A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | |
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1 | ID in the balance table | Original ability | Renamed ability | Comments | English description | Renamed ability in Polish | Polish description | Renamed ability in French | French description | .xml file | ||||||||||||||||||
2 | AD06a | Befriend Animal | Lesser Befriend Animal -> Befriend Animal (after the tech is researched) | Pomniejsze zaprzyjaźnienie się ze zwierzęciem -> Zaprzyjaźnienie się ze zwierzęciem | ||||||||||||||||||||||||
3 | AD06a | Summon Eldritch Animal | Add the description of the boost to Lesser Befriend Animal | [below the current description] Your Archdruid Leaders and Heroes' [Lesser Befriend Animal] ability is replaced by [Befriend Animal] | [below the current description] Zdolność [Pomniejsze zaprzyjaźnienie się ze zwierzęciem] twojego Przywódcy i Bohaterów Arcydruidów zostaje zamieniona przez [Zaprzyjaźnienie się ze zwierzęciem] | |||||||||||||||||||||||
4 | Ne08a | Control Undead | Lesser Control Undead -> Control Undead (after the tech is researched) | Pomniejsza kontrola nad nieumarłymi -> Kontrola nad nieumarłymi | ||||||||||||||||||||||||
5 | Ne08a | Summon Banshee | Add the description of the boost to Lesser Control Undead | [below the current description] Your Necromancer Leaders and Heroes' [Lesser Control Undead] ability is replaced by [Control Undead] | ||||||||||||||||||||||||
6 | Ro16a | Charm | Lesser Charm -> Charm (after the tech is researched) | |||||||||||||||||||||||||
7 | Ro16a | Produce Bard | Add the description of the boost to Lesser Charm | [below the current description] Your Rogue Leaders and Heroes' [Lesser Charm] ability is replaced by [Charm] | ||||||||||||||||||||||||
8 | Th08a | Convert | Lesser Convert -> Convert (after the tech is researched) | |||||||||||||||||||||||||
9 | Th08a | Produce Evangelist | Add the description of the boost to Lesser Convert | [below the current description] Your Theocrat Leaders and Heroes' [Lesser Convert] ability is replaced by [Convert] | ||||||||||||||||||||||||
10 | Dr01 | Flash Bang | Flash Bomb | |||||||||||||||||||||||||
11 | Ne06c | Ghouling Strike | I am not convinced how the Tome of Wonder present the damage output of the ability. Isn't it possible to add "+" and write "+5 [blight], +5 [physical]"? | [update the damage output + indicate the strength of the attack, in the top line of the description, near the name of the ability] Powerful melee strike, which has a chance to inflict [Ghoul Curse] on enemy unit. If the target resists the curse, it becomes immune to this [Ghoul Curse] until the end of combat. Mind Control Immune, Elemental, Machine, Incorporeal, Dragon, Undead and Archangel units are not affected. * Can only be used once per battle | ||||||||||||||||||||||||
12 | - | Inflict Ghoul Curse | Add the "Archangel" and MCI exclusion in the description | |||||||||||||||||||||||||
13 | Ha09b, Ha09e | Nourishing Meal | Fortifying Meal | Change only for Brew Brothers | Gives +15 [Health], +100 [Happiness] and [Bolster] to target friendly unit, and heals for 15 [Health]. Outside combat, heals the party for 15 [Health] divided among the wounded. Undead units can be healed with this ability, but are unaffected by the morale bonus. Incorporeal and Machine units can never be affected by this ability. If the target is a Halfling Farmer, its [Throw Chicken] ability is taken off cooldown and can be used again. | |||||||||||||||||||||||
14 | Ha24a | Halfing Eco RG3 | The current description lacks icons for mana and happinness for Lucky Cloverfield ("+10 mana and +100 Happines") | Lucky Cloverfields in the domain of Halfling cities generate +10 gold, +10 mana and +100 Happines. Haste Berries in the domain of Halfling cities generate +10 production. Sunflowers in the domain of Halfling cities generate +5 mana, +5 gold, +5 production and +5 research. Pumpkins in the domain of Halfling cities generate +10 gold and +10 mana | ||||||||||||||||||||||||
15 | Ne09 | Energy Drain | Melee and Ranged attacks from this unit have a 10 [Spirit attack] chance of draining 20 [Movement] of the target's [Movement]. This effect is not stackable. Machine, Undead, Elemental and Incorporeal are not affected. | |||||||||||||||||||||||||
16 | Ne04a | Inflict Despair | Melee and Ranged attacks from this unit have a 9 [Spirit attack] chance to inflict [Despair] for 3 turns (stackable) and a 10 [Spirit attack] chance of giving it [Holy Weakness] for 3 turns, which is not stackable. Machine, Undead and Elemental are not affected. | |||||||||||||||||||||||||
17 | Last Rite of Winter | |||||||||||||||||||||||||||
18 | Th04a | Slayer's Doubt | Add the "last 3 turns" | Attempts to lower target enemy unit's movement ([spirit strength] 16) by -18 [Movement] and morale by -800 [Happiness] for 3 [Turn]. If it fails the unit suffers -50% [Movement] for 1 [Turn]. | ||||||||||||||||||||||||
19 | GC06 | Healing | Actually might be updated automatically by the game? Wait for v1.21 to be released to modify as it will be applied to ALL Healing (not just for Theo and AD). | Replace Cooldown by Once per battle | ||||||||||||||||||||||||
20 | Ne13 | Raise Corpse | Raises a Cadaver with 75% [Health] from target Corpse that will remain yours after the battle. It will inherit the Experience Rank of the corpse from which it was raised. [keep the rest unchanged] | |||||||||||||||||||||||||
21 | Ro10 | - | Scouting | New ability | All units in the stack at the beginning of the turn get +4 [Movement] | |||||||||||||||||||||||
22 | Ha22 | Halfling Military RG 2 | Halfling Adventurer, Martyr, Scoundrel, Bard and Hunters gain +1 Physical ranged damage. | |||||||||||||||||||||||||
23 | Ha06 | - | Lesser Mighty Meek | New ability, eventually implemented with only +1 damage | Gives +1 Strength for each tier level difference when attacking or defending against a higher tier unit (Heroes and Leaders are considered tier IV for this ability's purpose) | |||||||||||||||||||||||
24 | GC48 | Toughness | Add: "Does not affect Incorporeal Incorporeal units" | |||||||||||||||||||||||||
25 | GC48 | Thunderstorm | Add: "Lord of the Deep" to the units not affected | |||||||||||||||||||||||||
26 | GC48 | True Sight | Improved True Sight | Distinguish the normal True Sight from the True Sight hero can choose in their upgrade list and which also gives +1 Vision Range | This unit has True Sight (it is able to see units that are Concealed or have Invisibility) and Vision Range Upgrade. | |||||||||||||||||||||||
27 | GC48 | Giant | The ability just displays a lore background in AoW3 | Add at the end of the text: This unit has Wall Crushing, Mountaineering, and +2 Vision Range on the surface layer | ||||||||||||||||||||||||
28 | GC48 | Choking Fumes | Add: "Elemental, Fallen Angel, Arch Angel" to the list of units not affected | |||||||||||||||||||||||||
29 | GC48 | Blinded | Add: "This unit does attacks of opportunity only in the single hex directly in front of itself and it is always flanked by enemy units who attack from outside the single hex directly in front of itself. - Can be removed with Dispel Magic - Blinded units with Total Awareness only suffer the range handicap, not the flanking handicap." | |||||||||||||||||||||||||
30 | GC48 | Poison Knowledge | The effect can be clarified | Replace "strength" by "melee and ranged strength". Add: "This ability opens a new damage channel for units without Blight damage." | ||||||||||||||||||||||||
31 | GC48 | Seeker | The effect can be clarified | Replace "+1 damage" by "+1 damage on each of their ranged damage channel" | ||||||||||||||||||||||||
32 | GC48 | Charm | Add: "Undead, Elemental and Machine units cannot be targetted." | |||||||||||||||||||||||||
33 | GC48 | Lesser Charm | Add: "Undead, Elemental and Machine units cannot be targetted." | |||||||||||||||||||||||||
34 | GC48 | Seduce | Add: "Undead, Elemental and Machine units cannot be targetted." | |||||||||||||||||||||||||
35 | GC48 | Lesser Seduce | Add: "Undead, Elemental and Machine units cannot be targetted." | |||||||||||||||||||||||||
36 | GC48 | Convert | Add: "Animals, Undead, Elemental and Machine units cannot be targetted." | |||||||||||||||||||||||||
37 | GC48 | Lesser Convert | Add: "Animals, Undead, Elemental and Machine units cannot be targetted." | |||||||||||||||||||||||||
38 | GC48 | Dominate | Add: "Undead and Machine units cannot be targetted." | |||||||||||||||||||||||||
39 | GC48 | Backstab | Add: "This bonus can be stacked multiple times on the same unit" | |||||||||||||||||||||||||
40 | GC48 | Vision Range Upgrade | Add: "This bonus can be stacked multiple times on the same unit" | |||||||||||||||||||||||||
41 | GC48 | Mighty Meek | Replace "strength" by "melee and ranged strength on each of their damage channel" | |||||||||||||||||||||||||
42 | GC48 | Flying | Add: "The unit has +2 vision range." | |||||||||||||||||||||||||
43 | GC48 | Floating | Add: "The unit has +1 vision range." | |||||||||||||||||||||||||
44 | GC48 | Charge | Add: "Only works if this unit strikes first." | |||||||||||||||||||||||||
45 | GC48 | Mercenary Camp | Replace "+1 melee damage, additional +1 ranged damage" by "+1 melee and ranged strength on each of their damage channel" | |||||||||||||||||||||||||
46 | GC48 | Mercernary | Replace "+1 melee damage, additional +1 ranged damage" by "+1 melee and ranged strength on each of their damage channel" | |||||||||||||||||||||||||
47 | GC48 | Destabilized Mana Core | Add: "The detonation also cancels any magical effects that units on the battlefield have (after inflicting damage) and removes all active battlefield enchantments." | |||||||||||||||||||||||||
48 | GC48 | Berserk | Add: "Units with Mind Control Immunity cannot be targeted." Add: "for 2 turns" at the end of the first sentence. | |||||||||||||||||||||||||
49 | GC48 | Well of Souls | Add: "non-Dragon units" after "living" | |||||||||||||||||||||||||
50 | GC48 | Arcane Binding | Add: "(and the unit disappears at the end of combat)" | |||||||||||||||||||||||||
51 | GC48 | Rot | Replace "Weakness" by "Deteriorated" | |||||||||||||||||||||||||
52 | GC48 | Lucky Cloverfield | Add: "(Lucky units become Very Lucky instead)" | |||||||||||||||||||||||||
53 | GC48 | Training Regimen | Replace "gold" by "gold and mana" (with icons) | |||||||||||||||||||||||||
54 | GC48 | Courtesan Ambassadors | Replace "permanent" by "+300 happiness", replace "cities" by "cities and Dwellings" | |||||||||||||||||||||||||
55 | GC48 | Throw Ice Ball | Add: "(cold strength 8)" with icon, after "Frozen" | |||||||||||||||||||||||||
56 | GC48 | Swallow Whole | Add: "If this unit dies, the last devoured unit will be alive again." | |||||||||||||||||||||||||
57 | GC48 | Nourishing Meal | Add: "and the increase in maximum HP" (with icon for HP) at the end of the sentence regarding Undeads | |||||||||||||||||||||||||
58 | GC48 | Fortifying Meal | Add: "and the increase in maximum HP" (with icon for HP) at the end of the sentence regarding Undeads | |||||||||||||||||||||||||
59 | Wa05a | - | Scout Death March | New ability | "All T1 Irregulars in target friendly army gain additional Movement equal to their maximum [moveWalk/] point until end of turn. All affected units lose 50% of their current [hp+/], acquire Exhausted for 3 [turn/] as well as Cannot Heal and Cannot Regenerate until the end of the strategic turn. The movement capabilities of the units in combat are not affected. Does not affect Machine, Undead or Exhausted units." | |||||||||||||||||||||||
60 | GC46 | Domain of Winter | Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus. | |||||||||||||||||||||||||
61 | GC46 | Domain of the Sun | Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus. | |||||||||||||||||||||||||
62 | GC46 | Domain of Corruption | Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus. | |||||||||||||||||||||||||
63 | GC46 | Domain of Earth | Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus. | |||||||||||||||||||||||||
64 | GC46 | Domain of Life | Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus. | |||||||||||||||||||||||||
65 | Dr19a | Forge Aprons | Add “Unlocks Fireproofing.” at the end of the description | |||||||||||||||||||||||||
66 | Dr19a | - | Fireproofing | New ability | "The unit is able to walk over lava and has +60% protection from [fire/]. It requires Forge Aprons." | |||||||||||||||||||||||
67 | Ne15a | Necromantic Aura | Add at the end: “If it fails, the enemy unit gets Mind Control Immunity” | |||||||||||||||||||||||||
68 | Ar02 | Chamber of Rite | Add at the end: "Chamber of the Rite also gives Heal Undead to all Supports in the domain." Also replace the part about the races of units that are reanimated by "In addition during sieges, the defender will have Chant of Unlife active." (improved description) | |||||||||||||||||||||||||
69 | Ar03 | Obelisk of Undeath | Add at the end: "Obelisk of Undeath also heals all Undeads for 10% of their [hp/] per turn." | |||||||||||||||||||||||||
70 | Ne10 | Remove "Raise Corpse" from the entry for "Necromancer class" in the Tome of Wonders | ||||||||||||||||||||||||||
71 | GC50a | Greater Resurrect | The 25 CP ability | Truly resurrect target fallen friendly unit. Unit is brought back with 100% of its total [HP]. Does not affect Undead or Machine units. Cannot be used during naval battles. | ||||||||||||||||||||||||
72 | GC50a | True Resurrect | The 50 CP ability | Truly resurrect any target fallen unit. Unit is brought back with 100% of its total [HP]. Does not affect Undead or Machine units. Cannot be used during naval battles. | ||||||||||||||||||||||||
73 | GC48a | Transform To Fire Node | Correct the figure of additional mana from 10 to 5. | |||||||||||||||||||||||||
74 | GC48a | Transform To Water Node | Correct the figure of additional mana from 10 to 5. | |||||||||||||||||||||||||
75 | GC48a | Transform To Air Node | Correct the figure of additional mana from 10 to 5. | |||||||||||||||||||||||||
76 | GC48a | Transform To Earth Node | Correct the figure of additional mana from 10 to 5. | |||||||||||||||||||||||||
77 | GC48a | Transform To Destruction Node | Correct the figure of additional mana from 10 to 5. | |||||||||||||||||||||||||
78 | GC48a | Transform To Creation Node | Correct the figure of additional mana from 10 to 5. | |||||||||||||||||||||||||
79 | GC48a | Twisting Roots | Add at the end of the text: “Heroes and Leaders who acquired Floating through a hero upgrade are not immune.” | |||||||||||||||||||||||||
80 | GC48a | Divine Justicars | Add “If the hero or Leader dies, the units still alive in his stack lose Resurgence”. Replace “Undead” by “Machine”. | |||||||||||||||||||||||||
81 | GC48a | Slip Away | Add “Unit retains 1 action point, but 0 [MP icon ]” at the end of the description | |||||||||||||||||||||||||
82 | GC48a | Resurgence | Add “Resurgence is prevented by abilities that transform corpses into other units, for instance Raise Corpse” at the end | |||||||||||||||||||||||||
83 | GC48a | Ghoul Curse | Clarify that if the corpse is transformed, Ghoul Curse does not apply | Rephrase: “If this unit dies in combat, its corpse is not transformed (e.g. through Raise Corpse), and the owner of the unit who inflicted the Ghoul Curse wins combat,” | ||||||||||||||||||||||||
84 | GC48a | Hero renaming: he is Draconian and has Dragon Slayer | Rename “Arbak Kingslayer” into “Arbak Kinslayer” | |||||||||||||||||||||||||
85 | GC48a | Courtesan Ambassadors | Replace "+300" by "+150” | |||||||||||||||||||||||||
86 | GC48a | Whispers of the Fallen | Replace by this text: “Battles fought within 16 hexes of your cities and fortresses become visible. You receive 2 Knowledge per unit tier for each unit displayed as killed at the end of combat (units that are mind-controlled or which are transformed into other units through for instance Raise Corpse do not count). Fallen Heroes provide 10 Knowledge. * Does not affect your vassals.” | |||||||||||||||||||||||||
87 | GC48a | Corpse Looting | Replace “a small amount of gold” by “3 gold for tier 1; 6 gold for tier 2; 12 gold for tier 3; 24 gold for tier 4; and 50 gold for Heroes or Leaders” | |||||||||||||||||||||||||
88 | GC48a | Human military RG3 | Clarify that it applies also to other Cavalry type units (like heroes) | Replace “Human Calvary” by “Human Cavalry type units” | ||||||||||||||||||||||||
89 | GC48a | Floating | Add “The unit also has Cave Crawling.” after “at a move cost of 3”. | |||||||||||||||||||||||||
90 | GC48a | Inflict Daze | Add “Undead and Elemental units cannot be targeted.” | |||||||||||||||||||||||||
91 | GC48a | Condemn Killing | Correct the status effect (visible during combat) and not the ToW entry, which is already correct | Replace “-2 def, -2 res” by “-3 def, -3 res” with icons | ||||||||||||||||||||||||
92 | GC48a | Undying | Add at the end of the text: “When this unit is brought back to life, all its abilities will be considered to have been used during that battle.” | |||||||||||||||||||||||||
93 | GC48a | Pounce | Replace “No long ranged damage penalty” by “Pounce is a melee attack” | |||||||||||||||||||||||||
94 | GC48a | Terraforming | In the ToW | Replace : “at the cost of gold [[gold]]. Terraforming often takes 1 or more turns [[turns]]” by “at the cost of 12 mana [[mana]]. Terraforming takes 1 turn [[turns]]” | ||||||||||||||||||||||||
95 | GC48a | The Void | In the ToW | Delete “Upon entering The Void, your sustained spells (including summoned units) have a 25% chance of being disjuncted.” | ||||||||||||||||||||||||
96 | GC48a | Swallow Whole | Add “Undead and Elemental units cannot be targeted.” | |||||||||||||||||||||||||
97 | GC48a | Cause Fear | Add “If it fails, the target is Shaken (-400 morale) for 2 turns instead.” after “to Panic target enemy unit.” | |||||||||||||||||||||||||
98 | GC48a | Spelljammer | For the spell (not the building) | Replace the description by this: “Constructs a Spelljammer on target non-Dense Vegetation location within 8 hexes outside the domain of your cities and fortresses. Prevents the casting of spells from all players but you in a 3 hex radius. “ | ||||||||||||||||||||||||
99 | GC48a | Global Happiness Modifier | In the ToW | Move the row on “Living city under Necromancer Control” to the “City Happiness Modifiers” page of the ToW. Move the rows on “Race Happiness Rebellious” and “Race Happiness Very Unhappy” to the “Race Happiness Modifiers” page of the ToW. | ||||||||||||||||||||||||
100 | GC48a | Race Happiness Modifier | In the ToW | Allow the rows on “Minor Race Happiness Penalty” and “Major Race Happiness Penalty” to wrap (currently they’re truncated because they’re too long and do not hold in one line). |