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ThumbnailTitle & DatePrograms UsedResponsibilitiesDescriptionAttributions & External Assets
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Oreo Gods & Goddess Training Shot
July 2025
Nuke
Mocha Pro
Composite live action character plate to feel as if it was in the world of the CG backgroundOne of the training shots I did while at my internship at Harbor Picture Company. The focus of this shot was keying. The specific skills I utilized for this shot:
keying for different materials
rotoscoping
removing green spill for sofa, pillows and character
bringing edges back from inital keys including lost hair detail
tracker removal
st maps to repair hair line
denoising and regraining plate
Harbor Picture Company Assets
These shots would have not been possible without the wonderful mentors I had the privledge to learn under while at my internship at Harbor Picture Company
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Rider
Spring 2024
NukeComposite CG renders with different passes to match their enviornmentI worked in a pipeline with multiple vfx artists and took direction from multiplle directors
Tracked dirt passes to move with hero assets
Matching AOV passes of hero assets to feel as if they are in the same world
Projecting camera given to match sky
Press Kit for more information
Rider Film
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Tragic Magic
2024
Nuke
Houdini
Supervised VFX Shots while on set
Composited FX into live action plates
While on set, I made sure the lighting allowed for proper light interaction of the effects to be done practifally on set.
I helped art direct a small vfx team along with the director to create the effects and intergrate the assets made for the film
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Cronos
March 2025
Nuke
Houdini
Maya
Helped lead a team and composite complex cg rendersThis was part of a collaboration class at SCAD where myself along with four other students created a mock ad reciving feedback in a daily-like setting from Harbor Picture Company mentors and professors.
My team along had 10 weeks to create the final product
I researched and learned how to render and composite using DeepEXRs to accurately render out the bubbles and water seen in the shot

Blog detailing the process, team members and everyone involved in creating this project
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The Space Messenger
Fall 2023 - Spring 2024
Nuke
Houdini
Maya
Assisted in supervising on set VFX plates being shot
Composited elements into live action plates
I made sure cleanplates were shot for vfx shots
I masked out the character using a mix of rotoscoping and Nuke's Copycat tool as there was no greenscreen accesible when shooting this shot
Intergrated VFX portal asset into shot allowing character to walk through portal
The Space Messenger Film
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Rider
Spring 2024
NukeComposite Live action character plate to feel as if in the world of the CG backgroundI keyed out the bluescreen and removed spill from the background window
Relit and graded the character to match the background
Rider Film
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Samsung Flip Phone Training Shot June-July 2025Nuke
Mocha Pro
Composite 2D FX plate into live action plateOne of the training shots I did while at my internship at Habor Picture Company. The focus of this shot was tracking and screen replacements. The specific skills and procedure utilized for this shot:
denosing and regraining plate
decofous 2d plate
Tracking left and right sides of phone seperately, breaking down the opening and closing movements as seperate tracks for each side
Removed six tracking markers using tracks
Animated the screen turning on and off to match with phone asset turning on and off
manually created screen abberation
motion blur
keyed and masked the finger out of the screen
used the mask of the finger to add motion blur into the screen allowing edges matching with glow of the screen
Harbor Picture Company Assets
These shots would have not been possible without the wonderful mentors I had the privledge to learn under while at my internship at Harbor Picture Company
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