Modified Nutron Rare Route
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKLMNOP
1
DistanceRouteStarStationGoodsCapSell Points
2
0SHORTLeestiGeorge Lucas (257)Leestian Evil Juice14
3
0SHORTLeestiGeorge Lucas (257)Azure Milk7
4
3SHORTDisoShifnal Port (284)Diso Ma Corn15
5
4SHORTLaveLave Station (302)Lavian Brandy7
Pantaa Prayer Sticks(138) Momus Bog Spaniel(210) Utgaroar Millennial Eggs (186)
6
14LONGZaonceRidley Scott (391)Leathery Egg1
This stop is probably not worth making -- profit per stop/hour is very low compared to the rest of the route.
7
9SHORTOrrereSharon Lee Free Market (963)Orrerian Vicious Brew16
Tauri Chimes(164) Fujin Tea(174) Wolf Fesh (196) Witchhaul Kobe Beef (193)Tanmark Tranquil Tea (179) Delta Phoenicis Palms(190), Tarach Spice
8
10LONGUszaaGuest Installation (4350)Uszaian Tree Grub14
Only make this stop if you get badly shorted on stock at other stations in this region.
9
LONG MIDFong Wang
(Might be just as good to revisit one or two other stations from this region due to long travel distance.)
10
SHORT MIDLTT 5419
11
112 or 126SHORTEpsilon IndiMansfield Orbiter (143)Indi Bourbon11
12
20SHORTAltairSolo Orbiter (661)Altair Skin27
13
26SHORTZeesszeNicollier Hanger (489)Zeessze Ant Grub Glue18
14
15SHORTGeorge PantazisZamka Platform (45)Pantaa Prayer Sticks11
15
37SHORT39 TauriPorta (991)Tauri Chimes17
16
13MEDIUMFujinFuten Starport (559)Fujin Tea10
17
23MEDIUMWolf 1301Saunders's Dive (415)Wolf Fesh13
This is a narcotic, and thus can't be sold at every station.
18
26SHORTMomus ReachTartarus Point (413)Momus Bog Spaniel7
Leestian Evil Juice, Azure Milk(206) Diso Ma Corn(208) Lavian Brandy(210)Orrerian Vicious Brew (210) CD-75 Kitten Brand Coffee(169)Leestian Evil Juice, Azure Milk(206), Uszaian Tree Grub, Leathery Egg
19
SHORT MIDSkeller
20
30MEDIUMWitchhaulHornby Terminal (219)Witchhaul Kobe Beef9
21
47MEDIUMTanmarkCassie-L-Peia (414)Tanmark Tranquil Tea9
22
26LONGTarach TorTranquillity (359)Tarach Spice8
Only take this stop if stock levels have been consistently low and your hold isn't close to full.
23
35 or 58MEDIUMUtgaroarFort Klarix (171)Utgaroar Millennial Eggs15
24
MIDQuivira
25
64SHORTDelta PhoenicisTrading Post (3799)Delta Phoenicis Palms17
Indi Bourbon(132) Altair Skin(144) Zeessze Ant Grub Glue (150)
26
MIDSkiraragea
27
116SHORTCD-75 661Kirk Dock (339)
CD-75 Kitten Brand Coffee
12
28
MIDNanditi
29
72SHORTLeestiLOOP
30
31
Important notes:
32
1. Be sure to check out the original data source below -- it has a lot of good data on the profitiably of this route, as well as other useful notes.
33
-Basically, my intent in making this version of the document was to make something slightly cleaner for referencing quickly via alt-tab.
34
Original data source:
https://docs.google.com/spreadsheets/d/17AfdEJmVD6FvE19rKm8um1rxFpvY4fXKNcxcHUl3Sns/pubhtml
35
36
2. When to use this route
37
- This route is generally designed for a ship with around 100 tons of cargo space (a Type 6 or an Asp). If you have less, the info can still be useful, but you'll want to cut a lot of stops.
38
- Even with 100 tons of space, you can probably find a common route more profitable -- but that takes time, and those dry up. This will be more or less consistent.
39
- With a bigger ship, you are probably best off doing common routes.
40
- I started this route with a Type 6 that cost me about 1.8 million to build. Class C FSD, a 2A Fuel Scoop (very important!), no weapons (other than defensive utilities), everything else upgraded to class D for weight reduction.
41
- Before you finish even one cycle, you should be able to afford at class A FSD, which will make things much faster.
42
- Here is a link to my final Type 6 Loadout:
http://eliteshipyard.nfshost.com/#/L=10W,08m01Q0mI,2-5K6u6Q3m5K3m6k,05e05e04e04e7Q44xo2Uc
43
- You'll proably want at least 300k to 400k in capital to cover insurance and commodity purchases. Much cheaper than running a profitable common commodity route, though!
44
45
3. A few notes about the table
46
- The midpoints were calculated when I had a class A FSD, and thus around 19 ly jump distance fully laden. If you have less, you might need to find other midpoints.
47
- The sell points are just suggestions. Many times you will find yourself needing to sell early due to your cargo hold being mostly full.
48
- The general rule of thumb for selling is to wait for the sell price to be around 2x the galactic average. This will generally happen around 160 ly from the origin point of a rare commodity.
49
- Generally speaking, the medium route is probably going to work best.
50
- Long options are there for the case that you have bad luck with stock levels, but even so they each carry significant drawbacks in terms of profit/hour.
51
- If you have good luck with stock levels, you might see similar or better profit per hour by sticking just to the short options.
52
- Or more realistically, a mix of all three depending on how full your cargo hold is at any given point in the cycle.
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
Main menu