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PERSONAL DATA1. LAST NAME, FIRST NAME (ALIAS OR CODE NAME IF APPLICABLE)2. PROFESSION (RANK IF APPLICABLE)
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Charles "Chuck" GravelySpecial Skills Officer (Consultant for SERE)
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3. EMPLOYER4. NATIONALITY
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Air Force (Consultant)Dual Citizenship (US and Ireland)
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5. SEX6. AGE AND D.O.B.7. EDUCATION AND OCCUPATIONAL HISTORY
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M38Combat Veteran, Physician
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STATISTICAL DATA8. STATISTICSSCOREx5DISTINGUISHING FEAT.PSYCHOLOGICAL DATA11.BONDSSCORE
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Strength (STR)1050%The feral cat behid his apartment building.9
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Constitution (CON)1050%Can handle a drinkHis dickhead father.9
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Dexterity (DEX)1260%Steady hand under pressureRay, his barfly buddy.8
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Intelligence (INT)1470%Keen attention to detail
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Power (POW)1785%Cold stare and unblinking eyes
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Charisma (CHA)945%Burn scars on neck, stutters when he is not in control.
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9.DERIVED ATTRIBUTESMAXIMUMCURRENT12.MOTIVATIONS AND MENTAL DISORDERS
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Hit Points (HP)10Under-developed empathy.
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Willpower Points (WP)17Former victim of torture: "Nothing I haven't experienced before, believe me"
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Sanity Points (SAN)9985Vegetarian.
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Breaking Point (BP)68
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10.PHYSICAL DESCRIPTION
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Disheveled black hair and stubble. Does not blink. Burns on neck.13.INCIDENTS OF SAN LOSS WITHOUT GOING INSANE
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Tall and broad, but walks with a bit of a stooping limp, almost like he wants to make himself look smaller.ViolencexHelplessness
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APPLICABLE SKILL SETSAccounting (10%)First Aid (10%)80%Ride (10%)
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Alertness (20%)40%Forensics (0%)Science (0%)Biology60%
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Anthropology (0%)Heavy Machinery (10%)Search (20%)21%
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Archaeology (0%)Heavy Weapons (0%)20%SIGINT (0%)
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Art (0%)History (10%)Stealth (10%)30%
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Artillery (0%)HUMINT (10%)Surgery (0%)
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Athletics (30%)Law (0%) Justified killings05%Survival (10%)
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Bureaucracy (10%)50%Medicine (0%)60%Swim (20%)
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Computer Science (0%)Melee Weapons (30%)50%Unarmed Combat (40%)60%
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Craft (0%)Mil. Sci. (0%)Unnatural (0%)
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Criminology (10%)Navigate (10%)Foreign Languages and Other Skills:
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Demolitions (0%)Occult (10%)Science: Physics50%
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Disguise (10%)Persuade (20%)40%
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Dodge (30%)50%Pharmacy (0%)50%
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Drive (20%)Pilot (0%)
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Firearms (20%)40%Psychotherapy (10%)60%
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Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.