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CreatureEffectsNotes
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AlpImmune to night time effects
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Ancient PriestCannot be reduced to Fleeing morale, only Breaking
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DirewolfRefunds 50% of fat cost of missed attacksSeems that for multi-attack skills you need to miss all attacks.
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Fallen HeroAccumulate no Fatigue from enemy attacks, whether they hit or miss
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GeistIncreases armour pen for melee weapons by 5%
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Goblin GruntRotation and Footwork cost half fatigue and 1 less AP
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Goblin OverseerIncreases armour pen for bows and crossbows by 5%
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Goblin ShamanAlways succeeds at escaping nets, roots, etc.Works for all effects that use the "Break Free" skill, so Kraken Tentancle grapple, Nets, Webs, Roots.

It won't work if potioned brother tries to help free someone else, but it WILL work if someone else tries to break free the potioned brother.
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Grand DivinerGain 10 level's worth of expThe potion grants 15,000 exp, enough for a level 1 character to hit level 11 immediately.
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Greater Flesh GolemGain two random positive traitsPossible traits are: Athletic, Brave, Bright, Deathwish, Dexterous, Eagle Eyes, Fearless, Hate Beasts/Greenskins/Undead, Iron Lungs, Iron Jaw, Loyal, Lucky, Night Owl, Optimist, Quick, Strong, Sure Footing, Survivor, Swift, Teamplayer, Tough.
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HexeReflects 100% of hp damage back to attacker
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Honor GuardTake between 25% and 50% less damage from piercing attacks, such as those from bows or spearsTake 50% less hp damage from bows, crossbow, slings, handgonnes, javelins and the ignite firelance skill.

Take 25% less hp damage from daggers, spears, swords, pikes.
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HyenaTake half damage from Bleeds
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IfritGrants 20 natural body and head armour
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IjirokGrants 50% chance to resist status effectsWorks against Charm, Chilled, Hex, Bleeding, Dazed, Disarmed, Distracted, Horrified, Insect Swarm, Lindwurm Acid, Overwhelm, Shellshocked, Sleep, Staggered, Stunned, Withered.
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KrakenGrants +50 hp
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Lesser Flesh GolemGain a random positive traitSame list as Great Flesh Golem above.
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LindwurmCauses hp damage to make melee attackers to suffer the Lindwurm acid effect
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LorekeeperOnce per battle, upon receiving a killing blow, survive instead and regain full healthAlso removes damage over time effects.
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NachzehrerReduces the time it takes to heal from any injury by one day, down to a mininum of one dayWorks just like the surgeons bonus, and stacks with it.
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NecromancerIncreases exp gained by 20%
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NecrosavantHeal for 25% of hp damage inflicited against adjacent enemies that have blood.Need to be adjacent to enemy, enemy must not be immune to bleeding.
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Orc BerserkerGain rage stacks when taking hp damageThe buff is functionally the same as the berserkers rage passive, except that you can only gain stacks by taking hp damage, and gain 3 stacks each time, up to a cap of 15, losing 1 at turn end.

Each stack reduces damage taken by 2%, increases resolve, initiative and damage by 1.
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Orc WarlordSuffers no fatigue penalty for using orc weaponsWorks for orc weapons and shields, but only applies to skill use and not the increased base weight of them.

With named variants, if they roll reduced fatigue on skill use, these benefits won't stack.
It's just going to be a fixed 0.
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Orc Warrior33% chance to resist Dazed, Staggered, Stunned, Distracted and Withered effects
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Orc YoungGrants +10% armour effectiveness for attacksIt's a flat +10% bonus, i.e. a warhammer will go from 225% armour damage to 235%.
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RachegeistDeal +25% damage and take only 75% damage if hp is below 50%
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SchratImmune to knockbacks and grabs
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SerpentIncreases surround bonus from allies by 3% per allySeems this will be doubled by Backstabber for +16% to hit per ally, and Underdog is a flat -5%, meaning Backstabber and pot vs Underdog is still +11%.
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Skeleton WarriorFatigue cost of shieldwall is reduced by 25%
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UnholdRegenerate 10 hp each turn
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WebknechtImmune to all poisons
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WiedergangerThreshold for injuries is increased by 33%This results in the brother needing to take 33.25% of max hp to suffer a light injury and 66.5% to suffer a heavy injury.

Stacks with Ironjaw Trait for a 66.25% increased threshold, meaning you'd need to take 41% of max hp for a light injury and 83% for a heavy injury.
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