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1 | Indicators | |||||||||||||||||||||||||
2 | Strikethrough skills - skills that have been replaced | |||||||||||||||||||||||||
3 | The skill's parameters before the changes are marked in orange | |||||||||||||||||||||||||
4 | Parameters of enhanced version of skills are marked in green. Enhanced skill is a special version of a standard skill that unique commanders may have. These skills have better parameters in comparison with standard versions of skills. | |||||||||||||||||||||||||
5 | Penalties from the skill are marked in red | |||||||||||||||||||||||||
6 | The skill's old name and cost in skill points can be shown in brackets under the current name of the skill. | |||||||||||||||||||||||||
7 | Some skill have not only passive effects, but also some activated ones | |||||||||||||||||||||||||
8 | Aircraft carriers | |||||||||||||||||||||||||
9 | Attack | Defense | Support | |||||||||||||||||||||||
10 | 1 skill point | Damage control Specialist Reload time of the Damage Control Party consumable -10% Last gasp Completely restores the engine boost for the last attack flight of the aircraft carrier's planes | Engine Mechanic Engine boost time +10% Enhanced skill Engine boost time +12,5% | Engine Technician Reload time of the Engine Cooling consumable -20% | Aircraft Mechanic Aircraft restoration time -5% | CAP Specialist When the Fighter consumable is activated, an additional aircraft is launched* *The skill affects only the carrier's consumables | Patrol Expert Patrol Fighters' action radius +10% | |||||||||||||||||||
11 | 2 skill points | Torpedo Bombers Specialist Torpedo arming distance -10% | Torpedo Armament Engineer Aerial torpedo speed +5% Enhanced skill Aerial torpedo speed +7% | Engine Expert Squadron speed +2.5% | Repair Specialist Number of the Repair consumables +1 Action time of the Repair consumable +10% | Firing Training Expert (Used to be: Expert AA Gunner) Continuous AA damage +10% Damage from AA shell explosions +10% New parameter: Secondary battery reload time -10% | Focused (Used to be: Interceptor) When Patrol Fighters and Interceptor consumables are activated : Time before Patrol Fighter starts attacking the target -80% Time before Patrol Fighters become active +50% Action time of the consumable - 25% | |||||||||||||||||||
12 | 3 skill points | Expert Marksman Squadrons aiming speed +7.5% | Piercing Armament AP rockets maximum damage +5% AP bombs maximum damage +5% | Pyrotechnicst Old Parameters Chances of HE rockets causing a fire on target +2% Chances of HE bombs causing a fire on target +5% New Parameters Chances of HE rockets causing a fire on target +1% Chances of HE bombs causing a fire on target +5% Enhanced skill Chances of HE rockets causing a fire on target +2% Chances of HE bombs causing a fire on target +6% | Aircraft Armor Specialist (Used to be: Aircraft Engineer) Continuous damage from AA mounts -10% Enhanced skill Continuous damage from AA mounts -11,5% | Enduring Aircraft HP for each ship tier +25 Enhanced skill Aircraft HP for each ship tier +30 | Flight Director Number of Patrol Fighter and Interceptor consumables +1 | |||||||||||||||||||
13 | 4 skill points | Navigator - Bombardier Bombers’ cruising speed +5% Skip - bombers’ cruising speed +5% | Ruthless Torpedo protection damage reduction -15%* *The torpedo protection reduction from the skill is an absolute value. For example, target's torpedo protection damage reduction is 45%. With the skill mastered the damage reduction will be 45-15=30% | Close-quarters Specialist Secondary battery firing range +20% Maximum dispersion of secondary battery shells -30% | Senior Aircraft Armor Specialist (Used to be: Senior Aircraft Engineer) Damage from AA shell explosions -33% | Stealthy Ship’s detectability range -15% Reload time of the Damage Control Party consumable -20% Aircraft return time +50% | Interceptor (Used to be: Focused) Patrol Fighters consumable replaced with the Interceptor consumable with the following features: Action radius +10% Invulnerable to enemy fighters Cannot attack enemy fighters Cannot spot enemy ships | |||||||||||||||||||
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15 | Battleships | |||||||||||||||||||||||||
16 | Attack | Defense | ||||||||||||||||||||||||
17 | 1 skill point | Loader Reduces the time taken to switch shell type if all main battery guns are loaded Time taken to switch shell type -50% Enhanced skill Time taken to switch shell type -75% | Pyrotechnist Old parameters Chance of main battery HE shells causing a fire on target +0,5% Chance of secondary armament HE shells causing a fire on target +0,5%" New parameters Chance of main battery HE shells causing a fire on target +1% Chance of secondary armament HE shells causing a fire on target +1%" Enhanced skill Chance of main battery HE shells causing a fire on target +1,5% Chance of secondary armament HE shells causing a fire on target +1,5% | Consumables Specialist Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -10% Enhanced skill Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -12,5% | Emergency Repair Specialist Old parameters Reload time of the Damage Control Party and Repair Party consumables -5% New parameters Reload time of the Damage Control Party and Repair Party consumables -3% Enhanced skill Reload time of the Damage Control Party and Repair Party consumables -4% | AA Gunner Number of explosions in a salvo +1 Alarming A warning about a salvo fired at your ship from a distance of more than 4.5 km | Maintennance Specialist Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated* Risk of modules becoming incapacitated -30% Enhanced skill Risk of modules becoming incapacitated -45% *The skill doesn't prevent main turrets from being destroyed. | |||||||||||||||||||
18 | 2 skill points | Gunner Main battery guns traverse speed +20% Enhanced skill Main battery guns traverse speed +25% | Threshing Armor penetration capacity of main battery and secondary battery HE shells +25% The chances of fire being caused by HE shells without modifiers being applied reduced by half. | Consumables Expert Action time of "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumables +10% Enhanced skill Action time of the "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumable +12,5% | Vigilance Extends the torpedo acquisition range, even while the Hydroacoustic Search consumable is active and when the Torpedo Lookout System upgrade is mounted. Torpedo acquisition range by the sea +25% Enhanced skill Torpedo acquisition range by the sea +35% | Argus - Eyed The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns | AA Gunner (Used to be: Expert AA Gunner, 3 skill points) Continuous AA damage +10% Damage from AA shell explosions +10% | |||||||||||||||||||
19 | 3 skill points | Armor - Piercing Battleship Old parameters Maximum AP shell damage +5% Fire and flooding duration +40% New parameters Maximum AP shell damage +5% Fire and flooding duration +30% | Secondary Armament Ballistician Secondary battery firing range +20% | Adrenaline Rush Increases the ship's parameters for each 1% HP lost Main battery, torpedo tubes, secondary battery reload time -0.2% Continuous AA damage +0.2% Enhanced skill Main battery, torpedo tubes, secondary battery reload time -0.25% Continuous AA damage +0.25% | Survivability Expert Time of module repair, firefighting, and recovery from flooding -15% | Steady Increases torpedo protection Torpedo protection damage reduction +10% | AA Gunners Training Expert (Used to be: 2 skill points) Old parameters Continuous damage in the priority AA sector +20% New parameters Continuous damage in the priority AA sector +25% New parameter: Number of shell explosions in a salvo in the priority AA sector +1 | |||||||||||||||||||
20 | 4 skill points | Marksman Activated effect: Increases the accuracy of main battery guns if there are no visible enemy ships within the ship's base detectability radius. Maximum dispersion of main battery shells -10% | Close-Quarters Expert (Used to be: Secondary Armament Expert) Maximum dispersion of shells for the secondary armament when a priority target is manually indicated -35% | Armament Reload Expert (Used to be: Straight-A Artillerist) Activated effect: Reduces the main battery reload time when an enemy is detected within the firing range of the secondary armament Main battery reload time -10% Passive effect: Secondary battery reload time -10% | Emergency Repair Expert Action time of Damage Control Party and Repair Party consumables +10% Number of Damage Control Party and Repair Party consumables +1 | Concealment Expert Detectability range of the ship -10% | Fire Prevention Expert Risk of catching fire -10% The maximum number of fires on a ship -1 | |||||||||||||||||||
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22 | Cruisers | |||||||||||||||||||||||||
23 | Attack | Defense | ||||||||||||||||||||||||
24 | 1 skill point | Gunner Old parameters Main battery guns traverse speed +20% New parameters Main battery guns traverse speed +15% Enhanced skill Main battery guns traverse speed +20% | Torpedoman Chances of causing flooding +30% Torpedo Armament Engineer (Used to be: Torpedo Armament Specialist, 2 skill points) Torpedo speed +5% Enhanced skill Torpedo speed +7% | Consumables Specialist Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -10% Enhanced skill Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -12,5% | Loader Reduces the time taken to switch shell type if all main battery guns are loaded Time taken to switch shell type -50% Enhanced skill Time taken to switch shell type -75% | Alarming A warning about a salvo fired at your ship from a distance of more than 4.5 km | AA Gunner Number of explosions in a salvo +1 Propulsive When the engines or steering gears are incapacitated, they continue to operate but with a penalty | |||||||||||||||||||
25 | 2 skill points | Pyrotechnist Chance of main battery HE shells causing a fire on target +1% Chance of secondary armament HE shells causing a fire on target +1%" Enhanced skill Chance of main battery HE shells causing a fire on target +1,5% Chance of secondary armament HE shells causing a fire on target +1,5% | Torpedo Armament Expert Torpedo tubes reload time -10% | Consumables Expert Action time of "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumables +10% Enhanced skill Action time of the "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumable +12,5% | Spotting Aircraft Expert Reload time of the Spotting Aircraft consumable – 50% The number of Spotting Aircraft consumables +2 Action time of the Spotting Aircraft consumable – 50% | Argus - Eyed The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns | AA Gunners Training Expert Old parameters Continuous damage in the priority AA sector +20% New parameters Continuous damage in the priority AA sector +25% New parameter: Number of shell explosions in a salvo in the priority AA sector +1 | |||||||||||||||||||
26 | 3 skill points | Demoman Maximum damage of main battery HE and SAP shells +10% Detectability range of a ship with main battery guns with a caliber higher than 149 mm +15% | Torpedo Demolition Expert Maximum torpedo damage +15% | Adrenaline Rush Increases the ship's parameters for each 1% HP lost Main battery, torpedo tubes, secondary battery reload time -0.2% Continuous AA damage +0.2% Enhanced skill Main battery, torpedo tubes, secondary battery reload time -0.25% Continuous AA damage +0.25% | Armor-Piercing Cruiser (Used to be: AP Demolition Expert) The maximum damage of AP shells with a caliber of 190mm and higher +7% | Provident Number of consumables +1 | Enduring HP for each ship tier +350 Enhanced skill HP for each ship tier +400 | |||||||||||||||||||
27 | 4 skill points | Straight-A Artillerist Activated effect: Reduces the main battery reload time when an enemy is detected within the base detectability range of a ship Main battery reload time -8% Passive effect: Secondary battery reload time -10% | Brawler Activated effect: Increases the ship’s parameters if there are more visible enemy ships than ally ships within your ship's base main caliber firing range Maximum dispersion of main battery shells -10% SHip's maximum speed +8% | Intelligence Radio Technician Shows the direction to the nearest enemy ship The enemy player will be alerted that a bearing was taken on their ship | Threshing Armor penetration capacity of HE shells +25% The chances of fire being caused by HE shells without modifiers being applied reduced by half | Concealment Expert Detectability range of the ship -10% | AA Gunner (Used to be: Expert AA Gunner) Old parameters Continuous AA damage +10% Damage from AA shell explosions +10% New Parameters Continuous AA damage +20% Damage from AA shell explosions +20% | |||||||||||||||||||
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29 | Destroyers | |||||||||||||||||||||||||
30 | Attack | Defense | ||||||||||||||||||||||||
31 | 1 skill point | Gunner Old parameters Main battery guns traverse speed +20% New parameters Main battery guns traverse speed +15% Enhanced skill Main battery guns traverse speed +20% | Liquidator (Used to be: Torpedoman) Chances of causing flooding +30%* *Bonus to the chance of causing flloding from the skill is a multipliсative value. For example, base chance of the torpedo causing flooding is 120%. With the skill mastered this chance will be 120+120*0.3=156%. | Consumables Specialist Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «attery Reload Booster», «Torpedo Reload Booster» -10% Enhanced skill Reload time of «Fighter», «Spotting Aircraft», «Defensive AA Fire», «Main Battery Reload Booster», «Torpedo Reload Booster» -12,5% | Loader Reduces the time taken to switch shell type if all main battery guns are loaded Time taken to switch shell type -50% Enhanced skill Time taken to switch shell type -75% | AA Gunner Number of explosions in a salvo +1 Alarming A warning about a salvo fired at your ship from a distance of more than 4.5 km | Maintennance Specialist Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Risk of modules becoming incapacitated -30% Enhanced skill Risk of modules becoming incapacitated -45% | |||||||||||||||||||
32 | 2 skill points | Pyrotechnist Chance of fire being caused by main caliber HE shells +1% Chance of a fire being caused by secondary battery HE shells +1% Enhanced skill Chance of fire being caused by main caliber HE shells +1,5% CChance of a fire being caused by secondary battery HE shells +1,5% | Torpedo Armament Engineer Torpedo speed +5% Enhanced skill Torpedo speed +7% | Consumables Expert Action time of "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumables +10% Enhanced skill Action time of the "Hydroacoustic Search", "Surveillance Radar", "Smoke Generator", "Engine Boost" consumable +12,5% | Armor-Piercing Destroyer (Used to be: AP Demolition Expert) Main Battery AP shells damage +5% | Argus-Eyed The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns. | Propulsive When the engines or steering gears are incapacitated, they continue to operate but with a penalty | |||||||||||||||||||
33 | 3 skill points | Main Battery and AA Specialist Main battery reload time -5% Continuous AA damage +10% | Torpedo Armament Specialist Torpedo tubes reload time -10% | Adrenaline Rush Improves the ship's characteristics for each 1% of HP lost. Main battery, secondary battery, torpedo tubes reload time -0.2% Continuous AA damage +0.2% Enhanced skill Main battery, secondary battery, torpedo tubes reload time -0.25% Continuous AA damage +0.25% | Threshing Armor penetration capacity of HE shells +25% The chances of fire being caused by HE shells without modifiers being applied reduced by half. | Provident Number of consumables +1 | Enduring HP for each ship tier +350 Enhanced skill HP for each ship tier +400 | |||||||||||||||||||
34 | 4 skill points | Main Battery and AA Expert Main battery firing range +20% Damage from AA shell explosions +15% | Cautious Old parameters Activated effect: Increases the ship's speed while it's not spotted Ship's speed +8% Passive effect: Main battery reload time +10% New parameters Activated effect: Increases the ship's speed while it's not spotted Ship's speed +8% Passive effect: Main battery reload time +5% | Intelligence Radio Technician Shows the direction to the nearest enemy ship The enemy player will be alerted that a bearing was taken on their ship | Fearless Activated effect: Reduces the reload time of main battery guns when the ship gets spotted Main battery reload time -10% Passive effects: New parameter: number of Explosions in the AA salvo +1 Detectability range of the ship +5% | Concealment Expert Detectability range of the ship -10% | Dazzling (Used to be: Nimble) Activated effect: Reduces the accuracy of enemy fire on your ship for 15 seconds after being detected. Dispersion of shells fired by enemies attacking your ship +20% | |||||||||||||||||||
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