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INITCombatantConditions & NotesRoundLight SourcesCombat Modifiers
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Candle-Tallow/Wax5' / 6' radius10 min-inch/20 min-inchAttacking from behind+2
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Torch15' radius30 minutesMissle long range-5
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Light Spell30' radius6+1 turns/levelMissle medium range-2
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TurnContinual Light Spell60' radiusIndefiniteAttacker/defender is blind/invisible-4/+4
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Lantern Hooded30' radius6 hours per pint oilOpponent stunned or prone+4
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Lantern Bull's-eye60' radius6 hours per pint oilTarget is 25%/50%/75%/90% concealed-1/-2/-3/-4
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Lantern Beacon240' radius2 hours per pint oilTarget is 25%/50%/75%/90% covered-2/-4/-7/-10
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LanternMarching OrderNotes
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Overland MovementMiles
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Jungle, Mountains, Swamp (x ⅓)8
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Desert, Forest, Hills (x ⅔)16
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WeatherClear, Plains, Trail (x 1)24
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Party Encounter MovementMiles/Day
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20' Feet per Round24
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Forced March
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A character can walk for more than 8 hours in a day
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Notes
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