ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
This spreadsheet covers some game mechanics and parameters of 星のカービィ Wii デラックス.
3
Please kindly note that this document may not be completely accurate. Please do not hesitate to report in case you see anything wrong or if you have any questions.
4
You would be able to contact me by leaving comments here, or sending direct messages to my twitter account(@dlrettiwt3000).
5
6
See also:
7
- Kirby wiki
8
- 星のカービィ 真 ボスバトル攻略Wiki
9
- Mint / Basil bytecode documention (various authors)
10
11
You can find my original post at forum.gamer.com.tw (written in chinese).
12
日本語版
13
星のカービィ Wii
14
15

---------------------------------------------------------------------------------------------------------------------------------
Update History
---------------------------------------------------------------------------------------------------------------------------------
16
2023.04.07Corrected hitpoint and damage formula for bosses. - Huge thanks to @louiswu for his careful verification of the formula.
17
2023.03.22Minor updates on damage invincible.
18
2023.03.17Changed Angry and AngryEx for MasterCrown and WaterGoliath to 0.6 from 0.5, thanks to @falco_lau.
Updated descriptions of maximum hitpoint for boss.
Moved all files to a temporarily account.
19
2023.03.16Added Angry and AngryEx, which stands for the maximum hitpoint ratio to trigger attack pattern or phase change.
Other minor changes.
20
2023.03.15Renamed 'ComboHitTime' to '+0f'.
Updated descriptions of Pile Multiplier in the damage formula for boss.
21
2023.03.13Reversing new fields of individual parameters for heros introduced in the remake.
22
2023.03.12Added known fields of individual parameters at this point.
Update descriptions of hitstop and damage invincible.
23
2023.03.11Damage displayed by MetalGeneral should be PowerD instead of PowerB.
Added data for dummy bosses; reorder the bosses using the internal order.
Updated damage formula and descriptions for hero.
24
2023.03.10Updated descriptions for hitstop.
Dumped unknown fields of individual parameters.
25
2023.03.09Reversed some fields of individual parameters.
26
2023.03.08Added descriptions for Hero.
27
2023.03.07Added publish html for viewing.
Minor updates on the home page.
28
2023.03.06Corrected descriptions of HitstopAttacker and HitstopReciever, as they do exist in the original game.
29
2023.03.05Added details about attributes of attack data.
Corrected descriptions of guard multiplier.
30
2023.03.03Added hitpoint for MasterCrown, thanks to @falco_lau.
Corrected mid-boss info, thanks to @louiswu.
Added formula for damage displayed by MetalGeneral.
31
2023.03.02Layout tweaks.
Reverse HitstopAttacker and HitstopReciever, thanks to @louiswu.
Added hero data.
Names for attribute Power2 and PowerB should be reversed; values were correct.
32
2023.03.01Updated damage formula.
Updated damage invincible.
Updated descriptions of Power2.
33
2023.02.28Corrected boss descriptions, thanks to @louiswu.
Major fixes on label name of collision data table (_unk1 -> Power2, Frame -> PowerD, _unk2 -> PowerB, Speed -> AngleRange, _unk3 -> Speed), many thanks to @louiswu.
Fixed RegisterB behavior in Basil intepreter, it should produce correct Power2 and PowerD now.
Added a document builder for seesaa wiki.
Minor layout changes.
34
2023.02.27Add boss data.
Corrected label name.
Fixed serveral problems in Basil intepreter.
35
2023.02.26First release.
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100