ABCDE
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VFX
(Visual effects)
What is this sheet?
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Common FXR ID list ✔ (non-map locked)This sheet is a (very irregularly updated) modder's resource sheet for Elden Ring, meant to ultimately contain basic explanations and resource lists that make modding easier.

The focus with these lists is mainly on modding weapon movesets, magic, skills, other animations, weapon models and armor models. It will not be expanded with contents regarding map modding, VFX modding, or more involved scripting beyond HKS basics.

You can click the ⚜️ symbol at the top left of any tab to return here.

A check mark () behind an entry on the left means it has been updated for DLC content.
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VFX Special Attribute Offsets explained
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TAE
(Animation events and movesets)
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TAE basics explained (WIP)
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Character Animation TAE ID list
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Moveset Animation ID list
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Weapon Moveset TAE ID list
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Magic TAE ID list
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Skill TAE ID list
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Character ID List
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BEH
(Attacks, projectiles and hitboxes)
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Behavior basics explained
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Attack Behavior ID list
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Weapon Behavior ID list
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Skill Behavior ID list
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HKS
(Animation and moveset scripts)
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HKS basics explained (WIP)
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PARAMS
(Game parameter data)
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SwordArtsParam IDs ✔
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PARTS
(Weapons, armors and other player models)
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Common DummyPoly list (WIP)
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Animated weapon models explained
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Armor model masks explained
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Armor model mask ID list
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TOOLS & TIPS
(Links and general advice)
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Common ER modding filetypes (WIP)
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Common ER modding tools (WIP)
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General ER modding advice (WIP)
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