| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
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1 | If you're having issues using the filters on the spreadsheet, please feel free to try out the 2.0 version using Google's Looker Studio tool: https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB | ||||||||||||||||||||
2 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
3 | Glitch Productions | Sydney | New South Wales | Australia | Head of Franchise | Head | Remote | August 28, 2026 | https://glitchproductions.applytojob.com/apply/DkspcXYz2a/Head-Of-Franchise | Airtable, Asana | Although the studio is based in Sydney, for this role candidates in Canada or the US are preferred | ||||||||||
4 | The Embassy | Vancouver | British Columbia | Canada | Producer | Mid | Hybrid | August 27, 2026 | https://theembassy.bamboohr.com/careers/56 | Google Suite, ShotGrid | Must be BC-based (or able to relocate) without visa sponsorship | ||||||||||
5 | The Embassy | Vancouver | British Columbia | Canada | Production Coordinator | Mid | Hybrid | August 27, 2026 | https://theembassy.bamboohr.com/careers/45 | Excel, Google Suite | VFX Production Coordinator. Must be BC-based (or able to relocate) without visa sponsorship | ||||||||||
6 | The Embassy | Vancouver | British Columbia | Canada | Production Manager | Manager / Supervisor | Hybrid | August 27, 2026 | https://theembassy.bamboohr.com/careers/57 | Excel, Google Suite, ShotGrid | Must be BC-based (or able to relocate) without visa sponsorship | ||||||||||
7 | Thea Energy | Kearny | New Jersey | United States | VFX Network Engineer | Senior | All options | August 26, 2026 | https://jobs.lever.co/thea.energy/bc47583a-6f93-4122-9fa1-e167c489a51d | Maya, Arnold, Mudbox, Unreal, Nuke, ShotGrid, SyncSketch, Adobe CC, Bash, Python, Qt, PySide, Deadline | Ideally the right candidate is located in or near NJ, but remote if fine. | ||||||||||
8 | The Chinese Room | Brighton | United Kingdom | England | Concept/UI Artist | Senior | All options | August 26, 2026 | https://www.thechineseroom.co.uk/vacancies | Photoshop | Must be eligible to work in the UK | ||||||||||
9 | Glitch Productions | Sydney | New South Wales | Australia | Animation Director, 2D | Director | Remote | August 25, 2026 | https://glitchproductions.applytojob.com/apply/XAvoAf348e/2D-Animation-Director | Harmony, Shotgrid | Although the studio is based in Sydney, for this role they are looking for candidates in Canada or the US | ||||||||||
10 | Lanning Animation | Madison | Wisconsin | United States | Animator, 3D | Mid | Remote | August 25, 2026 | https://docs.google.com/forms/d/e/1FAIpQLSch1lSvCqGi773ToOv6oCWSnxL9FIu4ZmhbnuPhBjKu_ySwnA/viewform | Maya 2026 | Immediate start and goes through October | ||||||||||
11 | The Embassy | Vancouver | British Columbia | Canada | Office Administrator | Mid | On-Site | August 25, 2026 | https://theembassy.bamboohr.com/careers/49 | Google Suite, BambooHR | Must be eligible to work in BC without visa sponsorship | ||||||||||
12 | 3Doubles Producciones | Santa Cruz de Tenerife | Spain | Environment Artist | Lead | On-Site | August 24, 2026 | https://3doubles.factorial.es/job_posting/environment-lead-318953 | Houdini, Maya | ||||||||||||
13 | 3Doubles Producciones | Santa Cruz de Tenerife | Spain | Modeler | Lead | On-Site | August 21, 2026 | https://3doubles.factorial.es/job_posting/3d-modeler-lead-318348 | Houdini, Maya | ||||||||||||
14 | Hyper Luminal Games | Dundee | Scotland | Game Designer | Senior | On-Site or Remote | August 20, 2026 | https://hyperluminalgames.bamboohr.com/careers/57 | Unity | Must have the right to work in the UK | |||||||||||
15 | three bohemians | Prague | Central Bohemia | Czech Republic | Animator, 3D | Mid | Remote | August 20, 2026 | https://threebohemians.studio/career/ | Unreal | Starts October 1, 2026 and goes through March 2027. Must be EU-based. Although on the job page it states the apply by date has passed, they are still currently looking for candidates. | ||||||||||
16 | three bohemians | Prague | Central Bohemia | Czech Republic | FX Artist | Mid | Remote | August 20, 2026 | https://threebohemians.studio/career/ | Unreal | Starts September 1, 2026 and goes through March 2027. Must be EU-based | ||||||||||
17 | three bohemians | Prague | Central Bohemia | Czech Republic | Lighting Artist | Mid | Remote | August 20, 2026 | https://threebohemians.studio/career/ | Unreal | Starts ASAP and goes through March 2027. Must be EU-based | ||||||||||
18 | three bohemians | Prague | Central Bohemia | Czech Republic | Technical Animator | Mid | Remote | August 20, 2026 | https://threebohemians.studio/career/ | Unreal | Can start ASAP, September 1st, or October 1st. All roles go through March 2027. Must be EU-based | ||||||||||
19 | Automatik VFX | Berlin | Berlin | Germany | Character Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498743793677172736/ | ZBrush, Maya, Arnold, Mari | Starts mid/end September and goes for 3-4 months | ||||||||||
20 | Epic Games | Vancouver | British Columbia | Canada | Release Management Lead | Lead | On-Site | August 28, 2026 | https://www.epicgames.com/site/careers/jobs/6173525004 | Perforce, JIRA, Grafana, Airtable | |||||||||||
21 | Epic Games | Cary | North Carolina | United States | Release Management Lead | Lead | On-Site | August 28, 2026 | https://www.epicgames.com/site/careers/jobs/6150532004 | Perforce, JIRA, Grafana, Airtable | |||||||||||
22 | Inflexion Games | Edmonton | Alberta | Canada | Technical Animator | Mid | On-Site | August 28, 2026 | https://careers.risepeople.com/inflexion-studios-inc/en/17242_technical-animator | Maya, MotionBuilder, 3ds Max, Blender, Unreal, Python, MEL, MAXScript, C++ | Applicants must be legally entitled to work in Canada | ||||||||||
23 | Hoop VFX | Chennai | India | Generalist, 3D | Mid | Remote | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498728544223514625/ | Blender, Maya, Unreal | Must be based in India | |||||||||||
24 | Company 3 | New York City | New York | United States | Systems Engineer | Senior | On-Site | August 28, 2026 | https://company3.applytojob.com/apply/jobs/details/qt1rKuJTTU?& | Avid, Premiere, Davinci Resolve, Pro Tools | |||||||||||
25 | PUBG Seattle | Bellevue | Washington | United States | Environment Artist | Senior | On-Site | August 28, 2026 | https://job-boards.greenhouse.io/pubgseattle/jobs/8608860002 | Blender, Substance, ZBrush, Photoshop, Unreal | |||||||||||
26 | PUBG Seattle | Bellevue | Washington | United States | HR & Operations Manager | Manager / Supervisor | On-Site | August 28, 2026 | https://job-boards.greenhouse.io/pubgseattle/jobs/8742215002 | ||||||||||||
27 | Avalanche Studios | Malmö | Sweden | QA Engineer | Mid | Hybrid | August 28, 2026 | https://jobs.lever.co/avalanchestudios/379268f1-f531-4e6c-9a9d-3978d5870512 | Perforce, Visual Studio, Hansoft, JIRA, DevTrack, TestRail, Python, JavaScript, C++ | Must be fluent in English | |||||||||||
28 | Avalanche Studios | Stockholm | Uppland | Sweden | QA Engineer | Mid | Hybrid | August 28, 2026 | https://jobs.lever.co/avalanchestudios/379268f1-f531-4e6c-9a9d-3978d5870512 | Perforce, Visual Studio, Hansoft, JIRA, DevTrack, TestRail, Python, JavaScript, C++ | Must be fluent in English | ||||||||||
29 | Pixel Mafia | Cebu City | Philippines | Concept Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
30 | Pixel Mafia | Cebu City | Philippines | Environment Artist | Mid, Senior | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
31 | Pixel Mafia | Cebu City | Philippines | HR Officer | Senior | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
32 | Pixel Mafia | Cebu City | Philippines | Modeler | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | For hard surfaces/vehicles | ||||||||||||
33 | Pixel Mafia | Cebu City | Philippines | Producer | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
34 | Pixel Mafia | Cebu City | Philippines | Rigging Artist | Senior | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
35 | Pixel Mafia | Cebu City | Philippines | Technical Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
36 | Pixel Mafia | Manila | Philippines | Concept Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
37 | Pixel Mafia | Manila | Philippines | Environment Artist | Mid, Senior | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
38 | Pixel Mafia | Manila | Philippines | HR Officer | Senior | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
39 | Pixel Mafia | Manila | Philippines | Modeler | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | For hard surfaces/vehicles | ||||||||||||
40 | Pixel Mafia | Manila | Philippines | Producer | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
41 | Pixel Mafia | Manila | Philippines | Rigging Artist | Senior | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
42 | Pixel Mafia | Manila | Philippines | Technical Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498672799796867072/ | |||||||||||||
43 | Psyop | Stuttgart | Baden-Württemberg | Germany | 2D Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498821979479744512/ | For frame design work. Starts ASAP and goes through the end of September. Due to regional funding requirements, applicants must be based in and paying taxes in Baden-Württemberg (Stuttgart region). | |||||||||||
44 | Non Studio | Quito | Ecuador | Animator, 2D | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498071699721015297/ | After Effects | For September, October, and November | |||||||||||
45 | Crafty Apes | London | United Kingdom | England | Compositor | Mid, Senior | Remote | August 28, 2026 | https://jobs.dayforcehcm.com/en-US/craftyapes/CANDIDATEPORTAL/jobs/268 | Nuke, Photoshop, Boujou, Syntheyes, Mocha, Primatte, Keylight, Ultimatte, ShotGrid | Must be UK-based and have the right to work there | ||||||||||
46 | MIghty Canvas | Vancouver | British Columbia | Canada | Environment Artist | Mid | On-Site | August 28, 2026 | https://www.linkedin.com/posts/nickduarte1_hi-everyone-we-at-mighty-canvas-inc-are-activity-7498835162038874112-d3J4 | Instructions to express interest are on the LinkedIn post | |||||||||||
47 | Digital Domain | Vancouver | British Columbia | Canada | CG Supervisor | Manager / Supervisor | Remote | August 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498833476000014336/ | Must be a BC resident and eligible to work in Canada. Starts in October and is listed as a Perm Staff Position | |||||||||||
48 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Producer | Mid | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Producer_R028019 | JIRA, Confluence, ShotGrid | To support their Content Design and Environment Art teams in the development of a new IP. | ||||||||||
49 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Producer | Mid | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Producer_R028020 | JIRA, Confluence | To support their UX / UI and Localization teams in the development of a new IP. | ||||||||||
50 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Quest Designer | Mid | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Quest-Designer_R026918 | ||||||||||||
51 | Elsewhere Entertainment | Malmö | Sweden | Producer | Mid | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Producer_R028019 | JIRA, Confluence, ShotGrid | To support their Content Design and Environment Art teams in the development of a new IP. | |||||||||||
52 | Elsewhere Entertainment | Malmö | Sweden | Producer | Mid | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Producer_R028020 | JIRA, Confluence | To support their UX / UI and Localization teams in the development of a new IP. | |||||||||||
53 | Elsewhere Entertainment | Malmö | Sweden | Quest Designer | Mid | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Quest-Designer_R026918 | |||||||||||||
54 | Beenox | Montreal | Québec | Canada | Lighting Artist | Senior | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Quebec-City---Activision---Beenox/Artiste-d-clairage-experte-senior---Senior-Expert-Lighting-Artist---Beenox_R028038 | 3ds Max, Photoshop | Must be fluent in French and English | ||||||||||
55 | Beenox | Quebec City | Québec | Canada | Lighting Artist | Senior | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Quebec-City---Activision---Beenox/Artiste-d-clairage-experte-senior---Senior-Expert-Lighting-Artist---Beenox_R028038 | 3ds Max, Photoshop | Must be fluent in French and English | ||||||||||
56 | Sledgehammer Games | Melbourne | Victoria | Australia | UI Engineer | Senior | On-Site | August 28, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Melbourne/Senior-UI-Engineer---Sledgehammer-Games---Melbourne_R028021 | C, C++ | |||||||||||
57 | Dreamworks Animation TV | Glendale | California | United States | Colorist | Mid | On-Site | August 28, 2026 | https://jobs.smartrecruiters.com/NBCUniversal3/744000145829639 | Baselight | |||||||||||
58 | Skybound Entertainment | Los Angeles | California | United States | Production Artist | Mid | Hybrid | August 28, 2026 | https://www.linkedin.com/jobs/view/4456981275 | Production Artist, Editorial | |||||||||||
59 | DECK 13 Interactive | Frankfurt | Germany | VFX Artist | Senior | Remote | August 28, 2026 | https://deck13.jobs.personio.de/job/2685499 | Unreal | Must be EU-based | |||||||||||
60 | Industrial Light & Magic | Sydney | New South Wales | Australia | Production Coordinator | Mid | On-Site | August 28, 2026 | https://jobs.disneycareers.com/job/moore-park/production-coordinator/391/99822009808 | Applicants must hold full Australian working rights | |||||||||||
61 | Blue Zoo Animation | London | United Kingdom | England | Layout Artist, 3D | Mid, Senior | All options | August 28, 2026 | https://careers.blue-zoo.co.uk/vacancies/1304/uk-only--3d-layout-artist--experienced.html | Photoshop, Maya | Must be based in the UK and have the right to work there | ||||||||||
62 | EA Sports | Kuala Lumpur | Malaysia | Animator, 3D | Mid | On-Site | August 28, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Animator-I/215971 | MotionBuilder, Maya | Must be fluent in English | |||||||||||
63 | EA Sports | Bucharest | Romania | Development Manager | Manager / Supervisor | Hybrid | August 28, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Development-manager/216029 | JIRA, Slack, Excel, Google Sheets, Miro | Must be fluent in English | |||||||||||
64 | Kabam | Vancouver | British Columbia | Canada | Software Engineer | Senior | Hybrid | August 28, 2026 | https://jobs.lever.co/kabam/8f698c31-2b81-4bbc-9c6c-d5442a6f9e10 | Unity, Node.js, C++, C# | |||||||||||
65 | Riot Games | Sydney | New South Wales | Australia | Software Engineer | Senior | On-Site | August 28, 2026 | https://www.riotgames.com/en/work-with-us/job/7182012/senior-software-engineer-hextech-gameplay-sydney-australia | C++, Perforce | Software Engineer - Hextech, Gameplay | ||||||||||
66 | Riot Games | Los Angeles | California | United States | Manager, Game Production | Senior | On-Site | August 28, 2026 | https://www.riotgames.com/en/work-with-us/job/8157992/sr-manager-game-production-unpublished-r-d-product-los-angeles-usa | JIRA | Manager, Game Production - Unpublished R&D Product | ||||||||||
67 | Riot Games | Los Angeles | California | United States | Software Engineer | Senior | On-Site | August 28, 2026 | https://www.riotgames.com/en/work-with-us/job/8130592/principal-software-engineer-game-unpublished-r-d-product-los-angeles-usa | C++ | Principal Software Engineer, Game - Unpublished R&D Product | ||||||||||
68 | Scopely | Bangalore | India | QA Engineer | Senior | Hybrid | August 28, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5399871008?gh_jid=5399871008 | JIRA, TestRail, SQL | ||||||||||||
69 | Sony Interactive Entertainment | London | United Kingdom | England | Producer | Mid | Hybrid | August 28, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6128642004 | Video Producer | |||||||||||
70 | Sony Interactive Entertainment | Dublin | Ireland | Software Engineer | Mid | On-Site | August 28, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6097843004 | C#, C++, .NET, WPF, Avalonia, React, Git | ||||||||||||
71 | Red Kite Games | Leeds | United Kingdom | England | Level Designer | Senior | Hybrid | August 28, 2026 | https://sumodigitalltd.careers.hibob.com/jobs/7e9fe747-5a83-409f-88bc-52a10f2b804f | Unreal | |||||||||||
72 | Small Axe Studios | Burnaby | British Columbia | Canada | Game Designer | Mid | Hybrid | August 28, 2026 | https://job-boards.greenhouse.io/2k/jobs/7964932003 | Unity, Unreal | |||||||||||
73 | Small Axe Studios | Burnaby | British Columbia | Canada | Technical Animator | Senior | On-Site | August 28, 2026 | https://job-boards.greenhouse.io/2k/jobs/7964937003 | Unreal, Maya, C++, Python, MotionBuilder | |||||||||||
74 | Virtuos | Kuala Lumpur | Malaysia | Production Manager | Internship | On-site | August 28, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2252 | Must be fluent in English | ||||||||||||
75 | Zynga | Barcelona | Catalonia | Spain | Marketing Data Analyst | Senior | Hybrid | August 28, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/6173340004 | Python, SQL, Redshift, Databricks, PySpark, Airflow | |||||||||||
76 | LIMESTONE MEDIA & ENTERTAINMENT | Kingston | Ontario | Canada | Character Designer | Mid | On-Site | August 27, 2026 | https://www.linkedin.com/jobs/view/4458337001/ | Harmony | Applicants must be legally eligible to work in Canada. Remote applicants will be considered on a case-by-case basis | ||||||||||
77 | LIMESTONE MEDIA & ENTERTAINMENT | Kingston | Ontario | Canada | Environment/Background Designer | Mid | On-Site | August 27, 2026 | https://www.linkedin.com/jobs/view/4458318834/ | Harmony, Photoshop, Maya, Blender, Unreal | Applicants must be legally eligible to work in Canada. Remote applicants will be considered on a case-by-case basis | ||||||||||
78 | LIMESTONE MEDIA & ENTERTAINMENT | Kingston | Ontario | Canada | Funpack Designer | Mid | On-Site | August 27, 2026 | https://www.linkedin.com/jobs/view/4458328197/ | Harmony, Photoshop | Applicants must be legally eligible to work in Canada. Remote applicants will be considered on a case-by-case basis | ||||||||||
79 | LIMESTONE MEDIA & ENTERTAINMENT | Kingston | Ontario | Canada | Storyboard Artist | Mid | On-Site | August 27, 2026 | https://www.linkedin.com/jobs/view/4458324226/ | Storyboard Pro | Applicants must be legally eligible to work in Canada. Remote applicants will be considered on a case-by-case basis | ||||||||||
80 | Fenris Creations | London | United Kingdom | England | Live Ops Manager | Manager / Supervisor | Hybrid | August 27, 2026 | https://careers.fenriscreations.com/en/postings/cb3d7474-6d41-44f7-8a8e-47dee509d3f2 | ||||||||||||
81 | Level Infinite | London | United Kingdom | England | 3D Artist | Internship | On-Site | August 27, 2026 | https://tencent.wd1.myworkdayjobs.com/en-US/Tencent_Careers/job/United-Kingdom-London/XMLNAME-3D-Artist-Intern_R107998 | Maya, 3ds Max, Blender, Substance Painter, Mari | |||||||||||
82 | Condé Nast | Milan | Italy | Producer | Mid | On-Site | August 27, 2026 | https://www.linkedin.com/jobs/view/4457112103 | Creative Video Producer. Must be fluent in Italian and English | ||||||||||||
83 | Rising Sun Pictures | Adelaide | South Australia | Australia | Modeler | Senior | On-Site | August 27, 2026 | https://careers.rsp.com.au/job/Senior-Modelling-Artist/623-en_US | Maya, ZBrush, Mudbox, UVLayout, TopgGun, Nuke | 12-month contract | ||||||||||
84 | Riyo Games | Toronto | Ontario | Canada | Game Designer | Senior | Remote | August 27, 2026 | https://riyogames.com/careers | Unreal | Please note that although this is a fixed-term remote position, applicants must reside in either Ontario, Quebec, Nova Scotia, or British Columbia | ||||||||||
85 | Riyo Games | Toronto | Ontario | Canada | Narrative Designer | Mid | Remote | August 27, 2026 | https://riyogames.com/careers | Unreal | Please note that although this is a fixed-term remote position, applicants must reside in either Ontario, Quebec, Nova Scotia, or British Columbia | ||||||||||
86 | Clover Bite Studio | Haifa | Israel | 2D/3D Artist | Senior | Remote | August 27, 2026 | https://www.workwithindies.com/careers/clover-bite-studio-senior-game-artist | Photoshop, Illustrator, Blender, Maya, Substance, Spine | For games | |||||||||||
87 | Razorhead Entertainment | Zagreb | Croatia | 2D Artist | Lead | Remote | August 27, 2026 | https://www.workwithindies.com/work-with/razorhead-entertainment | 2D Pixel Artist. Must be +/- 3 hours CET | ||||||||||||
88 | Stencil VR | Seattle | Washington | United States | Unity XR Developer | Senior | Remote | August 27, 2026 | https://jobs.stencilvr.com/r/A7R6aB | Unity | 20 to 40 hours per week at your discretion (full time preferred) | ||||||||||
89 | Muffin Games | San Francisco | California | United States | Combat Designer | Lead | Remote | August 27, 2026 | https://www.workwithindies.com/careers/muffin-games-lead-combat-systems-designer | Excel, Google Sheets | Must be fluent in English and based in North America. This is a part-time role (5-15 hours/week) | ||||||||||
90 | Muffin Games | San Francisco | California | United States | Narrative Designer | Mid | Remote | August 27, 2026 | https://www.workwithindies.com/careers/muffin-games-narrative-quest-designer | Unity, C# | Must be based in North America. This is a part-time role (5-15 hours/week) | ||||||||||
91 | Believer Entertainment | Los Angeles | California | United States | VFX Artist | Senior | Remote | August 27, 2026 | https://believer.gg/jobs/fadae54c-240b-428f-a51f-c31a0fe28126/ | Unreal, Houdini, Substance Designer, Maya | |||||||||||
92 | Velan Studios | Troy | New York | United States | Art Manager | Manager / Supervisor | Hybrid | August 27, 2026 | https://apply.workable.com/velanstudios/j/3CDF6B2ED1 | Unity, Unreal | |||||||||||
93 | Blackbird Interactive | Vancouver | British Columbia | Canada | Level Designer | Senior | All options | August 27, 2026 | https://jobs.lever.co/blackbirdinteractive/b0dd03f3-09ec-409f-b14d-2a1d7032ed82 | 4-month contract. At this time, they are only able to hire candidates who are legally eligible to work in Canada and reside within Canada | |||||||||||
94 | Epic Games | Cary | North Carolina | United States | Game Designer | Internship | On-Site | August 27, 2026 | https://www.epicgames.com/site/careers/jobs/6147156004 | Unreal | |||||||||||
95 | Epic Games | Cary | North Carolina | United States | Level Designer | Senior | On-Site | August 27, 2026 | https://www.epicgames.com/site/careers/jobs/6122058004 | Unreal | |||||||||||
96 | Scopely | Barcelona | Catalonia | Spain | Game Designer | Mid | Hybrid | August 27, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5404699008 | For Wheel of Fortune! | |||||||||||
97 | Scopely | Barcelona | Catalonia | Spain | UI Artist | Lead | Hybrid | August 27, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5396799008 | Photoshop, Illustrator, Figma | For Monopoly Go! | ||||||||||
98 | Scopely | Barcelona | Catalonia | Spain | UI Artist | Mid | Hybrid | August 27, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5396801008 | Photoshop, Illustrator, Figma | For Monopoly Go! | ||||||||||
99 | Scopely | Barcelona | Catalonia | Spain | UI Artist | Senior | Hybrid | August 27, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5396797008 | Photoshop, Illustrator, Figma | For Monopoly Go! | ||||||||||
100 | Scopely | Tokyo | Japan | Software Engineer | Mid | Hybrid | August 27, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5395475008 | Java, Python, Go, Rust | Software Engineer - Data Infrastructure. Must be fluent in English with Japanese a bonus | |||||||||||