| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | If you're having issues using the filters on the spreadsheet, please feel free to try out the 2.0 version using Google's Looker Studio tool: https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB | ||||||||||||||||||||
2 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
3 | Scopely | Barcelona | Catalonia | Spain | Lighting/VFX Artist | Lead | Hybrid | August 10, 2026 | https://www.linkedin.com/jobs/view/4448617859/ | Unreal | Must be eligible to work in Spain | ||||||||||
4 | Glitch Productions | Sydney | New South Wales | Australia | VFX Artist | Mid | Remote | August 5, 2026 | https://glitchproductions.applytojob.com/apply/ic9zF8j1hh/Freelance-3D-VFX-Artist | Unreal, Houdini, Maya, Shotgrid | Candidates based in the Americas or Australia highly preferred | ||||||||||
5 | Frontier Developments | Cambridge | United Kingdom | England | VFX Artist | Junior, Mid, Senior | Hybrid | August 10, 2026 | https://jobs.eu.lever.co/frontier/e69f5e7f-67b6-4c33-a203-d6c6c190be9e | Maya, Photoshop, After Effects, Houdini | |||||||||||
6 | Titmouse | Vancouver | British Columbia | Canada | Animator, 2D | Mid | Hybrid | August 10, 2026 | https://airtable.com/appElRehku8Nv3w6e/paghlaDMBHVyugBko/form | Harmony | Starts in November 2026 and goes until April 2027 | ||||||||||
7 | Titmouse | Vancouver | British Columbia | Canada | Animator, 2D | Mid | Hybrid | August 10, 2026 | https://airtable.com/appElRehku8Nv3w6e/pagdRkOgt5zqzZ8Fl/form | Animate | Starts ASAP or in September 2026 and goes until February 19, 2027 | ||||||||||
8 | Titmouse | Vancouver | British Columbia | Canada | Paint Artist | Mid | Hybrid | August 10, 2026 | https://airtable.com/appElRehku8Nv3w6e/pagdepD5Uz2DblD8x/form | Adobe CS, Google Workplace, Filemaker Pro, Office | Background Layout Paint Artist. Goes from November 16, 2026 to April 9, 2027 | ||||||||||
9 | KERO Animation | Brooklyn | New York | United States | Illustrator | Mid | Remote | August 10, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491672818061946882/ | Photoshop, Clip Studio Paint | |||||||||||
10 | Minimin | United States | Level Designer | Mid | Remote | August 10, 2026 | https://www.linkedin.com/jobs/view/4450740918 | Unreal | Must be US-based and able to collaborate during eastern time business hours. Part-time role (20-30 hours/week) | ||||||||||||
11 | Mighty Yeti Studios | Burbank | California | United States | Visual Designer | Senior | Remote | August 10, 2026 | https://docs.google.com/forms/d/e/1FAIpQLSc2MTdy-XQ_PQwlOiiK2M15LeQI1bokYpPm9WLzUNsda_3sTQ/viewform | Figma | Part-time role (approximately 10-20 hours/week to start) | ||||||||||
12 | King | London | United Kingdom | England | QA Lead | Lead | On-Site | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Stockholm---King---Malmskillnadsgatan/QA-Lead---Minecraft-Blast_R027884 | For Minecraft Blast | |||||||||||
13 | King | London | United Kingdom | England | Software Engineer | Associate | Hybrid | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Stockholm---King---Malmskillnadsgatan/Associate-Software-Engineer--Content-Distribution---Candy-Crush-Soda-Saga_R027910 | C++ | Software Engineer, Content Distribution. For Candy Crush Soda Saga | ||||||||||
14 | King | Barcelona | Catalonia | Spain | QA Lead | Lead | On-Site | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Stockholm---King---Malmskillnadsgatan/QA-Lead---Minecraft-Blast_R027884 | For Minecraft Blast | |||||||||||
15 | King | Barcelona | Catalonia | Spain | Software Engineer | Associate | Hybrid | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Stockholm---King---Malmskillnadsgatan/Associate-Software-Engineer--Content-Distribution---Candy-Crush-Soda-Saga_R027910 | C++ | Software Engineer, Content Distribution. For Candy Crush Soda Saga | ||||||||||
16 | King | Barcelona | Catalonia | Spain | Tools Developer | Senior | On-Site | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Barcelona---King---PG/Senior-Tools-Developer_R027403 | Python, C++ | |||||||||||
17 | King | Stockholm | Uppland | Sweden | QA Lead | Lead | On-Site | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Stockholm---King---Malmskillnadsgatan/QA-Lead---Minecraft-Blast_R027884 | For Minecraft Blast | |||||||||||
18 | King | Stockholm | Uppland | Sweden | Software Engineer | Associate | Hybrid | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Stockholm---King---Malmskillnadsgatan/Associate-Software-Engineer--Content-Distribution---Candy-Crush-Soda-Saga_R027910 | C++ | Software Engineer, Content Distribution. For Candy Crush Soda Saga | ||||||||||
19 | Disney Television Animation | Glendale | California | United States | Producer | Mid | On-Site | August 10, 2026 | https://jobs.disneycareers.com/job/glendale/realtime-producer-project-hire-disney-television-animation/391/98895947072 | Realtime Producer. Anticipated to go 12 months | |||||||||||
20 | ILM - Mumbai | Mumbai | India | Animator, 3D | Mid, Senior | On-Site | August 10, 2026 | https://jobs.disneycareers.com/job/mumbai/facial-animator-mid-senior/391/99006516736 | Maya | For facial animation | |||||||||||
21 | Dreamworks Animation | Glendale | California | United States | Technical Director | Mid | Hybrid | August 10, 2026 | https://jobs.smartrecruiters.com/NBCUniversal3/744000141764810-dreamworks-feature-department-td | Python, C++, Javascript, HScript, MEL, Maya, Houdini, Unreal, Nuke | |||||||||||
22 | Last Arrow Games | Gateshead | United Kingdom | England | Animator, 3D | Senior, Lead | On-Site | August 10, 2026 | https://careers.lastarrowgames.com/jobs/8196998-senior-lead-animator | Unreal, Maya, Blender | Must be eligible to work in the UK | ||||||||||
23 | Scopely | Canada | Community Manager | Manager / Supervisor | Remote | August 10, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5382921008 | For Marvel Strike Force. Must be based in Canada | |||||||||||||
24 | Scopely | Tokyo | Japan | Producer | Mid | On-Site | August 10, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5380382008 | Pokémon GO Game Producer - Live Events | ||||||||||||
25 | Scopely | Mexico City | Mexico | Community Manager | Manager / Supervisor | Hybrid | August 10, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5382921008 | For Marvel Strike Force | ||||||||||||
26 | Scopely | Bellevue | Washington | United States | Software Engineer | Mid | On-Site | August 10, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5379053008 | Unity | Staff Software Engineer, Game Development (Unity & Cloud) | ||||||||||
27 | Scopely | Culver City | California | United States | 2D/3D Artist | Lead | All options | August 10, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5383213008 | Art Lead - External Development. Must be US-based to work remotely | |||||||||||
28 | Scopely | Culver City | California | United States | Product Manager | Manager / Supervisor | Remote | August 10, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5380596008 | Unity, AWS | Technical Product Manager - Monopoly Go!. Must be US-based | ||||||||||
29 | Riot Games | Los Angeles | California | United States | Concept Artist | Senior | On-Site | August 10, 2026 | https://www.riotgames.com/en/work-with-us/job/8070799/principal-concept-artist-environment-character-league-of-legends-los-angeles-usa | Photoshop | Principal Concept Artist, Environment/Character - League of Legends | ||||||||||
30 | Sony Interactive Entertainment | Berlin | Berlin | Germany | Software Engineer | Mid | On-Site | August 10, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6122262004 | TypeScript, JavaScript | This is a 14 month fixed-term position providing parental leave cover (potential to be extended to 18 months) | ||||||||||
31 | Sony Interactive Entertainment | Santa Monica | California | United States | Concept Artist | Senior | On-Site or Remote | August 10, 2026 | https://job-boards.greenhouse.io/sonyinteractiveentertainmentglobal/jobs/6118327004 | Photoshop | For environments. Must be US-based to work remotely | ||||||||||
32 | Wargaming | Belgrade | Serbia | Technical Artist | Mid | Hybrid | August 10, 2026 | https://job-boards.greenhouse.io/wargamingen/jobs/8037902 | Maya, 3ds Max, Blender, Python, MAXScript, Perforce, SVN | ||||||||||||
33 | Wargaming | Kyiv | Ukraine | 3D Artist | Mid | All options | August 10, 2026 | https://job-boards.greenhouse.io/wargamingen/jobs/8108499 | Maya, Substance Painter, ZBrush, Photoshop | Must be Ukraine-based | |||||||||||
34 | Larian Studios | Quebec City | Québec | Canada | Environment Artist | Mid | On-Site | August 10, 2026 | https://jobs.lever.co/larian/1a8d0e75-f5b4-4977-81f5-b3094132323d | Unreal, Maya, 3ds Max, Blender, ZBrush, Substance Painter | |||||||||||
35 | Bungie | Bellevue | Washington | United States | Producer | Senior | Remote | August 10, 2026 | https://job-boards.greenhouse.io/bungie/jobs/6139094004 | Outlook, Excel, Word, PowerPoint, Miro, Asana, JIRA | Producer, Multimedia. Must be US-based | ||||||||||
36 | Epic Games | Cary | North Carolina | United States | Environment Artist | Mid | On-Site | August 10, 2026 | https://www.epicgames.com/site/careers/jobs/6001747004 | 3ds Max, Blender, Maya, ZBrush, Unreal, Substance, Marmoset | |||||||||||
37 | Epic Games | Cary | North Carolina | United States | Level Designer | Lead | On-Site | August 10, 2026 | https://www.epicgames.com/site/careers/jobs/6001589004 | Unreal | |||||||||||
38 | Obsidian Entertainment | Irvine | California | United States | Concept Artist | Senior | On-Site | August 10, 2026 | https://www.obsidian.net/careers/open-positions/art/gCQoTttJjV-senior-concept-artist-contract | Photoshop | The contract duration is expected for 6 months, with potential for extension | ||||||||||
39 | Blizzard | Irvine | California | United States | Production Director | Director | On-Site | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/Blizzard_External_Careers/job/Irvine---Blizzard---Blizzard-Way/Production-Director--Cinematics---Story---Franchise-Development---Irvine--CA_R027890 | For their cinematics team | |||||||||||
40 | Blizzard | Irvine | California | United States | Storyboard Artist | Mid | Hybrid | August 10, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/Blizzard_External_Careers/job/Work-from-Home---CA/Senior-Storyboard-Artist---Temp--SFD---Cinematics-_R027897 | Storyboard Pro, Photoshop, Blender | For their cinematics team. Goes for roughly 5 months | ||||||||||
41 | Avalanche Studios | Stockholm | Uppland | Sweden | Sound Designer | Mid | Hybrid | August 10, 2026 | https://jobs.lever.co/avalanchestudios/34e05018-cd16-4d05-96e6-5ffa29adb66e | Wwise, FMOD, Python | Must be fluent in English | ||||||||||
42 | SuperPlay | Tel Aviv | Israel | Talent Acquisition Specialist | Mid | On-Site | August 10, 2026 | https://www.superplay.co/careers-position/76.F6E/ | Goes for 9 months | ||||||||||||
43 | SuperPlay | Tel Aviv | Israel | UI/UX Designer | Mid | On-Site | August 10, 2026 | https://www.superplay.co/careers-position/15.A65/ | Photoshop | Must be fluent in English | |||||||||||
44 | Sparx | Ho Chi Minh City | Vietnam | Technical Artist | Mid | On-Site | August 10, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2220 | Maya, 3ds Max, Blender, JIRA, Notion, Airtable, Python, C#, Typescript, Git, SVN, Perforce | ||||||||||||
45 | Virtuos | Chengdu | China | Character Artist | Mid | On-Site | August 10, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2214 | 3ds Max, Maya, ZBrush, Photoshop, Substance Painter, Marvelous Designer, Unreal | ||||||||||||
46 | Virtuos | Chengdu | China | Design Director | Director | On-Site | August 10, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2216 | |||||||||||||
47 | Virtuos | Chengdu | China | Game QA Intern | Internship | On-Site | August 10, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2217 | Must be fluent in English | ||||||||||||
48 | Virtuos | Chengdu | China | Producer | Assistant | On-Site | August 10, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2203 | For games | ||||||||||||
49 | Kabam | Vancouver | British Columbia | Canada | Producer | Mid | On-Site | August 10, 2026 | https://jobs.lever.co/kabam/8f80b56d-9443-4d87-9a32-bd473c1e6dfe | ||||||||||||
50 | Kabam | Vancouver | British Columbia | Canada | Producer | Lead | On-Site | August 10, 2026 | https://jobs.lever.co/kabam/90be6e1a-b4e4-40e0-af5b-8b6b2173aaf1 | JIRA, Confluence | |||||||||||
51 | Teyon | Kraków | Poland | Animator, 3D | Mid | Hybrid | August 10, 2026 | https://teyon.elevato.net/en/3d-animator,j,157 | Maya, MotionBuilder | ||||||||||||
52 | Teyon | Kraków | Poland | Animator, 3D | Senior | Hybrid | August 10, 2026 | https://teyon.elevato.net/en/senior-3d-animator,j,156 | Maya, MotionBuilder, Blender | ||||||||||||
53 | Teyon | Kraków | Poland | Character Artist | Senior, Lead | Hybrid | August 10, 2026 | https://teyon.elevato.net/en/seniorlead-character-artist,j,158 | ZBrush, Substance Painter, Marvelous Designer, Unreal | Must be fluent in English | |||||||||||
54 | Teyon | Kraków | Poland | Environment Artist | Lead | Hybrid | August 10, 2026 | https://teyon.elevato.net/en/lead-environment-artist,j,154 | Unreal, Substance Painter, ZBrush, Blender | Must be fluent in Polish and English | |||||||||||
55 | Algorithm | Dublin | Ireland | Compositor | Mid | Remote | August 10, 2026 | https://animationireland.com/job/algorithm-hiring-compositor/ | Nuke, After Effects, Unreal | This is for a hemispherical full dome projection project. Immediate start and goes through November. Overlap with Irish working hours (GMT/IST) expected | |||||||||||
56 | Algorithm | Dublin | Ireland | Digital Imaging Supervisor | Manager / Supervisor | Remote | August 10, 2026 | https://animationireland.com/job/algorithm-hiring-digital-imaging-supervisor/ | Maya, Redshift, Unreal | This is for a hemispherical full dome projection project. Immediate start and goes through November. Overlap with Irish working hours (GMT/IST) expected | |||||||||||
57 | Algorithm | Dublin | Ireland | Generalist, 3D | Mid | Remote | August 10, 2026 | https://animationireland.com/job/algorithm-hiring-cg-generalist/ | Maya, Redshift | This is for a hemispherical full dome projection project. Immediate start and goes through November. Overlap with Irish working hours (GMT/IST) expected | |||||||||||
58 | Algorithm | Dublin | Ireland | Technical Director | Mid | Remote | August 10, 2026 | https://animationireland.com/job/algorithm-hiring-technical-director/ | Maya, Redshift, Unreal | This is for a hemispherical full dome projection project. Immediate start and goes through November. Overlap with Irish working hours (GMT/IST) expected | |||||||||||
59 | Algorithm | Dublin | Ireland | VFX Artist | Mid | Remote | August 10, 2026 | https://animationireland.com/job/algorithm-hiring-cg-vfx-generalist/ | Maya, nCloth, nParticles, Bifrost | This is for a hemispherical full dome projection project. Immediate start and goes through November. Overlap with Irish working hours (GMT/IST) expected | |||||||||||
60 | Kiagu Studios | Seoul | South Korea | Animator, 3D | Mid | Remote | August 10, 2026 | https://www.kiagu.com/#careers | Maya | ||||||||||||
61 | Kiagu Studios | Seoul | South Korea | VFX Artist | Mid | Remote | August 10, 2026 | https://www.kiagu.com/#careers | Unreal | Must be fluent in English | |||||||||||
62 | 2K | Los Angeles | California | United States | Producer | Associate | Hybrid | August 10, 2026 | https://job-boards.greenhouse.io/2k/jobs/7812741003 | Adobe CS, Miro | Creative Producer, Core | ||||||||||
63 | 2K | Novato | California | United States | Producer | Associate | Hybrid | August 10, 2026 | https://job-boards.greenhouse.io/2k/jobs/7812741003 | Adobe CS, Miro | Creative Producer, Core | ||||||||||
64 | teamLFG | Bellevue | Washington | United States | Gameplay Animator, 3D | Mid | Remote | August 10, 2026 | https://job-boards.greenhouse.io/teamlfg/jobs/6133416004 | Maya, Unreal | Must be US-based | ||||||||||
65 | Industrial Brothers | Toronto | Ontario | Canada | Animator, 2D | Mid | Hybrid | August 7, 2026 | https://industrialbrothers.applytojobs.ca/animation/49930 | Animate | Applicants must reside in Ontario and be legally eligible to work in Canada. Canadian citizenship is required for this production. | ||||||||||
66 | Creative Assembly | Horsham | United Kingdom | England | Design Director | Director | Hybrid | August 7, 2026 | https://sega.wd3.myworkdayjobs.com/en-US/SEGA_Careers/job/Horsham-RH12-1JW/Franchise-Design-Director_JR100103-1 | ||||||||||||
67 | Yellow Panda | Balneário Camboriú | Brazil | 2D Artist | Mid | Remote | August 7, 2026 | https://www.yellowpanda.games/career/spine-animator/index.html | Spine, Unity | Looking for artists experienced with animation, rigging, skinning, and mesh deformation. Looking for candidates in Brazil | |||||||||||
68 | Aesir Interactive | Munich | Bavaria | Germany | Technical Animator | Mid, Senior | Hybrid | August 7, 2026 | https://aesir.jobs.personio.de/job/1773596 | Unreal, C++, Houdini, MotionBuilder | |||||||||||
69 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Audio Designer | Senior | On-Site | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Senior-Audio-Designer_R027810 | FMOD, Wwise | |||||||||||
70 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | VFX Artist | Senior | On-Site | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Warsaw/Senior-VFX-Artist---Gameplay_R027861 | Unreal, Crytek, Unity, Houdini, Thinking Particles, Fume FX, Photoshop, Substance Designer, Maya | VFX Artist - Gameplay | ||||||||||
71 | Sledgehammer Games | Toronto | Ontario | Canada | Level Designer | Senior | Hybrid | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Toronto---Activision---Sledgehammer-Games/Expert-Level-Designer_R025769 | Level Designer (Single Player) | |||||||||||
72 | Sledgehammer Games | Toronto | Ontario | Canada | Lighting Artist | Senior | Hybrid | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Toronto---Activision---Sledgehammer-Games/Expert-Lighting-Artist---Sledgehammer-Games_R027907 | Maya, Photoshop, Unreal, Unity | |||||||||||
73 | Sledgehammer Games | Toronto | Ontario | Canada | UI Engineer | Senior | Hybrid | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Toronto---Activision---Sledgehammer-Games/Senior-UI-Engineer---Sledgehammer-Games_R026414-1 | C, C++, LUA, C#, Python | |||||||||||
74 | Sledgehammer Games | Toronto | Ontario | Canada | Technical Animator | Senior | Hybrid | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/Toronto---Activision---Sledgehammer-Games/Senior-Technical-Animator_R027891 | Maya, Python | |||||||||||
75 | Sledgehammer Games | San Mateo | California | United States | Sound Designer | Mid | Hybrid | August 7, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/External/job/San-Mateo/Technical-Sound-Designer_R027902-1 | LUA, Python | Technical Sound Designer | ||||||||||
76 | Digic Pictures | Budapest | Hungary | Pipeline Developer | Mid | Remote | August 7, 2026 | https://career.digicpictures.com/jobs/maya-pipeline-developer | Maya, Python, C++, PyQt, PySide | Must be based within +/- 2 hours of Budapest (CET) | |||||||||||
77 | Digic Pictures | Budapest | Hungary | Pipeline TD | Lead | Remote | August 7, 2026 | https://career.digicpictures.com/jobs/lead-pipeline-td | Python, Qt, Maya, Nuke, Arnold, Houdini | Must be based within +/- 2 hours of Budapest (CET) and fluent in English | |||||||||||
78 | Digic Pictures | Budapest | Hungary | Technical Director | Assistant | Remote | August 7, 2026 | https://career.digicpictures.com/jobs/atd0608 | Must be based within +/- 2 hours of Budapest (CET) | ||||||||||||
79 | Rotor Studios | Sydney | New South Wales | Australia | Full Stack Developer | Senior | On-Site | August 7, 2026 | https://rotorstudios.elmotalent.com.au/careers/careers/job/view/39 | AWS, Azure, JavaScript, TypeScript, React, node.js, SQL, Git | |||||||||||
80 | Skydance Animation Madrid | Madrid | Spain | Surfacing Artist | Senior | Hybrid | August 7, 2026 | https://jobs.lever.co/skydance/90d2f2b7-537f-491d-8bf6-88a28c66e1fd/ | Renderman, Arnold, Substance, Mari, Houdini, Solaris, Katana, USD | For environments | |||||||||||
81 | Squeeze Studio Animation | Montreal | Québec | Canada | Animator, 3D | Senior | Hybrid | August 7, 2026 | https://squeezestudio.recruitee.com/l/en/o/animateur-3d-senior-3 | Maya | |||||||||||
82 | LAIKA | Los Angeles | California | United States | Assistant to the Head of Television | Assistant | On-Site | August 7, 2026 | https://www.laika.com/careers/job-listing/?jobid=8110226 | Office | |||||||||||
83 | Lumiere | Warsaw | Mazowieckie | Poland | Asset Artist | Lead | On-Site | August 7, 2026 | https://www.linkedin.com/jobs/view/4446665252 | Houdini, USD, Substance Painter, Blender | |||||||||||
84 | Lumiere | Warsaw | Mazowieckie | Poland | Asset Supervisor | Manager / Supervisor | On-Site | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491235586612174848/ | Houdini, USD, Substance Painter, Blender | Connect via LinkedIn if interested | ||||||||||
85 | People Can Fly | Montreal | Québec | Canada | Asset Artist | Senior | Remote | August 7, 2026 | https://jobs.smartrecruiters.com/PeopleCanFly/744000141794126-artiste-senior-d-assets-senior-asset-artist-remote | Unreal, Maya, 3ds Max, ZBrush, Photoshop, Substance Painter | Primarily looking for candidates in North America. | ||||||||||
86 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Production Assistant | Assistant | On-Site | August 7, 2026 | https://careers.werecruit.io/en/atlantis/offers/postproduction-assitant-a37e52 | Shotgrid, Ftrack | Post-Production Assistant. Starts September 1st and goes for 9 months | |||||||||||
87 | Omens Studios | Petaling Jaya | Malaysia | Motion Designer | Mid | On-Site | August 7, 2026 | https://www.linkedin.com/jobs/view/4447914227 | Photoshop, After Effects, Premiere, Illustrator, Cinema 4D | ||||||||||||
88 | Bearded Kitten | London | United Kingdom | England | Producer | Manager / Supervisor | On-Site | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491403020937801728/ | Looking for candidates with experiential or live events experience | |||||||||||
89 | Bearded Kitten | London | United Kingdom | England | Production Manager | Manager / Supervisor | On-Site | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491403020937801728/ | Looking for candidates with experiential or live events experience | |||||||||||
90 | MY.GAMES | Amsterdam | Netherlands | Game Designer | Mid | Remote | August 7, 2026 | https://careers.my.games/de-DE/26113 | Unity, Google Docs, Git | ||||||||||||
91 | Lumatic Animation & VFX | Berlin | Berlin | Germany | Production Manager | Manager / Supervisor | On-Site | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491433006130204673/ | Shotgrid | Starts the week of September 21st. Must be fluent in German and English | ||||||||||
92 | Marmalade Game Studio | Bucharest | Romania | QA Game Tester | Mid | Remote | August 7, 2026 | https://www.linkedin.com/jobs/view/4448175123 | JIRA | Must be based in Romania | |||||||||||
93 | Immersive Octopus | London | United Kingdom | England | Producer | Mid | On-Site | August 7, 2026 | https://www.immersiveoctopus.com/work-with-us | Apply by August 19th | |||||||||||
94 | Cahoots Studios | Edinburgh | Scotland | Producer | Mid | All options | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491407943351812097/ | Those in Scotland preferred, but they welcome applications from throughout the UK and Europe who are based in a timezone within one hour of the UK. | ||||||||||||
95 | Cahoots Studios | Edinburgh | Scotland | Production Coordinator | Mid | All options | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491419590447538176/ | Those in Scotland preferred, but they welcome applications from throughout the UK and Europe who are based in a timezone within one hour of the UK. | ||||||||||||
96 | Sony Pictures Imageworks | Vancouver | British Columbia | Canada | Look of Picture TD | Mid | Hybrid | August 7, 2026 | https://job-boards.greenhouse.io/sonypicturesimageworks/jobs/7832435003 | Python, OSL, C++, Nuke, Qt, PyQt, Katana, Houdini, Maya | |||||||||||
97 | Gimmick Studio | Montreal | Québec | Canada | Illustrator | Mid | On-Site or Remote | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7490430099213873152/ | Those in Montreal preferred | |||||||||||
98 | Tonic DNA | Montreal | Québec | Canada | Layout Artist, 2D | Mid | On-Site | August 7, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7491130098117443584/ | Connect via LinkedIn if interested. It should be noted that previous opportunities were listed as remote but needing to be a resident of Quebec. This one doesn't specify. | |||||||||||
99 | CLOSER | London | United Kingdom | England | Resource Manager | Manager / Supervisor | Hybrid | August 7, 2026 | https://www.linkedin.com/jobs/view/4450267487/ | Google Workspace, Slack | |||||||||||
100 | CLOSER | London | United Kingdom | England | Talent Manager | Manager / Supervisor | Hybrid | August 7, 2026 | https://www.linkedin.com/jobs/view/4450277458/ | Google Workspace, Slack | |||||||||||