AoW3 - Balance mod - Descriptions
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ID in the balance tableOriginal abilityRenamed abilityCommentsEnglish descriptionRenamed ability in PolishPolish descriptionRenamed ability in FrenchFrench description.xml file
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AD06aBefriend AnimalLesser Befriend Animal -> Befriend Animal (after the tech is researched)Pomniejsze zaprzyjaźnienie się ze zwierzęciem -> Zaprzyjaźnienie się ze zwierzęciem
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AD06aSummon Eldritch AnimalAdd the description of the boost to Lesser Befriend Animal[below the current description]
Your Archdruid Leaders and Heroes' [Lesser Befriend Animal] ability is replaced by [Befriend Animal]
[below the current description]
Zdolność [Pomniejsze zaprzyjaźnienie się ze zwierzęciem] twojego Przywódcy i Bohaterów Arcydruidów zostaje zamieniona przez [Zaprzyjaźnienie się ze zwierzęciem]
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Ne08aControl UndeadLesser Control Undead -> Control Undead (after the tech is researched)Pomniejsza kontrola nad nieumarłymi -> Kontrola nad nieumarłymi
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Ne08aSummon BansheeAdd the description of the boost to Lesser Control Undead[below the current description]
Your Necromancer Leaders and Heroes' [Lesser Control Undead] ability is replaced by [Control Undead]
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Ro16aCharmLesser Charm -> Charm (after the tech is researched)
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Ro16aProduce BardAdd the description of the boost to Lesser Charm[below the current description]
Your Rogue Leaders and Heroes' [Lesser Charm] ability is replaced by [Charm]
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Th08aConvertLesser Convert -> Convert (after the tech is researched)
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Th08aProduce EvangelistAdd the description of the boost to Lesser Convert[below the current description]
Your Theocrat Leaders and Heroes' [Lesser Convert] ability is replaced by [Convert]
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Dr01Flash BangFlash Bomb
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Ne06cGhouling StrikeI am not convinced how the Tome of Wonder present the damage output of the ability. Isn't it possible to add "+" and write "+5 [blight], +5 [physical]"?[update the damage output + indicate the strength of the attack, in the top line of the description, near the name of the ability]
Powerful melee strike, which has a chance to inflict [Ghoul Curse] on enemy unit. If the target resists the curse, it becomes immune to this [Ghoul Curse] until the end of combat.
Mind Control Immune, Elemental, Machine, Incorporeal, Dragon, Undead and Archangel units are not affected.
* Can only be used once per battle
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-Inflict Ghoul CurseAdd the "Archangel" and MCI exclusion in the description
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Ha09b, Ha09eNourishing MealFortifying MealChange only for Brew BrothersGives +15 [Health], +100 [Happiness] and [Bolster] to target friendly unit, and heals for 15 [Health]. Outside combat, heals the party for 15 [Health] divided among the wounded.
Undead units can be healed with this ability, but are unaffected by the morale bonus. Incorporeal and Machine units can never be affected by this ability.
If the target is a Halfling Farmer, its [Throw Chicken] ability is taken off cooldown and can be used again.
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Ha24aHalfing Eco RG3The current description lacks icons for mana and happinness for Lucky Cloverfield ("+10 mana and +100 Happines")Lucky Cloverfields in the domain of Halfling cities generate +10 gold, +10 mana and +100 Happines. Haste Berries in the domain of Halfling cities generate +10 production. Sunflowers in the domain of Halfling cities generate +5 mana, +5 gold, +5 production and +5 research. Pumpkins in the domain of Halfling cities generate +10 gold and +10 mana
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Ne09Energy DrainMelee and Ranged attacks from this unit have a 10 [Spirit attack] chance of draining 20 [Movement] of the target's [Movement]. This effect is not stackable.
Machine, Undead, Elemental and Incorporeal are not affected.
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Ne04aInflict Despair
Melee and Ranged attacks from this unit have a 9 [Spirit attack] chance to inflict [Despair] for 3 turns (stackable) and a 10 [Spirit attack] chance of giving it [Holy Weakness] for 3 turns, which is not stackable.
Machine, Undead and Elemental are not affected.
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Last Rite of Winter
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Th04aSlayer's DoubtAdd the "last 3 turns"
Attempts to lower target enemy unit's movement ([spirit strength] 16) by -18 [Movement] and morale by -800 [Happiness] for 3 [Turn]. If it fails the unit suffers -50% [Movement] for 1 [Turn].
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GC06Healing
Actually might be updated automatically by the game? Wait for v1.21 to be released to modify as it will be applied to ALL Healing (not just for Theo and AD).
Replace Cooldown by Once per battle
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Ne13Raise Corpse
Raises a Cadaver with 75% [Health] from target Corpse that will remain yours after the battle. It will inherit the Experience Rank of the corpse from which it was raised.
[keep the rest unchanged]
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Ro10-ScoutingNew abilityAll units in the stack at the beginning of the turn get +4 [Movement]
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Ha22
Halfling Military RG 2
Halfling Adventurer, Martyr, Scoundrel, Bard and Hunters gain +1 Physical ranged damage.
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Ha06-Lesser Mighty Meek
New ability, eventually implemented with only +1 damage
Gives +1 Strength for each tier level difference when attacking or defending against a higher tier unit (Heroes and Leaders are considered tier IV for this ability's purpose)
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GC48ToughnessAdd: "Does not affect Incorporeal Incorporeal units"
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GC48ThunderstormAdd: "Lord of the Deep" to the units not affected
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GC48True SightImproved True Sight
Distinguish the normal True Sight from the True Sight hero can choose in their upgrade list and which also gives +1 Vision Range
This unit has True Sight (it is able to see units that are Concealed or have Invisibility) and Vision Range Upgrade.
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GC48Giant
The ability just displays a lore background in AoW3
Add at the end of the text: This unit has Wall Crushing, Mountaineering, and +2 Vision Range on the surface layer
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GC48Choking FumesAdd: "Elemental, Fallen Angel, Arch Angel" to the list of units not affected
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GC48Blinded
Add: "This unit does attacks of opportunity only in the single hex directly in front of itself and it is always flanked by enemy units who attack from outside the single hex directly in front of itself.
- Can be removed with Dispel Magic
- Blinded units with Total Awareness only suffer the range handicap, not the flanking handicap."
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GC48
Poison Knowledge
The effect can be clarified
Replace "strength" by "melee and ranged strength". Add: "This ability opens a new damage channel for units without Blight damage."
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GC48SeekerThe effect can be clarified
Replace "+1 damage" by "+1 damage on each of their ranged damage channel"
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GC48CharmAdd: "Undead, Elemental and Machine units cannot be targetted."
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GC48Lesser CharmAdd: "Undead, Elemental and Machine units cannot be targetted."
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GC48SeduceAdd: "Undead, Elemental and Machine units cannot be targetted."
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GC48Lesser SeduceAdd: "Undead, Elemental and Machine units cannot be targetted."
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GC48Convert
Add: "Animals, Undead, Elemental and Machine units cannot be targetted."
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GC48Lesser Convert
Add: "Animals, Undead, Elemental and Machine units cannot be targetted."
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GC48DominateAdd: "Undead and Machine units cannot be targetted."
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GC48BackstabAdd: "This bonus can be stacked multiple times on the same unit"
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GC48
Vision Range Upgrade
Add: "This bonus can be stacked multiple times on the same unit"
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GC48Mighty Meek
Replace "strength" by "melee and ranged strength on each of their damage channel"
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GC48FlyingAdd: "The unit has +2 vision range."
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GC48FloatingAdd: "The unit has +1 vision range."
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GC48ChargeAdd: "Only works if this unit strikes first."
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GC48
Mercenary Camp
Replace "+1 melee damage, additional +1 ranged damage" by "+1 melee and ranged strength on each of their damage channel"
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GC48Mercernary
Replace "+1 melee damage, additional +1 ranged damage" by "+1 melee and ranged strength on each of their damage channel"
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GC48
Destabilized Mana Core
Add: "The detonation also cancels any magical effects that units on the battlefield have (after inflicting damage) and removes all active battlefield enchantments."
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GC48Berserk
Add: "Units with Mind Control Immunity cannot be targeted." Add: "for 2 turns" at the end of the first sentence.
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GC48Well of SoulsAdd: "non-Dragon units" after "living"
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GC48Arcane BindingAdd: "(and the unit disappears at the end of combat)"
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GC48RotReplace "Weakness" by "Deteriorated"
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GC48Lucky CloverfieldAdd: "(Lucky units become Very Lucky instead)"
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GC48
Training Regimen
Replace "gold" by "gold and mana" (with icons)
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GC48
Courtesan Ambassadors
Replace "permanent" by "+300 happiness", replace "cities" by "cities and Dwellings"
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GC48Throw Ice BallAdd: "(cold strength 8)" with icon, after "Frozen"
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GC48Swallow WholeAdd: "If this unit dies, the last devoured unit will be alive again."
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GC48Nourishing Meal
Add: "and the increase in maximum HP" (with icon for HP) at the end of the sentence regarding Undeads
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GC48Fortifying Meal
Add: "and the increase in maximum HP" (with icon for HP) at the end of the sentence regarding Undeads
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Wa05a-Scout Death MarchNew ability
"All T1 Irregulars in target friendly army gain additional Movement equal
to their maximum [moveWalk/] point until end of turn. All affected
units lose 50% of their current [hp+/], acquire Exhausted for 3 [turn/]
as well as Cannot Heal and Cannot Regenerate until the end of the
strategic turn. The movement capabilities of the units in combat are not
affected. Does not affect Machine, Undead or Exhausted units."
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GC46
Domain of Winter
Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus.
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GC46
Domain of the Sun
Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus.
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GC46
Domain of Corruption
Distinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus.
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GC46Domain of EarthDistinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus.
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GC46Domain of LifeDistinguish between "Target friendly city, and units (Machine, Undead, and Creatures of Magical Origin are not affected)" for the like bonus and "All friendly units also gain" for the other bonus.
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Dr19aForge ApronsAdd “Unlocks Fireproofing.” at the end of the description
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Dr19a-FireproofingNew ability"The unit is able to walk over lava and has +60% protection from [fire/]. It requires Forge Aprons."
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Ne15a
Necromantic Aura
Add at the end: “If it fails, the enemy unit gets Mind Control Immunity”
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Ar02Chamber of RiteAdd at the end: "Chamber of the Rite also gives Heal Undead to all Supports in the domain."
Also replace the part about the races of units that are reanimated by "In addition during sieges, the defender will have Chant of Unlife active." (improved description)
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Ar03
Obelisk of Undeath
Add at the end: "Obelisk of Undeath also heals all Undeads for 10% of their [hp/] per turn."
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Ne10
Remove "Raise Corpse" from the entry for "Necromancer class" in the Tome of Wonders
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GC50aGreater ResurrectThe 25 CP ability
Truly resurrect target fallen friendly unit. Unit is brought back with 100% of its total [HP].
Does not affect Undead or Machine units. Cannot be used during naval battles.
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GC50aTrue ResurrectThe 50 CP ability
Truly resurrect any target fallen unit. Unit is brought back with 100% of its total [HP].
Does not affect Undead or Machine units. Cannot be used during naval battles.
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GC48a
Transform To Fire Node
Correct the figure of additional mana from 10 to 5.
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GC48a
Transform To Water Node
Correct the figure of additional mana from 10 to 5.
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GC48a
Transform To Air Node
Correct the figure of additional mana from 10 to 5.
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GC48a
Transform To Earth Node
Correct the figure of additional mana from 10 to 5.
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GC48a
Transform To Destruction Node
Correct the figure of additional mana from 10 to 5.
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GC48a
Transform To Creation Node
Correct the figure of additional mana from 10 to 5.
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GC48aTwisting Roots
Add at the end of the text: “Heroes and Leaders who acquired Floating through a hero upgrade are not immune.”
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GC48aDivine Justicars
Add “If the hero or Leader dies, the units still alive in his stack lose Resurgence”. Replace “Undead” by “Machine”.
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GC48aSlip Away
Add “Unit retains 1 action point, but 0 [MP icon ]” at the end of the description
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GC48aResurgence
Add “Resurgence is prevented by abilities that transform corpses into other units, for instance Raise Corpse” at the end
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GC48aGhoul Curse
Clarify that if the corpse is transformed, Ghoul Curse does not apply
Rephrase: “If this unit dies in combat, its corpse is not transformed (e.g. through Raise Corpse), and the owner of the unit who inflicted the Ghoul Curse wins combat,”
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GC48a
Hero renaming: he is Draconian and has Dragon Slayer
Rename “Arbak Kingslayer” into “Arbak Kinslayer”
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GC48a
Courtesan Ambassadors
Replace "+300" by "+150”
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GC48a
Whispers of the Fallen
Replace by this text: “Battles fought within 16 hexes of your cities and fortresses become visible. You receive 2 Knowledge per unit tier for each unit displayed as killed at the end of combat (units that are mind-controlled or which are transformed into other units through for instance Raise Corpse do not count). Fallen Heroes provide 10 Knowledge. * Does not affect your vassals.”
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GC48aCorpse Looting
Replace “a small amount of gold” by “3 gold for tier 1; 6 gold for tier 2; 12 gold for tier 3; 24 gold for tier 4; and 50 gold for Heroes or Leaders”
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GC48a
Human military RG3
Clarify that it applies also to other Cavalry type units (like heroes)
Replace “Human Calvary” by “Human Cavalry type units”
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GC48aFloatingAdd “The unit also has Cave Crawling.” after “at a move cost of 3”.
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GC48aInflict DazeAdd “Undead and Elemental units cannot be targeted.”
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GC48aCondemn Killing
Correct the status effect (visible during combat) and not the ToW entry, which is already correct
Replace “-2 def, -2 res” by “-3 def, -3 res” with icons
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GC48aUndying
Add at the end of the text: “When this unit is brought back to life, all its abilities will be considered to have been used during that battle.”
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GC48aPounceReplace “No long ranged damage penalty” by “Pounce is a melee attack”
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GC48aTerraformingIn the ToW
Replace : “at the cost of gold [[gold]]. Terraforming often takes 1 or more turns [[turns]]” by “at the cost of 12 mana [[mana]]. Terraforming takes 1 turn [[turns]]”
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GC48aThe VoidIn the ToW
Delete “Upon entering The Void, your sustained spells (including summoned units) have a 25% chance of being disjuncted.”
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GC48aSwallow WholeAdd “Undead and Elemental units cannot be targeted.”
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GC48aCause Fear
Add “If it fails, the target is Shaken (-400 morale) for 2 turns instead.” after “to Panic target enemy unit.”
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GC48aSpelljammerFor the spell (not the building)
Replace the description by this: “Constructs a Spelljammer on target non-Dense Vegetation location within 8 hexes outside the domain of your cities and fortresses. Prevents the casting of spells from all players but you in a 3 hex radius. “
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GC48a
Global Happiness Modifier
In the ToW
Move the row on “Living city under Necromancer Control” to the “City Happiness Modifiers” page of the ToW. Move the rows on “Race Happiness Rebellious” and “Race Happiness Very Unhappy” to the “Race Happiness Modifiers” page of the ToW.
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GC48a
Race Happiness Modifier
In the ToW
Allow the rows on “Minor Race Happiness Penalty” and “Major Race Happiness Penalty” to wrap (currently they’re truncated because they’re too long and do not hold in one line).
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