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1 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
2 | Alt.vfx | Brisbane | Australia | VFX Supervisor | Manager / Supervisor | On-Site | November 8, 2024 | https://www.altvfx.com/careers/vfx-supervisor-3/ | Houdini, Nuke, Maya, Unreal | Open to local and international candidates. Visa and relocation provided for exceptional candidates | |||||||||||
3 | Alt.vfx | Sydney | Australia | VFX Supervisor | Manager / Supervisor | On-Site | November 8, 2024 | https://www.altvfx.com/careers/vfx-supervisor-3/ | Houdini, Nuke, Maya, Unreal | Open to local and international candidates. Visa and relocation provided for exceptional candidates | |||||||||||
4 | ZA/UM Studio | London | England | Build Engineer | Senior | All options | November 8, 2024 | https://zaumstudio.factorialhr.co.uk/job_posting/senior-build-engineer-225007 | Must be based in the UK or Europe and have the right to work there. Applicants outside these regions will not be considered. | ||||||||||||
5 | Treatment Studio | London | England | Motion Designer | Mid | All options | November 8, 2024 | https://www.treatmentstudio.com/jobs | Cinema 4D, Adobe Suite, Deadline | Recruiting for their 2025 bench. They have a physical office in London but are open to applicants anywhere in the world for remote work. Preference will go to those in the LA area. They are also looking for previous experience with creating content and visuals for live music/touring | |||||||||||
6 | Palomar | Rome | Italy | Compositor | Mid | Hybrid | November 7, 2024 | animation.jobs@palomaronline.com | Nuke | Must be eligible to work in the EU. Starts ASAP and goes until April 2025. A full job description can be found here: https://www.linkedin.com/jobs/view/3679209434/ Please contact the studio through the provided email as LinkedIn applications are no longer being accepted. | |||||||||||
7 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | CFX Supervisor | Manager / Supervisor | On-Site | November 7, 2024 | jobs@3doubles.com | Houdini, Maya | ||||||||||||
8 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | FX Supervisor | Manager / Supervisor | On-Site | November 7, 2024 | jobs@3doubles.com | Houdini | ||||||||||||
9 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | Groom Supervisor | Manager / Supervisor | On-Site | November 7, 2024 | jobs@3doubles.com | Houdini, Maya | ||||||||||||
10 | Ubisoft | Annecy | France | Animation TD | Mid | Hybrid | November 7, 2024 | https://www.ubisoft.com/en-us/company/careers/search/744000025007566-technical-director-animation-w-m-nb-aaa-project- | MotionBuilder, Python | ||||||||||||
11 | Ubisoft | Annecy | France | Character TD | Mid | Hybrid | November 7, 2024 | https://www.ubisoft.com/en-us/company/careers/search/744000025011594-technical-director-character-w-m-nb-aaa-project- | Python | ||||||||||||
12 | The Next Step (Recruiting Agency) | Sydney | Australia | HR Manager | Manager / Supervisor | Hybrid | November 7, 2024 | lhayes@thenextstep.com.au | HRIS | This agency is representing an animation studio currently looking for an HR Manager. Experience within the industry is required. The role will be based in Paramatta CBD. Please reach out to Lisa Hayes at the provided email if interested. | |||||||||||
13 | ZA/UM Studio | London | England | Marketing Director | Director | All options | November 7, 2024 | https://zaumstudio.factorialhr.co.uk/job_posting/marketing-director-224756 | Must be based in the UK or Europe and have the right to work there. Applicants outside these regions will not be considered. | ||||||||||||
14 | Redrawn Studios | Italy | Animator, 2D/Rigging Artist | Mid | Remote | November 4, 2024 | info@redrawnstudios.com | Unity, C# | You can be located anywhere in the world but must be able to speak Italian and have animated and rigged in Unity before. | ||||||||||||
15 | MIRACULOUS CORP | Paris | France | Storyboard Artist | Senior | All options | November 1, 2024 | https://docs.google.com/forms/d/e/1FAIpQLSeyluEYDGpohBc8yqAU-17wYZOSdsjIl2wh1UGvgEXav9STIA/viewform | Storyboard Pro | Good knowledge of Japanese anime culture required (this is for a 2D anime project). | |||||||||||
16 | Nathan Love | New York City | New York | United States | Animator, 3D | Mid | Remote | November 8, 2024 | https://www.linkedin.com/jobs/view/4071652974 | Blender | |||||||||||
17 | A Productions Ltd | Bristol | England | Animator, 2D | Junior | On-Site or Remote | November 8, 2024 | https://aproductions.co.uk/careers/junior-2d-animator-2/ | Harmony | Starts in February 2025 and goes until April 2026. Those that can work at the studio preferred, but UK-based applicants will be considered. Apply by November 27th | |||||||||||
18 | Onyx Studio | Singapore | Singapore | Producer | Senior | Remote | November 8, 2024 | https://onyx.studio/careers/senior-producer-aaa-title | JIRA, Trello, Excel | ||||||||||||
19 | DNEG | Vancouver | British Columbia | Canada | Creature TD | Mid | Hybrid | November 8, 2024 | https://jobs.jobvite.com/double-negative-visual-effects/job/oKpOufwb | Maya, Houdini | |||||||||||
20 | Blink Industries | London | England | Production Assistant | Assistant | On-Site | November 8, 2024 | https://talent.sage.hr/jobs/7dfab7a1-b958-4563-bd4f-c452701c431a | Apply by November 24th | ||||||||||||
21 | Blink Industries | London | England | Production Coordinator | Mid | On-Site | November 8, 2024 | https://talent.sage.hr/jobs/7466341b-1fff-4961-8d4b-ac0f86702f47 | Apply by November 24th | ||||||||||||
22 | Playground Games | Leamington Spa | England | Gameplay Animator, 3D | Senior | Hybrid | November 8, 2024 | https://playground-games.com/careers/oVxOufwu/ | Maya, MotionBuilder | For their Fable team | |||||||||||
23 | Blue Zoo Animation | London | England | FX Artist, 2D | Junior | Hybrid | November 8, 2024 | https://careers.blue-zoo.co.uk/vacancies/915/junior-2d-fx-artist.html | Harmony | ||||||||||||
24 | Bungie | Bellevue | Washington | United States | Cinematics Director | Director | All options | November 8, 2024 | https://job-boards.greenhouse.io/bungie/jobs/6383486 | Maya, MotionBuilder, Shotgrid, Final Draft | Prospective full-time employees who are located outside of a Bungie approved state or province will need to establish residency in an approved state or province within 45 days of their start date | ||||||||||
25 | ILM - Vancouver | Vancouver | British Columbia | Canada | Creature TD | Senior | On-Site | November 8, 2024 | https://jobs.disneycareers.com/job/vancouver/senior-creature-technical-director/391/72576049792 | Maya, Houdini, Python, C++ | |||||||||||
26 | Atomic Cartoons | Vancouver | British Columbia | Canada | Motion Designer | Mid | All options | November 8, 2024 | https://job-boards.greenhouse.io/atomiccartoons/jobs/6261481003 | Adobe CC, Cinema 4D | Must reside within BC. Starts in December | ||||||||||
27 | Rockstar Games | Oakville | Ontario | Canada | Gameplay Animator, 3D | Junior, Mid, Senior | On-Site | November 8, 2024 | https://job-boards.greenhouse.io/rockstargames/jobs/6062771003 | Animator: Narrative Gameplay | |||||||||||
28 | Rocket Companies | Detroit | Michigan | United States | Motion Designer | Internship | On-Site | November 8, 2024 | https://www.myrocketcareer.com/careers/r-078536/motion-design-intern-winter-2025/ | Adobe CC, Cinema 4D, Blender | |||||||||||
29 | Binary Spiders | Milton Keynes | England | Animator, 3D | Mid | Hybrid | November 8, 2024 | https://binaryspiders.com/jobs/character-animator/ | Blender | ||||||||||||
30 | Playtika | Herzliya | Israel | Animator, 2D | Mid | On-Site | November 8, 2024 | https://www.playtika.com/position/?gh_jid=4464992101 | Unity, Photoshop, After Effects, Spine | ||||||||||||
31 | Zoic Studios | Vancouver | British Columbia | Canada | Matchmove Artist | Mid | On-Site | November 8, 2024 | https://zoicstudios.applytojob.com/apply/syUr6AMNbD/BC-Matchmove-Artist | Maya, Houdini, Nuke, 3DEqualizer, PFtrack | |||||||||||
32 | Arkane Studios | Lyon | France | Animator, 3D | Mid | On-Site | November 8, 2024 | https://jobs.zenimax.com/requisitions/view/3092 | Maya, MotionBuilder | ||||||||||||
33 | Arkane Studios | Lyon | France | Engine Programmer | Mid | On-Site | November 8, 2024 | https://jobs.zenimax.com/requisitions/view/3079 | C, C++ | ||||||||||||
34 | Arkane Studios | Lyon | France | Graphics Programmer | Mid | On-Site | November 8, 2024 | https://jobs.zenimax.com/requisitions/view/3080 | C, C++ | Must be fluent in French and English | |||||||||||
35 | Arkane Studios | Lyon | France | Level Artist | Mid | On-Site | November 8, 2024 | https://jobs.zenimax.com/requisitions/view/2840 | Blender | Must be fluent in French and English | |||||||||||
36 | Foster + Partners | London | England | Generalist, 3D | Mid | On-Site | November 8, 2024 | https://www.linkedin.com/jobs/view/4069374656 | 3ds Max, Vray, Unreal, Corona, Photoshop, Nuke | ||||||||||||
37 | Golden State Warriors | San Francisco | California | United States | Motion Designer | Junior, Mid | On-Site | November 8, 2024 | https://www.teamworkonline.com/basketball-jobs/warriors/golden-state-warriors-careers/production-motion-graphics-artist-2099261 | Office, Adobe CC | |||||||||||
38 | Flashbulb Games | Copenhagen | Denmark | 3D Artist | Senior | On-Site | November 8, 2024 | https://www.linkedin.com/jobs/view/4069725929 | Unity, Blender | ||||||||||||
39 | Pixomondo | Montreal | Québec | Canada | Roto/Paint Artist | Lead | Hybrid | November 8, 2024 | https://apply.workable.com/pxo/j/2A943C0142/ | Silhouette, Nuke, Shotgrid, Python | Must be eligible to work in Canada | ||||||||||
40 | Pixomondo | Toronto | Ontario | Canada | Roto/Paint Artist | Lead | Hybrid | November 8, 2024 | https://apply.workable.com/pxo/j/2A943C0142/ | Silhouette, Nuke, Shotgrid, Python | Must be eligible to work in Canada | ||||||||||
41 | Pixomondo | Vancouver | British Columbia | Canada | Roto/Paint Artist | Lead | Hybrid | November 8, 2024 | https://apply.workable.com/pxo/j/2A943C0142/ | Silhouette, Nuke, Shotgrid, Python | Must be eligible to work in Canada | ||||||||||
42 | ELK Studios | Stockholm | Sweden | Animator, 2D | Mid | On-Site | November 8, 2024 | https://www.elk-studios.com/career/senior-2d-animator/ | After Effects, Photoshop, Spine | ||||||||||||
43 | ELK Studios | Stockholm | Sweden | Art Director | Mid | On-Site | November 8, 2024 | https://www.elk-studios.com/career/art-director/ | |||||||||||||
44 | Cheeky Little | Manly | Australia | Storyboard Artist | Mid | Remote | November 8, 2024 | https://www.linkedin.com/jobs/view/4065466790 | Storyboard Pro | Looking for Australian-based artists (ideally in NSW). Positions will go between January and June 2025 | |||||||||||
45 | Rouge Mocap | Marina del Rey | California | United States | VFX Artist | Mid | Hybrid | November 8, 2024 | https://www.linkedin.com/jobs/view/4071589197 | Unreal, Houdini, Maya | Realtime role | ||||||||||
46 | Volmi Games | Kiev | Ukraine | Animator, 3D | Lead | Hybrid | November 8, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/880 | Unity, Unreal | ||||||||||||
47 | Volmi Games | Kiev | Ukraine | VFX Artist | Lead | Hybrid | November 8, 2024 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/879 | Unity, 3ds Max, Maya, Blender | Must be fluent in English | |||||||||||
48 | Gameloft | Barcelona | Spain | Environment Artist | Lead | Hybrid | November 8, 2024 | https://www.gameloft.com/jobs/Lead%203D%20Environment%20Artist%20-%20Dungeons%26Dragons-744000021158850 | Unity, Unreal, 3ds Max, Maya, Blender, ZBrush, Photoshop, Substance, Houdini | ||||||||||||
49 | Gameloft | Barcelona | Spain | Environment Artist | Senior | Hybrid | November 8, 2024 | https://www.gameloft.com/jobs/Senior%203D%20Environment%20Artist%20(Dungeons%20%26%20Dragons%20Montreal's%20Studio%20project)-744000021163516 | Unity, Unreal, 3ds Max, Maya, Blender, ZBrush, Photoshop, Substance | ||||||||||||
50 | Gearbox Software | Frisco | Texas | United States | Technical Artist | Senior | Hybrid | November 8, 2024 | https://gearboxsoftware.bamboohr.com/careers/639 | Unreal | |||||||||||
51 | Blizzard | London | England | Character Artist | Senior | On-Site | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024169 | 6-month contract | ||||||||||||
52 | Blizzard | Barcelona | Spain | Technical Artist | Mid | On-Site | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024127 | Unity, Git, Perforce, C# | ||||||||||||
53 | Blizzard | Irvine | California | United States | Character Artist | Internship | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024227 | 3ds Max, Maya, ZBrush | Other potential locations may include Albany, NY and Boston, MA. Must be pursuing an associates, bachelors, masters, or PhD and graduating April 2025 – July 2026 and available to participate in a 12-week internship starting in late-May or mid-June 2025. Must currently be residing in the US or open to relocating oneself to the US | ||||||||||
54 | Blizzard | Irvine | California | United States | Cinematic Animator, 3D | Internship | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R023724 | 3ds Max, Maya | Other potential locations may include Albany, NY and Boston, MA. Must be pursuing an associates, bachelors, masters, or PhD and graduating April 2025 – July 2026 and available to participate in a 12-week internship starting in late-May or mid-June 2025. Must currently be residing in the US or open to relocating oneself to the US | ||||||||||
55 | Blizzard | Irvine | California | United States | Environment Artist | Internship | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R023726 | 3ds Max, Maya, ZBrush | Other potential locations may include Albany, NY and Boston, MA. Must be pursuing an associates, bachelors, masters, or PhD and graduating April 2025 – July 2026 and available to participate in a 12-week internship starting in late-May or mid-June 2025. Must currently be residing in the US or open to relocating oneself to the US | ||||||||||
56 | Blizzard | Irvine | California | United States | Environment Artist | Lead | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024192 | ||||||||||||
57 | Blizzard | Irvine | California | United States | Gameplay Animator, 3D | Internship | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R023724 | 3ds Max, Maya | Other potential locations may include Albany, NY and Boston, MA. Must be pursuing an associates, bachelors, masters, or PhD and graduating April 2025 – July 2026 and available to participate in a 12-week internship starting in late-May or mid-June 2025. Must currently be residing in the US or open to relocating oneself to the US | ||||||||||
58 | Blizzard | Irvine | California | United States | Technical Artist | Lead | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024189 | Python, C#, C++, Maya | |||||||||||
59 | Blizzard | Irvine | California | United States | Technical Artist | Senior | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024188 | Python, Perforce | |||||||||||
60 | Blizzard | Irvine | California | United States | UX Designer | Senior | Hybrid | November 8, 2024 | https://careers.blizzard.com/global/en/job/R024221 | Unity, Unreal | |||||||||||
61 | Quantic Dream | Paris | France | Cinematic Artist | Mid | Hybrid | November 8, 2024 | https://jobs.eu.lever.co/quanticdream/8f0228bd-e3df-4f39-bd48-06841036f8fb | Final Cut, Premiere | Must be fluent in English. Goes for at least 8 months | |||||||||||
62 | Riot Games | Los Angeles | California | United States | Concept Art Manager | Manager / Supervisor | On-Site | November 8, 2024 | https://www.riotgames.com/en/work-with-us/job/6293292/manager-concept-art-cosmetics-league-of-legends-los-angeles-usa | ||||||||||||
63 | Riot Games | Los Angeles | California | United States | Concept Artist | Senior | On-Site | November 8, 2024 | https://www.riotgames.com/en/work-with-us/job/6274957/senior-concept-artist-characters-2xko-los-angeles-usa | For characters | |||||||||||
64 | Riot Games | San Francisco | California | United States | Concept Artist | Senior | On-Site | November 8, 2024 | https://www.riotgames.com/en/work-with-us/job/6274957/senior-concept-artist-characters-2xko-los-angeles-usa | For characters | |||||||||||
65 | Riot Games | Los Angeles | California | United States | Technical Artist | Internship | Remote | November 8, 2024 | https://www.riotgames.com/en/work-with-us/job/6356740/technical-artist-intern-tools-pipeline-summer-2025-remote-los-angeles-usa | Python, Maya, Photoshop, Unity, Unreal, Perforce, PySide, PyQt | Must be eligible to work in the US. This role has a focus on their tools & pipeline. Must be graduating in the 2026 calendar year and available to work full-time hours for the 12-week internship during summer 2025. Apply by January 10, 2025 | ||||||||||
66 | Sucker Punch | Bellevue | Washington | United States | Technical Artist | Mid | All options | November 8, 2024 | https://jobs.suckerpunch.com/careers/33358-General/jobs/16557454-ART-Technical-Artist | Maya | Must be eligible to work in the US or Canada | ||||||||||
67 | Eidos-Montreal | Montreal | Québec | Canada | Level Artist | Mid | Hybrid | November 8, 2024 | https://can242.dayforcehcm.com/CandidatePortal/en-CA/eic/Posting/View/1894 | Unreal | |||||||||||
68 | 2K | Vancouver | British Columbia | Canada | Gameplay Animator, 3D | Senior | On-Site | November 8, 2024 | https://boards.greenhouse.io/2k/jobs/5620093003 | Unreal | |||||||||||
69 | Avalanche Studios | Stockholm | Sweden | Animator, 3D | Senior | Hybrid | November 8, 2024 | https://jobs.lever.co/avalanchestudios/59594aff-1910-482f-ad1c-f4d0e9bccd1e | Maya, MotionBuilder | ||||||||||||
70 | Wargaming | Nicosia | Cyprus | UX Designer | Mid | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6351751 | Photoshop, Figma | Must be fluent in English | |||||||||||
71 | Wargaming | Prague | Czech Republic | Technical Artist | Senior | On-Site | November 8, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/5460614 | Unreal, Python, Perforce, Git | UI Tech Artist | |||||||||||
72 | Wargaming | Belgrade | Serbia | 2D Artist | Mid | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6252820 | Photoshop, Blender | Must be fluent in English | |||||||||||
73 | Wargaming | Belgrade | Serbia | 2D/3D Artist | Mid | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6339109 | Photoshop, Illustrator, ZBrush, Substance Painter, Blender | Must be fluent in English | |||||||||||
74 | Wargaming | Belgrade | Serbia | 3D Artist | Mid | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/wargamingen/jobs/6361395 | Maya, Blender, Photoshop, Substance Painter | Must be fluent in English | |||||||||||
75 | Frontier Developments | Cambridge | England | UI Designer | Trainee | Hybrid | November 8, 2024 | https://jobs.eu.lever.co/frontier/efee8c6b-0f53-4444-9167-24c7ac00a728 | XD, Figma | Apply by December 4th | |||||||||||
76 | Epic Games | Montreal | Québec | Canada | Concept Artist | Senior | On-Site | November 8, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5321706004 | ||||||||||||
77 | Epic Games | London | England | FX Artist | Mid | On-Site | November 8, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5370488004 | Houdini | ||||||||||||
78 | Epic Games | Cary | North Carolina | United States | Concept Artist | Senior | On-Site | November 8, 2024 | https://www.epicgames.com/site/en-US/careers/jobs/5354795004 | ||||||||||||
79 | Media Molecule | Guildford | England | Character Artist | Senior | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5369728004 | Blender, Substance | 1-year contract | |||||||||||
80 | Media Molecule | Guildford | England | Environment Artist | Senior | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5369549004 | Blender, Substance | 1-year contract | |||||||||||
81 | Media Molecule | Guildford | England | Materials Artist | Senior | Hybrid | November 8, 2024 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5369563004 | Blender, Substance | 1-year contract | |||||||||||
82 | Jam City | Montevideo | Uruguay | 2D Artist | Mid | Hybrid | November 8, 2024 | https://jobs.lever.co/jamcity/d31e4112-3e26-4579-88f9-f8a475461a9c | Illustrator, Photoshop | ||||||||||||
83 | SkyBox Labs | Burnaby | British Columbia | Canada | Gameplay Animator, 3D | Senior | Remote | November 8, 2024 | https://jobs.lever.co/skyboxlabs/23244d0e-735e-474b-93e9-7a53b338ab9c | Maya, Unreal | Only candidates that reside in Canada or are willing to relocate will be considered for this role | ||||||||||
84 | Sharkmob | Malmö | Sweden | Environment Artist | Senior | On-Site | November 8, 2024 | https://career.sharkmob.com/jobs/5168468-senior-environment-artist | ZBrush, Substance, Photoshop | ||||||||||||
85 | Blind Squirrel Games | Austin | Texas | United States | Technical Artist | Senior | All options | November 8, 2024 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oS9Oufw3 | Maya, Photoshop, Substance, ZBrush, JIRA | Must be US-based | ||||||||||
86 | Blind Squirrel Games | Irvine | California | United States | Technical Artist | Senior | All options | November 8, 2024 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oS9Oufw3 | Maya, Photoshop, Substance, ZBrush, JIRA | Must be US-based | ||||||||||
87 | Blind Squirrel Games | Austin | Texas | United States | UI Artist | Senior | All options | November 8, 2024 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oW2KufwW | Adobe Suite, Animate, Nuke, After Effects | Must be US-based | ||||||||||
88 | Blind Squirrel Games | Irvine | California | United States | UI Artist | Senior | All options | November 8, 2024 | https://jobs.jobvite.com/blindsquirrelentertainment/job/oW2KufwW | Adobe Suite, Animate, Nuke, After Effects | Must be US-based | ||||||||||
89 | CCP Games | London | England | UI/UX Designer | Senior | Hybrid | November 8, 2024 | https://jobs.50skills.com/ccpgames/en/31593 | Unreal, Figma, XD | ||||||||||||
90 | Supermassive Games | Guildford | England | Lighting Artist | Senior | Hybrid | November 8, 2024 | https://apply.workable.com/supermassive-games/j/B26DB24151/ | Unity, CryEngine, Frostbite, Renderman, Vray, Mental Ray, Arnold | ||||||||||||
91 | Incuvo | Katowice | Poland | 2D/3D Artist | Senior | Hybrid | November 8, 2024 | https://www.smartrecruiters.com/PeopleCanFly/744000024762599 | Blender, Maya, 3ds Max, ZBrush, Substance Painter, Photoshop | ||||||||||||
92 | Incuvo | Katowice | Poland | UI/UX Designer | Mid | Hybrid | November 8, 2024 | https://www.smartrecruiters.com/PeopleCanFly/744000024526612 | Unity | Must be fluent in Polish | |||||||||||
93 | CD Projekt Red | Warsaw | Mazowieckie | Poland | Previs Artist, 3D | Senior | Hybrid | November 8, 2024 | https://www.smartrecruiters.com/CDPROJEKTRED/744000024810772 | Maya, MotionBuilder, Unreal, Blender | |||||||||||
94 | CD Projekt Red | Warsaw | Mazowieckie | Poland | UI Designer | Senior | Hybrid | November 8, 2024 | https://www.smartrecruiters.com/CDPROJEKTRED/744000024584577 | Maya, 3ds Max, Photoshop, Illustrator | |||||||||||
95 | People Can Fly | Warsaw | Mazowieckie | Poland | Environment Artist | Senior | All options | November 8, 2024 | https://www.smartrecruiters.com/PeopleCanFly/744000024970937 | Maya, 3ds Max, ZBrush, Photoshop, Substance Painter | Must be fluent in English and based in Europe | ||||||||||
96 | Ubisoft | Montreal | Québec | Canada | Gameplay Animator, 3D | Senior | Hybrid | November 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000024612406 | MotionBuilder, 3ds Max, Maya | Gameplay Animator (viewmodel) | ||||||||||
97 | Ubisoft | Chengdu | China | Technical Artist | Senior | Hybrid | November 8, 2024 | https://jobs.smartrecruiters.com/Ubisoft2/744000025396082 | Photoshop, Substance Designer, ZBrush, 3ds Max, Maya, Houdini, Unreal, Unity, Python, C#, MAXScript | ||||||||||||
98 | Striking Distance Studios | San Ramon | California | United States | Gameplay Animator, 3D | Lead | On-Site | November 8, 2024 | https://boards.greenhouse.io/pubgsanramon/jobs/7701189002 | Unreal | |||||||||||
99 | Amazon Game Studios | Irvine | California | United States | Animation Director | Director | On-Site | November 8, 2024 | https://amazon.jobs/en/jobs/2787284/animation-director-amazon | Maya, Unreal, MotionBuilder | |||||||||||
100 | Amazon Game Studios | San Diego | California | United States | Animation Director | Director | On-Site | November 8, 2024 | https://amazon.jobs/en/jobs/2787284/animation-director-amazon | Maya, Unreal, MotionBuilder |