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Level:2[a rung needs a name]Kyle GreeneDream MoonWardrobifier
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75 XPNext level at 130 XPHuman MaleClass of AspectHandWardrobeHand
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PatricianGaming [PG]Land of ___ and ___P226Green coatPipe bombs
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Mr. electric "I'm not saying you're wrong, but I am saying you're bad."AccessoryAccessoryAccessory
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SkillStatBonusTotalOpaque GlassesCatboy astolfo ShirtMask of your own face
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AthleticsStr+0-1AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+00317 / 2012P226 | Tier 0 PistolKind
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AcrobaticsDex+0+4Temporary HP85%Hit Die RollA sig sauer P226 gifted to kyle at his 7th birthday
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Sleight of HandDex+0+401d8+0
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StealthDex+0+4
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EngineeringInt+0+6Lesser slots0Greater slots0
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InvestigationInt+0+4Speed30 ft.Passive PerceptionProficiency+2
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OccultInt+0+4Initiative+313Pipe bombs | Tier 0 BombKind
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Animal HandlingWis+0+1A set of pipebombs assembled in Kyle's garage
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InsightWis+0+1Ability ScoresArmor Class14Status Debuffs
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MedicineWis+0+1Strength8 (-1)+1Rupture0
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PerceptionWis+0+3Constitution10 (0)Fortitude9Sunder0
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SanityWis+0+2Dexterity16 (3)+0Fade0you truly are a danger to society
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SurvivalWis+0+1Intelligence16 (3)Reflex16Cripple0Green coat | Tier 0 Apparel
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DeceptionCha+0+3Wisdom12 (1)+0Setback0your signature green coat, you wash it frequently
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IntimidationCha+0+2Charisma14 (2)Will15Max HP Redux0
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PerformanceCha+0+3+0
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PersuasionCha+0+4Hit Bonus+1Crit Range20Defense Bonus+0
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ResourcesOpaque GlassesCatboy astolfo ShirtMask of your own face
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AmmoGrenade cacheDreamsNameNameA pair of opaque glasses designed to hide your eyesInstantly tells people everything they need to know about you.Hides the fact that you're the one hiding behind your own face
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10 | 1010 | 12 | | |
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Current10Current10CurrentCurrentCurrent
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Maximum10Maximum12MaximumMaximumMaximum
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P226PistolKindTier0StatINTHit+6 to hitPipebombBombKindTier0StatDEXHit+6 to hit
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TypeRanged One-Handed Reload WeaponAmmo/Charges0/0Bonuses to hit:0TypeThrown One-Handed Finesse Cache WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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GunQd6+INT1d6+3Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic]ExplosiveQd6+DEX1d6+3Major action: Throw a normal bomb, making a ranged attack against a single target within range, targeting Reflex resistance. [Base damage: Qd6+DEX, basic]
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FaceoffQd2+DEX1d2+3Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX]Bigger ExplosiveQd6+DEX1d6+3Major action: Throw a bigger bomb, making a ranged attack against all targets within a 10 ft. radius, targeting Reflex resistance. Decrease cache by 1. [Base damage: Qd8+DEX]
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UnloadQd4+DEX1d4+3Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX]FlashbangMajor action: Throw a flashbang, making a ranged attack against a single target within range, targeting Reflex resistance. Iif you break resistance, the target is Blinded for 1 round. Decrease cache by 1.
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FlushMajor action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3.SmokescreenMajor action: Throw a smoke bomb, creating a smokescreen in a 15 ft. radius from where the bomb lands. Terrain within the cloud is considered heavily obscured, and lasts 1 minute. You may use this as a minor action to drop it at your feet. Decrease cache by 1.
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MawpQd3+DEX1d3+3Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX]Stun GrenadeQd3+DEX1d3+3Major action: Throw a stun grenade, making a ranged attack against a single target within range, targeting Fortitude resistance. If you break resistance, the target is Weakened for 1 round. Decrease cache by 1. [Base damage: Qd3+DEX]
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Fresh MagMajor action: Fully restore rounds. This is a basic abilitech.Incendiary GrenadeMajor action: Throw an incendiary grenade, creating a firestorm in a 10 ft. radius of difficult terrain that also inflicts Hazard (3Q). This area of effect lasts 1 minute. Decrease cache by 1.
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Range: 40 feet, Rounds: 10Range: 30 feet, Cache: INT, multiplier 4

Notes: You can choose to plant a BombKind abilitech that costs cache, instead of throwing it, planting it in an adjacent space. This bomb then explodes when either you detonate it as a free action or a creature moves within 5 feet of it. However, bombs planted in this way go inert and are unrecoverable after 1 hour.
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If there's any other notes about this specibus or power, put it here!
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EnchantTier0StatSTRHit+2 to hitTier0StatSTRHit+2 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Temper (affinity)You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.
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Quicksilver (at-will)Minor action: When making a weapon attack, you also ignore any hit maluses against the attack.
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Quicksilver (lesser)Free action: Your weapon attacks deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute.
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Quicksilver (lesser)Minor action: Fluid as Mercury's wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute.
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"Magic swords are no basis for a form of government!"

Hands: None, Range: Special.

Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Childhood: Well-Educated
You gain an additional 6 skill points at character creation.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Fighting Style: Combat Precision, lvl 1, SlayerYou have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.Awakening Dreamer, Thaumaturge, Slayer/StrategistKeystone Path: when taken, you cannot enter any other Keystone Paths.

Path of the Thaumaturge uses a resource called Dreams. You have a maximum of 3 Dreams per Step taken in this Path, and your Dreams fully restore on a long rest. You may choose between the Eldritch Blast or Eldritch Smite basic abilitechs to learn on a strife specibus of your choice. Both are a major action to make an attack with your psionic casting stat. Eldritch Blast is a ranged attack with a range of 60 feet and Qd6+PCM damage, while Eldritch Smite is a melee attack with a range of 5 feet and Qd8+PCM damage. Either way, if the weapon is wielded in two hands, the chosen abilitech gains +1 die size.
Direction: AntagonizeYou find you excel when playing devil's advocate. If you can undermine the argument of another, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Magic is Real, Thaumaturge, Slayer/StrategistPick a psionic power and learn one subpower per Thaumaturge Step you know, including this one. You also learn one whenever you take more Steps in the future. If you learn all five Steps, you learn all subpowers in that power. When casting this power, you can expend a Dream in place of (and counts as) a lesser slot.Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Cartidge Modus)
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T0Build Grist45What kind of captchalogue deck do you have?HeavyGunsmithing kitPilk
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T1Skin18Gangsters paradise on USB
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T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.Rubberband Controller
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T30Gamer sups
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T40Apple juice
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0Cartidge Engineering
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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