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Change the things colored green, don't touch the yellowAfter Class/Trait/Spec
Level of Artefacts (1, 2,3)
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LevelRegular ConBraceletBeltSip Ring
Regen Ring
Unartied Health
Artied Health
Avg Sip
Sip Heal/Second
Regen/Second
Moss/Second
Unartied Health/Sec
Artied Health/SecHealing Increase
BraceletLevel
SipLevelRegenLevel
3
95140000520063801232280328726439851.12%1.11.20.05
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^ touch this^ touch this^ touch this^ touch this^ touch this^ touch thisDON'TTOUCHTHESEPLEASEORTHISEITHERALSOTHIS
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Credit Cost of Artefacts:
Credits/Health Healed
1232
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Bracelet700
< -- DON'T TOUCH
26.33354
<--- lower is better value, higher is less value
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Belt1000
< -- DON'T TOUCH
DO NOT TOUCH ^
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Sip Ring1000
< -- DON'T TOUCH
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Regen Ring850
< -- DON'T TOUCH
Deathcape78009570
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Total Credit Cost:3550
< -- DON'T TOUCH
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This ignores berkana regen as I wasn't able to figure out how to do an if/and statement
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Add +1 to Regular Con to factor in Jera
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Might be a tiny rounding issue on health values
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Made by Cooper
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You can't toucha da fishy either
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Belt +1
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Bracelet +1
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27.7
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