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1 | Thumbnail | Title & Date | Programs Used | Responsibilities | Description | Attributions & External Assets |
2 | Oreo Gods & Goddess Training Shot July 2025 | Nuke Mocha Pro | Composite live action character plate to feel as if it was in the world of the CG background | One of the training shots I did while at my internship at Harbor Picture Company. The focus of this shot was keying. The specific skills I utilized for this shot: keying for different materials rotoscoping removing green spill for sofa, pillows and character bringing edges back from inital keys including lost hair detail tracker removal st maps to repair hair line denoising and regraining plate | Harbor Picture Company Assets These shots would have not been possible without the wonderful mentors I had the privledge to learn under while at my internship at Harbor Picture Company | |
3 | Rider Spring 2024 | Nuke | Composite CG renders with different passes to match their enviornment | I worked in a pipeline with multiple vfx artists and took direction from multiplle directors Tracked dirt passes to move with hero assets Matching AOV passes of hero assets to feel as if they are in the same world Projecting camera given to match sky | Press Kit for more information Rider Film | |
4 | Tragic Magic 2024 | Nuke Houdini | Supervised VFX Shots while on set Composited FX into live action plates | While on set, I made sure the lighting allowed for proper light interaction of the effects to be done practifally on set. I helped art direct a small vfx team along with the director to create the effects and intergrate the assets made for the film | ||
5 | Cronos March 2025 | Nuke Houdini Maya | Helped lead a team and composite complex cg renders | This was part of a collaboration class at SCAD where myself along with four other students created a mock ad reciving feedback in a daily-like setting from Harbor Picture Company mentors and professors. My team along had 10 weeks to create the final product I researched and learned how to render and composite using DeepEXRs to accurately render out the bubbles and water seen in the shot | Blog detailing the process, team members and everyone involved in creating this project | |
6 | The Space Messenger Fall 2023 - Spring 2024 | Nuke Houdini Maya | Assisted in supervising on set VFX plates being shot Composited elements into live action plates | I made sure cleanplates were shot for vfx shots I masked out the character using a mix of rotoscoping and Nuke's Copycat tool as there was no greenscreen accesible when shooting this shot Intergrated VFX portal asset into shot allowing character to walk through portal | The Space Messenger Film | |
7 | Rider Spring 2024 | Nuke | Composite Live action character plate to feel as if in the world of the CG background | I keyed out the bluescreen and removed spill from the background window Relit and graded the character to match the background | Rider Film | |
8 | Samsung Flip Phone Training Shot June-July 2025 | Nuke Mocha Pro | Composite 2D FX plate into live action plate | One of the training shots I did while at my internship at Habor Picture Company. The focus of this shot was tracking and screen replacements. The specific skills and procedure utilized for this shot: denosing and regraining plate decofous 2d plate Tracking left and right sides of phone seperately, breaking down the opening and closing movements as seperate tracks for each side Removed six tracking markers using tracks Animated the screen turning on and off to match with phone asset turning on and off manually created screen abberation motion blur keyed and masked the finger out of the screen used the mask of the finger to add motion blur into the screen allowing edges matching with glow of the screen | Harbor Picture Company Assets These shots would have not been possible without the wonderful mentors I had the privledge to learn under while at my internship at Harbor Picture Company | |
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