Making Moves: Video Game Indie Dev Articles
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Hit me up on Twitter w/ suggestions for new articles: @Ryan_Darcey✭✩✩✩✩Maybe I missed something useful that you can find...
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✭✭✩✩✩Relevant, but pretty basic.
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Subscribe to my blog, 'Making Moves'!✭✭✭✩✩You should read this when you get around to it.
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✭✭✭✭✩Highly recommended read. Some very clear, actionable advice in these articles.
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✭✭✭✭✭Must read! Contains essential info for success.
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DateTopicArticleRatingNotes
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2013-07-16PR/MarketingFive PR tips indies really need✭✭✭✭✩
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2014-06-30PR/MarketingHow to Get Reddit to Notice Your Game✭✭✭✭✭Must read before posting to Reddit
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2014-09-23PR/MarketingTo Tweet or not to Tweet: Social media and the indie✭✭✩✩✩
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2015-03-06Indie Dev Tips10 things I thought about making indie games, until I tried it✭✭✩✩✩
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2015-03-11DesignWhat's in an "icon"?✭✭✭✭✭Read this before you start developing your main character!
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2015-03-12ExhibitionsWhy I love exhibiting at PAX and consumer shows in general✭✭✩✩✩
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2015-03-19ExhibitionsCatching attention on expos as a no-name developer✭✭✩✩✩
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2015-03-23ExhibitionsStand & Deliver - Budget ways to stand out at Expos✭✭✭✩✩
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2015-03-24ExhibitionsRoad to SXSW: A Postmortem of Bringing Yomi's Gate to Austin, TX for the Gaming Awards✭✭✭✩✩Interesting insight into SXSW (not worth going as an indie dev?)
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2015-03-25Indie Dev TipsLet's get real about the financial expectations of 'going indie'✭✭✩✩✩
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2015-03-25TechnologyCreating a movement component for an RTS in UE4✭✭✭✭✩If you're using UE4 and your game has characters, should probably read this.
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2015-03-25DesignHow to Create Immersive Game Intros✭✭✭✭✩Great suggestions for designing your main menu.
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2015-03-26ExhibitionsFive Awesome Hacks for Exhibiting your Indie Game at PAX or GDC✭✭✭✭✩Pretty ridiculous (in a good way) detailed list of suggestions for exhibiting.
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2015-04-09Release StrategyOne Year in Steam Greenlight✭✭✩✩✩
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2015-04-09Indie Dev Tips"I had my first build in a few hours, so why not share it?"✭✭✭✭✭About SteamSpy. You must know abou this!
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2015-04-10Release StrategyGetting greenlit in 8 days✭✭✩✩✩
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2015-04-13Indie Dev TipsLicensing music, from individual tracks to adaptive scores✭✭✭✩✩Interesting discussion about a topic that doesn't get a lot of attention.
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2015-04-13PR/MarketingUnderstanding YouTube #2 - Evaluating YouTube Channels✭✭✩✩✩
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2015-04-15Release StrategyTips on getting your game greenlit on Steam Greenlight.✭✭✩✩✩
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2015-04-17Release StrategyGreenlit in 7 days, one game's journey✭✭✩✩✩
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2015-04-24PR/MarketingIndies must learn to love marketing✭✩✩✩✩
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2015-05-04DesignYes, You Have To Write a Game Plot Summary; and Yes, It Has To Be Good✭✭✭✩✩
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2015-05-07PR/MarketingWhat Kickstarter Taught Me About Game Development: Mid Campaign postmortem✭✭✩✩✩
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2015-05-11Indie Dev TipsWork / Life / Work Balance: Making two games at once, and surviving✭✭✩✩✩
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2015-05-11Release StrategyGreenlight: The Times They Are A-Changin'✭✭✭✩✩Nice checklist of "do"s and "don't"s related to greenlight process.
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2015-05-12PR/MarketingMarketing games with no budget #2✭✭✭✩✩Short, but sweet. Very relevant.
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2015-05-15FundingPsychology and Video Game Kickstarters✭✭✩✩✩
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2015-07-15PR/MarketingHow to email journalists without wasting their time✭✭✩✩✩
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2015-08-17FundingStretch Goals – Best Practices for video games crowdfunding [Part 1]✭✭✭✩✩Interesting discussion about a detail I haven't heard talked about much.
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2015-08-18FundingThe Standard of Kickstarter Pitches for Game Development✭✭✩✩✩
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2015-08-20Release StrategyOvercrowd - 7 Day Greenlight Post Mortem✭✭✩✩✩
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2015-08-20Release StrategyHow to Use Your Community in Early Access✭✭✩✩✩
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2015-08-21FundingHow do I get funding for my indie game company?✭✭✩✩✩
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2015-08-24FundingWhat our fans taught us about Kickstarter: Outland 17 - Void of Liberty✭✭✩✩✩
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2015-09-08PR/MarketingCommunity Building: From Social Pauper to….um….Social Squire!✭✭✭✭✭Lists some excellent tools for promoting your game.
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2015-09-11PR/MarketingStand Out From The Crowd - Make it Spreadable✭✭✭✩✩An argument for blogging and dev diaries.
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2015-09-15SalesAn analysis of Big Pharma's sales results✭✩✩✩✩
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2015-09-17Indie Dev TipsWhat Makes an Indie Hit?: How to Choose the Right Design✭✭✭✩✩Help with evaluating the strength of your game's "hook"
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2015-09-17PR/MarketingHow To Pitch Your Game✭✭✭✭✩
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2015-09-21Indie Dev TipsSome Thoughts After 18 months as a Full-Time Indie✭✭✭✭✩Includes interesting breakdown on expenses as an indie developer
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2015-09-23FundingReady To Launch? XO's Kickstarter Post-Mortem: Part I✭✭✭✭✭Excellent breakdown of how to run a successful kickstarter campaign.
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2015-09-24ExhibitionsBoothing on a budget: 6 tips from indie devs✭✭✩✩✩
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2015-10-01ExhibitionsA Tale of Two PAXes✭✭✭✩✩
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2015-10-02Indie Dev TipsStruggling with obscurity as an indie✭✭✭✩✩
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2015-10-05Industry TrendstinyBuild: Indiepocalypse? What Indiepocalypse?✭✭✩✩✩
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2015-10-05Release StrategyGreenlight Post Mortem: 5 helpful tips behind P.A.M.E.L.A.'s Success✭✭✭✭✩
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2015-10-07ExhibitionsTips on demoing your game in public✭✭✭✭✭
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2015-10-09PR/MarketingHow a front page Reddit post affected the sales of an indie game.✭✭✩✩✩
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2015-10-12Indie Dev TipsBughunt - 5 Essential Tips for Product Survival✭✭✩✩✩
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2015-10-12PR/Marketing3 Things Marketing My Indie Game Taught Me✭✭✩✩✩
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2015-10-14Indie Dev TipsBeing Indie: A Survival Guide✭✭✩✩✩
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2015-10-14Release StrategyConsiderations Before Launch✭✭✭✭✭Some really detailed checklists to hit before launching your game
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2015-10-16Indie Dev TipsVlambeer: "It's important to make sure that you can fail"✭✭✩✩✩
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2015-10-21ExhibitionsPost-Mortem: An Indie Startup's Debut Game Show✭✭✭✭✩Contains some "must do" items when demoing game at an exhibition.
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2015-10-21Indie Dev TipsSolo Indie Dev: What I Wish I Knew Five Months Ago✭✭✭✩✩Some tips on staying sane/productive on your own.
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2015-10-29Indie Dev TipsGoing from a big studio to being a single indie✭✭✭✩✩Some good warnings about pitfalls of going indie.
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2015-10-30Indie Dev TipsAstroneer's ex-AAA devs explore a strange new world of indie life✭✭✭✭✩A case study on innovation and making AAA quality with an indie team.
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2015-10-30DesignThe 5 Golden Rules of Input✭✭✭✭✩Some very clear tips on handling mouse/joystick input and input messaging in UI.
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2015-11-03FundingThe cure for indie game failure✭✭✭✩✩Tips for crowdfunding
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2015-11-05PR/MarketingYou need a good pitch, and here's why✭✭✭✩✩
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2015-11-10Industry TrendsHow to actively fight “‘Good’ isn’t good enough in 2015” phenomenon✭✭✩✩✩
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2015-11-10Industry TrendsIndieapocalypse: It's Not Personal, It's Business✭✭✩✩✩
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2015-11-11PR/MarketingIndies don't need AAA budgets for effective marketing✭✩✩✩✩
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2015-11-30FundingThe QuizWitz Crowdfunding Story, Part 1: The basics✭✭✩✩✩
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2015-12-02PR/MarketingSmart ways to use social media while promoting indie games✭✭✭✭✩Contains list of "must know" hashtags for sharing with the community
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2015-12-03Project ManagementSome Top Reasons Why (Game) Businesses Fail✭✭✩✩✩
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2015-12-03Funding5 differences between publisher and investor deals✭✭✩✩✩
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2015-12-11SalesHow Hive sold more in Year 2 than Year 1 despite the “Indiepocalypse”✭✭✭✭✩Good advice for managing sales over a long period of time.
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2016-01-05PR/MarketingPromoting Your Game With Animated GIFs✭✭✭✭✭
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2016-01-13Release StrategyEarly Access angst? Why it's OK to sell unfinished games✭✭✭✩✩Tips for handling Steam Early Access.
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2016-01-21SalesWhat your game's price really means✭✭✭✭✩Tips for pricing your game.
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2016-01-27FundingTips for running a great Kickstarter, from Kickstarter✭✭✭✩✩
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2016-01-27Exhibitions1st Time PAX Exhibitor - Things We Learned✭✭✩✩✩Basic tips for getting noticed at exhibitions.
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2016-01-29FundingGambitious: 3 years, 6 successful projects✭✭✩✩✩Discussion about Gambitious, "a very different type of crowdfunding platform".
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2016-02-03PR/MarketingWhat small teams can learn from AAA communication tactics✭✭✩✩✩Some basic advice on marketing your indie game.
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2016-02-11Release StrategyIs Steam's Early Access a ticking time bomb?✭✭✩✩✩A light analysis on current state of Steam Early Access program.
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2016-02-11PR/MarketingGuide to Earning More Press Coverage For Your Game✭✭✭✭✩
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2016-02-12FundingGames on Kickstarter in 2015✭✭✭✩✩Some raw data on Kickstarter funding in the "games" category for 2015.
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2016-02-15Release StrategyHow to prepare for unexpected success✭✭✩✩✩Light discussion on Slime Rancher success story.
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2016-02-15FundingKongregate to aid experimental game development✭✭✩✩✩Announcement for Launchpad X, which "will aid the development of experimental games"
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2016-02-24FundingWhy Your Kickstarter Will Fail✭✭✭✭✩Things to avoid and tips to make your Kickstarter campaign successful from the creator of Pinstripe.
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2016-02-24SalesOn Indie Game Pricing✭✭✭✭✩
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2016-02-24PR/MarketingWhat Happens When A Very Large Youtuber Features You?✭✭✭✩✩Tips for live streaming and communicating with your community.
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2016-02-29Exhibitions5 tips from our first exhibition at PAX South✭✭✭✩✩Tips for getting noticed at exhibitions.
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2016-02-29Release StrategyDirect Sales Launch: 3 Years Ago VS Now✭✭✩✩✩An analysis of indie devs ability to release direct vs. Steam and how that's changed along with social media over the years.
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2016-03-07Indie Dev TipsStarting Your Own Game Development Studio – One Year On✭✭✭✩✩Some basic advice on managing the indie life.
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2016-03-11Release StrategySteam Early Access is hitting its stride - EEDAR✭✭✩✩✩Some raw data on Steam Early Access program.
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2016-03-23Legal5 Minute Legal Lessons for Indie Devs - Part 1: Employees, Contractors and IP✭✭✭✭✩Solid explanation of basic legal "gotchas" when working with contractors.
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2016-03-29TechnologyInterpreting Analog Sticks in INVERSUS✭✭✭✭✭In depth explanation of how to handle analog joystick input from a AAA gameplay engineer.
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2016-03-30Industry TrendsSurvival Hoarder: On Being a Market Analyst in Video Games✭✭✩✩✩A light analysis on how to read industry trends.
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2016-04-01PR/MarketingPitching Games: What Has Worked for Us So Far and May Help You Too!✭✭✩✩✩Contains some descriptions of other game's "hooks"
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2016-04-06Funding"The scale required, even for indie success, has changed"✭✭✭✩✩Execution Labs describes their investment model and the bar for indie devs being raised
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2016-04-08PR/MarketingMaking Great GIFs✭✭✭✭✩
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2016-04-08Indie Dev TipsFractured Space - Analysing our Free Weekend✭✭✭✩✩Diving into some raw numbers with regard to player retention and engagement.
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