| A | B | C | D | E | |
|---|---|---|---|---|---|
1 | Hit me up on Twitter w/ suggestions for new articles: @Ryan_Darcey | ✭✩✩✩✩ | Maybe I missed something useful that you can find... | ||
2 | ✭✭✩✩✩ | Relevant, but pretty basic. | |||
3 | Subscribe to my blog, 'Making Moves'! | ✭✭✭✩✩ | You should read this when you get around to it. | ||
4 | ✭✭✭✭✩ | Highly recommended read. Some very clear, actionable advice in these articles. | |||
5 | ✭✭✭✭✭ | Must read! Contains essential info for success. | |||
6 | Date | Topic | Article | Rating | Notes |
7 | 2013-07-16 | PR/Marketing | Five PR tips indies really need | ✭✭✭✭✩ | |
8 | 2014-06-30 | PR/Marketing | How to Get Reddit to Notice Your Game | ✭✭✭✭✭ | Must read before posting to Reddit |
9 | 2014-09-23 | PR/Marketing | To Tweet or not to Tweet: Social media and the indie | ✭✭✩✩✩ | |
10 | 2015-03-01 | Funding | The Only 10 Slides Needed When Pitching Your Business (Infographic) | ✭✭✭✭✭ | |
11 | 2015-03-06 | Indie Dev Tips | 10 things I thought about making indie games, until I tried it | ✭✭✩✩✩ | |
12 | 2015-03-11 | Design | What's in an "icon"? | ✭✭✭✭✭ | Read this before you start developing your main character! |
13 | 2015-03-12 | Exhibitions | Why I love exhibiting at PAX and consumer shows in general | ✭✭✩✩✩ | |
14 | 2015-03-19 | Exhibitions | Catching attention on expos as a no-name developer | ✭✭✩✩✩ | |
15 | 2015-03-23 | Exhibitions | Stand & Deliver - Budget ways to stand out at Expos | ✭✭✭✩✩ | |
16 | 2015-03-24 | Exhibitions | Road to SXSW: A Postmortem of Bringing Yomi's Gate to Austin, TX for the Gaming Awards | ✭✭✭✩✩ | Interesting insight into SXSW (not worth going as an indie dev?) |
17 | 2015-03-25 | Indie Dev Tips | Let's get real about the financial expectations of 'going indie' | ✭✭✩✩✩ | |
18 | 2015-03-25 | Technology | Creating a movement component for an RTS in UE4 | ✭✭✭✭✩ | If you're using UE4 and your game has characters, should probably read this. |
19 | 2015-03-25 | Design | How to Create Immersive Game Intros | ✭✭✭✭✩ | Great suggestions for designing your main menu. |
20 | 2015-03-26 | Exhibitions | Five Awesome Hacks for Exhibiting your Indie Game at PAX or GDC | ✭✭✭✭✩ | Pretty ridiculous (in a good way) detailed list of suggestions for exhibiting. |
21 | 2015-04-09 | Release Strategy | One Year in Steam Greenlight | ✭✭✩✩✩ | |
22 | 2015-04-09 | Indie Dev Tips | "I had my first build in a few hours, so why not share it?" | ✭✭✭✭✭ | About SteamSpy. You must know abou this! |
23 | 2015-04-10 | Release Strategy | Getting greenlit in 8 days | ✭✭✩✩✩ | |
24 | 2015-04-13 | Indie Dev Tips | Licensing music, from individual tracks to adaptive scores | ✭✭✭✩✩ | Interesting discussion about a topic that doesn't get a lot of attention. |
25 | 2015-04-13 | PR/Marketing | Understanding YouTube #2 - Evaluating YouTube Channels | ✭✭✩✩✩ | |
26 | 2015-04-15 | Release Strategy | Tips on getting your game greenlit on Steam Greenlight. | ✭✭✩✩✩ | |
27 | 2015-04-17 | Release Strategy | Greenlit in 7 days, one game's journey | ✭✭✩✩✩ | |
28 | 2015-04-24 | PR/Marketing | Indies must learn to love marketing | ✭✩✩✩✩ | |
29 | 2015-05-04 | Design | Yes, You Have To Write a Game Plot Summary; and Yes, It Has To Be Good | ✭✭✭✩✩ | |
30 | 2015-05-07 | PR/Marketing | What Kickstarter Taught Me About Game Development: Mid Campaign postmortem | ✭✭✩✩✩ | |
31 | 2015-05-11 | Indie Dev Tips | Work / Life / Work Balance: Making two games at once, and surviving | ✭✭✩✩✩ | |
32 | 2015-05-11 | Release Strategy | Greenlight: The Times They Are A-Changin' | ✭✭✭✩✩ | Nice checklist of "do"s and "don't"s related to greenlight process. |
33 | 2015-05-12 | PR/Marketing | Marketing games with no budget #2 | ✭✭✭✩✩ | Short, but sweet. Very relevant. |
34 | 2015-05-15 | Funding | Psychology and Video Game Kickstarters | ✭✭✩✩✩ | |
35 | 2015-07-15 | PR/Marketing | How to email journalists without wasting their time | ✭✭✩✩✩ | |
36 | 2015-08-17 | Funding | Stretch Goals – Best Practices for video games crowdfunding [Part 1] | ✭✭✭✩✩ | Interesting discussion about a detail I haven't heard talked about much. |
37 | 2015-08-18 | Funding | The Standard of Kickstarter Pitches for Game Development | ✭✭✩✩✩ | |
38 | 2015-08-20 | Release Strategy | Overcrowd - 7 Day Greenlight Post Mortem | ✭✭✩✩✩ | |
39 | 2015-08-20 | Release Strategy | How to Use Your Community in Early Access | ✭✭✩✩✩ | |
40 | 2015-08-21 | Funding | How do I get funding for my indie game company? | ✭✭✩✩✩ | |
41 | 2015-08-24 | Funding | What our fans taught us about Kickstarter: Outland 17 - Void of Liberty | ✭✭✩✩✩ | |
42 | 2015-09-08 | PR/Marketing | Community Building: From Social Pauper to….um….Social Squire! | ✭✭✭✭✭ | Lists some excellent tools for promoting your game. |
43 | 2015-09-11 | PR/Marketing | Stand Out From The Crowd - Make it Spreadable | ✭✭✭✩✩ | An argument for blogging and dev diaries. |
44 | 2015-09-15 | Sales | An analysis of Big Pharma's sales results | ✭✩✩✩✩ | |
45 | 2015-09-17 | Indie Dev Tips | What Makes an Indie Hit?: How to Choose the Right Design | ✭✭✭✩✩ | Help with evaluating the strength of your game's "hook" |
46 | 2015-09-17 | PR/Marketing | How To Pitch Your Game | ✭✭✭✭✩ | |
47 | 2015-09-21 | Indie Dev Tips | Some Thoughts After 18 months as a Full-Time Indie | ✭✭✭✭✩ | Includes interesting breakdown on expenses as an indie developer |
48 | 2015-09-23 | Funding | Ready To Launch? XO's Kickstarter Post-Mortem: Part I | ✭✭✭✭✭ | Excellent breakdown of how to run a successful kickstarter campaign. |
49 | 2015-09-24 | Exhibitions | Boothing on a budget: 6 tips from indie devs | ✭✭✩✩✩ | |
50 | 2015-10-01 | Exhibitions | A Tale of Two PAXes | ✭✭✭✩✩ | |
51 | 2015-10-02 | Indie Dev Tips | Struggling with obscurity as an indie | ✭✭✭✩✩ | |
52 | 2015-10-05 | Industry Trends | tinyBuild: Indiepocalypse? What Indiepocalypse? | ✭✭✩✩✩ | |
53 | 2015-10-05 | Release Strategy | Greenlight Post Mortem: 5 helpful tips behind P.A.M.E.L.A.'s Success | ✭✭✭✭✩ | |
54 | 2015-10-07 | Exhibitions | Tips on demoing your game in public | ✭✭✭✭✭ | |
55 | 2015-10-09 | PR/Marketing | How a front page Reddit post affected the sales of an indie game. | ✭✭✩✩✩ | |
56 | 2015-10-12 | Indie Dev Tips | Bughunt - 5 Essential Tips for Product Survival | ✭✭✩✩✩ | |
57 | 2015-10-12 | PR/Marketing | 3 Things Marketing My Indie Game Taught Me | ✭✭✩✩✩ | |
58 | 2015-10-14 | Indie Dev Tips | Being Indie: A Survival Guide | ✭✭✩✩✩ | |
59 | 2015-10-14 | Release Strategy | Considerations Before Launch | ✭✭✭✭✭ | Some really detailed checklists to hit before launching your game |
60 | 2015-10-16 | Indie Dev Tips | Vlambeer: "It's important to make sure that you can fail" | ✭✭✩✩✩ | |
61 | 2015-10-21 | Exhibitions | Post-Mortem: An Indie Startup's Debut Game Show | ✭✭✭✭✩ | Contains some "must do" items when demoing game at an exhibition. |
62 | 2015-10-21 | Indie Dev Tips | Solo Indie Dev: What I Wish I Knew Five Months Ago | ✭✭✭✩✩ | Some tips on staying sane/productive on your own. |
63 | 2015-10-29 | Indie Dev Tips | Going from a big studio to being a single indie | ✭✭✭✩✩ | Some good warnings about pitfalls of going indie. |
64 | 2015-10-30 | Indie Dev Tips | Astroneer's ex-AAA devs explore a strange new world of indie life | ✭✭✭✭✩ | A case study on innovation and making AAA quality with an indie team. |
65 | 2015-10-30 | Design | The 5 Golden Rules of Input | ✭✭✭✭✩ | Some very clear tips on handling mouse/joystick input and input messaging in UI. |
66 | 2015-11-03 | Funding | The cure for indie game failure | ✭✭✭✩✩ | Tips for crowdfunding |
67 | 2015-11-05 | PR/Marketing | You need a good pitch, and here's why | ✭✭✭✩✩ | |
68 | 2015-11-10 | Industry Trends | How to actively fight “‘Good’ isn’t good enough in 2015” phenomenon | ✭✭✩✩✩ | |
69 | 2015-11-10 | Industry Trends | Indieapocalypse: It's Not Personal, It's Business | ✭✭✩✩✩ | |
70 | 2015-11-11 | PR/Marketing | Indies don't need AAA budgets for effective marketing | ✭✩✩✩✩ | |
71 | 2015-11-30 | Funding | The QuizWitz Crowdfunding Story, Part 1: The basics | ✭✭✩✩✩ | |
72 | 2015-12-02 | PR/Marketing | Smart ways to use social media while promoting indie games | ✭✭✭✭✩ | Contains list of "must know" hashtags for sharing with the community |
73 | 2015-12-03 | Project Management | Some Top Reasons Why (Game) Businesses Fail | ✭✭✩✩✩ | |
74 | 2015-12-03 | Funding | 5 differences between publisher and investor deals | ✭✭✩✩✩ | |
75 | 2015-12-11 | Sales | How Hive sold more in Year 2 than Year 1 despite the “Indiepocalypse” | ✭✭✭✭✩ | Good advice for managing sales over a long period of time. |
76 | 2016-01-05 | PR/Marketing | Promoting Your Game With Animated GIFs | ✭✭✭✭✭ | |
77 | 2016-01-13 | Release Strategy | Early Access angst? Why it's OK to sell unfinished games | ✭✭✭✩✩ | Tips for handling Steam Early Access. |
78 | 2016-01-21 | Sales | What your game's price really means | ✭✭✭✭✩ | Tips for pricing your game. |
79 | 2016-01-27 | Funding | Tips for running a great Kickstarter, from Kickstarter | ✭✭✭✩✩ | |
80 | 2016-01-27 | Exhibitions | 1st Time PAX Exhibitor - Things We Learned | ✭✭✩✩✩ | Basic tips for getting noticed at exhibitions. |
81 | 2016-01-29 | Funding | Gambitious: 3 years, 6 successful projects | ✭✭✩✩✩ | Discussion about Gambitious, "a very different type of crowdfunding platform". |
82 | 2016-02-03 | PR/Marketing | What small teams can learn from AAA communication tactics | ✭✭✩✩✩ | Some basic advice on marketing your indie game. |
83 | 2016-02-11 | Release Strategy | Is Steam's Early Access a ticking time bomb? | ✭✭✩✩✩ | A light analysis on current state of Steam Early Access program. |
84 | 2016-02-11 | PR/Marketing | Guide to Earning More Press Coverage For Your Game | ✭✭✭✭✩ | |
85 | 2016-02-12 | Funding | Games on Kickstarter in 2015 | ✭✭✭✩✩ | Some raw data on Kickstarter funding in the "games" category for 2015. |
86 | 2016-02-15 | Release Strategy | How to prepare for unexpected success | ✭✭✩✩✩ | Light discussion on Slime Rancher success story. |
87 | 2016-02-15 | Funding | Kongregate to aid experimental game development | ✭✭✩✩✩ | Announcement for Launchpad X, which "will aid the development of experimental games" |
88 | 2016-02-24 | Funding | Why Your Kickstarter Will Fail | ✭✭✭✭✩ | Things to avoid and tips to make your Kickstarter campaign successful from the creator of Pinstripe. |
89 | 2016-02-24 | Sales | On Indie Game Pricing | ✭✭✭✭✩ | |
90 | 2016-02-24 | PR/Marketing | What Happens When A Very Large Youtuber Features You? | ✭✭✭✩✩ | Tips for live streaming and communicating with your community. |
91 | 2016-02-29 | Exhibitions | 5 tips from our first exhibition at PAX South | ✭✭✭✩✩ | Tips for getting noticed at exhibitions. |
92 | 2016-02-29 | Release Strategy | Direct Sales Launch: 3 Years Ago VS Now | ✭✭✩✩✩ | An analysis of indie devs ability to release direct vs. Steam and how that's changed along with social media over the years. |
93 | 2016-03-07 | Indie Dev Tips | Starting Your Own Game Development Studio – One Year On | ✭✭✭✩✩ | Some basic advice on managing the indie life. |
94 | 2016-03-11 | Release Strategy | Steam Early Access is hitting its stride - EEDAR | ✭✭✩✩✩ | Some raw data on Steam Early Access program. |
95 | 2016-03-23 | Legal | 5 Minute Legal Lessons for Indie Devs - Part 1: Employees, Contractors and IP | ✭✭✭✭✩ | Solid explanation of basic legal "gotchas" when working with contractors. |
96 | 2016-03-29 | Technology | Interpreting Analog Sticks in INVERSUS | ✭✭✭✭✭ | In depth explanation of how to handle stick input from Ryan Juckett |
97 | 2016-03-30 | Industry Trends | Survival Hoarder: On Being a Market Analyst in Video Games | ✭✭✩✩✩ | A light analysis on how to read industry trends. |
98 | 2016-04-01 | PR/Marketing | Pitching Games: What Has Worked for Us So Far and May Help You Too! | ✭✭✩✩✩ | Contains some descriptions of other game's "hooks" |
99 | 2016-04-06 | Funding | "The scale required, even for indie success, has changed" | ✭✭✭✩✩ | Execution Labs describes their investment model and the bar for indie devs being raised |
100 | 2016-04-08 | PR/Marketing | Making Great GIFs | ✭✭✭✭✩ | |