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1 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
2 | ZA/UM Studio | London | England | Systems Administrator | Senior | All options | October 10, 2024 | https://zaumstudio.factorialhr.co.uk/job_posting/senior-systems-administrator-222402 | Google Suite, JIRA, Confluence, Slack, Miro, Perforce, Plastic SCM | Must be based in the UK or Europe and have the right to work there. Applicants outside these regions will not be considered. | |||||||||||
3 | GroupB.live | Barcelona | Spain | Technical Artist | Senior | Hybrid | October 10, 2024 | rrhh@groupb.live | Unity, Blender, Houdini | Principal role. Must be fluent in Catalan and English. Looking for candidates with an interest in simracing & rallying | |||||||||||
4 | GroupB.live | Barcelona | Spain | Unity Developer | Senior | Hybrid | October 10, 2024 | rrhh@groupb.live | Unity | Principal role. Must be fluent in Catalan and English. Looking for candidates with an interest in simracing & rallying | |||||||||||
5 | University of Cincinnati -- Games and Animation Program | Cincinnati | Ohio | United States | Assistant Professor, School of Art, College of DAAP | Assistant | On-Site | October 8, 2024 | https://jobs.uc.edu/job/Cincinnati-Assistant-Professor%2C-School-of-Art%2C-College-of-DAAP-OH-45201/1219358700/ | Unity, Maya, Blender, Photoshop, Harmony | All applicants welcome. Must be potentially eligible for work (domestic or international) in the United States | ||||||||||
6 | Digital Sun Games | Valencia | Spain | Producer | Mid | On-Site | October 8, 2024 | https://digitalsungames.com/jobs/producer | ClickUp, JIRA, Trello, Asana | ||||||||||||
7 | Clear Pictures | Cairo | Egypt | Modeler | Mid | Remote | October 8, 2024 | Info@clearpictures.tv | Maya, Substance Painter | ||||||||||||
8 | Ten Ten Studios | Petaling Jaya | Malaysia | Concept Artist | Junior, Senior | On-Site | October 11, 2024 | https://www.tentenstudio.com/career/ | Blender, Photoshop | ||||||||||||
9 | Ten Ten Studios | Petaling Jaya | Malaysia | Modeler | Junior, Senior | On-Site | October 11, 2024 | https://www.tentenstudio.com/career/ | Maya, Blender, ZBrush | ||||||||||||
10 | Ten Ten Studios | Petaling Jaya | Malaysia | Production Coordinator | Junior, Senior | On-Site | October 11, 2024 | https://www.tentenstudio.com/career/ | Office, Google Suite | ||||||||||||
11 | Lightbox Animation Studios | Madrid | Spain | Matte Painter | Senior | Remote | October 11, 2024 | https://lightbox-animation-studios.jobs.personio.com/job/1305537 | Photoshop, Nuke | ||||||||||||
12 | Abstraction | Eindhoven | Netherlands | Producer | Senior | Hybrid | October 11, 2024 | https://abstraction.games/position/6bcaa4b2-7b9d-4636-9ab0-dfc1c11f990f | |||||||||||||
13 | Madbox | Annecy | France | 2D/3D Artist | Senior | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/5025889-senior-game-artist | Unity, Blender | For games | |||||||||||
14 | Madbox | Annecy | France | Gameplay Developer | Mid | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/5076389-gameplay-developer | Unity | ||||||||||||
15 | Madbox | Paris | France | Game Designer | Mid | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/4728234-game-designer | Excel, PowerPoint, Figma, Unity | ||||||||||||
16 | Madbox | Paris | France | Game Developer | Senior | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/5037435-senior-game-developer | Unity | Must be fluent in English | |||||||||||
17 | Madbox | Paris | France | Producer | Associate | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/5028410-associate-producer | Excel, Figma | ||||||||||||
18 | Madbox | Barcelona | Spain | Game Designer | Mid | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/4728234-game-designer | Excel, PowerPoint, Figma, Unity | ||||||||||||
19 | Madbox | Barcelona | Spain | Game Developer | Senior | Hybrid | October 11, 2024 | https://careers.madbox.io/jobs/5037435-senior-game-developer | Unity | Must be fluent in English | |||||||||||
20 | Blizzard | Barcelona | Spain | Environment Artist | Senior | On-Site | October 11, 2024 | https://careers.blizzard.com/global/en/job/R024065/Senior-3D-Environment-Artist | |||||||||||||
21 | Blizzard | Barcelona | Spain | UI Artist | Lead | On-Site | October 11, 2024 | https://careers.blizzard.com/global/en/job/R024064/Lead-UI-Artist | Figma | ||||||||||||
22 | Crystal Dynamics | Redwood City | California | United States | World Designer | Lead | All options | October 11, 2024 | https://boards.greenhouse.io/crystaldynamics/jobs/4468425005 | Unreal | Must reside in the US. Please visit their site to see approved states for remote work: https://www.crystaldynamics.com/careers/ | ||||||||||
23 | Paxie Games | Istanbul | Türkiye | 2D Artist | Mid | On-Site | October 11, 2024 | https://www.linkedin.com/jobs/view/3904531056 | Spine, Unity | For animation and VFX | |||||||||||
24 | Trailer Park | Los Angeles | California | United States | Cinematic Artist | Mid | Remote | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249807140633128962/ | Unreal | Connect via LinkedIn if interested | ||||||||||
25 | Climax Studios | Portsmouth | England | Level Designer | Senior | On-Site | October 11, 2024 | https://apply.workable.com/climax-studios/j/BCE64CA109/ | Unreal | ||||||||||||
26 | Climax Studios | Portsmouth | England | Producer | Senior | On-Site | October 11, 2024 | https://apply.workable.com/climax-studios/j/32B323003A/ | JIRA, Confluence | ||||||||||||
27 | Climax Studios | Edinburgh | Scotland | Level Designer | Senior | On-Site | October 11, 2024 | https://apply.workable.com/climax-studios/j/AFFC933657/ | Unreal | ||||||||||||
28 | Climax Studios | Edinburgh | Scotland | Game Designer | Senior | On-Site | October 11, 2024 | https://apply.workable.com/climax-studios/j/00322D74C2/ | Unreal | ||||||||||||
29 | Cloud Imperium Games | Manchester | England | Vehicle Artist | Mid | Hybrid | October 11, 2024 | https://cloudimperiumgames.com/jobs/uk/vehicle-artist-manchester | 3ds Max, Photoshop | ||||||||||||
30 | Fateless Games | Austin | Texas | United States | Character Artist | Mid | Remote | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250184104770502656/ | Connect via LinkedIn if interested | |||||||||||
31 | Fateless Games | Austin | Texas | United States | Concept Artist | Mid | Remote | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250184104770502656/ | Connect via LinkedIn if interested | |||||||||||
32 | Fateless Games | Austin | Texas | United States | VFX Artist | Mid | Remote | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250184104770502656/ | Connect via LinkedIn if interested | |||||||||||
33 | Tiny Studios | London | England | Video Editor | Mid | Hybrid | October 11, 2024 | https://docs.google.com/forms/d/e/1FAIpQLSdIgBi8Bu6mLidb010MLxFpqCvB5C98K6WkKNlNV6KNM3hI_g/viewform | Apply by October 25th | ||||||||||||
34 | Stellar Entertainment | Guildford | England | Environment Artist | Lead | Hybrid | October 11, 2024 | https://stellarentertain.careers.hibob.com/jobs/dda37a18-1900-47d0-80f2-fef9304be159 | Unreal, Substance, Maya, 3ds Max, Blender | ||||||||||||
35 | Stellar Entertainment | Guildford | England | Technical Artist | Senior | Hybrid | October 11, 2024 | https://stellarentertain.careers.hibob.com/jobs/b38d43e0-a369-4b31-9176-fb36e0a5e1ea | Unreal, Maya, 3ds Max, C++, Python, MEL | ||||||||||||
36 | Build a Rocket Boy | Edinburgh | Scotland | Environment Artist | Senior | On-Site | October 11, 2024 | https://buildarocketboy.pinpointhq.com/en/postings/550e33f4-6d6a-4ebd-98a0-51b3eccdf122 | 3ds Max, Maya, Unreal, Unity | Must be fluent in English | |||||||||||
37 | Gram Games | Istanbul | Türkiye | Software Engineer | Senior | Hybrid | October 11, 2024 | https://www.zynga.com/job-listing/senior-software-engineer-core-tech-gram-games-r_112843/ | C#, Git | ||||||||||||
38 | Lighthouse Games | Leamington Spa | England | Animator, 3D | Lead | Hybrid | October 11, 2024 | https://lighthousegames.com/careers/60EAAAD3BE | Maya, MotionBuilder | ||||||||||||
39 | Revenant | Glasgow | Scotland | Pipeline TD | Mid | Hybrid | October 11, 2024 | https://revenant.tv/careers/pipeline-td/ | Python, Houdini, Maya, Redshift, Nuke, Unreal, USD | ||||||||||||
40 | KOJO | Adelaide | Australia | Pipeline Developer | Mid | Remote | October 11, 2024 | https://kojo.co/careers/ | Maya, Houdini, Deadline | This position can be based anywhere in the world | |||||||||||
41 | BulletFarm | Los Angeles | California | United States | Character Artist | Mid, Senior | Remote | October 11, 2024 | https://job-boards.greenhouse.io/bulletfarm/jobs/4436602007 | Unreal, Perforce, JIRA | |||||||||||
42 | BulletFarm | Los Angeles | California | United States | Gameplay Programmer | Senior | Remote | October 11, 2024 | https://job-boards.greenhouse.io/bulletfarm/jobs/4534164007 | C++ | |||||||||||
43 | DNEG | Montreal | Québec | Canada | FX TD | Mid | Hybrid | October 11, 2024 | https://www.dneg.com/careers/open-positions/?p=job/o5eZtfwv | Houdini, Nuke | |||||||||||
44 | DNEG | London | England | FX TD | Mid | On-Site | October 11, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/oKEB5fwO | Houdini, Nuke | Starts dates are this month, November, and December | |||||||||||
45 | DNEG | Mumbai | India | FX TD | Mid | On-Site | October 11, 2024 | https://jobs.jobvite.com/careers/double-negative-visual-effects/job/oLhcufws | Houdini, Nuke | ||||||||||||
46 | Sledgehammer Games | Toronto | Ontario | Canada | Character Artist | Lead | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R024035/Lead-Character-Artist | ZBrush, 3ds Max, Maya, Photoshop, Substance | |||||||||||
47 | Sledgehammer Games | Toronto | Ontario | Canada | Character Artist | Mid | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R024037/Character-Artist | 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, Unreal | |||||||||||
48 | Sledgehammer Games | Toronto | Ontario | Canada | Lighting Artist | Mid | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R023799/Lighting-Artist-Sledgehammer-Games-Toronto | Unreal | |||||||||||
49 | Sledgehammer Games | Toronto | Ontario | Canada | Systems Designer | Lead | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R023736/Lead-Systems-Designer-Sledgehammer-Games-Toronto | Unreal | |||||||||||
50 | Sledgehammer Games | Toronto | Ontario | Canada | Systems Designer | Mid | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R023734/Systems-Designer-Sledgehammer-Games-Toronto | ||||||||||||
51 | Sledgehammer Games | Toronto | Ontario | Canada | Technical Animator | Senior | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R024034/Senior-Technical-Animator | Maya, C++, Python, PyQt, Unreal, Unity | |||||||||||
52 | Sledgehammer Games | Toronto | Ontario | Canada | Technical Artist | Mid | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R023910/Expert-Technical-Artist-Sledgehammer-Games | Unreal, Unity, CryEngine, Python, HLSL, GLSL | |||||||||||
53 | Sledgehammer Games | Toronto | Ontario | Canada | Technical Artist | Senior | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R023937/Senior-Technical-Artist-Sledgehammer-Games | Maya | |||||||||||
54 | Sledgehammer Games | Foster City | California | United States | Technical Artist | Mid | On-Site | October 11, 2024 | https://careers.sledgehammergames.com/job/R023910/Expert-Technical-Artist-Sledgehammer-Games | Unreal, Unity, CryEngine, Python, HLSL, GLSL | |||||||||||
55 | Sumo Digital | Nottingham | England | Graphics Programmer | Senior | Remote | October 11, 2024 | https://jobs.lever.co/sumo-digital/3784fe4c-5483-45a8-8608-1d1764fab61c | C/C++ | Must be UK-based | |||||||||||
56 | Dark Shadow VFX | Vancouver | British Columbia | Canada | Compositor | Mid, Senior | Remote | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250288534006177792/ | Must be a BC resident. Goes for 4-5 months | |||||||||||
57 | Fantastic Pixel Castle | United States | Gameplay Engineer | Senior | Remote | October 11, 2024 | https://job-boards.greenhouse.io/fantasticpixelcastle/jobs/4534896007 | C++, Unreal | |||||||||||||
58 | Fantastic Pixel Castle | United States | Modeler | Senior | Remote | October 11, 2024 | https://job-boards.greenhouse.io/fantasticpixelcastle/jobs/4510815007 | Unreal | Principal role | ||||||||||||
59 | Fantastic Pixel Castle | United States | Technical Animator | Senior | Remote | October 11, 2024 | https://job-boards.greenhouse.io/fantasticpixelcastle/jobs/4527312007 | Maya, MotionBuilder, MEL, Python | Principal role | ||||||||||||
60 | Moxy Fox Studio | Sunny Corner | New Brunswick | Canada | Animator, 2D | Mid | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250135378593034240/ | Harmony | Animation Revisionist | ||||||||||
61 | Moxy Fox Studio | Sunny Corner | New Brunswick | Canada | FX Artist, 2D | Mid | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250135378593034240/ | Harmony | |||||||||||
62 | BigStar | New York City | New York | United States | Art Director | Mid | On-Site | October 11, 2024 | https://bgstr.com/careers/freelance-art-director/ | Adobe Suite, Cinema 4D | |||||||||||
63 | Mikros Animation | Montreal | Québec | Canada | Modeler | Senior | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250238531011231744/ | Houdini | Starts in November. Connect via LinkedIn if interested | ||||||||||
64 | Crazy Cub Animation Studio | Delhi | India | Lighting Artist | Mid | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250433207727243264/ | |||||||||||||
65 | ReDefine | London | England | Storyboard Artist | Mid | Hybrid | October 11, 2024 | https://redefine.co/redefine-careers/open-position/?p=job%2Fonksufwn | Storyboard Pro, Photoshop | Must be eligible to live and work in the UK | |||||||||||
66 | Invoke Studios | Montreal | Québec | Canada | VFX Artist | Senior | On-Site | October 11, 2024 | https://jobs.hasbro.com/job/Montr%C3%A9al-Senior-VFX-Artist-Queb-H4C-1L8/1221888000/ | Photoshop, Substance Designer, Houdini, Maya, Unreal | Must be fluent in French and English | ||||||||||
67 | LittleBlackStar Visual Effects | Mangalagiri | India | FX Artist | Junior | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249667976444944385/ | Houdini | ||||||||||||
68 | LittleBlackStar Visual Effects | Mangalagiri | India | Lighting Artist | Mid | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249667976444944385/ | |||||||||||||
69 | LittleBlackStar Visual Effects | Mangalagiri | India | Production Coordinator | Mid | On-Site | October 11, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249667976444944385/ | |||||||||||||
70 | Monsters Aliens Robots Zombies | Bangalore | India | CFX Artist | Senior | Remote | October 11, 2024 | https://www.linkedin.com/jobs/view/4033399703/ | Houdini | Must reside in India | |||||||||||
71 | ILM - Sydney | Sydney | Australia | Concept Artist | Senior | On-Site | October 11, 2024 | https://jobs.disneycareers.com/job/sydney/senior-concept-artist/391/71091284976 | Photoshop, Maya, Blender, ZBrush, 3D Coat, Keyshot, Octane | ||||||||||||
72 | Expression Games | Manchester | England | Environment Artist | Junior | Remote | October 11, 2024 | https://expressiongames.bamboohr.com/careers/63 | 3ds Max, Maya, Blender, ZBrush, Photoshop, Substance, Quixel, Unreal | They can only accept applications from current UK residents who hold the right to live and work in the UK | |||||||||||
73 | Epic Games | Cary | North Carolina | United States | Character Outsource Lead | Lead | On-Site | October 11, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5091528004 | Maya, 3ds Max, ZBrush, Photoshop, Substance | |||||||||||
74 | Epic Games | Cary | North Carolina | United States | Technical Designer | Internship | On-Site | October 11, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5339280004 | Unreal | Animation Technical Designer. This internship has a flexible start date in 2025 | ||||||||||
75 | Mainframe Studios | Vancouver | British Columbia | Canada | Crowd Artist | Mid | Hybrid | October 11, 2024 | https://mainframe.bamboohr.com/careers/180 | Maya, Golaem | |||||||||||
76 | Monsters | Athens | Greece | Animator, 2D | Mid | Remote | October 11, 2024 | https://monstersarehere.com/en/page/careers | |||||||||||||
77 | Monsters | Athens | Greece | Game Designer | Mid | Remote | October 11, 2024 | https://monstersarehere.com/en/page/careers | |||||||||||||
78 | Monsters | Athens | Greece | Level Designer | Mid | Remote | October 11, 2024 | https://monstersarehere.com/en/page/careers | Unity | ||||||||||||
79 | Monsters | Athens | Greece | Sound Designer | Mid | Remote | October 11, 2024 | https://monstersarehere.com/en/page/careers | |||||||||||||
80 | Ubisoft | Montreal | Québec | Canada | Level Artist | Mid | Hybrid | October 10, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000019246447-level-artist-prince-of-persia-remake- | 3ds Max, Maya | |||||||||||
81 | Ubisoft | Montreal | Québec | Canada | Weapons/Hard Surface Artist | Mid | Hybrid | October 10, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000019245591-hard-surface-weapon-artist-rainbow-six-siege | 3ds Max, Substance Painter, Photoshop, Blender | |||||||||||
82 | Art&Graft | London | England | Motion Designer | Mid, Senior | On-Site | October 10, 2024 | https://artandgraft.com/contact/jobs/2d-motion-designer | Cinema 4D, Redshift, Adobe CS, Keynote, Google Slides, Figma | ||||||||||||
83 | YAGER | Berlin | Germany | Game Designer | Lead | On-Site | October 10, 2024 | https://yager.de/careers/ | Must be fluent in English | ||||||||||||
84 | TAT Productions | Toulouse | France | Compositor | Senior | On-Site | October 10, 2024 | https://jobs.tatprod.com/fr/offres/compositing-artist-3d-senior-pour-serie-asterix-netflix-acdc-84dcbe | Nuke | Starts in November and goes for 2 and a half months | |||||||||||
85 | Wolf Haus Games | Montreal | Québec | Canada | Character Artist | Mid, Senior | Hybrid | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249957621812670464/ | 1-year contract. Connect via LinkedIn if interested | |||||||||||
86 | WildBrain Studios | Vancouver | British Columbia | Canada | Modeler | Mid, Senior | Hybrid | October 10, 2024 | https://wildbrain-career.talent-soft.com/job/job-character-modeler_4259.aspx | Maya, ZBrush, Photoshop | For characters | ||||||||||
87 | Blue Zoo Animation | London | England | Producer | Mid | Hybrid | October 10, 2024 | https://careers.blue-zoo.co.uk/vacancies/900/commericals-producer--short-form-and-commericals.html | Excel, Google Sheets, Shotgrid, Ftrack | Commercials Producer | |||||||||||
88 | Invoke Studios | Montreal | Québec | Canada | VFX Artist | Lead | On-Site | October 10, 2024 | https://jobs.hasbro.com/job/Montr%C3%A9al-Lead-VFX-Artist-Queb-H4C-1L8/1221371000/ | Must be fluent in French and English | |||||||||||
89 | Wizards of the Coast | Renton | Washington | United States | Texture Artist | Mid | Hybrid | October 10, 2024 | https://jobs.hasbro.com/job/Renton-3D-Texture-Artist-Wash-98056/1221338900/ | Maya, Vray, Photoshop, MEL, Python | |||||||||||
90 | Ride Shotgun | Leeds | England | Executive Producer | Senior | On-Site | October 10, 2024 | https://rideshotgun.global/vacancies/executive-producer/ | |||||||||||||
91 | Ride Shotgun | Leeds | England | Producer | Assistant | On-Site | October 10, 2024 | https://rideshotgun.global/vacancies/assistant-producer/ | |||||||||||||
92 | Ride Shotgun | Leeds | England | Production Assistant | Assistant | On-Site | October 10, 2024 | https://rideshotgun.global/vacancies/production-assistant/ | |||||||||||||
93 | Scanline VFX | Montreal | Québec | Canada | Producer | Mid | Hybrid | October 10, 2024 | https://jobs.lever.co/scanlinevfx/3fef34eb-c547-4934-9e46-6cfc95f9a252 | Excel, Shotgrid | VFX Producer | ||||||||||
94 | Scanline VFX | Vancouver | British Columbia | Canada | Producer | Mid | Hybrid | October 10, 2024 | https://jobs.lever.co/scanlinevfx/2597b30a-d5a5-4aae-a79b-9260280fb0ad | Excel, Shotgrid | VFX Producer | ||||||||||
95 | VOID Interactive | Dublin | Ireland | VFX Artist | Mid | Remote | October 10, 2024 | https://void.bamboohr.com/careers/55 | Unreal, Unity, Houdini, Embergen | Must be based in Ireland | |||||||||||
96 | Rake FX | Vancouver | British Columbia | Canada | Roto/Paint Artist | Senior | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249850208929398785/ | Starts this month. Must be based in BC | |||||||||||
97 | Critical Mass | Chicago | Illinois | United States | Designer | Mid | Hybrid | October 10, 2024 | https://job-boards.greenhouse.io/criticalmass/jobs/6233541 | Figma, Photoshop, Illustrator, InDesign, Sketch, XD | Ideal candidates will have experience in UI and web design | ||||||||||
98 | Zoic Studios | Vancouver | British Columbia | Canada | Producer | Mid | On-Site | October 10, 2024 | https://zoicstudios.applytojob.com/apply/ApSqiwZcgL/BC-VFX-Producer-Expression-Of-Interest | Shotgrid, Excel, Word | VFX Producer. Immediate start and goes through to spring 2025. Must be a resident of BC | ||||||||||
99 | Nordeus | Belgrade | Serbia | Audio Designer | Mid | On-Site | October 10, 2024 | https://nordeus.com/open-positions/design/6318480/ | Unity, C# | 6-month contract | |||||||||||
100 | The Thinklab | Bilbao | Spain | Production Intern | Internship | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250118460830089217/ | Must have a work permit for the EU | ||||||||||||
101 | Black Kite Studios | London | England | Producer | Mid | Hybrid | October 10, 2024 | https://joinus.blackkitestudios.com/jobs/1675244-vfx-producer | VFX Producer | ||||||||||||
102 | Warner Bros. ITVPA | Sydney | Australia | Editor | Mid | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250005253952045057/ | Looking for Assembly Editors and Offline Editors to start ASAP. Looking for candidates with experience in reality and obs-doc genres | ||||||||||||
103 | Arx Anima | Madrid | Spain | Animator, 3D | Mid | Remote | October 10, 2024 | https://arxanima.com/career/animation-fixer | Maya | Animation Fixer. Part-time role and goes for about 9 months. Starts in January 2025. Must be eligible to work in the EU | |||||||||||
104 | Kolibri Games | Berlin | Germany | Unity Developer | Senior | Hybrid | October 10, 2024 | https://jobs.lever.co/kolibrigames/17255009-8456-45c0-9cce-35632831d0bf | Unity, C# | ||||||||||||
105 | Flying Wild Hog | Warsaw | Poland | Sound Designer | Mid | Remote | October 10, 2024 | https://flyingwildhog.softgarden.io/job/49940698/Sound-Designer | Wwise, Unreal | Looking for candidates in Europe. Must be fluent in English | |||||||||||
106 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Modeler | Junior, Mid, Senior | On-Site | October 10, 2024 | https://careers.werecruit.io/en/atlantis/offers/sets--props-modeler---all-levels-7c5ff1 | Maya, ZBrush | For sets and props. Must be fluent in English with Spanish a plus | |||||||||||
107 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Modeler | Junior, Mid, Senior | On-Site | October 10, 2024 | https://careers.werecruit.io/en/atlantis/offers/character-modeler---all-levels-ac2880 | Maya, ZBrush | For characters. Must be fluent in English with Spanish a plus | |||||||||||
108 | RISE | Visual Effects Studios | London | England | Compositor | Mid, Senior | All options | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250098162768449539/ | Immediate start. Must be eligible to work in the UK | ||||||||||||
109 | Mac Guff | Paris | France | Groom Artist | Senior | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250166886775033856/ | Starts ASAP | ||||||||||||
110 | Mac Guff | Paris | France | Matte Painter | Mid, Senior | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7250053283682168832/ | Maya, Vray, Nuke | Starts early November | |||||||||||
111 | Mac Guff | Paris | France | Studio Coordinator | Mid | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249810866701762560/ | Starts thismonth | ||||||||||||
112 | Mac Guff | Paris | France | Texture/Shading Artist | Senior | On-Site | October 10, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249430324881801218/ | Maya, Vray | For characters | |||||||||||
113 | Playdemic | Manchester | England | UI Artist | Internship | Hybrid | October 10, 2024 | https://ea.gr8people.com/jobs/186130/ui-artist-intern | Must be available to commence a full-time, 12 month placement in July 2025 | ||||||||||||
114 | Mirada | Los Angeles | California | United States | Creative Director | Senior | Hybrid | October 10, 2024 | https://boards.greenhouse.io/trailerpark/jobs/7675878002 | Cinema 4D, Houdini, Photoshop, Illustrator, After Effects, Premiere, Unreal | |||||||||||
115 | Flying Bark Productions | Sydney | Australia | Technical Director | Senior | Hybrid | October 10, 2024 | https://flyingbark.bamboohr.com/careers/118 | Maya, Katana, Mari, Nuke, Houdini, Shotgrid | Show TD | |||||||||||
116 | Luma Pictures | Melbourne | Australia | Compositor | Senior | On-Site | October 10, 2024 | https://jobs.lever.co/lumapictures/9d7d9779-4e58-4e67-815f-46bdcbb14963 | Nuke | 1-year contract with possibility for extension. They will offer relocation assistance to the right candidate willing to move to Melbourne, Australia | |||||||||||
117 | Skywalker Sound | Nicasio | California | United States | Production Coordinator | Mid | On-Site | October 10, 2024 | https://jobs.disneycareers.com/job/nicasio/production-coordinator/391/71026885472 | Google Suite, Office, Filemaker Pro | |||||||||||
118 | Disney Television Animation | Glendale | California | United States | Art Director | Assistant | On-Site | October 10, 2024 | https://jobs.disneycareers.com/job/glendale/assistant-art-director-unannounced-disney-junior-series-disney-television-animation/391/71016129872 | Photoshop, Illustrator, Harmony | For an unannounced Disney Junior series | ||||||||||
119 | ILM - Sydney | Sydney | Australia | Production Manager | Manager / Supervisor | On-Site | October 10, 2024 | https://jobs.disneycareers.com/job/sydney/associate-production-manager/391/71038811648 | Word, Excel | ||||||||||||
120 | Animation Mentor | New York City | New York | United States | Games Animation Program Mentor | Mid | Remote | October 10, 2024 | https://www.linkedin.com/jobs/view/3994342551 | Maya, Unreal | Part-time work (about 5 hours/week) | ||||||||||
121 | MagicLab | Bratislava | Slovakia | FX Artist | Mid | On-Site | October 10, 2024 | https://www.magiclab.film/jobs/senior-houdinist/ | Houdini | ||||||||||||
122 | Cadence Effects | Berkshire | New York | United States | Compositor | Mid | On-Site | October 10, 2024 | https://www.cadence-effects.com/join-our-team | Nuke, Mocha Pro, PFTrack, Syntheyes | |||||||||||
123 | Cloud Chamber | Montreal | Québec | Canada | Modeler | Mid | Hybrid | October 10, 2024 | https://boards.greenhouse.io/cloudchamberen/jobs/6093614003 | Maya, Substance Painter, Unreal, ZBrush, Blender | |||||||||||
124 | Pixomondo | Toronto | Ontario | Canada | Generalist, 3D | Mid | Hybrid | October 10, 2024 | https://apply.workable.com/pxo/j/B8879532A7/ | Photoshop, Maya, Unreal, Nuke, ZBrush, Substance Painter | For their Virtual Art Department. Looking for someone with experience in digital matte painting | ||||||||||
125 | Framestore | Montreal | Québec | Canada | Lighting TD | Mid, Senior | On-Site | October 10, 2024 | https://framestore.recruitee.com/o/directeurtrice-technique-des-eclairages-lighting-td | Maya | |||||||||||
126 | Framestore | Montreal | Québec | Canada | Technical Director | Junior | On-Site | October 10, 2024 | https://framestore.recruitee.com/o/assistant-technical-director-junior-technical-director-2024 | Maya, Nuke, Python | Apply by November | ||||||||||
127 | Framestore | Mumbai | India | Technical Director | Assistant | On-Site | October 10, 2024 | https://framestore.recruitee.com/o/assistant-technical-director-atd-mumbai | Python, Maya, Nuke | ||||||||||||
128 | Brown Bag Films | Toronto | Ontario | Canada | Layout Artist, 2D | Mid | On-Site | October 10, 2024 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1605 | Photoshop | Applicants need to be legally eligible to work in Ontario | ||||||||||
129 | Brown Bag Films | Toronto | Ontario | Canada | Paint Artist | Mid | On-Site | October 10, 2024 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1606 | Photoshop | Background Painter. Applicants need to be legally eligible to work in Ontario | ||||||||||
130 | Brown Bag Films | Toronto | Ontario | Canada | Production Designer | Mid | On-Site | October 10, 2024 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1607 | Harmony, Photoshop | Applicants need to be legally eligible to work in Ontario | ||||||||||
131 | Sphere | Toronto | Ontario | Canada | FX Artist, 2D | Mid | Remote | October 10, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000008077001/FX-Animator | Harmony | This role starts in May 2025 | ||||||||||
132 | Sphere | Toronto | Ontario | Canada | Scene Planner | Mid | Remote | October 10, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000008077036/Scene-Planner | Harmony | This role starts in February 2025 | ||||||||||
133 | Blind Squirrel Games | Auckland | New Zealand | Level Designer | Mid | On-Site | October 10, 2024 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oDUDufwo | |||||||||||||
134 | SkyBox Labs | Burnaby | British Columbia | Canada | Gameplay Animator, 3D | Senior | Hybrid | October 10, 2024 | https://jobs.lever.co/skyboxlabs/ea2f41a4-5545-4822-9ae7-95c8e2ab6a21 | Maya, Unreal | |||||||||||
135 | Respawn Entertainment | Vancouver | British Columbia | Canada | Audio Designer | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185886/technical-audio-design-intern-summer-2025-star-wars-jedi | Wwise, FMOD, Unity, Unreal, Reaper, Pro Tools | Technical Audio Designer. This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
136 | Respawn Entertainment | Vancouver | British Columbia | Canada | UI Artist | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185883/ui-artist-intern-summer-2025-apex-legends | Photoshop, Illustrator | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
137 | Respawn Entertainment | Los Angeles | California | United States | Audio Designer | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185886/technical-audio-design-intern-summer-2025-star-wars-jedi | Wwise, FMOD, Unity, Unreal, Reaper, Pro Tools | Technical Audio Designer. This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
138 | Respawn Entertainment | Los Angeles | California | United States | Environment Artist | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185882/technical-environment-art-intern-summer-2025-apex-legends | Blender, Maya, 3ds Max, Substance, Houdini | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
139 | Respawn Entertainment | Los Angeles | California | United States | Technical Designer | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185862/technical-designer-intern-summer-2025-apex-legends | LUA, Python, Javascript, Unreal, Unity | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
140 | Respawn Entertainment | Los Angeles | California | United States | UI Artist | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185883/ui-artist-intern-summer-2025-apex-legends | Photoshop, Illustrator | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
141 | Respawn Entertainment | Madison | Wisconsin | United States | Environment Artist | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185882/technical-environment-art-intern-summer-2025-apex-legends | Blender, Maya, 3ds Max, Substance, Houdini | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
142 | Respawn Entertainment | Madison | Wisconsin | United States | Technical Designer | Internship | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/185862/technical-designer-intern-summer-2025-apex-legends | LUA, Python, Javascript, Unreal, Unity | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
143 | EA Studios | Shanghai | China | Art Director | Senior | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/186160/art-director | |||||||||||||
144 | EA SPORTS | Vancouver | British Columbia | Canada | Audio Artist | Mid | Hybrid | October 10, 2024 | https://ea.gr8people.com/jobs/186421/audio-artist-ea-sports-ufc | Unreal, Unity | |||||||||||
145 | EA SPORTS | Vancouver | British Columbia | Canada | Character Artist | Mid | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/186235/character-artist-ea-sports-nhl | Maya, ZBrush, Photoshop, Substance, Unreal, Unity, Frostbite | |||||||||||
146 | EA SPORTS | Madrid | Spain | UI Scriptor | Mid | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/186073/ui-scripter-temporary | C#, Javascript, Python, LUA, Perforce, Git | 1-year contract | |||||||||||
147 | EA SPORTS | Orlando | Florida | United States | UI Scriptor | Mid | On-Site | October 10, 2024 | https://ea.gr8people.com/jobs/186073/ui-scripter-temporary | C#, Javascript, Python, LUA, Perforce, Git | 1-year contract | ||||||||||
148 | Blizzard | Stockholm | Sweden | Producer | Mid | Remote | October 10, 2024 | https://careers.blizzard.com/global/en/job/R024086 | Game Producer, Live Operations. This role is anticipated to be a remote position in Europe | ||||||||||||
149 | Blizzard | Stockholm | Sweden | 2D Artist | Senior | Hybrid | October 10, 2024 | https://careers.blizzard.com/global/en/job/R024070/Senior-2D-Artist | For Hearthstone | ||||||||||||
150 | 2K | Vancouver | British Columbia | Canada | Environment Artist | Lead | Hybrid | October 10, 2024 | https://boards.greenhouse.io/2k/jobs/6226562003 | Maya, Urneal, Substance, ZBrush, Photoshop | |||||||||||
151 | 2K | Vancouver | British Columbia | Canada | Technical Artist | Mid | Hybrid | October 10, 2024 | https://boards.greenhouse.io/2k/jobs/6226566003 | Unreal, Substance, Houdini, Maya, Python | |||||||||||
152 | Epic Games | Montreal | Québec | Canada | Audio Designer | Mid | On-Site | October 10, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5250346004 | Unreal, C++ | Technical Audio Designer | ||||||||||
153 | Epic Games | Montreal | Québec | Canada | Character Artist | Senior | On-Site | October 10, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5339633004 | Maya, 3ds Max, ZBrush, Photoshop, Substance, Unreal | |||||||||||
154 | Epic Games | Montreal | Québec | Canada | Producer | Mid | Remote | October 10, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5328239004 | Shotgrid, JIRA | Must be willing to work core hours in the Eastern Time Zone (GMT -5) or Central Standard Time Zone (GMT -6). This role is open to multiple locations in North America (excluding CA, NY, & WA) | ||||||||||
155 | Epic Games | Vancouver | British Columbia | Canada | Audio Designer | Mid | On-Site | October 10, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5250342004 | Unreal, C++ | Technical Audio Designer | ||||||||||
156 | Epic Games | Cary | North Carolina | United States | Audio Designer | Mid | On-Site | October 10, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5240555004 | Unreal, C++ | Technical Audio Designer | ||||||||||
157 | Insert Coin Animation Studios | Bogotá | Colombia | Animator, 3D | Junior, Mid, Senior | All options | October 9, 2024 | https://insertcoin.com.co/careers/ | Maya | ||||||||||||
158 | Insert Coin Animation Studios | Bogotá | Colombia | Concept Artist | Mid | All options | October 9, 2024 | https://insertcoin.com.co/careers/ | |||||||||||||
159 | Insert Coin Animation Studios | Bogotá | Colombia | Modeler | Junior, Senior | All options | October 9, 2024 | https://insertcoin.com.co/careers/ | Maya, ZBrush | ||||||||||||
160 | Insert Coin Animation Studios | Bogotá | Colombia | Storyboard Artist | Mid | All options | October 9, 2024 | https://insertcoin.com.co/careers/ | |||||||||||||
161 | Behaviour Interactive | Montreal | Québec | Canada | Level Designer | Senior | Hybrid | October 9, 2024 | https://jobs.lever.co/bhvr/a7387424-9661-4c8d-b221-618a7e1beb4a | Unreal | Must be fluent in French and/or English | ||||||||||
162 | Behaviour Interactive | Toronto | Ontario | Canada | Level Designer | Senior | Hybrid | October 9, 2024 | https://jobs.lever.co/bhvr/a7387424-9661-4c8d-b221-618a7e1beb4a | Unreal | Must be fluent in French and/or English | ||||||||||
163 | Honig Studios | Berlin | Germany | Narrative Designer | Mid | On-Site or Remote | October 9, 2024 | https://honigstudios.com/careers/ | Unity | Must be in a similar time zone to work remotely | |||||||||||
164 | Unknown Worlds Entertainment | San Francisco | California | United States | Gameplay Designer | Senior | Remote | October 9, 2024 | https://boards.greenhouse.io/unknownworlds/jobs/7675379002 | Unreal | |||||||||||
165 | Unknown Worlds Entertainment | San Francisco | California | United States | QA Tester | Senior | Remote | October 9, 2024 | https://boards.greenhouse.io/unknownworlds/jobs/7675845002 | ||||||||||||
166 | Unknown Worlds Entertainment | San Francisco | California | United States | Studio Operations Manager | Manager / Supervisor | Remote | October 9, 2024 | https://boards.greenhouse.io/unknownworlds/jobs/7675881002 | ||||||||||||
167 | Outpost VFX | Montreal | Québec | Canada | Compositor | Mid | On-Site | August 22, 2024 | https://jobs.smartrecruiters.com/OutpostVFX/744000015758957-compositor | Nuke | |||||||||||
168 | Outpost VFX | Bournemouth | England | Compositor | Mid | On-Site | October 9, 2024 | https://jobs.smartrecruiters.com/OutpostVFX/744000019180955-compositor | Nuke | ||||||||||||
169 | Elastic | Santa Monica | California | United States | Designer | Senior | Remote | October 9, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249548887726694400/ | Looking for artists comfortable with designing key art and photo retouching | |||||||||||
170 | Infinity Post & VFX | Vancouver | British Columbia | Canada | Production Coordinator | Mid | On-Site | October 9, 2024 | https://ca.indeed.com/job/post-production-coordinator-53f23e21f9802edd | Office, Shotgrid | Must be fluent in English and eligible to work in Canada | ||||||||||
171 | Lux Aeterna VFX | Bristol | England | Environment Artist | Senior | Hybrid | October 9, 2024 | https://luxaeterna.bamboohr.com/careers/40 | Houdini | 2-month contract starting October 21st and going to the Christmas break with a possible extension into late January/February 2025 | |||||||||||
172 | EVOX Images | Chino | California | United States | Visualization Artist | Senior | Remote | October 9, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249504247044579328/ | Maya, Unreal | Must be US-based, preferably on the west coast. Connect via LinkedIn if interested. Immediate start and goes through end of January 2025 | ||||||||||
173 | Feed Me Light | London | England | Producer | Mid, Senior | Hybrid | October 9, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249714808122408960/ | Must have solid experience with 2D and 3D pipelines | ||||||||||||
174 | Aesir Interactive | Munich | Germany | Engine Programmer | Mid, Senior | Hybrid | October 9, 2024 | https://aesir.jobs.personio.de/job/145374 | Unreal, C++ | ||||||||||||
175 | Aesir Interactive | Munich | Germany | Producer | Senior | Hybrid | October 9, 2024 | https://aesir.jobs.personio.de/job/146472 | Must be fluent in English | ||||||||||||
176 | Aesir Interactive | Munich | Germany | Project Manager | Junior | Hybrid | October 9, 2024 | https://aesir.jobs.personio.de/job/1447428 | JIRA, Excel | Must be fluent in English | |||||||||||
177 | Aesir Interactive | Munich | Germany | Project Manager | Manager / Supervisor | Hybrid | October 9, 2024 | https://aesir.jobs.personio.de/job/1767930 | JIRA, Excel | Must be fluent in German and English | |||||||||||
178 | Playdemic | Manchester | England | Game Designer | Internship | Hybrid | October 9, 2024 | https://ea.gr8people.com/jobs/186129/game-designer-intern | Excel | Must be available to commence a full-time, 12 month placement in July 2025 | |||||||||||
179 | Playground Games | Leamington Spa | England | Systems Engineer | Senior | Hybrid | October 9, 2024 | https://jobs.jobvite.com/careers/playground-games/job/oWMnofwd | C++ | ||||||||||||
180 | Squanch Games | Raleigh | North Carolina | United States | Content Designer | Mid | Remote | October 9, 2024 | https://squanch-games.rippling-ats.com/job/852345/content-designer | Unreal | Must be US-based | ||||||||||
181 | Guerrilla Games | Amsterdam | Netherlands | HR Manager | Senior | On-Site | October 9, 2024 | https://boards.greenhouse.io/guerrilla/jobs/7672379002 | |||||||||||||
182 | Sperasoft | Yerevan | Armenia | Concept Artist | Lead | Hybrid | October 9, 2024 | https://apply.workable.com/sperasoft/j/8416CD9512/ | Unity, Unreal | ||||||||||||
183 | Sperasoft | Warsaw | Poland | Concept Artist | Lead | Hybrid | October 9, 2024 | https://apply.workable.com/sperasoft/j/8416CD9512/ | Unity, Unreal | ||||||||||||
184 | Sperasoft | Belgrade | Serbia | Concept Artist | Lead | Hybrid | October 9, 2024 | https://apply.workable.com/sperasoft/j/8416CD9512/ | Unity, Unreal | ||||||||||||
185 | Sperasoft | Belgrade | Serbia | HR Intern | Internship | On-Site | October 9, 2024 | https://apply.workable.com/sperasoft/j/DCF0E47047/ | Office | ||||||||||||
186 | Sperasoft | Abu Dhabi | UAE | Concept Artist | Lead | Hybrid | October 9, 2024 | https://apply.workable.com/sperasoft/j/8416CD9512/ | Unity, Unreal | ||||||||||||
187 | Sperasoft | Abu Dhabi | UAE | 3D Artist | Senior | Hybrid | October 9, 2024 | https://apply.workable.com/sperasoft/j/E2CC768F12/ | 3ds Max, Maya, ZBrush, Photoshop | This role has a focus on environments and props | |||||||||||
188 | Starbreeze | Stockholm | Sweden | Gameplay Programmer | Lead | Hybrid | October 9, 2024 | https://jobs.starbreeze.com/jobs/4792254-lead-gameplay-programmer-project-baxter | Unreal | ||||||||||||
189 | Starbreeze | Stockholm | Sweden | Programmer | Senior | Hybrid | October 9, 2024 | https://jobs.starbreeze.com/jobs/5060543-senior-generalist-programmer-unreal-engine | Unreal | ||||||||||||
190 | Halo Studios | Redmond | Washington | United States | Hard Surface Artist | Mid | Hybrid | October 9, 2024 | https://jobs.careers.microsoft.com/global/en/job/1774909/Hard-Surface-Artist | Maya, 3ds Max, ZBrush, Fusion, Substance Painter | |||||||||||
191 | ILM - Sydney | Sydney | Australia | Production Coordinator | Mid | On-Site | October 9, 2024 | https://jobs.disneycareers.com/job/sydney/production-coordinator/391/64306436704 | Word, Excel, Google Suite | ||||||||||||
192 | ILM - Sydney | Sydney | Australia | VFX Trainer | Mid | On-Site | October 9, 2024 | https://jobs.disneycareers.com/job/sydney/vfx-trainer/391/70002383424 | Maya, Katana, Nuke, Houdini, Photoshop, Google Suite, Python, C, C++ | ||||||||||||
193 | ILM - Vancouver | Vancouver | British Columbia | Canada | Pipeline TD | Mid | On-Site | October 9, 2024 | https://jobs.disneycareers.com/job/vancouver/pipeline-technical-director-level-ii/391/57955028816 | Python, Maya, Nuke, Houdini, Mari, Katana, Renderman | |||||||||||
194 | Yak & Co | Melbourne | Australia | Animator, 3D | Mid | Remote | October 9, 2024 | https://www.workwithindies.com/careers/yak-and-co-3d-animator | Unity, Blender | ||||||||||||
195 | Rockstar Games | Leeds | England | Technical Artist | Senior | On-Site | October 9, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6232691003 | PySide, PyQt, C++ | Principal role | |||||||||||
196 | Rockstar Games | Dundee | Scotland | Technical Artist | Senior | On-Site | October 9, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6232694003 | PySide, PyQt, C++ | Principal role | |||||||||||
197 | Outside The Club | Wuppertal | Germany | Producer | Mid | Hybrid | October 9, 2024 | https://www.outsidetheclub.de/jobs/ | VFX Producer | ||||||||||||
198 | Boundless Studio | Cardiff | Wales | Animator, 3D | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249336843844907008/ | Maya | Starts November 4th. You don't need to live in Wales, but it would be an advantage as their project is funded by the Welsh Government | |||||||||||
199 | Boundless Studio | Cardiff | Wales | Previs Artist, 3D | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249336843844907008/ | Starts October 21st. You don't need to live in Wales, but it would be an advantage as their project is funded by the Welsh Government | ||||||||||||
200 | Boundless Studio | Cardiff | Wales | Rigging Artist | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249336843844907008/ | Maya | Immediate start and goes to November. You don't need to live in Wales, but it would be an advantage as their project is funded by the Welsh Government | |||||||||||
201 | Airship Interactive | Lytham St Annes | England | Groom Artist | Mid | All options | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249409872339906561/ | Unreal, Unity | This role is not location dependent | |||||||||||
202 | Pixomondo | Stuttgart | Germany | Compositor | Mid | All options | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249428611869339648/ | Starts ASAP (ideally no later than next Monday). Must already be located in Germany | ||||||||||||
203 | Aesir Interactive | Munich | Germany | Technical Artist | Mid | Hybrid | October 8, 2024 | https://aesir.jobs.personio.de/job/145370 | Unreal, Blender, Photoshop | ||||||||||||
204 | 2K | Valencia | Spain | Lighting Artist | Mid | Hybrid | October 8, 2024 | https://boards.greenhouse.io/2k/jobs/6121181003 | Unreal | ||||||||||||
205 | Vertigo Games | Istanbul | Türkiye | Animator, 3D | Junior, Mid, Senior | On-Site | October 8, 2024 | https://www.linkedin.com/jobs/view/4045478507 | Unity | ||||||||||||
206 | Fanatics | San Mateo | California | United States | Motion Designer | Mid | Hybrid | October 8, 2024 | https://fa-exki-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/requisitions/preview/20594 | After Effects, Premiere, Cinema 4D | |||||||||||
207 | Ubisoft | Montreuil | France | Lighting Artist | Lead | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000014126877-lead-lighting-artist-projet-non-annonce-f-h-nb | |||||||||||||
208 | Ubisoft | Montreuil | France | VFX Artist | Lead | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000018948299-lead-vfx-unannounced-project-w-m-nb | Houdini, 3ds Max, Maya, Blender | ||||||||||||
209 | Ubisoft | Paris | France | Animator, 3D | Lead | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000007752955-lead-animator-m-w-nb- | MotionBuilder, Maya | Must be fluent in English | |||||||||||
210 | Ubisoft | Paris | France | Cinematic Artist | Mid | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000013433925-cinematic-artist-projet-non-annonce-f-h-nb- | |||||||||||||
211 | Ubisoft | Düsseldorf | Germany | Level Artist | Senior | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/743999995725946-senior-level-artist-f-m-d- | Must be fluent in English | ||||||||||||
212 | Ubisoft | Düsseldorf | Germany | Level Designer | Mid | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000018926735-level-designer-f-m-d- | Unreal, Unity | Must be fluent in English | |||||||||||
213 | Ubisoft | Düsseldorf | Germany | Technical Animator | Lead | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/743999977887259-lead-technical-animator-f-m-d- | |||||||||||||
214 | Ubisoft | Mainz | Germany | Narrative Designer | Mid | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000003837977-narrative-designer-anno-f-m-d- | Must be fluent in English. This is a parental leave cover role until the end of Aug 2025 | ||||||||||||
215 | Ubisoft | Taguig | Philippines | Animator, 3D | Mid | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/743999947545803-animator | |||||||||||||
216 | Ubisoft | Taguig | Philippines | Cinematic Designer | Mid | Hybrid | October 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/743999994720074-cinematic-designer | Unreal | ||||||||||||
217 | The Mill | London | England | Motion Designer | Lead | On-Site | October 8, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000018998904-motion-design-lead | Cinema 4D, Adobe CS, Houdini | ||||||||||||
218 | The Mill | London | England | Producer | Mid | Remote | October 8, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000019112608-vfx-producer-games-cinematics- | VFX Producer for game cinematics. This role can be remote in the UK or Poland, but they cannot accept any applications from outside of these regions | ||||||||||||
219 | The Mill | Seoul | South Korea | Asset Artist | Lead | On-Site | October 8, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000019090986-asset-lead | Maya, ZBrush, Mari, Substance Painter | ||||||||||||
220 | Supercell | Shanghai | China | Environment Artist | Senior | On-Site | October 8, 2024 | https://supercell.com/en/careers/senior-3d-environment-artist-project-rise/1819788/ | Maya, 3ds Max, Substance | ||||||||||||
221 | Studio Kimchi | Barcelona | Spain | Unreal Artist | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/jobs/view/4042231532 | Unreal, Maya | For VR. 1-month project | |||||||||||
222 | Flying Bark Productions | Madrid | Spain | Animation TA | Junior | Hybrid | October 8, 2024 | https://flyingbark.bamboohr.com/careers/136 | Python, MEL, Maya | Starts in December. Must be fluent in Spanish and English | |||||||||||
223 | Believe.tv | Santiago | Chile | Animator, 3D | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/jobs/view/4044762832 | Maya | ||||||||||||
224 | AVEO Studios | Porto | Portugal | 3D Artist | Senior | Hybrid | October 8, 2024 | https://www.linkedin.com/jobs/view/4041993709 | 3ds Max, Vray, Corona, After Effects, Premiere | This is an architectural visualization studio | |||||||||||
225 | Infinity Ward | Woodland Hills | California | United States | Gameplay Animator, 3D | Mid, Senior | On-Site | October 8, 2024 | https://careers.activision.com/job/R022964/Expert-Gameplay-Animator-Infinity-Ward | Maya | |||||||||||
226 | ILM - London | London | England | Talent Coordinator | Mid | Hybrid | October 8, 2024 | https://jobs.disneycareers.com/job/london/talent-coordinator-ilm-london/391/70946137872 | |||||||||||||
227 | 22DOGS | Milan | Italy | 3D Artist | Mid | All options | October 8, 2024 | https://22dogstudio.com/careers/senior-freelance-cgi-artist-for-advertising | Maya, Houdini | For their advertising dept. Must be eligible to work in the EU | |||||||||||
228 | 22DOGS | Milan | Italy | Compositor | Senior | All options | October 8, 2024 | https://22dogstudio.com/careers/senior-freelance-compositor-artist-for-advertising | For their advertising dept. Must be eligible to work in the EU | ||||||||||||
229 | 22DOGS | Santa Cruz de Tenerife | Spain | Compositing Supervisor | Manager / Supervisor | On-Site | October 8, 2024 | https://22dogstudio.com/careers/compositing-supervisor-in-tenerife | Nuke, Python | Relocation support provided | |||||||||||
230 | 22DOGS | Santa Cruz de Tenerife | Spain | Compositor | Mid | On-Site | October 8, 2024 | https://22dogstudio.com/careers/mid-compositing-artist-in-tenerife | Nuke | Relocation support provided | |||||||||||
231 | 22DOGS | Santa Cruz de Tenerife | Spain | Compositor | Senior | On-Site | October 8, 2024 | https://22dogstudio.com/careers/senior-compositing-artist-in-tenerife | Nuke | Relocation support provided | |||||||||||
232 | DNEG | London | England | Modeler | Senior | Hybrid | October 8, 2024 | https://www.dneg.com/careers/open-positions/?p=job%2FofR6sfwo | Maya, ZBrush | For facial modeling | |||||||||||
233 | Plimsoll | Bristol | England | Editor | Assistant | On-Site | October 8, 2024 | https://plimsoll-people.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN527& | Avid | Starts early November 2024 and goes to mid-April 2025. Apply by October 14th | |||||||||||
234 | Plimsoll | Bristol | England | Production Coordinator | Mid | On-Site | October 8, 2024 | https://plimsoll-people.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN526& | Starts October 21st and goes for 2 months. Apply by October 10th | ||||||||||||
235 | Blue Spirit | Montreal | Québec | Canada | Modeler/Texture Artist | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249155907928911873/ | For characters | |||||||||||
236 | Ludeon Studios | Ottawa | Ontario | Canada | Programmer | Mid | Remote | October 8, 2024 | https://ludeon.com/blog/work/?09202024 | C# | |||||||||||
237 | Norsfell | Montreal | Québec | Canada | VFX Artist | Mid | Hybrid | October 8, 2024 | https://norsfell.com/en/vfx-artist/ | Blender, Unreal | Must be fluent in English and/or French and eligible to work in Canada | ||||||||||
238 | Ziet Production | Casablanca | Morocco | 3D Artist | Mid | Remote | October 8, 2024 | https://www.linkedin.com/jobs/view/4045034530 | Blender, Maya, Cinema 4D | ||||||||||||
239 | Lost & Found | London | England | 3D Artist | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249053232918851584/ | Substance | ||||||||||||
240 | Lost & Found | London | England | Modeler | Mid | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249053232918851584/ | For hard surfaces | ||||||||||||
241 | Absurd Ventures | Santa Monica | California | United States | Animator, 3D | Senior | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4534880007 | Maya, Unreal | Principal role | ||||||||||
242 | Absurd Ventures | Santa Monica | California | United States | Biome Artist | Senior | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4534884007 | Maya, Blender, Substance, Adobe Suite | Principal role | ||||||||||
243 | Absurd Ventures | Santa Monica | California | United States | Character Artist | Senior | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4534841007 | Maya, ZBrush, Substance Painter, Unreal | Principal role | ||||||||||
244 | Absurd Ventures | Santa Monica | California | United States | Concept Artist | Lead | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4534835007 | Photoshop | |||||||||||
245 | Absurd Ventures | Santa Monica | California | United States | Game Systems Designer | Lead | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4424078007 | Unreal | |||||||||||
246 | Absurd Ventures | Santa Monica | California | United States | Mission Designer | Lead | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4410347007 | Unreal | |||||||||||
247 | Absurd Ventures | Santa Monica | California | United States | Open World Designer | Lead | On-Site | October 8, 2024 | https://www.absurdventures.com/careers#4534818007 | Unreal | |||||||||||
248 | Passion Republic | Petaling Jaya | Malaysia | Concept Artist | Mid, Senior | On-Site | October 8, 2024 | https://www.passionrepublic.com/career/ | Blender | They are looking for artists flexible with different subjects (i.e., characters, environments, and mechanical designs) or specifically for environments | |||||||||||
249 | ModelFarm | Adelaide | Australia | Compositor | Mid, Senior | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249240687672500224/ | Nuke | Contract length is up to mid-2025. They are looking for Australian applicants or those with a right to work in Australia | |||||||||||
250 | ModelFarm | Brisbane | Australia | Compositor | Mid, Senior | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249240687672500224/ | Nuke | Contract length is up to mid-2025. They are looking for Australian applicants or those with a right to work in Australia | |||||||||||
251 | Distillery VFX | Vancouver | British Columbia | Canada | CG Supervisor | Manager / Supervisor | Hybrid | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249237518485762049/ | Must be eligible to work in Canada | |||||||||||
252 | Distillery VFX | Vancouver | British Columbia | Canada | Generalist, 3D | Lead, Senior | Hybrid | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249237518485762049/ | Must be eligible to work in Canada | |||||||||||
253 | Distillery VFX | Vancouver | British Columbia | Canada | Generalist Supervisor | Manager / Supervisor | Hybrid | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249237518485762049/ | Must be eligible to work in Canada | |||||||||||
254 | Distillery VFX | Vancouver | British Columbia | Canada | Matte Painter | Senior | Hybrid | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249237518485762049/ | Must be eligible to work in Canada | |||||||||||
255 | Wizards of the Coast | Renton | Washington | United States | Art Director | Mid | Hybrid | October 8, 2024 | https://jobs.hasbro.com/job/Renton-Art-Director-D&D-Wash-98056/1220665900/ | Photoshop, Illustrator, InDesign, Office | |||||||||||
256 | Scanline VFX | Seoul | South Korea | Production Assistant | Assistant | Hybrid | October 8, 2024 | https://jobs.lever.co/scanlinevfx/74ecd91a-f6b5-4a43-968a-4b7105384f29 | Shotgrid | Must be fluent in Korean and English | |||||||||||
257 | Stoic | Seattle | Washington | United States | Software Test Engineer | Mid | Remote | October 8, 2024 | https://jobs.lever.co/Stoic/34e98d00-2a00-4873-ac7a-887fa8166e95 | Must reside in the US | |||||||||||
258 | Gearbox Software | Frisco | Texas | United States | Sound Designer | Senior | Hybrid | October 8, 2024 | https://gearboxsoftware.bamboohr.com/careers/630 | Wwise, Unreal, JIRA, Reaper, Nuendo, Pro Tools, FMOD | |||||||||||
259 | Gearbox Software | Frisco | Texas | United States | VFX Artist | Mid | Hybrid | October 8, 2024 | https://gearboxsoftware.bamboohr.com/careers/631 | Unreal, Photoshop, Substance Designer, Houdini, Embergen, 3ds Max | |||||||||||
260 | Avalanche Studios | Malmö | Sweden | Sound Designer | Mid | Hybrid | October 8, 2024 | https://avalanchestudios.com/jobs/08c64170-16dd-4901-a886-a08944d69609 | Wwise, Python | Technical Sound Designer. Must be fluent in English | |||||||||||
261 | Avalanche Studios | Stockholm | Sweden | Sound Designer | Mid | Hybrid | October 8, 2024 | https://avalanchestudios.com/jobs/08c64170-16dd-4901-a886-a08944d69609 | Wwise, Python | Technical Sound Designer. Must be fluent in English | |||||||||||
262 | Avalanche Studios | Stockholm | Sweden | VO Designer | Mid | Hybrid | October 8, 2024 | https://avalanchestudios.com/jobs/681dae57-5670-4244-989c-742adccbcac2 | Wwise, Reaper, Python | ||||||||||||
263 | Epic Games | Cary | North Carolina | United States | Producer | Mid | On-Site | October 8, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5315482004 | JIRA | Game Producer - Audio | ||||||||||
264 | Mysteria Studio | Cologne | Germany | Narrative Designer | Mid | Remote | October 8, 2024 | https://www.workwithindies.com/careers/mysteria-studio-narrative-designer | Must be fluent in English | ||||||||||||
265 | Halo Studios | Redmond | Washington | United States | Dialogue Supervisor | Manager / Supervisor | Hybrid | October 8, 2024 | https://jobs.careers.microsoft.com/global/en/job/1775098/Dialogue-Supervisor | Wwise | |||||||||||
266 | Larian Studios | Warsaw | Poland | Backend Developer | Senior | On-Site | October 8, 2024 | https://larian.com/careers/322a2d30-4c40-45fc-a42a-83e46acf18e2 | |||||||||||||
267 | Fortiche Production | Paris | France | CFX Supervisor | Manager / Supervisor | Hybrid | October 8, 2024 | https://careers.forticheprod.com/poste/gc6bdeo1mo-superviseurse-cfx/ | Maya, nCloth, nHair, Houdini, Yeti, Guerilla, Nuke | Starts ASAP | |||||||||||
268 | Fortiche Production | Paris | France | Core Developer | Mid | Hybrid | October 8, 2024 | https://careers.forticheprod.com/poste/9nqtle118m-mid-core-developer/ | Python | Starts ASAP | |||||||||||
269 | Playdemic | Wilmslow | England | 3D Artist | Mid | On-Site | October 8, 2024 | https://ea.gr8people.com/jobs/186197/3d-artist | 3ds Max | ||||||||||||
270 | Playdemic | Wilmslow | England | Product Manager | Manager / Supervisor | On-Site | October 8, 2024 | https://ea.gr8people.com/jobs/182847/senior-game-product-manager | Game Product Manager | ||||||||||||
271 | Adhyay Studios | Solan | India | Concept Artist | Mid | Remote | October 8, 2024 | https://www.linkedin.com/jobs/view/4043556701 | Photoshop | Must be based in India | |||||||||||
272 | Passion Pictures | Paris | France | HR Assistant | Assistant | On-Site | October 8, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7249337372511801344/ | 6-month contract with potential for extension. This can be full or part-time | ||||||||||||
273 | CI Games | Warsaw | Poland | Graphic Designer | Mid | Remote | October 8, 2024 | https://cigames.teamtailor.com/jobs/5054647-graphic-designer-freelance | Photoshop, Illustrator, InDesign | Core hours are 10am - 4pm CET. Please note this is only for 1 day/week initially with potential increase during their busier periods | |||||||||||
274 | About Fun | Prague | Czech Republic | 3D Artist | Mid | On-Site | October 8, 2024 | https://www.about-fun.com/jobs-3d-artist | 3ds Max, MotionBuilder, ZBrush, Blender, Unity | They will help with relocation. Must be fluent in English | |||||||||||
275 | About Fun | Prague | Czech Republic | Animator, 3D | Mid | On-Site | October 8, 2024 | https://www.about-fun.com/jobs-3d-animator | Unity, 3ds Max, MotionBuilder, Maya | They will help with relocation. Must be fluent in English | |||||||||||
276 | About Fun | Prague | Czech Republic | Backend Developer | Mid | On-Site | October 8, 2024 | https://www.about-fun.com/jobs-backend-developer | They will help with relocation. Must be fluent in English | ||||||||||||
277 | About Fun | Prague | Czech Republic | Backend Developer | Senior | On-Site | October 8, 2024 | https://www.about-fun.com/jobs-senior-backend-developer | They will help with relocation. Must be fluent in English | ||||||||||||
278 | About Fun | Prague | Czech Republic | Game Designer | Senior | On-Site | October 8, 2024 | https://www.about-fun.com/jobs-f2p-game-designer | They will help with relocation. Must be fluent in English | ||||||||||||
279 | 23lunes | Barcelona | Spain | Cloth Artist | Mid | On-Site | October 8, 2024 | https://www.23lunes.studio/jobs/ | Maya, ZBrush, Marvelous Designer | ||||||||||||
280 | 23lunes | Barcelona | Spain | Modeler | Mid, Senior | On-Site | October 8, 2024 | https://www.23lunes.studio/jobs/ | Maya, ZBrush | For characters | |||||||||||
281 | 23lunes | Barcelona | Spain | Rigging TD | Senior | On-Site | October 8, 2024 | https://www.23lunes.studio/jobs/ | Maya, Python, PySide, 3ds Max, Blender, C++, Unreal, Unity | ||||||||||||
282 | 23lunes | Barcelona | Spain | Surfacing Artist | Senior | On-Site | October 8, 2024 | https://www.23lunes.studio/jobs/ | Maya, ZBrush, Mari, Substance Painter, Arnold | For environments | |||||||||||
283 | BlueBolt | London | England | 2D Sequence Lead | Lead | Hybrid | October 8, 2024 | https://www.blue-bolt.com/hiring#op-640091-2d-sequence-lead | Nuke | All applicants must be a resident and have the legal right to work in the UK to be considered for the role | |||||||||||
284 | BlueBolt | London | England | Roto/Paint Artist | Mid | Hybrid | October 8, 2024 | https://www.blue-bolt.com/hiring#op-493088-rotoprep-artist | Nuke | All applicants must be a resident and have the legal right to work in the UK to be considered for the role | |||||||||||
285 | TeamTO | Valence | France | Layout Artist, 3D | Mid | On-Site | October 7, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247978679060828161/ | Maya, 3ds Max, Blender | ||||||||||||
286 | Creative Assembly | Horsham | England | Art Director | Mid | On-Site | October 7, 2024 | https://jobs.jobvite.com/creative-assembly/job/orvWtfw5 | Unreal | ||||||||||||
287 | Creative Assembly | Horsham | England | VFX Artist | Senior | On-Site | October 7, 2024 | https://jobs.jobvite.com/creative-assembly/job/o1xaufwW | Unreal, Photoshop, Substance Designer, Maya, 3ds Max, Unity | ||||||||||||
288 | Nexus Studios | London | England | Concept Artist | Mid | All options | October 7, 2024 | https://nexusstudios.teamtailor.com/jobs/5055241-freelance-3d-concept-artist-mr | Unreal, Blender | For October 21 - 25. Must be able to work within European time zone hours if fully remote | |||||||||||
289 | Techland | Warsaw | Poland | Environment Artist | Mid | On-Site | October 7, 2024 | https://techland.net/job-offers/3d-environment-artist-36 | 3ds Max, Blender, ZBrush, Photoshop, Substance Painter | Must be fluent in English | |||||||||||
290 | Techland | Warsaw | Poland | Gameplay Animator, 3D | Lead | All options | October 7, 2024 | https://techland.net/job-offers/lead-gameplay-animator-54 | MotionBuilder | Must be based in Poland and fluent in English | |||||||||||
291 | Techland | Warsaw | Poland | Gameplay Animator, 3D | Senior | All options | October 7, 2024 | https://techland.net/job-offers/senior-gameplay-animator-64 | MotionBuilder, Maya, 3ds Max, Unreal, Unity | Must be based in Poland and fluent in English | |||||||||||
292 | Techland | Warsaw | Poland | Producer | Mid | Hybrid | October 7, 2024 | https://techland.net/job-offers/producer-72 | Unreal, JIRA | Must be fluent in English | |||||||||||
293 | Techland | Warsaw | Poland | Weapons Artist | Senior | Hybrid | October 7, 2024 | https://techland.net/job-offers/senior-3d-weapon-artist-41 | ZBrush, 3ds Max, Maya, Blender, Substance Painter, Photoshop, Unreal, Unity | Must be fluent in English | |||||||||||
294 | Techland | Wrocław | Poland | Environment Artist | Mid | On-Site | October 7, 2024 | https://techland.net/job-offers/3d-environment-artist-36 | 3ds Max, Blender, ZBrush, Photoshop, Substance Painter | Must be fluent in English | |||||||||||
295 | Techland | Wrocław | Poland | Gameplay Animator, 3D | Lead | All options | October 7, 2024 | https://techland.net/job-offers/lead-gameplay-animator-54 | MotionBuilder | Must be based in Poland and fluent in English | |||||||||||
296 | Techland | Wrocław | Poland | Gameplay Animator, 3D | Senior | All options | October 7, 2024 | https://techland.net/job-offers/senior-gameplay-animator-64 | MotionBuilder, Maya, 3ds Max, Unreal, Unity | Must be based in Poland and fluent in English | |||||||||||
297 | Techland | Wrocław | Poland | Producer | Mid | Hybrid | October 7, 2024 | https://techland.net/job-offers/producer-72 | Unreal, JIRA | Must be fluent in English | |||||||||||
298 | Techland | Wrocław | Poland | Weapons Artist | Senior | Hybrid | October 7, 2024 | https://techland.net/job-offers/senior-3d-weapon-artist-41 | ZBrush, 3ds Max, Maya, Blender, Substance Painter, Photoshop, Unreal, Unity | Must be fluent in English | |||||||||||
299 | Sony Pictures Animation | Culver City | California | United States | Producer | Senior | On-Site | October 7, 2024 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6231877003 | Custom Animation Producer | |||||||||||
300 | IO Interactive | Copenhagen | Denmark | Character Artist | Senior | Hybrid | October 7, 2024 | https://apply.ioi.dk/jobs/3692848-senior-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
301 | IO Interactive | Brighton | England | Character Artist | Senior | Hybrid | October 7, 2024 | https://apply.ioi.dk/jobs/3692848-senior-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
302 | IO Interactive | Barcelona | Spain | Character Artist | Senior | Hybrid | October 7, 2024 | https://apply.ioi.dk/jobs/3692848-senior-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
303 | IO Interactive | Malmö | Sweden | Character Artist | Senior | Hybrid | October 7, 2024 | https://apply.ioi.dk/jobs/3692848-senior-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
304 | IO Interactive | Istanbul | Türkiye | Character Artist | Senior | Hybrid | October 7, 2024 | https://apply.ioi.dk/jobs/3692848-senior-character-artist | Maya, 3ds Max, ZBrush, Substance | ||||||||||||
305 | Dreamworks Animation | Glendale | California | United States | Animation Production Intern | Internship | Hybrid | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018979705 | Google Suite | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | ||||||||||
306 | Dreamworks Animation | Glendale | California | United States | Feature Development Intern | Internship | Hybrid | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018971230 | Google Suite, Photoshop | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | ||||||||||
307 | Dreamworks Animation | Glendale | California | United States | Lighting Artist | Internship | All options | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018972000 | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | |||||||||||
308 | Dreamworks Animation | Glendale | California | United States | Look Development Artist | Internship | All options | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018971248 | Mari, Substance, ZBrush | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | ||||||||||
309 | Dreamworks Animation | Glendale | California | United States | Talent Acquisition Intern | Internship | Hybrid | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018971286 | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | |||||||||||
310 | Dreamworks Animation | Glendale | California | United States | Training Intern | Internship | Hybrid | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018971878 | Premiere, Photoshop | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | ||||||||||
311 | Dreamworks Animation | Glendale | California | United States | TV Deveopment/Current Series Intern | Internship | Hybrid | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018975305 | Photoshop, Word, PowerPoint, Excel | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | ||||||||||
312 | Dreamworks Animation | Glendale | California | United States | Visual Development Artist | Internship | All options | October 7, 2024 | https://jobs.smartrecruiters.com/NBCUniversal3/744000018975635 | Photoshop | Apply by October 14th. Internship goes from January 27 - April 4, 2025. Must be able to commit to 24 hours/week. Must be authorized to work in the US without visa sponsorship | ||||||||||
313 | Sparx | Ho Chi Minh City | Vietnam | Concept Artist | Mid | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/777 | Photoshop, Blender | ||||||||||||
314 | Sparx | Ho Chi Minh City | Vietnam | Environment Artist | Lead | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/784 | Maya, 3ds Max, ZBrush, Substance Painter, Photoshop, Unreal, Unity | ||||||||||||
315 | Sparx | Ho Chi Minh City | Vietnam | FX Artist | Lead | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/782 | Unreal, Unity | ||||||||||||
316 | Sparx | Ho Chi Minh City | Vietnam | Game Designer | Lead | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/778 | Unreal | ||||||||||||
317 | Sparx | Ho Chi Minh City | Vietnam | Hard Surface Artist | Lead | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/371 | Maya, 3ds Max, Blender, Substance Painter, Photoshop, ZBrush | ||||||||||||
318 | Sparx | Ho Chi Minh City | Vietnam | Previs Artist, 3D | Trainee | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/789 | Maya | ||||||||||||
319 | Sparx | Ho Chi Minh City | Vietnam | Vehicle Art Manager | Manager / Supervisor | On-Site | October 7, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/765 | Maya, Blender, 3ds Max, Painter, Unity, Unreal | ||||||||||||
320 | Asobo Studio | Bordeaux | France | Environment Artist | Lead | On-Site | October 7, 2024 | https://jobs.eu.lever.co/asobostudio/c37e5154-2902-4639-96ed-046a3e682c4e | For their Flight Sim team. Must be fluent in English and French | ||||||||||||
321 | Asobo Studio | Bordeaux | France | Game Designer | Senior | On-Site | October 7, 2024 | https://jobs.eu.lever.co/asobostudio/2c937ece-70a6-4bd8-85e0-d579aaa4009e | For their Plague team. Must be fluent in English and French | ||||||||||||
322 | Asobo Studio | Bordeaux | France | Writer | Mid | On-Site | October 7, 2024 | https://jobs.eu.lever.co/asobostudio/118ed42a-19ca-4166-92d7-070cd893fe93 | For games. Must be fluent in English and French | ||||||||||||
323 | Asobo Studio | Bordeaux | France | UX Designer | Senior | On-Site | October 7, 2024 | https://jobs.eu.lever.co/asobostudio/2110d3f5-62ef-4296-a609-6eecd1dec3cb | Must be fluent in English and French | ||||||||||||
324 | WeFX | Toronto | Ontario | Canada | Asset Artist | Mid, Senior | On-Site | October 7, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247977375454388226/ | Goes from approximately November 4th to December 31st | |||||||||||
325 | WeFX | Toronto | Ontario | Canada | Compositor | Mid, Senior | On-Site | October 7, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247977375454388226/ | Goes from approximately November 4th to December 31st | |||||||||||
326 | WeFX | Toronto | Ontario | Canada | Lighting Artist | Mid, Senior | On-Site | October 7, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247977375454388226/ | Goes from approximately November 4th to December 31st | |||||||||||
327 | Nintendo | Redmond | Washington | United States | Character Artist | Mid | On-Site | October 7, 2024 | https://careers.nintendo.com/job-openings/listing/210000001M.html | Unreal, Unity, Photoshop, Maya, Houdini, ZBrush, Substance Painter | |||||||||||
328 | Nintendo | Redmond | Washington | United States | Game Designer | Mid | Hybrid | October 7, 2024 | https://careers.nintendo.com/job-openings/listing/240000008J.html | Unreal, Unity, Office | |||||||||||
329 | Nintendo | Redmond | Washington | United States | Graphic Designer | Mid | Hybrid | October 7, 2024 | https://careers.nintendo.com/job-openings/listing/2400000080.html | Photoshop, Illustrator, InDesign | |||||||||||
330 | Velvet Flare | Differdange | Luxembourg | 3D Artist | Lead | On-Site | October 7, 2024 | https://www.linkedin.com/jobs/view/4040752523 | Unity, Unreal | Must be fluent in French and English | |||||||||||
331 | AMC Studio | Bucharest | Romania | Character Artist | Mid | All options | October 7, 2024 | https://apply.workable.com/amc-studio/j/577BCA86DF/ | ZBrush, Marvelous Designer, Substance Painter, Photoshop, Maya, 3ds Max, Blender | Must be based in Europe | |||||||||||
332 | AMC Studio | Bucharest | Romania | Environment Artist | Mid | All options | October 7, 2024 | https://apply.workable.com/amc-studio/j/784FA4C9FC/ | Maya, 3ds Max, Blender | Must be based in Europe | |||||||||||
333 | BrandBlock Studio | Sarnico | Italy | Motion Designer | Mid | On-Site | October 7, 2024 | https://www.linkedin.com/jobs/view/4041911148 | Adobe CS | Part-time | |||||||||||
334 | Wētā FX | Melbourne | Australia | Layout TD | Mid, Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1461 | Nuke, Katana, Python, Maya | ||||||||||||
335 | Wētā FX | Melbourne | Australia | Look Development Artist | Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1450 | Mari, Katana, Substance Designer, Python, Houdini, USD | ||||||||||||
336 | Wētā FX | Vancouver | British Columbia | Canada | Layout TD | Mid, Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1460 | Nuke, Katana, Python, Maya | |||||||||||
337 | Wētā FX | Vancouver | British Columbia | Canada | Look Development Artist | Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1450 | Mari, Katana, Substance Designer, Python, Houdini, USD | |||||||||||
338 | Wētā FX | Wellington | New Zealand | Layout TD | Mid, Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1459 | Nuke, Katana, Python, Maya | ||||||||||||
339 | Wētā FX | Wellington | New Zealand | Look Development Artist | Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1450 | Mari, Katana, Substance Designer, Python, Houdini, USD | ||||||||||||
340 | Wētā FX | Wellington | New Zealand | Python Developer | Senior | On-Site | October 7, 2024 | https://careers.wetafx.co.nz/jobs/1510 | Python, Maya | ||||||||||||
341 | UFX Studios | Brussels | Belgium | Compositor | Mid | All options | October 7, 2024 | https://ufxstudios.com/job/nuke-compositor/ | Nuke | Must be willing to work on their Belgian payroll and fluent in English (with French and/or Dutch an asset) | |||||||||||
342 | UFX Studios | Brussels | Belgium | Matte Painter | Mid | All options | October 7, 2024 | https://ufxstudios.com/job/digital-matte-painter/ | Nuke, Photoshop, Maya | Must be willing to work on their Belgian payroll and fluent in English (with French and/or Dutch an asset) | |||||||||||
343 | UFX Studios | Brussels | Belgium | VFX Supervisor | Manager / Supervisor | All options | October 7, 2024 | https://ufxstudios.com/job/vfx-supervisor/ | Nuke, Maya, Mari, Arnold, Houdini | Must be willing to work on their Belgian payroll and fluent in English (with French and/or Dutch an asset) | |||||||||||
344 | UFX Studios | Genval | Belgium | Compositor | Mid | All options | October 7, 2024 | https://ufxstudios.com/job/nuke-compositor/ | Nuke | Must be willing to work on their Belgian payroll and fluent in English (with French and/or Dutch an asset) | |||||||||||
345 | SPINVFX | Toronto | Ontario | Canada | Pipeline Supervisor | Manager / Supervisor | On-Site | October 7, 2024 | https://www.spinvfx.com/careers/toronto/pipeline-supervisor-3/ | USD, Maya, Houdini, Renderman, Nuke, Shotgrid, Tractor | Must be eligible to work in North America | ||||||||||
346 | Crafty Apes | London | England | VFX Supervisor | Manager / Supervisor | Remote | October 7, 2024 | https://globalus242.dayforcehcm.com/CandidatePortal/en-US/craftyapes/Posting/View/116 | Nuke, Maya | Must be based in the UK | |||||||||||
347 | Untold Studios | Los Angeles | California | United States | Production Assistant | Assistant | On-Site | October 7, 2024 | https://careers.untoldstudios.tv/jobs/1361687-production-assistant | ||||||||||||
348 | One of Us | Paris | France | FX TD | Mid | Hybrid | October 7, 2024 | https://careers.weacceptyou.com/jobs/1244081-fx-td | Must be eligible to work in the EU | ||||||||||||
349 | PFX | Prague | Czech Republic | Generalist, 3D | Lead, Senior | All options | October 7, 2024 | https://pfx.tv/careers/16 | Maya, Vray | Must be eligible to work in the EU | |||||||||||
350 | PFX | Prague | Czech Republic | Production Coordinator | Mid | All options | October 7, 2024 | https://pfx.tv/careers/35 | Ftrack, Excel | VFX Production Coordinator. Must be eligible to work in the EU and fluent in English | |||||||||||
351 | PFX | Prague | Czech Republic | VFX Supervisor | Manager / Supervisor | On-Site | October 7, 2024 | https://pfx.tv/careers/38 | Must be eligible to work in the EU | ||||||||||||
352 | PFX | Bratislava | Slovakia | Compositor | Mid | On-Site | October 7, 2024 | https://pfx.tv/careers/26 | Nuke | Must be eligible to work in the EU | |||||||||||
353 | PFX | Bratislava | Slovakia | Production Manager | Manager / Supervisor | On-Site | October 7, 2024 | https://pfx.tv/careers/36 | Ftrack | VFX Production Manager. Must be eligible to work in the EU | |||||||||||
354 | Gardens | Los Angeles | California | United States | Animator, 3D | Senior | Remote | October 7, 2024 | https://gardens.dev/careers?ashby_jid=bcccbe48-c4c2-4aef-bc34-c43503ba65b1 | Unreal | Must be based in either the US or Canada | ||||||||||
355 | Metronomik | Kuala Lumpur | Malaysia | Cinematic Artist | Mid | All options | October 7, 2024 | https://twitter.com/MetronomikIncEN/status/1842113021109530683 | |||||||||||||
356 | Metronomik | Kuala Lumpur | Malaysia | Environment Artist | Mid | All options | October 7, 2024 | https://twitter.com/MetronomikIncEN/status/1842113021109530683 | |||||||||||||
357 | Metronomik | Kuala Lumpur | Malaysia | Game Designer | Mid | Hybrid | October 7, 2024 | https://twitter.com/MetronomikIncEN/status/1842113021109530683 | |||||||||||||
358 | Metronomik | Kuala Lumpur | Malaysia | Tools Programmer | Mid | Hybrid | October 7, 2024 | https://twitter.com/MetronomikIncEN/status/1842113021109530683 | |||||||||||||
359 | Metronomik | Kuala Lumpur | Malaysia | VFX Artist | Mid | All options | October 7, 2024 | https://twitter.com/MetronomikIncEN/status/1842113021109530683 | |||||||||||||
360 | Laika | Hillsboro | Oregon | United States | VFX Editor | Assistant | On-Site | October 7, 2024 | https://www.laika.com/careers/job-listing?jobid=6306114 | Avid, Shotgrid, Word, Excel | |||||||||||
361 | EA Create Capture | Los Angeles | California | United States | Mocap Operator | Mid | On-Site | October 7, 2024 | https://ea.gr8people.com/jobs/184793/mocap-operator | MotionBuilder | 1-year contract | ||||||||||
362 | Rockstar Games | Leeds | England | Technical Artist | Senior | On-Site | October 7, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6220518003 | PySide, PyQt | ||||||||||||
363 | Rockstar Games | London | England | Technical Artist | Senior | On-Site | October 7, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6220198003 | PySide, PyQt | ||||||||||||
364 | Cartoon Saloon | Kilkenny | Ireland | Animator, 2D | Mid | On-Site | October 7, 2024 | https://cezanneondemand.intervieweb.it/cartoonsaloon/jobs/animator-on-a-pre-school-tv-series-47017/en/ | Moho | Apply by October 11th. This will start ASAP and run until December | |||||||||||
365 | Avalanche Software | Salt Lake City | Utah | United States | Game Designer | Mid | On-Site | October 7, 2024 | https://careers.wbd.com/global/en/job/R000085662/Designer | Unreal | |||||||||||
366 | The Molasses Flood | Boston | Massachusetts | United States | Cinematic Designer | Senior | Hybrid | October 7, 2024 | https://jobs.smartrecruiters.com/CDPROJEKTRED/744000018364745-senior-cinematic-designer | Unreal, Unity | |||||||||||
367 | Bardel Entertainment | Vancouver | British Columbia | Canada | Animator, 3D | Mid | Hybrid | October 7, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/5972670003 | Maya | Goes from October 21, 2024 to March 7, 2025. Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
368 | Framestore | Montreal | Québec | Canada | FX TD | Mid | Hybrid | October 7, 2024 | https://framestore.recruitee.com/o/fx-technical-director-short-term-contract-2-3 | Houdini, Maya, Nuke, VEX, HScript, MEL | |||||||||||
369 | Framestore | London | England | CFX TD | Mid | Hybrid | October 7, 2024 | https://framestore.recruitee.com/o/creature-fx-td-film-episodic | Maya | For creatures. This is a short-term role for people available at the end of the month | |||||||||||
370 | Framestore | London | England | Compositor | Mid | Hybrid | October 7, 2024 | https://framestore.recruitee.com/o/compositor-film-episodic | Nuke | Due to start dates and contract lengths they can only consider UK based candidates at this time | |||||||||||
371 | Framestore | London | England | Matte Painter | Mid, Senior | On-Site | October 7, 2024 | https://framestore.recruitee.com/o/senior-freelance-dmp-artist-advertising-2 | Nuke, Maya | Goes from October 22nd to November 4th. Must be in the UK and have the right to work there | |||||||||||
372 | DNEG | Sydney | Australia | Creature Supervisor | Manager / Supervisor | On-Site | October 7, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/onwCufwJ | Maya, MEL, Python, VEX, Ziva, Houdini | ||||||||||||
373 | ILM - Mumbai | Mumbai | India | Generalist, 3D | Junior, Mid, Senior | On-Site | October 7, 2024 | https://jobs.disneycareers.com/job/mumbai/generalist-artist-all-levels/391/70900112368 | 3ds Max, Maya, Houdini, Photoshop, Vray, Multiscatter, Speedtree | ||||||||||||
374 | Walt Disney Animation Studios | Burbank | California | United States | Production Assistant | Assistant | On-Site | October 7, 2024 | https://jobs.disneycareers.com/job/burbank/production-assistant/391/70851828384 | Word, Excel, PowerPoint, Keynote, Google Docs | |||||||||||
375 | Walt Disney Animation Studios | Burbank | California | United States | Technology Intern | Internship | On-Site | October 7, 2024 | https://jobs.disneycareers.com/job/burbank/walt-disney-animation-studios-technology-intern-summer-2025/391/70894268240 | Python, C++, Javascript, Maya, Houdini | Goes from May/June - August/September 2025 (12 weeks). Must be enrolled in an accredited college/university taking at least one class in the semester/quarter (spring/fall) prior to participation in the internship program AND returning to school the semester/quarter following the internship OR currently participating in a Disney College Program or Disney Internship | ||||||||||
376 | Sphere | Toronto | Ontario | Canada | Animator, 2D | Mid | Remote | October 7, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000008003001/2D-Animator---Opening-in-March-2025 | Harmony | This role starts in March 2025 | ||||||||||
377 | Sphere | Toronto | Ontario | Canada | Compositor | Mid | Remote | October 7, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000008051032/Harmony-Compositors | Harmony | |||||||||||
378 | Sphere | Toronto | Ontario | Canada | Layout Artist, 2D | Mid | Remote | October 7, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000008051001/Harmony-Layout-Artists | Harmony | |||||||||||
379 | Sphere | Toronto | Ontario | Canada | Paint Artist | Mid | Remote | October 7, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000008056001/Background-Color-Painters | Photoshop, Harmony | Background Color Painter | ||||||||||
380 | Sphere | Toronto | Ontario | Canada | Storyboard Artist | Mid | Remote | October 7, 2024 | https://sphere-media.zohorecruit.com/jobs/Career/475591000005329030/Storyboard-Artist | Storyboard Pro | |||||||||||
381 | Respawn Entertainment | Vancouver | British Columbia | Canada | Technical Artist | Internship | All options | October 7, 2024 | https://ea.gr8people.com/jobs/185881/tech-art-intern-summer-2025 | Maya, Photoshop, Python, C#, Unity, Unreal | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
382 | Respawn Entertainment | Los Angeles | California | United States | Technical Artist | Internship | All options | October 7, 2024 | https://ea.gr8people.com/jobs/185881/tech-art-intern-summer-2025 | Maya, Photoshop, Python, C#, Unity, Unreal | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
383 | Respawn Entertainment | Los Angeles | California | United States | Technical Animator | Senior | On-Site | October 7, 2024 | https://ea.gr8people.com/jobs/186255/principal-technical-animator-star-wars-jedi | Maya, Unreal | Principal role | ||||||||||
384 | Respawn Entertainment | Seattle | Washington | United States | Technical Animator | Senior | On-Site | October 7, 2024 | https://ea.gr8people.com/jobs/186255/principal-technical-animator-star-wars-jedi | Maya, Unreal | Principal role | ||||||||||
385 | Red Star 3D | Sheffield | England | Character Sculpt Aritst | Mid | Remote | October 4, 2024 | https://www.redstar3d.com/jobs/#op-641581-character-sculpt-artist | Starts ASAP | ||||||||||||
386 | Wargaming | Nicosia | Cyprus | Animator, 3D | Lead | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6290978 | Maya | ||||||||||||
387 | Blizzard | Irvine | California | United States | Character Artist | Senior | Hybrid | October 4, 2024 | https://careers.blizzard.com/global/en/job/R024039/Principal-3D-Character-Artist-Unannounced-Irvine-CA | Principal role | |||||||||||
388 | Blizzard | Irvine | California | United States | Generalist, 3D | Senior | Hybrid | October 4, 2024 | https://careers.blizzard.com/global/en/job/R024042/Senior-3D-Generalist-Unannounced-Game-Irvine-CA | Maya, 3ds Max, ZBrush, Substance Painter, Photoshop | |||||||||||
389 | Blizzard | Irvine | California | United States | VFX Artist | Lead | Hybrid | October 4, 2024 | https://careers.blizzard.com/global/en/job/R024032/Lead-VFX-Artist-Unannounced-Game-Irvine-CA | ||||||||||||
390 | Cowshed Collective | London | England | Project Manager | Junior | Hybrid | October 4, 2024 | https://www.linkedin.com/jobs/view/4039153863/ | |||||||||||||
391 | Strawberry | Stockholm | Sweden | UX Designer | Mid | On-Site | October 4, 2024 | https://jobs.strawberryhotels.com/jobs/281535-ux-designer-strawberry-portal | Figma | ||||||||||||
392 | Floating Rock Studio | Wellington | New Zealand | Asset Artist | Junior | Hybrid | October 4, 2024 | https://floating-rock.com/careers | Maya, Houdini, Blender, Substance Painter, Mari, Speedtree, Gaea, ZBrush, Arnold, Unreal | ||||||||||||
393 | Some Stuff Studio | Paris | France | Lighting Artist | Junior | On-Site | October 4, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247913903932817408/ | Unreal, Maya, Blkender, Substance, Nuke | 2-month contract starting ASAP | |||||||||||
394 | EA SPORTS | Southam | England | Game Designer | Mid | On-Site | October 4, 2024 | https://ea.gr8people.com/jobs/186116/game-designer | |||||||||||||
395 | Studio SHOH Entertainment | Jakarta | Indonesia | Systems Administrator | Mid | On-Site | October 4, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247810199367909376/ | |||||||||||||
396 | Blue Zoo Animation | London | England | Editor | Mid | Hybrid | October 4, 2024 | https://careers.blue-zoo.co.uk/vacancies/899/2d-editor.html | Premiere | ||||||||||||
397 | Method Studios | Santa Monica | California | United States | Flame Artist | Senior | On-Site | October 4, 2024 | https://company3methodstudios.applytojob.com/apply/jobs/details/VfLwAyHVoe?& | Flame | |||||||||||
398 | Respawn Entertainment | Vancouver | British Columbia | Canada | Concept Artist | Internship | On-Site | October 4, 2024 | https://ea.gr8people.com/jobs/185885/concept-art-intern-summer-2025-star-wars-jedi | Photoshop, Painter | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
399 | Respawn Entertainment | Los Angeles | California | United States | Concept Artist | Internship | On-Site | October 4, 2024 | https://ea.gr8people.com/jobs/185885/concept-art-intern-summer-2025-star-wars-jedi | Photoshop, Painter | This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
400 | Respawn Entertainment | Los Angeles | California | United States | Environment Artist | Internship | On-Site | October 4, 2024 | https://ea.gr8people.com/jobs/185882/technical-environment-art-intern | Blender, Maya, 3ds Max, Houdini, Blender | Technical Environment Artist. This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
401 | Respawn Entertainment | Madison | Wisconsin | United States | Environment Artist | Internship | On-Site | October 4, 2024 | https://ea.gr8people.com/jobs/185882/technical-environment-art-intern | Blender, Maya, 3ds Max, Houdini, Blender | Technical Environment Artist. This internship is for summer 2025. They are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12-week internship | ||||||||||
402 | Pixomondo | Vancouver | British Columbia | Canada | Rigging Artist | Senior | Hybrid | October 4, 2024 | https://apply.workable.com/pxo/j/9B4506624C/ | Maya, Python | Must be eligible to work in Canada | ||||||||||
403 | Find Your Fun | Toronto | Ontario | Canada | Technical Artist | Senior | On-Site | October 4, 2024 | https://jobs.hasbro.com/job/Toronto-Senior-Technical-Artist-Onta/1219829900/ | Unity, Spine, Harmony, Maya, Animate, Blender, C#, Python | |||||||||||
404 | Framestore | Montreal | Québec | Canada | CFX TD | Mid | Hybrid | October 4, 2024 | https://framestore.recruitee.com/o/directeurtrice-technique-des-creatures-numeriques-creature-fx-td-2 | Maya | |||||||||||
405 | Zoic Studios | Los Angeles | California | United States | VFX Supervisor | Manager / Supervisor | On-Site | October 4, 2024 | https://zoicstudios.applytojob.com/apply/B6qpeQQ0qm/On-Set-VFX-Supervisor-Los-Angeles | On-Set VFX Supervisor | |||||||||||
406 | Fin Design + Effects | Gold Coast | Australia | Compositor | Mid, Senior | On-Site | October 4, 2024 | https://www.findesign.com.au/recruit/?bzid=f543363668a3 | Nuke | ||||||||||||
407 | Fin Design + Effects | Melbourne | Australia | Compositor | Mid, Senior | On-Site | October 4, 2024 | https://www.findesign.com.au/recruit/?bzid=f543363668a3 | Nuke | ||||||||||||
408 | Fin Design + Effects | Sydney | Australia | Compositor | Mid, Senior | On-Site | October 4, 2024 | https://www.findesign.com.au/recruit/?bzid=f543363668a3 | Nuke | ||||||||||||
409 | Fin Design + Effects | Sydney | Australia | FX Artist | Mid, Senior | On-Site | October 4, 2024 | https://www.findesign.com.au/recruit/?bzid=3fa687199072 | Houdini, Solaris, USD, Python, VEX | ||||||||||||
410 | Fin Design + Effects | Sydney | Australia | Roto/Paint Artist | Junior, Mid, Senior | On-Site | October 4, 2024 | https://www.findesign.com.au/recruit/?bzid=e26f368409e0 | Maya, Silhouette | ||||||||||||
411 | Moon Active | Istanbul | Türkiye | Modeler | Mid | Remote | October 4, 2024 | https://www.moonactive.com/moonactive-position/?uid=36.F35-7C.305 | Blender, Photoshop | Required time zone CET +/- 1 hour | |||||||||||
412 | Playground Games | Leamington Spa | England | Audio Designer | Mid, Senior | Hybrid | October 4, 2024 | https://jobs.jobvite.com/careers/playground-games/job/odaCufwd | Wwise | ||||||||||||
413 | Rockstar Games | Edinburgh | Scotland | QA Tester | Associate | On-Site | October 4, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6228984003 | Office | Must be fluent in English. For their Technical QA team | |||||||||||
414 | Rockstar Games | Edinburgh | Scotland | QA Tester | Associate | On-Site | October 4, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6229203003 | Office | Must be fluent in English. For their Build Verification QA team | |||||||||||
415 | Velan Studios | Troy | New York | United States | Audio Designer | Junior, Mid | On-Site | October 4, 2024 | https://apply.workable.com/velanstudios/j/91010E46F8/ | Pro Tools, Reaper, Logic | |||||||||||
416 | Velan Studios | Troy | New York | United States | Audio Designer | Senior | On-Site | October 4, 2024 | https://apply.workable.com/velanstudios/j/9A0696DAC2/ | Wwise, Pro Tools, Reaper, Logic | |||||||||||
417 | Velan Studios | Troy | New York | United States | Gameplay Animator, 3D | Mid | On-Site | October 4, 2024 | https://apply.workable.com/velanstudios/j/DEDE2F0DA3/ | Maya, Unreal, Unity | |||||||||||
418 | Bardel Entertainment | Montreal | Québec | Canada | Compositing/Rendering Supervisor | Manager / Supervisor | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/6230098003 | Renderman, Katana, Nuke, Photoshop | Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
419 | Bardel Entertainment | Montreal | Québec | Canada | FX Artist | Lead | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/6230083003 | Houdini, Nuke, Maya, Katana, Renderman, VEX, Python | Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
420 | Bardel Entertainment | Montreal | Québec | Canada | FX Artist | Mid | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/6230021003 | Houdini, Nuke, Maya, Katana, Renderman, VEX, Python | Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
421 | Bardel Entertainment | Montreal | Québec | Canada | Lighting Artist | Mid | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/6230040003 | Maya, Houdini, Katana, Renderman, Arnold, Nuke | Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
422 | Bardel Entertainment | Montreal | Québec | Canada | Production Coordinator | Mid | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/6231817003 | Shotgrid, Office | Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
423 | Bardel Entertainment | Vancouver | British Columbia | Canada | Surfacing Artist | Senior | Hybrid | October 4, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/6015481003 | Mari, Substance Painter, ZBrush, Katana, Nuke | Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
424 | Ride Free Media | Brisbane | Australia | Video Editor | Senior | Hybrid | October 4, 2024 | https://www.linkedin.com/jobs/view/4038595588 | Premiere, After Effects, Illustrator, DaVinci Resolve | ||||||||||||
425 | Walt Disney Animation Studios | Vancouver | British Columbia | Canada | Modeler | Mid | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/vancouver/environment-modeler/391/70748528448 | This role has a focus on environments | |||||||||||
426 | ILM - London | London | England | Compositor | Junior, Mid, Senior | Hybrid | October 4, 2024 | https://jobs.disneycareers.com/job/london/compositor-ilm-london-all-levels/391/69741749488 | Nuke | ||||||||||||
427 | ILM - Mumbai | Mumbai | India | Compositor | Mid | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/mumbai/compositor/391/70723028416 | |||||||||||||
428 | ILM - Mumbai | Mumbai | India | Talent Manager | Manager / Supervisor | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/mumbai/talent-manager/391/68183384208 | |||||||||||||
429 | Walt Disney Games | Glendale | California | United States | Image Capture Specialist | Mid | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/glendale/image-capture-specialist-ph/391/70406033424 | 6-month contract | |||||||||||
430 | Disney Experiences | Glendale | California | United States | Character Artist | Senior | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/glendale/senior-character-artist/391/70734550368 | Adobe CS | |||||||||||
431 | Disney Experiences | Glendale | California | United States | Game Designer | Lead | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/glendale/lead-game-designer/391/70671357088 | ||||||||||||
432 | Disney Experiences | Kissimmee | Florida | United States | Character Artist | Senior | On-Site | October 4, 2024 | https://jobs.disneycareers.com/job/glendale/senior-character-artist/391/70734550368 | Adobe CS | |||||||||||
433 | After Studios | Mumbai | India | Animator, 3D | Junior, Mid | On-Site | October 4, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244672683739668480/ | |||||||||||||
434 | HMX | Pune | India | Lighting Artist | Mid | On-Site | October 4, 2024 | https://www.linkedin.com/jobs/view/4034997139 | Octane, Arnold, Vray, Blender | ||||||||||||
435 | Rainbow CGI | Rome | Italy | Animator, 3D | Mid | On-Site | October 4, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247593229141856257/ | Maya | ||||||||||||
436 | A+C Studios | Margate | England | Stop Motion Animator | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247290404159520768/ | Looking for candidates with experience in product animation | ||||||||||||
437 | Steel Wool Studios | Oakland | California | United States | Animator, 3D | Mid | Remote | October 3, 2024 | https://www.linkedin.com/jobs/view/4042341528 | Maya, Unreal | Must be US-based. 6-month contract | ||||||||||
438 | Ubisoft | Sherbrooke | Québec | Canada | Gameplay Animator, 3D | Senior | Hybrid | October 3, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000008168376-senior-gameplay-animator | MotionBuilder, 3ds Max, Maya | |||||||||||
439 | Ubisoft | Sherbrooke | Québec | Canada | Level Designer | Mid | Hybrid | October 3, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000012180623-level-designer | Unity, Unreal, Photoshop, 3ds Max, Maya, Sketchup | |||||||||||
440 | IO Interactive | Brighton | England | Narrative Designer | Mid | Hybrid | October 3, 2024 | https://apply.ioi.dk/jobs/5024841-technical-narrative-designer | Technical Narrative Designer | ||||||||||||
441 | IO Interactive | Barcelona | Spain | Narrative Designer | Mid | Hybrid | October 3, 2024 | https://apply.ioi.dk/jobs/5024841-technical-narrative-designer | Technical Narrative Designer | ||||||||||||
442 | IO Interactive | Malmö | Sweden | Narrative Designer | Mid | Hybrid | October 3, 2024 | https://apply.ioi.dk/jobs/5024841-technical-narrative-designer | Technical Narrative Designer | ||||||||||||
443 | IO Interactive | Istanbul | Türkiye | Narrative Designer | Mid | Hybrid | October 3, 2024 | https://apply.ioi.dk/jobs/5024841-technical-narrative-designer | Technical Narrative Designer | ||||||||||||
444 | Deck13 | Frankfurt | Germany | Animator, 3D | Senior | On-Site or Remote | October 3, 2024 | https://deck13jobs.kenjo.io/senior-animator-f-m-x-642463 | Unreal | Must be based in Germany to work remotely | |||||||||||
445 | Deck13 | Frankfurt | Germany | Concept Artist | Lead | On-Site or Remote | October 3, 2024 | https://deck13jobs.kenjo.io/lead-concept-artist-f-m-x-769893 | Photoshop | Must be based in Germany to work remotely | |||||||||||
446 | Deck13 | Frankfurt | Germany | Technical Artist | Mid | On-Site or Remote | October 3, 2024 | https://deck13jobs.kenjo.io/technical-artist-f-m-x-394021 | C#, C++, Python | Must be based in Germany to work remotely | |||||||||||
447 | Larian Studios | Ghent | Belgium | Engine Programmer | Internship | On-Site | October 3, 2024 | https://jobs.lever.co/larian/0376ec23-0caa-4360-8f71-24114cc9a892 | C++ | Must be fluent in English | |||||||||||
448 | Larian Studios | Ghent | Belgium | Graphics Programmer | Internship | On-Site | October 3, 2024 | https://jobs.lever.co/larian/d8921e81-6149-46a4-a108-e05451601b45 | C++ | Must be fluent in English | |||||||||||
449 | Larian Studios | Guildford | England | Animation Director | Director | On-Site | October 3, 2024 | https://jobs.lever.co/larian/b733c40b-b474-4e05-ade0-70eb4dd288b4 | |||||||||||||
450 | Larian Studios | Guildford | England | Recruiter | Mid | On-Site | October 3, 2024 | https://jobs.lever.co/larian/a705788a-2265-4713-ba6b-d07e79ef2299 | Must be fluent in English | ||||||||||||
451 | Larian Studios | Kuala Lumpur | Malaysia | Animator, 3D | Internship | On-Site | October 3, 2024 | https://jobs.lever.co/larian/5ea63980-b70e-4e3e-b4b2-180e9a0da4f6 | Maya | Must be fluent in English | |||||||||||
452 | Larian Studios | Kuala Lumpur | Malaysia | Character Artist | Internship | On-Site | October 3, 2024 | https://jobs.lever.co/larian/995bbf72-e8ff-4e52-8730-b776c2c29d78 | Unreal, Unity, ZBrush, Maya, Substance Painter | Must be fluent in English | |||||||||||
453 | Larian Studios | Kuala Lumpur | Malaysia | Tools Programmer | Internship | On-Site | October 3, 2024 | https://jobs.lever.co/larian/d37e91fa-00b1-4689-bc38-99db6be61216 | C#, .NET, C++ | Must be fluent in English | |||||||||||
454 | Fort York VFX | Toronto | Ontario | Canada | Animator, 3D | Mid | Hybrid | October 3, 2024 | https://www.linkedin.com/jobs/view/4041116766 | Maya | |||||||||||
455 | Fort York VFX | Toronto | Ontario | Canada | VFX Artist | Junior | Hybrid | October 3, 2024 | https://www.linkedin.com/jobs/view/4040989472 | Flame, Photoshop, After Effects | |||||||||||
456 | T-Minus Zero Entertainment | Austin | Texas | United States | Technical Artist | Senior | Remote | October 3, 2024 | https://job-boards.greenhouse.io/tminuszero/jobs/4531639007 | Python, Unreal, MotionBuilder | Principal role. Must be US-based | ||||||||||
457 | Boomware Studio | Lima | Peru | Animator, 2D | Mid | Remote | October 3, 2024 | https://www.linkedin.com/jobs/view/4041446533 | Unity | Must reside in Peru | |||||||||||
458 | Rouge Mocap | Marina del Rey | California | United States | CG Supervisor | Manager / Supervisor | On-Site | October 3, 2024 | https://www.linkedin.com/jobs/view/4038584081 | Unreal, Houdini, Maya, Nuke | For games | ||||||||||
459 | Rouge Mocap | Marina del Rey | California | United States | Production Coordinator | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/jobs/view/4041421024 | JIRA, Ftrack, Shotgrid, Google Suite, Office | Game Production Coordinator | ||||||||||
460 | Campbell Ewald | Detroid | Michigan | United States | Designer | Mid | Hybrid | October 3, 2024 | https://boards.greenhouse.io/ce/jobs/7653658002 | ||||||||||||
461 | Campbell Ewald | Detroid | Michigan | United States | Motion Designer/Editor | Senior | Hybrid | October 3, 2024 | https://boards.greenhouse.io/ce/jobs/7609425002 | Adobe CS | |||||||||||
462 | Digitas North America | Bentonville | Arkansas | United States | Motion Designer | Senior | Hybrid | October 3, 2024 | https://www.digitas.com/en-us/careers/744000018280736-sr-motion-designer-contract | Adobe Suite, Final Cut Pro | Goes for about 2-3 months | ||||||||||
463 | Digitas North America | Boston | Massachusetts | United States | Art Director | Mid | Hybrid | October 3, 2024 | https://www.digitas.com/en-us/careers/744000018286762-art-director | Photoshop, InDesign, Illustrator | |||||||||||
464 | HNTB | Kansas City | Missouri | United States | Visualization Designer | Mid | On-Site | October 3, 2024 | https://hntb.jobs/kansas-city-mo/3d-visualization-designer-ii/C76D1BCD9EB04D449F914DEB4CAA5120/job/ | 3ds Max, Photoshop, Vray, Unreal | |||||||||||
465 | HNTB | Plano | Texas | United States | Visualization Designer | Mid | On-Site | October 3, 2024 | https://hntb.jobs/plano-tx/3d-visualization-designer-ii/70D1AABC8DDE4494B9C92F6CEE4CE4B8/job/ | 3ds Max, Photoshop, Vray, Unreal | |||||||||||
466 | Studio Zubio | Salt Lake City | Utah | United States | Animator, 3D | Mid | Remote | October 3, 2024 | https://www.linkedin.com/jobs/view/4039046481 | Maya | Must be US-based | ||||||||||
467 | Airborn Studios | Berlin | Germany | Environment Artist | Mid, Senior | On-Site | October 3, 2024 | https://www.airborn.art/jobs/environment-artist-regular-senior-f-m-d-on-site | Maya, 3ds Max, Blender, ZBrush, Substance | Must be fluent in English | |||||||||||
468 | Squint/Opera | London | England | CG Supervisor | Manager / Supervisor | Hybrid | October 3, 2024 | https://www.squintopera.com/careers/?jobid=4516790007 | |||||||||||||
469 | Squint/Opera | London | England | Creative Director | Senior | Hybrid | October 3, 2024 | https://www.squintopera.com/careers/?jobid=4419912007 | Adobe CS | ||||||||||||
470 | Squint/Opera | London | England | Project Director | Director | Hybrid | October 3, 2024 | https://www.squintopera.com/careers/?jobid=4481431007 | |||||||||||||
471 | Squint/Opera | London | England | Technical Artist | Mid | Hybrid | October 3, 2024 | https://www.squintopera.com/careers/?jobid=4483149007 | Unreal, 3ds Max, Maya, Python | ||||||||||||
472 | Rocksteady Studios | London | England | Render Programmer | Lead | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000056994/Lead-Rendering-Programmer | C++, Unreal | ||||||||||||
473 | Rocksteady Studios | London | England | UI Artist | Lead | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000072543/Lead-UI-Artist | Figma, Adobe Suite | ||||||||||||
474 | Playground Games | Leamington Spa | England | Build Engineer | Mid | Hybrid | October 3, 2024 | https://jobs.jobvite.com/careers/playground-games/job/oW8jufwB | Perforce, C# | ||||||||||||
475 | Playground Games | Leamington Spa | England | Producer | Associate | Hybrid | October 3, 2024 | https://playground-games.com/careers/oqDlufwC/ | |||||||||||||
476 | The Mill | London | England | VFX Supervisor, 2D | Manager / Supervisor | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247538898745073665/ | Nuke, Flame | ||||||||||||
477 | Rockstar Games | Dundee | Scotland | Game Systems Engineer | Mid | On-Site | October 3, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/5974912003 | C# | ||||||||||||
478 | Cloud Imperium Games | Manchester | England | Gameplay Animator, 3D | Senior | Hybrid | October 3, 2024 | https://cloudimperiumgames.com/jobs/uk/senior-gameplay-animator | Maya, MotionBuilder | ||||||||||||
479 | Rovio | Helsinki | Finland | Game Developer | Lead | Hybrid | October 3, 2024 | https://jobs.lever.co/rovio-2/6f08d85a-4e10-49be-b49a-e4e74042144e | C#, Unity | ||||||||||||
480 | Rovio | Helsinki | Finland | Technical Director | Senior | Hybrid | October 3, 2024 | https://jobs.lever.co/rovio-2/096ff2f3-2f31-4ffd-a804-e9b72a739913 | |||||||||||||
481 | Rovio | Barcelona | Spain | Game Developer | Lead | Hybrid | October 3, 2024 | https://jobs.lever.co/rovio-2/6f08d85a-4e10-49be-b49a-e4e74042144e | C#, Unity | ||||||||||||
482 | Unknown Studio (LinkedIn lead) | Los Angeles | California | United States | Animator, 3D | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247298328843980800/ | Maya | Connect via LinkedIn if interested. Immediate start | ||||||||||
483 | Mainframe Studios | Vancouver | British Columbia | Canada | Modeler | Senior | Hybrid | October 3, 2024 | https://mainframe.bamboohr.com/careers/179 | Unreal, Maya, ZBrush | |||||||||||
484 | A Productions Ltd | Bristol | England | Designer | Mid | On-Site | October 3, 2024 | https://aproductions.co.uk/careers/maisy-designer/ | Photoshop | Starts in January 2025 and goes until February 2026. UK-based remote applications will be considered. Apply by October 21st. Must be eligible to work in the UK | |||||||||||
485 | Blue Zoo Animation | Brighton | England | FX Artist, 2D | Mid, Senior | Hybrid | October 3, 2024 | https://careers.blue-zoo.co.uk/vacancies/135/2d-fx-artist--experienced.html | Harmony | This role is due to start January 2025. Must be based in the UK, outside of London (outside the M25) | |||||||||||
486 | Eyeline Studios | Vancouver | British Columbia | Canada | Editor | Mid | Hybrid | October 3, 2024 | https://jobs.lever.co/scanlinevfx/48c553e0-4554-4c77-b553-5f628da9d3fe | DaVinci Resolve, Shotgrid, Word, Excel | For trailers | ||||||||||
487 | Framestore | Montreal | Québec | Canada | Runner | Junior | On-Site | October 3, 2024 | https://framestore.recruitee.com/o/preposee-de-studiorunner | ||||||||||||
488 | Framestore | London | England | Render Wrangler | Mid | Hybrid | October 3, 2024 | https://framestore.recruitee.com/o/render-wrangler-london-1 | Maya, Renderman, Nuke, Arnold, Houdini | ||||||||||||
489 | Crystal Dynamics | Redwood City | California | United States | Cinematic Designer | Mid | All options | October 3, 2024 | https://boards.greenhouse.io/crystaldynamics/jobs/4404224005 | Unreal | Technical Cinematic Designer. Must reside in the US or Canada. Please visit their site to see approved states or regions for remote work: https://www.crystaldynamics.com/careers/ | ||||||||||
490 | Crystal Dynamics | Redwood City | California | United States | Cinematic Designer | Senior | All options | October 3, 2024 | https://boards.greenhouse.io/crystaldynamics/jobs/4479644005 | Unreal | Technical Cinematic Designer. Must reside in the US or Canada. Please visit their site to see approved states or regions for remote work: https://www.crystaldynamics.com/careers/ | ||||||||||
491 | Crystal Dynamics | Redwood City | California | United States | Environment Artist | Lead | All options | October 3, 2024 | https://boards.greenhouse.io/crystaldynamics/jobs/4476494005 | Unreal, Maya, Substance | Must reside in the US or Canada. Please visit their site to see approved states or regions for remote work: https://www.crystaldynamics.com/careers/ | ||||||||||
492 | Crystal Dynamics | Redwood City | California | United States | Producer | Senior | All options | October 3, 2024 | https://boards.greenhouse.io/crystaldynamics/jobs/4455611005 | Must reside in the US or Canada. Please visit their site to see approved states or regions for remote work: https://www.crystaldynamics.com/careers/ | |||||||||||
493 | Crystal Dynamics | Redwood City | California | United States | UI Artist | Lead | All options | October 3, 2024 | https://boards.greenhouse.io/crystaldynamics/jobs/4467764005 | Figma, Sketch, Photoshop, Illustrator, After Effects, Unreal | Must reside in the US or Canada. Please visit their site to see approved states or regions for remote work: https://www.crystaldynamics.com/careers/ | ||||||||||
494 | Bardel Entertainment | Montreal | Québec | Canada | Layout Artist, 3D | Mid | Hybrid | October 3, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/5883497003 | Maya, Premiere, Avid, Final Cut Pro | For rough layout. Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
495 | Bardel Entertainment | Vancouver | British Columbia | Canada | Layout Artist, 3D | Mid | Hybrid | October 3, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/5883497003 | Maya, Premiere, Avid, Final Cut Pro | For rough layout. Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
496 | Charuvi Design Labs | Gurugram | India | Compositor | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245746160366170112/ | After Effects | ||||||||||||
497 | Charuvi Design Labs | Gurugram | India | Concept Artist | Mid, Senior | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245746160366170112/ | |||||||||||||
498 | Charuvi Design Labs | Gurugram | India | Unreal Artist | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245746160366170112/ | Unreal | ||||||||||||
499 | Charuvi Design Labs | Gurugram | India | Video Editor | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245746160366170112/ | |||||||||||||
500 | Pixel Zoo | Brisbane | Australia | Animator, 2D | Junior, Mid, Senior | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247504009161256961/ | Must have legal working rights in Australia | ||||||||||||
501 | Pixel Zoo | Brisbane | Australia | Animator, 3D | Mid, Senior | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247504009161256961/ | Must have legal working rights in Australia | ||||||||||||
502 | Pixel Zoo | Brisbane | Australia | Compositor | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247504009161256961/ | After Effects | Must have legal working rights in Australia | |||||||||||
503 | Pixel Zoo | Brisbane | Australia | Pipeline Developer | Mid | On-Site | October 3, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247504009161256961/ | Must have legal working rights in Australia | ||||||||||||
504 | Flying Bark Productions | Madrid | Spain | Animator, 3D | Senior | On-Site | October 3, 2024 | https://flyingbark.bamboohr.com/careers/133 | Maya | This will start in December. You must already have a work permit to work in Spain/Europe | |||||||||||
505 | TT Games | Knutsford | England | Level Designer | Lead | On-Site or Remote | October 3, 2024 | https://careers.wbd.com/global/en/job/R000080523/Lead-Level-Designer | Unreal | Must be based in the UK to work remotely | |||||||||||
506 | TT Games | Knutsford | England | Level Designer | Mid | On-Site or Remote | October 3, 2024 | https://careers.wbd.com/global/en/job/R000080522/Level-Designer | Unreal | Must be based in the UK to work remotely | |||||||||||
507 | TT Games | Knutsford | England | Modeler | Mid | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000084431/Models-Artist | Maya, Photoshop, Illustrator | ||||||||||||
508 | TT Games | Knutsford | England | Programmer | Senior | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000084405/Senior-Game-Programmer | Perform, C++ | ||||||||||||
509 | TT Games | Knutsford | England | Technical Artist | Mid, Senior | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000080041/Advanced-LEGO-Technical-Artist | Substance, Photoshop, Maya, Houdini | ||||||||||||
510 | TT Games | Knutsford | England | Technical Designer | Mid | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000082127/Technical-Designer | Maya, Unreal | ||||||||||||
511 | TT Games | Knutsford | England | VFX Artist | Mid | Hybrid | October 3, 2024 | https://careers.wbd.com/global/en/job/R000074010/VFX-Artist | Maya, Unreal | ||||||||||||
512 | DNEG | Montreal | Québec | Canada | Project Coordinator | Mid | Hybrid | October 3, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/oXinufwQ | ||||||||||||
513 | DNEG | Vancouver | British Columbia | Canada | Character Supervisor | Manager / Supervisor | Hybrid | October 3, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/oKABufw9 | ||||||||||||
514 | DNEG | Vancouver | British Columbia | Canada | Look Development Technical Supervisor | Manager / Supervisor | Hybrid | October 3, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/owZCufwl | Houdini, Maya, Mari, Substance, Mudbox, Renderman, Python | |||||||||||
515 | Sony Pictures Animation | Culver City | California | United States | Episodic Director | Director | On-Site | October 2, 2024 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6228264003 | ||||||||||||
516 | Sony Pictures Animation | Culver City | California | United States | Storyboard Artist | Mid | On-Site | October 2, 2024 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6228534003 | Storyboard Pro, Photoshop | |||||||||||
517 | Barnstorm Visual Effects | Vancouver | British Columbia | Canada | Asset Artist | Senior | Hybrid | October 2, 2024 | https://barnstormvfx.bamboohr.com/careers/101 | Starts in the middle of this month | |||||||||||
518 | Digital Domain | Vancouver | British Columbia | Canada | Production Coordinator | Senior | On-Site | October 2, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246952219248353280/ | Short-term role starting ASAP. Must be based in BC and eligible to work in Canada. Connect via LinkedIn if interested | |||||||||||
519 | Titmouse | Vancouver | British Columbia | Canada | Animator, 2D | Mid | All options | October 2, 2024 | https://jobs.lever.co/titmouse/f37343e4-2870-4b0f-a36b-6c294158df4e | Harmony | Goes from November 2024 to July 2025. Those in BC or willing to relocate will be prioritized | ||||||||||
520 | 3 Doubles Producciones | Spain | Concept Artist | Mid | Remote | October 2, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246800547582726144/ | Must be based in Bizkaia | |||||||||||||
521 | 3 Doubles Producciones | Spain | Storyboard Artist | Mid | Remote | October 2, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246800547582726144/ | Must be based in Bizkaia | |||||||||||||
522 | Storm Studios | Oslo | Norway | Matchmove Artist | Mid | On-Site | October 2, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246875923554197504/ | 3DEqualizer, PFtrack, Syntheyes, Maya, Nuke | Existing permission to work in Norway / EU is required | |||||||||||
523 | Fusebox Games | London | England | Writer | Mid | Remote | October 2, 2024 | https://www.linkedin.com/jobs/view/4037967568 | Must be based in the UK | ||||||||||||
524 | Lakshya Digital | England | Environment Artist | Senior | Remote | October 2, 2024 | https://www.keywordsstudios.com/en/careers/browse-careers/eqR-senior-outsource-environment-artist/ | Maya, 3ds Max, ZBrush, Mudbox, World Machine, Substance, Photoshop, Houdini | Outsource Environment Artist. Must be UK-based | ||||||||||||
525 | Studio Gobo | Brighton | England | VFX Artist | Lead | On-Site | October 2, 2024 | https://www.studiogobo.com/join-us/lead-vfx-artist-4084162/ | Houdini, Substance Designer, Unreal | ||||||||||||
526 | Electric Square | Dublin | Ireland | Design Director | Director | On-Site | October 2, 2024 | https://electricsquare.com/come-join-us/open-positions/design-director-electric-square-ireland-4024805/ | Unreal | ||||||||||||
527 | Guerrilla Games | Amsterdam | Netherlands | Producer | Lead | On-Site | October 2, 2024 | https://boards.greenhouse.io/guerrilla/jobs/7485301002 | |||||||||||||
528 | MAMO FX | Łódź | Poland | Compositor | Mid | On-Site | October 2, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7247190848147275776/ | Nuke, After Effects | Immediate start and goes until December 2024/January 2025 | |||||||||||
529 | Maschinen-Mensch | Berlin | Germany | Producer | Mid | On-Site or Remote | October 2, 2024 | https://www.maschinen-mensch.com/jobs/producer.html | Must be fluent in English. Must be based in Germany to work remotely | ||||||||||||
530 | Maxis | Vancouver | British Columbia | Canada | Product Manager | Lead | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/184687/lead-product-manager-gameplay-the-sims | Excel | |||||||||||
531 | Maxis | Austin | Texas | United States | Product Manager | Lead | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/184687/lead-product-manager-gameplay-the-sims | Excel | |||||||||||
532 | Maxis | Redwood City | California | United States | Product Manager | Lead | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/184687/lead-product-manager-gameplay-the-sims | Excel | |||||||||||
533 | Maxis | Seattle | Washington | United States | Product Manager | Lead | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/184687/lead-product-manager-gameplay-the-sims | Excel | |||||||||||
534 | DrinkBox Studios | Toronto | Ontario | Canada | 2D/3D Artist | Mid | Remote | October 2, 2024 | https://www.workwithindies.com/careers/drinkbox-studios-2d-3d-generalist | Blender, Maya, Photoshop | 1-year contract. Residence in Ontario is strongly preferred | ||||||||||
535 | Zynga | Toronto | Ontario | Canada | Executive Producer | Senior | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/executive-producer-r_113596/ | JIRA | |||||||||||
536 | Zynga | Toronto | Ontario | Canada | Producer | Lead | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/lead-producer-r_113568/ | JIRA | |||||||||||
537 | Zynga | Austin | Texas | United States | Executive Producer | Senior | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/executive-producer-r_113596/ | JIRA | |||||||||||
538 | Zynga | Austin | Texas | United States | Producer | Lead | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/lead-producer-r_113568/ | JIRA | |||||||||||
539 | Zynga | Carlsbad | California | United States | Executive Producer | Senior | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/executive-producer-r_113596/ | JIRA | |||||||||||
540 | Zynga | Carlsbad | California | United States | Producer | Lead | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/lead-producer-r_113568/ | JIRA | |||||||||||
541 | Zynga | Chicago | Illinois | United States | Executive Producer | Senior | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/executive-producer-r_113596/ | JIRA | |||||||||||
542 | Zynga | Chicago | Illinois | United States | Producer | Lead | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/lead-producer-r_113568/ | JIRA | |||||||||||
543 | Zynga | Eugene | Oregon | United States | Executive Producer | Senior | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/executive-producer-r_113596/ | JIRA | |||||||||||
544 | Zynga | Eugene | Oregon | United States | Producer | Lead | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/lead-producer-r_113568/ | JIRA | |||||||||||
545 | Zynga | San Francisco | California | United States | Executive Producer | Senior | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/executive-producer-r_113596/ | JIRA | |||||||||||
546 | Zynga | San Francisco | California | United States | Producer | Lead | Hybrid | October 2, 2024 | https://www.zynga.com/job-listing/lead-producer-r_113568/ | JIRA | |||||||||||
547 | 2K | Austin | Texas | United States | Producer | Senior | Hybrid | October 2, 2024 | https://boards.greenhouse.io/2k/jobs/5977327003 | ||||||||||||
548 | 2K | Novato | California | United States | Producer | Senior | Hybrid | October 2, 2024 | https://boards.greenhouse.io/2k/jobs/6072672003 | ||||||||||||
549 | Riot Games | Los Angeles | California | United States | Concept Art Manager | Manager / Supervisor | On-Site | October 2, 2024 | https://www.riotgames.com/en/work-with-us/job/6293292/manager-concept-art-league-of-legends-skins-los-angeles-usa | ||||||||||||
550 | 505 Games | Milton Keynes | England | Multimedia Designer | Mid | Hybrid | October 2, 2024 | https://505games.com/careers?p=job/o26BufwX&nl=1 | After Effects, Premiere, Photoshop, Unreal | ||||||||||||
551 | Sony Interactive Entertainment | San Mateo | California | United States | UX Designer | Mid | On-Site | October 2, 2024 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5317324004 | Figma | |||||||||||
552 | Unity | Brighton | England | HR Operations Specialist | Mid | On-Site | October 2, 2024 | https://careers.unity.com/position?id=6247673 | |||||||||||||
553 | Twisted Pixel | Austin | Texas | United States | VFX Artist | Senior | On-Site or Remote | October 2, 2024 | https://www.metacareers.com/v2/jobs/729818242651481/ | Photoshop, Substance Designer, Houdini, Unreal, Unity, PopcornFX, Maya | Must be US-based | ||||||||||
554 | Eidos-Montreal | Montreal | Québec | Canada | Sound Designer | Senior | Hybrid | October 2, 2024 | https://can241.dayforcehcm.com/CandidatePortal/en-CA/eic/Posting/View/1820 | Pro Tools, Reaper, Unreal | |||||||||||
555 | CD Projekt Red | Warsaw | Poland | Environment Artist | Senior | On-Site | October 2, 2024 | https://www.smartrecruiters.com/CDPROJEKTRED/744000017200853 | Blender, 3ds Max, Maya, Substance Painter, Photoshop | Must be fluent in English | |||||||||||
556 | People Can Fly | Dublin | Ireland | HR Business Partner | Senior | Hybrid | October 2, 2024 | https://www.smartrecruiters.com/PeopleCanFly/744000017300463 | Must be fluent in English | ||||||||||||
557 | Sperasoft | Warsaw | Poland | Level Designer | Mid | On-Site | October 2, 2024 | https://apply.workable.com/sperasoft/j/C47DD64E23 | Unreal, Unity, Maya, 3ds Max, Blender, Sketchup, Photoshop, Office, Confluence, JIRA | ||||||||||||
558 | Sperasoft | Abu Dhabi | UAE | Level Designer | Mid | On-Site | October 2, 2024 | https://apply.workable.com/sperasoft/j/C47DD64E23 | Unreal, Unity, Maya, 3ds Max, Blender, Sketchup, Photoshop, Office, Confluence, JIRA | ||||||||||||
559 | Techland | Wrocław | Poland | Concept Artist | Senior | On-Site | October 2, 2024 | https://techland.net/job-offers/senior-character-concept-artist-40 | For characters | ||||||||||||
560 | Ubisoft | Paris | France | Animation Programmer | Mid | Hybrid | October 2, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000017605318 | C++ | ||||||||||||
561 | Ubisoft | Paris | France | Technical Artist | Mid | Hybrid | October 2, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000017633544 | Houdini, Python | ||||||||||||
562 | Massive Entertainment | Malmö | Sweden | Level Design Director | Director | Hybrid | October 2, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000017652355 | |||||||||||||
563 | Epic Games | Cary | North Carolina | United States | Producer | Mid | Remote | October 2, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5328237004 | Shotgrid, JIRA | This role is open to multiple locations in North America (excluding CA, NY, & WA). Must be willing to work core hours in the Eastern Time Zone (GMT -5) or Central Standard Time Zone (GMT -6) | ||||||||||
564 | Epic Games | Cary | North Carolina | United States | Technical Animator | Mid | On-Site | October 2, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5324097004 | Unreal, Maya, Houdini, Python | |||||||||||
565 | Epic Games | Cary | North Carolina | United States | Technical Artist | Internship | On-Site | October 2, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5278951004 | Unreal, Maya, ZBrush, Houdini, Python | This internship has a flexible start date in 2025 | ||||||||||
566 | Bungie | Bellevue | Washington | United States | Audio Artist | Lead | All options | October 2, 2024 | https://job-boards.greenhouse.io/bungie/jobs/6292391 | Wwise, FMOD, Unreal, Unity | Prospective full-time employees who are located outside of a Bungie approved state or province will need to establish residency in an approved state or province within 45 days of their start date | ||||||||||
567 | DPS Games | Guildford | England | Producer | Mid | Hybrid | October 2, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6290765 | JIRA, Confluence, Excel, Teams | Technical Live Ops Producer | |||||||||||
568 | Wargaming | Belgrade | Serbia | 3D Artist | Mid | On-Site | October 2, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6291135 | Maya, Blender, Photoshop, Substance Painter | Must be fluent in English | |||||||||||
569 | Wargaming | Kyiv | Ukraine | Concept Artist | Senior | All options | October 2, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6293442 | Photoshop, Procreate | Must be based in the EU to work remotely | |||||||||||
570 | Blizzard | Irvine | California | United States | Combat Designer | Senior | Hybrid | October 2, 2024 | https://careers.blizzard.com/global/en/job/R023992 | Principal role | |||||||||||
571 | Blizzard | Irvine | California | United States | Producer | Lead | Hybrid | October 2, 2024 | https://careers.blizzard.com/global/en/job/R023851 | Localization Producer | |||||||||||
572 | Schell Games | Pittsburgh | Pennsylvania | United States | Game Designer | Mid | Hybrid | October 2, 2024 | https://sg.bamboohr.com/careers/138 | Unreal, Unity | Apply by October 9th. Internship will be during the first half of 2025 | ||||||||||
573 | EA Studios | Toronto | Ontario | Canada | Cinematic Artist | Junior | On-Site | October 2, 2024 | https://ea.gr8people.com/jobs/185271/junior-cinematic-artist | Photoshop, Premiere, Unreal | |||||||||||
574 | EA Studios | Vancouver | British Columbia | Canada | Cinematic Artist | Junior | On-Site | October 2, 2024 | https://ea.gr8people.com/jobs/185271/junior-cinematic-artist | Photoshop, Premiere, Unreal | |||||||||||
575 | EA Studios | Seoul | South Korea | UI Designer | Mid | On-Site | October 2, 2024 | https://ea.gr8people.com/jobs/185360/experience-designer-ui | Photoshop, Illustrator | ||||||||||||
576 | EA SPORTS | Guildford | England | Producer | Mid | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/185626/producerproduct-owner-ea-sports-fc | JIRA, Confluence | ||||||||||||
577 | EA SPORTS | Southam | England | Producer | Mid | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/185626/producerproduct-owner-ea-sports-fc | JIRA, Confluence | ||||||||||||
578 | EA SPORTS | Bucharest | Romania | Producer | Mid | Hybrid | October 2, 2024 | https://ea.gr8people.com/jobs/185626/producerproduct-owner-ea-sports-fc | JIRA, Confluence | ||||||||||||
579 | EA SPORTS | Bucharest | Romania | UI Designer | Mid | On-Site | October 2, 2024 | https://ea.gr8people.com/jobs/186115/technical-artist-ui-ea-sports-fc | Unity, Unreal | Technical UI Designer | |||||||||||
580 | EA SPORTS | Orlando | Florida | United States | UI Designer | Senior | On-Site | October 2, 2024 | https://ea.gr8people.com/jobs/185675/sr-experience-designer | Java, ActionScript, C# | Technical UI Designer | ||||||||||
581 | BulletFarm | Los Angeles | California | United States | Gameplay Animator, 3D | Mid | Remote | October 1, 2024 | https://job-boards.greenhouse.io/bulletfarm/jobs/4529700007 | Maya, MotionBuilder, Unreal | |||||||||||
582 | The Thinklab | Bilbao | Spain | Animator, 3D | Senior | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7233778280720474113/ | Must have a work permit for the EU | ||||||||||||
583 | Luma Pictures | Melbourne | Australia | Lighting Artist | Lead | Hybrid | October 1, 2024 | https://jobs.lever.co/lumapictures/ce5756f3-8610-4bc6-8afe-cad9508f84eb | Maya, Katana, Arnold, Nuke, Houdini, Mantra | ||||||||||||
584 | Firesprite | Liverpool | England | Gameplay Animator, 3D | Senior | Hybrid | October 1, 2024 | https://job-boards.greenhouse.io/firesprite/jobs/5336592004 | Maya, MotionBuilder, Unreal | ||||||||||||
585 | VAST | Vienna | Austria | Modeler/Texture Artist | Senior | Remote | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246828880936730624/ | Maya, ZBrush, Substance | Starts in a couple weeks and goes for 1 month. Mut be based in Europe | |||||||||||
586 | Housemarque | Helsinki | Finland | Technical Animator | Senior | On-Site | October 1, 2024 | https://job-boards.greenhouse.io/housemarque/jobs/5217512004 | Unreal, Maya, C++, Python | Must be fluent in English | |||||||||||
587 | PFX | Prague | Czech Republic | FX Artist | Senior | On-Site or Remote | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246821039727415298/ | Starts ASAP and goes until the end of February/March. Must be in the CET time zone to work remotely. Connect via LinkedIn if interested | ||||||||||||
588 | DEPT | Amsterdam | Netherlands | Producer | Mid | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246770966901460992/ | Agency Producer. Connect via LinkedIn if interested | ||||||||||||
589 | Foster + Partners | London | England | Generalist, 3D | Mid | On-Site | October 1, 2024 | https://www.fosterandpartnerscareers.com/vacancy.aspx?VID=2379 | 3ds Max, Vray, Unreal | For the Visualization & Film team | |||||||||||
590 | WB Games | Needham | Massachusetts | United States | UI Artist | Mid | Hybrid | October 1, 2024 | https://careers.wbd.com/global/en/job/R000085442/Artist-UI | ||||||||||||
591 | Skybound Entertainment | Los Angeles | California | United States | Technical Artist | Mid | Remote | October 1, 2024 | https://www.linkedin.com/jobs/view/4036647049 | Maya, Python, PySide, PyQt | |||||||||||
592 | DigixArt | Montpellier | France | Animator, 3D | Internship | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246816829531123712/ | Starts in January 2025 | ||||||||||||
593 | DigixArt | Montpellier | France | Environment Artist | Internship | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246826121269243904/ | Starts in January 2025 | ||||||||||||
594 | PitStop Productions | Barnsley | England | Production Coordinator | Mid | On-Site | October 1, 2024 | https://www.pitstopproductions.co.uk/audioprod | JIRA, Reaper, Logic, Wwise, FMOD, Unreal, Unity, Excel, Google Sheets | Audio Production Coordinator | |||||||||||
595 | Pixomondo | Stuttgart | Germany | FX Artist | Mid, Senior | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246821822321635328/ | Goes until December | ||||||||||||
596 | Framestore | Melbourne | Australia | VFX Editor | Assistant | Hybrid | October 1, 2024 | https://framestore.recruitee.com/o/assistantvfxeditor | Avid | ||||||||||||
597 | Framestore | London | England | FX TD | Mid | Hybrid | October 1, 2024 | https://framestore.recruitee.com/o/fx-technical-director-advertising-episodic-immersive-2-4 | Houdini | For their episodic, advertising, and immersive division. Must be available from October 21st to December 20th | |||||||||||
598 | Ritzy Animation | London | England | Storyboard Artist | Senior | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246832943904559106/ | Starts ASAP. Connect via LinkedIn if interested | ||||||||||||
599 | Mompozt | Bogotá | Colombia | Editor | Mid | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246679140618186753/ | Looking for artists with availability from this month to January 2025 | ||||||||||||
600 | Mompozt | Bogotá | Colombia | Graphic Designer | Mid | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246679693746147328/ | Looking for artists with availability between this month and November | ||||||||||||
601 | Studio Blackbird | Sydney | Australia | Compositor | Junior, Mid, Senior | On-Site | October 1, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246725747732586497/ | Starts in November and goes for 4-6 months | ||||||||||||
602 | ArenaNet | Bellevue | Washington | United States | Technical Artist | Lead | All options | October 1, 2024 | https://boards.greenhouse.io/arenanet/jobs/6145132 | Unreal | They are open to remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA, and WI. Hybrid also available in their Bellevue office | ||||||||||
603 | ArenaNet | Bellevue | Washington | United States | UI Artist | Lead | All options | October 1, 2024 | https://boards.greenhouse.io/arenanet/jobs/5715422 | Unreal, Maya, 3ds Max, Adobe Suite, Figma | They are open to remote work from the following states: AZ, CA, CO, FL, GA, ID, IL, MD, NC, NY, OR, TX, UT, WA, and WI. Hybrid also available in their Bellevue office | ||||||||||
604 | Digital Extremes | London | Ontario | Canada | Concept Artist | Mid | On-Site | October 1, 2024 | https://boards.greenhouse.io/digitalextremes/jobs/4411110007 | Photoshop, ZBrush, Blender | |||||||||||
605 | Digital Extremes | London | Ontario | Canada | Engine Programmer | Senior | On-Site or Remote | October 1, 2024 | https://boards.greenhouse.io/digitalextremes/jobs/4409638007 | C++ | |||||||||||
606 | Digital Extremes | London | Ontario | Canada | Graphics Programmer | Senior | On-Site or Remote | October 1, 2024 | https://boards.greenhouse.io/digitalextremes/jobs/4513638007 | C++ | |||||||||||
607 | Digital Extremes | London | Ontario | Canada | Level Artist | Junior | On-Site | October 1, 2024 | https://boards.greenhouse.io/digitalextremes/jobs/4496741007 | ||||||||||||
608 | Digital Extremes | London | Ontario | Canada | Sound Designer | Mid | On-Site | October 1, 2024 | https://boards.greenhouse.io/digitalextremes/jobs/4192027007 | Pro Tools, Reaper | |||||||||||
609 | Digital Extremes | London | Ontario | Canada | Technical Designer | Senior | On-Site or Remote | October 1, 2024 | https://boards.greenhouse.io/digitalextremes/jobs/4475860007 | LUA, C++, Visual Studio | |||||||||||
610 | Jam Filled | Ottawa | Ontario | Canada | Animation Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must currently reside in Ontario and be legally eligible to work in Canada | ||||||||||
611 | Jam Filled | Ottawa | Ontario | Canada | Animator, 3D | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
612 | Jam Filled | Ottawa | Ontario | Canada | Art Director | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Must be legally eligible to work in Canada | |||||||||||
613 | Jam Filled | Ottawa | Ontario | Canada | Character Designer | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Photoshop | Must be legally eligible to work in Canada | ||||||||||
614 | Jam Filled | Ottawa | Ontario | Canada | FX Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Houdini | Must be legally eligible to work in Canada | ||||||||||
615 | Jam Filled | Ottawa | Ontario | Canada | Layout Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
616 | Jam Filled | Ottawa | Ontario | Canada | Location Designer | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Photoshop | Must be legally eligible to work in Canada | ||||||||||
617 | Jam Filled | Ottawa | Ontario | Canada | Modeler | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
618 | Jam Filled | Ottawa | Ontario | Canada | Modeling Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
619 | Jam Filled | Ottawa | Ontario | Canada | Prop Designer | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
620 | Jam Filled | Ottawa | Ontario | Canada | Rigging Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
621 | Jam Filled | Ottawa | Ontario | Canada | Rigging Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
622 | Jam Filled | Ottawa | Ontario | Canada | Shot Finaling Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Must be legally eligible to work in Canada | |||||||||||
623 | Jam Filled | Ottawa | Ontario | Canada | Shot Finaling Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Must be legally eligible to work in Canada | |||||||||||
624 | Jam Filled | Ottawa | Ontario | Canada | Surfacing Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Substance Painter | Must be legally eligible to work in Canada | ||||||||||
625 | Jam Filled | Ottawa | Ontario | Canada | Surfacing Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Substance Painter | Must be legally eligible to work in Canada | ||||||||||
626 | Jam Filled | Toronto | Ontario | Canada | Animation Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must currently reside in Ontario and be legally eligible to work in Canada | ||||||||||
627 | Jam Filled | Toronto | Ontario | Canada | Animator, 3D | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
628 | Jam Filled | Toronto | Ontario | Canada | Art Director | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Must be legally eligible to work in Canada | |||||||||||
629 | Jam Filled | Toronto | Ontario | Canada | Character Designer | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Photoshop | Must be legally eligible to work in Canada | ||||||||||
630 | Jam Filled | Toronto | Ontario | Canada | FX Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Houdini | Must be legally eligible to work in Canada | ||||||||||
631 | Jam Filled | Toronto | Ontario | Canada | Layout Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
632 | Jam Filled | Toronto | Ontario | Canada | Location Designer | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Photoshop | Must be legally eligible to work in Canada | ||||||||||
633 | Jam Filled | Toronto | Ontario | Canada | Modeler | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
634 | Jam Filled | Toronto | Ontario | Canada | Modeling Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
635 | Jam Filled | Toronto | Ontario | Canada | Prop Designer | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
636 | Jam Filled | Toronto | Ontario | Canada | Rigging Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
637 | Jam Filled | Toronto | Ontario | Canada | Rigging Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Maya | Must be legally eligible to work in Canada | ||||||||||
638 | Jam Filled | Toronto | Ontario | Canada | Shot Finaling Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Must be legally eligible to work in Canada | |||||||||||
639 | Jam Filled | Toronto | Ontario | Canada | Shot Finaling Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Must be legally eligible to work in Canada | |||||||||||
640 | Jam Filled | Toronto | Ontario | Canada | Surfacing Artist | Mid | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Substance Painter | Must be legally eligible to work in Canada | ||||||||||
641 | Jam Filled | Toronto | Ontario | Canada | Surfacing Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/16533404-CG-Artists | Substance Painter | Must be legally eligible to work in Canada | ||||||||||
642 | Guru Studio | Toronto | Ontario | Canada | Head of CG | Head | On-Site | October 1, 2024 | https://gurustudio.bamboohr.com/careers/94 | Maya, Houdini, Nuke, Redshift | |||||||||||
643 | Guru Studio | Toronto | Ontario | Canada | Storyboard Artist | Mid | Remote | October 1, 2024 | https://gurustudio.bamboohr.com/careers/98 | Storyboard Pro, Photoshop | |||||||||||
644 | JAMM VFX | Santa Monica | California | United States | CG Supervisor | Manager / Supervisor | On-Site | October 1, 2024 | https://www.linkedin.com/posts/kagodwin_vfx-activity-7245108588518522880-9KjY | Houdini | For upcoming commercial projects | ||||||||||
645 | JAMM VFX | Santa Monica | California | United States | Lighting Artist | Lead, Senior | On-Site | October 1, 2024 | https://www.linkedin.com/posts/kagodwin_vfx-activity-7245108588518522880-9KjY | Houdini | For upcoming commercial projects | ||||||||||
646 | JAMM VFX | Santa Monica | California | United States | Rigging Artist | Mid | On-Site | October 1, 2024 | https://www.linkedin.com/posts/kagodwin_vfx-activity-7245108588518522880-9KjY | For upcoming commercial projects | |||||||||||
647 | Striking Distance Studios | San Ramon | California | United States | Technical Artist | Mid | On-Site | October 1, 2024 | https://boards.greenhouse.io/pubgsanramon/jobs/7623252002 | Unreal, Python | Character Technical Artist | ||||||||||
648 | Velan Studios | Troy | New York | United States | Operations Coordinator | Mid | On-Site | October 1, 2024 | https://apply.workable.com/velanstudios/j/6D025D31A6/ | Office | |||||||||||
649 | Insomniac Games | Burbank | California | United States | Environment Artist | Senior | Remote | October 1, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5278678004 | Maya, 3ds Max, Photoshop, ZBrush, Substance, Office | Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | ||||||||||
650 | Insomniac Games | Burbank | California | United States | Gameplay Animator, 3D | Senior | Remote | October 1, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5251330004 | Maya, Office, MotionBuilder, Premiere | Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | ||||||||||
651 | Insomniac Games | Burbank | California | United States | Lighting Manager | Manager / Supervisor | Remote | October 1, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5243596004 | Maya, Photoshop, Perforce, JIRA, Shotgrid | Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | ||||||||||
652 | Insomniac Games | Burbank | California | United States | Project Director | Director | Remote | October 1, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5144673004 | Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | |||||||||||
653 | Insomniac Games | Burbank | California | United States | Technical Designer | Senior | Remote | October 1, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5340186004 | FACS, Python, PyQt, PySide | Face Technical Designer. Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | ||||||||||
654 | Insomniac Games | Burbank | California | United States | UI Artist | Senior | Remote | October 1, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5243610004 | Adobe Suite, Maya, Office | Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | ||||||||||
655 | ReDefine | London | England | Concept Artist | Mid | On-Site | October 1, 2024 | https://redefine.co/redefine-careers/open-position/?p=job%2FoQozufw1 | Photoshop | Must be eligible to live and work in the UK | |||||||||||
656 | 22DOGS | Milan | Italy | Production Coordinator | Mid | On-Site | October 1, 2024 | https://22dogstudio.com/careers/vfx-production-coordinator | Ftrack | VFX Production Coordinator | |||||||||||
657 | 22DOGS | Santa Cruz de Tenerife | Spain | Production Coordinator | Mid | On-Site | October 1, 2024 | https://22dogstudio.com/careers/vfx-production-coordinator | Ftrack | VFX Production Coordinator | |||||||||||
658 | Playground Games | Leamington Spa | England | UI Artist | Senior | Hybrid | October 1, 2024 | https://jobs.jobvite.com/careers/playground-games/job/ogDxnfwx | Photoshop, Illustrator, After Effects, XD | ||||||||||||
659 | d3t | Runcorn | England | Lighting Artist | Senior | All options | October 1, 2024 | https://d3tltd.com/job/senior-lighting-artist/ | Unreal | Must be UK-based to work remotely | |||||||||||
660 | DICE | Stockholm | Sweden | Environment Artist | Internship | On-Site | October 1, 2024 | https://ea.gr8people.com/jobs/186102/environment-art-intern-multiplayer | Maya, ZBrush, Substance | For multiplayer games. Starts in January 2025. Must be eligible to work in Sweden without the need for visa/relocation support | |||||||||||
661 | DICE | Stockholm | Sweden | Environment Artist | Internship | On-Site | October 1, 2024 | https://ea.gr8people.com/jobs/186103/environment-art-intern-single-player | Maya, ZBrush, Substance | For single-player games. Starts in January 2025. Must be eligible to work in Sweden without the need for visa/relocation support | |||||||||||
662 | DICE | Stockholm | Sweden | Game Designer | Internship | Hybrid | October 1, 2024 | https://ea.gr8people.com/jobs/186057/game-design-intern | Starts in January 2025 and goes for 6 months. Must be eligible to work in Sweden without the need for visa/relocation support | ||||||||||||
663 | DICE | Stockholm | Sweden | Level Designer | Internship | Hybrid | October 1, 2024 | https://ea.gr8people.com/jobs/186054/level-design-intern | Unreal | Starts in January 2025 and goes for 6 months. Must be eligible to work in Sweden without the need for visa/relocation support | |||||||||||
664 | DICE | Stockholm | Sweden | Project Manager | Internship | On-Site | October 1, 2024 | https://ea.gr8people.com/jobs/186104/project-management-intern | Starts in January 2025. Must be eligible to work in Sweden without the need for visa/relocation support | ||||||||||||
665 | DICE | Stockholm | Sweden | Sound Designer | Internship | On-Site | October 1, 2024 | https://ea.gr8people.com/jobs/186101/sound-design-intern | Reaper, Pro Tools, Sound Forge, Wwise, FMOD, Unreal, Unity | Starts in January 2025. Must be eligible to work in Sweden without the need for visa/relocation support | |||||||||||
666 | Gunzilla Games | Kyiv | Ukraine | Gameplay Programmer | Senior | Hybrid | October 1, 2024 | https://gunzillagames.com/en/careers/181-Senior-Gameplay-Programmer | C++ | ||||||||||||
667 | Intrepid Studios | San Diego | California | United States | Environment Artist | Mid | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/Ulvn4r78ue/Environment-Artist | 3ds Max, ZBrush, Substance, Photoshop | |||||||||||
668 | Intrepid Studios | San Diego | California | United States | Environment Artist | Senior | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/dUl6DkwXeo/Senior-Environment-Artist | 3ds Max, ZBrush, Substance, Photoshop | |||||||||||
669 | Intrepid Studios | San Diego | California | United States | Game Designer | Associate | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/uKcvHAbv4E/Associate-Game-Designer | Unreal | |||||||||||
670 | Intrepid Studios | San Diego | California | United States | Gameplay Engineer | Senior | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/Tq5Uw43ae6/Senior-Gameplay-Engineer | Unreal, C++, Git, Perforce | |||||||||||
671 | Intrepid Studios | San Diego | California | United States | HR Manager | Manager / Supervisor | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/DwzPdkUp8y/Human-Resources-Manager | Office, Google Suite | |||||||||||
672 | Intrepid Studios | San Diego | California | United States | Lighting Artist | Mid | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/VJFiNjgk38/Lighting-Artist | Unreal | |||||||||||
673 | Intrepid Studios | San Diego | California | United States | Networking Engineer | Senior | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/vQMQwerqSF/Senior-Networking-Engineer | C++, Git, Perforce | |||||||||||
674 | Intrepid Studios | San Diego | California | United States | Producer | Associate | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/bVX5HnIH35/AssociateProducer | JIRA, Confluence, Google Suite, Office | |||||||||||
675 | Intrepid Studios | San Diego | California | United States | QA Tester | Mid | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/N0hatsLqrD/Technical-Quality-Assurance-Tester | Unreal, C++, Python, JIRA | |||||||||||
676 | Intrepid Studios | San Diego | California | United States | UI Engineer | Mid | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/6BqlLTCFeq/Unreal-UI-Engineer | Unreal, C++ | |||||||||||
677 | Intrepid Studios | San Diego | California | United States | Unreal Engineer | Mid | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/8wYO7j9IjA/Unreal-Automation-Engineer | Unreal, C, C++, Python | |||||||||||
678 | Intrepid Studios | San Diego | California | United States | VFX Artist | Mid | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/Nuh9Lu0Dr1/VFX-Artist | Unreal | |||||||||||
679 | Intrepid Studios | San Diego | California | United States | VFX Artist | Senior | On-Site | October 1, 2024 | https://intrepidstudios.applytojob.com/apply/7y8wUEFek4/Senior-VFX-Artist | Houdini | |||||||||||
680 | Coffee & TV | London | England | 2D Assistant | Assistant | On-Site | October 1, 2024 | https://coffeeand.tv/jobs/2d-assistant-london/ | Adobe CS, Flame, Nuke | ||||||||||||
681 | Blue Zoo Animation | London | England | Editor | Assistant | Hybrid | October 1, 2024 | https://careers.blue-zoo.co.uk/vacancies/898/assistant-editor.html | Premiere | Part-time role (2.5 days across the week) starting early December | |||||||||||
682 | Rockstar Games | Leeds | England | Tools Programmer | Mid, Senior | On-Site | October 1, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6222935003 | C#, C++ | ||||||||||||
683 | Rockstar Games | London | England | Graphic Designer | Senior | On-Site | October 1, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/5924680003 | Photoshop, Illustrator, InDesign | ||||||||||||
684 | Rockstar Games | London | England | Tools Programmer | Mid, Senior | On-Site | October 1, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6220448003 | C#, C++ | ||||||||||||
685 | Rockstar Games | Edinburgh | Scotland | Systems Designer | Associate | On-Site | October 1, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6107494003 | |||||||||||||
686 | Archetype Entertainment | Austin | Texas | United States | VFX Artist | Senior | On-Site | October 1, 2024 | https://jobs.hasbro.com/job/Senior-VFX-Artist/1217553800/ | Houdini, Maya | |||||||||||
687 | Invoke Studios | Montreal | Québec | Canada | Character Artist | Lead | On-Site | October 1, 2024 | https://jobs.hasbro.com/job/Montr%C3%A9al-Lead-Character-Artist-Queb-H4C-1L8/1217330400/ | Maya, ZBrush | Must be fluent in French and English | ||||||||||
688 | Ubisoft | Montreal | Québec | Canada | Environment Artist | Lead | Hybrid | October 1, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000016760448-team-lead-environments-architecture-assassin-s-creed-hexe- | 3ds Max, Maya | |||||||||||
689 | Ubisoft | Montreal | Québec | Canada | Illustrator | Lead | Hybrid | October 1, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000016770275-illustration-team-lead | JIRA, Perforce | |||||||||||
690 | Ubisoft | Toronto | Ontario | Canada | Gameplay Animator, 3D | Lead | Hybrid | October 1, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000016638457 | 3ds Max, MotionBuilder, JIRA, Perforce, Office | |||||||||||
691 | Ubisoft | Paris | France | Level Artist | Mid | Hybrid | October 1, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000016904945 | 3ds Max, ZBrush, Photoshop, Substance, Maya, Blender | ||||||||||||
692 | Epic Games | Montreal | Québec | Canada | Hard Surface Artist | Senior | On-Site | October 1, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5340290004 | 3ds Max, Maya | |||||||||||
693 | Epic Games | Montreal | Québec | Canada | Texture Artist | Senior | On-Site | October 1, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5255148004 | Substance Painter, Unreal | For characters | ||||||||||
694 | Epic Games | Vancouver | British Columbia | Canada | Texture Artist | Senior | On-Site | October 1, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5340528004 | Substance, Photoshop, Unreal, Maya, Mari, Marmoset | For characters | ||||||||||
695 | Epic Games | Cary | North Carolina | United States | Texture Artist | Senior | On-Site | October 1, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5324060004 | Substance, Photoshop, Unreal, Maya, Mari, Marmoset | For characters | ||||||||||
696 | Sony Interactive Entertainment | Montreal | Québec | Canada | Level Artist | Mid | On-Site | October 1, 2024 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5288543004 | Unreal, Photoshop, Substance, Houdini, Gaea, Speedtree | |||||||||||
697 | nWave | Brussels | Belgium | Layout Artist, 3D | Mid | On-Site | September 30, 2024 | https://nwave.bamboohr.com/careers/175 | Maya, MEL, Nuke | Starts ASAP | |||||||||||
698 | nWave | Brussels | Belgium | Lighting/Compositing Supervisor | Manager / Supervisor | On-Site | September 30, 2024 | https://nwave.bamboohr.com/careers/65 | Maya, Renderman, Fusion, Nuke, Mental Ray | ||||||||||||
699 | nWave | Brussels | Belgium | Modeler | Senior | On-Site | September 30, 2024 | https://nwave.bamboohr.com/careers/28 | Maya, ZBrush | For characters | |||||||||||
700 | nWave | Liège | Belgium | Lighting/Compositing Supervisor | Manager / Supervisor | On-Site | September 30, 2024 | https://nwave.bamboohr.com/careers/190 | Maya, Renderman, Fusion, Nuke, Mental Ray | ||||||||||||
701 | nWave | Tourcoing | France | Modeler | Mid | On-Site | September 30, 2024 | https://nwave.bamboohr.com/careers/177 | Maya, Mudbox, ZBrush | For sets | |||||||||||
702 | Framestore | London | England | Crowd TD | Mid | Hybrid | September 30, 2024 | https://framestore.recruitee.com/o/crowd-td-film-episodic | Houdini, Maya | For their film & episodic team starting in the next couple of weeks | |||||||||||
703 | MagicLab | Prague | Czech Republic | Compositor | Mid, Senior | On-Site | September 30, 2024 | https://www.magiclab.film/jobs/senior-2d-compositor/ | Nuke | 2-month contract. They are also looking for mid-level although the job description states Senior-level | |||||||||||
704 | Not to Scale | London | England | Unreal Artist | Mid | Remote | September 30, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245423280780640259/ | Unreal | Estimated production time will be from mid-October until the end of November (may not be full-time work the entire duration) | |||||||||||
705 | Method Studios | New York City | New York | United States | Producer | Senior | Hybrid | September 30, 2024 | https://company3methodstudios.applytojob.com/apply/jobs/details/G9Bo0cV8ZO?& | VFX Producer | |||||||||||
706 | Riot Games | Los Angeles | California | United States | Concept Artist | Senior | On-Site | September 30, 2024 | https://www.riotgames.com/en/work-with-us/job/6274957/senior-concept-artist-characters-2xko-los-angeles-usa | Photoshop | |||||||||||
707 | Riot Games | San Francisco | California | United States | Concept Artist | Senior | On-Site | September 30, 2024 | https://www.riotgames.com/en/work-with-us/job/6274957/senior-concept-artist-characters-2xko-los-angeles-usa | Photoshop | |||||||||||
708 | Pixomondo | Vancouver | British Columbia | Canada | Matte Painter | Senior | Hybrid | September 30, 2024 | https://apply.workable.com/pxo/j/8973093C91/ | Photoshop, Maya, Nuke | Must be eligible to work in Canada | ||||||||||
709 | The Molasses Flood | Boston | Massachusetts | United States | Character Artist | Senior | Hybrid | September 30, 2024 | https://www.smartrecruiters.com/CDPROJEKTRED/744000016747917 | ||||||||||||
710 | The Molasses Flood | Boston | Massachusetts | United States | Technical Animator | Senior | Hybrid | September 30, 2024 | https://www.smartrecruiters.com/CDPROJEKTRED/744000016738092 | Maya, MotionBuilder, Unreal | |||||||||||
711 | Rockstar Games | London | England | Production Coordinator | Mid | On-Site | September 30, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6025664003 | For the technical art team | ||||||||||||
712 | Ubisoft | Bordeaux | France | Cinematic Animator, 3D | Senior | On-Site | September 30, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000016955105 | Maya, MotionBuilder | Must be fluent in English. 6-month contract | |||||||||||
713 | Wargaming | Kyiv | Ukraine | 2D Artist | Mid | Hybrid | September 30, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6275763 | Photoshop | ||||||||||||
714 | Epic Games | Montreal | Québec | Canada | Environment Artist | Internship | On-Site | September 30, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5341303004 | Unreal, ZBrush, Maya, 3ds Max, Substance, Photoshop | This internship has a flexible start date in 2025 | ||||||||||
715 | Epic Games | Cary | North Carolina | United States | Character Artist | Senior | On-Site | September 30, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5242665004 | Unreal | |||||||||||
716 | EA SPORTS | Vancouver | British Columbia | Canada | Environment Artist | Mid | Hybrid | September 30, 2024 | https://ea.gr8people.com/jobs/185580/environment-artist-ea-sports-fc | Maya, ZBrush, Substance, Unreal, Unity, Frostbite | |||||||||||
717 | EA SPORTS | Vancouver | British Columbia | Canada | UI/UX Designer | Mid | Hybrid | September 30, 2024 | https://ea.gr8people.com/jobs/186113/uxui-designer-mobile-ea-sports-fc | ||||||||||||
718 | Oddbot Inc. | Glendale | California | United States | Director | Director | Hybrid | September 30, 2024 | https://www.linkedin.com/jobs/view/4035457578 | Unreal, Maya, Storyboard Pro | For an Unreal Engine short series | ||||||||||
719 | Splash Damage | Bromley | England | Gameplay Engineer | Senior | On-Site | September 30, 2024 | https://jobs.jobvite.com/careers/splashdamage/job/o8WtufwL | C++ | Principal role | |||||||||||
720 | Splash Damage | Bromley | England | Systems Engineer | Senior | On-Site | September 30, 2024 | https://jobs.jobvite.com/careers/splashdamage/job/oEXtufwi | C++, Perforce | ||||||||||||
721 | CatFace | Austin | Texas | United States | Line Producer | Mid | On-Site | September 30, 2024 | https://catface.bamboohr.com/careers/86 | ||||||||||||
722 | Playground Games | Leamington Spa | England | Animator, 3D | Senior | Hybrid | September 30, 2024 | https://playground-games.com/careers/ohVUtfwj/ | For facial animation | ||||||||||||
723 | Playground Games | Leamington Spa | England | Audio Designer | Mid | Hybrid | September 30, 2024 | https://jobs.jobvite.com/careers/playground-games/job/ovUTtfwv | Pro Tools, Wwise | For cinematics | |||||||||||
724 | Playground Games | Leamington Spa | England | Quest Designer | Mid | Hybrid | September 30, 2024 | https://jobs.jobvite.com/careers/playground-games/job/o5RTtfw2 | |||||||||||||
725 | Playground Games | Leamington Spa | England | Quest Designer | Senior | Hybrid | September 30, 2024 | https://jobs.jobvite.com/careers/playground-games/job/oHSTtfwF | |||||||||||||
726 | Baleuko | Durango | Spain | Lighting/Compositing Artist | Manager / Supervisor | On-Site | September 30, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246445363073536000/ | Fusion | ||||||||||||
727 | Baleuko | Durango | Spain | Lighting/Compositing Supervisor | Manager / Supervisor | On-Site | September 30, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246447409537441792/ | Fusion | ||||||||||||
728 | Mainframe Studios | Vancouver | British Columbia | Canada | FX Supervisor | Manager / Supervisor | Hybrid | September 30, 2024 | https://mainframe.bamboohr.com/careers/56 | Maya, Nuke, Houdini | |||||||||||
729 | Mainframe Studios | Vancouver | British Columbia | Canada | Storyboard Artist | Mid | Remote | September 30, 2024 | https://mainframe.bamboohr.com/careers/177 | Storyboard Pro, Photoshop, Blender | Must be BC-based | ||||||||||
730 | Coffee Stain Studios | Skövde | Sweden | Producer | Senior | On-Site | September 30, 2024 | https://jobs.coffeestain.com/jobs/5023033-senior-producer | JIRA, Monday | Must be fluent in English | |||||||||||
731 | Beenox | Montreal | Québec | Canada | Gameplay Programmer | Internship | On-Site | September 30, 2024 | https://careers.activision.com/job/R023949/Stagiaire-en-programmation-gameplay-Gameplay-Programming-Intern-Beenox | C++, C | Must be fluent in French and English | ||||||||||
732 | Beenox | Montreal | Québec | Canada | UI Programmer | Internship | On-Site | September 30, 2024 | https://careers.activision.com/job/R023951/Stagiaire-en-programmation-UI-UI-Programming-Intern-Beenox | C++, C | Must be fluent in French and English | ||||||||||
733 | Beenox | Quebec City | Québec | Canada | Engine Programmer | Internship | On-Site | September 30, 2024 | https://careers.activision.com/job/R023955/Stagiaire-en-programmation-engin-Engine-Programming-Intern-Beenox | C++, C | Must be fluent in French and English | ||||||||||
734 | Beenox | Quebec City | Québec | Canada | Gameplay Programmer | Internship | On-Site | September 30, 2024 | https://careers.activision.com/job/R023949/Stagiaire-en-programmation-gameplay-Gameplay-Programming-Intern-Beenox | C++, C | Must be fluent in French and English | ||||||||||
735 | Beenox | Quebec City | Québec | Canada | UI Programmer | Internship | On-Site | September 30, 2024 | https://careers.activision.com/job/R023951/Stagiaire-en-programmation-UI-UI-Programming-Intern-Beenox | C++, C | Must be fluent in French and English | ||||||||||
736 | Blizzard | Albany | New York | United States | UI Artist | Lead | Hybrid | September 30, 2024 | https://careers.blizzard.com/global/en/job/R024029 | Adobe CS | For Diablo IV | ||||||||||
737 | Blizzard | Albany | New York | United States | UI Artist | Senior | Hybrid | September 30, 2024 | https://careers.blizzard.com/global/en/job/R024025/Senior-UI-Artist-Diablo-IV-Irvine-CA-or-Albany-NY | Adobe CS | For Diablo IV | ||||||||||
738 | Blizzard | Irvine | California | United States | Product Manager | Manager / Supervisor | Hybrid | September 30, 2024 | https://careers.blizzard.com/global/en/job/R024004/Lead-Product-Manager-Unannounced-Game-Irvine-CA | For an unannounced game | |||||||||||
739 | Blizzard | Irvine | California | United States | UI Artist | Lead | Hybrid | September 30, 2024 | https://careers.blizzard.com/global/en/job/R024029 | Adobe CS | For Diablo IV | ||||||||||
740 | Blizzard | Irvine | California | United States | UI Artist | Senior | Hybrid | September 30, 2024 | https://careers.blizzard.com/global/en/job/R024025/Senior-UI-Artist-Diablo-IV-Irvine-CA-or-Albany-NY | Adobe CS | For Diablo IV | ||||||||||
741 | People Can Fly | Montreal | Québec | Canada | Gameplay Animator, 3D | Senior | All options | September 30, 2024 | https://jobs.smartrecruiters.com/PeopleCanFly/744000016358319-animateur-trice-de-jouabilite-senior-e-senior-gameplay-animator-remote | Maya, MotionBuilder, Unreal | Must be fluent in English and based in Canada to work remotely | ||||||||||
742 | People Can Fly | Newcastle | England | Backend Programmer | Senior | All options | September 30, 2024 | https://jobs.smartrecruiters.com/PeopleCanFly/744000016558297-senior-backend-programmer-unreal- | Unreal, C++, Perforce, Git, JIRA, Confluence | Must be based in the EU to work remotely and fluent in English | |||||||||||
743 | Silex Films | Angoulême | France | Animator, 2D | Assistant | On-Site | September 30, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7246473125175996417/ | Blender | Goes from October 28th to November 21st | |||||||||||
744 | Voodoo | Barcelona | Spain | 2D Artist | Senior | Hybrid | September 30, 2024 | https://www.voodoo.io/careers/jobs/senior-game-artist-match3-venture-barcelona/ | Figma, Photoshop, Spine | ||||||||||||
745 | Voodoo | Barcelona | Spain | Creative Director | Senior | Hybrid | September 30, 2024 | https://www.voodoo.io/careers/jobs/creative-director-match3-venture-barcelona | |||||||||||||
746 | Airship Interactive | Lytham St Annes | England | HR Partner | Mid | Hybrid | September 30, 2024 | https://careers.airshipinteractive.com/jobs/4966885-hr-partner | |||||||||||||
747 | Cloud Imperium Games | Manchester | England | Tools Programmer | Senior | Hybrid | September 30, 2024 | https://cloudimperiumgames.com/jobs/uk/senior-tools-programmer-manc-uk | C# | ||||||||||||
748 | Monsters Aliens Robots Zombies | Bangalore | India | Animator, 3D | Senior | Remote | September 30, 2024 | https://www.linkedin.com/jobs/view/4035118640 | Maya, Houdini | Must reside in India | |||||||||||
749 | Wooga | Berlin | Germany | Director of Product Management | Director | Hybrid | September 30, 2024 | https://boards.greenhouse.io/wooga/jobs/6144100 | |||||||||||||
750 | Wooga | Berlin | Germany | Writer | Lead | Hybrid | September 30, 2024 | https://boards.greenhouse.io/wooga/jobs/5854302 | For games. Must be fluent in English | ||||||||||||
751 | karakter | Berlin | Germany | Producer | Senior | On-Site | September 27, 2024 | https://www.linkedin.com/jobs/view/4034208192 | JIRA, Office | For games. Must be fluent in German and English | |||||||||||
752 | Nickelodeon Animation Studio | Burbank | California | United States | Animator, 2D | Mid | On-Site | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245144462459355137/ | Clip Studio Paint | Starts in January 2025 | ||||||||||
753 | Motive | Montreal | Québec | Canada | VFX Artist | Mid | On-Site | September 27, 2024 | https://ea.gr8people.com/jobs/184195/artiste-en-effets-visuels-visual-effects-artist-iron-man | Photoshop, After Effects, Nuke, 3ds Max, Maya | |||||||||||
754 | Naive | Stockholm | Sweden | Character Designer | Mid | On-Site | September 27, 2024 | https://www.linkedin.com/posts/naive-ab_naive-is-looking-for-several-3d-artists-from-activity-7245077831242661888-HwPK | Blender | Goes from October 2024 to March 2025 | |||||||||||
755 | Naive | Stockholm | Sweden | Generalist, 3D | Mid | On-Site | September 27, 2024 | https://www.linkedin.com/posts/naive-ab_naive-is-looking-for-several-3d-artists-from-activity-7245077831242661888-HwPK | Cinema 4D | Goes from October 2024 to March 2025 | |||||||||||
756 | Naive | Stockholm | Sweden | Modeler | Mid | On-Site | September 27, 2024 | https://www.linkedin.com/posts/naive-ab_naive-is-looking-for-several-3d-artists-from-activity-7245077831242661888-HwPK | Blender | Goes from October 2024 to March 2025 | |||||||||||
757 | Naive | Stockholm | Sweden | Rigging Artist | Mid | On-Site | September 27, 2024 | https://www.linkedin.com/posts/naive-ab_naive-is-looking-for-several-3d-artists-from-activity-7245077831242661888-HwPK | Blender | Goes from October 2024 to March 2025 | |||||||||||
758 | Framestore | Montreal | Québec | Canada | Animator, 3D | Senior | Hybrid | September 27, 2024 | https://framestore.recruitee.com/o/global-animation | Maya | For creature and character animation | ||||||||||
759 | Gunzilla Games | London | England | VFX Artist | Senior | Hybrid | September 27, 2024 | https://www.gunzillagames.com/en/careers/221-Senior-VFX-Artist- | Maya, Photoshop | Must be UK-based | |||||||||||
760 | Gunzilla Games | Frankfurt | Germany | VFX Artist | Senior | Hybrid | September 27, 2024 | https://www.gunzillagames.com/en/careers/221-Senior-VFX-Artist- | Maya, Photoshop | ||||||||||||
761 | Gunzilla Games | Kyiv | Ukraine | VFX Artist | Senior | Hybrid | September 27, 2024 | https://www.gunzillagames.com/en/careers/221-Senior-VFX-Artist- | Maya, Photoshop | ||||||||||||
762 | RISE | Visual Effects Studios | Munich | Germany | Compositor | Senior | Remote | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245383310175014912/ | Must reside in the EU. Connect via LinkedIn if interested | ||||||||||||
763 | RISE | Visual Effects Studios | Munich | Germany | FX Artist | Senior | Remote | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245383310175014912/ | Must reside in the EU. Connect via LinkedIn if interested | ||||||||||||
764 | Laika | Hillsboro | Oregon | United States | Crowd Artist | Mid | On-Site | September 27, 2024 | https://www.laika.com/careers/job-listing?jobid=6252173 | Houdini, Nuke, Maya, Renderman, Katana | |||||||||||
765 | Laika | Hillsboro | Oregon | United States | Roto/Paint Artist | Mid | On-Site | September 27, 2024 | https://www.laika.com/careers/job-listing?jobid=6281354 | Silhouette, Nuke | |||||||||||
766 | Sony Pictures Animation | Culver City | California | United States | Modeler/Surfacing Artist | Mid | On-Site | September 27, 2024 | https://job-boards.greenhouse.io/sonypicturesanimation/jobs/6051625003 | Maya, Substance Painter, ZBrush, Marvelous Designer | |||||||||||
767 | Echtra Games | Austin | Texas | United States | Animator, 3D | Mid | All options | September 27, 2024 | https://www.zynga.com/job-listing/animator-echtra-games-r_113503/ | Maya | Must be US-based | ||||||||||
768 | Echtra Games | Carlsbad | California | United States | Animator, 3D | Mid | All options | September 27, 2024 | https://www.zynga.com/job-listing/animator-echtra-games-r_113503/ | Maya | Must be US-based | ||||||||||
769 | Echtra Games | Chicago | Illinois | United States | Animator, 3D | Mid | All options | September 27, 2024 | https://www.zynga.com/job-listing/animator-echtra-games-r_113503/ | Maya | Must be US-based | ||||||||||
770 | Echtra Games | Eugene | Oregon | United States | Animator, 3D | Mid | All options | September 27, 2024 | https://www.zynga.com/job-listing/animator-echtra-games-r_113503/ | Maya | Must be US-based | ||||||||||
771 | Echtra Games | San Francisco | California | United States | Animator, 3D | Mid | All options | September 27, 2024 | https://www.zynga.com/job-listing/animator-echtra-games-r_113503/ | Maya | Must be US-based | ||||||||||
772 | Epic Games | Cary | North Carolina | United States | Character Artist | Internship | On-Site | September 27, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5313866004 | Unreal, ZBrush, Maya, 3ds Max, Substance | This internship has a flexible start date in 2025 | ||||||||||
773 | Epic Games | Cary | North Carolina | United States | Concept Artist | Internship | On-Site | September 27, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5313866004 | Photoshop, Unreal, Maya | This internship has a flexible start date in 2025 | ||||||||||
774 | Mainframe Studios | Vancouver | British Columbia | Canada | Rigging Artist | Mid | Hybrid | September 27, 2024 | https://mainframe.bamboohr.com/careers/176 | Maya | |||||||||||
775 | Cloud Chamber | Montreal | Québec | Canada | Cinematic Designer | Senior | Hybrid | September 27, 2024 | https://boards.greenhouse.io/cloudchamberen/jobs/6220265003 | Unreal | Principal role | ||||||||||
776 | Next Games | Helsinki | Finland | Producer | Senior | On-Site | September 27, 2024 | https://explore.jobs.netflix.net/careers/job/790299272225 | JIRA, Confluence | Must be fluent in English | |||||||||||
777 | Scanline VFX | Seoul | South Korea | VFX Supervisor | Manager / Supervisor | Hybrid | September 27, 2024 | https://jobs.lever.co/scanlinevfx/4e8e101e-6e3b-4892-bc71-9ea8c3315117 | |||||||||||||
778 | MPC | Adelaide | Australia | Animator, 3D | Lead | On-Site | September 27, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000013647175-lead-animation | Maya | ||||||||||||
779 | MPC | Adelaide | Australia | FX Supervisor | Manager / Supervisor | On-Site | September 27, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000005681216-supervisor-fx | Python, VEX, C#, Houdini, Katana, Nuke | ||||||||||||
780 | MPC | Adelaide | Australia | Head of Production | Head | On-Site | September 27, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000015986285-head-of-production | |||||||||||||
781 | MPC | Adelaide | Australia | VFX Supervisor | Manager / Supervisor | On-Site | September 27, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000013649927-vfx-supervisor | |||||||||||||
782 | HexWorks | Barcelona | Spain | Technical Artist | Senior | Remote | September 27, 2024 | https://cigames.teamtailor.com/jobs/5023999-senior-technical-artist-shaders | Unreal, Maya, 3ds Max | This role has a focus on shaders. Core hours are 10am - 4pm CET. Must be based in Europe | |||||||||||
783 | Ubisoft | Barcelona | Spain | Live Ops Designer | Mid | Hybrid | September 27, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000016357732 | Excel | Must be fluent in English | |||||||||||
784 | Jam City | San Francisco | California | United States | Game Designer | Mid | All options | September 27, 2024 | https://jobs.lever.co/jamcity/3ff7fb90-4838-49dd-8a63-6d829f0f12cd | Open to fully remote US/CAN-based candidates willing to work Pacific Time zone hours | |||||||||||
785 | Avalanche Studios | Malmö | Sweden | Narrative Designer | Mid | Hybrid | September 27, 2024 | https://jobs.lever.co/avalanchestudios/41038237-77a2-4eb0-83c7-10facabf8d03 | Office, Google Suite | Must be fluent in English | |||||||||||
786 | Avalanche Studios | Malmö | Sweden | World Designer | Mid | Hybrid | September 27, 2024 | https://jobs.lever.co/avalanchestudios/64447014-177b-4b28-bb71-136d0b2d23ae | |||||||||||||
787 | Avalanche Studios | Stockholm | Sweden | Narrative Designer | Mid | Hybrid | September 27, 2024 | https://jobs.lever.co/avalanchestudios/41038237-77a2-4eb0-83c7-10facabf8d03 | Office, Google Suite | Must be fluent in English | |||||||||||
788 | Avalanche Studios | Stockholm | Sweden | World Designer | Mid | Hybrid | September 27, 2024 | https://jobs.lever.co/avalanchestudios/64447014-177b-4b28-bb71-136d0b2d23ae | |||||||||||||
789 | Blizzard | Albany | New York | United States | Combat Designer | Senior | Hybrid | September 27, 2024 | https://careers.blizzard.com/global/en/job/R023982 | LUA, Python | |||||||||||
790 | Blizzard | Irvine | California | United States | Combat Designer | Senior | Hybrid | September 27, 2024 | https://careers.blizzard.com/global/en/job/R023982 | LUA, Python | |||||||||||
791 | Insomniac Games | Burbank | California | United States | Game Designer | Senior | Remote | September 27, 2024 | https://job-boards.greenhouse.io/insomniac/jobs/5338315004 | Unreal, Unity, Maya, Office | Remote available across most locations in the US and Canada. Please review eligible locations at the following link: https://insomniac.games/careers/ | ||||||||||
792 | Epic Games | Vancouver | British Columbia | Canada | Technical Designer | Senior | On-Site | September 27, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5339499004 | C#, C++, Javascript, Python, Unreal | |||||||||||
793 | Wargaming | Belgrade | Serbia | Motion Designer | Mid | Hybrid | September 27, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6272940 | Adobe Suite, Cinema 4D | Must be fluent in English | |||||||||||
794 | Playground Games | Leamington Spa | England | Game Designer | Senior | Hybrid | September 27, 2024 | https://playground-games.com/careers/opIzufwU/ | |||||||||||||
795 | Bungie | Bellevue | Washington | United States | Gameplay Designer | Associate, Mid | All options | September 27, 2024 | https://job-boards.greenhouse.io/bungie/jobs/6256419 | This role has a focus on weapons. Prospective full-time employees who are located outside of a Bungie approved state or province will need to establish residency in an approved state or province within 45 days of their start date | |||||||||||
796 | The Molasses Flood | Boston | Massachusetts | United States | Gameplay Designer | Mid | All options | September 27, 2024 | https://www.smartrecruiters.com/CDPROJEKTRED/744000016751858 | Unreal, C#, C++ | Remote work is open to US or Canadian candidates. You must have a US or Canadian work permit or citizenship | ||||||||||
797 | Tracktwenty Studio | Helsinki | Finland | Game Design Director | Director | On-Site | September 27, 2024 | https://ea.gr8people.com/jobs/185942/senior-game-design-director | |||||||||||||
798 | Facepunch Studios | Birmingham | England | DevOps Engineer | Mid | All options | September 27, 2024 | https://facepunch.com/careers/devops-engineer | Must be UK-based | ||||||||||||
799 | Badi Badi | Warsaw | Poland | Compositor | Mid | On-Site | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245392810017738754/ | After Effects | ||||||||||||
800 | IRRA Studio | Londrina | Brazil | Animator, 2D | Mid | Remote | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245394328808738817/ | For cut-out animation. Immediate start | ||||||||||||
801 | IRRA Studio | Londrina | Brazil | Character Designer | Mid | Remote | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245394328808738817/ | Immediate start | ||||||||||||
802 | IRRA Studio | Londrina | Brazil | Rigging Artist, 2D | Mid | Remote | September 27, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245394328808738817/ | Immediate start | ||||||||||||
803 | ArenaNet | Bellevue | Washington | United States | Concept Artist | Lead | Hybrid | September 27, 2024 | https://boards.greenhouse.io/arenanet/jobs/5715330 | Photoshop, Illustrator | |||||||||||
804 | Framestore | Melbourne | Australia | Animator, 3D | Mid | Hybrid | September 26, 2024 | https://framestore.recruitee.com/o/global-animation | Maya | Be sure to select Melbourne in the preferred location | |||||||||||
805 | Umbu Games | Belo Horizonte | Brazil | 3D Artist | Junior, Internship, Mid, Senior | Remote | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244810267421798400/ | Blender, ZBrush, Substance Painter | ||||||||||||
806 | Umbu Games | Belo Horizonte | Brazil | Programmer | Junior, Mid, Senior | Remote | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244810267421798400/ | Unreal, C++ | ||||||||||||
807 | Stargate Studios | Montreal | Québec | Canada | VFX Supervisor | Manager / Supervisor | On-Site | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244860774131638272/ | On-Set VFX Supervisor. Must be a legal resident of Canada | |||||||||||
808 | Stargate Studios | Toronto | Ontario | Canada | VFX Supervisor | Manager / Supervisor | On-Site | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244860774131638272/ | On-Set VFX Supervisor. Must be a legal resident of Canada | |||||||||||
809 | Stargate Studios | Vancouver | British Columbia | Canada | VFX Supervisor | Manager / Supervisor | On-Site | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244860774131638272/ | On-Set VFX Supervisor. Must be a legal resident of Canada | |||||||||||
810 | Firebrand VFX | Doncaster | England | Paint Artist | Senior | Remote | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245016176290861056/ | Must be based in the UK. | ||||||||||||
811 | Bardel Entertainment | Montreal | Québec | Canada | Rigging Artist | Mid | Hybrid | September 26, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/5886192003 | FACS, Python | For facial rigging. Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
812 | Bardel Entertainment | Vancouver | British Columbia | Canada | Rigging Artist | Mid | Hybrid | September 26, 2024 | https://job-boards.greenhouse.io/bardelentertainment/jobs/5886192003 | FACS, Python | For facial rigging. Candidates applying must be based in and legally eligible for work in Canada | ||||||||||
813 | Boutique Animation Oy | Helsinki | Finland | Motion Designer | Junior | On-Site | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7245005603239059456/ | After Effects, Photoshop | Must be fluent in Finnish and English with Swedish a bonus | |||||||||||
814 | IO Interactive | Brighton | England | Technical Artist | Lead | Hybrid | September 26, 2024 | https://apply.ioi.dk/jobs/3790714-lead-technical-artist | |||||||||||||
815 | IO Interactive | Barcelona | Spain | Technical Artist | Lead | Hybrid | September 26, 2024 | https://apply.ioi.dk/jobs/3790714-lead-technical-artist | |||||||||||||
816 | IO Interactive | Malmö | Sweden | Technical Artist | Lead | Hybrid | September 26, 2024 | https://apply.ioi.dk/jobs/3790714-lead-technical-artist | |||||||||||||
817 | IO Interactive | Istanbul | Türkiye | Technical Artist | Lead | Hybrid | September 26, 2024 | https://apply.ioi.dk/jobs/3790714-lead-technical-artist | |||||||||||||
818 | Amazon Game Studios | Irvine | California | United States | Animation Director | Director | On-Site | September 26, 2024 | https://www.amazon.jobs/en/jobs/2787284/animation-director-amazon | Maya, Unreal, MotionBuilder | |||||||||||
819 | Amazon Game Studios | San Diego | California | United States | Animation Director | Director | On-Site | September 26, 2024 | https://www.amazon.jobs/en/jobs/2787284/animation-director-amazon | Maya, Unreal, MotionBuilder | |||||||||||
820 | Amazon Game Studios | Seattle | Washington | United States | Animation Director | Director | On-Site | September 26, 2024 | https://www.amazon.jobs/en/jobs/2787284/animation-director-amazon | Maya, Unreal, MotionBuilder | |||||||||||
821 | Mr. Wolf | New York City | New York | United States | Compositor | Mid | On-Site | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244892848150511616/ | Flame, Nuke | |||||||||||
822 | Pure Imagination Studios | Los Angeles | California | United States | Animator, 3D | Mid, Senior | Remote | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244905368638660610/ | Unreal, Houdini | 4-month contract. Connect via LinkedIn if interested. | ||||||||||
823 | DNEG | Sydney | Australia | Animator, 3D | Senior | On-Site | September 26, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/oep4mfwN | Maya | ||||||||||||
824 | DNEG | Sydney | Australia | Lighting TD | Senior | On-Site | September 26, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/oYBBlfwf | Maya, Houdini, Clarisse, Mantra, Renderman, Arnold | ||||||||||||
825 | DNEG | Sydney | Australia | Producer | Senior | On-Site | September 26, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/o7YAlfwK | Shotgrid, Trello | VFX Producer | |||||||||||
826 | DNEG | Sydney | Australia | Production Coordinator | Mid | On-Site | September 26, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/obBBlfws | Office, Shotgrid | ||||||||||||
827 | Fortiche Production | Paris | France | CG Supervisor | Manager / Supervisor | Hybrid | September 26, 2024 | https://careers.forticheprod.com/poste/qifn5ob2jf-cg-supervisor/ | Shotgrid, Python, C++ | Starts ASAP | |||||||||||
828 | Kolibri Games | Berlin | Germany | 2D/3D Artist | Lead | Hybrid | September 26, 2024 | https://jobs.lever.co/kolibrigames/528fe773-b515-4fc5-9e8a-2a2485abe310 | Photoshop, Blender, ZBrush, Unity | ||||||||||||
829 | MPC | Toronto | Ontario | Canada | CG Supervisor | Manager / Supervisor | On-Site | September 26, 2024 | https://jobs.smartrecruiters.com/TechnicolorGroup/744000016400543-cg-supervisor | Houdini, Maya, Katana | |||||||||||
830 | Rovio | Helsinki | Finland | Product Manager | Manager / Supervisor | Hybrid | September 26, 2024 | https://jobs.lever.co/rovio-2/4fbfabca-6567-46e5-9d4e-71e1bba5c166 | Must be fluent in English | ||||||||||||
831 | Rovio | Barcelona | Spain | Product Manager | Manager / Supervisor | Hybrid | September 26, 2024 | https://jobs.lever.co/rovio-2/4fbfabca-6567-46e5-9d4e-71e1bba5c166 | Must be fluent in English | ||||||||||||
832 | Big Time Studios | Los Angeles | California | United States | Character Artist | Mid | Remote | September 26, 2024 | https://jobs.lever.co/bigtime/eaccd7a3-def9-49f1-b6aa-b5539bb5c306 | Maya, 3ds Max, ZBrush, Photoshop | |||||||||||
833 | East Side Games | Vancouver | British Columbia | Canada | UI/UX Designer | Mid | Remote | September 26, 2024 | https://app.dover.com/apply/East%20Side%20Games/9bd55790-a0cd-4220-8377-e90a7663524a/?rs=76643084 | Unity, XD, Figma, Illustrator, Photoshop, After Effects, Animate | Must be based in Canada | ||||||||||
834 | Singularity 6 | Los Angeles | California | United States | Game Designer | Lead | All options | September 26, 2024 | https://www.singularity6.com/careers/lead-game-designer?gh_jid=5339069004 | Unreal | Remote eligible locations: California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington in the US and the Quebec province in Canada. Must also be able to work during the core hours (10am - 4pm PT) | ||||||||||
835 | Singularity 6 | Los Angeles | California | United States | Level Designer | Senior | All options | September 26, 2024 | https://www.singularity6.com/careers/senior-level-designer?gh_jid=5339098004 | Remote eligible locations: California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington in the US and the Quebec province in Canada. Must also be able to work during the core hours (10am - 4pm PT) | |||||||||||
836 | Cloud Chamber | Novato | California | United States | Cinematic Designer | Senior | Hybrid | September 26, 2024 | https://boards.greenhouse.io/cloudchamberen/jobs/6220615003 | Unreal | Principal role | ||||||||||
837 | Housemarque | Helsinki | Finland | Narrative Designer | Senior | On-Site | September 26, 2024 | https://job-boards.greenhouse.io/housemarque/jobs/5338509004 | Unreal | Technical Narrative Designer. Must be fluent in English | |||||||||||
838 | Crazy Cub Animation Studio | Delhi | India | Generalist, 3D | Mid | On-Site | September 26, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244989850238517249/ | |||||||||||||
839 | Illusorium Animation Studios | Madrid | Spain | Editor | Mid | On-Site | September 25, 2024 | https://illusorium-studios.factorialhr.es/job_posting/editor-218950 | DaVinci Resolve, After Effects | ||||||||||||
840 | Illusorium Animation Studios | Madrid | Spain | FX Artist | Mid | On-Site | September 25, 2024 | https://illusorium-studios.factorialhr.es/job_posting/fx-artist-220170 | Houdini | ||||||||||||
841 | Illusorium Animation Studios | Madrid | Spain | Lighting Artist | Mid | On-Site | September 25, 2024 | https://illusorium-studios.factorialhr.es/job_posting/mid-lighting-artist-204271 | Arnold, Houdini, Solaris | ||||||||||||
842 | Illusorium Animation Studios | Madrid | Spain | Line Producer | Mid | On-Site | September 25, 2024 | https://illusorium-studios.factorialhr.es/job_posting/line-producer-219491 | Shotgrid, Office | Must be fluent in English | |||||||||||
843 | Illusorium Animation Studios | Madrid | Spain | Shading Artist | Mid | On-Site | September 25, 2024 | https://illusorium-studios.factorialhr.es/job_posting/mid-shading-artist-219497 | Arnold, Houdini, Solaris | ||||||||||||
844 | Illusorium Animation Studios | Madrid | Spain | Technical Director | Mid | On-Site | September 25, 2024 | https://illusorium-studios.factorialhr.es/job_posting/generalist-td-220145 | 3ds Max, Maya, Houdini, Python | ||||||||||||
845 | JAM Media | Belfast | Northern Ireland | Animator, 2D | Junior | Hybrid | September 25, 2024 | https://www.jammedia.com/careers/junior-2d-character-animators-emerald/ | Harmony | Position open to UK and Republic of Ireland residents only | |||||||||||
846 | JAM Media | Dublin | Ireland | Animator, 2D | Junior | Hybrid | September 25, 2024 | https://www.jammedia.com/careers/junior-2d-character-animators-emerald/ | Harmony | Position open to UK and Republic of Ireland residents only | |||||||||||
847 | Climax Studios | Liverpool | England | Producer | Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
848 | Climax Studios | Liverpool | England | Programmer | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
849 | Climax Studios | Liverpool | England | VFX Artist | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
850 | Climax Studios | London | England | Producer | Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
851 | Climax Studios | London | England | Programmer | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
852 | Climax Studios | London | England | VFX Artist | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
853 | Climax Studios | Portsmouth | England | Producer | Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
854 | Climax Studios | Portsmouth | England | Programmer | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
855 | Climax Studios | Portsmouth | England | VFX Artist | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
856 | Climax Studios | Edinburgh | Scotland | Producer | Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
857 | Climax Studios | Edinburgh | Scotland | Programmer | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
858 | Climax Studios | Edinburgh | Scotland | VFX Artist | Mid, Senior | On-Site or Remote | September 25, 2024 | https://www.linkedin.com/feed/update/urn:li:activity:7244678660379611138/ | Must be UK-based | ||||||||||||
859 | RVX | Reykjavík | Iceland | Compositor | Mid, Senior | On-Site or Remote | September 25, 2024 | https://rvx.is/comp_artist_appl/ | Must be based in Europe to work remotely | ||||||||||||
860 | Illumination Studios Paris | Paris | France | Animator, 3D | Senior | On-Site | September 25, 2024 |