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XCorner/Midscreen:Solo/Assisted:Combo Notation:Damage:
Demonstration:
Notes:
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5AMidscreen Solo5AAA > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C] > 236A5957Link34 hits = max damage
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5B Midscreen Solo5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C] > 236A661829 hits = max damage
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2BMidscreen Solo2B > 2C > 5BB > j.A > j.B > dj.B > j.C[C]6050
28 hits = max damage
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2BMidscreen Solo2B > 5BB > 2C > 5AA > hj.A > j.B > dj.B > j.C[C]
601732 hits = max damage
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2BMidscreen Solo2B > 5BB > 2C > j.A > j.B > dj.B > j.C[C]604727 hits = max damage
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2CMidscreen Solo2C > 5BB > 2B > hj.A > j.B > dj.B > j.C[C] 5685
28 hits = max damage
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j.AMidscreen Soloj.A > 6AAA > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C] > 236A5175Link35 hits = max damage
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CH j.A (Air Hit)Midscreen SoloCH j.A > 5AA > hj.A > j.B > dj.B > j.C[C] 458420 hits = max damage, Height Dependent
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j.A (Air Hit)Midscreen Soloj.AA > dj.B > j.C[C]
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j.BMidscreen Soloj.B(5) > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C]541034 hits = max damage
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j.BMidscreen Soloj.B(5) > 2B > 5BB > 2C > 5AA > hj.A > j.B > dj.B > j.C[C] 525736 hits = max damage
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j.B (Air Hit)Midscreen Soloj.B > j.A > dj.B > j.C[C] Hit and Height Dependent
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CH j.B (Air Hit)Midscreen SoloCH j.B > 2C > 5BB > 2B > hj.A > j.B > dj.B > j.C[C] Hit and Height Dependent
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CH j.B (Air Hit)MidscreenSoloCH j.B > 5AA > hj.A > j.B > dj.B > j.C[C] Hit and Height Dependent
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CH j.B (Air Hit)MidscreenSoloCH j.B > 2B > 5BB > j.A > j.B > dj.B > j.C[C]Hit and Height Dependent
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CH j.B Cross Up (Air Hit)
MidscreenSoloCH j.B > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C]Hit and Height Dependent
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j.C[C]Midscreen Solo j.C[C] > microdash > 2C > 236A463510 hits = max damage
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j.C[C]MidscreenSoloj.C[C] > microdash > 2B > 5BB > j.A > j.B > dj.B > j.C[C]Damage is Character Specific
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j.C[C]MidscreenSoloj.C[C] > microdash > 2B > 5BB > 5AA > hj.A > j.B > dj.B > j.C[C]Damage is Character Specific
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j.C[C]Corner Soloj.C[C] > 5A > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C] we4744 32 hits = max damage
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j.C[C]CornerSoloj.C[C] > 5A > 5B > 2B > j.B > j.C[C] > 5A > 5B > j.A > j.C[C]Damage depends on the amount of hits from the initial j.C[C]
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ThrowMidscreen SoloB+C > dash > 2C > 5BB > 2B > hj.A > j.B > dj.B > j.C[C] > 236A5099Link31 hits = max damage
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ThrowCorner SoloB+C > 2C > 2B > hj.A > j.B > dj.B > j.C[C] > 5AA > A+D5088Link33 hits = max damage
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ThrowCorner SoloB+C > 2C > 2B > hj.B > j.C[C] > 5AAA > A+D5246Link30 hits = max damage, character specific (vs tall)
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5BCornerSolo5BB > 2C > 2B > jB > jC[C] > 5AAA > A+D6677LinkUse 6AAA if spacing if off
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With Meter
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Starters:Corner/Midscreen:Solo/Assisted:Combo Notation:Damage:
Demonstration:
Notes:
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5AMidscreen with 2 meterSolo5AAA > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C] > 236B+C7197 (7592)Link53 hits = max damage, can use 214B+C ender if combo travels to corner for more damage (46 hits = max)
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5B Corner with 2 meterSolo5BB > 2C > 2B > hj.B > j.C[C] > 2A > 2B > j.B (2 hits) > j.C[C] > 214B+C8507Link
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5BCorner with 4 meterSolo5BB > 2C > 2B > j.B > 236C > j.B > 2B > j.A > jc.AA > 236C > j.C[C] > 214B+C8897 (9272)Link47 hits = max damage, Combo can be done with 0 starting meter and in resonance
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2CMidscreen with 2 meterSolo2C > 5BB > 2B > hj.A > j.B > dj.B > j.C[C] > 236B+C7045 (7440)Link48 hits = max damage, can use 214B+C ender if combo travels to corner for more damage (41 hits = max)
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j.AMidscreen with 2 meterSoloj.A > 6AAA > 5BB > 2C > 2B > hj.A > j.B > dj.B > j.C[C] > 236B+C6459 (6854)Link54 hits = max damage, can use 214B+C ender if combo travels to corner for more damage (47 hits = max)
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j.C[C]Midscreen with 2 meterSoloj.C[C] > 2C (1 hit) > 5BB > 2B > hj.A > j.B > dj.AA > j.C[C] > 236B+C5920Linkcharacter specific?
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ThrowMidscreen with 2 meterSoloB+C > dash > 2C > 5BB > 2B > hj.A > j.B > dj.B > j.C[C] > 236B+C6343 (6738)Link50 hits = max damage, can use 214B+C ender if combo travels to corner for more damage (43 hits = max)
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ThrowCorner with 2 meterSoloB+C > 214C > 236C > P > 5A > jA > j[C] > 5A > jA > j[C]5306Link21 hits. Combo lets you activate resonance mid bit burst and continue combo. P > 5A is tight but doable. P > 2A > 5A works.
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2CCorner with 5 metersolo2C > 2B > 236C > 6AA > 236C > 6AA > 236C > 6AA > 214BC744733 hits. You can use 5AA but you get 7324 damage.
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xAstral Setups: 2C > 222B+C; B+C > 2C > 222B+C; j.C[C] > 236A > 222B+C
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DHC adds a flat 2000 damage to any combo ending with a Distortion for 2 extra meter
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Tip: If you have trouble with j.C[C] whiffing the last hit, make sure you are getting all 5 hits of each j.B in the combo
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Tip: If you are getting j.236A by accident when going for a high jump cancel, try to go straight from 2 to 9 and avoid the 36 section
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Unblockables Meter/Meterless
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Starters:Corner/Midscreen:Solo/Assisted:Combo Notation:Damage:Demonstration:
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