ABCDE
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CodeDepthText
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D101
District 101 Learning Standards
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K0Kindergarten
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K.M1Math
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K.M.CC2
Counting and Cardinality
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K.M.CC.13
M.K.1.1 Identify written numbers to 31 when presented out of order.(WS)
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K.M.CC.23
M.K.1.2 Count backwards by 1s. (WS)
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K.M.CC.33
M.K.1.3 Count to 100 by 1s.(K.CC.1)
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K.M.CC.43
M.K.1.4 Count forward from a given number within the known sequence, instead of having to begin at 1. (between 1 and 100). (K.CC.2)
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K.M.CC.53
M.K.1.5 Count to 100 by 10s. (K.CC.1)
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K.M.CC.63
M.K.1.6 Write numbers 0-20. (K.CC.3)
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K.M.CC.73
M.K.2.1 Sort and group objects in a collection up to 10 by a common, given attribute and count to answer, “How many?” (K.CC.4a, K.MD.3, K.CC.5)
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K.M.CC.83
M.K.2.2 Count to answer, “How many? ”given a number of objects from 1-10, arranged in a line, circle or rectangular array. (K.CC.4b,K.CC.5)
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K.M.CC.93
M.K.2.3 Tell the number of objects if one more were added, given a number of objects from 1-10. (K.CC.4c)
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K.M.CC.103
M.K.2.4 Match a number of objects with a written numeral, 0-10 (with 0 representing a count of no objects). (K.CC.3, K.CC.4a)
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K.M.CC.113
M.K.6.2 Count to answer, “How many?” given a number of objects from 11-20, arranged in a line, rectangular array, circle, or scattered configuration. (K.CC.4b, K.CC.5)
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K.M.CC.123
M.K.6.3 Tell the number of objects if one more were added, given a number of objects from 11-20. (K.CC.4c)
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K.M.CC.133
M.K.4.2 Compare two written numbers between 1 and 10. (K.CC.7)
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K.M.CC.143
M.K.4.3 Identify whether the number of objects in one group is greater than, less than or equal to the number of objects in another group (by counting, matching etc.). (K.CC.6)
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K.M.OA2
Operations and Algebraic Thinking
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K.M.OA.13
M.K.4.1 Decompose numbers less than or equal to 10 into pairs in more than one way and record the answer with a drawing or equation. (K.OA.3)
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K.M.OA.23
M.K.4.4 For any number from 1-9, find the number that makes 10 when added to the given number by using objects and drawings, and record the answer with a drawing or equation. (K.OA.4)
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K.M.OA.33
M.K.7.1 Represent addition and subtraction with manipulatives, fingers, acting out situations, verbal explanations, etc. (K.OA.1)
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K.M.OA.43
M.K.7.2 Define addition as putting together or adding to. (K.OA)
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K.M.OA.53
M.K.7.3 Solve addition word problems, up to 10, using manipulatives, visual aids (number lines, ten frames, etc.) or drawings. (K.OA.2)
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K.M.OA.63
M.K.7.4 Define subtraction as taking apart or taking from. (K.OA)
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K.M.OA.73
M.K.7.5 Solve subtraction word problems, up to 10, using manipulatives, visual aids (number lines, ten frames, etc.) or drawings. (K.OA.2)
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K.M.OA.83
M.K.7.6 Add and subtract with fluency within 5 without manipulatives or visual aids (number lines, ten frames, etc.). (K.OA.5)
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K.M.NBT2
Numbers and Operations in Base Ten
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K.M.NBT.13
M.K.6.1 Compose and decompose teen numbers into a group of one ten and ones using manipulatives and record with a drawing or equation. (K.NBT.1)
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K.M.MD2
Measurement and Data
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K.M.MD.13
M.K.5.1 Describe several measurable attributes of a single object (such as length and weight). (K.MD.1)
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K.M.MD.23
M.K.5.2 Compare two objects with a measurable attribute in common to see which object has “more of”/ ”less of” that attribute and describe the difference. (K.MD.2)
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K.M.G2Geometry
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K.M.G.13
M.K.3.1 Identify and name squares, circles, triangles, rectangles and hexagons and use informal language to describe their similarities and differences, regardless of size and orientation. (K.G.2, K.G.4)
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K.M.G.23
M.K.3.2 Draw or build simple shapes (circle, square, triangle, rectangles, hexagons). (K.G.5)
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K.M.G.33
M.K.3.3 Combine simple shapes (circles, squares, triangles, rectangles, hexagons) to form larger shapes. (K.G.6)
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K.M.G.43
M.K.3.4 Identify objects in the environment using names of two-dimensional shapes and three-dimensional shapes and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to. (K.G.1)
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K.M.G.53
M.K.3.5 Sort shapes as two-dimensional (“flat”) or three-dimensional (“solid”). (K.G.3)
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K.M.G.63
M.K.3.6 Identify and name spheres, cubes, cones and cylinders and use informal language to describe their similarities and differences, regardless of size and orientations. (K.G.2, K.G.4)
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K.M.G.73
M.K.3.7 Identify objects in the environment using names of three-dimensional shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to. (K.G.1)
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101st Grade
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1.M1Math
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1.M.OA2
Operations and Algebraic Thinking
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1.M.OA.13
M.1.3.1 Represent and solve addition and subtraction problems by counting up or back using a number line and/or a number grid. (1.OA.5)
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1.M.OA.23
M.1.3.2 Determine whether addition and subtraction equation is either true or false. (1.OA.7)
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1.M.OA.33
M.1.3.3 Apply properties of operations strategies to add and subtract simple problems. (1.OA.3, 1.OA.4)
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1.M.OA.43
M.1.3.4 Add and subtract problems within 20 using a number line and/or a number grid. (1.OA.6)
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1.M.OA.53
M.1.3.5 Add and subtract with fluency within 10 without using any manipulatives or visual aids. (1.OA.6)
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1.M.OA.63
M.1.3.6 Determine the unknown whole number in an addition and subtraction equation. (1.OA.8)
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1.M.OA.73
M.1.3.7 Use addition and subtraction up to 20 to solve real word problems using phrases such as adding to, taking from, putting together, taking apart, and comparing. (1.OA.1)
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1.M.OA.83
M.1.3.8 Use addition and subtraction up to 20 to solve real world problems with unknowns in all positions using objects, drawings, and equations with a symbol for the unknown. (1.OA.1)
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1.M.OA.93
M.1.4.3 Use relation symbols to compare two two-digit numbers up to 99. (1.NBT.3, 1.OA.7)
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1.M.OA.103
M.1.5.4 Solve real world problems that add three whole numbers up to 20 using manipulatives, drawings, and equations with a symbol for the unknown number. (1.OA.2)
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1.M.NBT2
Number and Operations in Base Ten
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1.M.NBT.13
M.1.1.1 Orally count, read, or write numbers up to 120 starting at any given number. (1.NBT.1)
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1.M.NBT.23
M.1.1.2 Represent a number of objects with a written numeral up to 120. (1.NBT.1) (WS)
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1.M.NBT.33
M.1.1.3 Represent and count a given number up to 30 with tally marks, drawings, or digits. (WS)
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1.M.NBT.43
M.1.1.4 Identify a given number as even or odd up to 30. (WS)
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1.M.NBT.53
M.1.2.1 Skip count in writing forward by 2s up to 20. (WS)
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1.M.NBT.63
M.1.2.2 Skip count in writing forward by 5s up to 50. (WS)
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1.M.NBT.73
M.1.2.3 Skip count in writing forward by 10s up to 100. (WS)
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1.M.NBT.83
M.1.4.1 Use manipulatives to represent numbers through 99 by creating a bundle of tens and ones and place the digits in the appropriate column on a place value chart. (1.NBT.2a, 1.NBT.2b)
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1.M.NBT.93
M.1.4.2 Use manipulatives bundled in “tens” to represent two-digit numbers in multiples of 10 that are composed of tens and zero ones. (1.NBT.2c)
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1.M.NBT.103
M.1.4.4 Solve real world problems by comparing the values of two different two-digit numbers. (WS)
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1.M.NBT.113
M.1.5.1 Solve, show, and explain reasoning of an addition problem within 100 using manipulatives, drawings, or strategies. (1.NBT.4)
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1.M.NBT.123
M.1.5.2 Solve, show, and explain reasoning of a subtraction problem using multiples of 10 up to 90 using manipulatives, drawings, or strategies. (1.NBT.6)
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1.M.NBT.133
M.1.5.3 Solve and explain reasoning of ten more and ten less of a given two-digit number mentally up to 100. (1.NBT.5)
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1.M.MD2
Measurement and Data
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1.M.MD.13
M.1.2.4 Identify the name of a penny, a nickel, a dime, a quarter, and a $1 bill. (WS)
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1.M.MD.23
M.1.2.5 Label the value of a penny, a nickel, and a dime using cent notation/symbol. (WS)
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1.M.MD.33
M.1.2.6 Compute the value of coin combinations up to fifty cents using pennies, nickels, and dimes by skip counting. (WS)
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1.M.MD.43
M.1.2.7 Solve real world problems using pennies, nickels, and dimes and skip counting strategies. (WS)
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1.M.MD.53
M.1.6.1 Tell and write time to the hour and half hour on an analog clock. (1.MD.3)
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1.M.MD.63
M.1.6.2 Tell and write time to the hour and half hour on a digital clock. (1.MD.3)
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1.M.MD.73
M.1.6.3 Show time to the hour and half-hour on an analog clock by drawing the hour and minute hands and on a digital clock by writing the numbers.(1.MD.3)
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1.M.MD.83
M.1.6.4 Illustrate a simple time story by telling and showing the time on an analog and digital clock. (1.MD.3)
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1.M.MD.93
M.1.6.5 Organize and represent real life data in a pictograph and bar graph. (1.MD.4)
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1.M.MD.103
M.1.6.6 Interpret real world data to solve problems with up to three different categories. (1.MD.4)
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1.M.MD.113
M.1.7.1 Order three objects by length from shortest to longest using manipulatives or pictures. (1.MD.1)
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1.M.MD.123
M.1.7.2 Choose manipulatives that are larger and smaller than a third object using manipulatives or pictures. (1.MD.1)
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1.M.MD.133
M.1.7.3 Measure the length of an object using smaller non-standard objects end to end without gaps to measure the length of a larger object using manipulatives or pictures. (1.MD.2)
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1.M.MD.143
M.1.7.4 Use a standard ruler to measure an item to the nearest inch and centimeter. (WS)
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1.M.MD.153
M.1.7.5 Use concrete objects and a standard ruler to solve real world problems based on size. (1.MD.2)
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1.M.G2Geometry
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1.M.G.13
M.1.8.1 Identify, name, and label shapes (triangle, square, rectangle) with the addition of trapezoid, hexagon, and pentagon. (WS)
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1.M.G.23
M.1.8.2 Compare similarities and differences of shape’s non-defining attributes (color, size, and orientation) versus defining attributes (number of sides and corners, closed). (1.G.1)
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1.M.G.33
M.1.8.3 Identify, name, and label circle, half-circle, and quarter circle. (WS)
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1.M.G.43
M.1.8.4 Identify, name, and label three-dimensional shapes (cube, cone, cylinder, sphere, pyramid, and rectangular prism) in the environment. (WS)
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1.M.G.53
M.1.8.5 Construct introduced two-dimensional or three dimensional shapes using manipulatives to create a new shape. (1.G.2)
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1.M.G.63
M.1.8.6 Locate one line of symmetry on a circle, square, and rectangle. (WS)
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1.M.G.73
M.1.8.7 Identify, divide, and label circles and rectangles into two and four equal shares with fractional notation using the terminology one-half of, one-quarter of, one-fourth of. (1.G.3)
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202nd Grade
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2.M1Math
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2.M.OA2
Operations and Algebraic Thinking
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2.M.OA.13
M.2.4.5 Create and solve one and two-step addition and subtraction real world problems within 100 by using drawings and equations with a symbol for the unknown. (2.OA.1)
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2.M.OA.23
M.2.1.1 List one and two digit fact families. For example, 3+4=7, 30 +40=70 (WS)
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2.M.OA.33
M.2.1.2 Add three one-digit numbers with sums to 27. (WS)
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2.M.OA.43
M.2.1.3 Add to find the total number of objects arranged in rectangular arrays with up to five rows and up to five columns; write an equation to express as a sum of equal addends. (2.OA.4)
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2.M.OA.53
M.2.1.5 Identify whether a number is odd or even and use objects, pictures, or equations to explain whether a number up to 100 has an odd or even number of members.(2.OA.3)