CDEFGHIJK
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Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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Commander's FalchionHoggmawRed War PaintXoff8
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Improvised MonsterBlessing of VenkelvoreGreater Bolstering ArmorRandom from Discarded:Total Deck:
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Thundering EarthbreakerThe Lost Harrows9
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Shocking Sawtooth SaberHellknight PlateRandom from Hand:Random Card of Type:
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Mighty SteedAny
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Toad DemonReloaded:
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Push cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside:
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Blessing of Lady Lastbreath 1
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Recovery:Lizard
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 5
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[b]Goblin Marker:[/b] 2
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[b]Product Reroll[/b] Unused
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(Optional) Current Location:Ruin
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12[quote=Grenek] [b]Hand: [url=https://pacg.fandom.com/wiki/Commander%27s_Falchion]Commander's Falchion[/url], [url=https://pacg.fandom.com/wiki/Improvised_Monster]Improvised Monster[/url], [url=https://pacg.fandom.com/wiki/Thundering_Earthbreaker]Thundering Earthbreaker[/url], [url=https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber]Shocking Sawtooth Saber[/url], [url=https://pacg.fandom.com/wiki/Mighty_Steed]Mighty Steed[/url], [url=https://pacg.fandom.com/wiki/Toad_Demon]Toad Demon[/url], [/b]
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Red_War_Paint]Red War Paint[/url], [url=https://pacg.fandom.com/wiki/Greater_Bolstering_Armor]Greater Bolstering Armor[/url], [url=https://pacg.fandom.com/wiki/The_Lost_Harrows]The Lost Harrows[/url], [url=https://pacg.fandom.com/wiki/Hellknight_Plate]Hellknight Plate[/url],
[b]Deck:[/b] 9 [b]Discard:[/b] 0 [b]Buried:[/b] 2
[b]Current Location: [/b]Ruin
[b]Hero Points:[/b] 5
[b]Goblin Marker:[/b] 2
[b]Product Reroll[/b] Unused
[b]NOTES:[/b]
[b]Available Support: [/b]Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
[b]Movement: [/b]Move where the most discards are (with the group)
[b]Other: [/b]Local Check Against Monster: Discard to add 1d4 Pierce.
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Rapier of Puncturing, Blessing of Lady Lastbreath 2, Blessing of the Inheritor, Lyrune-quah Moon Maiden, Houndhacker, Master of Masters, Drums of Panic, Ring of Immolation
[b][i]Recharged: [/i][/b]Xoff,
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][s]Hoggmaw, Blessing of Venkelvore, [/s][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Melee: Strength +2
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Constitution d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Fortitude: Constitution +1
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc]
[b]Wisdom d4[/b]
[b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
Diplomacy: Charisma +0


[b]Rabbitpuncher[/b]
Favored Card: [b]Melee Weapon[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b]
[b]Proficiencies:[/b]
[i]Weapon[/i]
[b]POWERS:[/b]
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
[/spoiler]
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Move where the most discards are (with the group)
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Local Check Against Monster: Discard to add 1d4 Pierce.
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[quote=Grenek] [b]Hand: [url=https://pacg.fandom.com/wiki/Commander%27s_Falchion]Commander's Falchion[/url], [url=https://pacg.fandom.com/wiki/Improvised_Monster]Improvised Monster[/url], [url=https://pacg.fandom.com/wiki/Thundering_Earthbreaker]Thundering Earthbreaker[/url], [url=https://pacg.fandom.com/wiki/Shocking_Sawtooth_Saber]Shocking Sawtooth Saber[/url], [url=https://pacg.fandom.com/wiki/Mighty_Steed]Mighty Steed[/url], [url=https://pacg.fandom.com/wiki/Toad_Demon]Toad Demon[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Red_War_Paint]Red War Paint[/url], [url=https://pacg.fandom.com/wiki/Greater_Bolstering_Armor]Greater Bolstering Armor[/url], [url=https://pacg.fandom.com/wiki/The_Lost_Harrows]The Lost Harrows[/url], [url=https://pacg.fandom.com/wiki/Hellknight_Plate]Hellknight Plate[/url],
GrenekhisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may not examine locations.

If you explored this turn, you may not explore again.

If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 9 [b]Discard:[/b] 0 [b]Buried:[/b] 2
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Ruin
[b]Hero Points:[/b] 5
[b]Goblin Marker:[/b] 2
[b]Product Reroll[/b] Unused
6ENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Available Support: [/b]Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
[b]Movement: [/b]Move where the most discards are (with the group)
[b]Other: [/b]Local Check Against Monster: Discard to add 1d4 Pierce.
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Rapier of Puncturing, Blessing of Lady Lastbreath 2, Blessing of the Inheritor, Lyrune-quah Moon Maiden, Houndhacker, Master of Masters, Drums of Panic, Ring of Immolation
[b][i]Recharged: [/i][/b]Xoff,
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][s]Hoggmaw, Blessing of Venkelvore, [/s][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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Melee: Strength +2
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Dexterity d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
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[b]Constitution d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b]
Goblins Fight/Finesse/Smash
Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.
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Fortitude: Constitution +1
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc]
Staff of Minor Healing: Local heal 1
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[b]Wisdom d4[/b]
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[b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
Blessing of Venkelvore: 1d or 2d vs Undead
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Diplomacy: Charisma +0
Mighty Gugmuff XXXII: Local - Recharge to add 1d4 + 3 to Combat
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Guide: Local Guard/Close 1d6
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Priest of Asmodeus: Local Reroll.
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[b]Rabbitpuncher[/b]
Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
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Favored Card: [b]Melee Weapon[/b]
Sun Orchid Elixir: Local heal 1. More if needed!
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[b]Hand Size: [/b]5 [b]☑ 6[/b]
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[b]Proficiencies:[/b]
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[i]Weapon[/i]
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[b]POWERS:[/b]
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On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
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On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.Maybe
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At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
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☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
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☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
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☐ Your hand size is increased by the number of goblin markers on this card.No
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☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
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[/spoiler]
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