Nonchalant Dominance GTA Online Multi-Class Endurance Championship (Season Four)
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Nonchalant Dominance GTA Online Multi-Class Endurance Championship (Season Four)
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Watch each round of the championship live, across all platforms, every Saturday & Sunday at http://www.twitch.tv/broughy1322
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Race Start Times (UK Time)
For other time zones click here to convert from UK to your location
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Saturday - 19:00 (XB1) & 21:00 (PC)
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Sunday - 20:00 (PS4)
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Race Length
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Number of laps equivalent to an approximate 1 hour 30 minute race in GT1. The race finishes as soon as the winner in GT1 has crossed the line, with everyone behind on their final lap at that stage.
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Race Format
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27 racers at each event split into three classes: GT1, GT2 and GT3. GT1 cars will often be the quickest of their type with GT3 cars being the slowest. Drivers are only racing against those in their class.
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Race Calendar
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RoundDatesCircuitCar TypeGT1GT2GT3Recap VideoCircuit LinksOther Seasons
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122nd/23rd JulyBlaine County 24hSupersX80 ProtoVaccaVolticLinkPS4Season One
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25th/6th AugustOlympic Grand PrixSedansSchafter V12FugitiveAseaLinkXB1Season Two
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312th/13th August
Platform Specific (See Note)
MuscleRuinerPhoenixPicadorLinkPCSeason Three
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42nd/3rd September
Platform Specific (See Note)
Off-RoadsBiftaDubsta 6x6Rusty RebelLink
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516th/17th September
Platform Specific (See Note)
SportsBestia GTSAlphaRustonLinkExtra Links
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630th Sept/1st Oct
Platform Specific (See Note)
Sports ClassicsTurismo ClassicZ-TypeStingerLinkMCEC StatsForum Topic
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74th/5th November
Platform Specific (See Note)
Racecars (S.Classics)Rapid GT ClassicRetinueMambaLink
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818th/19th NovemberRON RacewayRacecars (Muscle)Pisswasser DominatorRedwood GauntletBurger Shot StallionLinkBroughy1322 on...
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92nd/3rd DecemberLos Santos Grand PrixRacecars (Sports)Elegy Retro CustomSpecter CustomSprunk BuffaloLinkYouTubeTwitch
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1016th/17th DecemberThe North LoopRacecars (Supers)Nero CustomItali GTB CustomSultan RSLinkTwitterInstagram
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The Championship
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There will be 3 individual championship tables for GT1, GT2, and GT3, and a separate teams championship. Points are awarded based on finishing position in class and drivers will remain in the same class throughout the championship.
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Drivers will be able to drop their two worst scores meaning only their best 8 rounds will count to their overall total.
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Disconnections
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Everyone who starts the race will be classified and therefore receive points. If a racer disconnects he will be classified in 9th position, with the next person who disconnects classified in 8th, and so on.
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Teams
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There will be 9 teams throughout the championship, with each having one driver from GT1, GT2 and GT3 all randomly selected. Points gained by drivers in each round are added up to become their team points for that round.
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Reserve Drivers
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Each regular racer can use a reserve driver on a maximum of one occasion throughout the championship if he or she can't make a race. Reserve drivers will score points for the team they're reserving for as normal & are free to race for any other team if needed.
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If a driver is not online 30 mins before the race is due to start teams are free to seek out a reserve driver. If the original driver is not online 15 mins before the race starts the reserve will be driving in his place, even if he makes it online before the start of the race.
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Reserve drivers are restricted to racing in the class they are assigned or above. A GT1 reserve cannot race in GT2 for example, but if there are no GT1 reserves available a GT2 reserve can race in GT1.
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Team Changes
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If a regular racer is due to miss his second round of the season his team can choose to replace him permanently. He may also step down on this own. Should that happen, all reserve driver slots used previously by the outgoing team member will be reinstated.
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Any drivers coming into the championship in a permanent seat mid-way through the season will not inherit any previous points from the driver they're replacing, though will keep their points from any appearances as a reserve.
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Lapping Cars
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Standard multi-class endurance racing rules apply - cars being lapped do not have to move out of the way for faster cars coming through, but should also not actively defend their position and try to slow down faster cars.
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Cars being lapped should stick to the racing line so faster cars can predict where they will be and make overtaking easier, though if a lapped car wants to move well out of the way safely that's fine. If in doubt, stick to the racing line.
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Drivers must still wait if they're involved in an incident with cars of other classes, and must not interfere at all in the races of other classes (eg. slowing down or boosting other drivers). Blue flags also apply when lapping cars in the same class.
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Pit Stops
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3 mandatory pit stops must be made per race. A pit stop here is defined as simply driving straight through the pit lane.
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20 minutes must pass between each pit stop. It will be up to drivers to keep an eye on the timer to ensure they don't make their next stop within 20 minutes of their last, but are otherwise free to decide their own strategy.
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The first time you may enter the pit lane is once you have started lap 3, and you are not permitted to enter the pit lane once you have started your final lap.
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GT2 & GT3 drivers will have to keep in mind that their final lap will be variable, however some leniency will be shown as long as no advantage is gained from a late pit stop.
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Vehicle Upgrades
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All cars must have one of the following wheels on their cars for each round (all from the Tuner category) - Cosmo | Fujiwara | Rally Master
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All cars must have the following horns applied for each round - GT1: Clown Horn | GT2: Scale - Re | GT3: Stock
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All cars must have the custom tyre option fitted in addition to front, back and sides neons in assigned team colours.
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There will be certain other specific visual regulations for vehicles from round to round. These will be communicated before each race for the vehicles affected.
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Damage
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All competitors must use the pit lanes provided to fix vehicle damage and must not respawn unless in an unrecoverable position. Respawning after entering the pit lane is permitted if there are issues with wrenches and damage needs to be fixed.
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Start Procedure
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There will be a formation lap at the start of each race where drivers will get into their positions within their class with 3 distinct groups for GT1, GT2 and GT3. This will be shorter than a regular lap to minimise time taken.
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Drivers will end the formation lap by lining up on the grid in a staggered (F1-style) order, with a car length gap between each car and multiple car lengths left between each class.
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The official race starter will verify everyone is in an adequate position then place a sticky bomb near the start of the GT1 grid. When this sticky bomb explodes the race has begun for GT1. This will happen two more times for each remaining GT.
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Start Position
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Throughout the course of the 10 round championship each driver will start in every position once. Every driver will be on pole position for one race, 2nd on the grid for one race, etc. The grid for the final round will be based on championship position.
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