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Indicators
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Strikethrough skills - skills that have been replaced
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The skill's parameters before the changes are marked in orange
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Parameters of enhanced version of skills are marked in green.
Enhanced skill is a special version of a standard skill that unique commanders may have. These skills have better parameters in comparison with standard versions of skills.
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Penalties from the skill are marked in red
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The skill's old name and cost in skill points can be shown in brackets under the current name of the skill.
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Some skill have not only passive effects, but also some activated ones
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Aircraft carriers
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AttackDefenseSupport
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1 skill pointDamage control Specialist

Reload time of the Damage Control Party consumable -10%

Last gasp

Completely restores the engine boost for the last attack flight of the aircraft carrier's planes
Engine Mechanic

Engine boost time +10%

Enhanced skill

Engine boost time +12,5%
Engine Technician

Reload time of the Engine Cooling consumable -20%
Aircraft Mechanic

Aircraft restoration time -5%
CAP Specialist

When the Fighter consumable is activated, an additional aircraft is launched*

*The skill affects only the carrier's consumables
Patrol Expert

Patrol Fighters' action radius +10%
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2 skill pointsTorpedo Bombers Specialist

Torpedo arming distance -10%
Torpedo Armament Engineer

Aerial torpedo speed +5%

Enhanced skill

Aerial torpedo speed +7%
Engine Expert

Squadron speed +2.5%
Repair Specialist

Number of the Repair consumables +1

Action time of the Repair consumable +10%
Firing Training Expert
(Used to be: Expert AA Gunner)

Continuous AA damage +10%

Damage from AA shell explosions +10%

New parameter: Secondary battery reload time -10%
Focused
(Used to be: Interceptor)

When Patrol Fighters and Interceptor consumables are activated :

Time before Patrol Fighter starts attacking the target -80%

Time before Patrol Fighters become active +50%

Action time of the consumable - 25%


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3 skill pointsExpert Marksman Squadrons aiming speed +7.5% Piercing Armament

AP rockets maximum damage +5%

AP bombs maximum damage +5%

Pyrotechnicst

Old Parameters

Chances of HE rockets causing a fire on target +2%

Chances of HE bombs causing a fire on target +5%


New Parameters

Chances of HE rockets causing a fire on target +1%

Chances of HE bombs causing a fire on target +5%

Enhanced skill

Chances of HE rockets causing a fire on target +2%

Chances of HE bombs causing a fire on target +6%
Aircraft Armor Specialist
(Used to be: Aircraft Engineer)

Continuous damage from AA mounts -10%

Enhanced skill

Continuous damage from AA mounts -11,5%
Enduring

Aircraft HP for each ship tier +25

Enhanced skill

Aircraft HP for each ship tier +30
Flight Director

Number of Patrol Fighter and Interceptor consumables +1
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4 skill pointsNavigator - Bombardier

Bombers’ cruising speed +5%

Skip - bombers’ cruising speed +5%
Ruthless

Torpedo protection damage reduction -15%*

*The torpedo protection reduction from the skill is an absolute value. For example, target's torpedo protection damage reduction is 45%. With the skill mastered the damage reduction will be 45-15=30%
Close-quarters Specialist

Secondary battery firing range +20%

Maximum dispersion of secondary battery shells -30%
Senior Aircraft Armor Specialist
(Used to be: Senior Aircraft Engineer)

Damage from AA shell explosions -33%
Stealthy

Ship’s detectability range -15%

Reload time of the Damage Control Party consumable -20%

Aircraft return time +50%
Interceptor
(Used to be: Focused)

Patrol Fighters consumable replaced with the Interceptor consumable with the following features:

Action radius +10%

Invulnerable to enemy fighters

Cannot attack enemy fighters

Cannot spot enemy ships
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Battleships
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AttackDefense
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1 skill pointLoader

Reduces the time taken to switch shell type if all main battery guns are loaded

Time taken to switch shell type -50%


Enhanced skill

Time taken to switch shell type -75%
Pyrotechnist

Old parameters

Chance of main battery HE shells causing a fire on target +0,5%

Chance of secondary armament HE shells causing a fire on target +0,5%"

New parameters

Chance of main battery HE shells causing a fire on target +1%

Chance of secondary armament HE shells causing a fire on target +1%"


Enhanced skill

Chance of main battery HE shells causing a fire on target +1,5%

Chance of secondary armament HE shells causing a fire on target +1,5%
Consumables Specialist

Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -10%

Enhanced skill

Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -12,5%
Emergency Repair Specialist

Old parameters

Reload time of the Damage Control Party and Repair Party consumables -5%

New parameters

Reload time of the Damage Control Party and Repair Party consumables -3%

Enhanced skill

Reload time of the Damage Control Party and Repair Party consumables -4%
AA Gunner

Number of explosions in a salvo +1

Alarming

A warning about a salvo fired at your ship from a distance of more than 4.5 km
Maintennance Specialist

Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated*

Risk of modules becoming incapacitated -30%


Enhanced skill

Risk of modules becoming incapacitated -45%


*The skill doesn't prevent main turrets from being destroyed.



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2 skill pointsGunner

Main battery guns traverse speed +20%

Enhanced skill

Main battery guns traverse speed +25%
Threshing

Armor penetration capacity of main battery and secondary battery HE shells +25%

The chances of fire being caused by HE shells without modifiers being applied reduced by half.
Consumables Expert

Action time of "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumables +10%

Enhanced skill

Action time of the "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumable +12,5%
Vigilance

Extends the torpedo acquisition range, even while the Hydroacoustic Search consumable is active and when the Torpedo Lookout System upgrade is mounted.

Torpedo acquisition range by the sea +25%

Enhanced skill

Torpedo acquisition range by the sea +35%
Argus - Eyed

The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns
AA Gunner
(Used to be: Expert AA Gunner, 3 skill points)

Continuous AA damage +10%

Damage from AA shell explosions +10%
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3 skill pointsArmor - Piercing Battleship

Old parameters

Maximum AP shell damage +5%

Fire and flooding duration +40%

New parameters

Maximum AP shell damage +5%

Fire and flooding duration +30%
Secondary Armament Ballistician

Secondary battery firing range +20%
Adrenaline Rush

Increases the ship's parameters for each 1% HP lost

Main battery, torpedo tubes, secondary battery reload time -0.2%

Continuous AA damage +0.2%

Enhanced skill

Main battery, torpedo tubes, secondary battery reload time -0.25%

Continuous AA damage +0.25%
Survivability Expert

Time of module repair, firefighting, and recovery from flooding -15%

Steady

Increases torpedo protection

Torpedo protection damage reduction +10%
AA Gunners Training Expert
(Used to be: 2 skill points)

Old parameters

Continuous damage in the priority AA sector +20%

New parameters

Continuous damage in the priority AA sector +25%

New parameter: Number of shell explosions in a salvo in the priority AA sector +1

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4 skill pointsMarksman

Activated effect:

Increases the accuracy of main battery guns if there are no visible enemy ships within the ship's base detectability radius.

Maximum dispersion of main battery shells -10%
Close-Quarters Expert
(Used to be: Secondary Armament Expert)

Maximum dispersion of shells for the secondary armament when a priority target is manually indicated -35%
Armament Reload Expert
(Used to be: Straight-A Artillerist)

Activated effect:

Reduces the main battery reload time when an enemy is detected within the firing range of the secondary armament

Main battery reload time -10%

Passive effect:

Secondary battery reload time -10%

Emergency Repair Expert

Action time of Damage Control Party and Repair Party consumables +10%

Number of Damage Control Party and Repair Party consumables +1
Concealment Expert

Detectability range of the ship -10%
Fire Prevention Expert

Risk of catching fire -10%

The maximum number of fires on a ship -1
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Cruisers
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AttackDefense
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1 skill pointGunner

Old parameters

Main battery guns traverse speed +20%

New parameters

Main battery guns traverse speed +15%

Enhanced skill

Main battery guns traverse speed +20%
Torpedoman

Chances of causing flooding +30%

Torpedo Armament Engineer
(Used to be: Torpedo Armament Specialist, 2 skill points)

Torpedo speed +5%

Enhanced skill

Torpedo speed +7%
Consumables Specialist

Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -10%

Enhanced skill

Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -12,5%
Loader

Reduces the time taken to switch shell type if all main battery guns are loaded

Time taken to switch shell type -50%


Enhanced skill

Time taken to switch shell type -75%
Alarming

A warning about a salvo fired at your ship from a distance of more than 4.5 km
AA Gunner

Number of explosions in a salvo +1

Propulsive

When the engines or steering gears are incapacitated, they continue to operate but with a penalty
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2 skill pointsPyrotechnist

Chance of main battery HE shells causing a fire on target +1%

Chance of secondary armament HE shells causing a fire on target +1%"


Enhanced skill

Chance of main battery HE shells causing a fire on target +1,5%

Chance of secondary armament HE shells causing a fire on target +1,5%
Torpedo Armament Expert


Torpedo tubes reload time -10%
Consumables Expert

Action time of "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumables +10%

Enhanced skill

Action time of the "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumable +12,5%
Spotting Aircraft Expert

Reload time of the Spotting Aircraft consumable – 50%

The number of Spotting Aircraft consumables +2

Action time of the Spotting Aircraft consumable – 50%
Argus - Eyed

The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns
AA Gunners Training Expert

Old parameters

Continuous damage in the priority AA sector +20%

New parameters

Continuous damage in the priority AA sector +25%

New parameter: Number of shell explosions in a salvo in the priority AA sector +1

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3 skill pointsDemoman

Maximum damage of main battery HE and SAP shells +10%

Detectability range of a ship with main battery guns with a caliber higher than 149 mm +15%
Torpedo Demolition Expert

Maximum torpedo damage +15%
Adrenaline Rush

Increases the ship's parameters for each 1% HP lost

Main battery, torpedo tubes, secondary battery reload time -0.2%

Continuous AA damage +0.2%

Enhanced skill

Main battery, torpedo tubes, secondary battery reload time -0.25%

Continuous AA damage +0.25%
Armor-Piercing Cruiser
(Used to be: AP Demolition Expert)

The maximum damage of AP shells with a caliber of 190mm and higher +7%
Provident

Number of consumables +1
Enduring

HP for each ship tier +350

Enhanced skill

HP for each ship tier +400
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4 skill pointsStraight-A Artillerist

Activated effect:

Reduces the main battery reload time when an enemy is detected within the base detectability range of a ship

Main battery reload time -8%

Passive effect:

Secondary battery reload time -10%

Brawler

Activated effect:

Increases the ship’s parameters if there are more visible enemy ships than ally ships within your ship's base main caliber firing range

Maximum dispersion of main battery shells -10%

SHip's maximum speed +8%


Intelligence Radio Technician

Shows the direction to the nearest enemy ship

The enemy player will be alerted that a bearing was taken on their ship
Threshing

Armor penetration capacity of HE shells +25%

The chances of fire being caused by HE shells without modifiers being applied reduced by half
Concealment Expert

Detectability range of the ship -10%
AA Gunner
(Used to be: Expert AA Gunner)

Old parameters
Continuous AA damage +10%

Damage from AA shell explosions +10%


New Parameters
Continuous AA damage +20%

Damage from AA shell explosions +20%
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Destroyers
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AttackDefense
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1 skill pointGunner

Old parameters

Main battery guns traverse speed +20%

New parameters

Main battery guns traverse speed +15%

Enhanced skill

Main battery guns traverse speed +20%
Liquidator
(Used to be: Torpedoman)

Chances of causing flooding +30%*

*Bonus to the chance of causing flloding from the skill is a multipliсative value. For example, base chance of the torpedo causing flooding is 120%. With the skill mastered this chance will be 120+120*0.3=156%.
Consumables Specialist

Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «attery Reload Booster», «Torpedo Reload Booster» -10%

Enhanced skill

Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -12,5%
Loader

Reduces the time taken to switch shell type if all main battery guns are loaded

Time taken to switch shell type -50%

Enhanced skill

Time taken to switch shell type -75%

AA Gunner

Number of explosions in a salvo +1

Alarming

A warning about a salvo fired at your ship from a distance of more than 4.5 km
Maintennance Specialist

Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated.

Risk of modules becoming incapacitated -30%

Enhanced skill

Risk of modules becoming incapacitated -45%
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2 skill pointsPyrotechnist

Chance of fire being caused by main caliber HE shells +1%

Chance of a fire being caused by secondary battery HE shells +1%

Enhanced skill

Chance of fire being caused by main caliber HE shells +1,5%

CChance of a fire being caused by secondary battery HE shells +1,5%
Torpedo Armament Engineer

Torpedo speed +5%

Enhanced skill

Torpedo speed +7%
Consumables Expert

Action time of "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumables +10%

Enhanced skill

Action time of the "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumable +12,5%
Armor-Piercing Destroyer
(Used to be: AP Demolition Expert)

Main Battery AP shells damage +5%
Argus-Eyed

The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns.
Propulsive


When the engines or steering gears are incapacitated, they continue to operate but with a penalty
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3 skill pointsMain Battery and AA Specialist

Main battery reload time -5%

Continuous AA damage +10%
Torpedo Armament Specialist


Torpedo tubes reload time -10%
Adrenaline Rush

Improves the ship's characteristics for each 1% of HP lost.

Main battery, secondary battery, torpedo tubes reload time -0.2%

Continuous AA damage +0.2%

Enhanced skill

Main battery, secondary battery, torpedo tubes reload time -0.25%

Continuous AA damage +0.25%

Threshing

Armor penetration capacity of HE shells +25%

The chances of fire being caused by HE shells without modifiers being applied reduced by half.
Provident

Number of consumables +1
Enduring

HP for each ship tier +350

Enhanced skill

HP for each ship tier +400
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4 skill pointsMain Battery and AA Expert

Main battery firing range +20%

Damage from AA shell explosions +15%
Cautious

Old parameters

Activated effect:

Increases the ship's speed while it's not spotted

Ship's speed +8%

Passive effect:

Main battery reload time +10%

New parameters

Activated effect:

Increases the ship's speed while it's not spotted

Ship's speed +8%

Passive effect:

Main battery reload time +5%
Intelligence Radio Technician

Shows the direction to the nearest enemy ship

The enemy player will be alerted that a bearing was taken on their ship
Fearless

Activated effect:


Reduces the reload time of main battery guns when the ship gets spotted

Main battery reload time -10%

Passive effects:

New parameter: number of Explosions in the AA salvo +1

Detectability range of the ship +5%
Concealment Expert

Detectability range of the ship -10%
Dazzling
(Used to be: Nimble)

Activated effect:

Reduces the accuracy of enemy fire on your ship for 15 seconds after being detected.

Dispersion of shells fired by enemies attacking your ship +20%
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