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Remy LupesNN/NG(V)Witchwolf SkinwalkerN/ASeanRacial Mods+2Con, -2Int (+2Wis while shaped, see below)
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Character NameAlignmentRaceDeityPlayer+ 2 racial Perception
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Vigilante/Magical Girl5Magic Fang 1/Day (Spell like ability)
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Class 1LevelClass 2LevelClass 3LevelStandard At will: Change Shape (+2 wisdom while in beast form)
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Beast Mode Option: 1D6 Bite
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Character SheetMFemale154'3"85Dark GrayYellowBeast ModeOption: 2 Claws 1d4
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SizeGenderAgeHeightWeightHairEyesHomelandBeastmode Option: 60 foot darkvision
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Beastmode option: +2 racial saves
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AbilityAbilityAbilityTempTempHP41-CHARACTER
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NameScoreModifierAdjustModifierhit pointsTotalDRSKILLSClass Mod4+ int mod skill points per level
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HD: D8
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STR8-1ClassAbilityClassMisc.5 Round Transformation:Magical Girl (Vigilante identity)
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strength123Total Mod.RanksTrainedMod.Special Familiar (replaces Vigilante Specialization)
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Wounds/Current HPXAcrobatics9=Dex3+3+3+2/3 BAB, bad fort, good reflex, good will
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DEX163XAppraise0=Int0+++Light Armor Casting
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dexterityXBluff2=Cha2+++All simple weapons
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Nonlethal DamageXClimb3=Str-1+1+3+All martial weapons
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CON163XCraft 10=Int0+++light armor
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constitutionSPEED4040XCraft 20=Int0+++non-tower shields
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landbase speedwith armorXCraft 30=Int0+++1) Dual Identity
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INT100XDiplomacy6=Cha2+1+3+1) Seamless Guise: +20 disguise to hide from other identity
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intelligence000Disable Device*-=Dex+++1) Social Talent 1: Safe House
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swimclimbflyXDisguise2=Cha2+++3) Social Talent 2: Gossip Collector
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WIS1100XEscape Artist7=Dex3+1+3+5) Social Talent 3: Reknown
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wisdom0Fly3=Dex3+++2) Vigilante Talent 1: Shadow's Speed (base speed +10)
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burrowtemp modifiersHandle Animal*-=Cha+++4) Vigilante Talent 2 - Skipped by magic usage
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CHA152Heal0=Wis0+++5) Starting Appearance
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charismaINITIATIVE3=3+XIntimidate2=Cha2+++3) Unshakable
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modifiertotalDexmiscXKn. Arcana*4=Int0+1+3+(make future vigilante talent be Lethal Grace)
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XKn. Dungeoneering*4=Int0+1+3+
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AC19=10+5+0+1+0++3+0Kn. Engineering*-=Int+++
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armor classtotalarmorshielddeflectionsizentrl arDexmiscKn. Geography*-=Int+++
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Kn. History*-=Int+++Other notes14 Charisma =
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TOUCH14FLAT-FOOTED16XKn. Local*6=Int0+3+3+1 bonus spell per day to Level 1 and Level 2 spells
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armor classarmor classmodifiersKn. Nature*-=Int+++Level ModsLevel 4: Increased Dex by 1 from 15 to 16
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Kn. Nobility*-=Int+++
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totalbase saveability modifiermagic mod.misc modtemp modmodifiersXKn. Planes*-=Int+++
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FORTITUDE(Con)4=1+3+0++Kn. Religion*-=Int+++Spellcasting replaces the 4th-, 8th-, 10th-,
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Linguistics*-=Int+++14th-, and 16th-level vigilante talents.
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REFLEX(Dex)7=4+3+0++Perception2=Wis0+++2*racial
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XPerform 12=Cha2+++Skill points: 25 (max 5 any right now) 4 or 5 / level
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WILL(Wis)4=4+0+0++XPerform 22=Cha2+++4/level, 0 int, +1 skill point chosen each level
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XProfession 1*8=Wis0+5+3+*Maid
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BASE ATTACK BONUS3SPELL RESISTANCEXProfession 2*-=Wis+++
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XRide3=Dex3+++
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BAB2--BAB3--BAB4--XSense Motive0=Wis0+++
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XSleight of Hand*-=Dex+++HP: 8 + (4 + 5 + 4 + 5) + (5 x 3) = 41
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CMB2 =3 +-1 +0XSpellcraft*4=Int0+1+3+
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totalBABStrsizemodifiersXStealth8=Dex3+2+3+Claw and bite attacks: + 3 BAB, +3 Finesse
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CMD15 =3 +-1 +3 +0 +10Survival0=Wis0+++Claw and bite damage: +3 Agile
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totalBABStrDexsizemodifiersXSwim3=Str-1+1+3++1 to each if Magic Fang is active
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XUse Magic Device*10=Cha2+5+3+
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WEAPONattack bonuscritical25
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Claw x 2+6x2*Trained OnlyAgile Weapon rules:
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typerangeammunitiondamagehttp://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/agile
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SlashingMelee-1d4+3Conditional Modifiers:Finesse:
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+1 all wisdom checks from +2 wis beast modehttps://sites.google.com/site/pathfinderogc/feats/combat-feats/weapon-finesse-combat---final
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WEAPONattack bonuscritical
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Bite+6x2Languages:
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typerangeammunitiondamageCommon
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PiercingMelee-1d6+3Nats: http://rpg.stackexchange.com/questions/21784/how-do-multiple-natural-attacks-work
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WEAPONattack bonuscriticalWEAPONattack bonuscritical
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typerangeammunitiondamagetyperangeammunitiondamage
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WEAPONattack bonuscriticalWEAPONattack bonuscritical
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typerangeammunitiondamagetyperangeammunitiondamage
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COLOR KEYThese spaces aren't necessary, but will affect formulas if filled in.
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These spaces must be filled in for the sheet to work properly.DO NOT change these spaces or formulas will break.
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Pathfinder logo, name, concept and IP all copywritten property of Paizo Publishing, LLCCharacter sheet created by Spencer Varney (2010) and Locri Epizephyrii (2011)