| A | B | C | D | E | F | G | H | I | ||
|---|---|---|---|---|---|---|---|---|---|---|
1 | IDENTIFIER | PRODUCT | ||||||||
2 | View the standards here. | GETTING STARTED KIT | ROVER KIT | PLANT KIT | SCALE KIT | |||||
3 | Level 2: Grades 6-8 (Ages 11-14) | |||||||||
4 | Computing Systems | |||||||||
5 | 2-CS-01 | |||||||||
6 | 2-CS-02 | All projects using the Getting Started Kit will meet this standard. | All projects using the Plant Kit will meet this standard. | All projects using the Scale Kit will meet this standard. | ||||||
7 | 2-CS-03 | All projects using the Getting Started Kit will meet this standard. | All projects using the Plant Kit will meet this standard. | All projects using the Scale Kit will meet this standard. | ||||||
8 | Networks and the Internet | |||||||||
9 | 2-NI-04 | |||||||||
10 | 2-NI-05 | |||||||||
11 | 2-NI-06 | |||||||||
12 | Data and Analysis | |||||||||
13 | 2-DA-07 | Students can complete the Analyze Data project in MakeCode using their Getting Started Kit. They will log data from a distance sensor, and calculate minimum, maximum, and average values. | ||||||||
14 | 2-DA-08 | |||||||||
15 | 2-DA-09 | |||||||||
16 | Algorithms and Programming | |||||||||
17 | 2-AP-10 | |||||||||
18 | 2-AP-11 | All projects using the Getting Started Kit and a text-based, typed language will meet this standard. | All projects using the Plant Kit and a text-based, typed language will meet this standard. | All projects using the Scale Kit and a text-based, typed language will meet this standard. | ||||||
19 | 2-AP-12 | A variety of projects using the Getting Started Kit will meet this standard. | A variety of projects using the Plant Kit will meet this standard. | A variety of projects using the Scale Kit will meet this standard. | ||||||
20 | 2-AP-13 | Many projects using the Getting Started Kit will meet this standard. | Many projects using the Plant Kit will meet this standard. | Many projects using the Scale Kit will meet this standard. | ||||||
21 | 2-AP-14 | |||||||||
22 | 2-AP-15 | Many projects using the Getting Started Kit will benefit from feedback from other students, teachers, parents, etc. | Many projects using the Plant Kit will benefit from feedback from other students, teachers, parents, etc. | Many projects using the Scale Kit will benefit from feedback from other students, teachers, parents, etc. | ||||||
23 | 2-AP-16 | Many projects using the Getting Started Kit involve incorporating exisiting code, and some involve modifying it. | Many projects using the Plant Kit involve incorporating exisiting code, and some involve modifying it. | Many projects using the Scale Kit involve incorporating exisiting code, and some involve modifying it. | ||||||
24 | 2-AP-17 | Many projects using the Getting Started Kit will require testing and refining. | Many projects using the Plant Kit will require testing and refining. | Many projects using the Scale Kit will require testing and refining. | ||||||
25 | 2-AP-18 | |||||||||
26 | 2-AP-19 | |||||||||
27 | Impacts of Computing | |||||||||
28 | 2-IC-20 | |||||||||
29 | 2-IC-21 | |||||||||
30 | 2-IC-22 | |||||||||
31 | 2-IC-23 | |||||||||
32 | ||||||||||
33 | Level 3A: Grades 9-10 (Ages 14-16) | |||||||||
34 | Computing Systems | |||||||||
35 | 3A-CS-01 | |||||||||
36 | 3A-CS-02 | |||||||||
37 | 3A-CS-03 | |||||||||
38 | Networks and the Internet | |||||||||
39 | 3A-N1-04 | |||||||||
40 | 3A-N1-05 | |||||||||
41 | 3A-N1-06 | |||||||||
42 | 3A-N1-07 | |||||||||
43 | 3A-N1-08 | |||||||||
44 | Data and Analysis | |||||||||
45 | 3A-DA-09 | Students can complete the Mood Sensing project using their Getting Started Kit. They will use hexadecimal color codes to change the screen color. | ||||||||
46 | 3A-DA-10 | Students can complete the Logging Sensor Data project using their Getting Started Kit. They can identify where the data is stored, how it can be accessed, and their storage needs over time. | ||||||||
47 | 3A-DA-11 | Students can complete the Graphing in Python with Matplotlib project using their Getting Started Kit. | Students can log sensor information (distance) over an extended period of time and then graph the results. | Students can log sensor information (light, moisture) over an extended period of time and then graph the results. | Students can log sensor information (weight/force) over an extended period of time and then graph the results. | |||||
48 | 3A-DA-12 | |||||||||
49 | Algorithms and Programming | |||||||||
50 | 3A-AP-13 | Students can use their Getting Started Kit to prototype a new product, game, etc. They can modify existing projects or create their own. | Students can use their Rover Kit to prototype a new product, game, etc. They can modify existing projects or create their own. | Students can use their Plant Kit to prototype a new product, game, etc. They can modify existing projects or create their own. | Students can use their Scale Kit to prototype a new product, game, etc. They can modify existing projects or create their own. | |||||
51 | 3A-AP-14 | Students can store data from the Humidity Phidget in a list for processing. | Students can store data from the Sonar Phidget in a list for processing. | Students can store data from the Moisture Phidget, Light Phidget in a list for processing. | Students can store weight data from the scale in a list for processing. | |||||
52 | 3A-AP-15 | Students will complete several lessons, practice problems and projects during the Getting Started Kit tutorial where they should be able to defend their design choices. | Students will complete several lessons, practice problems and projects during the Rover Kit tutorial where they should be able to defend their design choices. | Students will complete several lessons, practice problems and projects during the Plant Kit tutorial where they should be able to defend their design choices. | Students will complete several lessons, practice problems and projects during the Scale Kit tutorial where they should be able to defend their design choices. | |||||
53 | 3A-AP-16 | Students can complete the Events Advanced Lessons using their Getting Started Kit. | After completing the Advanced Lesson: Events using their Getting Started Kit, students can implement events when using their Rover Kit. | After completing the Advanced Lesson: Events using their Getting Started Kit, students can implement events when using their Plant Kit. | After completing the Advanced Lesson: Events using their Getting Started Kit, students can implement events when using their Scale Kit. | |||||
54 | 3A-AP-17 | Students can use the Phidget22 library and associated objects to help decompose problems into smaller components. | Students can use the Phidget22 library and associated objects to help decompose problems into smaller components. | Students can use the Phidget22 library and associated objects to help decompose problems into smaller components. | Students can use the Phidget22 library and associated objects to help decompose problems into smaller components. | |||||
55 | 3A-AP-18 | Students use the Phidget22 libraries in the Getting Started Kit tutorial to expand the functionality of their programs. | Students use the Phidget22 libraries in the Rover Kit tutorial to expand the functionality of their programs. | Students use the Phidget22 libraries in the Plant Kit tutorial to expand the functionality of their programs. | Students use the Phidget22 libraries in the Scale Kit tutorial to expand the functionality of their programs. | |||||
56 | 3A-AP-19 | |||||||||
57 | 3A-AP-20 | |||||||||
58 | 3A-AP-21 | Students will incorporate feedback when completing the tutorials and projects in the Getting Started Kit tutorial. | Students will incorporate feedback when completing the tutorials and projects in the Rover Kit tutorial. | Students will incorporate feedback when completing the tutorials and projects in the Plant Kit tutorial. | Students will incorporate feedback when completing the tutorials and projects in the Scale Kit tutorial. | |||||
59 | 3A-AP-22 | Students can work in teams to create more sophisticated projects with Phidgets sensors and kits. | Students can work in teams to create more sophisticated projects with Phidgets sensors and kits. | Students can work in teams to create more sophisticated projects with Phidgets sensors and kits. | Students can work in teams to create more sophisticated projects with Phidgets sensors and kits. | |||||
60 | 3A-AP-23 | Students can work in teams to create more sophisticated projects with Phidgets. Documenting their software and design choices is necessary. | Students can work in teams to create more sophisticated projects with Phidgets. Documenting their software and design choices is necessary. | Students can work in teams to create more sophisticated projects with Phidgets. Documenting their software and design choices is necessary. | Students can work in teams to create more sophisticated projects with Phidgets. Documenting their software and design choices is necessary. | |||||
61 | Impacts of Computing | |||||||||
62 | 3A-IC-24 | |||||||||
63 | 3A-IC-25 | |||||||||
64 | 3A-IC-26 | Students can view real-world examples of Phidgets in use to see how computer science impacts many disciplines. | Students can view real-world examples of Phidgets in use to see how computer science impacts many disciplines. | Students can view real-world examples of Phidgets in use to see how computer science impacts many disciplines. | Students can view real-world examples of Phidgets in use to see how computer science impacts many disciplines. | |||||
65 | 3A-IC-27 | |||||||||
66 | 3A-IC-28 | |||||||||
67 | 3A-IC-29 | |||||||||
68 | 3A-IC-30 | |||||||||
69 | Level 3B: Grades 11-12 (Ages 16-18) | |||||||||
70 | Computing Systems | |||||||||
71 | 3B-CS-01 | |||||||||
72 | 3B-CS-02 | |||||||||
73 | Networks and the Internet | |||||||||
74 | 3B-N1-03 | |||||||||
75 | 3B-N1-04 | |||||||||
76 | Data and Analysis | |||||||||
77 | 3B-DA-05 | |||||||||
78 | 3B-DA-06 | |||||||||
79 | 3B-DA-07 | |||||||||
80 | Algorithms and Programming | |||||||||
81 | 3B-AP-08 | |||||||||
82 | 3B-AP-09 | Students can create a game with artificial intelligence using their Getting Started Kit. E.g. space invaders game. | Students will create a self-driving rover in the when completing the Avoid Obstacles challenge. | |||||||
83 | 3B-AP-10 | |||||||||
84 | 3B-AP-11 | |||||||||
85 | 3B-AP-12 | |||||||||
86 | 3B-AP-13 | |||||||||
87 | 3B-AP-14 | Students will complete several lessons, practice problems and projects during the Getting Started Kit tutorial where they will create their own procedures, modules, objects. | Students will complete several lessons, practice problems and projects during the Rover Kit tutorial where they will create their own procedures, modules, objects. | Students will complete several lessons, practice problems and projects during the Plant Kit tutorial where they will create their own procedures, modules, objects. | Students will complete several lessons, practice problems and projects during the Scale Kit tutorial where they will create their own procedures, modules, objects. | |||||
88 | 3B-AP-15 | |||||||||
89 | 3B-AP-16 | Students can complete the Advanced Lessons: Sensor API and Phidgets API using their Getting Started Kit. | After completing the Advanced Lessons: Sensor API and Phidgets API using their Getting Started Kit, students can use the API to augment their Rover Kit programs. | After completing the Advanced Lessons: Sensor API and Phidgets API using their Getting Started Kit, students can use the API to augment their Plant Kit programs. | After completing the Advanced Lessons: Sensor API and Phidgets API using their Getting Started Kit, students can use the API to augment their Scale Kit programs. | |||||
90 | 3B-AP-17 | |||||||||
91 | 3B-AP-18 | |||||||||
92 | 3B-AP-19 | Students can complete the Getting Started Kit tutorial in multiple languages and for multiple platforms. | Students can complete the Rover Kit projects in multiple languages and for multiple platforms. | Students can complete the Plant Kit projects in multiple languages and for multiple platforms. | Students can complete the Scale Kit projects in multiple languages and for multiple platforms. | |||||
93 | 3B-AP-20 | Students can use an integrated development environment to program their Getting Started Kit. | Students can use an integrated development environment to program their Rover Kit. | Students can use an integrated development environment to program their Plant Kit. | Students can use an integrated development environment to program their Scale Kit. | |||||
94 | 3B-AP-21 | Students will complete several lessons, practice problems and projects during the Getting Started Kit tutorial where they will test their program functionality. | Students will complete several lessons, practice problems and projects during the Rover Kit tutorial where they will test their program functionality. | Students will complete several lessons, practice problems and projects during the Plant Kit tutorial where they will test their program functionality. | Students will complete several lessons, practice problems and projects during the phidgets.com/scale where they will test their program functionality. | |||||
95 | 3B-AP-22 | Students will expand and add functionality to their programs as they progress through the Getting Started Kit. | Students will expand and add functionality to their programs as they progress through the Rover Kit. | Students will expand and add functionality to their programs as they progress through the Plant Kit. | Students will expand and add functionality to their programs as they progress through the Scale Kit. | |||||
96 | 3B-AP-23 | |||||||||
97 | 3B-AP-24 | Students can complete the Getting Started Kit tutorial in multiple languages and for multiple platforms. | Students can complete the Rover Kit tutorial in multiple languages and for multiple platforms. | Students can complete the Plant Kit tutorial in multiple languages and for multiple platforms. | Students can complete the Scale Kit tutorial in multiple languages and for multiple platforms. | |||||
98 | Impacts of Computing | |||||||||
99 | 3B-IC-25 | |||||||||
100 | 3B-IC-26 | |||||||||