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1 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
2 | Modmacon | Barcelona | Spain | VFX Artist, 2D | Lead, Senior | Hybrid | February 7, 2025 | https://mpl1.keka.com/careers/jobdetails/13095 | Animate, Spine, Unity, Niagara | Must be eligible to work in Barcelona | |||||||||||
3 | Cosmic Dino Studio | Brisbane | Australia | Animator, 3D | Lead, Senior | Hybrid | February 5, 2025 | jobs@cosmicdinostudio.com | Maya | This is to work on the 'Bluey' animated feature film. They are currently looking for Leads and Seniors (at least 6 years of feature animation experience) | |||||||||||
4 | Cosmic Dino Studio | Brisbane | Australia | Asset TD | Mid, Senior | Hybrid | February 5, 2025 | jobs@cosmicdinostudio.com | Maya, C+, Python | This is to work on the 'Bluey' animated feature film. They are looking for candidates within Australia or willing to relocate to Australia | |||||||||||
5 | Realmforge Studios | Munich | Germany | Animator, 3D | Mid | Hybrid | February 3, 2025 | https://jobs.kalypsomedia.com/de?id=e1d0ce | 3ds Max, Maya, Unity | Must be fluent in English and/or German and based in the EU | |||||||||||
6 | Cherokee Film | Owasso | Oklahoma | United States | Technical Animator | Mid | On-Site or Remote | February 3, 2025 | https://ejvp.fa.us2.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_4001/job/26504/?utm_medium=jobshare&utm_source=External+Job+Share | Unreal, Maya, Houdini | Must be eligible to work in the US. 1-year contract. Looking for candidates with experience in creature rigging in Unreal and Maya as well as groom systems. Animation experience a plus. Must also have experience working in a real-time workflow. Relocation aid possible if working on-site. | ||||||||||
7 | Platige Image | Warsaw | Mazowieckie | Poland | Animation TD | Mid | On-Site or Remote | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293354545277988864/ | Unreal, Metahuman | Connect via LinkedIn if interested | ||||||||||
8 | Platige Image | Warsaw | Mazowieckie | Poland | Character Supervisor | Manager / Supervisor | All options | February 7, 2025 | https://platige.com/careers/character-supervisor/ | ZBrush, Maya, Nuke, Marvelous Designer, Substance Painter, Shotgrid | Must be able to work in the CET/CEST time zone and fluent in English | ||||||||||
9 | Platige Image | Warsaw | Mazowieckie | Poland | Cinematic Animator, 3D | Mid, Senior | On-Site or Remote | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293354545277988864/ | Unreal, Metahuman | Goes from March to May. Must have experience in facial animation and mocap. Connect via LinkedIn if interested | ||||||||||
10 | Platige Image | Warsaw | Mazowieckie | Poland | Compositor | Senior | All options | February 7, 2025 | https://platige.com/careers/senior-compo-artist-2/ | Nuke | Must be able to work in the CET/CEST time zone | ||||||||||
11 | Hooligan Animation | Brisbane | Australia | Animation Director | Director | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
12 | Hooligan Animation | Brisbane | Australia | Animator, 2D | Mid | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
13 | Hooligan Animation | Brisbane | Australia | Art Director | Mid | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
14 | Hooligan Animation | Brisbane | Australia | Character Designer | Mid | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
15 | Hooligan Animation | Brisbane | Australia | Line Producer | Mid | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
16 | Hooligan Animation | Brisbane | Australia | Production Manager | Manager / Supervisor | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
17 | Hooligan Animation | Brisbane | Australia | Scheduler | Mid | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
18 | Hooligan Animation | Brisbane | Australia | Technical Director | Mid | On-Site | February 7, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292005271420252162/ | info@hooligananimation.com is the contact email This is for a 2D production | ||||||||||||
19 | Studio Gobo | Brighton | England | Generalist, 3D | Mid | On-Site | February 7, 2025 | https://apply.workable.com/studiogobo/j/7487F5BDBB/ | Houdini, Substance Designer, Unreal | ||||||||||||
20 | Studio Gobo | Brighton | England | Technical Animator | Mid | On-Site | February 7, 2025 | https://apply.workable.com/studiogobo/j/591D805F0C/ | Maya, Python, Qt, PySide, Perforce, Git, Unreal, Unity | ||||||||||||
21 | Studio Gobo | Brighton | England | VFX Artist | Lead | Hybrid | February 7, 2025 | https://apply.workable.com/studiogobo/j/83AA28277A/ | Houdini, Substance Designer, Unreal | ||||||||||||
22 | Supercell | Helsinki | Finland | Art Lead | Lead | On-Site | February 7, 2025 | https://supercell.com/en/careers/art-lab-lead/1979736/ | |||||||||||||
23 | Supercell | Helsinki | Finland | Gameplay Designer | Senior | On-Site | February 7, 2025 | https://supercell.com/en/careers/senior-gameplay-designer-squad/1898226/ | For Squad Busters | ||||||||||||
24 | Supercell | Helsinki | Finland | Gameplay Programmer | Senior | On-Site | February 7, 2025 | https://supercell.com/en/careers/senior-gameplay-programmer-squad-busters/1881444/ | C++ | ||||||||||||
25 | Supercell | Helsinki | Finland | Producer | Mid | On-Site | February 7, 2025 | https://supercell.com/en/careers/marketing-producer-central-marketing/2007882/ | Marketing Producer | ||||||||||||
26 | Starbreeze Entertainment | Stockholm | Sweden | Character Artist | Mid | Hybrid | February 7, 2025 | https://jobs.starbreeze.com/jobs/5526383-character-artist-payday-pubg | JIRA, Confluence, Shotgrid, Maya, ZBrush, Photoshop, Substance Painter, Unreal | Must be fluent in English | |||||||||||
27 | Starbreeze Entertainment | Stockholm | Sweden | Programmer | Senior | Hybrid | February 7, 2025 | https://jobs.starbreeze.com/jobs/5060543-senior-generalist-programmer-unreal-engine | Unreal | ||||||||||||
28 | Visual Concepts | Budapest | Hungary | Motion Designer | Senior | On-Site | February 7, 2025 | https://job-boards.greenhouse.io/visualconcepts/jobs/6211064003 | Slack, Figma, Miro, Maya, Adobe Suite | ||||||||||||
29 | Ubisoft | Annecy | France | Animation TD | Mid | Hybrid | February 7, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000025007566-technical-director-animation-w-m-nb-aaa-project- | MotionBuilder, 3ds Max, Maya, Blender, Python | Must be fluent in French | |||||||||||
30 | Ubisoft | Annecy | France | Character TD | Mid | Hybrid | February 7, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000025011594-technical-director-character-w-m-nb-aaa-project- | Unreal, 3ds Max, Maya, Blender, Python, C#, C++ | ||||||||||||
31 | Ubisoft | Milan | Italy | Cinematic Animator, 3D | Mid | Hybrid | February 7, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000035170907-3d-cinematic-animator | Maya, MotionBuilder | Must be fluent in English | |||||||||||
32 | Ubisoft | Milan | Italy | Engine Programmer | Mid | Hybrid | February 7, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000027235525-engine-programmer | C++ | Must be fluent in English | |||||||||||
33 | GIANTS Software | Brno | Czech Republic | Technical Animator | Mid | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/GIANTSSoftwareGmbH/744000020202754-technical-animator | Maya | Must be fluent in English | |||||||||||
34 | GIANTS Software | Erlangen | Germany | Gameplay Programmer | Junior | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/GIANTSSoftwareGmbH/744000016592365-junior-gameplay-programmer-m-f-d- | LUA | Must be fluent in English | |||||||||||
35 | GIANTS Software | Erlangen | Germany | Publishing Assistant | Assistant | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/GIANTSSoftwareGmbH/744000013157250-publishing-assistant | Office | Must be fluent in German and English | |||||||||||
36 | GIANTS Software | Zürich | Switzerland | Tools Programmer | Mid | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/GIANTSSoftwareGmbH/744000035753056-tools-programmer | C++ | Must be fluent in English | |||||||||||
37 | Avalanche Studios | Stockholm | Sweden | Character Artist | Lead | Hybrid | February 7, 2025 | https://jobs.lever.co/avalanchestudios/d74a0dd6-0134-4c08-8c2f-479f500cce85 | Maya, ZBrush, Substance Painter | ||||||||||||
38 | Triband | Copenhagen | Denmark | 2D/3D Artist | Senior | Hybrid | February 7, 2025 | https://triband.breezy.hr/p/2deaff86ad7e01-senior-game-artist | Unity, Illustrator, Photoshop | For games | |||||||||||
39 | EA Sports | Vancouver | British Columbia | Canada | Art Director | Mid | Hybrid | February 7, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Art-Director-American-Football/207933 | ||||||||||||
40 | Outpost VFX | Bournemouth | England | Concept Artist | Mid | On-Site | February 7, 2025 | https://boards.greenhouse.io/digitalextremes/jobs/4411110007 | Photoshop, ZBrush, Blender | ||||||||||||
41 | Outpost VFX | Bournemouth | England | Environment Artist | Mid | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/OutpostVFX/744000040463855-environment-artist | Maya, Houdini | ||||||||||||
42 | Outpost VFX | Bournemouth | England | FX Artist | Mid | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/OutpostVFX/744000040465175-fx-artist | Houdini | ||||||||||||
43 | Outpost VFX | Bournemouth | England | Layout Artist, 3D | Mid | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/OutpostVFX/744000040462870-layout-artist | Maya, Houdini | ||||||||||||
44 | Outpost VFX | Bournemouth | England | Lighting Artist | Mid | On-Site | February 7, 2025 | https://jobs.smartrecruiters.com/OutpostVFX/744000040466436-lighting-artist | Maya, Houdini, Arnold, Nuke | ||||||||||||
45 | Invoke Studios | Montreal | Québec | Canada | VFX Artist | Senior | On-Site | February 7, 2025 | https://jobs.hasbro.com/job/Montr%C3%A9al-Senior-VFX-Artist-Queb-H3B-0A7/1259094900/ | Photoshop, Substance Designer, Houdini, Maya, Unreal | Must be fluent in French and English | ||||||||||
46 | One of Us | London | England | Creature Supervisor | Manager / Supervisor | Hybrid | February 7, 2025 | https://careers.weacceptyou.com/jobs/5513165-creature-supervisor | Maya, Houdini | ||||||||||||
47 | Dreamworks Animation | Glendale | California | United States | Visual Development Artist | Mid | Remote | February 7, 2025 | https://jobs.smartrecruiters.com/NBCUniversal3/744000040813675 | Photoshop, Maya, ZBrush | |||||||||||
48 | Wildlight Entertainment | Woodland Hills | California | United States | Producer | Mid | Remote | February 7, 2025 | https://jobs.lever.co/wildlight/08422ecd-56cb-451d-9220-1c5f5ad02e82 | JIRA, Shotgrid | Outsource Producer. Must be based within the US or Canada. They have offices in LA and Seattle for those interested in hybrid or full-time office work | ||||||||||
49 | The Embassy | Vancouver | British Columbia | Canada | FX Artist | Mid | Hybrid | February 7, 2025 | https://careers.theembassyvfx.com/jobs/5345691-fx-artist | Houdini, Maya, Nuke | Must be legally eligible to work in Canada and be a resident of BC | ||||||||||
50 | Ripple & Roll | London | England | Houdini Artist | Mid | All options | February 7, 2025 | https://rippleandroll.tv/careers | Houdini | Must be eligible to work for a UK company. | |||||||||||
51 | Ripple & Roll | London | England | Moho Artist | Mid | All options | February 7, 2025 | https://rippleandroll.tv/careers | Moho | Must be eligible to work for a UK company. | |||||||||||
52 | Intrepid Studios | San Diego | California | United States | Producer | Associate | On-Site | February 7, 2025 | https://intrepidstudios.applytojob.com/apply/keanZQkm0t/AssociateProducer | Google Suite, Office | |||||||||||
53 | ILM - London | London | England | FX TD | Mid | Hybrid | February 7, 2025 | https://jobs.disneycareers.com/job/london/effects-technical-director-ilm-london/391/73646550032 | Houdini | ||||||||||||
54 | Disney Television Animation | Glendale | California | United States | Paint Artist | Mid | On-Site | February 7, 2025 | https://jobs.disneycareers.com/job/glendale/background-painter-unannounced-disney-jr-series-disney-television-animation/391/77067455936 | Photoshop, Illustrator, Harmony | Background Painter for an unannounced Disney Jr. Series | ||||||||||
55 | Disney Television Animation | Glendale | California | United States | Production Associate | Associate | On-Site | February 7, 2025 | https://jobs.disneycareers.com/job/glendale/production-associate-unannounced-disney-junior-series-disney-television-animation/391/77054665216 | Final Draft, Acrobat Pro, Photoshop, Illustrator, Storyboard Pro, Office | |||||||||||
56 | Sony Pictures Animation | Culver City | California | United States | Production Assistant | Assistant | On-Site | February 7, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6351669003 | For features | |||||||||||
57 | Sony Pictures Animation | Culver City | California | United States | Production Coordinator | Mid | On-Site | February 7, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6354416003 | Photoshop, Word, Excel, Gmail | Custom Animation Production Coordinator | ||||||||||
58 | Sony Pictures Animation | Culver City | California | United States | Production Manager | Manager / Supervisor | On-Site | February 7, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6307464003 | Adobe Suite, Office, Google Suite | |||||||||||
59 | Pixomondo | London | England | Recruiter | Mid | Hybrid | February 7, 2025 | https://apply.workable.com/pxo/j/7E80E5BF89/ | This is initially a 1-year fixed term maternity cover contract, starting in March | ||||||||||||
60 | Framestore | London | England | Compositor | Mid | Hybrid | February 7, 2025 | https://framestore.recruitee.com/o/compositor-film-episodic | Nuke | They are considering candidates for potential upcoming needs in February/ March. Due to contract lengths, they can only consider UK-based candidates. Please do not apply if you're based outside of the UK | |||||||||||
61 | Framestore | London | England | FX TD | Senior | On-Site | February 7, 2025 | https://framestore.recruitee.com/o/senior-fx-td-film-episodic | Houdini, Maya, USD, Nuke, VEX, Python | Due to contract lengths, they can only consider UK-based candidates who are available ASAP | |||||||||||
62 | Pixel Zoo | Brisbane | Australia | Animator, 2D | Senior | On-Site | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293139960134606848/ | Must have the legal right to work in Australia | ||||||||||||
63 | Pixel Zoo | Brisbane | Australia | Asset Artist | Senior | On-Site | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293139960134606848/ | Must have the legal right to work in Australia | ||||||||||||
64 | Pixel Zoo | Brisbane | Australia | Production Manager | Manager / Supervisor | On-Site | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293139960134606848/ | Must have the legal right to work in Australia | ||||||||||||
65 | Blink Industries | London | England | Layout Artist, 2D | Mid | On-Site | February 6, 2025 | https://talent.sage.hr/jobs/eb296d07-9a77-4a6e-9d16-1f5f1e3dfdc2 | Photoshop, Harmony | Starts at the end of this month and goes to mid-May. Must have the right to work in the UK | |||||||||||
66 | Blink Industries | London | England | Rigging Artist, 2D | Junior | On-Site | February 6, 2025 | https://talent.sage.hr/jobs/51fb3420-5ce5-4e41-becb-fe901b5f0db1 | Harmony | Starts at the end of this month and goes to the end of May. Must have the right to work in the UK | |||||||||||
67 | Blink Industries | London | England | Rigging Artist, 2D | Senior | On-Site | February 6, 2025 | https://talent.sage.hr/jobs/2505b2f2-c017-495f-8bb6-099e40aad25e | Harmony | Starts at the beginning of March and goes to the end of May. Must have the right to work in the UK | |||||||||||
68 | Mac Guff | Paris | Île-de-France | France | Environment Artist | Mid, Senior | On-Site | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293262972947222528/ | Starts in the middle of this month and goes for a month and a half | |||||||||||
69 | A Productions Ltd | Bristol | England | Animator, 3D | Junior, Mid | Hybrid | February 6, 2025 | https://aproductions.co.uk/careers/3d-animators-junior-and-mid/ | Blender | Starts late April and goes to November. Apply by February 28th. Must be eligible to work in the UK | |||||||||||
70 | A Productions Ltd | Bristol | England | Compositor | Mid | On-Site | February 6, 2025 | https://aproductions.co.uk/careers/mid-compositing-artist/ | After Effects | Starts April 14, 2025 and goes to June 5, 2026 . Apply by February 28th. Must be eligible to work in the UK | |||||||||||
71 | Squeeze Studio Animation | Montreal | Québec | Canada | Compositor | Mid | All options | February 6, 2025 | https://squeezestudio.recruitee.com/l/en/o/artiste-composition-dimages-2 | Nuke, Python | Goes for 7 weeks | ||||||||||
72 | Framestore | London | England | Previs Artist, 3D | Mid | Hybrid | February 6, 2025 | https://framestore.recruitee.com/o/previs-artist-film-episodic | Maya, After Effects, Unreal | ||||||||||||
73 | Little Zoo Studio | United States | VFX Artist | Senior | Remote | February 6, 2025 | https://www.littlezoostudio.com/careers | EmberGen, Unreal, Maya, After Effects | Starts in March. Must be fluent in English | ||||||||||||
74 | Ubisoft | Montpellier | Occitania | France | Producer | Mid | Hybrid | February 6, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000040324695 | Must be fluent in English. Starts in the beginning of April | |||||||||||
75 | Ubisoft | Saint-Mandé | France | Technical Artist | Mid, Senior | Hybrid | February 6, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000040478756 | Unreal, Unity, Maya, Blender | ||||||||||||
76 | CD Projekt Red | Warsaw | Mazowieckie | Poland | UI/UX Designer | Senior | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040500057 | Figma, Sketch, XD | |||||||||||
77 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Environment Artist | Senior | On-Site | February 6, 2025 | https://careers.activision.com/job/R024335 | Maya, 3ds Max, Blender, ZBrush, Substance | |||||||||||
78 | Elsewhere Entertainment | Malmö | Sweden | Environment Artist | Senior | On-Site | February 6, 2025 | https://careers.activision.com/job/R024335 | Maya, 3ds Max, Blender, ZBrush, Substance | ||||||||||||
79 | Elsewhere Entertainment | Santa Monica | California | United States | Environment Artist | Senior | On-Site | February 6, 2025 | https://careers.activision.com/job/R024335 | Maya, 3ds Max, Blender, ZBrush, Substance | |||||||||||
80 | Sony Interactive Entertainment | San Meteo | California | United States | UX Designer | Senior | On-Site | February 6, 2025 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5376380004 | Figma, Adobe CC | |||||||||||
81 | Amber | Guadalajara | Mexico | Concept Artist | Senior | Remote | February 6, 2025 | https://jobs.jobvite.com/amberstudiocareers/job/oFrmvfwH | Photoshop, Procreate, Corel Painter, Affinity Designer, Sketchup, Substance Painter, ZBrush | ||||||||||||
82 | Wooga | Berlin | Germany | Gameplay Artist | Mid | Hybrid | February 6, 2025 | https://boards.greenhouse.io/wooga/jobs/6604892 | Photoshop, After Effects, Blender, ZBrush, Substance Painter, Unity | ||||||||||||
83 | Rockstar Games | Edinburgh | Scotland | Cinematic Animator, 3D | Mid, Senior | On-Site | February 6, 2025 | https://job-boards.greenhouse.io/rockstargames/jobs/6352630003 | Python, Maya, MotionBuilder | This role has a focus on performance capture | |||||||||||
84 | The Molasses Flood | Boston | Massachusetts | United States | Character Artist | Senior | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040537644 | ||||||||||||
85 | The Molasses Flood | Boston | Massachusetts | United States | Cinematic Animator, 3D | Senior | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040843307 | Unreal, MotionBuilder, Maya | |||||||||||
86 | The Molasses Flood | Boston | Massachusetts | United States | Concept Artist | Lead | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040843432 | For environments | |||||||||||
87 | The Molasses Flood | Boston | Massachusetts | United States | Concept Artist | Senior | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040841338 | For environments | |||||||||||
88 | The Molasses Flood | Boston | Massachusetts | United States | Environment Artist | Lead | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040843668 | 3ds Max, Maya, Blender, Substance, Houdini, World Machine | |||||||||||
89 | The Molasses Flood | Boston | Massachusetts | United States | Environment Artist | Senior | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040843237 | 3ds Max, Maya, Blender | |||||||||||
90 | The Molasses Flood | Boston | Massachusetts | United States | Technical Artist | Lead | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040226847 | Unreal, Houdini, Blender, Substance Designer | |||||||||||
91 | The Molasses Flood | Boston | Massachusetts | United States | VFX Artist | Senior | Hybrid | February 6, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000040842742 | Houdini, 3ds Max, Maya | |||||||||||
92 | Larian Studios | Guildford | England | Technical Animator | Senior | On-Site | February 6, 2025 | https://jobs.lever.co/larian/2bfc80a9-5c1f-42c9-9a23-2888c6f7946d | Maya, Python | ||||||||||||
93 | Larian Studios | Barcelona | Spain | Technical Artist | Senior | On-Site | February 6, 2025 | https://jobs.lever.co/larian/d1a2322b-9d3a-4f13-b6fd-7ebd03676b32 | Python, C# | This role will focus on designing and developing new art pipeline tools with a strong focus on usability and efficiency | |||||||||||
94 | Ghost VFX | London | England | CFX Artist | Mid | Remote | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293196481522499586/ | Must be based in the EU or the UK. Starts ASAP. Goes for a couple months | ||||||||||||
95 | Ghost VFX | London | England | FX Artist | Senior | Remote | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293233071842054144/ | Must be UK-based. Starts ASAP | ||||||||||||
96 | Great Ape Games | Brighton | England | Level Designer | Mid | Hybrid | February 6, 2025 | https://jobs.polymer.co/greatapegames/33436 | Unreal | ||||||||||||
97 | Complex Games | Winnipeg | Manitoba | Canada | Environment Artist | Senior | On-Site | February 6, 2025 | https://jobs.eu.lever.co/frontier/91650b5c-a358-43f4-821b-4a7cf4cbb750 | Maya, ZBrush, Photoshop, Substance | |||||||||||
98 | Electric Theatre Collective | London | England | Matte Painter | Senior | On-Site | February 6, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7293229729233403905/ | Must have the right to work in the UK | ||||||||||||
99 | Grid Games | Weesp | Netherlands | Game Designer | Mid | On-Site | February 6, 2025 | https://www.linkedin.com/jobs/view/4131166415 | |||||||||||||
100 | Grid Games | Weesp | Netherlands | Level Designer | Mid | On-Site | February 6, 2025 | https://www.linkedin.com/jobs/view/4133012495 | Unreal | Technical Level Designer | |||||||||||
101 | Grid Games | Weesp | Netherlands | Producer | Lead | On-Site | February 6, 2025 | https://www.linkedin.com/jobs/view/4137540291 | JIRA, Confluence, Excel | ||||||||||||
102 | Grid Games | Weesp | Netherlands | Sound Designer | Mid | On-Site | February 6, 2025 | https://www.linkedin.com/jobs/view/4145035910 | Reaper, Cubase, Pro Tools, FMOD, Wwise, Unreal, Unity | ||||||||||||
103 | Grid Games | Weesp | Netherlands | UI Programmer | Mid | On-Site | February 6, 2025 | https://www.linkedin.com/jobs/view/4133006791 | Unreal, C++ | ||||||||||||
104 | Frontier Developments | Cambridge | England | 3D Artist | Trainee | Hybrid | February 6, 2025 | https://jobs.eu.lever.co/frontier/c8d08c51-3a99-42d6-8efd-91c094aa4d37 | Maya, ZBrush, Substance Painter, Photoshop | ||||||||||||
105 | MagicLab | Prague | Czech Republic | FX TD | Mid | On-Site | February 6, 2025 | https://www.magiclab.film/jobs/fx-td/ | Houdini, USD | ||||||||||||
106 | Pixel Mafia | Pasig | Philippines | Vehicle Artist | Mid | On-Site | February 6, 2025 | https://www.pixelmafia.com/careers-entry/vehicle-artist | Maya, 3ds Max, ZBrush, Photoshop, Substance, Unreal | ||||||||||||
107 | Sperasoft | Yerevan | Armenia | Project Manager | Manager / Supervisor | On-Site | February 6, 2025 | https://apply.workable.com/sperasoft/j/6A4FF92A06/ | Must be fluent in English | ||||||||||||
108 | Sperasoft | Abu Dhabi | UAE | 3D Artist | Senior | On-Site | February 6, 2025 | https://apply.workable.com/sperasoft/j/822FA5F994/ | Unity, Unreal | ||||||||||||
109 | Arx Anima | Vienna | Austria | CG Supervisor | Manager / Supervisor | On-Site | February 6, 2025 | https://arxanima.com/career/cg-supervisor | Maya, Houdini, Nuke | ||||||||||||
110 | Arx Anima | Vienna | Austria | Generalist, 3D | Mid | On-Site | February 6, 2025 | https://arxanima.com/career/3d-generalist | Houdini, Solaris, Nuke, Maya, Substance Painter | Due to the requirements of the project, they can only consider applications from candidates willing to relocate and hold either a valid EU passport or a valid Austrian work permit | |||||||||||
111 | JAM Media | Belfast | Northern Ireland | Animator, 2D | Mid | On-Site or Remote | February 6, 2025 | https://www.jammedia.com/careers/tr-2d-character-animator/ | Harmony | Immediate start and goes until September. Must be UK-based | |||||||||||
112 | Fusebox Games | London | England | Head of Production | Head | Remote | February 6, 2025 | https://fuseboxgames.careers.hibob.com/jobs | JIRA, Trello | Must be based in the UK | |||||||||||
113 | Scopely | Bangalore | India | Animator, 2D | Senior | On-Site | February 6, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job%2FoVZjvfws | Unity | ||||||||||||
114 | Pixomondo | Frankfurt | Germany | Animator, 3D | Mid | Hybrid | February 5, 2025 | https://apply.workable.com/pxo/j/1F31BEF258/ | Maya | You should be available from the end of February for a 6-week contract. They may consider fully remote from candidates elsewhere in Germany | |||||||||||
115 | Pixomondo | Stuttgart | Germany | Animator, 3D | Mid | Hybrid | February 5, 2025 | https://apply.workable.com/pxo/j/1F31BEF258/ | Maya | You should be available from the end of February for a 6-week contract. They may consider fully remote from candidates elsewhere in Germany | |||||||||||
116 | Media Molecule | Guildford | England | Environment Designer | Senior | Hybrid | February 5, 2025 | https://job-boards.greenhouse.io/mm/jobs/5436786004 | 1-year contract | ||||||||||||
117 | Digital Domain | Vancouver | British Columbia | Canada | Compositor | Senior | Remote | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292644054238904320/ | Starts as soon as next week and goes through the end of March. Must be based in BC or Quebec and eligible to work in Canada. Connect via LinkedIn if interested | |||||||||||
118 | The Mill | London | England | Compositor | Mid | On-Site | February 5, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/themill/job/GBR---GD---London-127-Wardour-Street/Mid-Level-Nuke-Artist_JR102938 | Nuke | ||||||||||||
119 | The Mill | London | England | Flame Artist | Mid | On-Site | February 5, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/themill/job/GBR---GD---London-127-Wardour-Street/Mid-Level-Flame-Artist_JR102934 | Flame, Nuke, Mocha | ||||||||||||
120 | The Mill | London | England | Producer | Mid | On-Site | February 5, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/themill/job/GBR---GD---London-127-Wardour-Street/VFX-Producer_JR102932-2 | VFX Producer | ||||||||||||
121 | MPC | Adelaide | South Australia | Australia | FX Artist | Mid | On-Site | February 5, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/FX-Artist_JR102845-1 | Houdini, Katana, Nuke, Renderman | |||||||||||
122 | MPC | Adelaide | South Australia | Australia | Layout Artist, 3D | Senior | On-Site | February 5, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/Senior-Artist-Layout_JR102976 | Maya, Nuke, Gimp, Photoshop | |||||||||||
123 | MPC | Toronto | Ontario | Canada | Compositing Supervisor | Manager / Supervisor | On-Site | February 5, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Supervisor---Compositing_JR102917 | Nuke | |||||||||||
124 | AIOI Studios | Ho Chi Minh City | Vietnam | Production Assistant | Assistant | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292851773344489474/ | VFX Production Assistant | ||||||||||||
125 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | Production Coordinator | Mid | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292879247575060481/ | |||||||||||||
126 | Folks VFX | Montreal | Québec | Canada | Compositor | Senior | Remote | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292690321476386816/ | Goes from February 10 to May 2nd. Must be based in Quebec | |||||||||||
127 | Elk Studios | Dundalk | Ireland | Animation Director, 2D | Director | Hybrid | February 5, 2025 | https://www.elkstudios.tv/animdir | Harmony | Apply by February 18th. Must be eligible to work in the Republic of Ireland and located/ able to relocate to Ireland. | |||||||||||
128 | Elk Studios | Dundalk | Ireland | Editor | Mid | Hybrid | February 5, 2025 | https://www.elkstudios.tv/editor | Premiere | Apply by February 11th. Must be eligible to work in the Republic of Ireland and located/ able to relocate to Ireland. | |||||||||||
129 | Elk Studios | Dundalk | Ireland | Scene Prep Artist | Mid | Hybrid | February 5, 2025 | https://www.elkstudios.tv/sceneprep | Harmony | Apply by February 11th. Must be eligible to work in the Republic of Ireland and located/ able to relocate to Ireland. | |||||||||||
130 | Elk Studios | Dundalk | Ireland | Storyboard Artist | Junior | Hybrid | February 5, 2025 | https://www.elkstudios.tv/jnrbrdartist | Apply by February 11th. Must be eligible to work in the Republic of Ireland and located/ able to relocate to Ireland. | ||||||||||||
131 | Rodeo FX | Montreal | Québec | Canada | Compositor | Mid | Hybrid | February 5, 2025 | https://jobs.smartrecruiters.com/RodeoFX/744000036175082-compositing-artist | Nuke | Starts ASAP and goes for 3 months. Must be a Quebec resident | ||||||||||
132 | Coffee & TV | London | England | Compositor | Mid | Hybrid | February 5, 2025 | https://coffeeand.tv/jobs/mid-compositor-london-perm-hybrid/ | Flame, Nuke | ||||||||||||
133 | Coffee & TV | London | England | Executive Producer | Senior | Hybrid | February 5, 2025 | https://coffeeand.tv/jobs/design-ep-london/ | Design EP | ||||||||||||
134 | Miraculous Corp | Paris | France | Storyboard Artist | Senior | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292549006440775680/ | Starts ASAP | ||||||||||||
135 | IMU Studios | Nelson | British Columbia | Canada | Rigging Artist | Mid | Remote | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292879171846860801/ | Maya, Blender, MotionBulder, Unreal | Part-time role | ||||||||||
136 | Embark Studios | Stockholm | Sweden | Release Manager/Producer | Manager / Supervisor | On-Site | February 5, 2025 | https://careers.embark-studios.com/jobs/5470299-release-manager-producer-games | For games | ||||||||||||
137 | Activision | Kraków | Poland | Programmer | Internship | On-Site | February 5, 2025 | https://activision.wd1.myworkdayjobs.com/CentralTech/job/Krakow/Programming-Intern---Krakow_R024644 | They are looking for students that have recently graduated or will have just graduated in 2025 | ||||||||||||
138 | CARTEL Editing & Post-Production | New York City | New York | United States | Editor | Assistant | On-Site | February 5, 2025 | https://www.linkedin.com/jobs/view/4143959217 | Premiere, Avid, Final Cut | |||||||||||
139 | CARTEL Editing & Post-Production | New York City | New York | United States | Head of Production | Head | On-Site | February 5, 2025 | https://www.linkedin.com/jobs/view/4143956681 | Premiere, Avid, Final Cut | |||||||||||
140 | Playground Games | Leamington Spa | England | Build Engineer | Mid | Hybrid | February 5, 2025 | https://jobs.jobvite.com/careers/playground-games/job/oW8jufwB | Perforce, C# | ||||||||||||
141 | Playground Games | Leamington Spa | England | VFX Artist | Senior | Hybrid | February 5, 2025 | https://playground-games.com/careers/oVEMufwz/ | Houdini, Maya, Photoshop | For their Fable team | |||||||||||
142 | HiFi 3D | Brooklyn | New York | United States | FX Artist | Mid | Remote | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292581559805595648/ | Houdini | Must have experience in particle sims | ||||||||||
143 | Rockstar Games | London | England | Technical Artist | Senior | On-Site | February 5, 2025 | https://job-boards.greenhouse.io/rockstargames/jobs/6220198003 | PySide, PyQt | ||||||||||||
144 | Ancient Gaming | St. Julian's | Malta | Art and UI/UX Manager | Manager / Supervisor | Remote | February 5, 2025 | https://careers.ancient.gg/o/art-ux-ui-manager | |||||||||||||
145 | Ubisoft | Bordeaux | France | Narrative Director | Director | On-Site | February 5, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000039068305-narrative-director-f-m-nb- | |||||||||||||
146 | Ubisoft | Bordeaux | France | Quest Director | Director | On-Site | February 5, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000039069985-quest-director-m-f-nb- | |||||||||||||
147 | Big Moxi Games | Porto Alegre | Brazil | Programmer | Mid | On-Site | February 5, 2025 | https://bigmoxigames.com/studio/unreal-programmer | Unreal, C++, Perforce, Git | ||||||||||||
148 | Big Moxi Games | Porto Alegre | Brazil | Producer | Mid | On-Site | February 5, 2025 | https://bigmoxigames.com/studio/game-producer | Office, Google Suite | Must be fluent in English | |||||||||||
149 | Amazon Game Studios | Montreal | Québec | Canada | UI Artist | Senior | On-Site | February 5, 2025 | https://www.amazon.jobs/en/jobs/2886833/artiste-d-interface-utilisateur-senior-e-senior-ui-artist-amazon-games-montreal | Unreal, Unity, Photoshop, Illustrator, Figma, After Effects | Must be fluent in French and English | ||||||||||
150 | beloFX | Canada | Compositor | Senior | Remote | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292941514266030082/ | Immediate start and goes untli the end of March. Must reside in BC or Quebec and have the legal right to work there. | |||||||||||||
151 | Reply Game Studios | Milan | Italy | Game Designer | Mid | On-Site | February 5, 2025 | https://www.reply.com/reply-game-studios/en/career | Photoshop, Office | ||||||||||||
152 | Reply Game Studios | Milan | Italy | Gameplay Programmer | Mid | On-Site | February 5, 2025 | https://www.reply.com/reply-game-studios/en/career | Unreal, C++, Visual Studio, Perforce, Subversion, Mercurial | ||||||||||||
153 | Reply Game Studios | Milan | Italy | Narrative Designer | Mid | On-Site | February 5, 2025 | https://www.reply.com/reply-game-studios/en/career | Unreal | ||||||||||||
154 | Gameloft | Barcelona | Spain | Environment Artist | Senior | Hybrid | February 5, 2025 | https://jobs.smartrecruiters.com/Gameloft/744000037617946-senior-3d-environment-artist | 3ds Max, Substance, ZBrush, Blender | ||||||||||||
155 | CCP Games | London | England | Concept Artist | Mid | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292955550508552192/ | For characters. Starts end of this month/early March and goes for 3-4 months | ||||||||||||
156 | Atomic Arcade | Durham | North Carolina | United States | Materials Artist | Senior | On-Site | February 5, 2025 | https://careers.hasbro.com/careers/job/68746637993 | Unreal, Substance Designer, Marmoset | |||||||||||
157 | Atomic Arcade | Durham | North Carolina | United States | Dialogue Designer | Mid | On-Site | February 5, 2025 | https://careers.hasbro.com/careers/job/68746637545 | Unreal, Wwise, Python, LUA, C# | Techncial Dialogue Designer | ||||||||||
158 | Atomic Arcade | Durham | North Carolina | United States | Materials Artist | Senior | On-Site | February 5, 2025 | https://careers.hasbro.com/careers/job/68746637993 | Unreal, Substance Designer, Marmoset | |||||||||||
159 | Atomic Arcade | Durham | North Carolina | United States | Producer | Senior | On-Site | February 5, 2025 | https://careers.hasbro.com/careers/job/68745140985 | Shotgrid, JIRA, Confluence, Perforce, Miro, Office | |||||||||||
160 | Atomic Arcade | Durham | North Carolina | United States | QA Manager | Manager / Supervisor | On-Site | February 5, 2025 | https://careers.hasbro.com/careers/job/68745818137 | Unreal, JIRA | |||||||||||
161 | ILM - Vancouver | Vancouver | British Columbia | Canada | FX TD | Senior | Hybrid | February 5, 2025 | https://jobs.disneycareers.com/job/vancouver/senior-effects-technical-director/391/61293722096 | Maya, 3ds Max, Houdini, Python | |||||||||||
162 | ILM - Mumbai | Mumbai | India | VFX Supervisor | Manager / Supervisor | On-Site | February 5, 2025 | https://jobs.disneycareers.com/job/mumbai/associate-vfx-supervisor/391/76978913536 | |||||||||||||
163 | Basilic Fly Studio | Chennai | India | Production Coordinator | Mid | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292865762292088832/ | |||||||||||||
164 | Basilic Fly Studio | Chennai | India | Production Manager | Manager / Supervisor | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292901502602383361/ | |||||||||||||
165 | Basilic Fly Studio | Chennai | India | Tracking Artist | Senior | On-Site | February 5, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292858075437248513/ | |||||||||||||
166 | Mac Guff | Paris | Île-de-France | France | Compositor | Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292243616855453697/ | Starts in the middle of this month and goes for about 2 months | |||||||||||
167 | King | London | England | Unity Developer | Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292459421467635712/ | Unity | Connect via LinkedIn if interested | |||||||||||
168 | King | Barcelona | Spain | Game Designer | Internship | On-Site | February 4, 2025 | https://careers.king.com/us/en/job/R023751/2025-Summer-Internship-Game-Design-Intern | Unity, Unreal | Their internships will last for 3 months, beginning in June and ending in September. Apply by February 17th | |||||||||||
169 | King | Barcelona | Spain | Software Developer | Internship | On-Site | February 4, 2025 | https://careers.king.com/us/en/job/R023741/2025-Summer-Internship-Developer-Intern | C++ | Their internships will last for 3 months, beginning in June and ending in September. Apply by February 17th | |||||||||||
170 | King | Barcelona | Spain | Unity Developer | Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292459421467635712/ | Unity | Connect via LinkedIn if interested | |||||||||||
171 | King | Stockholm | Sweden | Unity Developer | Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292459421467635712/ | Unity | Connect via LinkedIn if interested | |||||||||||
172 | Pixel Toys | Leamington Spa | England | UI Artist | Senior | Hybrid | February 4, 2025 | https://pixeltoysltd.bamboohr.com/careers/65 | Unity | Technical UI Artist | |||||||||||
173 | Automatik VFX | London | England | FX Artist | Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292539129588797440/ | Houdini | Looking for candidates currently available for a short-term contract. Connect via LinkedIn if interested | |||||||||||
174 | RAPP | Berlin | Germany | 3D Artist | Mid | Hybrid | February 4, 2025 | https://www.rapp.com/careers/berlin/mid-weight-cgi-artist/?gh_jid=6596658 | Maya, Blender, Unreal, Photoshop, After Effects, Illustrator, Vray | ||||||||||||
175 | Oddshot Games | Ghent | Belgium | Community Manager | Manager / Supervisor | Remote | February 4, 2025 | https://oddshot.gg/jobs/community-manager/ | Photoshop, Premiere, DaVinci Reslove | Must be a resident of Flanders | |||||||||||
176 | BergaGonzález | Barcelona | Spain | 3D Artist | Mid, Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292477943811862530/ | |||||||||||||
177 | BergaGonzález | Seville | Spain | 3D Artist | Mid, Senior | On-Site | February 4, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7292477943811862530/ | |||||||||||||
178 | Wooga | Berlin | Germany | Character Artist | Mid | Hybrid | February 4, 2025 | https://boards.greenhouse.io/wooga/jobs/6198588 | Photoshop | ||||||||||||
179 | ONE THOUSAND | Bergamo | Italy | Motion Designer | Mid | On-Site | February 4, 2025 | https://www.linkedin.com/jobs/view/3907328625 | After Effects, Unreal, Blender, Cinema 4D | ||||||||||||
180 | Qvisten | Oslo | Norway | CFX Artist | Mid | On-Site | February 4, 2025 | https://careers.qvisten.no/vacancies/62/houdini-generalist-with-character-fx-experience.html | Houdini, Vellum | Goes for about 1 year | |||||||||||
181 | WildBrain Studios | Vancouver | British Columbia | Canada | Production Designer | Mid | Hybrid | February 4, 2025 | https://wildbrain-career.talent-soft.com/job/job-production-designer-cg-_4354.aspx | Photoshop, Maya | |||||||||||
182 | Wolcen Studio | Nice | France | Character Artist | Mid | Remote | February 4, 2025 | https://wolcenstudio.bamboohr.com/careers/40 | 3ds Max, Maya, ZBrush, Substance Painter | Must be fluent in English | |||||||||||
183 | Wolcen Studio | Nice | France | Gameplay Animator, 3D | Mid | Remote | February 4, 2025 | https://wolcenstudio.bamboohr.com/careers/33 | Maya, 3ds Max, MotionBuilder | Must be fluent in English | |||||||||||
184 | Wolcen Studio | Nice | France | Texture Artist | Mid | Remote | February 4, 2025 | https://wolcenstudio.bamboohr.com/careers/28 | Unreal | Must be fluent in English | |||||||||||
185 | Wolcen Studio | Nice | France | VFX Artist | Mid | Remote | February 4, 2025 | https://wolcenstudio.bamboohr.com/careers/36 | Maya, Houdini | Must be fluent in English | |||||||||||
186 | Vertigo Games | Amsterdam | Netherlands | Asset Artist | Senior | On-Site | February 4, 2025 | https://vertigo-games.jobs.personio.com/job/892926 | Unreal, Blender, ZBrush, Substance Painter, Perforce, JIRA | ||||||||||||
187 | Vertigo Games | Amsterdam | Netherlands | Game Designer | Mid | On-Site | February 4, 2025 | https://vertigo-games.jobs.personio.com/job/1947903 | Perforce, JIRA, Confluence, Slack, Discord, Office | ||||||||||||
188 | Vertigo Games | Amsterdam | Netherlands | Gameplay Programmer | Mid | On-Site | February 4, 2025 | https://vertigo-games.jobs.personio.com/job/894413 | Unreal, C++ | ||||||||||||
189 | Vertigo Games | Amsterdam | Netherlands | Sound Designer | Mid | On-Site | February 4, 2025 | https://vertigo-games.jobs.personio.com/job/1940694 | Unreal | Technical Sound Designer | |||||||||||
190 | Vertigo Games | Amsterdam | Netherlands | VFX Artist | Senior | On-Site | February 4, 2025 | https://vertigo-games.jobs.personio.com/job/923376 | Unreal, Embergen, Houdini, Blender | ||||||||||||
191 | Gunzilla Games | London | England | Character Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/51-Senior-Character-Artist | ZBrush, Maya, 3ds Max, Substance Painter, Marvelous Designer | ||||||||||||
192 | Gunzilla Games | London | England | Gameplay Animator, 3D | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/39-Senior-Gameplay-Animator | Maya, MotionBuilder, Unreal, JIRA, Perforce, Subversion, Git | ||||||||||||
193 | Gunzilla Games | London | England | Hard Surface Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/162-Senior-Hard-Surface-Artist- | Substance Painter, Maya, Blender, 3ds Max, ZBrush. Fusion | ||||||||||||
194 | Gunzilla Games | London | England | Producer | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/104-Senior-Producer | Project, JIRA, Office | ||||||||||||
195 | Gunzilla Games | London | England | UI Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/79-Senior-UI-Artist | Figma, Photoshop, Illustrator, After Effects, Unreal | ||||||||||||
196 | Gunzilla Games | Frankfurt | Germany | Character Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/51-Senior-Character-Artist | ZBrush, Maya, 3ds Max, Substance Painter, Marvelous Designer | ||||||||||||
197 | Gunzilla Games | Frankfurt | Germany | Environment Artist | Lead | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/160-Lead-Environment-Artist | Substance, Quixel, Unreal | ||||||||||||
198 | Gunzilla Games | Frankfurt | Germany | Gameplay Animator, 3D | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/39-Senior-Gameplay-Animator | Maya, MotionBuilder, Unreal, JIRA, Perforce, Subversion, Git | ||||||||||||
199 | Gunzilla Games | Frankfurt | Germany | Hard Surface Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/162-Senior-Hard-Surface-Artist- | Substance Painter, Maya, Blender, 3ds Max, ZBrush. Fusion | ||||||||||||
200 | Gunzilla Games | Frankfurt | Germany | Level Designer | Lead | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/132-Lead-Level-Designer | Maya, 3ds Max, Blender, Unreal | ||||||||||||
201 | Gunzilla Games | Frankfurt | Germany | Producer | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/104-Senior-Producer | Project, JIRA, Office | ||||||||||||
202 | Gunzilla Games | Frankfurt | Germany | UI Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/79-Senior-UI-Artist | Figma, Photoshop, Illustrator, After Effects, Unreal | ||||||||||||
203 | Gunzilla Games | Kiev | Ukraine | Character Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/51-Senior-Character-Artist | ZBrush, Maya, 3ds Max, Substance Painter, Marvelous Designer | ||||||||||||
204 | Gunzilla Games | Kiev | Ukraine | Environment Artist | Lead | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/160-Lead-Environment-Artist | Substance, Quixel, Unreal | ||||||||||||
205 | Gunzilla Games | Kiev | Ukraine | Gameplay Animator, 3D | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/39-Senior-Gameplay-Animator | Maya, MotionBuilder, Unreal, JIRA, Perforce, Subversion, Git | ||||||||||||
206 | Gunzilla Games | Kiev | Ukraine | Hard Surface Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/162-Senior-Hard-Surface-Artist- | Substance Painter, Maya, Blender, 3ds Max, ZBrush. Fusion | ||||||||||||
207 | Gunzilla Games | Kiev | Ukraine | Level Designer | Lead | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/132-Lead-Level-Designer | Maya, 3ds Max, Blender, Unreal | ||||||||||||
208 | Gunzilla Games | Kiev | Ukraine | Producer | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/104-Senior-Producer | Project, JIRA, Office | ||||||||||||
209 | Gunzilla Games | Kiev | Ukraine | UI Artist | Senior | Hybrid | February 4, 2025 | https://gunzillagames.com/en/careers/79-Senior-UI-Artist | Figma, Photoshop, Illustrator, After Effects, Unreal | ||||||||||||
210 | Massive Entertainment | Malmö | Sweden | Animation Director | Director | Hybrid | February 4, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000017679035-animation-director-tom-clancy-s-the-division-3- | MotionBuilder, 3ds Max, Maya | For Tom Clancy's The Division 3 | |||||||||||
211 | Massive Entertainment | Malmö | Sweden | Animation Director | Director | Hybrid | February 4, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000022477047-animation-director-unannounced-project- | MotionBuilder, 3ds Max, Maya | For an unannounced project | |||||||||||
212 | Massive Entertainment | Malmö | Sweden | Character Artist | Senior | Hybrid | February 4, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000032859312-senior-character-artist-avatar-frontiers-of-pandora- | Maya, 3ds Max, ZBrush, Blender, Substance | ||||||||||||
213 | Mikros Animation | Montreal | Québec | Canada | Animator, 3D | Lead | On-Site | February 4, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mikros/job/CAN---QC---Montreal-740-St-Maurice/Lead-Animation---Animation-Lead---TMNT2_JR102697 | Maya | For TMNT 2 | ||||||||||
214 | Mikros Animation | Paris | France | TD Supervisor | Manager / Supervisor | On-Site | February 4, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mikros/job/FRA---Paris-8-10-Rue-du-Renard/Superviseur-TD---TD-Supervisor---TMNT-2_JR102869 | Maya, Katana, Houdini, Nuke, Mari, Python, Shotgrid | Must be fluent in English. For TMNT 2 | |||||||||||
215 | Brown Bag Films | Toronto | Ontario | Canada | Funpack Artist | Mid | On-Site | February 4, 2025 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1630 | Photoshop, Harmony | This role is to produce visual development drawings of characters and props. Applicants need to be legally eligible to work in Ontario. | ||||||||||
216 | Pixomondo | Toronto | Ontario | Canada | Production Manager | Manager / Supervisor | Hybrid | February 4, 2025 | https://apply.workable.com/pxo/j/9FB78B86E3/ | Shotgrid, Excel | Must be eligible to work in Canada | ||||||||||
217 | Little Blackstone Studios | Toronto | Ontario | Canada | Character Designer | Mid | Remote | February 4, 2025 | https://ca.indeed.com/viewjob?jk=f36f56ea05a452ff | Photoshop, Harmony | Must be an Ontario resident. Starts April 21st | ||||||||||
218 | Little Blackstone Studios | Toronto | Ontario | Canada | Modeler | Mid | Remote | February 4, 2025 | https://ca.indeed.com/viewjob?jk=220c6304ce5c9bf4 | Maya, Arnold | Environment Modeler. Must be an Ontario resident. Starts April 21st | ||||||||||
219 | Little Blackstone Studios | Toronto | Ontario | Canada | Storyboard Artist | Lead | Remote | February 4, 2025 | https://ca.indeed.com/viewjob?jk=7415125906e997a3 | Photoshop, Storyboard Pro, Sketchbook | Must be an Ontario resident. Starts May 12th | ||||||||||
220 | Little Blackstone Studios | Toronto | Ontario | Canada | Storyboard Artist | Mid | Remote | February 4, 2025 | https://ca.indeed.com/viewjob?jk=9692c6e11dc9a732 | Photoshop, Storyboard Pro, Sketchbook | Must be an Ontario resident. Starts May 12th | ||||||||||
221 | Little Blackstone Studios | Toronto | Ontario | Canada | Storyboard Supervisor | Manager / Supervisor | Remote | February 4, 2025 | https://ca.indeed.com/viewjob?jk=297e5db65e619df2 | Photoshop, Storyboard Pro, Sketchbook | Must be an Ontario resident. Starts May 12th | ||||||||||
222 | Expression Games | Manchester | England | Character Artist | Mid | Remote | February 4, 2025 | https://expressiongames.bamboohr.com/careers/88 | Blender, ZBrush, Substance, Marvelous Designer, Photoshop, Unreal | They can only accept applications from current UK residents who hold the right to work live and work in the UK | |||||||||||
223 | Expression Games | Manchester | England | Character Artist | Senior | Remote | February 4, 2025 | https://expressiongames.bamboohr.com/careers/87 | Blender, ZBrush, Substance, Marvelous Designer, Photoshop, Unreal | They can only accept applications from current UK residents who hold the right to work live and work in the UK | |||||||||||
224 | Disney Television Animation | Burbank | California | United States | Character Designer | Mid | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/burbank/character-designer-unannounced-disney-series-disney-television-animation/391/76914981632 | Photoshop, Illustrator | |||||||||||
225 | Disney Television Animation | Burbank | California | United States | Color Designer | Mid | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/burbank/color-designer-unannounced-disney-series-disney-television-animation/391/76918509008 | Harmony, Adobe CS | |||||||||||
226 | Disney Television Animation | Burbank | California | United States | Location Designer | Mid | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/burbank/location-designer-unannounced-disney-series-disney-television-animation/391/76914981680 | Photoshop, Illustrator | |||||||||||
227 | Disney Television Animation | Burbank | California | United States | Paint Artist | Mid | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/burbank/background-painter-unannounced-disney-series-disney-television-animation/391/76918508064 | Photoshop, Illustrator, Harmony | Background Painter | ||||||||||
228 | Disney Television Animation | Burbank | California | United States | Prop Designer | Mid | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/burbank/prop-designer-unannounced-disney-series-disney-television-animation/391/76918508640 | Photoshop, Illustrator | |||||||||||
229 | Disney Television Animation | Burbank | California | United States | Storyboard Artist | Mid | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/burbank/storyboard-artist-unannounced-disney-series-disney-television-animation/391/76918508848 | Storyboard Pro, Photoshop | |||||||||||
230 | Epic Games | Cary | North Carolina | United States | Animator, 3D | Senior | On-Site | February 4, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5400126004 | Unreal | |||||||||||
231 | DNEG | London | England | Lighting TD | Mid | Hybrid | February 4, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/ohXnvfwQ | |||||||||||||
232 | Framestore | Melbourne | Victoria | Australia | Compositing Supervisor | Manager / Supervisor | Hybrid | February 4, 2025 | https://framestore.recruitee.com/o/comp-supervisor-melbourne | Nuke, Python | |||||||||||
233 | ILM - Mumbai | Mumbai | India | CG Supervisor | Manager / Supervisor | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/mumbai/associate-cg-supervisor/391/76936439408 | |||||||||||||
234 | ILM - Mumbai | Mumbai | India | Generalist, 3D | Junior, Mid, Senior | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/mumbai/generalist-artist-all-levels-junior-level/391/70900112368 | Photoshop, 3ds Max, Maya, Houdini, Vray, Mental Ray | ||||||||||||
235 | ILM - Mumbai | Mumbai | India | Lighting TD | Junior | On-Site | February 4, 2025 | https://jobs.disneycareers.com/job/mumbai/jr-lighting-technical-director-only-juniors/391/75763054400 | Katana, 3ds Max, Maya, Houdini, Renderman, Vray, Nuke, Python, LUA | ||||||||||||
236 | Curiomatic | New York City | New York | United States | Animator, 3D | Mid | Remote | February 3, 2025 | https://www.workwithindies.com/careers/curiomatic-3d-animator | Maya, Blender, Unity | Part-time role | ||||||||||
237 | MPC | Adelaide | South Australia | Australia | Compositor | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/Senior-Artist-Compositing_JR102444 | Nuke | |||||||||||
238 | MPC | Adelaide | South Australia | Australia | Environment Supervisor | Manager / Supervisor | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/Environment-Supervisor_JR102841-1 | Nuke, Maya, Renderman | |||||||||||
239 | MPC | Adelaide | South Australia | Australia | Producer | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/Senior-Producer_JR102539 | Shotgrid, Ftrack, File Maker | |||||||||||
240 | MPC | Toronto | Ontario | Canada | Animator, 3D | Junior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Junior-Artist---Animation_JR102871 | Maya | |||||||||||
241 | MPC | Toronto | Ontario | Canada | Animator, 3D | Lead | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Lead-Artist---Animation_JR102874 | Maya, MotionBuilder | |||||||||||
242 | MPC | Toronto | Ontario | Canada | Animator, 3D | Mid | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Mid-Artist---Animation_JR102875 | Maya | |||||||||||
243 | MPC | Toronto | Ontario | Canada | Animator, 3D | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Senior-Artist---Animation_JR102872 | Maya | |||||||||||
244 | MPC | Toronto | Ontario | Canada | CFX Artist | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Senior-Artist---CFX_JR102896 | Houdini, Python, VEX | |||||||||||
245 | MPC | Toronto | Ontario | Canada | Compositor | Mid | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Mid-Artist---Compositing_JR102892 | Nuke | |||||||||||
246 | MPC | Toronto | Ontario | Canada | FX Artist | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Senior-Artist---FX_JR102893-2 | Houdini, Katana, Nuke, Renderman | |||||||||||
247 | MPC | Toronto | Ontario | Canada | Layout Artist, 3D | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Senior-Artist---Layout_JR102894-1 | Maya, Nuke, Unreal | |||||||||||
248 | MPC | Toronto | Ontario | Canada | Lighting Artist | Senior | On-Site | February 3, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Senior-Artist---Lighting_JR102895 | Katana, Nuke, Renderman, LUA, Python | |||||||||||
249 | Wargaming | Nicosia | Cyprus | Community Manager | Lead | On-Site | February 3, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6585347 | Must be fluent in English | ||||||||||||
250 | Wargaming | Warsaw | Mazowieckie | Poland | Community Manager | Lead | On-Site | February 3, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6585353 | Must be fluent in English | |||||||||||
251 | Wargaming | Belgrade | Serbia | Community Manager | Lead | On-Site | February 3, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6585342 | Must be fluent in English | ||||||||||||
252 | Wargaming | Belgrade | Serbia | UI Designer | Mid | Hybrid | February 3, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6591758 | Must be fluent in English | ||||||||||||
253 | Wargaming | Kyiv | Ukraine | Illustrator | Mid | All options | February 3, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6582080 | Adobe CS | Must be based in the EU | |||||||||||
254 | Paradox Interactive | Stockholm | Sweden | Game Designer | Mid | On-Site | February 3, 2025 | https://career.paradoxplaza.com/jobs/5494579-game-designer-crusader-kings-3 | |||||||||||||
255 | Naughty Dog | Santa Monica | California | United States | Environment Artist | Associate | Hybrid | February 3, 2025 | https://www.naughtydog.com/greenhouse/job/6493790 | Maya | |||||||||||
256 | Naughty Dog | Santa Monica | California | United States | Technical Artist | Mid | Hybrid | February 3, 2025 | https://www.naughtydog.com/greenhouse/job/6587004 | HLSL, GLSL | |||||||||||
257 | BKOM Studios | Quebec City | Québec | Canada | Lighting Artist | Mid | On-Site or Remote | February 3, 2025 | https://bkomstudios.zohorecruit.com/jobs/Careers/491343000016068387 | Unreal, Unity, Maya, Blender, ZBrush, Substance Painter | |||||||||||
258 | Turn 10 Studios | Redmond | Washington | United States | Vehicle Artist | Senior | Hybrid | February 3, 2025 | https://jobs.careers.microsoft.com/global/en/job/1781131 | Maya, 3ds Max, Adobe Suite, Mental Ray, Substance, ZBrush, Houdini, After Effects, Unity, Softimage | |||||||||||
259 | Frontier Developments | Cambridge | England | Character Artist | Mid | Hybrid | February 3, 2025 | https://jobs.eu.lever.co/frontier/1eb58648-4b38-4657-afa5-fb5f0a9e7be2 | Maya, ZBrush, Substance Painter | ||||||||||||
260 | Frontier Developments | Cambridge | England | Character Artist | Trainee | Hybrid | February 3, 2025 | https://jobs.eu.lever.co/frontier/046fd3a1-4547-4e94-94c5-8ec2e66e8a0c | Maya, ZBrush, Substance Painter | ||||||||||||
261 | Incuvo | Katowice | Poland | Sound Designer | Mid | Hybrid | February 3, 2025 | https://www.smartrecruiters.com/PeopleCanFly/744000039903218 | Unity, Wwise | ||||||||||||
262 | Nintendo | Redmond | Washington | United States | Environment Artist | Associate | Hybrid | February 3, 2025 | https://careers.nintendo.com/job-openings/listing/2500000014.html | Unreal, Unity, Photoshop, Maya, ZBrush, Substance Painter | Must be legally eligible to work in the US | ||||||||||
263 | Nintendo | Redmond | Washington | United States | Lighting Artist | Mid | Hybrid | February 3, 2025 | https://careers.nintendo.com/job-openings/listing/2500000017.html | Unreal, Unity, Photoshop, Maya, ZBrush, Substance Painter | Must be legally eligible to work in the US | ||||||||||
264 | Nintendo | Redmond | Washington | United States | Sound Designer | Mid | Hybrid | February 3, 2025 | https://careers.nintendo.com/job-openings/listing/250000001T.html | Must be legally eligible to work in the US | |||||||||||
265 | Nintendo | Redmond | Washington | United States | UI Artist | Mid | Hybrid | February 3, 2025 | https://careers.nintendo.com/job-openings/listing/2500000013.html | Photoshop, Illustrator | Must be legally eligible to work in the US | ||||||||||
266 | Epic Games | Montreal | Québec | Canada | Gameplay Designer | Senior | On-Site | February 3, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5360983004 | Unreal | |||||||||||
267 | Epic Games | Cary | North Carolina | United States | Gameplay Designer | Senior | On-Site | February 3, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5341392004 | Unreal | |||||||||||
268 | Amber | Bucharest | Romania | Game Designer | Mid | Remote | February 3, 2025 | https://jobs.jobvite.com/amberstudiocareers/job/oaXOsfw7 | Unreal, Unity, C#, C++, Python | ||||||||||||
269 | Amber | Bucharest | Romania | Level Designer | Mid | Remote | February 3, 2025 | https://jobs.jobvite.com/amberstudiocareers/job/ouXOsfwr | Unreal, Unity, C#, C++, Python | ||||||||||||
270 | Scopely | London | England | Game Designer | Lead | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/otX0sfwC&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
271 | Scopely | London | England | Game Designer | Senior | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oodWufwL&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
272 | Scopely | London | England | Producer | Senior | Remote | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/ordWufwO&nl=1 | Content Producer. This is a role open to candidates in either Spain, Ireland, or the UK | ||||||||||||
273 | Scopely | Dublin | Ireland | Game Designer | Lead | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/otX0sfwC&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
274 | Scopely | Dublin | Ireland | Game Designer | Senior | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oodWufwL&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
275 | Scopely | Dublin | Ireland | Producer | Senior | Remote | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/ordWufwO&nl=1 | Content Producer. This is a role open to candidates in either Spain, Ireland, or the UK | ||||||||||||
276 | Scopely | Israel | Game Designer | Lead | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/otX0sfwC&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | |||||||||||||
277 | Scopely | Israel | Game Designer | Senior | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oodWufwL&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | |||||||||||||
278 | Scopely | Portugal | Game Designer | Lead | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/otX0sfwC&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | |||||||||||||
279 | Scopely | Portugal | Game Designer | Senior | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oodWufwL&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | |||||||||||||
280 | Scopely | Barcelona | Spain | Game Designer | Senior | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oodWufwL&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
281 | Scopely | Barcelona | Spain | Game Designer | Senior | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oodWufwL&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
282 | Scopely | Seville | Spain | Game Designer | Lead | All options | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/otX0sfwC&nl=1 | This is a role open to candidates in either Israel, Spain, Ireland, Portugal, or the UK on a hybrid/remote basis | ||||||||||||
283 | Scopely | Seville | Spain | Producer | Senior | Remote | February 3, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/ordWufwO&nl=1 | Content Producer. This is a role open to candidates in either Spain, Ireland, or the UK | ||||||||||||
284 | Ubisoft | Saguenay | Québec | Canada | Animator, 3D | Mid | Hybrid | February 3, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000039675845 | Maya, 3ds Max, MotionBuilder | |||||||||||
285 | Ubisoft | Bordeaux | France | Cinematic Designer | Mid | Hybrid | February 3, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000039379745 | 6-month contract starting ASAP | ||||||||||||
286 | Ubisoft | Abu Dhabi | UAE | Graphic Designer | Mid | Hybrid | February 3, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000040246666 | Illustrator, InDesign, ZBrush, After Effects | ||||||||||||
287 | Game On | Montreal | Québec | Canada | Cinematic Animator, 3D | Mid | All options | February 3, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7291259566275637248/ | Must be based in Quebec. Connect via LinkedIn if interested | |||||||||||
288 | Game On | Montreal | Québec | Canada | Gameplay Animator, 3D | Mid | All options | February 3, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7291259566275637248/ | Must be based in Quebec. Connect via LinkedIn if interested | |||||||||||
289 | Ripple Effect Studios | Vancouver | British Columbia | Canada | Character Artist | Senior | Hybrid | February 3, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Sr-Character-Artist-ExDev-Battlefield/208050 | Maya, ZBrush, Marvelous Designer, Substance Painter | |||||||||||
290 | Blizzard | Irvine | California | United States | Motion Designer | Senior | Hybrid | February 3, 2025 | https://careers.blizzard.com/global/en/job/R024514/Senior-Motion-Graphics-Artist-Blizzard-Video-Temp-SFD-Cinematics | Adobe CS, Cinema 4D | 1-year contract | ||||||||||
291 | Magnopus | St Albans | England | Technical Designer | Senior | Remote | February 3, 2025 | https://jobs.lever.co/magnopus/3771a9ca-f24b-48dd-ae77-4933b9c364dd | Unreal | ||||||||||||
292 | Bulkhead Interactive | Derby | England | Producer | Mid | On-Site | February 3, 2025 | https://careers.bulkhead.com/jobs/5498160-producer | |||||||||||||
293 | ILM - Sydney | Sydney | New South Wales | Australia | Lighting TD | Mid | On-Site | February 3, 2025 | https://jobs.disneycareers.com/job/sydney/lighting-technical-director/391/76885459600 | Katana, Renderman, Nuke | |||||||||||
294 | ILM - Vancouver | Vancouver | British Columbia | Canada | Pipeline TD Coordinator | Mid | Hybrid | February 3, 2025 | https://jobs.disneycareers.com/job/vancouver/pipeline-td-coordinator/391/76795847152 | JIRA, Shotgrid, Confluence | |||||||||||
295 | Walt Disney Animation Studios | Burbank | California | United States | Visual Development Artist | Mid | On-Site | February 3, 2025 | https://jobs.disneycareers.com/job/burbank/visual-development-artist-costume-design/391/76780663248 | Photoshop, Marvelous Designer | This role has a focus in costume design | ||||||||||
296 | Locksmith Animation | London | England | Layout TD | Mid | On-Site | February 3, 2025 | https://locksmithanimation.com/layout-td-bad-fairies | Maya, Python | ||||||||||||
297 | Jam City | Burbank | California | United States | 3D Art Manager | Manager / Supervisor | Hybrid | February 3, 2025 | https://jobs.lever.co/jamcity/56afea14-eb80-4f11-8234-50237c69b86c | Maya, Adobe CS, Unity | |||||||||||
298 | Scanline VFX | Montreal | Québec | Canada | Lighting Artist | Mid | Hybrid | February 3, 2025 | https://jobs.lever.co/scanlinevfx/32771d1a-836a-4e9d-a0e6-e283445f7505 | 3ds Max, Vray, Houdini, Maya, Arnold | |||||||||||
299 | Motive | Montreal | Québec | Canada | Environment Artist | Senior | Hybrid | February 3, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist-IRON-MAN/208155 | Maya, 3ds Max, Blender, Photoshop, Substance Painter, Unreal, Unity | |||||||||||
300 | Motive | Montreal | Québec | Canada | Technical Animator | Mid | Hybrid | February 3, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Animator/208126 | Unity, Unreal, Maya | |||||||||||
301 | Criterion Games | Guildford | England | Environment Director | Director | Hybrid | February 3, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Environment-Director/208114 | Unreal, Frostbite, Maya, 3ds Max, Photoshop, Substance | ||||||||||||
302 | The Embassy | Vancouver | British Columbia | Canada | Matte Painter | Senior | Hybrid | February 3, 2025 | https://careers.theembassyvfx.com/jobs/5500692-senior-dmp-artist | Photoshop, Nuke, Maya, Mari | Must be legally eligible to work in Canada and be a resident of BC | ||||||||||
303 | One of Us | London | England | Screening Room Assistant | Assistant | On-Site | February 3, 2025 | https://careers.weacceptyou.com/jobs/5452734-screening-room-assistant | Avid, Premiere, Nuke | ||||||||||||
304 | Framestore | London | England | Visualization Asset Builder | Mid | Hybrid | February 3, 2025 | https://framestore.recruitee.com/o/visualisation-asset-builder-amsterdam | Maya, Photoshop, Unreal, ZBrush, Substance Painter | ||||||||||||
305 | DNEG | Sydney | New South Wales | Australia | Matte Painter | Mid | On-Site | February 3, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oyUmvfw3 | Photoshop, Maya | |||||||||||
306 | DNEG | Vancouver | British Columbia | Canada | Environment TD | Mid | On-Site | February 3, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oZRKufwO | Houdini, Maya, ZBrush, Substance, Mari, SpeedTree, Gaea, Nuke | |||||||||||
307 | PFX | Berlin | Germany | Compositor | Lead | On-Site | January 31, 2025 | https://pfx.teamtailor.com/jobs/5414365-lead-compositor | Nuke | ||||||||||||
308 | PFX | Warsaw | Mazowieckie | Poland | Lighting Artist | Senior | On-Site | January 31, 2025 | https://pfx.teamtailor.com/jobs/5481542-senior-lighting-artist | Houdini | |||||||||||
309 | Blue Zoo Animation | London | England | Animator, 3D | Lead | Hybrid | January 31, 2025 | https://careers.blue-zoo.co.uk/vacancies/948/lead-3d-character-animator.html | Maya | Set to start April/May. Must be UK-based | |||||||||||
310 | Blue Zoo Animation | London | England | Modeler | Mid, Senior | Hybrid | January 31, 2025 | https://careers.blue-zoo.co.uk/vacancies/955/mid-senior-character-modeller.html | Maya, ZBrush, Photoshop, Substance Painter | For characters. Set to start early March. Must be UK-based | |||||||||||
311 | Illusorium Animation Studios | Madrid | Spain | Animator, 3D | Mid | On-Site | January 31, 2025 | https://illusorium-studios.factorialhr.es/job_posting/3d-animator-223857 | Maya | ||||||||||||
312 | Rokyn Animation | Granada | Spain | Animator, 2D | Mid | Remote | January 31, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7291072089741008897/ | Must reside in Spain | ||||||||||||
313 | Wētā FX | Melbourne | Victoria | Australia | Compositor | Senior | On-Site | January 31, 2025 | https://careers.wetafx.co.nz/jobs/1110 | Nuke | Remote options may be considered with show approval | ||||||||||
314 | Wētā FX | Vancouver | British Columbia | Canada | Compositor | Senior | On-Site | January 31, 2025 | https://careers.wetafx.co.nz/jobs/1110 | Nuke | Remote options may be considered with show approval | ||||||||||
315 | Wētā FX | Wellington | Wellington | New Zealand | Compositor | Senior | On-Site | January 31, 2025 | https://careers.wetafx.co.nz/jobs/1110 | Nuke | Remote options may be considered with show approval | ||||||||||
316 | Stim Studio | Liège | Belgium | Animator, 3D | Mid | On-Site | January 31, 2025 | https://www.stimstudio.com/fr/recrutement/animateur-mid/ | Maya | Starts ASAP and goes for 10-12 months. Must be fluent in French and English | |||||||||||
317 | Stim Studio | Liège | Belgium | Animator, 3D | Senior | On-Site | January 31, 2025 | https://www.stimstudio.com/fr/recrutement/animateur-senior/ | Maya | Starts ASAP and goes for 10-12 months. Must be fluent in French and English | |||||||||||
318 | Stim Studio | Liège | Belgium | CFX Artist | Senior | On-Site | January 31, 2025 | https://www.stimstudio.com/fr/recrutement/artiste-cfx-senior/ | Houdini | Starts ASAP and goes for 10-12 months. Must be fluent in French and English | |||||||||||
319 | Twelve18 | Leeds | England | Modeler | Mid | Remote | January 31, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7291040508607410178/ | Surface Modeler. Must be UK-based. Connect via LinkedIn if interested | ||||||||||||
320 | Cliffhanger Games | Kirkland | Washington | United States | Writer | Senior | Remote | January 31, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Writer/208121 | Substance, Unreal | |||||||||||
321 | Games Workshop | Nottingham | England | Illustrator | Mid | On-Site | January 31, 2025 | https://jobs.games-workshop.com/search-and-apply/illustrator-warhammer-40000 | Apply by February 9th | ||||||||||||
322 | Fuse Games | Guildford | England | Distributed Development Artist | Mid | On-Site | January 31, 2025 | https://fusegames.com/careers/role?id=309352 | Blender, Maya, 3ds Max, Substance | ||||||||||||
323 | Creative Assembly | Horsham | England | Brand Development Manager | Manager / Supervisor | On-Site | January 31, 2025 | https://jobs.jobvite.com/creative-assembly/job/oMgevfwv | Office, JIRA | ||||||||||||
324 | Creative Assembly | Horsham | England | Development Manager | Lead | On-Site | January 31, 2025 | https://jobs.jobvite.com/creative-assembly/job/oulhvfwl | |||||||||||||
325 | Creative Assembly | Horsham | England | Dialogue Engineer | Mid | On-Site | January 31, 2025 | https://jobs.jobvite.com/creative-assembly/job/oMlhvfwD | Reaper | 6-month contract | |||||||||||
326 | Creative Assembly | Horsham | England | Gameplay Programmer | Mid | On-Site | January 31, 2025 | https://jobs.jobvite.com/creative-assembly/job/ohjtufwh | C++, C# | ||||||||||||
327 | Creative Assembly | Horsham | England | Technical Artist | Lead | On-Site | January 31, 2025 | https://jobs.jobvite.com/creative-assembly/job/o8hdvfwR | C++, C#, Python, 3ds Max, Maya, Blender | ||||||||||||
328 | Red Parrot Studios | Vienna | Austria | Animator, 3D | Mid, Senior | On-Site or Remote | January 31, 2025 | https://www.linkedin.com/jobs/view/4139622445 | Maya | Preliminary Dates: September/October 2025 – August/September 2026. Must be based in Austria and have an EU work permit | |||||||||||
329 | Epic Games | Cary | North Carolina | United States | Pipeline Developer | Senior | On-Site | January 31, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5425499004 | Unreal, Python, Qt, C++, USD, Shotgrid, Substance | |||||||||||
330 | Magnopus | St Albans | England | Technical Director | Mid | Remote | January 31, 2025 | https://jobs.lever.co/magnopus/f16cf4de-2a18-4030-8fa0-a944fa1ae3e1 | |||||||||||||
331 | One of Us | London | England | VFX Supervisor | Manager / Supervisor | Hybrid | January 31, 2025 | https://careers.weacceptyou.com/jobs/5490647-vfx-technical-supervisor | USD, Solaris | VFX Technical Supervisor | |||||||||||
332 | Luma Pictures | Melbourne | Victoria | Australia | Roto/Paint Artist | Senior | Hybrid | January 31, 2025 | https://jobs.lever.co/lumapictures/18f7755c-a837-42b0-835a-53718386afa4 | Maya, Nuke | |||||||||||
333 | DNEG | London | England | Matte Painter | Mid | On-Site | January 31, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oc9kvfwU | Photoshop, Maya, Nuke | For their DNEG Animation division | |||||||||||
334 | Framestore | Melbourne | Victoria | Australia | Compositor | Mid | Hybrid | January 31, 2025 | https://framestore.recruitee.com/o/compositor-2-12 | Nuke | Goes from February to April | ||||||||||
335 | EA Sports | Vancouver | British Columbia | Canada | Technical Artist | Mid | Hybrid | January 31, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-EA-SPORTS-FC/207525 | C#, C++, Python, Maya | The focus of this role is asset management and overall pipeline maintenance | ||||||||||
336 | ILM - Sydney | Sydney | New South Wales | Australia | Producer | Senior | On-Site | January 31, 2025 | https://jobs.disneycareers.com/job/sydney/associate-vfx-producer/391/76668686368 | Word, Excel, Google Suite, Shotgrid | VFX Producer | ||||||||||
337 | ILM - Vancouver | Vancouver | British Columbia | Canada | Pipeline TD | Senior | Hybrid | January 31, 2025 | https://jobs.disneycareers.com/job/vancouver/senior-pipeline-technical-director/391/57955029008 | Maya, Nuke, Houdini, Mari, Katana, Renderman, Python | |||||||||||
338 | ILM | San Francisco | California | United States | Generalist, 3D | Lead | On-Site | January 31, 2025 | https://jobs.disneycareers.com/job/san-francisco/lead-generalist-artist/391/76739263936 | Houdini, 3ds Max, Maya, Photoshop, Nuke, Speedtree, Forestpack | |||||||||||
339 | ILM | San Francisco | California | United States | Generalist, 3D | Mid | On-Site | January 31, 2025 | https://jobs.disneycareers.com/job/san-francisco/generalist-artist/391/76739263792 | Houdini, 3ds Max, Maya, Photoshop, Multiscatter, Speedtree, Vray, Mental Ray | |||||||||||
340 | ILM | San Francisco | California | United States | Generalist, 3D | Senior | On-Site | January 31, 2025 | https://jobs.disneycareers.com/job/san-francisco/sr-generalist-artist/391/76739263872 | Houdini, 3ds Max, Maya, Photoshop, Multiscatter, Speedtree | |||||||||||
341 | Lucasfilm | San Francisco | California | United States | Production Engineer | Senior | On-Site | January 31, 2025 | https://jobs.disneycareers.com/job/san-francisco/sr-production-engineer/391/76621301712 | Python | |||||||||||
342 | Pixar | Emeryville | California | United States | People Team Specialist | Mid | On-Site | January 31, 2025 | https://jobs.disneycareers.com/job/emeryville/people-team-specialist/391/76693740672 | Workday | |||||||||||
343 | Amazon Game Studios | Montreal | Québec | Canada | Lighting/Rendering Artist | Senior | On-Site | January 31, 2025 | https://amazon.jobs/en/jobs/2886828/artiste-principal-e-en-eclairage-et-rendu-principal-lighting-rendering-artist-amazon-games-montreal | 3ds Max, Maya, Houdini | Principal role. Must be fluent in English and French | ||||||||||
344 | Eyeline Studios | Los Angeles | California | United States | Content Production Director | Director | On-Site | January 31, 2025 | https://jobs.lever.co/scanlinevfx/7dc67403-481b-405b-8646-c05986d3adce | ||||||||||||
345 | Mainframe Studios | Vancouver | British Columbia | Canada | CFX Artist | Mid | Hybrid | January 31, 2025 | https://mainframe.bamboohr.com/careers/206 | Maya, nCloth | |||||||||||
346 | Mainframe Studios | Vancouver | British Columbia | Canada | Shot Finaling Artist | Mid | Hybrid | January 31, 2025 | https://mainframe.bamboohr.com/careers/205 | Maya, Mental Ray, Python, Renderman | |||||||||||
347 | Riot Games | Los Angeles | California | United States | Art Director | Senior | On-Site | January 31, 2025 | https://www.riotgames.com/en/work-with-us/job/6569522/associate-art-director-maps-unpublished-r-d-product-los-angeles-usa | ||||||||||||
348 | Riot Games | Los Angeles | California | United States | VFX Artist | Senior | On-Site | January 31, 2025 | https://www.riotgames.com/en/work-with-us/job/6580966/principal-vfx-artist-unpublished-r-d-product-los-angeles-usa | Unreal, Photoshop, 3ds Max, Maya | Principal role | ||||||||||
349 | Ingenuity Studios | Vancouver | British Columbia | Canada | Matte Painter | Mid | Remote | January 31, 2025 | https://job-boards.greenhouse.io/ingenuitystudios/jobs/4021738004 | Photoshop, Nuke, Maya, Blender, Unreal | |||||||||||
350 | The Embassy | Vancouver | British Columbia | Canada | Look Development Artist | Senior | Hybrid | January 31, 2025 | https://careers.theembassyvfx.com/jobs/5491313-senior-lookdev-artist | Houdini, Redshift, Mari, Substance, Nuke | Must be legally eligible to work in Canada and be a resident of BC | ||||||||||
351 | MistyMan | Warsaw | Mazowieckie | Poland | Generalist, 3D | Mid | Remote | January 30, 2025 | join.mistyman@gmail.com | Blender | Looking for experience in assembling large-scale environments. Must be able to set up lighting and rendering for high-quality cinematic scenes. Need to be comfortable with geometry nodes. Basic animation skills are a plus as is compositing experience. Please send a link to your work, your daily or monthly rate, and a brief description of your experience and skills to the provided email. | ||||||||||
352 | MistyMan | Warsaw | Mazowieckie | Poland | Groom Artist | Mid | Remote | January 30, 2025 | join.mistyman@gmail.com | Blender | Looking for experience in creating and styling hair and fur for animation. Need to be comfortable with particle systems and geometry nodes. Experience with simulation and dynamics for hair/fur is a plus. Please send a link to your work, your daily or monthly rate, and a brief description of your experience and skills to the provided email. | ||||||||||
353 | MistyMan | Warsaw | Mazowieckie | Poland | Previs/Layout Artist, 3D | Mid | Remote | January 30, 2025 | join.mistyman@gmail.com | Blender | They welcome artists using any 3D software, but Blender knowledge is a plus | ||||||||||
354 | Cold Symmetry | Vancouver | Washington | United States | Animator, 3D | Mid | Remote | January 29, 2025 | https://jobs.gusto.com/postings/cold-symmetry-inc-character-animator-0c438862-ca9c-4114-abd2-d87a43427e8b | For mocap. Goes for 3-6 months. Part or full-time | |||||||||||
355 | PFX | Berlin | Germany | Production Coordinator | Mid | On-Site | January 29, 2025 | https://pfx.teamtailor.com/jobs/5493809-vfx-production-coordinator | VFX Production Coordinator. Must be fluent in German and English. Starts ASAP | ||||||||||||
356 | PFX | Berlin | Germany | VFX Supervisor | Manager / Supervisor | On-Site | January 29, 2025 | https://pfx.teamtailor.com/jobs/5493003-vfx-supervisor | Must be fluent in German and English. Starts end of February | ||||||||||||
357 | Hybride | Montreal | Québec | Canada | Art Director | Mid | Hybrid | January 29, 2025 | https://jobs.smartrecruiters.com/ni/Ubisoft2/c88783a6-1ead-4556-a0f6-8d0c94890c3c-cinematic-art-director | Unreal, Maya, MotionBuilder | For cinematics | ||||||||||
358 | Hybride | Montreal | Québec | Canada | QA Analyst | Mid | Hybrid | January 29, 2025 | https://jobs.smartrecruiters.com/ni/Ubisoft2/5177fe03-11d2-4710-bad4-7c41037c63eb-qa-analyst-cinematics | Unreal, Unity, Excel, Outlook, Powerpoint, JIRA | For cinematics | ||||||||||
359 | Revenant | Glasgow | Scotland | Executive Producer | Senior | Hybrid | January 29, 2025 | https://revenant.tv/careers/executive-producer/ | Apply by January 31st | ||||||||||||
360 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Rigging Artist | Senior | On-Site | January 29, 2025 | https://careers.werecruit.io/en/atlantis/offers/senior-rigger-d93bd5 | Maya | Starts February 10th and goes for 1 year. Must be fluent in English | |||||||||||
361 | Bardel Entertainment | Montreal | Québec | Canada | FX Artist | Junior | Hybrid | January 29, 2025 | https://apply.workable.com/bardel-entertainment/j/0B03B14526/ | Houdini, Nuke, Maya, Katana, Renderman, Python, VEX | Must be a Canadian Citizen/Permanent Resident | ||||||||||
362 | The Coalition | Vancouver | British Columbia | Canada | Technical Animator | Mid | Hybrid | January 29, 2025 | https://jobs.careers.microsoft.com/global/en/job/1802973/Gameplay-Technical-Animator---Gears-of-War---The-Coalition | Maya, MotionBuilder, 3ds Max, Adobe CS, Houdini, ZBrush, Substance | |||||||||||
363 | HandyGames | Giebelstadt | Germany | 2D/3D Artist | Internship | On-Site | January 29, 2025 | https://www.handy-games.com/en/jobs/internship-game-artist-f-m-d/#internship-software-engineer | Photoshop, Blender, Unity | Must be fluent in English | |||||||||||
364 | HandyGames | Giebelstadt | Germany | Software Engineer | Internship | On-Site | January 29, 2025 | https://www.handy-games.com/en/jobs/internship-software-engineer-f-m-d/#internship-software-engineer | C#, C++, Unity, Unreal | Must be fluent in English | |||||||||||
365 | Volka | Limassol | Cyprus | Character Artist | Mid | On-Site | January 29, 2025 | https://jobs.ashbyhq.com/volka/b3fb4e6e-4376-4b5e-8279-6644e3382d04 | Photoshop | 2D role | |||||||||||
366 | Ripple Effect Studios | Vancouver | British Columbia | Canada | Character Artist | Lead | Hybrid | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Lead-Character-Artist-Battlefield/201184 | Maya, ZBrush, Marvelous Designer | |||||||||||
367 | Bonfire Studios | Irvine | California | United States | Concept Artist | Senior | Hybrid | January 29, 2025 | https://www.bonfirestudios.com/work-with-us/63e0c723-4e49-4aff-a805-ee58251d700d/ | For characters | |||||||||||
368 | Bonfire Studios | Irvine | California | United States | Gameplay Animator, 3D | Senior | Hybrid | January 29, 2025 | https://www.bonfirestudios.com/work-with-us/70ea2357-3e05-4fb3-8f9e-27ee6cfcce55/ | ||||||||||||
369 | MOOV LIMITED | London | England | Motion Designer | Senior | Hybrid | January 29, 2025 | https://www.linkedin.com/jobs/view/4136453175 | Adobe CS, Cinema 4D, Unreal | Broadcast Motion Designer. Must be a UK resident | |||||||||||
370 | Epictellers Entertainment | Barcelona | Spain | Community Manager | Manager / Supervisor | Remote | January 29, 2025 | https://www.linkedin.com/jobs/view/4136203072 | |||||||||||||
371 | Rebellion | Oxford | England | Animation Director | Director | Hybrid | January 29, 2025 | https://apply.workable.com/rebellion/j/33127BF646/ | MotionBuilder, Maya, 3ds Max | ||||||||||||
372 | Vertigo Games | Amsterdam | Netherlands | Rigging Artist | Senior | On-Site | January 29, 2025 | https://vertigo-games.jobs.personio.com/job/1614058 | Maya, MotionBuilder, Unreal, Python, MEL | ||||||||||||
373 | Gunzilla Games | Frankfurt | Germany | Environment Artist | Senior | Hybrid | January 29, 2025 | https://gunzillagames.com/en/careers/137-Senior-Environment-Artist | Unreal, Substance, Quixel | ||||||||||||
374 | Gunzilla Games | Kiev | Ukraine | Environment Artist | Senior | Hybrid | January 29, 2025 | https://gunzillagames.com/en/careers/137-Senior-Environment-Artist | Unreal, Substance, Quixel | ||||||||||||
375 | Radical Forge | Middlesbrough | England | Concept Artist | Senior | Remote | January 29, 2025 | https://careers.radicalforge.com/jobs/5489923-senior-environment-concept-artist | For environments. They will require all applicants to live within the Pacific Time Zone (PST) to the Eastern Time Zone (EST). The role will initially be a 12-month contract with the potential to extend after this. | ||||||||||||
376 | Barnstorm Visual Effects | Vancouver | British Columbia | Canada | Compositor | Mid, Senior | Hybrid | January 29, 2025 | https://barnstormvfx.bamboohr.com/careers/56 | Nuke, Mocha, Silhouette | Must be legally eligible to work in Canada. Starts ASAP and goes for 6-8 weeks | ||||||||||
377 | Atomic Theory | Cardiff | Wales | Game Designer | Mid | Hybrid | January 29, 2025 | https://www.rocketscience.gg/careers/dceec754-6a74-4786-afca-df3151e14585/ | Unreal, Unity | ||||||||||||
378 | Kilograph | Barcelona | Spain | Visualization Project Manager | Manager / Supervisor | Hybrid | January 29, 2025 | https://www.linkedin.com/jobs/view/4136200477 | Google Suite, Asana, Adobe CC | Must be fluent in Spanish and English | |||||||||||
379 | YAGER | Berlin | Germany | Game Designer | Lead | All options | January 29, 2025 | https://yager.de/careers/ | Must be fluent in English. Preference to those that can work in a hybrid setting | ||||||||||||
380 | Gneiss Stuff VFX | Kelowna | British Columbia | Canada | Generalist, 3D | Mid | Remote | January 29, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7290236791285067776/ | Connect via LinkedIn if interested. Those in BC are preferred | |||||||||||
381 | Gneiss Stuff VFX | Kelowna | British Columbia | Canada | Matchmove/Layout Artist, 3D | Mid | Remote | January 29, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7290236791285067776/ | Connect via LinkedIn if interested. Those in BC are preferred | |||||||||||
382 | Athena Productions | Milton Keynes | England | Concept Artist | Senior | All options | January 29, 2025 | https://www.athena-productions.com/careers/senior-concept-artist-4 | Blender, Unreal | Must be UK-based | |||||||||||
383 | Kolibri Games | Berlin | Germany | 2D Artist | Lead | Hybrid | January 29, 2025 | https://jobs.lever.co/kolibrigames/528fe773-b515-4fc5-9e8a-2a2485abe310 | Photoshop, Blender, ZBrush, Unity | ||||||||||||
384 | Kolibri Games | Berlin | Germany | Unity Developer | Senior | Hybrid | January 29, 2025 | https://jobs.lever.co/kolibrigames/c72ccdd2-ea48-4699-b0b5-09a500167131 | Unity, C# | ||||||||||||
385 | Warner Bros. Animation | Burbank | California | United States | Animation Production & Development Internship | Internship | Hybrid | January 29, 2025 | https://warnerbros.wd5.myworkdayjobs.com/global/job/CA-Burbank-Bldg-700-Second-Century-Tower-1/Warner-Bros-Animation-Production---Development-Internships--LA---Summer-2025_R000089801 | Word, Excel, Outlook, Adobe CS | Apply by February 28th. This could include, but is not limited to: Warner Bros. Animation Creative Development and Current Intern, Warner Bros. Animation Production Intern, or Warner Bros. TV Animation Production Intern | ||||||||||
386 | Warner Bros. Animation | Burbank | California | United States | Artist Management Internship | Internship | Hybrid | January 29, 2025 | https://warnerbros.wd5.myworkdayjobs.com/global/job/CA-Burbank-Bldg-750-Second-Century-Tower-2/WBTV-Artist-Management-Intern--LA---Summer-2025_R000088943 | Photoshop, Office | Apply by February 28th | ||||||||||
387 | Warner Bros. Discovery | Burbank | California | United States | Design Internship | Internship | Hybrid | January 29, 2025 | https://warnerbros.wd5.myworkdayjobs.com/global/job/CA-Burbank-Bldg-700-Second-Century-Tower-1/Design-Internships--LA---Summer-2025_R000089764 | Apply by February 28th. This could include, but is not limited to: Creative Advertising Graphic Design Intern or Brand Assurance Intern | |||||||||||
388 | EDI | Milan | Italy | FX TD | Mid, Senior | All options | January 29, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7290270000613847040/ | Houdini, Python, USD, Unreal | Goes for 3-4 months | |||||||||||
389 | Build a Rocket Boy | Edinburgh | Scotland | Rigging Artist | Mid | Remote | January 29, 2025 | https://buildarocketboy.pinpointhq.com/en/postings/c0d5a929-d79a-4cdc-a45f-a236e83ec1c1 | Maya, MotionBuilder, Python, MEL | 3-month contract. Must be UK-based | |||||||||||
390 | Asobo Studio | Bordeaux | France | Gameplay Animator, 3D | Mid | On-Site | January 29, 2025 | https://jobs.eu.lever.co/asobostudio/187f2e93-eb86-4a76-96fd-692063df06a7 | MotionBuilder | ||||||||||||
391 | Asobo Studio | Bordeaux | France | VFX Artist | Mid | On-Site | January 29, 2025 | https://jobs.eu.lever.co/asobostudio/8dee3e5d-d0b3-4603-9692-6e21dc5a592b | 3ds Max, Houdini, Embergen, GLSL, HLSL, C#, C++, Python | ||||||||||||
392 | Pixel Zoo | Brisbane | Australia | Animator, 3D | Mid, Senior | On-Site | January 29, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7286875791605317633/ | Harmony | ||||||||||||
393 | Pixel Zoo | Brisbane | Australia | Storyboard Artist | Mid | On-Site | January 29, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7286875791605317633/ | Harmony | ||||||||||||
394 | CD Projekt Red | Vancouver | British Columbia | Canada | Animation Engineer | Senior | Remote | January 29, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000039108568 | C++ | This job can be remote from anywhere in North America | ||||||||||
395 | CD Projekt Red | Kraków | Poland | Cinematic Designer | Senior | Hybrid | January 29, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000039303776 | Unreal, Unity, Maya, MotionBuilder | ||||||||||||
396 | CD Projekt Red | Warsaw | Mazowieckie | Poland | Cinematic Designer | Senior | Hybrid | January 29, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000039303776 | Unreal, Unity, Maya, MotionBuilder | |||||||||||
397 | CD Projekt Red | Warsaw | Mazowieckie | Poland | Level Designer | Senior | Hybrid | January 29, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000039314954 | Unreal | Must be fluent in English | ||||||||||
398 | Sony Interactive Entertainment | Santa Monica | California | United States | Producer | Associate | On-Site | January 29, 2025 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5427730004 | JIRA, Project, Office, Miro, Trello, Smart Sheet | |||||||||||
399 | Redhill Games | Nicosia | Cyprus | Animator, 3D | Senior | Hybrid | January 29, 2025 | https://careers.redhillgames.com/jobs/5488254-senior-animator | Maya, Unreal | Must be fluent in English | |||||||||||
400 | Redhill Games | Helsinki | Finland | Animator, 3D | Senior | Hybrid | January 29, 2025 | https://careers.redhillgames.com/jobs/5488254-senior-animator | Maya, Unreal | Must be fluent in English | |||||||||||
401 | Blizzard | Irvine | California | United States | Visual Development Artist | Senior | Hybrid | January 29, 2025 | https://careers.blizzard.com/global/en/job/R024719 | Photoshop, Illustrator, ZBrush | Principal role. 6-month contract | ||||||||||
402 | Techland | Warsaw | Mazowieckie | Poland | Level Designer | Mid | On-Site | January 29, 2025 | https://techland.net/job-offers/open-world-level-designer | Open World Level Designer. Must be fluent in English | |||||||||||
403 | Techland | Wrocław | Poland | Level Designer | Mid | On-Site | January 29, 2025 | https://techland.net/job-offers/open-world-level-designer | Open World Level Designer. Must be fluent in English | ||||||||||||
404 | Guru Studio | Toronto | Ontario | Canada | Modeler/Set Dresser | Mid | Hybrid | January 29, 2025 | https://gurustudio.bamboohr.com/careers/127 | Maya, Blender | |||||||||||
405 | EA Sports | Vancouver | British Columbia | Canada | Technical Artist | Mid | Hybrid | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Game-Engine-Features-EA-SPORTS-FC/207524 | Unreal, Unity, C#, C++, Python, Maya | The focus of this role is game features and realtime feature implementation | ||||||||||
406 | EA Studios | Vancouver | British Columbia | Canada | Animator, 3D | Mid | On-Site | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Animator/208029 | Maya | |||||||||||
407 | Amazon Game Studios | Montreal | Québec | Canada | Animation TD | Senior | On-Site | January 29, 2025 | https://amazon.jobs/en/jobs/2884810/directrice-directeur-d-animation-technique-technical-animation-director-amazon-games-montreal | Unreal | Must be fluent in English and French | ||||||||||
408 | Amazon Game Studios | Montreal | Québec | Canada | Art TD | Mid | On-Site | January 29, 2025 | https://amazon.jobs/en/jobs/2884787/directrice-directeur-technique-artistique-technical-art-director-amazon-games-montreal | Maya, Unreal | Must be fluent in English and French | ||||||||||
409 | Quantic Dream | Paris | Île-de-France | France | Production Manager | Manager / Supervisor | Hybrid | January 29, 2025 | https://jobs.eu.lever.co/quanticdream/dd275e5d-0016-439c-a165-b4f7b7f59426 | Art Production Manager. Must be fluent in English | |||||||||||
410 | Twitch | San Francisco | California | United States | Art Director | Internship | On-Site | January 29, 2025 | https://www.twitch.tv/jobs/careers/7831463002/ | Adobe CS, Figma | Must be a current student at a North American university. BA/BS graduation year: December 2025 or 2026 | ||||||||||
411 | Outpost VFX | Bournemouth | England | Matte Painter | Mid | On-Site | January 29, 2025 | https://jobs.smartrecruiters.com/OutpostVFX/744000038785535-dmp-artist | Nuke, Shotgrid | ||||||||||||
412 | Maxis | Toronto | Ontario | Canada | Technical Artist | Senior | Hybrid | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-Character-The-Sims/201403 | Unreal, Maya, ZBrush, Marvelous Designer, Marmoset | For The Sims | ||||||||||
413 | Maxis | Vancouver | British Columbia | Canada | Technical Artist | Senior | Hybrid | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-Character-The-Sims/201403 | Unreal, Maya, ZBrush, Marvelous Designer, Marmoset | For The Sims | ||||||||||
414 | Maxis | Redwood City | California | United States | Technical Artist | Senior | Hybrid | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-Character-The-Sims/201403 | Unreal, Maya, ZBrush, Marvelous Designer, Marmoset | For The Sims | ||||||||||
415 | Magnopus | St Albans | England | Animator, 3D | Lead | Remote | January 29, 2025 | https://jobs.lever.co/magnopus/dd33f228-e3bb-416d-af48-fd3c996cfbe1 | Unreal, Unity | ||||||||||||
416 | Criterion Games | Guildford | England | VFX Artist | Mid | Hybrid | January 29, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/VFX-Artist/207183 | Houdini, Embergen | ||||||||||||
417 | Atomic Arcade | Raleigh | North Carolina | United States | Lighting Artist | Senior | On-Site | January 29, 2025 | https://careers.hasbro.com/careers/job/68746524589 | Unreal | Principal role | ||||||||||
418 | Sony Pictures Animation | Culver City | California | United States | Production Manager | Associate | On-Site | January 29, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6341709003 | Excel, Shotgrid, Photoshop, Flix, Google Docs | |||||||||||
419 | Ubisoft | Toronto | Ontario | Canada | Lighting Artist | Senior | Hybrid | January 29, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000039088786-senior-lighting-artist | Houdini, Maya, 3ds Max, Blender, Arnold, Vray, Redshift, Photoshop, After Effects, JIRA, Shotgrid, Perforce | |||||||||||
420 | Ubisoft | Bordeaux | France | Level Design Director | Director | On-Site | January 29, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000039069625-level-design-director-f-m-nb- | |||||||||||||
421 | Ubisoft | Montpellier | Occitania | France | Gameplay Animator, 3D | Senior | Hybrid | January 29, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000035331291-senior-gameplay-animator-h-f-nb-bge2 | MotionBuilder | Must be fluent in English | ||||||||||
422 | BKOM Studios | Quebec City | Québec | Canada | Character Artist | Mid | On-Site or Remote | January 29, 2025 | https://bkomstudios.zohorecruit.com/jobs/Careers/491343000016052039 | Maya, ZBrush, Substance, Marvelous Designer, Unreal, Unity | |||||||||||
423 | BKOM Studios | Quebec City | Québec | Canada | Environment Artist | Mid | On-Site or Remote | January 29, 2025 | https://bkomstudios.zohorecruit.com/jobs/Careers/491343000016052001 | Maya, Blender, Substance, Unreal, Unity, ZBrush | |||||||||||
424 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | Pipeline TD | Mid | On-Site | January 28, 2025 | jobs@3doubles.com | Maya, Houdini, Nuke, Python | ||||||||||||
425 | Scopely | Culver City | California | United States | Environment Artist | Senior | Remote | January 28, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oCuFtfwY&nl=1 | Maya, Substance, ZBrush | Must be US-based | ||||||||||
426 | Scopely | Culver City | California | United States | HR Technology Partner | Mid | Remote | January 28, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/oGKgvfwV&nl=1 | Must be US-based | |||||||||||
427 | Beenox | Quebec City | Québec | Canada | FX Artist | Senior | On-Site | January 28, 2025 | https://careers.activision.com/job/R022890 | Unreal, Crytek, Unity, Photoshop, 3ds Max, Maya, Houdini, Thinking Particles, FumeFX | Must be fluent in French | ||||||||||
428 | Nordcurrent | Vilnius | Lithuania | Animator, 2D | Mid | On-Site | January 28, 2025 | https://nordcurrent.com/careers/2d-animator-2/ | Spine, Photoshop | Must be fluent in English | |||||||||||
429 | Superduper | London | England | Graphic Designer | Mid | Remote | January 28, 2025 | https://jobs.ashbyhq.com/superduper/654af7bd-7e8c-43c1-a325-f8290662a186 | Adobe CS, Sketch, Figma | Must be based in the UK | |||||||||||
430 | Superduper | London | England | Motion Designer | Senior | Remote | January 28, 2025 | https://jobs.ashbyhq.com/superduper/ad2b8eba-d395-4482-bf33-85276f20d785 | After Effects, Premiere, Illustrator, Photoshop, Cinema 4D, Blender | Must be based in the UK | |||||||||||
431 | Superduper | London | England | UI/UX Designer | Senior | Remote | January 28, 2025 | https://jobs.ashbyhq.com/superduper/bf140e5a-8028-4374-9d94-2316f6fbbeaf | Figma, Adobe CC | Must be based in the UK | |||||||||||
432 | Flying Bark Productions | Madrid | Spain | Animator, 3D | Senior | On-Site | January 28, 2025 | https://flyingbark.bamboohr.com/careers/155 | Maya | Starts in February. Must be fluent in English and/or Spanish and eligible to work in Spain/Europe | |||||||||||
433 | Avalanche Studios | Liverpool | England | Gameplay Programmer | Senior | Hybrid | January 28, 2025 | https://jobs.lever.co/avalanchestudios/ebab290f-5284-446d-93b5-be692f37c0ac | C++, Unreal | ||||||||||||
434 | Avalanche Studios | Malmö | Sweden | Animator, 3D | Senior | Hybrid | January 28, 2025 | https://jobs.lever.co/avalanchestudios/59594aff-1910-482f-ad1c-f4d0e9bccd1e | Maya, MotionBuilder | ||||||||||||
435 | Avalanche Studios | Stockholm | Sweden | Animator, 3D | Senior | Hybrid | January 28, 2025 | https://jobs.lever.co/avalanchestudios/59594aff-1910-482f-ad1c-f4d0e9bccd1e | Maya, MotionBuilder | ||||||||||||
436 | Avalanche Studios | Stockholm | Sweden | Gameplay Programmer | Senior | Hybrid | January 28, 2025 | https://jobs.lever.co/avalanchestudios/ebab290f-5284-446d-93b5-be692f37c0ac | C++, Unreal | ||||||||||||
437 | Raw Power Games | Copenhagen | Denmark | Gameplay Programmer | Lead | Hybrid | January 28, 2025 | https://rawpowergames-1700833558.teamtailor.com/jobs/5488666-associate-lead-gameplay-programmer | C++ | ||||||||||||
438 | Raw Power Games | Copenhagen | Denmark | UI Designer | Senior | Hybrid | January 28, 2025 | https://rawpowergames-1700833558.teamtailor.com/jobs/5483625-senior-technical-ui-designer | Unreal, Figma, XD | Technical UI Designer | |||||||||||
439 | 2K Sports Lab | Vancouver | British Columbia | Canada | Gameplay Animator, 3D | Senior | On-Site | January 28, 2025 | https://boards.greenhouse.io/2k/jobs/5620093003 | Unreal | |||||||||||
440 | Newscape Studios | Austin | Texas | United States | Animator, 2D | Mid | Remote | January 28, 2025 | https://www.linkedin.com/jobs/view/4137050411 | Harmony | |||||||||||
441 | Zoic Studios | Vancouver | British Columbia | Canada | Compositor | Mid | Remote | January 28, 2025 | https://zoicstudios.applytojob.com/apply/53FTX0CBRh/BC-CG-Stereo-Compositor-Stop-Motion-VFX-Project | Nuke, Photoshop, Silhouette, Python | CG Stereo Compositor. All applicants must be residents of BC as of December 31st, 2024. Must be legally entitled to work in Canada (i.e,. Citizen, PR, or Open Work Permit) | ||||||||||
442 | DNEG | Sydney | New South Wales | Australia | Talent Acquisition | Mid | On-Site | January 28, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oWWjvfwq | ||||||||||||
443 | DNEG | Vancouver | British Columbia | Canada | Lighting Key Artist | Mid | Remote | January 28, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oPtbhfwu | Photoshop | For the DNEG Animation division. Must be based in Canada and able to work pacific standard time | ||||||||||
444 | DNEG | London | England | Department Manager | Manager / Supervisor | On-Site | January 28, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oC6kvfwh | Shotgrid, Filemaker | Looking for candidates with availability to start end of February/start of March. This role is for maternity cover. Must be based in the UK and already have the right to work there. | |||||||||||
445 | Ninja Theory | Cambridge | England | Gameplay Animator, 3D | Senior | Hybrid | January 28, 2025 | https://apply.workable.com/ninja-theory/j/25F80DD6BB/ | Maya, MotionBuilder, Unreal | Principal role | |||||||||||
446 | CD Projekt Red | Warsaw | Mazowieckie | Poland | Gameplay Animator, 3D | Senior | All options | January 28, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000038962597 | Maya, MotionBuilder, Unreal | Must be fluent in English | ||||||||||
447 | CD Projekt Red | Wrocław | Poland | Gameplay Animator, 3D | Senior | All options | January 28, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000038962597 | Maya, MotionBuilder, Unreal | Must be fluent in English | |||||||||||
448 | Riot Games | Shanghai | China | Producer | Mid | On-Site | January 28, 2025 | https://www.riotgames.com/en/work-with-us/job/6569531/vo-producer-wild-rift-shanghai-shanghai-china | Pro Tools | VO Producer. Must be fluent in Chinese and English | |||||||||||
449 | Wargaming | Nicosia | Cyprus | UI/UX Designer | Mid | On-Site | January 28, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6560650 | |||||||||||||
450 | Wargaming | Prague | Czech Republic | Game Designer | Senior | Hybrid | January 28, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6560514 | |||||||||||||
451 | Epic Games | Montreal | Québec | Canada | FX Artist | Mid | On-Site | January 28, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5370491004 | Houdini | |||||||||||
452 | Epic Games | London | England | FX Artist | Mid | On-Site | January 28, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5370488004 | Houdini | ||||||||||||
453 | Epic Games | Cary | North Carolina | United States | FX Artist | Mid | On-Site | January 28, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5364945004 | Houdini | |||||||||||
454 | Blizzard | Irvine | California | United States | Cinematic Animator, 3D | Senior | Hybrid | January 28, 2025 | https://careers.blizzard.com/global/en/job/R024652 | Maya | 4 to 5-month contracts starting around the end of March | ||||||||||
455 | Blizzard | Irvine | California | United States | Content Designer | Senior | Hybrid | January 28, 2025 | https://careers.blizzard.com/global/en/job/R024706 | ||||||||||||
456 | Flix Interactive | Birmingham | England | Animator, 3D | Mid | On-Site or Remote | January 28, 2025 | https://www.flixinteractive.com/vacancies/animator-2/ | MotionBuilder | Must be UK-based | |||||||||||
457 | Pixomondo | Vancouver | British Columbia | Canada | Stage Operations Manager | Manager / Supervisor | On-Site | January 28, 2025 | https://apply.workable.com/pxo/j/55F3CB375D/ | For their Virtual Production team | |||||||||||
458 | Sony Pictures Animation | Culver City | California | United States | Art Director | Mid | On-Site | January 28, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6340539003 | For CG features | |||||||||||
459 | MPC | Toronto | Ontario | Canada | Animator, 3D | Mid | On-Site | January 28, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/CAN---ON---Toronto-720-King-Street-West/Animator_JR102820 | Maya | |||||||||||
460 | Able&Baker | Madrid | Spain | Groom Supervisor | Manager / Supervisor | Hybrid | January 27, 2025 | https://www.linkedin.com/jobs/view/4135282123/ | Maya, Houdini, Python | ||||||||||||
461 | Folks VFX | Montreal | Québec | Canada | Asset Artist | Mid, Senior | Remote | January 27, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7289712656851116032/ | Those in Quebec or Ontario preferred but open to any in Canada | |||||||||||
462 | Kokku | Recife | Brazil | Software Engineer | Mid | Remote | January 27, 2025 | https://kokku.bamboohr.com/careers/28 | Unreal, C++ | ||||||||||||
463 | Playground Games | Leamington Spa | England | Game Designer | Senior | Hybrid | January 27, 2025 | https://playground-games.com/careers/opIzufwU/ | For their Forza Horizon team | ||||||||||||
464 | Manifiesto | Madrid | Spain | Art Director | Senior | On-Site | January 27, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7289658435288150016/ | Adobe Suite | ||||||||||||
465 | NMBRS | Stockholm | Sweden | 3D Artist | Mid | Remote | January 27, 2025 | https://www.linkedin.com/jobs/view/4135298254 | Unreal | ||||||||||||
466 | FC Porto | Matosinhos | Portugal | Motion Designer | Mid | On-Site | January 27, 2025 | https://www.linkedin.com/jobs/view/4135663169 | After Effects, Photoshop, Illustrator | ||||||||||||
467 | Rebelo de Andrade | Lisbon | Portugal | 3D Artist | Mid | On-Site | January 27, 2025 | https://www.linkedin.com/jobs/view/4135244142 | 3ds Max, Corona, Photoshop | ||||||||||||
468 | Highdive | Montreal | Québec | Canada | Producer | Mid, Senior | Hybrid | January 27, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4633721007 | ||||||||||||
469 | 1920vfx | London | England | Crowd TD | Mid | On-Site | January 27, 2025 | https://careers.1920vfx.com/jobs/5485658-crowd-td-houdini/3e739ea4-b18d-4cf9-acd2-4349f563c908 | Houdini | Must be eligible to work in the UK without visa sponsorship | |||||||||||
470 | Aluvision NV | Kortrijk | Belgium | Motion Designer | Mid | On-Site | January 27, 2025 | https://jobs.aluvision.com/nl/motion-graphic-designer | Cinema 4D, After Effects, Photoshop, Premiere, Unreal | Must be fluent in Dutch and English | |||||||||||
471 | Next Games | Helsinki | Finland | Motion Designer | Senior | On-Site | January 27, 2025 | https://explore.jobs.netflix.net/careers/job/790300237325 | Adobe CS | ||||||||||||
472 | Flying Bisons | Warsaw | Mazowieckie | Poland | Motion Designer | Mid | Remote | January 27, 2025 | https://flyingbisons.recruitee.com/o/freelance-2d-motion | Photoshop, After Effects, Premiere | Must be based in Poland and fluent in English and Polish | ||||||||||
473 | OK Toons Animation Studio | Istanbul | Türkiye | Compositor | Junior | On-Site | January 27, 2025 | https://www.linkedin.com/jobs/view/4134884601 | After Effects, Premiere | ||||||||||||
474 | Mercury Steam Entertainment | Madrid | Spain | Technical Artist | Senior | On-Site | January 27, 2025 | https://www.stratos-ad.com/trabajo?job=51735 | HLSL, GLSL, 3ds Max, Maya, Houdini, Python, MAXScript | ||||||||||||
475 | Mercury Steam Entertainment | Madrid | Spain | VFX Artist | Mid | On-Site | January 27, 2025 | https://www.stratos-ad.com/trabajo?job=52811 | Unreal, Unity, Photoshop, Substance Designer, Houdini, Embergen | ||||||||||||
476 | Gameloft | Brisbane | Australia | UI Artist | Senior | Hybrid | January 27, 2025 | https://www.gameloft.com/jobs/Senior%20UI%20Artist-744000029936885 | Photoshop, Illustrator, After Effects, Animate, Unreal | ||||||||||||
477 | Gameloft | Bucharest | Romania | Game Design Director | Director | Hybrid | January 27, 2025 | https://www.gameloft.com/jobs/Game%20Design%20Director-744000027842650 | Unreal | ||||||||||||
478 | Gameloft | Barcelona | Spain | Art TD | Senior | Hybrid | January 27, 2025 | https://www.gameloft.com/jobs/Technical%20Art%20Director%20-%20Dungeons%26Dragons-744000032865037 | Maya, 3ds Max, Houdini, Substance, ZBrush, Unreal, Unity | ||||||||||||
479 | Gameloft | Ho Chi Minh City | Vietnam | Environment Artist | Mid | Hybrid | January 27, 2025 | https://www.gameloft.com/jobs/3D%20Environment%20Artist-744000037540254 | 3ds Max, Maya, Photoshop, ZBrush, Substance, Unreal, Unity, CryEngine | ||||||||||||
480 | Gameloft | Ho Chi Minh City | Vietnam | Game Designer | Mid | Hybrid | January 27, 2025 | https://www.gameloft.com/jobs/Game%20Designer-744000035323626 | Unity, Unreal | ||||||||||||
481 | EA Sports | Vancouver | British Columbia | Canada | Animator, 3D | Mid | Hybrid | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Facial-Animator-EA-Sports-FC/207813 | Maya | For facial animation | ||||||||||
482 | EA Sports | Vancouver | British Columbia | Canada | Animator, 3D | Senior | Hybrid | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Animator-EA-Sports-FC/207964 | Maya, MotionBuilder | |||||||||||
483 | EA Sports | Vancouver | British Columbia | Canada | VFX Artist | Mid | Hybrid | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Visual-Effects-Artist-EA-Sports-FC/207814 | Photoshop, After Effects, Maya | |||||||||||
484 | EA Sports | Orlando | Florida | United States | Game Designer | Mid | Hybrid | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer-Madden-Presentation/207471 | ||||||||||||
485 | Kojima Productions | Tokyo | Japan | Animator, 3D | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000015 | Maya, 3ds Max, Softimage, MotionBuilder | ||||||||||||
486 | Kojima Productions | Tokyo | Japan | Animator, 3D | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000020 | Maya, Faceware, Dynamixyz | For facial animation | |||||||||||
487 | Kojima Productions | Tokyo | Japan | Character Artist | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000016 | Maya, 3ds Max, Blender, ZBrush, Mudbox | ||||||||||||
488 | Kojima Productions | Tokyo | Japan | Cinematic Artist | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000019 | Maya, Premiere, After Effects | ||||||||||||
489 | Kojima Productions | Tokyo | Japan | Environment Artist | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000024 | Maya, 3ds Max, Blender, ZBrush | ||||||||||||
490 | Kojima Productions | Tokyo | Japan | Sound Designer | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000027 | |||||||||||||
491 | Kojima Productions | Tokyo | Japan | Sound Programmer | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000007 | C++, Wwise | ||||||||||||
492 | Kojima Productions | Tokyo | Japan | Technical Artist | Mid | On-Site | January 27, 2025 | https://hrmos.co/pages/2052996596448374784/jobs/0000010 | Maya, Python | ||||||||||||
493 | Torchlight | Culver City | California | United States | Compositor | Lead | On-Site | January 27, 2025 | https://www.sonypicturesjobs.com/job/culver-city/lead-compositor-project-hire/22978/71806384208 | Nuke, Unreal | |||||||||||
494 | Sony Pictures Entertainment | Culver City | California | United States | Visualization Lead | Lead | On-Site | January 27, 2025 | https://www.sonypicturesjobs.com/job/culver-city/real-time-visualization-lead-project-hire/22978/71752308528 | Unreal, Maya, After Effects, MotionBuilder, PFtrack | Real-time role. Goes up to 6 months | ||||||||||
495 | Sony Pictures Entertainment | Culver City | California | United States | Visualization Supervisor | Manager / Supervisor | On-Site | January 27, 2025 | https://www.sonypicturesjobs.com/job/culver-city/visualization-supervisor-project-hire/22978/71752308576 | Unreal, After Effects, Nuke, MotionBuilder, PFtrack | Goes up to 6 months | ||||||||||
496 | Rockstar Games | Carlsbad | California | United States | Rigging Artist | Senior | On-Site | January 27, 2025 | https://job-boards.greenhouse.io/rockstargames/jobs/6336481003 | Maya, MotionBuilder, 3ds Max, C++, Unreal, Unity, Dynamixyz, Faceware | For facial rigging | ||||||||||
497 | Brown Bag Films | Toronto | Ontario | Canada | Animator, 2D | Mid | On-Site | January 27, 2025 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1627 | Shotgrid, Harmony, Office | Animation Revisionist. Applicants need to be legally eligible to work in Ontario. | ||||||||||
498 | Brown Bag Films | Toronto | Ontario | Canada | Animator, 2D | Mid | On-Site or Remote | January 27, 2025 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1626 | Shotgrid, Harmony, Office | Applicants need to be legally eligible to work in Ontario. They encourage candidates who reside in Ontario outside of the GTA to apply. (The GTA is comprised of the City of Toronto and the Regional Municipalities of Durham, Halton, Peel, and York.) Candidates who can perform their duties remotely within this specified region, outside of the GTA, are aligned with regional funding programs that support local employment and economic growth. | ||||||||||
499 | Brown Bag Films | Toronto | Ontario | Canada | Scene Planning Artist | Mid | On-Site | January 27, 2025 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1625 | Shotgrid, Harmony | Applicants need to be legally eligible to work in Canada | ||||||||||
500 | Brown Bag Films | Toronto | Ontario | Canada | Scene Planning Supervisor | Manager / Supervisor | On-Site | January 27, 2025 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1624 | Shotgrid, Office | Applicants need to be legally eligible to work in Canada | ||||||||||
501 | ICON Creative Studio | Vancouver | British Columbia | Canada | Modeler/Texture Artist | Lead | On-Site | January 27, 2025 | https://iconcreative.bamboohr.com/careers/117 | Maya, ZBrush, Substance Painter | |||||||||||
502 | EA Studios | Toronto | Ontario | Canada | 2D Artist | Internship | Hybrid | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/2D-Artist-Intern-Summer-2025/206397 | Photoshop, Unity | You must be available for a full-time paid internship in the summer of 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. You must be legally authorized to work in the US or Canada on a full-time basis during the internship. Visa sponsorship is not available for this position. | ||||||||||
503 | EA Studios | Kirkland | Washington | United States | 2D Artist | Internship | Hybrid | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/2D-Artist-Intern-Summer-2025/206397 | Photoshop, Unity | You must be available for a full-time paid internship in the summer of 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. You must be legally authorized to work in the US or Canada on a full-time basis during the internship. Visa sponsorship is not available for this position. | ||||||||||
504 | EA Studios | Kirkland | Washington | United States | Concept Artist | Senior | Remote | January 27, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Concept-Artist-II/206540 | Photoshop, Unity | |||||||||||
505 | Aardman | Bristol | England | Rigging Artist | Mid | On-Site | January 27, 2025 | https://jobs.aardman.com/vacancies/244/rigger.html | For the design and production of mechanical support systems for puppets, props, and sets. Apply by February 7th | ||||||||||||
506 | Digital Domain | Montreal | Québec | Canada | CFX Artist | Senior | On-Site or Remote | January 27, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288701360030564352/ | Houdini | Must be based in Montreal. This role is to develop a muscle system. Connect via LinkedIn if interested | ||||||||||
507 | Digital Domain | Vancouver | British Columbia | Canada | CFX Artist | Senior | On-Site or Remote | January 27, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288701360030564352/ | Houdini | Must be based in Vancouver. This role is to develop a muscle system. Connect via LinkedIn if interested | ||||||||||
508 | Digital Domain | Los Angeles | California | United States | CFX Artist | Senior | On-Site or Remote | January 27, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288701360030564352/ | Houdini | Must be based in LA. This role is to develop a muscle system. Connect via LinkedIn if interested | ||||||||||
509 | Insomniac Games | Burbank | California | United States | Design Management Director | Director | Remote | January 27, 2025 | https://job-boards.greenhouse.io/insomniac/jobs/5426164004 | Maya, Word, Excel, Radiant, Unreal, Hammer | Must be US-based | ||||||||||
510 | Insomniac Games | Burbank | California | United States | Game Designer | Senior | Remote | January 27, 2025 | https://job-boards.greenhouse.io/insomniac/jobs/5338315004 | Unreal, Unity, Maya, Office | Must be US-based | ||||||||||
511 | Blizzard | Irvine | California | United States | 2D Artist | Senior | Hybrid | January 27, 2025 | https://careers.blizzard.com/global/en/job/R024717/Principal-2D-Generalist-Artist-Hearthstone-Irvine-CA | Principal role. For Hearthstone | |||||||||||
512 | Blizzard | Irvine | California | United States | Outsource Supervisor, 2D | Senior | Hybrid | January 27, 2025 | https://careers.blizzard.com/global/en/job/R024252/Senior-Outsource-Supervisor-2D-Unannounced-Irvine-CA | For an unannounced title | |||||||||||
513 | Blizzard | Irvine | California | United States | Weapons/Hard Surface Artist | Senior | Hybrid | January 27, 2025 | https://careers.blizzard.com/global/en/job/R024668/Senior-Weapons-Hard-Surface-Artist-II-Overwatch-2-Irvine-CA | Maya, ZBrush, Photoshop | For Overwatch 2 | ||||||||||
514 | ILM | San Francisco | California | United States | Modeler | Internship | On-Site | January 27, 2025 | https://jobs.disneycareers.com/job/san-francisco/industrial-light-and-magic-modeling-artist-intern-summer-2025/391/76316414720 | Unreal, Maya, 3ds Max, Blender | Program Length: May/June - August/September 2025 (12 weeks). Must possess unrestricted work authorization and provide full availability for the entire program duration | ||||||||||
515 | Scanline VFX | Montreal | Québec | Canada | Generalist, 3D | Mid | Hybrid | January 27, 2025 | https://jobs.lever.co/scanlinevfx/81783556-b020-485f-97c5-af629a1cb6a6 | 3ds Max, Nuke, Houdini, Vray | This role has a focus on lighting | ||||||||||
516 | Scanline VFX | Toronto | Ontario | Canada | Pipeline Developer | Senior | Remote | January 27, 2025 | https://jobs.lever.co/scanlinevfx/9d6daf65-9cbc-4c52-88ff-55b9fc77feb3 | Houdini, Python | Must be based in Ontario | ||||||||||
517 | Scanline VFX | Toronto | Ontario | Canada | Pipeline Developer | Senior | Remote | January 27, 2025 | https://jobs.lever.co/scanlinevfx/563c0a8d-a67c-46a9-8855-8ba2525513a5 | Maya, Python, C++ | Must be based in Ontario | ||||||||||
518 | Scanline VFX | London | England | Pipeline Developer | Senior | Remote | January 27, 2025 | https://jobs.lever.co/scanlinevfx/c160bb08-ce63-4292-9092-15b89f1b1602 | Houdini, Python | Must be UK-based | |||||||||||
519 | Scanline VFX | London | England | Pipeline Developer | Senior | Remote | January 27, 2025 | https://jobs.lever.co/scanlinevfx/5d78d43d-9226-45f9-a2ad-defd2a6a495a | Maya, Python, C++ | Must be UK-based | |||||||||||
520 | Scanline VFX | Montreal | Québec | Canada | Compositor | Senior | Hybrid | January 24, 2025 | https://jobs.lever.co/scanlinevfx/7d4f3887-20a8-4368-a38d-47822cc04528 | Nuke, Python, C++ | |||||||||||
521 | Scanline VFX | Seoul | South Korea | Producer | Associate | Hybrid | January 24, 2025 | https://jobs.lever.co/scanlinevfx/b1da0b5b-0651-477c-8388-6bf057078693 | Shotgrid | VFX Producer | |||||||||||
522 | Scanline VFX | Seoul | South Korea | Production Coordinator | Mid | Hybrid | January 24, 2025 | https://jobs.lever.co/scanlinevfx/fa38fbcb-1a58-42af-b8e6-b47e09fb5756 | Shotgrid, Excel | VFX Coordinator. Must be fluent in English and Korean | |||||||||||
523 | Miraculous Corp | Paris | France | Head of CG | Head | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288566792812195840/ | Maya, Houdini | Starts ASAP | |||||||||||
524 | Andarta Pictures | Bourg-lès-Valence | France | Animator, 2D | Senior | On-Site or Remote | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288564277114757120/ | Starts February 3rd and goes until mid-May | ||||||||||||
525 | Tokimeki Studio | Toronto | Ontario | Canada | Visual Development Artist | Mid | Remote | January 24, 2025 | https://www.linkedin.com/jobs/view/4133858283 | Immediate start and goes for about 6 weeks. Must be a Canadian citizen or Permanent Resident | |||||||||||
526 | Midas VFX | London | England | Compositor | Mid | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288607132348788736/ | Nuke | Immediate start | |||||||||||
527 | LEGOU Games Paris | Paris | France | Character Artist | Mid | On-Site | January 24, 2025 | https://emploi.afjv.com/emploi-jeux-video/EINF2063-27897 | ZBrush, Maya, Arnold, Xgen, Substance, Marvelous Designer | Must be fluent in English | |||||||||||
528 | Gizmo Animation Studio | Buenos Aires | Argentina | Environment Artist | Mid | Remote | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288611207228321792/ | Unreal, Maya, Substance Painter | ||||||||||||
529 | EDI | Milan | Italy | Animator, 3D | Senior | On-Site | January 24, 2025 | https://effettidigitali.zohorecruit.eu/jobs/Careers/46723000004640371/Senior-Animator | Maya, Unreal | ||||||||||||
530 | Weta Workshop | Wellington | Wellington | New Zealand | Project Coordinator | Mid | On-Site | January 24, 2025 | https://jobs.smartrecruiters.com/WetaWorkshop/744000038127543-project-coordinator | Excel | |||||||||||
531 | Mainframe Studios | Vancouver | British Columbia | Canada | Lighting Artist | Mid | Hybrid | January 24, 2025 | https://mainframe.bamboohr.com/careers/204 | Nuke, Maya, Renderman, Redshift, Mental Ray | |||||||||||
532 | Sinking Ship | Toronto | Ontario | Canada | Animator, 3D | Mid | Remote | January 24, 2025 | https://www.linkedin.com/jobs/view/4134425442 | Must be an Ontario resident outside the GTA | |||||||||||
533 | Dreamworks Animation | Glendale | California | United States | Art Director | Mid | Hybrid | January 24, 2025 | https://jobs.smartrecruiters.com/NBCUniversal3/744000038587036-dreamworks-feature-art-director | Maya, ZBrush | |||||||||||
534 | Dreamworks Animation | Glendale | California | United States | Modeler | Mid | Remote | January 24, 2025 | https://jobs.smartrecruiters.com/NBCUniversal3/744000038600117-dreamworks-feature-modeler | Maya, ZBrush, Houdini | |||||||||||
535 | Cartoon Saloon | Kilkenny | Ireland | FX Designer | Mid | On-Site | January 24, 2025 | https://cezanneondemand.intervieweb.it/cartoonsaloon/jobs/fx-designer-for-our-new-feature-film-50203/en/ | TVPaint, Harmony | Apply by January 31st | |||||||||||
536 | Perfect Garbage | Chicago | Illinois | United States | Animator, 2D | Mid | Remote | January 24, 2025 | https://www.linkedin.com/jobs/view/4131416121 | Unity, Photoshop | Starts in March | ||||||||||
537 | Paxie Games | Istanbul | Türkiye | Character Artist | Mid | On-Site | January 24, 2025 | https://www.linkedin.com/jobs/view/4132881940 | Blender, Maya, Adobe Suite | ||||||||||||
538 | Paxie Games | Istanbul | Türkiye | Concept Artist | Mid | On-Site | January 24, 2025 | https://www.linkedin.com/jobs/view/4132887110 | Adobe Suite | ||||||||||||
539 | Local Projects | New York City | New York | United States | 2D/3D Artist | Mid | Hybrid | January 24, 2025 | https://apply.workable.com/local-projects-llc-1/j/1D759EF4A0/ | After Effects, Photoshop, Illustrator, Cinema 4D | |||||||||||
540 | Local Projects | New York City | New York | United States | Producer | Senior | Hybrid | January 24, 2025 | https://apply.workable.com/local-projects-llc-1/j/55BEACF024/ | Airtable, JIRA | |||||||||||
541 | Uken Games | Toronto | Ontario | Canada | UI Artist | Senior | Remote | January 24, 2025 | https://uken.bamboohr.com/careers/87 | Adobe CS, Figma | |||||||||||
542 | Sperasoft | Yerevan | Armenia | Materials Artist | Mid | On-Site | January 24, 2025 | https://apply.workable.com/sperasoft/j/C4F7FFD27B/ | Substance, ZBrush, Maya | ||||||||||||
543 | Sperasoft | Kraków | Poland | Materials Artist | Mid | On-Site | January 24, 2025 | https://apply.workable.com/sperasoft/j/B17681D463/ | Substance, ZBrush, Maya | ||||||||||||
544 | Sperasoft | Kraków | Poland | Project Manager | Associate | On-Site | January 24, 2025 | https://apply.workable.com/sperasoft/j/D0F20B2732/ | |||||||||||||
545 | Sperasoft | Warsaw | Mazowieckie | Poland | Project Manager | Associate | On-Site | January 24, 2025 | https://apply.workable.com/sperasoft/j/D0F20B2732/ | ||||||||||||
546 | Sperasoft | Belgrade | Serbia | Materials Artist | Mid | On-Site | January 24, 2025 | https://apply.workable.com/sperasoft/j/CB00E0BBBD/ | Substance, ZBrush, Maya | ||||||||||||
547 | Sperasoft | Abu Dhabi | UAE | Materials Artist | Mid | On-Site | January 24, 2025 | https://apply.workable.com/sperasoft/j/4C48EB3A03/ | Substance, ZBrush, Maya | ||||||||||||
548 | Moomin Characters | Helsinki | Finland | Producer | Mid | On-Site | January 24, 2025 | https://www.linkedin.com/jobs/view/4132878626 | Premiere, After Effects | Video Producer. Must be fluent in English | |||||||||||
549 | Asobo Studio | Bordeaux | France | Level Designer | Mid | On-Site | January 24, 2025 | https://jobs.eu.lever.co/asobostudio/1146bed3-d8e1-45a3-a0d5-5e3a1d95e264 | Must be fluent in French and English | ||||||||||||
550 | Deep Silver Dambuster | Nottingham | England | Level Designer | Junior | On-Site | January 24, 2025 | https://www.dsdambuster.com/career?Category=Design&Advert=_-ohwAk-_OE3N7jYoIifyA%3D%3D&Region= | |||||||||||||
551 | Guru Studio | Toronto | Ontario | Canada | Unreal Developer | Mid | Hybrid | January 24, 2025 | https://gurustudio.bamboohr.com/careers/126 | Unreal, C++, Python, Maya, Houdini | |||||||||||
552 | GameDuell | Berlin | Germany | Game Economy Designer | Mid | Hybrid | January 24, 2025 | https://inside.gameduell.com/jobs/product/game-economy-designer/ | Excel, Google Sheets | Must be fluent in English | |||||||||||
553 | GameDuell | Berlin | Germany | Systems Designer | Mid | Hybrid | January 24, 2025 | https://inside.gameduell.com/jobs/product/game-system-designer/ | Unity | Must be fluent in English with German a plus | |||||||||||
554 | Absurd Ventures | Santa Monica | California | United States | Rendering Engineer | Senior | On-Site | January 24, 2025 | https://www.absurdventures.com/careers#4631192007 | C++, Unreal | Principal role | ||||||||||
555 | Absurd Ventures | Santa Monica | California | United States | Technical Artist | Lead | On-Site | January 24, 2025 | https://www.absurdventures.com/careers#4631197007 | Maya, Blender, 3ds Max, Unreal, Python, MEL | |||||||||||
556 | Absurd Ventures | Santa Monica | California | United States | UI/UX Designer | Lead | On-Site | January 24, 2025 | https://www.absurdventures.com/careers#4520426007 | XD, Sketch, Figma, Unreal | |||||||||||
557 | Absurd Ventures | Santa Monica | California | United States | VFX Artist | Lead | On-Site | January 24, 2025 | https://www.absurdventures.com/careers#4631202007 | Unreal, Houdini, 3ds Max, Maya, Embergen | |||||||||||
558 | Absurd Ventures | San Rafael | California | United States | Rendering Engineer | Senior | On-Site | January 24, 2025 | https://www.absurdventures.com/careers#4631192007 | C++, Unreal | Principal role | ||||||||||
559 | Room 8 Studio | Kiev | Ukraine | Animator, 3D | Senior | Remote | January 24, 2025 | https://room8studio.com/talent/3d-animator-senior/ | Maya, MotionBuilder | Remote is possible from the following locations: Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Ukraine. Must be fluent in English | |||||||||||
560 | Room 8 Studio | Kiev | Ukraine | Materials Artist | Mid, Senior | Remote | January 24, 2025 | https://room8studio.com/talent/material-artist-advanced-middle-senior/ | Substance, ZBrush, Maya | Remote is possible from the following locations: Bulgaria; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Turkey; Ukraine. Must be fluent in English | |||||||||||
561 | Luma Pictures | Melbourne | Victoria | Australia | Compositor | Senior | Remote | January 24, 2025 | https://jobs.lever.co/lumapictures/9d7d9779-4e58-4e67-815f-46bdcbb14963 | Nuke | Starts in February/March and goes for 1 year. Candidates currently living in Australia will only be considered | ||||||||||
562 | Luma Pictures | Melbourne | Victoria | Australia | Lighting Artist | Lead | Hybrid | January 24, 2025 | https://jobs.lever.co/lumapictures/ce5756f3-8610-4bc6-8afe-cad9508f84eb | Maya, Katana, Arnold, Nuke, Mantra, Houdini | |||||||||||
563 | Luma Pictures | Melbourne | Victoria | Australia | Matte Painter | Senior | Remote | January 24, 2025 | https://jobs.lever.co/lumapictures/f281a5e5-f2db-4148-91d7-de84640ba0e3 | Photoshop, Nuke | Must be based in Australia. Goes from March to the end of May | ||||||||||
564 | Sony Pictures Animation | Culver City | California | United States | Visual Development Artist | Mid | On-Site | January 24, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6336536003 | Photoshop | |||||||||||
565 | Mikros Animation | Montreal | Québec | Canada | TD Supervisor | Manager / Supervisor | On-Site | January 24, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mikros/job/CAN---QC---Montreal-740-St-Maurice/Superviseur-TD---TD-Supervisor---TMNT-2_JR102808 | Maya, Katana, Houdini, Nuke, Mari, Python | Must be fluent in English | ||||||||||
566 | MPC | Adelaide | South Australia | Australia | Production Coordinator | Mid | On-Site | January 24, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/Coordinator--Production_JR102520 | Shotgrid | |||||||||||
567 | Arrowhead Game Studios | Stockholm | Sweden | Producer | Senior | On-Site | January 24, 2025 | https://jobs.arrowheadgamestudios.com/jobs/4948154-senior-producer | |||||||||||||
568 | King | London | England | Game Economy Design Director | Director | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288473130430349312/ | Connect via LinkedIn if interested | ||||||||||||
569 | King | Berlin | Germany | Game Economy Design Director | Director | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288473130430349312/ | Connect via LinkedIn if interested | ||||||||||||
570 | King | Barcelona | Spain | Game Economy Design Director | Director | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288473130430349312/ | Connect via LinkedIn if interested | ||||||||||||
571 | King | Malmö | Sweden | Game Economy Design Director | Director | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288473130430349312/ | Connect via LinkedIn if interested | ||||||||||||
572 | King | Stockholm | Sweden | Game Economy Design Director | Director | On-Site | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288473130430349312/ | Connect via LinkedIn if interested | ||||||||||||
573 | Dream Machine | Montreal | Québec | Canada | Compositor | Mid, Senior | On-Site or Remote | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287617401863454720/ | Must eligible to work in Canada with those in Montreal preferred | |||||||||||
574 | Cutting Edge | Sydney | New South Wales | Australia | Compositor | Senior | On-Site or Remote | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7286871344812630016/ | Applications within Australia will only be considered. Starts ASAP and goes until March (potentially longer) | |||||||||||
575 | Cutting Edge | Sydney | New South Wales | Australia | FX Artist | Mid | On-Site or Remote | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7286871344812630016/ | Applications within Australia will only be considered. Starts ASAP and goes until March (potentially longer) | |||||||||||
576 | Cutting Edge | Sydney | New South Wales | Australia | Matte Painter | Mid | On-Site or Remote | January 24, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7286871344812630016/ | Applications within Australia will only be considered. Starts ASAP and goes until March (potentially longer) | |||||||||||
577 | Maverick Games | Leamington Spa | England | Character Artist | Junior, Mid | Hybrid | January 24, 2025 | https://maverick-games.com/#job-306726 | 1-year contract | ||||||||||||
578 | Maverick Games | Leamington Spa | England | Environment Artist | Junior, Mid | Hybrid | January 24, 2025 | https://maverick-games.com/#job-306713 | 1-year contract | ||||||||||||
579 | Maverick Games | Leamington Spa | England | Technical Animator | Junior, Mid | Hybrid | January 24, 2025 | https://maverick-games.com/#job-306713 | 1-year contract | ||||||||||||
580 | Maverick Games | Leamington Spa | England | Vehicle Artist | Junior, Mid | Hybrid | January 24, 2025 | https://maverick-games.com/#job-306713 | 1-year contract | ||||||||||||
581 | Saber Interactive | Madrid | Spain | VFX Artist | Mid | Hybrid | January 24, 2025 | https://saber-interactive-spain.jobs.personio.com/job/1933591 | Unreal, Houdini | ||||||||||||
582 | Amuse | Las Palmas | Spain | Animator, 2D | Junior, Mid | On-Site | January 24, 2025 | https://birlandentertainment.bamboohr.com/careers/152 | Harmony | Starts in March and goes for 6 months | |||||||||||
583 | Amuse | Las Palmas | Spain | Shading Artist | Mid | On-Site | January 24, 2025 | https://birlandentertainment.bamboohr.com/careers/146 | Maya, Substance, Arnold, Redshift | Starts in February and goes for 6 months | |||||||||||
584 | Zymartu Games | California | United States | 3D Artist | Lead | Remote | January 24, 2025 | https://www.workwithindies.com/careers/zymartu-games-lead-3d-artist | Blender, Maya, Substance Painter, Photoshop | Goes for 6-9 months | |||||||||||
585 | Can Can Can a Man | Poland | Animator, 2D | Mid | Remote | January 24, 2025 | https://www.cancancanaman.com/jobs.html | Spine, Unity | Must be fluent in English | ||||||||||||
586 | Can Can Can a Man | Poland | UI Designer | Mid | Remote | January 24, 2025 | https://www.cancancanaman.com/jobs.html | Must be fluent in English | |||||||||||||
587 | Sudden Snail | Skövde | Sweden | Editor | Mid | Remote | January 24, 2025 | https://www.workwithindies.com/careers/sudden-snail-editor | The ideal candidate is located +/- 3 hours from CET timezone. Must be fluent in English | ||||||||||||
588 | Nerd Ninjas | Spokane | Washington | United States | Generalist, 3D | Mid | Remote | January 24, 2025 | https://nerdninjas.com/careers/3d-generalist/ | Maya, Blender, 3ds Max, ZBrush, Adobe CS | Must be a US or Canadian resident and able to work during their core hours of 9am - 5pm pacific time | ||||||||||
589 | Next Level Games | Vancouver | British Columbia | Canada | Gameplay Animator, 3D | Senior | Hybrid | January 24, 2025 | https://nextlevelgames.applytojob.com/apply/pWVXN2c4dk/Senior-Gameplay-Animator | Maya, Python | |||||||||||
590 | Cinesite | Montreal | Québec | Canada | HR Advisor | Mid | Hybrid | January 24, 2025 | https://cinesitemontreal.bamboohr.com/careers/393 | Google Suite | Must be fluent in French and English | ||||||||||
591 | Alt.vfx | Brisbane | Queensland | Australia | Previs Artist, 3D | Mid | On-Site | January 24, 2025 | https://www.altvfx.com/careers/previz-artists-animators/ | Maya | |||||||||||
592 | Alt.vfx | Sydney | New South Wales | Australia | Previs Artist, 3D | Mid | On-Site | January 24, 2025 | https://www.altvfx.com/careers/previz-artists-animators/ | Maya | |||||||||||
593 | ILM - Vancouver | Vancouver | British Columbia | Canada | Art Assistant | Assistant | Hybrid | January 24, 2025 | https://jobs.disneycareers.com/job/vancouver/art-assistant/391/76422609520 | Maya, Blender, ZBrush, Photoshop, Illustrator, InDesign | Must have legal authorization to work in Canada | ||||||||||
594 | ILM | San Francisco | California | United States | FX TD | Junior, Mid, Senior | On-Site | January 24, 2025 | https://jobs.disneycareers.com/job/san-francisco/effects-technical-director-all-levels/391/76334984096 | Houdini, Maya, 3ds Max, C++, Python, MEL | |||||||||||
595 | Disney Television Animation | Burbank | California | United States | Production Coordinator | Mid | On-Site | January 24, 2025 | https://jobs.disneycareers.com/job/burbank/production-coordinator-the-proud-family-louder-and-prouder-disney-television-animation/391/76409959568 | Office, Final Draft, Acrobat, Photoshop, SAP, Concur | For "The Proud Family: Louder and Prouder" | ||||||||||
596 | DNEG | Sydney | New South Wales | Australia | Lighting TD | Senior | Hybrid | January 24, 2025 | https://jobs.jobvite.com/double-negative-visual-effects/job/oYBBlfwf | Maya, Houdini, Solaris, Mantra, Renderman, Arnold | |||||||||||
597 | Boulder Media | Dublin | Ireland | Animator, 2D | Lead | Hybrid | January 24, 2025 | https://63cfe2b674b466401a5d1aa2.kenjo.io/2d-background-character-animation-team-lead-92935 | Harmony | 2D Background Character Animation Team Lead. Apply by January 31st. This role is anticipated to start in the spring | |||||||||||
598 | Boulder Media | Dublin | Ireland | Background Artist | Mid | Hybrid | January 24, 2025 | https://63cfe2b674b466401a5d1aa2.kenjo.io/2d-background-character-stills-artist-103393 | Harmony, Photoshop | 2D Background Character Stills Artist. Apply by January 26th. This role is anticipated to start in April | |||||||||||
599 | Boulder Media | Dublin | Ireland | Talent Acquisition and Development Coordinator | Mid | Hybrid | January 24, 2025 | https://63cfe2b674b466401a5d1aa2.kenjo.io/talent-acquisition-and-development-coordinator-175249 | Word, Excel, SharePoint | Immediate start. Apply by January 31st | |||||||||||
600 | PhilmCGI | Pune | India | Compositing TD | Mid | On-Site | January 24, 2025 | https://philmcgi.keka.com/careers/jobdetails/68844 | Nuke, Maya, Houdini | ||||||||||||
601 | PhilmCGI | Pune | India | Unreal Artist | Mid | On-Site | January 24, 2025 | https://philmcgi.keka.com/careers/jobdetails/68841 | Unreal, 3ds Max, Blender, Sketchup, Maya, Substance Painter | ||||||||||||
602 | Gameloft | Brisbane | Queensland | Australia | Animator, 3D | Senior | Hybrid | January 23, 2025 | https://www.gameloft.com/jobs/Senior%20Animator-744000038222461 | Maya, Unreal | |||||||||||
603 | Gameloft | Brisbane | Queensland | Australia | Character Artist | Senior | Hybrid | January 23, 2025 | https://www.gameloft.com/jobs/Senior%203D%20Character%20Artist-744000038225158 | Maya, ZBrush, Substance Painter, Unreal | |||||||||||
604 | A+C Studios | London | England | LEGO Build Wizard | Mid | On-Site | January 23, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288195328309178368/ | I just wanted to throw this listing on here for anyone close to the area that may be a LEGO enthusiast. This role is to help build large scale sets for several stop-motion productions | ||||||||||||
605 | LEGO | Billund | Denmark | Production Coordinator | Mid | Hybrid | January 23, 2025 | https://www.lego.com/en-us/careers/job/production-coordinator-in-our-lego-agency-12-months-temporary-contract-6b63bc412a2b10006b94cfded9440000 | Office | 1-year contract. Must be fluent in English. This role is for their internal creative agency | |||||||||||
606 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | Lighting Artist | Lead | On-Site | January 23, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288195006962556929/ | |||||||||||||
607 | Anima Kitchent | Canary Islands | Spain | Animator, 3D | Senior | Remote | January 23, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7288133080991604737/ | Maya | Must be fluent in Spanish and English | |||||||||||
608 | Anima Kitchent | Canary Islands | Spain | Storyboard Artist | Internship | On-Site | January 23, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283428440010092544/ | Storyboard Pro | ||||||||||||
609 | Abstraction | Eindhoven | Netherlands | Producer | Senior | Hybrid | January 23, 2025 | https://abstraction.games/position/082ba288-b428-42b4-bfde-74262270367b | Tech Producer | ||||||||||||
610 | Playground Games | Leamington Spa | England | Producer | Associate | Hybrid | January 23, 2025 | https://playground-games.com/careers/oFZYufwQ/ | For their Fable team | ||||||||||||
611 | Playground Games | Leamington Spa | England | UI Artist | Senior | Hybrid | January 23, 2025 | https://playground-games.com/careers/oG0ZufwT/ | For their Fable team | ||||||||||||
612 | Universe Pixel Studio | Barcelona | Spain | CFX Artist | Mid | On-Site or Remote | January 23, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7280994859849551873/ | Houdini | Must be fluent in Spanish and based in Spain | |||||||||||
613 | ENTANGLED Studio | Yerevan | Armenia | Foliage Artist | Lead | All options | January 23, 2025 | https://entgld.com/careers/lead_3d_foliage_artist | SpeedTree | ||||||||||||
614 | Chelsea Football Club | London | England | Motion Designer | Senior | On-Site | January 23, 2025 | https://secure.workforceready.eu/ta/6189861.careers?CareersSearch=&lang=en-GB | Adobe CS, Office | ||||||||||||
615 | Nexon America | El Segundo | California | United States | Talent Acquisition Partner | Senior | Hybrid | January 23, 2025 | https://careers.jobscore.com/careers/nexonamericainc/jobs/senior-talent-acquisition-partner-dfvvkxi35dwPfWnogci113 | ||||||||||||
616 | Digital Extremes | London | Ontario | Canada | Environment Artist | Mid | On-Site or Remote | January 23, 2025 | https://boards.greenhouse.io/digitalextremes/jobs/4530388007 | 3ds Max, Maya, Blender, ZBrush, Substance | |||||||||||
617 | Digital Extremes | London | Ontario | Canada | Level Artist | Junior | On-Site | January 23, 2025 | https://boards.greenhouse.io/digitalextremes/jobs/4496741007 | ||||||||||||
618 | Ten Square Games | Wrocław | Poland | Animator, 3D | Mid | Hybrid | January 23, 2025 | https://career.tensquaregames.com/o/3d-animator-1 | Blender | Must be fluent in Polish and English | |||||||||||
619 | Blue Zoo Animation | London | England | Animator, 3D | Junior | Hybrid | January 23, 2025 | https://careers.blue-zoo.co.uk/vacancies/949/3d-character-animator--entry-level.html | Maya | Set to start April/May. Must be UK-based | |||||||||||
620 | Blue Zoo Animation | London | England | Animator, 3D | Mid, Senior | Hybrid | January 23, 2025 | https://careers.blue-zoo.co.uk/vacancies/950/3d-character-animator--experienced.html | Maya | Set to start April/May. Must be UK-based | |||||||||||
621 | Rising Sun Pictures | Adelaide | South Australia | Australia | Animator, 3D | Senior | On-Site | January 23, 2025 | https://www.rsp.com.au/careers/open-positions/?ja-job=818760 | Maya | 5-6 month contract. Starts ASAP. This position is open to Australian applicants, as well as applicants with working rights in Australia. | ||||||||||
622 | Rising Sun Pictures | Adelaide | South Australia | Australia | Lighting Artist | Mid | On-Site | January 23, 2025 | https://www.rsp.com.au/careers/open-positions/?ja-job=818648 | Katana, Houdini, Arnold, Maya, Nuke | 6-7 month contract. Starts ASAP. This position is open to Australian and international applicants. Visa and relocation assistance will be provided where applicable. | ||||||||||
623 | Rising Sun Pictures | Adelaide | South Australia | Australia | Rigging Artist | Senior | On-Site | January 23, 2025 | https://www.rsp.com.au/careers/open-positions/?ja-job=818723 | Maya, Python | Long-term contract. This position is open to Australian and international applicants. Visa and relocation assistance will be provided where applicable. | ||||||||||
624 | Unity | Montreal | Québec | Canada | Graphic Designer | Mid | On-Site | January 23, 2025 | https://unity.com/careers/positions/6263074 | Adobe CS, Figma | |||||||||||
625 | Unity | Bellevue | Washington | United States | Product Designer | Senior | On-Site | January 23, 2025 | https://unity.com/careers/positions/6556770 | Figma, JIRA | |||||||||||
626 | Scopely | Canada | Producer | Lead | Remote | January 23, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/ot8hvfw7&nl=1 | Google Sheets, Excel, Shotgrid, JIRA | Producer, Art Outsourcing. Must be based in Canada | ||||||||||||
627 | Scopely | London | England | Producer | Senior | All options | January 23, 2025 | https://www.scopely.com/en/careers?jobviteiframe=job/ordWufwO&nl=1 | Content Producer for Monopoly GO! Must be UK-based to work remotely | ||||||||||||
628 | Blind Squirrel Games | Austin | Texas | United States | Systems Designer | Senior | Hybrid | January 23, 2025 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oEJgvfwS | Unreal, C#, LUA | |||||||||||
629 | Wargaming | Prague | Czech Republic | Concept Artist | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564980 | Photoshop, Procreate, Maya, Blender | Must be fluent in English | |||||||||||
630 | Wargaming | Berlin | Germany | Concept Artist | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564984 | Photoshop, Procreate, Maya, Blender | ||||||||||||
631 | Wargaming | Nicosia | Cyprus | Concept Artist | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564988 | Photoshop, Procreate, Maya, Blender | Must be fluent in English | |||||||||||
632 | Wargaming | Nicosia | Cyprus | Game Designer | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564825 | Unreal, Unity | Must be fluent in English | |||||||||||
633 | Wargaming | Nicosia | Cyprus | LiveOps Manager | Manager / Supervisor | On-Site | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6560379 | |||||||||||||
634 | Wargaming | Vilnius | Lithuania | Concept Artist | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564993 | Photoshop, Procreate, Maya, Blender | Must be fluent in English | |||||||||||
635 | Wargaming | Warsaw | Mazowieckie | Poland | Concept Artist | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564994 | Photoshop, Procreate, Maya, Blender | Must be fluent in English | ||||||||||
636 | Wargaming | Belgrade | Serbia | Concept Artist | Senior | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6564983 | Photoshop, Procreate, Maya, Blender | Must be fluent in English | |||||||||||
637 | Wargaming | Belgrade | Serbia | UI/UX Designer | Mid | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/wargamingen/jobs/6560645 | |||||||||||||
638 | Beamdog | Edmonton | Alberta | Canada | Technical Artist | Senior | Remote | January 23, 2025 | https://beamdog.bamboohr.com/careers/162 | Unreal, Maya, 3ds Max, Substance | |||||||||||
639 | Ubisoft | Annecy | France | Art Director | Mid | Hybrid | January 23, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000037350895-art-director-f-m-nb-aaa-project- | |||||||||||||
640 | Ubisoft | Saint-Mandé | France | 2D/3D Artist | Lead | Hybrid | January 23, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000038045270 | Maya, Blender, 3ds Max, ZBrush, Substance, Photoshop, Unreal | Must be fluent in English | |||||||||||
641 | Ubisoft | Saint-Mandé | France | Game Economy Designer | Mid | Hybrid | January 23, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000038047162 | Unreal | Must be fluent in English | |||||||||||
642 | Ubisoft | Saint-Mandé | France | Level/Quest Designer | Lead | Hybrid | January 23, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000038042946 | Unity, Unreal, Maya, 3ds Max, Blender | Must be fluent in English | |||||||||||
643 | Ubisoft | Saint-Mandé | France | Systems Designer | Lead | Hybrid | January 23, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000038043413 | Unreal | Must be fluent in English | |||||||||||
644 | Ubisoft | Saint-Mandé | France | UI/UX Designer | Lead | Hybrid | January 23, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000038045797 | Photoshop, Illustrator, XD, Figma, After Effects, Animate, Unreal, Unity | Must be fluent in English | |||||||||||
645 | CD Projekt Red | Warsaw | Mazowieckie | Poland | Audio Programmer | Mid | Hybrid | January 23, 2025 | https://www.smartrecruiters.com/CDPROJEKTRED/744000037295447 | C++ | |||||||||||
646 | System Era Softworks | Seattle | Washington | United States | VFX Artist | Lead | All options | January 23, 2025 | https://systemera.net/jobs | Unreal | Must be based in either the US or Canada for remote work | ||||||||||
647 | Rebellion | Oxford | England | Gameplay Animation Programmer | Senior | Hybrid | January 23, 2025 | https://apply.workable.com/rebellion/j/F036F9497E/ | C, C++ | ||||||||||||
648 | Jam City | Montreal | Québec | Canada | Game Designer | Senior | Hybrid | January 23, 2025 | https://jobs.lever.co/jamcity/675dbb8f-db8e-4c16-818d-c04525bb2536 | Unity | |||||||||||
649 | Jam City | Montevideo | Uruguay | Game Designer | Mid | Hybrid | January 23, 2025 | https://jobs.lever.co/jamcity/8bbc2779-fff6-452b-bf18-8d874deebebc | Must be fluent in English | ||||||||||||
650 | Hangar 13 | Brighton | England | Gameplay Designer | Lead | Hybrid | January 23, 2025 | https://boards.greenhouse.io/2k/jobs/6334556003 | Unreal, Confluence | ||||||||||||
651 | Epic Games | Cary | North Carolina | United States | Character Artist | Senior | On-Site | January 23, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5242665004 | Unreal | |||||||||||
652 | Epic Games | Cary | North Carolina | United States | UX Designer | Senior | On-Site | January 23, 2025 | https://www.epicgames.com/site/en-US/careers/jobs/5397125004 | Figma, Adobe Suite | |||||||||||
653 | Naughty Dog | Santa Monica | California | United States | Animation TD | Mid | Hybrid | January 23, 2025 | https://www.naughtydog.com/greenhouse/job/6517849 | Maya, Python, PyQt, PySide | |||||||||||
654 | Amazon Game Studios | Bucharest | Romania | Animator, 3D | Mid | On-Site | January 23, 2025 | https://www.amazon.jobs/en/jobs/2647851/animator-amazon-games | Maya | ||||||||||||
655 | Amazon Game Studios | Bucharest | Romania | Concept Artist | Mid | On-Site | January 23, 2025 | https://www.amazon.jobs/en/jobs/2647855/concept-artist-amazon-games | Photoshop, Painter | ||||||||||||
656 | Bungie | Bellevue | Washington | United States | Weapons Designer | Senior | All options | January 23, 2025 | https://job-boards.greenhouse.io/bungie/jobs/6562172 | Prospective full-time employees who are located outside of a Bungie approved state or province will need to establish residency in an approved state or province within 45 days of their start date | |||||||||||
657 | Paradox Interactive | Stockholm | Sweden | Content Designer | Mid | On-Site | January 23, 2025 | https://career.paradoxplaza.com/jobs/5462398-content-designer-hearts-of-iron | |||||||||||||
658 | Blizzard | Barcelona | Spain | UX Designer | Senior | On-Site | January 23, 2025 | https://careers.blizzard.com/global/en/job/R024275 | Figma | ||||||||||||
659 | Blizzard | Boston | Massachusetts | United States | Quest Designer | Senior | Hybrid | January 23, 2025 | https://careers.blizzard.com/global/en/job/R024381 | For World of Warcraft | |||||||||||
660 | Blizzard | Irvine | California | United States | Quest Designer | Senior | Hybrid | January 23, 2025 | https://careers.blizzard.com/global/en/job/R024381 | For World of Warcraft | |||||||||||
661 | Guerrilla Games | Amsterdam | Netherlands | Producer | Lead | On-Site | January 23, 2025 | https://boards.greenhouse.io/guerrilla/jobs/7485301002 | |||||||||||||
662 | ArenaNet | Bellevue | Washington | United States | Producer | Mid | Hybrid | January 23, 2025 | https://job-boards.greenhouse.io/arenanet/jobs/6545497 | Excel, Word, PowerPoint, Miro, JIRA, Confluence | |||||||||||
663 | Riot Games | Los Angeles | California | United States | Game Designer | Mid | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6494540/game-designer-ii-league-of-legends-competitive-ranked-matchmaking-systems-los-angeles-usa | For their League of Legends Casual and Ranked User Experience (CRUX) team | |||||||||||
664 | Riot Games | Los Angeles | California | United States | Game Designer | Mid | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6482208/game-designer-ii-teamfight-tactics-events-los-angeles-usa | For their Teamfight Tactics team | |||||||||||
665 | Riot Games | Los Angeles | California | United States | Game Designer | Mid | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6493907/game-designer-ii-league-of-legends-summoners-rift-team-live-pod-los-angeles-usa | For the League of Legends Summoner's Rift Team | |||||||||||
666 | Riot Games | Los Angeles | California | United States | Game Designer | Senior | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6493641/game-designer-iii-league-of-legends-summoners-rift-team-seasonal-pod-los-angeles-usa | For the League of Legends Summoner's Rift Team | |||||||||||
667 | Riot Games | Los Angeles | California | United States | Producer | Mid | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6459578/producer-ii-publishing-tools-and-services-los-angeles-usa | JIRA | For their Publishing Tools and Services Team - Player Platform | ||||||||||
668 | Riot Games | Los Angeles | California | United States | Producer | Senior | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6531336/senior-game-producer-teamfight-tactics-major-projects-los-angeles-usa | JIRA | For their Teamfight Tactics team | ||||||||||
669 | Riot Games | Los Angeles | California | United States | Talent Management Program Manager | Senior | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6557580/senior-talent-management-program-manager-los-angeles-usa | Excel, Google Sheets | |||||||||||
670 | Riot Games | Los Angeles | California | United States | Technical Artist | Senior | On-Site | January 23, 2025 | https://www.riotgames.com/en/work-with-us/job/6531349/senior-technical-artist-rendering-valorant-ui-ux-los-angeles-usa | Unreal | For their VALORANT Team. This role has a focus on their UI systems | ||||||||||
671 | Motive | Montreal | Québec | Canada | Technical Animator | Internship | Hybrid | January 23, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Animator-Intern-Battlefield/207982 | Unity, Unreal, Maya, MotionBuilder, Python | They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position. | ||||||||||
672 | Motive | Montreal | Québec | Canada | Technical Artist | Internship | Hybrid | January 23, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-Intern-Rendering-IRON-MAN/207984 | Unity, Unreal, Houdini, Substance, Python | They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position. | ||||||||||
673 | Cinesite | Montreal | Québec | Canada | HR Intern | Internship | Hybrid | January 23, 2025 | https://cinesitemontreal.bamboohr.com/careers/392 | Office, Google Suite | Must be fluent in French and English and a Canadian citizen or permanent resident. Starts in May/June and goes for 4 months | ||||||||||
674 | Cliffhanger Games | Kirkland | Washington | United States | Materials Artist | Senior | Hybrid | January 23, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Material-Artist/208011 | Substance, Unreal | |||||||||||
675 | Day 4 Night Productions | Milan | Italy | Gameplay Animator, 3D | Mid | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287467495450447872/ | Maya, 3ds Max, Blender, Unreal | Must be fluent in English with Italian a plus. Goes for 6-8 months | |||||||||||
676 | Mainframe Studios | Vancouver | British Columbia | Canada | Animator, 3D | Mid | Hybrid | January 22, 2025 | https://mainframe.bamboohr.com/careers/202 | ||||||||||||
677 | Alchemy 24 | Montreal | Québec | Canada | Compositor | Mid, Senior | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287823870890291200/ | ||||||||||||
678 | Alchemy 24 | Montreal | Québec | Canada | FX Artist | Mid, Senior | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287823870890291200/ | ||||||||||||
679 | Alchemy 24 | Montreal | Québec | Canada | Generalist, 3D | Mid, Senior | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287823870890291200/ | ||||||||||||
680 | Alchemy 24 | Montreal | Québec | Canada | Matte Painter | Mid, Senior | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287823870890291200/ | ||||||||||||
681 | Alchemy 24 | Montreal | Québec | Canada | Production Coordinator | Mid, Senior | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287823870890291200/ | VFX Coordinator | |||||||||||
682 | Brown Bag Films | Toronto | Ontario | Canada | Director | Assistant | On-Site | January 22, 2025 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1623 | Storyboard Pro, Office | |||||||||||
683 | MagicLab | Prague | Czech Republic | Matchmove/Tracking Artist | Mid | On-Site | January 22, 2025 | https://www.magiclab.film/jobs/match-mover-3d-tracker/ | |||||||||||||
684 | Red Star 3D | Sheffield | England | Lighting/Compositing Artist | Mid | Remote | January 22, 2025 | https://www.redstar3d.com/jobs/#op-654551-lighting--comp-artists | Maya, Arnold, Renderman, Vray, Fusion, Nuke | Must be UK-based. Goes from April to October | |||||||||||
685 | Red Star 3D | Sheffield | England | Matte Painter | Mid | Remote | January 22, 2025 | https://www.redstar3d.com/jobs/#op-654808-matte-painter | Must be UK-based. Goes from March 3 - July 25 | ||||||||||||
686 | MiopiaFX | Madrid | Spain | Animator, 3D | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/posts/miopiafx_produccionmiopiafxcom-activity-7287511977331990530-d9bt | Maya | ||||||||||||
687 | Magic Light Pictures | London | England | Production Coordinator | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287828253547847680/ | |||||||||||||
688 | One of Us | London | England | FX TD | Senior | Hybrid | January 22, 2025 | https://careers.weacceptyou.com/jobs/1214846-fx-td | Houdini, Python | Starts early February. Must be UK-based | |||||||||||
689 | Dogzilla Studio | Curitiba | Brazil | Animator, 2D | Senior | On-Site or Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287539890043392001/ | |||||||||||||
690 | Dreamworks Animation TV | Glendale | California | United States | Production Coordinator | Mid | Hybrid | January 22, 2025 | https://jobs.smartrecruiters.com/NBCUniversal3/744000037895526-dreamworks-tv-production-coordinator | Word, Excel, Gmail, Photoshop, Illustrator | |||||||||||
691 | Supercell | Helsinki | Finland | Community Manager | Senior | On-Site | January 22, 2025 | https://supercell.com/en/careers/senior-community-manager/867090/ | Must be fluent in English | ||||||||||||
692 | Red Hot CG | Yogyakarta | Indonesia | 2D Artist | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287002974797672449/ | Photoshop | ||||||||||||
693 | Blind Squirrel Games | Irvine | California | United States | Character Artist | Senior | Hybrid | January 22, 2025 | https://jobs.jobvite.com/blindsquirrelentertainment/job/obLgvfwr | Maya, ZBrush, Substance, Marvelous Designer, Photoshop | |||||||||||
694 | Blind Squirrel Games | Irvine | California | United States | Level Designer | Senior | Hybrid | January 22, 2025 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oPJgvfw3 | Unreal, Unity, Godot, Source | |||||||||||
695 | Pirogy Studios | Zlín | Czech Republic | Animator, 2D | Senior | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287788507408859138/ | Blender (Grease Pencil) | Starts in February/March and goes for 2-3 months | |||||||||||
696 | Ekowood | Megara | Greece | Designer, 3D | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/jobs/view/4130100329 | 3ds Max, AutoCAD | For industrial design | |||||||||||
697 | Kokku | Recife | Brazil | Game Designer | Mid | Remote | January 22, 2025 | https://kokku.bamboohr.com/careers/34 | Google Suite, Office | Must be fluent in English | |||||||||||
698 | Kokku | Recife | Brazil | Game Designer | Senior | Remote | January 22, 2025 | https://kokku.bamboohr.com/careers/32 | Must be fluent in English | ||||||||||||
699 | upjers | Bamberg | Germany | 3D Artist | Mid | On-Site | January 22, 2025 | https://company.upjers.com/3d-artist-mwd | Blender, Adobe CC, Unity | ||||||||||||
700 | Lightspeed Commerce | Montreal | Québec | Canada | Motion Designer | Mid | Hybrid | January 22, 2025 | https://www.lightspeedhq.com/careers/job/motion-designer/6522851 | Adobe CS | Must be fluent in English | ||||||||||
701 | Volka | Limassol | Cyprus | 2D Artist | Junior | On-Site | January 22, 2025 | https://jobs.lever.co/volka/c62909b1-e38d-4656-b8fe-e8e3ec745d8b | Photoshop | This is to color in-game assets | |||||||||||
702 | Insomniac Games | Burbank | California | United States | CFX Artist | Mid | Remote | January 22, 2025 | https://job-boards.greenhouse.io/insomniac/jobs/5423206004 | Maya, MEL, Python, PyMEL, Houdini, nCloth, Ziva | Must be US-based | ||||||||||
703 | Insomniac Games | Burbank | California | United States | CFX Artist | Senior | Remote | January 22, 2025 | https://job-boards.greenhouse.io/insomniac/jobs/5423210004 | Maya, MEL, Python, PyMEL, Houdini, nCloth, Ziva | Must be US-based | ||||||||||
704 | Koala FX | London | England | Compositor | Lead | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287483604530573312/ | Nuke | Looking for someone to ideally start in March/April but open to someone starting sooner | |||||||||||
705 | Koala FX | London | England | Lighting Artist | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287484066168274944/ | Maya, Houdini | Starts in July/August | |||||||||||
706 | Sphere Entertainment Co. | Burbank | California | United States | Designer | Senior | On-Site | January 22, 2025 | https://www.sphereentertainmentco.com/jobs/senior-designer-burbank-ca/?gh_jid=4600942007 | Adobe Suite, Blender, Cinema 4D, 3ds Max, Houdini | |||||||||||
707 | Sphere Entertainment Co. | Burbank | California | United States | Motion Designer | Mid | On-Site | January 22, 2025 | https://www.sphereentertainmentco.com/jobs/temp-motion-designer-burbank-ca/?gh_jid=4625353007 | Cinema 4D, Maya, Adobe CS, Houdini, ZBrush, Blender, Resolve, Fusion, Redshift | |||||||||||
708 | Sphere Entertainment Co. | Burbank | California | United States | Video Editor | Mid | On-Site | January 22, 2025 | https://www.sphereentertainmentco.com/jobs/temp-video-editor-burbank-ca/?gh_jid=4629593007 | Adobe CS, DaVinci Resolve | |||||||||||
709 | Wushu Studios | Liverpool | England | Environment Artist | Mid | Remote | January 22, 2025 | https://apply.workable.com/wushu-studios/j/E4806F1F0C/ | Substance Painter | ||||||||||||
710 | Shiloh & Bros | Nashville | Tennessee | United States | Generalist, 3D | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/jobs/view/4131435084 | Maya | |||||||||||
711 | MPC | Adelaide | South Australia | Australia | Lighting Artist | Mid | On-Site | January 22, 2025 | https://wd3.myworkdaysite.com/en-US/recruiting/technicolor/mpc/job/AUS---SA---Adelaide-178-N-Terrace/Lighting-Artist_JR102775 | Katana, Nuke, Renderman | |||||||||||
712 | Blue Zoo Animation | Brighton | England | Background Artist | Junior | Hybrid | January 22, 2025 | https://careers.blue-zoo.co.uk/vacancies/946/junior-background-artist.html | Photoshop | Starts in February. Must be UK-based | |||||||||||
713 | Blue Zoo Animation | London | England | Modeler | Lead | Hybrid | January 22, 2025 | https://careers.blue-zoo.co.uk/vacancies/947/lead-character-modeller.html | Maya, ZBrush, Substance Painter, Photoshop | Starts early March. Must be UK-based | |||||||||||
714 | Framestore | Melbourne | Victoria | Australia | Compositor | Senior | Hybrid | January 22, 2025 | https://framestore.recruitee.com/o/compositor-2-13 | Nuke | |||||||||||
715 | Playground Games | Leamington Spa | England | Environment Artist | Mid | Hybrid | January 22, 2025 | https://playground-games.com/careers/oIKoqfw0/ | Substance Designer, Photoshop, ZBrush, Mudbox, World Machine, Gaia | For their Forza Horizon team. This role has a focus on terrain | |||||||||||
716 | Playground Games | Leamington Spa | England | Gameplay Animator, 3D | Junior, Mid, Senior | Hybrid | January 22, 2025 | https://playground-games.com/careers/ocohvfw6/ | For their Fable team | ||||||||||||
717 | Playground Games | Leamington Spa | England | VFX Artist | Junior, Mid, Senior | Hybrid | January 22, 2025 | https://playground-games.com/careers/o4ohvfwY/ | Houdini, 3ds Max, Maya | For their Fable team | |||||||||||
718 | Bulkhead Interactive | Derby | England | Art Manager | Manager / Supervisor | On-Site | January 22, 2025 | https://careers.bulkhead.com/jobs/5459381-art-manager | |||||||||||||
719 | Ubisoft | Montreal | Québec | Canada | Animation TD | Senior | Hybrid | January 22, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000037691248-technical-animation-director | Unity, Unreal, 3ds Max, Maya, MotionBuilder, C#, Python, JavaScript, MAXScript, JIRA, Perforce | |||||||||||
720 | Ubisoft | Montreal | Québec | Canada | Art Team Lead | Lead | Hybrid | January 22, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000037702365-art-team-lead-modeling-and-textures- | JIRA, Perforce | |||||||||||
721 | Ubisoft | Montreal | Québec | Canada | Character TD | Senior | Hybrid | January 22, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000037693065-technical-director-characters- | Unity, Unreal, 3ds Max, Maya, C#, Python, JavaScript, MAXScript, JIRA, Perforce | |||||||||||
722 | Ubisoft | Montreal | Québec | Canada | Visual Design Director | Director | Hybrid | January 22, 2025 | https://jobs.smartrecruiters.com/Ubisoft2/744000037849790-visual-design-director-unannounced-project- | Adobe CS | |||||||||||
723 | Cloud Chamber | Montreal | Québec | Canada | Animator, 3D | Senior | Hybrid | January 22, 2025 | https://boards.greenhouse.io/cloudchamberen/jobs/6328783003 | ||||||||||||
724 | Cloud Chamber | Novato | California | United States | Animator, 3D | Senior | Remote | January 22, 2025 | https://boards.greenhouse.io/cloudchamberen/jobs/6328785003 | Must be US-based | |||||||||||
725 | Motive | Montreal | Québec | Canada | Art TD | Senior | Hybrid | January 22, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Art-Director-Battlefield/208010 | ||||||||||||
726 | Motive | Montreal | Québec | Canada | Character Artist | Senior | Hybrid | January 22, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Character-Artist-IRON-MAN/208018 | ZBrush, Marvelous Designer, Substance Painter, Mari | |||||||||||
727 | Motive | Montreal | Québec | Canada | VFX Artist | Internship | Hybrid | January 22, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/VFX-Artist-Intern-IRON-MAN/207949 | Photoshop, After Effects, Nuke, Maya, 3ds Max | They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position. | ||||||||||
728 | Saber Interactive | Madrid | Spain | Character Artist | Senior | Hybrid | January 22, 2025 | https://saber-interactive-spain.jobs.personio.com/job/1925715 | Maya, ZBrush, Substance Painter, Unreal | ||||||||||||
729 | Mega Cat Studios | Pittsburgh | Pennsylvania | United States | 3D Artist | Mid | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287747349236326400/ | Blender | |||||||||||
730 | Mega Cat Studios | Pittsburgh | Pennsylvania | United States | Animator, 3D | Mid | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287747349236326400/ | ||||||||||||
731 | Mega Cat Studios | Pittsburgh | Pennsylvania | United States | Game Developer | Mid | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287747349236326400/ | ||||||||||||
732 | Mega Cat Studios | Pittsburgh | Pennsylvania | United States | Producer | Mid | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287747349236326400/ | Game Producer (Technical Art) | |||||||||||
733 | Mega Cat Studios | Pittsburgh | Pennsylvania | United States | Rigging Artist | Mid | Remote | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287747349236326400/ | ||||||||||||
734 | Lemon Sky Studios | Shah Alam | Malaysia | Concept Artist | Junior | On-Site | January 22, 2025 | https://lemonskystudios.bamboohr.com/careers/40 | |||||||||||||
735 | Lemon Sky Studios | Shah Alam | Malaysia | Concept Artist | Mid | On-Site | January 22, 2025 | https://lemonskystudios.bamboohr.com/careers/70 | Photoshop, Painter | ||||||||||||
736 | Lemon Sky Studios | Shah Alam | Malaysia | Concept Artist | Senior | On-Site | January 22, 2025 | https://lemonskystudios.bamboohr.com/careers/72 | Photoshop, Painter | ||||||||||||
737 | Lemon Sky Studios | Shah Alam | Malaysia | Modeler | Mid | On-Site | January 22, 2025 | https://lemonskystudios.bamboohr.com/careers/68 | ZBrush, Maya, Unreal, Substance Painter | ||||||||||||
738 | Lemon Sky Studios | Shah Alam | Malaysia | Modeler | Senior | On-Site | January 22, 2025 | https://lemonskystudios.bamboohr.com/careers/69 | ZBrush, Maya, Unreal, Substance Painter | ||||||||||||
739 | Bubba's LA | Los Angeles | California | United States | Producer | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287640473039446017/ | Post Producer | |||||||||||
740 | Sperasoft | Yerevan | Armenia | 2D Artist | Mid | On-Site | January 22, 2025 | https://apply.workable.com/sperasoft/j/96A11EFF2E/ | Photoshop | ||||||||||||
741 | Sperasoft | Warsaw | Mazowieckie | Poland | 2D Artist | Mid | On-Site | January 22, 2025 | https://apply.workable.com/sperasoft/j/3FC0B70AF7/ | Photoshop | |||||||||||
742 | Sperasoft | Belgrade | Serbia | 2D Artist | Mid | On-Site | January 22, 2025 | https://apply.workable.com/sperasoft/j/96A11EFF2E/ | Photoshop | ||||||||||||
743 | Sperasoft | Abu Dhabi | UAE | 2D Artist | Mid | On-Site | January 22, 2025 | https://apply.workable.com/sperasoft/j/3FC0B70AF7/ | Photoshop | ||||||||||||
744 | Disney Television Animation | Burbank | California | United States | Production Coordinator | Mid | On-Site | January 22, 2025 | https://jobs.disneycareers.com/job/burbank/production-coordinator-multiplatform-disney-television-animation/391/76321514736 | Office, Final Draft, Acrobat, Photoshop | |||||||||||
745 | Lucasfilm Animation | San Francisco | California | United States | Matte Painter | Internship | On-Site | January 22, 2025 | https://jobs.disneycareers.com/job/san-francisco/digital-matte-painting-intern/391/76331922768 | Maya, Arnold, Nuke, After Effects, Photoshop | Approximate dates are early June to August | ||||||||||
746 | ILM - Vancouver | Vancouver | British Columbia | Canada | HR Intern | Internship | Hybrid | January 22, 2025 | https://jobs.disneycareers.com/job/vancouver/hr-intern/391/76279802528 | This role is a paid 4-month placement from May to August with the possibility for extension (up to 8 months). You must be a Canadian Citizen or hold Canadian Permanent Resident status and be residing in BC | |||||||||||
747 | ILM - Vancouver | Vancouver | British Columbia | Canada | Talent Acquisition Intern | Internship | Hybrid | January 22, 2025 | https://jobs.disneycareers.com/job/vancouver/talent-acquisition-intern/391/76279799744 | Google Suite | This role is a paid 4-month placement from May to August with the possibility for extension (up to 8 months). You must be a Canadian Citizen or hold Canadian Permanent Resident status and be residing in BC | ||||||||||
748 | Disney Publishing | Celebration | Florida | United States | Illustration Manager | Manager / Supervisor | On-Site | January 22, 2025 | https://www.disneycareers.com/en/job/glendale/illustration-manager-disney-publishing/391/76144578320 | Photoshop | |||||||||||
749 | Disney Publishing | Glendale | California | United States | Illustration Manager | Manager / Supervisor | On-Site | January 22, 2025 | https://www.disneycareers.com/en/job/glendale/illustration-manager-disney-publishing/391/76144578320 | Photoshop | |||||||||||
750 | Media Molecule | Guildford | England | Audio Programmer | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5378836004 | C, C++, Wwise | 1-year contract | |||||||||||
751 | Media Molecule | Guildford | England | Environment Artist | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5369548004 | Blender, Substance | 1-year contract | |||||||||||
752 | Media Molecule | Guildford | England | Programmer | Lead | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5364918004 | C++ | ||||||||||||
753 | Media Molecule | Guildford | England | Programmer | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5366757004 | C, C++ | 1-year contract. Principal role | |||||||||||
754 | Media Molecule | Guildford | England | Programmer | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5364931004 | C, C++ | ||||||||||||
755 | Media Molecule | Guildford | England | Sound Designer | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5386242004 | FMOD, Unity, Unreal, Wwise | 1-year contract | |||||||||||
756 | Media Molecule | Guildford | England | Technical Artist | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/mm/jobs/5387337004 | C++, Python, Blender, Substance | 1-year contract | |||||||||||
757 | Milk VFX | Bordeaux | France | CG Supervisor | Manager / Supervisor | Remote | January 22, 2025 | https://www.milk-vfx.com/careers/cg-supervisor/ | Maya, Houdini, Nuke, Arnold, Karma, USD | Must be based in France and fluent in English and French. Goes for at least 6 months. https://www.linkedin.com/feed/update/urn:li:activity:7285334092563267585/ | |||||||||||
758 | McCormick & Company | Hunt Valley | Maryland | United States | 2D/3D Artist | Mid | Remote | January 22, 2025 | https://careers.mccormick.com/job/HUNT-VALLEY-3D-Technical-Artist-MD-21031/1253086700/ | Cinema 4D, Redshift, Nuke, Adobe CS | |||||||||||
759 | DPS Games | Guildford | England | Gameplay Programmer | Senior | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/dpsgames/jobs/6476401 | C++, Unreal | ||||||||||||
760 | DPS Games | Guildford | England | Sound Designer | Mid | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/dpsgames/jobs/6555346 | Reaper, Pro Tools | ||||||||||||
761 | DPS Games | Guildford | England | Technical Artist | Lead | Hybrid | January 22, 2025 | https://job-boards.greenhouse.io/dpsgames/jobs/6548941 | 3ds Max, Python, Unreal | ||||||||||||
762 | NetherRealm Studios | Chicago | Illinois | United States | Cinematic Animator, 3D | Senior | On-Site | January 22, 2025 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/IL-Chicago-2650A-W-Bradley-Place/Senior-Animator--Cinematics_R000083885 | Maya, MotionBuilder | |||||||||||
763 | NetherRealm Studios | Chicago | Illinois | United States | Environment Artist | Lead | Hybrid | January 22, 2025 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/IL-Chicago-2650A-W-Bradley-Place/Lead-Artist--World_R000087820 | Substance, Unreal | |||||||||||
764 | NetherRealm Studios | Chicago | Illinois | United States | Software Engineer | Lead | Hybrid | January 22, 2025 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/IL-Chicago-2650A-W-Bradley-Place/Lead-Software-Engineer_R000086226-1 | C, C++ | |||||||||||
765 | WB Games | Burbank | California | United States | Producer | Mid | Hybrid | January 22, 2025 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/CA-Burbank-Bldg-750-Second-Century-Tower-2/Producer_R000085376 | JIRA, Confluence, Trello, Office | |||||||||||
766 | TT Games | Knutsford | England | LEGO Model Designer | Mid | On-Site | January 22, 2025 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/Knutsford-Canute-Court---Toft-Road/LEGO-Model-Designer_R000089134 | Unreal, Unity, Maya, Photoshop, Illustrator | ||||||||||||
767 | Rocksteady Studios | London | England | Head of Production | Head | Hybrid | January 22, 2025 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/London-Rocksteady-Studios-Limited/Head-of-Production_R000089457 | JIRA, Trello, Shotgrid | ||||||||||||
768 | The Brightskull Entertainment Group | Los Angeles | California | United States | Game Audio Dialogue Artist | Mid | On-Site | January 22, 2025 | https://www.linkedin.com/jobs/view/4127874667 | iZotope, Pro Tools | |||||||||||
769 | StoryToys | Dublin | Ireland | Engineer | Senior | Hybrid | January 22, 2025 | https://login.hirelocker.com/public/JobIFrame/30835 | Unity, C#, Git | ||||||||||||
770 | StoryToys | Dublin | Ireland | HR Business Partner | Mid | Hybrid | January 22, 2025 | https://login.hirelocker.com/public/JobIFrame/31259 | Office | ||||||||||||
771 | Guru Studio | Toronto | Ontario | Canada | Animator, 3D | Mid, Senior | Remote | January 21, 2025 | https://gurustudio.bamboohr.com/careers/125 | Must be based in Ontario. Snappy animation style | |||||||||||
772 | Electric Theatre Collective | London | England | FX Artist | Mid | Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287456381584965632/ | Must be UK-based and have availability between February and April | ||||||||||||
773 | Old Skull Games | Lyon | France | Programmer | Senior | On-Site | January 21, 2025 | https://jobs.smartrecruiters.com/OldSkullGames1/744000033451185-senior-game-programmer-unreal-engine | Unreal, C++ | ||||||||||||
774 | Gameloft | Brisbane | Queensland | Australia | Creative Agency Lead | Lead | On-Site | January 21, 2025 | https://www.gameloft.com/jobs/Creative%20Agency%20Lead-744000037797608 | ||||||||||||
775 | Gameloft | Brisbane | Queensland | Australia | Video Artist | Mid, Senior | On-Site | January 21, 2025 | https://www.gameloft.com/jobs/Video%20Artist-744000037778897 | Unreal | |||||||||||
776 | Gameloft | Kharkiv | Ukraine | Creative Lead (Marketing Creatives) | Lead | Remote | January 21, 2025 | https://www.gameloft.com/jobs/Creative%20Lead%20(Marketing%20Creatives)-744000037782100 | |||||||||||||
777 | Exodo Animation Studios | Guadalajara | Mexico | Lighting/Compositing Artist | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287227615881437187/ | Redshift, Nuke, Unreal, Maya, USD | Starts in March | |||||||||||
778 | Sloclap | Paris | Île-de-France | France | Game Designer | Mid | Hybrid | January 21, 2025 | https://careers.sloclap.com/jobs/5422452-game-designer-confirme | Unreal | |||||||||||
779 | Taeps Animation Studios | Lagos | Nigeria | Background Designer | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287378389643005952/ | |||||||||||||
780 | Taeps Animation Studios | Lagos | Nigeria | Modeler | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287378389643005952/ | For characters | ||||||||||||
781 | Taeps Animation Studios | Lagos | Nigeria | Storyboard Artist | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287378389643005952/ | |||||||||||||
782 | Maxis | Madrid | Spain | Animator, 3D | Mid | Hybrid | January 21, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Animator-The-SIMS/206575 | Maya, Unity, Unreal | ||||||||||||
783 | Chief Rebel | Stockholm | Sweden | UI Designer | Mid | Hybrid | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287410899642937344/ | Unreal | 6-month contract | |||||||||||
784 | Donkey Crew | Wrocław | Poland | Animator, 3D | Mid | Hybrid | January 21, 2025 | https://www.skillshot.pl/jobs/35843-animator-new-team-at-donkey-crew | Unreal | ||||||||||||
785 | Donkey Crew | Wrocław | Poland | Hard Surface Artist | Junior | Hybrid | January 21, 2025 | https://www.skillshot.pl/jobs/35844-junior-hard-surface-artist-new-team-at-donkey-crew | Unreal, Substance Designer | ||||||||||||
786 | Donkey Crew | Wrocław | Poland | Hard Surface Artist | Mid, Senior | Hybrid | January 21, 2025 | https://www.skillshot.pl/jobs/35845-mid-senior-hard-surface-artist-new-team-at-donkey- | Unreal, Perforce | ||||||||||||
787 | Donkey Crew | Wrocław | Poland | Rigging Artist | Mid | Hybrid | January 21, 2025 | https://www.skillshot.pl/jobs/35847-technical-artist-rigging-focus-new-team-at-donkey- | Maya, Perforce | ||||||||||||
788 | Donkey Crew | Wrocław | Poland | VFX Artist | Mid | Hybrid | January 21, 2025 | https://www.skillshot.pl/jobs/35846-ue4-cascade-vfx-artist-new-team-at-donkey-crew | Unreal | ||||||||||||
789 | Day[9]TV | San Jose | California | United States | Animator, 3D | Senior | Remote | January 21, 2025 | https://jobs.ashbyhq.com/day9/8372a7ad-8a11-4daa-b0f6-6177809a9cb9 | Maya, MotionBuilder, Blender, Unreal | Open to candidates in the US, Canada, and Latin America | ||||||||||
790 | Day[9]TV | San Jose | California | United States | Character Artist | Lead | Remote | January 21, 2025 | https://jobs.ashbyhq.com/day9/3bab0168-a23a-41d9-a10b-0798625452db | Maya, ZBrush, Substance Painter | Open to candidates in the US, Canada, and Latin America | ||||||||||
791 | Day[9]TV | San Jose | California | United States | Software Engineer | Senior | Remote | January 21, 2025 | https://jobs.ashbyhq.com/day9/0fa06e1e-05d3-4060-a1d8-faa66e4e192b | Unreal, C++, Python | Open to candidates in the US, Canada, and Latin America | ||||||||||
792 | Snowbright Studio | Cleveland | Ohio | United States | Producer | Mid | Remote | January 21, 2025 | https://www.snowbrightstudio.com/rpg-role-app | This role is intended to be hired as a part-time role (20 hours/week) with the option to increase to full-time (40 hours/week) | |||||||||||
793 | Ingenuity Studios | London | England | Compositor | Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287409089788182528/ | Must be UK-based | ||||||||||||
794 | Ingenuity Studios | London | England | Environment Artist | Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287082303019708417/ | Must be UK-based. Starts ASAP. Connect via LinkedIn if interested | ||||||||||||
795 | Ingenuity Studios | London | England | Matte Painter | Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287082303019708417/ | Must be UK-based. Starts ASAP. Connect via LinkedIn if interested | ||||||||||||
796 | Alt.vfx | Brisbane | Queensland | Australia | Animator, 3D | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358282858479616/ | For creature and character work. Goes from February to May | |||||||||||
797 | Alt.vfx | Brisbane | Queensland | Australia | Compositor | Senior | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358282858479616/ | Immediate start | |||||||||||
798 | Alt.vfx | Brisbane | Queensland | Australia | Look Development/Lighting Artist | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358282858479616/ | Houdini | Immediate start | ||||||||||
799 | Alt.vfx | Sydney | New South Wales | Australia | Animator, 3D | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358282858479616/ | For creature and character work. Goes from February to May | |||||||||||
800 | Alt.vfx | Sydney | New South Wales | Australia | Compositor | Senior | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358282858479616/ | Immediate start | |||||||||||
801 | Alt.vfx | Sydney | New South Wales | Australia | Look Development/Lighting Artist | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358282858479616/ | Houdini | Immediate start | ||||||||||
802 | Playground Games | Leamington Spa | England | Cinematic Artist | Lead | Hybrid | January 21, 2025 | https://jobs.jobvite.com/careers/playground-games/job/ob1Nufwd | Maya, MotionBuilder, Unreal, JIRA, Excel | For their Fable team | |||||||||||
803 | Playground Games | Leamington Spa | England | Gameplay Animator, 3D | Lead | Hybrid | January 21, 2025 | https://playground-games.com/careers/oZAXufwK/ | Maya, 3ds Max, Blender | For their Fable team | |||||||||||
804 | Playground Games | Leamington Spa | England | Gameplay Engineer | Senior | Hybrid | January 21, 2025 | https://jobs.jobvite.com/careers/playground-games/job/oHkRufw6 | C++ | ||||||||||||
805 | Playground Games | Leamington Spa | England | Technical Animator | Senior | Hybrid | January 21, 2025 | https://playground-games.com/careers/oaqTufwH/ | Maya, Python, C++ | For their Fable team | |||||||||||
806 | Folks VFX | Montreal | Québec | Canada | Rigging Artist | Mid, Senior | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287245620950491137/ | Connect via LinkedIn if interested | |||||||||||
807 | Trixter | Berlin | Berlin | Germany | Compositor | Senior | Hybrid | January 21, 2025 | https://www.trixter.de/jobs/job/senior-compositing-artist-berlin-based/ | Nuke, Maya, Photoshop | Must be fluent in English | ||||||||||
808 | Trixter | Berlin | Berlin | Germany | Production Coordinator | Mid | Hybrid | January 21, 2025 | https://www.trixter.de/jobs/job/vfx-coordinator-berlin-based/ | Office | VFX Coordinator. Must be fluent in German and English. Although the job description says onsite, it is possible to work hybrid | ||||||||||
809 | Wargaming | Berlin | Germany | Sound Designer | Mid, Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287140990430109697/ | Goes for 2-6 months. Remote work is acceptable if you have reasonable overlap with their timezone. Connect via LinkedIn if interested | ||||||||||||
810 | Pixomondo | Frankfurt | Germany | Production Coordinator | Mid | On-Site | January 21, 2025 | https://apply.workable.com/pxo/j/FD854372A6/ | Office | VFX Production Coordinator. Must be fluent in English and/or German | |||||||||||
811 | Pixomondo | Stuttgart | Germany | Production Coordinator | Mid | On-Site | January 21, 2025 | https://apply.workable.com/pxo/j/FD854372A6/ | Office | VFX Production Coordinator. Must be fluent in English and/or German | |||||||||||
812 | Sony Pictures Animation | Culver City | California | United States | Production Coordinator | Mid | On-Site | January 21, 2025 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6330153003 | Final Draft, Word, Excel, Google Suite, Shotgrid | For features | ||||||||||
813 | Highdive | Montreal | Québec | Canada | Character Artist | Mid | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4607865007 | 3ds Max, Maya, Substance, ZBrush, Photoshop, Unreal | |||||||||||
814 | Highdive | Montreal | Québec | Canada | Level Designer | Senior | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4627625007 | Unreal | Technical Level Designer | ||||||||||
815 | Highdive | Montreal | Québec | Canada | Lighting Artist | Mid | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4607873007 | Unreal | |||||||||||
816 | Highdive | Montreal | Québec | Canada | VFX Artist | Lead | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4607884007 | 3ds Max, Maya, Photoshop, Embergen, Houdini, Unreal, JIRA | |||||||||||
817 | Highdive | Montreal | Québec | Canada | VFX Artist | Senior | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4536117007 | 3ds Max, Maya, Photoshop, Embergen, Houdini, Unreal, Substance | |||||||||||
818 | Highdive | Toronto | Ontario | Canada | Character Artist | Mid | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4607865007 | 3ds Max, Maya, Substance, ZBrush, Photoshop, Unreal | |||||||||||
819 | Highdive | Toronto | Ontario | Canada | Level Designer | Senior | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4627625007 | Unreal | Technical Level Designer | ||||||||||
820 | Highdive | Toronto | Ontario | Canada | Lighting Artist | Mid | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4607873007 | Unreal | |||||||||||
821 | Highdive | Toronto | Ontario | Canada | VFX Artist | Lead | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4607884007 | 3ds Max, Maya, Photoshop, Embergen, Houdini, Unreal, JIRA | |||||||||||
822 | Highdive | Toronto | Ontario | Canada | VFX Artist | Senior | Hybrid | January 21, 2025 | https://job-boards.greenhouse.io/highdive/jobs/4536117007 | 3ds Max, Maya, Photoshop, Embergen, Houdini, Unreal, Substance | |||||||||||
823 | CBS VFX | Los Angeles | California | United States | Tracking Artist | Mid | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287189735221997569/ | Syntheyes | Goes for a couple weeks. Connect via LinkedIn if interested | ||||||||||
824 | Lightbox Animation Studios | Madrid | Spain | Animator, 3D | Lead | Remote | January 21, 2025 | https://lightbox-animation-studios.jobs.personio.com/job/1304673 | Maya | ||||||||||||
825 | Tiny Ark | Dublin | Ireland | Studio Manager | Manager / Supervisor | On-Site | January 21, 2025 | https://form.typeform.com/to/VjgfSIRd | Apply by February 1st. Position will ideally start the week of February 17th | ||||||||||||
826 | MachineGames | Uppsala | Sweden | Gameplay Animator, 3D | Senior | On-Site | January 21, 2025 | https://jobs.zenimax.com/requisitions/view/3227 | Maya, Unreal, CryEngine | Must be fluent in English. Hybrid may be possible. They will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden | |||||||||||
827 | Starbreeze Entertainment | Stockholm | Sweden | Sound Designer | Senior | Hybrid | January 21, 2025 | https://jobs.starbreeze.com/jobs/5436424-senior-sound-designer-project-baxter | Wwise, Unreal | ||||||||||||
828 | Masters of Reality | Auckland | New Zealand | Pipeline TD | Mid | On-Site | January 21, 2025 | https://morvfx.com/pipeline-td | Shotgrid, Python | ||||||||||||
829 | Beast Burst Entertainment | Sofia | Bulgaria | Character Artist | Mid, Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
830 | Beast Burst Entertainment | Sofia | Bulgaria | Engine Developer | Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | C++ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | |||||||||||
831 | Beast Burst Entertainment | Sofia | Bulgaria | Gameplay Developer | Senior | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
832 | Beast Burst Entertainment | Sofia | Bulgaria | Level Artist | Mid | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
833 | Beast Burst Entertainment | Sofia | Bulgaria | Producer | Mid | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Game Producer. Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
834 | Beast Burst Entertainment | Sofia | Bulgaria | Quest Designer | Mid | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
835 | Beast Burst Entertainment | Sofia | Bulgaria | UI/UX Artist | Mid | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
836 | Beast Burst Entertainment | Sofia | Bulgaria | VFX Artist | Mid | On-Site or Remote | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7283127594915385344/ | Connect via LinkedIn if interested. Must be based in Europe and fluent in English | ||||||||||||
837 | Aardman | Bristol | England | Project Manager | Manager / Supervisor | Hybrid | January 21, 2025 | https://jobs.aardman.com/vacancies/243/attractions--live-experiences-executive-project-manager.html | Attractions & Live Experiences Executive. Apply by January 31st | ||||||||||||
838 | EA Studios | Vancouver | British Columbia | Canada | Technical Artist | Mid, Senior | Hybrid | January 21, 2025 | https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/207522 | Python | For their Frostbite Tech Art and Content team | ||||||||||
839 | Scanline VFX | Vancouver | British Columbia | Canada | FX Artist | Mid | Hybrid | January 21, 2025 | https://jobs.lever.co/scanlinevfx/8d0952df-e8b3-4adc-9ab9-e0955242c548 | Houdini | |||||||||||
840 | Scanline VFX | Vancouver | British Columbia | Canada | Generalist, 3D | Mid | Hybrid | January 21, 2025 | https://jobs.lever.co/scanlinevfx/8dd75285-f201-4dde-9692-e56d6b75382a | 3ds Max, Nuke, Houdini, Vray | This role has a strong focus on lighting | ||||||||||
841 | Blue Zoo Animation | London | England | Animator, 2D | Mid | Hybrid | January 21, 2025 | https://careers.blue-zoo.co.uk/vacancies/944/mid-toonboom-harmony-animator.html | Harmony | Looking for an artist available to start on the February 24th, and the contract will finish on the May 30th. Must be UK-based | |||||||||||
842 | Blue Zoo Animation | London | England | Prop/Set Designer | Mid | Hybrid | January 21, 2025 | https://careers.blue-zoo.co.uk/vacancies/945/set--prop-designer-experienced.html | Photoshop, Maya | Goes from January 27th to February 14th. Must be UK-based | |||||||||||
843 | FutureWorks | Mumbai | India | Lighting Artist | Mid | On-Site | January 21, 2025 | https://futureworks.recruitee.com/o/lighting-artist | Maya, Vray, Arnold, Redshift, Renderman, ZBrush, Katana, Unreal | ||||||||||||
844 | Red Chillies VFX | Mumbai | India | Compositor | Lead | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7287358211194580993/ | Nuke, After Effects, Photoshop, Fusion | ||||||||||||
845 | Red Chillies VFX | Mumbai | India | Production Coordinator | Mid, Senior | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7282362869705306112/ | |||||||||||||
846 | Red Chillies VFX | Mumbai | India | Production Manager | Manager / Supervisor | On-Site | January 21, 2025 | https://www.linkedin.com/feed/update/urn:li:activity:7282362869705306112/ | |||||||||||||
847 | Total Mayhem Games | Rotterdam | Netherlands | Concept Artist | Mid | Hybrid | January 20, 2025 | https://totalmayhemgames.homerun.co/concept-artist/nl | Photoshop | Must be eligible to work in the Netherlands and fluent in English | |||||||||||
848 | Total Mayhem Games | Rotterdam | Netherlands | UX Designer | Mid | Hybrid | January 20, 2025 | https://totalmayhemgames.homerun.co/ux-designer/nl | Unity, Figma, XD | Must be eligible to work in the Netherlands and fluent in English | |||||||||||
849 | Stage23 | Sydney | New South Wales | Australia | Lighting Artist | Mid, Senior | Hybrid | January 20, 2025 | https://www.stage23.com.au/jobs/ | Houdini, Karma, Solaris, Shotgrid | Must be based in and eligible to work in Australia | ||||||||||
850 | Storm Studios | Oslo | Norway | FX Artist | Mid | On-Site | January 17, 2025 | https://www.linkedin.com/posts/stormstudiosnorway_we-are-looking-for-a-fx-artist-to-join-our-activity-7285991428659273729-vL6X | |||||||||||||
851 | Scanline VFX | Montreal | Québec | Canada | Matte Painter | Mid | Hybrid | January 17, 2025 | https://jobs.lever.co/scanlinevfx/45a3b34f-1cfe-40c6-9f9f-9e8315c38ac7 | Photoshop, Maya, Nuke, Mari | |||||||||||
852 | Scanline VFX | Vancouver | British Columbia | Canada | Matte Painter | Mid | Hybrid | January 17, 2025 | https://jobs.lever.co/scanlinevfx/218fcb50-5a19-4965-b387-7db29a0e1935 | Photoshop, Maya, Nuke, Mari | |||||||||||
853 | Sandbox Interactive | Berlin | Germany | Environment Artist | Mid | Hybrid | January 17, 2025 | https://albiononline.com/jobs/5442569 | Maya, Photoshop | ||||||||||||
854 | IO Interactive | Copenhagen | Denmark | Character Artist | Mid, Senior | Hybrid | January 17, 2025 | https://apply.ioi.dk/jobs/3692848-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
855 | IO Interactive | Brighton | England | Character Artist | Mid, Senior | Hybrid | January 17, 2025 | https://apply.ioi.dk/jobs/3692848-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
856 | IO Interactive | Barcelona | Spain | Character Artist | Mid, Senior | Hybrid | January 17, 2025 | https://apply.ioi.dk/jobs/3692848-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
857 | IO Interactive | Malmö | Sweden | Character Artist | Mid, Senior | Hybrid | January 17, 2025 | https://apply.ioi.dk/jobs/3692848-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
858 | IO Interactive | Istanbul | Türkiye | Character Artist | Mid, Senior | Hybrid | January 17, 2025 | https://apply.ioi.dk/jobs/3692848-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
859 | Masters of Reality | Auckland | New Zealand | Compositor | Junior, Mid | On-Site | January 17, 2025 | https://morvfx.com/nuke-compositor | Nuke | ||||||||||||
860 | Rivet Games | Stirling | Scotland | Audio Engineer | Junior | Remote | January 17, 2025 | https://rivet-games.com/#careers | Unreal, Reaper | Must be UK-based | |||||||||||
861 | Hello Games | Guildford | England | 2D/3D Artist | Junior | On-Site | January 17, 2025 | https://hellogames.org/jobs/junior-artist/ | Maya, ZBrush, Substance, Photoshop | ||||||||||||
862 | Hello Games | Guildford | England | Programmer | Junior | On-Site | January 17, 2025 | https://hellogames.org/jobs/junior-programmer/ | C++ | ||||||||||||
863 | Plastic Wax | Sydney | New South Wales | Australia | Producer | Senior | Hybrid | January 17, 2025 | https://www.linkedin.com/jobs/view/4125181819/ | ||||||||||||
864 | Sun & Moon | Bristol | England | Designer, 2D | Mid | Remote | January 17, 2025 | https://jobs.sunandmoonstudios.co.uk/jobs/5438969-2d-designer | Adobe CC, Ftrack | Must be based in the UK (outside the M25). Starts ASAP | |||||||||||
865 | Illumination Studios Paris | Paris | Île-de-France | France | Production Coordinator | Mid | On-Site | January 17, 2025 | https://www.illuminationstudiosparis.com/offers/coordinateur-de-production-h-f-nb/?lang=fr | Shotgrid, Excel, Word | Starts in March and goes for at least 4 months. Must be fluent in English | ||||||||||
866 | KRAFTON |