| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | GUIDE | For a Video Tutorial to learn how to use the calculator, Click Here! | Unit data: | Final Updated: 2018/02/08 | ||||||||||||
2 | ||||||||||||||||
3 | Enums: | Final Update: 2018/02/06 | ||||||||||||||
4 | Search: | Natalia | 1. | Search for your character in the search box. You can type any number of search terms (including punctuation), SEPARATED by spaces. | ||||||||||||
5 | Only units whose name/nicknames containing ALL of the searched terms will be returned. | |||||||||||||||
6 | Found 8 matches... | Each term will be interpreted as a case insensitive regex RE2 expression. | ||||||||||||||
7 | "jude oathsworn" will find "[The Oathsworn Fist] Jude" | |||||||||||||||
8 | Images: | Yes | "bride Pasca" will find [Eternal Vow] P. Kanonno and [Forever Beloved] P. Kanonno, whom have the word Bride and pasca in their nicknames | |||||||||||||
9 | "nat" will find anything containing nat; any Natalia and units including [Floral Fascination] Rita, [Compassionate Flower] Lyra, [Courier Coordinator] Ines and [Archaeology Fanatic] Raine | |||||||||||||||
10 | SLOT 1 | |||||||||||||||
11 | See this link for full use of regex RE2: | https://github.com/google/re2/wiki/Syntax | ||||||||||||||
12 | Stats | |||||||||||||||
13 | ||||||||||||||||
14 | Unit | [Recovered Memories] P. Kanonno | <---- 2. | After searching name of character, a list of potential units will pop up. Select the unit you need. | ||||||||||||
15 | ||||||||||||||||
16 | ||||||||||||||||
17 | Level | 99 | <---- 3. | Select which limit break applies to your unit. | OR | 3. | If Auto is N/A: | |||||||||
18 | Base Attack | 2541 | Custom: | The section will auto fill and display in blue text in most cases. | Type in the unequipped attack value of your unit (as shown on thier hero page) in the yellow box. | |||||||||||
19 | You will need to subtract the attack boost gained from herbs too. | |||||||||||||||
20 | Herbs | 395 | Custom: | <---- 4. | The max number of herbs for the unit you are using will be auto filled in. | |||||||||||
21 | If using less than than max herbs, type a custom number in the yellow box to the right. | |||||||||||||||
22 | Type | Slash | <---- 5. | The selected unit's type. | ||||||||||||
23 | ||||||||||||||||
24 | Gear 1 | God Arc Volitional (GE) | <---- 6. | Select the gear and LB level of the gear your unit is using. | OR | 6. | If your gear does not match the listed attack for the selected LB, | |||||||||
25 | Limit Break | MLB | If you don't remember the gear name, the source is in parentheses after it: | type the attack of the weapon/armor in the yellow box. | ||||||||||||
26 | Atk | 959 | Custom: | GE for God Eater, BF for Brave Frontier, CQ for Carnage Sphere, BD for Birthday, etc. | ||||||||||||
27 | Gear 2 | God Arc Volitional (GE) | ||||||||||||||
28 | Limit Break | MLB | ||||||||||||||
29 | Atk | 959 | Custom: | |||||||||||||
30 | ||||||||||||||||
31 | Mystic Arte | UR++ 5.0x | <---- 7. | Select the level of Mystic Arte equipped to the unit. | ||||||||||||
32 | ||||||||||||||||
33 | Passives | None | Unlocked | <---- 8. | Choose "Locked" or "Unlocked" for each passive. | Unlocked means the passive is blue when you check the unit's stats in game. | ||||||||||
34 | Weapon Boost 3 | Unlocked | Locking a passive higher up automatically locks all the passives below it. | Locked means the passive is grayed out instead. | ||||||||||||
35 | Forcefulness 4 | Unlocked | ||||||||||||||
36 | Link Finisher 5 | Unlocked | ||||||||||||||
37 | None | Locked | ||||||||||||||
38 | ||||||||||||||||
39 | Boosts | |||||||||||||||
40 | ||||||||||||||||
41 | Attack | 5601 | <---- 9. | The calculated attack of the unit | ||||||||||||
42 | ||||||||||||||||
43 | ||||||||||||||||
44 | Enhancement | 1.0x | 5601 | <---- 10. | Apply any enhancement multipliers. | |||||||||||
45 | (For example, if you were using an enhanced hero from a Mystic Arte Summon in their own Soul Arena, this would be a "3") | |||||||||||||||
46 | ||||||||||||||||
47 | Friend Leader Skills | 1.5x | 8401 | <---- 11. | Friend leader boost 1: The attack modifier from your friend's team. | |||||||||||
48 | 1.0x | 8401 | Friend leader boost 2: Additional attack modifier from your friend's team. | |||||||||||||
49 | ||||||||||||||||
50 | Own Leader Skills | 1.5x | 18901 | <---- 13. | Your leader boost 1: The attack modifier from your leader. | |||||||||||
51 | 1.0x | 18901 | Own leader boost 2: Additional attack modifier from your leader. | |||||||||||||
52 | ||||||||||||||||
53 | Attack Guardian | 5★ (1.5x) | 12601 | <---- 12. | Your set attack guardian. Make sure it matches the unit you are using as a finisher! (I.E. If you're using a Light Luke, use your highest Light Attack Guardian.) | |||||||||||
54 | ||||||||||||||||
55 | Unit PSV 1 | None | <---- 14. | Boosts Gained from certain types of passives. (AKA conditional boosts.) | ||||||||||||
56 | 1.0x | Active | 18901 | If your unit has any passives triggered by requirements such as HP, Turn, Series and a number of other things they will be listed here. | ||||||||||||
57 | Unit PSV 2 | None | Check to see if your units meets the requirement for the conditions (which will be displayed here) and select "Active" or "Inactive" to include/exclude it in the calculation. | |||||||||||||
58 | 1.0x | Active | 18901 | |||||||||||||
59 | Unit PSV 3 | None | ||||||||||||||
60 | 1.0x | Active | 18901 | |||||||||||||
61 | Unit PSV 4 | None | ||||||||||||||
62 | 1.0x | Active | 18901 | |||||||||||||
63 | Unit PSV 5 | None | ||||||||||||||
64 | 1.0x | Active | 18901 | |||||||||||||
65 | ||||||||||||||||
66 | Active Skill 1 | 1.0x | 18901 | <---- 15. | Select appropriate boosts from active skills you are using. | |||||||||||
67 | Active Skill 2 | 1.0x | 18901 | Note that you can only use one of each kind of boost. If you try to use two tile boosts, for example, only the second tile boost will apply. | ||||||||||||
68 | Active Skill 3 | 1.0x | 18901 | Series boosts (for example, ToLink units) do not stack with HP reduction boosts (also known as blood boosts). If you use both of these, only one will apply. | ||||||||||||
69 | Active Skill 4 | 1.0x | 18901 | The order you enter your boosts does not matter. | ||||||||||||
70 | ||||||||||||||||
71 | Link Finisher | 1.15x | 21736 | <---- 16. | Link Finisher: The Link Finisher(s) from your unit should be prefilled based the autofilled passives from the "Stats" sections | |||||||||||
72 | ||||||||||||||||
73 | Gear 1 PSV | 7+ Link (1.2x) | <---- 17. | Indicate if gear passives will be active or not active during your attack. | ||||||||||||
74 | 1.2x | Active | 26083 | If the passive is conditional, make sure you meet the condition for it! | ||||||||||||
75 | Gear 2 PSV | 7+ Link (1.2x) | ||||||||||||||
76 | 1.2x | Active | 31300 | |||||||||||||
77 | ||||||||||||||||
78 | Link Multiplier | 6.0x | 187800 | <---- 18. | Multiplier for being in a particular location in an attack chain. You only need to change this if you aren't using a full-board attack (no MA). | |||||||||||
79 | ||||||||||||||||
80 | Mystic Arte | UR++ 5.0x | 939000 | <---- 19. | Mystic Arte: The Mystic Arte equipped to the unit should be prefilled based on your selection from the "Stats" section above. | |||||||||||
81 | ||||||||||||||||
82 | OLA Multiplier | 1.5x | 1408500 | <---- 20. | OLA multiplier. Multiplier for a full-board link. Does not need to be changed most of the time. | |||||||||||
83 | ||||||||||||||||
84 | Hidden Element | 1.5x | 2112750 | <---- 21. | Select your unit's Hidden Element attack boost against your foe, if activated by a guardian: | Unit strong -->1.5x | Unit weak -->0.75x | |||||||||
85 | ||||||||||||||||
86 | Weapon Element | 1.5x | 3169125 | <---- 22. | Select unit's Weapon Element attack boost against your foe, depending on your gear: | One OR both gears strong -->1.5x | ||||||||||
87 | You only need one gear of the appropriate element for the boost to activate. | One OR both gears weak -->0.75x | ||||||||||||||
88 | One gear strong, one gear weak -->1.125x | |||||||||||||||
89 | Displayed MA Damage | 3 169 125 | <---- 23. | Damage displayed in game. (Right side, above enemy) | ||||||||||||
90 | ||||||||||||||||
91 | ||||||||||||||||
92 | Actual MA Damage | 6 338 250 | <---- 24. | Actual damage done. (Double the above number, not displayed) | ||||||||||||
93 | ||||||||||||||||
94 | ||||||||||||||||
95 | UA Mult. / Damage | None | + 0 | <---- 25. | If you are using a UA unit, the UA damage will be added here. | |||||||||||
96 | ||||||||||||||||
97 | Total Damage | 6 338 250 | <---- 26. | The final damage your unit will do in their Mystic Arte. | ||||||||||||
98 | ||||||||||||||||
99 | ||||||||||||||||
100 | ||||||||||||||||