| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
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1 | If you're having issues using the filters on the spreadsheet, please feel free to try out the 2.0 version using Google's Looker Studio tool: https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB | ||||||||||||||||||||
2 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
3 | VertexBee Studios | Sofia | Bulgaria | Animator, 3D | Mid | On-Site or Remote | September 29, 2026 | https://vertexbee.notion.site/1539b7bdf47f80a6a061e2ccf0edb5d4 | Maya, Unreal, MetaHuman | Realistic character animation for a mobile casino game. Please fill out the form at the provided link and then send an email to talents@vertexbee.com to just let them know you've applied and be sure to include your name and a link to your reel. The project starts in October and is planned to run through February 2027. Working overlap with GMT +3 is important. | |||||||||||
4 | Stranded Beast | Vienna | Austria | Programmer | Mid | All options | September 24, 2026 | https://www.strandedbeast.com/job-programmer | Godot, C++, GDScript, GDExtensions, Forgejo, Git, ENet | Programmer - Godot Multiplayer. EU or Austrian work permit required. Must be based in Austria to work remotely. Must be an Austrian resident or willing to relocate to Austria due to tax and labor law. | |||||||||||
5 | Cartoon Conrad Productions | Halifax | Nova Scotia | Canada | Animator, 2D | Mid | Remote | September 23, 2026 | ccpadmin@cartoonconrad.com | Harmony, Photoshop | Must be a Nova Scotia resident for tax credit purposes. Start dates run November 2026 to Feb 2027 depending on role (they are hiring for different positions) | ||||||||||
6 | Cartoon Conrad Productions | Halifax | Nova Scotia | Canada | Background Paint/Layout Artist, 2D | Mid | Remote | September 23, 2026 | ccpadmin@cartoonconrad.com | Harmony, Photoshop | Must be a Nova Scotia resident for tax credit purposes. Start dates run November 2026 to Feb 2027 depending on role (they are hiring for different positions) | ||||||||||
7 | Cartoon Conrad Productions | Halifax | Nova Scotia | Canada | FX Artist, 2D | Mid | Remote | September 23, 2026 | ccpadmin@cartoonconrad.com | Harmony, Photoshop | Must be a Nova Scotia resident for tax credit purposes. Start dates run November 2026 to Feb 2027 depending on role (they are hiring for different positions) | ||||||||||
8 | Wētā FX | Wellington | New Zealand | Animator, 3D | Internship | On-site | October 1, 2026 | https://careers.wetafx.co.nz/jobs/1236 | Maya | Must be a New Zealand resident. Must have less than 12 months of professional experience. Apply by October 16th | |||||||||||
9 | Pip Studios | Wokingham | United Kingdom | England | Lead Sound Assistant | Lead | On-Site | October 1, 2026 | https://www.grapevinejobs.co.uk/mediajobs/73998,Lead_Sound_Assistant_Pip_Studios_Ltd.html | Pro Tools | |||||||||||
10 | Proof | New York City | New York | United States | Postvis Artist | Mid | Remote | October 1, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7511116701036433408/ | Must be based in New York. Connect via LinkedIn if interested | |||||||||||
11 | Proof | New York City | New York | United States | Previs Artist | Mid | Remote | October 1, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7511116701036433408/ | Must be based in New York. Connect via LinkedIn if interested | |||||||||||
12 | dentsu | New York City | New York | United States | Producer, Integrated Production | Senior | Remote | October 1, 2026 | https://dentsuaegis.wd3.myworkdayjobs.com/DAN_GLOBAL/job/USA---Remote---New-York/Senior-Producer--Integrated-Production---Temporary-Worker_R1132045 | Must be based in New York. Starts mid-October or early November and goes through the end of the year, with a possibility to extend | |||||||||||
13 | Skeleton Key | Montreal | Québec | Canada | Cinematic Animator, 3D | Senior | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/hasbro/jobs/4419021009 | Unreal, Maya, MotionBuilder | Principal role | ||||||||||
14 | Skeleton Key | Austin | Texas | United States | QA Lead | Lead | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/hasbro/jobs/4414614009 | C#, Perl, Python | |||||||||||
15 | The Jim Henson Company | Studio City | California | United States | Director, Human Resources and Administration | Manager / Supervisor | On-Site | October 1, 2026 | https://www.henson.com/director-human-resources-and-administration-2026/ | ||||||||||||
16 | Katapix Media | Medellín | Colombia | Motion Designer | Mid | Hybrid | October 1, 2026 | https://www.linkedin.com/jobs/view/4473911718 | After Effects, Photoshop, Illustrator | Must be fluent in English | |||||||||||
17 | ILM - San Francisco | San Francisco | California | United States | Manager, Production Engineering | Manager / Supervisor | Hybrid | October 1, 2026 | https://www.disneycareers.com/en/job/san-francisco/manager-production-engineering-ilm-san-francisco/391/101368729696 | ||||||||||||
18 | DreamWorks Animation | Glendale | California | United States | Assistant, Human Resources | Assistant | Hybrid | October 1, 2026 | https://jobs.smartrecruiters.com/NBCUniversal3/744000152762329-assistant-human-resources | Office, Google Workspace | |||||||||||
19 | Playrix | Dublin | Ireland | Game Designer | Internship | Remote | October 1, 2026 | https://playrix.com/job/open/internship/game-designer-intern | |||||||||||||
20 | One of Us | London | United Kingdom | England | Compositor | Mid | Hybrid | October 1, 2026 | https://apply.workable.com/one-of-us/j/D7A78CC94E/ | Nuke | |||||||||||
21 | One of Us | Paris | Île-de-France | France | Compositor | Mid | Hybrid | October 1, 2026 | https://apply.workable.com/one-of-us/j/3F8381B3B1/ | Nuke | |||||||||||
22 | One of Us | Paris | Île-de-France | France | Matte Painter | Mid | Hybrid | October 1, 2026 | https://apply.workable.com/one-of-us/j/60C2AEB137/ | Maya, Houdini, Nuke | |||||||||||
23 | LAIKA | Hillsboro | Oregon | United States | Media Systems Engineering Technician | Mid | On-site | October 1, 2026 | https://www.laika.com/careers/job-listing?jobid=8243780&gh_jid=8243780 | Avid, DaVinci Resolve, Linux | |||||||||||
24 | RISE | Visual Effects Studios | London | United Kingdom | England | Production Coordinator, VFX | Mid | Hybrid | October 1, 2026 | https://risefx.com/rise-visual-effects-studios-jobs.php | Excel, FileMaker, ShotGrid, DaVinci Resolve | Must be fluent in English with German a plus. UK citizenship or a pre-existing UK work permit required | ||||||||||
25 | RISE | Visual Effects Studios | Berlin | Berlin | Germany | Production Coordinator, VFX | Mid | Hybrid | October 1, 2026 | https://risefx.com/rise-visual-effects-studios-jobs.php | Excel, FileMaker, ShotGrid, DaVinci Resolve | Must be fluent in English with German a plus. EU citizenship or a pre-existing German work permit required | ||||||||||
26 | RISE | Visual Effects Studios | Berlin | Berlin | Germany | Production Manager, VFX | Mid | Hybrid | October 1, 2026 | https://risefx.com/rise-visual-effects-studios-jobs.php | Excel, FileMaker, ShotGrid, DaVinci Resolve | Must be fluent in German and English. EU citizenship or a pre-existing German work permit required | ||||||||||
27 | Omens Studios | Petaling Jaya | Malaysia | Look Development Artist | Mid | On-Site | October 1, 2026 | https://www.linkedin.com/jobs/view/4472540344 | Unreal, Maya, Substance Painter, Photoshop | ||||||||||||
28 | Flystudio | Petaling Jaya | Malaysia | Animator, 3D | Mid | On-Site | October 1, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7511265244187537408/ | |||||||||||||
29 | Collective Ace Group | Berlin | Berlin | Germany | LiveOps & Monetization Designer | Lead | Remote | October 1, 2026 | https://collectiveacegmbh.bamboohr.com/careers/48 | Must be fluent in English | |||||||||||
30 | Karmic Bit | Dubai | UAE | Writer | Mid, Senior | Remote | October 1, 2026 | https://www.workwithindies.com/careers/karmic-bit-experienced-writer | |||||||||||||
31 | Meeple Corp | Bath | United Kingdom | England | Game Designer | Mid | All options | October 1, 2026 | https://meeplecorp.notion.site/Game-Designer-3d8c1960be96800d8144d9ddd02ee0a9 | Must be within +/- 2 hours of UK timezone to work remotely | |||||||||||
32 | Torpor Games | Berlin | Berlin | Germany | 3D Artist | Senior | Hybrid | October 1, 2026 | https://torporgames.careers.hibob.com/jobs/f8c77013-d000-43d4-b2f4-670f0d7b55d8 | Unity, Blender, Substance Painter, Photoshop, Miro, Notion, Slack, Jira, Confluence | |||||||||||
33 | Torpor Games | Berlin | Berlin | Germany | Game Designer | Mid | Hybrid | October 1, 2026 | https://torporgames.careers.hibob.com/jobs/c6b80e11-8ffe-40f1-9dda-3d48f57ddaeb | Miro, Notion | |||||||||||
34 | DNEG | Montreal | Quebec | Canada | Character TD | Mid | Hybrid | October 1, 2026 | https://jobs.jobvite.com/double-negative-visual-effects/job/oO9SAfw9 | Maya, Python, C++ | |||||||||||
35 | DNEG | Montreal | Quebec | Canada | Software Developer, Data Frameworks | Associate | On-site | October 1, 2026 | https://jobs.jobvite.com/double-negative-visual-effects/job/ot9zAfwv | Git, Python, SQL | |||||||||||
36 | DNEG | Vancouver | British Columbia | Canada | Software Developer, Data Frameworks | Associate | On-site | October 1, 2026 | https://jobs.jobvite.com/double-negative-visual-effects/job/ot9zAfwv | Git, Python, SQL | |||||||||||
37 | CD PROJEKT RED | Warsaw | Mazowieckie | Poland | Concept Artist | Senior | All options | October 1, 2026 | https://jobs.smartrecruiters.com/CDPROJEKTRED/744000152611569-expert-concept-artist | Unreal, Maya, Blender, ZBrush, Adobe CS | Must be fluent in English. Must be within +/- 3 hours of Warsaw to work remotely | ||||||||||
38 | EA Sports | Vancouver | British Columbia | Canada | Art & Design Career Manager | Senior | Hybrid | October 1, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Art-Design-Career-Manager-EA-SPORTS-UFC/216160 | ||||||||||||
39 | EA Sports | Vancouver | British Columbia | Canada | Experience Designer | Mid | Hybrid | October 1, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-I-EA-SPORTS-FC/216314 | Figma, Adobe Suite | |||||||||||
40 | EA Sports | Orlando | Florida | United States | Experience Designer | Mid | Hybrid | October 1, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer-College-Football/216265 | Adobe CS, Figma, Principle | For their College Football team | ||||||||||
41 | EA Sports | Orlando | Florida | United States | Software Engineer | Internship | Hybrid | October 1, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Intern/216263 | Python, C++, Java, SQL | They are only considering students who will be enrolled in an accredited degree program in the Summer of 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship | ||||||||||
42 | Epic Games | Cary | North Carolina | United States | Product Manager | Internship | On-site | October 1, 2026 | https://epicgames.com/careers/jobs/6161289004?gh_jid=6161289004 | SQL | This internship has a flexible start date in 2027. Applicants must be legally authorized to work in the US for the duration of the internship. | ||||||||||
43 | Epic Games | Cary | North Carolina | United States | Product Manager, Technical | Internship | On-site | October 1, 2026 | https://epicgames.com/careers/jobs/6178818004?gh_jid=6178818004 | SQL | This internship has a flexible start date in 2027. Applicants must be legally authorized to work in the US for the duration of the internship | ||||||||||
44 | Epic Games | Cary | North Carolina | United States | Technical Animator | Lead | On-site | October 1, 2026 | https://epicgames.com/careers/jobs/6203696004?gh_jid=6203696004 | Unreal, Maya, Python | |||||||||||
45 | Epic Games | Cary | North Carolina | United States | Technical Animator | Mid | On-site | October 1, 2026 | https://epicgames.com/careers/jobs/6206947004?gh_jid=6206947004 | Unreal, Maya, Python | |||||||||||
46 | Epic Games | Cary | North Carolina | United States | Technical Artist | Lead | On-site | October 1, 2026 | https://epicgames.com/careers/jobs/6201355004?gh_jid=6201355004 | Unreal, Unity, Maya, Houdini, Blender, Python, C++, C# | |||||||||||
47 | Flix Interactive | Bromsgrove | United Kingdom | England | Gameplay Engineer | Mid | On-Site or Remote | October 1, 2026 | https://www.flixinteractive.com/vacancies/gameplay-engineer/ | Unreal, C++, C#, TypeScript, Java | Must be UK-based | ||||||||||
48 | Flix Interactive | Bromsgrove | United Kingdom | England | Gameplay Engineer | Senior | On-Site or Remote | October 1, 2026 | https://www.flixinteractive.com/vacancies/experienced-gameplay-engineer/ | Unreal, C++, C# | Must be UK-based | ||||||||||
49 | Flix Interactive | Bromsgrove | United Kingdom | England | Level Artist | Senior | On-Site or Remote | October 1, 2026 | https://www.flixinteractive.com/vacancies/senior-level-artist/ | Must be UK-based | |||||||||||
50 | Flying Bark Productions | Sydney | New South Wales | Australia | Animator, 3D | Lead | Hybrid | October 1, 2026 | https://flyingbark.bamboohr.com/careers/190 | Maya, Python, MEL | |||||||||||
51 | Framestore | Melbourne | Victoria | Australia | FX TD | Mid, Senior | All options | October 1, 2026 | https://framestore.recruitee.com/o/fx-td-midsenior | Maya, Houdini, Nuke, Python, C, C++, MEL, VEX, Arnold, Linux | |||||||||||
52 | Framestore | London | United Kingdom | England | Cloud Platform DevOps Engineer | Senior | Hybrid | October 1, 2026 | https://framestore.recruitee.com/o/snr-platform-devops | Python, Docker, AWS, Azure, GitLab | Must be authorized to work in the UK | ||||||||||
53 | Framestore | London | United Kingdom | England | FX TD | Mid | On-site | October 1, 2026 | https://framestore.recruitee.com/o/fx-td-2027 | Maya, Houdini, Nuke, Python, C, C++, VEX, USD, HScript | |||||||||||
54 | Framestore | Mumbai | India | Compositor | Mid | Remote | October 1, 2026 | https://framestore.recruitee.com/o/compositor-freelancer | Nuke | ||||||||||||
55 | Halon | Glendale | California | United States | Pipeline Engineer | Senior | Remote | October 1, 2026 | https://www.comeet.com/jobs/halon/B5.00E/sr_-pipeline-engineer/75.F6A-26.609 | Unreal, Maya, Houdini, Nuke, Perforce, Git, Python, C++, JavaScript, TypeScript, Qt, PySide, Rust | Must be fluent in English | ||||||||||
56 | Respawn Entertainment | Vancouver | British Columbia | Canada | Game Designer | Internship | Hybrid | October 1, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Game-Designer-Intern-Summer-2027-Apex-Legends-Vancouver/216285 | Unity, Python, C++, Unreal, Lua, JavaScript, Godot | Must be currently enrolled in a Bachelor’s Degree granting program with an anticipated graduation date no earlier than December 2027. This internship takes place in Summer 2027 and will be for their Apex Legends team | ||||||||||
57 | Riot Games | Los Angeles | California | United States | Software Engineer, Tools (Full-Stack) - Central Creative | Senior | Hybrid | October 1, 2026 | https://www.riotgames.com/en/j/8221973 | Unreal, C++, C#, TypeScript, AWS, GoLang, Java | Staff position | ||||||||||
58 | Riot Games | Los Angeles | California | United States | Software Engineer, Tools (Services) - Central Creative | Senior | Hybrid | October 1, 2026 | https://www.riotgames.com/en/j/8221975 | C++, C#, AWS, Java, GoLang | Staff position | ||||||||||
59 | Riot Games | Los Angeles | California | United States | Producer, Technical - Tech & Tools | Mid | Hybrid | October 1, 2026 | https://www.riotgames.com/en/j/8241802 | Jira | For their League of Legends team | ||||||||||
60 | Sony Interactive Entertainment | Adelaide | Australia | Service Reliability Engineer | Mid | On-site | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6211020004 | Python, C++, MySQL, NoSQL, Kubernetes, AWS, Linux, Bash, Go, Java, Rust | ||||||||||||
61 | Sony Interactive Entertainment | Waterloo | Ontario | Canada | Product Designer & UX Researcher | Mid | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6208608004 | Figma | |||||||||||
62 | Sony Interactive Entertainment | London | United Kingdom | England | Network Engineer, Game Support | Mid | On-site | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6206009004 | Python, C, C++, JavaScript | |||||||||||
63 | Sony Interactive Entertainment | Dublin | Ireland | Technical Program Manager | Manager / Supervisor | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6210463004 | |||||||||||||
64 | Sony Interactive Entertainment | San Diego | California | United States | Game Test Analyst | Junior | On-site | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/5633583004 | ||||||||||||
65 | Sony Interactive Entertainment | San Mateo | California | United States | Manager, Talent & Performance | Senior | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6101879004 | ||||||||||||
66 | Sony Interactive Entertainment | San Mateo | California | United States | Technical Program Manager, Mobile | Manager / Supervisor | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6134777004 | Jira, Confluence | |||||||||||
67 | Haven Studios | Montreal | Quebec | Canada | Technical Designer | Internship | On-site | October 1, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6210692004 | ||||||||||||
68 | 2K | Austin | Texas | United States | Director, Program Delivery | Manager / Supervisor | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/2k/jobs/7999672003 | Jira, Confluence, Google Workspace | All candidates must be legally authorized to work in the US without requiring current or future employer sponsorship | ||||||||||
69 | Volmi Games | Kyiv | Ukraine | Technical Artist | Mid | Remote | October 1, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2301 | Unity, Figma, C#, Git, Perforce | Must be based in Ukraine | |||||||||||
70 | Virtuos | Xi'an | China | QA Intern | Internship | On-site | October 1, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2300 | |||||||||||||
71 | Zynga | Bangalore | India | Concept Artist, 2D & UI) | Senior | On-site | October 1, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/6115938004 | Unity, Photoshop | ||||||||||||
72 | Zynga | Bangalore | India | Software Engineer | Senior | On-site | October 1, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/6205779004 | Python, C++, C#, JavaScript, AWS | ||||||||||||
73 | Zynga | Barcelona | Catalonia | Spain | Animator, 2D | Internship | On-site | October 1, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/6206512004 | Spine | |||||||||||
74 | Zynga | Barcelona | Catalonia | Spain | Social Media Community Manager | Internship | On-site | October 1, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/6210566004 | ||||||||||||
75 | Rockstar Games | Bangalore | India | Live Operations Manager | Manager / Supervisor | On-site | October 1, 2026 | https://job-boards.greenhouse.io/rockstargames/jobs/7962134003 | |||||||||||||
76 | teamLFG | Bellevue | Washington | United States | Gameplay Engineer, Systems and Performance | Senior | Remote | October 1, 2026 | https://job-boards.greenhouse.io/teamlfg/jobs/6211044004 | Unreal, C++ | Must be US-based. Staff position | ||||||||||
77 | teamLFG | Bellevue | Washington | United States | Producer | Mid | Remote | October 1, 2026 | https://job-boards.greenhouse.io/teamlfg/jobs/6211052004 | Jira | Must be US-based | ||||||||||
78 | teamLFG | Bellevue | Washington | United States | QA Lead, Social | Lead | Remote | October 1, 2026 | https://job-boards.greenhouse.io/teamlfg/jobs/6211050004 | Unreal | Must be US-based | ||||||||||
79 | Naughty Dog | Santa Monica | California | United States | Outsourcing Production Artist | Mid | Hybrid | October 1, 2026 | https://job-boards.greenhouse.io/naughtydog/jobs/6209006004 | Maya, ZBrush, Substance, Photoshop | Must be authorized to work in the US | ||||||||||
80 | Raven Software | Middleton | Wisconsin | United States | Systems Designer | Senior | On-site | October 1, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Expert-Systems-Designer---Raven---Middleton--WI_R028217 | Confluence, SQL, PowerPoint, Excel, Word, Visio | |||||||||||
81 | Sledgehammer Games | Toronto | Ontario | Canada | Rigging Artist | Senior | All options | October 1, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Work-Remotely---OntarioCanada/Senior-Content-Rigger---Sledgehammer-Games_R028210 | Unreal, Unity, Maya, Python, C++ | Goes for up to 1 year. Must be based in Canada and authorized to work there to work remotely | ||||||||||
82 | Sledgehammer Games | San Mateo | California | United States | Gameplay Animator, 3D (Viewmodel) | Mid | Remote | October 1, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Work-Remotely---California/Viewmodel-Gameplay-Animator---Sledgehammer-Games_R028211-1 | Maya | Must be based in California or Oregon. Goes up to 1 year | ||||||||||
83 | Activision | Santa Monica | California | United States | Executive Producer | Senior | On-site | October 1, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Santa-Monica/Executive-Producer---Call-of-Duty_R028234 | For Call of Duty | |||||||||||
84 | Activision | Santa Monica | California | United States | Game Capture Artist | Associate | On-site | October 1, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Santa-Monica/Associate-Artist--Game-Capture--Marketing-Creative---Activision_R028241 | Unreal, Unity, Maya, Blender, Photoshop, Premiere Pro | For their marketing team | ||||||||||
85 | Gameloft | Brisbane | Queensland | Australia | Shading/Texture Artist | Senior | Hybrid | October 1, 2026 | https://jobs.smartrecruiters.com/Gameloft/744000152549019-senior-shader-texture-artist | Unreal, Substance Painter, Substance Designer, HLSL | |||||||||||
86 | Gameloft | Montreal | Quebec | Canada | Game Designer, Technical | Mid | Hybrid | October 1, 2026 | https://jobs.smartrecruiters.com/Gameloft/744000152714430--dungeons-dragons-pc-console-concepteur-trice-de-jeu-technique-technical-game-designer | Unity, C#, Lua | For their Dungeons & Dragons tream | ||||||||||
87 | Gameloft | Barcelona | Catalonia | Spain | VFX Artist | Lead | Hybrid | October 1, 2026 | https://jobs.smartrecruiters.com/Gameloft/744000152680479-lead-vfx-artist | Unreal, Unity, Maya, 3ds Max, Houdini, FumeFX, CryEngine | Must be fluent in English | ||||||||||
88 | Behaviour Interactive | Montreal | Quebec | Canada | Technical Animator | Senior | Hybrid | October 1, 2026 | https://jobs.lever.co/bhvr/c2ade0ce-be37-4374-9b6c-872b50ad1b64 | Unreal, Maya, Blender, Python, MEL | For an unannounced project | ||||||||||
89 | Glitch Productions | Sydney | New South Wales | Australia | Production Systems Lead | Lead | Hybrid | October 1, 2026 | https://glitchproductions.applytojob.com/apply/tNegX12WnY/Production-Systems-Lead | Google Sheets, ShotGrid, Excel, Airtable, Asana | |||||||||||
90 | Larian Studios | Quebec City | Quebec | Canada | Game Engine QA | Mid | On-site | October 1, 2026 | https://jobs.lever.co/larian/ab6d6003-d5cd-454f-97ee-05e8ef34922d | Perforce, Jira, Jenkins, Python, Lua | Must be fluent in English | ||||||||||
91 | Larian Studios | Warsaw | Mazowieckie | Poland | Game Engine QA | Mid | On-site | October 1, 2026 | https://jobs.lever.co/larian/25ae4d13-ff88-4bf3-8de1-ec52da1205d1 | Perforce, Jira, Jenkins, Python, Lua | Must be fluent in English | ||||||||||
92 | Sperasoft | Kraków | Poland | Game Designer, FPS | Mid | Hybrid | October 1, 2026 | https://apply.workable.com/sperasoft/j/68E88724FB/ | Unreal | Must be fluent in English | |||||||||||
93 | Sperasoft | Warsaw | Mazowieckie | Poland | Game Designer, FPS | Mid | Hybrid | October 1, 2026 | https://apply.workable.com/sperasoft/j/68E88724FB/ | Unreal | Must be fluent in English | ||||||||||
94 | AMC Studio | Bucharest | Romania | Game Designer, FPS | Mid | Hybrid | October 1, 2026 | https://apply.workable.com/sperasoft/j/C067FEF9DA/ | Unreal | Must be fluent in English | |||||||||||
95 | Lakshya Digital | Bangalore | India | Program Manager, Partnership & Outreach | Manager / Supervisor | On-site | October 1, 2026 | https://apply.workable.com/lakshyadigitalglobal/j/83A5CD52AD/ | |||||||||||||
96 | Keywords Studios | Pune | India | Tech Support Manager | Manager / Supervisor | Hybrid | October 1, 2026 | https://apply.workable.com/keywords-intl1/j/7F7965B98D/ | Jira | ||||||||||||
97 | Ludia | Montreal | Quebec | Canada | Game Programmer | Mid | Hybrid | October 1, 2026 | https://ludia.bamboohr.com/careers/41 | Unity, Python, C++, C# | Must have working right for Canada | ||||||||||
98 | Ludia | Montreal | Quebec | Canada | Product Manager | Manager / Supervisor | Hybrid | October 1, 2026 | https://ludia.bamboohr.com/careers/29 | Must have working right for Canada | |||||||||||
99 | LEGO Digital Play | London | United Kingdom | England | Data Engineer | Senior | Hybrid | October 1, 2026 | https://careers.legodigitalplay.com/jobs/8480443-senior-data-engineer | Tableau, Looker, Python, TypeScript, SQL | |||||||||||
100 | LEGO Digital Play | London | United Kingdom | England | Director of Production, Publishing Platform | Manager / Supervisor | Hybrid | October 1, 2026 | https://careers.legodigitalplay.com/jobs/8479422-director-of-production-publishing-platform | ||||||||||||