| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
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1 | If you're having issues using the filters on the spreadsheet, please feel free to try out the 2.0 version using Google's Looker Studio tool: https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB | ||||||||||||||||||||
2 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
3 | Glitch Productions | Sydney | New South Wales | Australia | VFX Artist | Mid | Remote | August 5, 2026 | https://glitchproductions.applytojob.com/apply/ic9zF8j1hh/Freelance-3D-VFX-Artist | Unreal, Houdini, Maya, Shotgrid | Candidates based in the Americas or Australia highly preferred | ||||||||||
4 | Cosmic Dino Studio | Brisbane | Queensland | Australia | CG Supervisor | Manager / Supervisor | On-Site | July 30, 2026 | jobs@cosmicdinostudio.com | Maya, Houdini | Looking for someone with 10+ years of CG Supervision | ||||||||||
5 | Good Karma Entertainment | Milan | Italy | Production Assistant | Assistant | Hybrid | July 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7483149945055879168/ | Excel | ||||||||||||
6 | Illumination Studios Paris | Paris | Île-de-France | France | CFX Artist | Internship | On-Site | August 5, 2026 | https://jobs.lever.co/illumination/3fb4f3bb-595c-48b2-b045-5c9c2c434fae | Maya, Houdini | |||||||||||
7 | Illumination Studios Paris | Paris | Île-de-France | France | Surfacing Artist | Internship | On-Site | August 5, 2026 | https://jobs.lever.co/illumination/88ab5915-96db-448b-98d7-7d3385c5f0bf | Substance Painter, Mari, Maya | |||||||||||
8 | Shifty Eye | Calgary | Alberta | Canada | Animator, 3D | Mid, Senior | Remote | August 5, 2026 | https://www.linkedin.com/jobs/view/4446683101 | Maya, Unity | |||||||||||
9 | Shifty Eye | Calgary | Alberta | Canada | Environment Artist | Mid | On-Site or Remote | August 5, 2026 | https://www.linkedin.com/jobs/view/4446674558 | Maya, 3ds Max, Blender, Unity, Unreal | Looking for candidates that will be able to work around a similar schedule as their studio (MST), as well as be able to be part of their weekly art team meetings. | ||||||||||
10 | Titmouse | Vancouver | British Columbia | Canada | Background Designer | Mid | Hybrid | August 5, 2026 | https://airtable.com/appElRehku8Nv3w6e/paghWZ24KrVi3GKYn/form | FileMaker Pro, Adobe CS, Google Workplace, Office | Line Background Designer. Goes from September 2026 to January 2027 | ||||||||||
11 | FLY MOUSTACHE | Faro | Portugal | Animation Supervisor, 2D | Manager / Supervisor | Remote | August 5, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7490456352029425664/ | Harmony | Must be based in the EU. Immediate start and goes until November. Must be fluent in English with Portuguese a plus | |||||||||||
12 | thatgamecompany | Santa Monica | California | United States | Character Artist | Mid, Senior | Remote | August 5, 2026 | https://thatgamecompany.com/careers/?ashby_jid=36e101a4-c7ba-4884-8999-cd04abb979ee | Maya, Photoshop, ZBrush, Substance Painter, Unity | Applicants must be authorized to work for any employer in the U.S or Canada | ||||||||||
13 | Dreamworks Animation | Glendale | California | United States | Production Assistant | Assistant | Hybrid | August 5, 2026 | https://jobs.smartrecruiters.com/NBCUniversal3/744000141576799-dreamworks-feature-production-assistant | Linux, Maya, Shotgrid, Flix, Photoshop, Illustrator, Word, Excel, Gmail | |||||||||||
14 | A Productions Ltd | Bristol | United Kingdom | England | Animatic Editor | Mid | On-Site | August 5, 2026 | https://aproductions.co.uk/careers/animatic-editor/ | Storyboard Pro, Ftrack | Starts October 12, 2026 and goes until December 17, 2027. Must be eligible to work in the UK. Apply by August 31st | ||||||||||
15 | A Productions Ltd | Bristol | United Kingdom | England | Line Producer | Mid | Hybrid | August 5, 2026 | https://aproductions.co.uk/careers/line-producer-2/ | Storyboard Pro, Ftrack | Starts September 1, 2026 and goes until December 17, 2027. Must be eligible to work in the UK. Apply by August 6th | ||||||||||
16 | A Productions Ltd | Bristol | United Kingdom | England | Storyboard Artist | Mid | On-Site or Remote | August 5, 2026 | https://aproductions.co.uk/careers/storyboard-artists/ | Storyboard Pro, Ftrack | Start dates in September and October 2026 with the project ending in December 2027. Must be eligible to work in the UK. Apply by August 28th | ||||||||||
17 | Cloud Chamber | Novato | California | United States | Level Artist | Lead | Remote | August 5, 2026 | https://job-boards.greenhouse.io/cloudchamberen/jobs/7812706003 | Unreal, 3ds Max, Maya, ZBrush, Substance, Photoshop | Must be US-based | ||||||||||
18 | 2K Sports Lab | Vancouver | British Columbia | Canada | Producer | Mid | Hybrid | August 5, 2026 | https://job-boards.greenhouse.io/2k/jobs/7807546003 | JIRA, Shotgrid | |||||||||||
19 | 2K | Montreal | Québec | Canada | Technical Director | Mid | Hybrid | August 5, 2026 | https://job-boards.greenhouse.io/2k/jobs/7814028003 | Technical Director, Tools | |||||||||||
20 | Miraculous | Paris | Île-de-France | France | Compositor | Mid, Senior | On-Site | August 5, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7490705174689255424/ | Nuke | Immediate start and goes for 1 week | ||||||||||
21 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Animation Supervisor | Manager / Supervisor | On-Site | August 5, 2026 | https://careers.werecruit.io/en/atlantis/offers/animation-supervisor-ab4b19 | Maya, Blender | Starts September 1st. Must be eligible to work in Spain and be fluent in English | |||||||||||
22 | Zero VFX | Montreal | Québec | Canada | Animator, 3D | Mid | Hybrid | August 5, 2026 | https://dmfx.bamboohr.com/careers/128 | Maya | Due to funding requirements, candidates must reside in Quebec and be legally eligible to work in Canada | ||||||||||
23 | EA Sports | Birmingham | United Kingdom | England | Live Ops Designer | Senior | Hybrid | August 5, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Live-Ops-Designer-EA-Sports/214324 | ||||||||||||
24 | EA Sports | Guildford | United Kingdom | England | Live Ops Designer | Senior | Hybrid | August 5, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Live-Ops-Designer-EA-Sports/214324 | ||||||||||||
25 | EA Sports | Manchester | United Kingdom | England | Live Ops Designer | Senior | Hybrid | August 5, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Live-Ops-Designer-EA-Sports/214324 | ||||||||||||
26 | Fuse Games | Guildford | United Kingdom | England | Producer | Assistant | Hybrid | August 5, 2026 | https://fusegames.bamboohr.com/careers/30 | ||||||||||||
27 | Voodoo | Paris | Île-de-France | France | Level Designer | Senior | Remote | August 5, 2026 | https://jobs.ashbyhq.com/voodoo/cbec4434-f547-44d9-9a6f-c81a84524cc1 | Unity | |||||||||||
28 | Nexters | Larnaca | Cyprus | Combat Designer | Mid | Remote | August 5, 2026 | https://www.nexters.com/en/about/alljobs/?vacancy=combat-game-designer-1785515245 | |||||||||||||
29 | Nexters | Larnaca | Cyprus | Technical Artist | Mid | Remote | August 5, 2026 | https://www.nexters.com/en/about/alljobs/?vacancy=technical-artist-1784822844 | Unity, Git | ||||||||||||
30 | Nexters | Larnaca | Cyprus | UI/UX Designer | Lead | Remote | August 5, 2026 | https://www.nexters.com/en/about/alljobs/?vacancy=lead-ui-ux-designer-1784819700 | Photoshop, Figma | ||||||||||||
31 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Animator, 3D | Lead | On-Site | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Malm/Lead-Animator_R026904 | Maya | |||||||||||
32 | Elsewhere Entertainment | Malmö | Sweden | Animator, 3D | Lead | On-Site | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Malm/Lead-Animator_R026904 | Maya | ||||||||||||
33 | Infinity Ward | Woodland Hills | California | United States | Character Artist | Senior | On-Site | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Woodland-Hills/Principal-Character-Artist---Infinity-Ward_R027886 | Maya, 3ds Max, ZBrush, Photoshop, Substance | Principal role | ||||||||||
34 | Blizzard | Irvine | California | United States | Animation Editor | Assistant | Hybrid | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/Blizzard_External_Careers/job/Irvine---Blizzard---Blizzard-Way/Animation-Assistant-Editor---Temp--SFD---Cinematics-_R027594 | Premiere | For their cinematics team | ||||||||||
35 | Blizzard | Irvine | California | United States | Combat Designer | Senior | Hybrid | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/Blizzard_External_Careers/job/Irvine---Blizzard---Blizzard-Way/Senior-Combat-Designer-II--Unannounced-Project---Irvine--CA_R027806-1 | For an unannounced project | |||||||||||
36 | King | London | United Kingdom | England | Game Designer | Senior | On-Site | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Barcelona---King---PG/Senior-Game-Designer---Candy-Crush-Saga_R027772 | For Candy Crush Soda Saga | |||||||||||
37 | King | Barcelona | Catalonia | Spain | Game Designer | Senior | On-Site | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Barcelona---King---PG/Senior-Game-Designer---Candy-Crush-Saga_R027772 | For Candy Crush Soda Saga | |||||||||||
38 | King | Stockholm | Uppland | Sweden | Game Designer | Senior | On-Site | August 5, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Barcelona---King---PG/Senior-Game-Designer---Candy-Crush-Saga_R027772 | For Candy Crush Soda Saga | |||||||||||
39 | Lucid Games | Liverpool | United Kingdom | England | Sound Designer | Mid | Hybrid | August 5, 2026 | https://lucidgames.recruitee.com/o/sound-designer-2 | Wwise, Unreal, Perforce | |||||||||||
40 | Pixel Toys | Leamington Spa | United Kingdom | England | QA Manager | Manager / Supervisor | Hybrid | August 5, 2026 | https://pixeltoysltd.bamboohr.com/careers/133 | JIRA, Power BI, Excel, TestRail | |||||||||||
41 | Rocksteady Studios | London | United Kingdom | England | Lighting Artist | Senior | Hybrid | August 5, 2026 | https://warnerbros.wd5.myworkdayjobs.com/en-US/global/job/London-Rocksteady-Studios-Limited/Senior-Lighting-Artist_R000106815 | Unreal | |||||||||||
42 | Gears for Breakfast | Copenhagen | Denmark | Gameplay Designer | Mid | Remote | August 5, 2026 | https://gearsforbreakfast.bamboohr.com/careers/26 | Unreal | ||||||||||||
43 | BBC Studios | Bristol | United Kingdom | England | Production Manager | Junior | Hybrid | August 5, 2026 | https://www.thetalentmanager.com/jobs/junior-production-manager-fake-or-fortune-70876 | For the show Fake or Fortune? Goes from September 14, 2026 - April 16, 2027. Apply by August 21st | |||||||||||
44 | Bardel Entertainment | Vancouver | British Columbia | Canada | Pipeline TD | Lead | Hybrid | August 5, 2026 | https://apply.workable.com/bardel-entertainment/j/7EC8A1152D/ | VEX, Python, GitHub, Maya, Nuke, Houdini, Katana, Deadline, Shotgrid | |||||||||||
45 | Bardel Entertainment | Vancouver | British Columbia | Canada | Prep Artist | Mid | Hybrid | August 5, 2026 | https://apply.workable.com/bardel-entertainment/j/37676963A4/ | Nuke | Stereoscopic Prep (Lighting & Compositing) Artist - Feature Animation. Starts this month and goes until November | ||||||||||
46 | LAIKA | Hillsboro | Oregon | United States | Business Systems Software Engineer | Mid | On-Site | August 5, 2026 | https://www.laika.com/careers/job-listing/?jobid=8097883 | Python, Git | |||||||||||
47 | ICON Creative Studio | Vancouver | British Columbia | Canada | Lighting/Compositing Artist | Lead | On-Site | August 5, 2026 | https://iconcreative.bamboohr.com/careers/87 | Maya, Arnold, Nuke, Shotgrid | This is a Union position and the terms and conditions of employment are covered by a collective agreement | ||||||||||
48 | ICON Creative Studio | Vancouver | British Columbia | Canada | Lighting/Compositing Artist | Mid | On-Site | August 5, 2026 | https://iconcreative.bamboohr.com/careers/103 | Maya, Arnold, Nuke, Python | This is a Union position and the terms and conditions of employment are covered by a collective agreement | ||||||||||
49 | ICON Creative Studio | Vancouver | British Columbia | Canada | Lighting/Compositing Artist | Senior | On-Site | August 5, 2026 | https://iconcreative.bamboohr.com/careers/138 | Maya, Arnold, Nuke, Python, MEL | This is a Union position and the terms and conditions of employment are covered by a collective agreement | ||||||||||
50 | Atomic Cartoons | Vancouver | British Columbia | Canada | Matte Painter | Mid | All options | August 5, 2026 | https://job-boards.greenhouse.io/atomiccartoons/jobs/7823296003 | Nuke, Maya, Photoshop, Renderman, Vray, Arnold, Katana, Houdini, Shotgrid | Starts late August. Must be legally eligible to work in Canada. Must be BC-based to work remotely | ||||||||||
51 | Atomic Cartoons | Vancouver | British Columbia | Canada | Rigging Artist | Mid | All options | August 5, 2026 | https://job-boards.greenhouse.io/atomiccartoons/jobs/7827051003 | Maya, Python, Shotgrid | Starts mid/late August. Must be legally eligible to work in Canada. Must be BC-based to work remotely | ||||||||||
52 | Outpost VFX | London | United Kingdom | England | Lighting Artist | Mid | On-Site | August 5, 2026 | https://jobs.smartrecruiters.com/OutpostVFX/744000140879323-lighting-artist | Maya, Houdini, Arnold, Nuke | |||||||||||
53 | PFX | Prague | Central Bohemia | Czech Republic | Marketing & Communications Manager | Manager / Supervisor | Hybrid | August 5, 2026 | https://pfx.teamtailor.com/jobs/8154731-marketing-communications-manager-praha | Adobe CS, Canva, Figma | Must be fluent in English | ||||||||||
54 | Anima Vitae Point | Kuala Lumpur | Malaysia | FX Artist | Senior | On-Site | August 5, 2026 | https://anima.fi/job/senior-fx-artist-2/ | Maya, Houdini, Python, HScript, VEX, C++, MEL | ||||||||||||
55 | Skydance Games | Los Angeles | California | United States | Release Manager | Manager / Supervisor | Remote | August 5, 2026 | https://jobs.lever.co/skydance/8afa83bb-5140-4d27-bc62-98c331e5b38d/ | JIRA, Asana, Miro, Excel | Release Manager, Publishing. 6-month contract. Must be based in one of the following states in the US: California, Florida, Michigan, Texas, Washington, or Arizona | ||||||||||
56 | Eyeline | Los Angeles | California | United States | Line Producer | Senior | On-Site | August 5, 2026 | https://apply.eyelinestudios.com/careers/job/790317596049 | ||||||||||||
57 | DNEG | Mumbai | India | Animation TD | Mid | On-Site | August 5, 2026 | https://jobs.jobvite.com/double-negative-visual-effects/job/oZdAAfw6 | Python, USD, Maya, Katana | ||||||||||||
58 | Barnstorm Visual Effects | Montreal | Québec | Canada | Production Manager | Manager / Supervisor | Hybrid | August 5, 2026 | https://barnstormvfx.bamboohr.com/careers/100 | Shotgrid, Google Workspace, Office | Must be based in Canada and legally authorized to work there | ||||||||||
59 | Blue Zoo Animation | London | United Kingdom | England | Animator, 3D | Mid | All options | August 5, 2026 | https://careers.blue-zoo.co.uk/vacancies/1276/uk-regional-only--3d-character-animator--experienced.html | Maya | Due to start in September 2026 and going through to late March 2027. Must be UK-based and have the right to work there | ||||||||||
60 | Blue Zoo Animation | London | United Kingdom | England | Lighting/Compositing Artist | Junior | All options | August 5, 2026 | https://careers.blue-zoo.co.uk/vacancies/1267/uk-only--junior-3d-lighting-and-compositing-artist.html | Maya, Nuke, Redshift | Must be UK-based and have the right to work there | ||||||||||
61 | Blue Zoo Animation | London | United Kingdom | England | Lighting/Compositing Artist | Lead | All options | August 5, 2026 | https://careers.blue-zoo.co.uk/vacancies/1273/uk-only--lead-3d-lighting-and-compositing-artist.html | Maya, Nuke, Redshift | Due to start mid-October. Must be UK-based and have the right to work there | ||||||||||
62 | Blue Zoo Animation | London | United Kingdom | England | Lighting/Compositing Artist | Mid | All options | August 5, 2026 | https://careers.blue-zoo.co.uk/vacancies/1274/uk-only--mid-3d-lighting-and-compositing-artist.html | Maya, Nuke, Redshift | Due to start mid-October. Must be UK-based and have the right to work there | ||||||||||
63 | Blue Zoo Animation | London | United Kingdom | England | Lighting/Compositing Artist | Senior | All options | August 5, 2026 | https://careers.blue-zoo.co.uk/vacancies/1272/uk-only--senior-3d-lighting-and-compositing-artist.html | Maya, Nuke, Redshift | Due to start mid-October. Must be UK-based and have the right to work there | ||||||||||
64 | Blue Zoo Animation | London | United Kingdom | England | Storyboard Artist | Mid | All options | August 5, 2026 | https://careers.blue-zoo.co.uk/vacancies/1270/uk-only--experienced-blender-storyboard-artist.html | Blender | Due to start mid-September and go through to February 2027. Must be UK-based and have the right to work there | ||||||||||
65 | ILM - London | London | United Kingdom | England | Creature TD | Junior, Mid, Senior | Hybrid | August 5, 2026 | https://jobs.disneycareers.com/job/london/creature-td-all-levels-ilm-london/391/98766698640 | Maya, Python, C++, MEL, VEX, Unreal | Apply by August 21st | ||||||||||
66 | ILM - London | London | United Kingdom | England | Groom Artist | Junior, Mid, Senior | Hybrid | August 5, 2026 | https://jobs.disneycareers.com/job/london/groom-artist-all-levels-ilm-london/391/98766698384 | Houdini, VEX | Apply by August 21st | ||||||||||
67 | ILM - London | London | United Kingdom | England | Lighting TD | Junior, Mid, Senior | Hybrid | August 5, 2026 | https://jobs.disneycareers.com/job/london/lighting-technical-director-all-levels-ilm-london/391/98751971504 | Katana, Renderman, Python, MEL, Nuke | |||||||||||
68 | ILM - Mumbai | Mumbai | India | FX TD | Senior | On-Site | August 5, 2026 | https://jobs.disneycareers.com/job/mumbai/sr-effects-technical-director-evergreen/391/98777394688 | Maya, 3ds Max, Houdini, Python | ||||||||||||
69 | Omnicom Production | Bogotá | Colombia | Compositor | Mid | Hybrid | August 5, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7488326641975414784/ | Nuke | Must be fluent in Spanish and English | |||||||||||
70 | Omnicom Production | Bogotá | Colombia | Graphic Designer | Mid | On-Site | August 5, 2026 | https://www.linkedin.com/jobs/view/4448300115 | Figma, Adobe CS | Must be fluent in English | |||||||||||
71 | Absurd Ventures | Santa Monica | California | United States | Gameplay Animator, 3D | Senior | On-Site | August 4, 2026 | https://www.absurdventures.com/careers#5202241007 | Maya, Unreal | Principal role | ||||||||||
72 | Absurd Ventures | Santa Monica | California | United States | Mission Designer | Mid | On-Site | August 4, 2026 | https://www.absurdventures.com/careers#5202356007 | ||||||||||||
73 | Disney Television Animation | Glendale | California | United States | Producer | Mid | On-Site | August 4, 2026 | https://jobs.disneycareers.com/job/glendale/associate-producer-disney-television-animation/391/95106486160 | ||||||||||||
74 | Disney Television Animation | Glendale | California | United States | Production Coordinator | Mid | On-Site | August 4, 2026 | https://jobs.disneycareers.com/job/glendale/production-coordinator-disney-television-animation/391/96878327648 | Office, Final Draft, Acrobat Pro, SAP, Concur | |||||||||||
75 | Scape | Stockholm | Uppland | Sweden | Gameplay Animator, 3D | Senior | Remote | August 4, 2026 | https://www.linkedin.com/jobs/view/4446215567/ | Blender, Unity | Must be fluent in English and able to work CET hours | ||||||||||
76 | Reel FX | Montreal | Québec | Canada | Animator, 3D | Lead | Hybrid | August 4, 2026 | https://careers.reelfx.com/apply/822 | Maya, Atoms, Myarmy, Golaem, Houdini | Background Lead Animator. Please note that Canadian citizens and Canadian PRs will be given priority | ||||||||||
77 | Sidekick Publishing | Berlin | Berlin | Germany | Release Manager | Manager / Supervisor | Remote | August 4, 2026 | https://www.linkedin.com/jobs/view/4445512817 | Must be based in Germany and fluent in English | |||||||||||
78 | West Pier Studio | Brighton | United Kingdom | England | 2D Artist | Mid | Hybrid | August 4, 2026 | https://jobs.gohire.io/west-pier-studio-hn4skbxm/2d-game-artist-visual-development-hybrid-uk-291349/ | Spine, After Effects | For games | ||||||||||
79 | West Pier Studio | Brighton | United Kingdom | England | Animator, 2D | Mid | Hybrid | August 4, 2026 | https://jobs.gohire.io/west-pier-studio-hn4skbxm/2d-spine-animator-hybrid-uk-294834/ | Spine | |||||||||||
80 | Wylie Co. | Vancouver | British Columbia | Canada | Compositor | Senior | On-Site or Remote | August 4, 2026 | https://www.linkedin.com/jobs/view/4448394949 | Nuke | Must be based in Canada to work remotely and be legally authorized to work there | ||||||||||
81 | Swaybox Studios | New Orleans | Louisiana | United States | Generalist, 3D | Senior | On-Site | August 4, 2026 | https://job-boards.greenhouse.io/swayboxstudios/jobs/4337866009 | Maya, ZBrush, Blender, Substance, Mari, Photoshop, Unreal, Houdini | |||||||||||
82 | Swaybox Studios | New Orleans | Louisiana | United States | Modeler | Mid | On-Site | August 4, 2026 | https://job-boards.greenhouse.io/swayboxstudios/jobs/4337820009 | Maya, ZBrush, Blender | |||||||||||
83 | One Man Studio | Horsham | United Kingdom | England | Campaign Designer | Senior | Remote | August 4, 2026 | https://onemanstudio.bamboohr.com/careers/26 | ||||||||||||
84 | One Man Studio | Horsham | United Kingdom | England | Character Artist | Senior | Remote | August 4, 2026 | https://onemanstudio.bamboohr.com/careers/27 | Unreal, ZBrush, Maya, Blender, Substance Painter, Mari | Must be fluent in English | ||||||||||
85 | Stormteller Games | Gothenburg | Sweden | Game DevOps Engineer | Mid | On-Site | August 4, 2026 | https://job-boards.greenhouse.io/atariinc/jobs/5364271008 | Go, C++, PowerShell, Bash, Python, Unity, Unreal, GitLab, GitHub, Jenkins | ||||||||||||
86 | Molinare | London | United Kingdom | England | Colorist | Assistant | On-Site | August 4, 2026 | https://molinaretv.peoplehr.net/Pages/JobBoard/Opening.aspx?v=881bc6f1-394f-43bf-8bf8-7b202ad64119 | Baselight | Senior Colour Assist | ||||||||||
87 | LEGO Digital Play | London | United Kingdom | England | Creative Technologist | Mid | Hybrid | August 4, 2026 | https://careers.legodigitalplay.com/jobs/8025654-creative-technologist | ||||||||||||
88 | LEGO Digital Play | London | United Kingdom | England | Director of Product | Director | Hybrid | August 4, 2026 | https://careers.legodigitalplay.com/jobs/7995609-senior-director-of-product-creator-tools | Director of Product - Creator Tools | |||||||||||
89 | LEGO Digital Play | London | United Kingdom | England | Product Manager | Manager / Supervisor | Hybrid | August 4, 2026 | https://careers.legodigitalplay.com/jobs/7995618-senior-product-manager-studio | Product Manager, Studio | |||||||||||
90 | LEGO Digital Play | London | United Kingdom | England | Product Manager | Manager / Supervisor | Hybrid | August 4, 2026 | https://careers.legodigitalplay.com/jobs/7995614-senior-product-manager-engine | Product Manager, Engine | |||||||||||
91 | 4A Games | Tas-Sliema | Malta | Animator, 3D | Senior | On-Site | August 4, 2026 | https://www.4a-games.com.mt/senior-creature-animator-new-ip | Maya, Unreal, Unity | For creatures | |||||||||||
92 | 4A Games | Tas-Sliema | Malta | Animator, 3D | Senior | On-Site | August 4, 2026 | https://www.4a-games.com.mt/senior-character-animator-new-ip | Maya, Unreal, Unity | For characters | |||||||||||
93 | 4A Games | Tas-Sliema | Malta | Technical Animator | Senior | On-Site | August 4, 2026 | https://www.4a-games.com.mt/senior-technical-animator-new-ip | Maya, Unreal, Unity | ||||||||||||
94 | Pure Imagination Studios | Sherman Oaks | California | United States | Unreal Artist | Junior, Mid, Senior | Remote | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7490217641010233345/ | Unreal | Position is remote, but you must be able to meet for several hours a day between 9am and 6pm US Pacific Time | ||||||||||
95 | Seiken Studio | Ho Chi Minh City | Vietnam | 3D Artist | Lead | On-Site | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7489212657988808704/ | |||||||||||||
96 | Seiken Studio | Ho Chi Minh City | Vietnam | Animator, 3D | Senior, Lead | On-Site | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7489212657988808704/ | |||||||||||||
97 | Seiken Studio | Ho Chi Minh City | Vietnam | Art Manager | Senior | On-Site | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7489212657988808704/ | |||||||||||||
98 | Seiken Studio | Ho Chi Minh City | Vietnam | Character Artist | Senior | On-Site | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7489212657988808704/ | |||||||||||||
99 | Seiken Studio | Ho Chi Minh City | Vietnam | Concept Artist | Senior | On-Site | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7489212657988808704/ | |||||||||||||
100 | Seiken Studio | Ho Chi Minh City | Vietnam | Environment Artist | Senior | On-Site | August 4, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7489212657988808704/ | |||||||||||||