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scroll to find info on navy
Spreadsheet v4.2Value:Nation name:EvermorValue:
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SETUP:Main Race:Breton//for the loresCharacter name:Abbard the UnendingPopulation:1010000
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Click File and then Make a Copy.Eco. Strength42//0 to 100Username:fabricofspacetimeMoney(start of time):$3,898,227.93
//set to $2 million for first year
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Save it as whatever you want.Trade Strength:54//0 to 100Tax Income:$2,804,816.00
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Select the appropriate name ofTax Levels:40
//0 to 100 (if too high, crises may hit)
Trade Income:$1,813,834.64
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the nation you've come from/Tribal:0//1 for yes, 0 for no Other Income:$0.00
//treaties, mercenaries, gifts, etc
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claimed from the drop-down list.Military Modifier:1.0//troop excellenceMilitary Expenditure:$58,800.00
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Click Share in the top right on
Volunteer Army:1//troop moraleNaval Expenditure:$162,151.80Naval Modifier:1.5
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your copy of this doc and choose
Magic Modifier:2.0//default is 1Infrastructure Cost:$3,030,000Pop. Modifier:1
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Get sharable link. Put this link
InfantryCavalryBattlemagesColonial Cost:$92,467.49
//cost of subordinate or superiors
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somewhere on your wiki.
Mercenaries:000//only if given by other playerOther Expenditure:$0.00
//treaties, mercenaries, gifts, etc
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Now just try to keep it updated.
Army Full Capacity800000//change here for recruit/disbandColonial Income:$0.00
//income from subordinates or superiors
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INSTRUCTIONS:Army Current58800//set to Full Capac. for first yearProfit:$1,275,231.35
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Blue values are chosen by you
Losses:000//update after battlesMoney(end of time):$5,173,459.28
//move to Money(start of year) each new year
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DON'T EDIT YELLOW VALUES
Recovered:26700
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Only update green values on Sunday
Army Next Time85500//move to Current at end of yearIRL wks to build:CURRENT:BEING MADE:
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Don't edit yellow values. They are
Heavy Ships:310
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only outputs.Base Manpower:15,150
//Max number of troops and backup manpower
Light Ships:200
//increase trade income
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Mods can help you with anything,
Remaining:7,150
//Base Manpower- Army
Galley230
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just ask.Current Manpower:1,337
//Set equal to Remaining for first year
//used to refill army lossesTransport:160
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All other instructions are given
Lost Manpower:267//troop losses
//Even if multiple ships are built on the same date, they all will take just as long.
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in bright green colors
Recovered:414//If any of these cells turn RED, then your army is probably too large
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FOR STARTING MILITARY:
End Manpower:1,483// <-----move this to "Current Manpower" at end of time
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Can't find military values?
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Try having your army be about
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30% of your base manpower.
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