| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
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1 | If you're having issues using the filters on the spreadsheet, please feel free to try out the 2.0 version using Google's Looker Studio tool: https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB | ||||||||||||||||||||
2 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
3 | Glitch Productions | Sydney | New South Wales | Australia | Head of Franchise | Head | Remote | August 28, 2026 | https://glitchproductions.applytojob.com/apply/DkspcXYz2a/Head-Of-Franchise | Airtable, Asana | Although the studio is based in Sydney, for this role candidates in Canada or the US are preferred | ||||||||||
4 | The Embassy | Vancouver | British Columbia | Canada | Producer | Mid | Hybrid | August 27, 2026 | https://theembassy.bamboohr.com/careers/56 | Google Suite, ShotGrid | Must be BC-based (or able to relocate) without visa sponsorship | ||||||||||
5 | The Embassy | Vancouver | British Columbia | Canada | Production Coordinator | Mid | Hybrid | August 27, 2026 | https://theembassy.bamboohr.com/careers/45 | Excel, Google Suite | VFX Production Coordinator. Must be BC-based (or able to relocate) without visa sponsorship | ||||||||||
6 | The Embassy | Vancouver | British Columbia | Canada | Production Manager | Manager / Supervisor | Hybrid | August 27, 2026 | https://theembassy.bamboohr.com/careers/57 | Excel, Google Suite, ShotGrid | Must be BC-based (or able to relocate) without visa sponsorship | ||||||||||
7 | Thea Energy | Kearny | New Jersey | United States | VFX Network Engineer | Senior | All options | August 26, 2026 | https://jobs.lever.co/thea.energy/bc47583a-6f93-4122-9fa1-e167c489a51d | Maya, Arnold, Mudbox, Unreal, Nuke, ShotGrid, SyncSketch, Adobe CC, Bash, Python, Qt, PySide, Deadline | Ideally the right candidate is located in or near NJ, but remote if fine. | ||||||||||
8 | The Chinese Room | Brighton | United Kingdom | England | Concept/UI Artist | Senior | All options | August 26, 2026 | https://www.thechineseroom.co.uk/vacancies | Photoshop | Must be eligible to work in the UK | ||||||||||
9 | Glitch Productions | Sydney | New South Wales | Australia | Animation Director, 2D | Director | Remote | August 25, 2026 | https://glitchproductions.applytojob.com/apply/XAvoAf348e/2D-Animation-Director | Harmony, Shotgrid | Although the studio is based in Sydney, for this role they are looking for candidates in Canada or the US | ||||||||||
10 | Lanning Animation | Madison | Wisconsin | United States | Animator, 3D | Mid | Remote | August 25, 2026 | https://docs.google.com/forms/d/e/1FAIpQLSch1lSvCqGi773ToOv6oCWSnxL9FIu4ZmhbnuPhBjKu_ySwnA/viewform | Maya 2026 | Immediate start and goes through October | ||||||||||
11 | The Embassy | Vancouver | British Columbia | Canada | Office Administrator | Mid | On-Site | August 25, 2026 | https://theembassy.bamboohr.com/careers/49 | Google Suite, BambooHR | Must be eligible to work in BC without visa sponsorship | ||||||||||
12 | Brown Bag Films | Dublin | Ireland | Animator, 3D | Lead | Hybrid | September 2, 2026 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1934&portal=Dublin | Unreal, Maya | 6-month contract starting this month. Must have the right to work in Ireland for the duration of the contract | |||||||||||
13 | Brown Bag Films | Dublin | Ireland | Online Editor | Mid | Hybrid | September 2, 2026 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1930&portal=Dublin | Premiere, DaVinci Resolve, ShotGrid, Excel, Fusion | 10-month contract starting in October. Must have the right to work in Ireland for the duration of the contract | |||||||||||
14 | Brown Bag Films | Toronto | Ontario | Canada | Environment Artist | Mid | On-Site | September 2, 2026 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1906&portal=Toronto | Unreal, Maya, Nuke, Photoshop | Applicants need to be legally eligible to work in Canada and have Ontario residency | ||||||||||
15 | Brown Bag Films | Toronto | Ontario | Canada | Environment Artist | Senior | On-Site | September 2, 2026 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1905&portal=Toronto | Unreal, Maya, Nuke, Photoshop | Applicants need to be legally eligible to work in Canada and have Ontario residency | ||||||||||
16 | Brown Bag Films | Toronto | Ontario | Canada | Modeler | Mid | On-Site | September 2, 2026 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1902&portal=Toronto | Maya, ZBrush, ShotGrid | Applicants need to be legally eligible to work in Canada and have Ontario residency | ||||||||||
17 | Brown Bag Films | Toronto | Ontario | Canada | VFX Supervisor | Manager / Supervisor | On-Site | September 2, 2026 | https://milo-hr.my.salesforce-sites.com/recruit/fRecruit__ApplyJob?vacancyNo=VN1898&portal=Toronto | Unreal | Applicants need to be legally eligible to work in Canada and have Ontario residency | ||||||||||
18 | Amuse Animation | Las Palmas de Gran Canaria | Spain | Concept Designer | Mid | On-Site | September 2, 2026 | https://amuseanimation.bamboohr.com/careers/180 | Photoshop, Harmony, ShotGrid | Must be fluent in English with Spanish a plus | |||||||||||
19 | Amuse Animation | Las Palmas de Gran Canaria | Spain | Rigging Artist, 2D | Mid | On-Site | September 2, 2026 | https://amuseanimation.bamboohr.com/careers/182 | Harmony | Must be fluent in English with Spanish a plus | |||||||||||
20 | Amuse Animation | Las Palmas de Gran Canaria | Spain | Vector Artist | Mid | On-Site | September 2, 2026 | https://amuseanimation.bamboohr.com/careers/181 | Photoshop, Harmony, ShotGrid | Must be fluent in English with Spanish a plus | |||||||||||
21 | B-Water Animation Studios | Santa Cruz de Tenerife | Spain | Animator, 3D | Junior, Mid | On-Site | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500501024890068994/ | Blender | Looking for an Animation QC Artist as Fix Animators | |||||||||||
22 | B-Water Animation Studios | Santa Cruz de Tenerife | Spain | Crowd Artist | Mid | On-Site | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500557467542528000/ | Blender | ||||||||||||
23 | Singing Frog Studio | Montreal | Québec | Canada | FX Artist | Mid | All options | September 2, 2026 | https://singingfrogstudio.bamboohr.com/careers/34 | Houdini, Unity | Those outside of Quebec will be considered for this role. 2-3 month contract with the possibility of starting immediately | ||||||||||
24 | Singing Frog Studio | Montreal | Québec | Canada | Lighting Artist | Mid | All options | September 2, 2026 | https://singingfrogstudio.bamboohr.com/careers/28 | Unreal, Maya, Nuke, Photoshop | To work remotely, you must be based in Quebec. 2-3 month contract with the possibility of starting immediately | ||||||||||
25 | Singing Frog Studio | Montreal | Québec | Canada | Technical Artist | Mid | All options | September 2, 2026 | https://singingfrogstudio.bamboohr.com/careers/33 | Unreal | To work remotely, you must be based in Quebec. 2-3 month contract with the possibility of starting immediately | ||||||||||
26 | Secret Level Studios | Letchworth | United Kingdom | England | Art Director | Mid | Hybrid | September 2, 2026 | https://secretlevelstudios.com/jobs/art-director | Unity | |||||||||||
27 | Secret Level Studios | Letchworth | United Kingdom | England | Producer | Mid | Hybrid | September 2, 2026 | https://secretlevelstudios.com/jobs/producer | ||||||||||||
28 | Secret Level Studios | Letchworth | United Kingdom | England | Technical Artist | Lead | Hybrid | September 2, 2026 | https://secretlevelstudios.com/jobs/tech-lead | Unity, C# | |||||||||||
29 | Lightcatcher Media | Vancouver | British Columbia | Canada | Lighting/Compositing Artist | Senior | Remote | September 2, 2026 | https://lightcatchermedia.com/job/senior-animator-2/ | Maya, Nuke | Applicants must possess valid Canadian citizenship or Permanent Residency status. Those in BC preferred | ||||||||||
30 | Dark Alley Games | London | United Kingdom | England | Animator, 3D | Mid | Remote | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7498675481261596672/ | Maya, Unreal | |||||||||||
31 | Dark Alley Games | London | United Kingdom | England | Art Director | Mid | Remote | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500606073272221696/ | Unreal | |||||||||||
32 | Dark Alley Games | London | United Kingdom | England | Producer | Mid | Remote | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500588643376406528/ | Unreal | |||||||||||
33 | Torn Banner Studios | Toronto | Ontario | Canada | Technical Artist | Senior | Remote | September 2, 2026 | https://tornbanner.bamboohr.com/careers/54 | HLSL, C++, Python, Unreal, Maya, Houdini | Must be a resident of Ontario or Quebec | ||||||||||
34 | Wanderlust Videos | Katy | Texas | United States | Video Editor | Mid | Remote | September 2, 2026 | https://www.wanderlust-videos.com/job-fulltime-video-editor/ | Final Cut Pro, Premiere, DaVinci Resolve | Must have 4-5 hours of availability (working overlap) with US central time. Must be fluent in English | ||||||||||
35 | Sphere Animation | Montreal | Québec | Canada | Producer | Mid | Remote | September 2, 2026 | https://www.linkedin.com/jobs/view/4460644305 | Office, Harmony | Must be fluent in French and English and based in Quebec | ||||||||||
36 | Wylie Co. | Vancouver | British Columbia | Canada | Compositor | Senior | Remote | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500664308478013443/ | Must be based in Canada. Goes for 4 weeks | |||||||||||
37 | FIN VFX | Sydney | New South Wales | Australia | Production Coordinator | Mid | On-Site | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500720925785341952/ | ||||||||||||
38 | Disney Digital Entertainment | Glendale | California | United States | VFX Artist | Senior | Remote | September 2, 2026 | https://www.disneycareers.com/en/job/glendale/sr-vfx-artist/391/100031740560 | Maya, Substance, Photoshop, Unreal, Houdini | Must be US-based | ||||||||||
39 | Red Animation Studios | Lima | Peru | Animator, 3D | Mid, Senior | All options | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500716452769931264/ | |||||||||||||
40 | Riyo Games | Toronto | Ontario | Canada | Sound Designer | Mid | Remote | September 2, 2026 | https://riyogames.com/careers | FMOD, Unreal, Reaper, Wwise | Please note that although this is a fixed-term remote position, applicants must reside in either Ontario, Quebec, Nova Scotia, or British Columbia | ||||||||||
41 | Sphere Entertainment | Burbank | California | United States | Real-Time Artist | Lead | On-Site | September 2, 2026 | https://www.sphereentertainmentco.com/jobs/lead-real-time-artist-burbank-ca | Cinema 4D, Houdini, Blender | |||||||||||
42 | Newscape Studios | Austin | Texas | United States | Background Artist | Mid | Remote | September 2, 2026 | https://newscapestudios.applytojob.com/apply/qYiJTrG9E8/Freelance-Background-Artist-For-YouTube-Studio | Adobe CS, Procreate | |||||||||||
43 | Paradox Interactive | Stockholm | Uppland | Sweden | Content Designer | Mid | On-Site | September 2, 2026 | https://career.paradoxplaza.com/jobs/8278298-experienced-content-designer-victoria-3 | Must be fluent in English | |||||||||||
44 | Paradox Interactive | Stockholm | Uppland | Sweden | Engine Graphics Programmer | Mid | On-Site | September 2, 2026 | https://career.paradoxplaza.com/jobs/6066903-engine-graphics-programmer | C++ | Must be fluent in English | ||||||||||
45 | Paradox Interactive | Stockholm | Uppland | Sweden | Gameplay Programmer | Mid, Senior | On-Site | September 2, 2026 | https://career.paradoxplaza.com/jobs/7350489-experienced-gameplay-programmer-stellaris | C++, Git, Visual Studio | Must be fluent in English | ||||||||||
46 | PFX | Bratislava | Bratislava | Slovakia | Compositor | Senior | On-Site | September 2, 2026 | https://pfx.teamtailor.com/jobs/8304075-senior-compositor | Nuke | |||||||||||
47 | Cloud Chamber | Montreal | Québec | Canada | Art Director | Senior | Hybrid | September 2, 2026 | https://job-boards.greenhouse.io/cloudchamberen/jobs/7714526003 | Maya, 3ds Max, Blender, ZBrush, Substance, Houdini, After Effects, Nuke | Must be fluent in French and English | ||||||||||
48 | Cloud Chamber | Montreal | Québec | Canada | Render Engineer | Senior | Hybrid | September 2, 2026 | https://job-boards.greenhouse.io/cloudchamberen/jobs/7720901003 | C, C++, Unreal, Houdini, Substance Painter, ZBrush | Must be fluent in French and English | ||||||||||
49 | Cloud Chamber | Novato | California | United States | Render Engineer | Senior | Hybrid | September 2, 2026 | https://job-boards.greenhouse.io/cloudchamberen/jobs/7720903003 | C, C++, Unreal, Houdini, Substance Painter, ZBrush | |||||||||||
50 | MikeTeevee | New York City | New York | United States | Producer | Mid | Remote | September 2, 2026 | https://miketeevee.com/insights/post-producer-east-coast/ | Premiere, After Effects, DaVinci Resolve, Avid, Photoshop | Post Producer. Looking for someone on the east coast of the US. Must be authorized to work in the US | ||||||||||
51 | Sharkmob | Malmö | Sweden | Render Engineer | Senior | On-Site | September 2, 2026 | https://career.sharkmob.com/jobs/7814174-senior-principal-render-engineer | C++ | ||||||||||||
52 | Fishing Cactus | Mons | Belgium | Art Internship | Internship | Hybrid | September 2, 2026 | https://www.linkedin.com/jobs/view/4462164024 | Unreal, Unity, Blender, Adobe Suite | Goes for at least 3 months | |||||||||||
53 | LEGO Digital Play | London | United Kingdom | England | Backend Engineer | Senior | Hybrid | September 2, 2026 | https://careers.legodigitalplay.com/jobs/7941208-senior-backend-engineer | AWS, NoSQL | |||||||||||
54 | Happy Flamingos | Paris | Île-de-France | France | Motion Designer | Mid | On-Site | September 2, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7500858927190908928/ | After Effects, Photoshop | Starts September 10th and goes for at least 1 month | ||||||||||
55 | CD PROJEKT RED | Warsaw | Mazowieckie | Poland | Motion Designer | Senior | Hybrid | September 2, 2026 | https://jobs.smartrecruiters.com/CDPROJEKTRED/744000146936549-senior-3d-motion-designer | Maya, Blender, Cinema 4D, Adobe CC, ZBrush, Octane, Redshift, Substance Painter | 3D Motion Designer | ||||||||||
56 | EA Sports | Vancouver | British Columbia | Canada | Producer | Assistant | Hybrid | September 2, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Live-Gameplay-Producer-EA-SPORTS-FC/215796 | Assistant Live Gameplay Producer | |||||||||||
57 | EA Sports | Vancouver | British Columbia | Canada | Technical Artist | Associate | Hybrid | September 2, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Associate-Technical-Artist-EA-SPORTS-FC/216030 | Maya, C++, C#, Python | |||||||||||
58 | Framestore | Melbourne | Victoria | Australia | Matte Painter | Mid | All options | September 2, 2026 | https://framestore.recruitee.com/o/digital-matte-painter-4 | Maya, Nuke, Photoshop | This role is a six month contract and would require candidates to have work rights in Australia or be within a timezone that aligns closely with Melbourne. | ||||||||||
59 | Riot Games | Shanghai | China | Product Manager | Manager / Supervisor | On-site | September 2, 2026 | https://www.riotgames.com/en/work-with-us/job/7987825/product-manager-china-publishing-tft-shanghai-china | Product Manager, China Publishing - TFT. Must be fluent in Chinese and English | ||||||||||||
60 | Riot Games | Shanghai | China | Manager, Creative Management | Senior | On-site | September 2, 2026 | https://www.riotgames.com/en/work-with-us/job/8172383/sr-manager-creative-management-wild-rift-shanghai-china | For Wild Rift. Must be fluent in English and Mandarin | ||||||||||||
61 | Riot Games | Dublin | Ireland | Recruiter | Mid | Hybrid | September 2, 2026 | https://www.riotgames.com/en/work-with-us/job/8142099/recruiter-dublin-ireland | |||||||||||||
62 | Scopely | Culver City | California | United States | Licensing Operations Coordinator | Mid | All options | September 2, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5407344008?gh_jid=5407344008 | JIRA, Confluence, Airtable, Google Workspace, Office | Must be based in the US or Canada to work remotely | ||||||||||
63 | Scopely | Culver City | California | United States | Producer | Mid | All options | September 2, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5413351008?gh_jid=5413351008 | For Monopoly GO! Must be based within the US or Caanda to work remotely | |||||||||||
64 | 2K | Los Angeles | California | United States | Art Director | Senior | Hybrid | September 2, 2026 | https://job-boards.greenhouse.io/2k/jobs/7964926003 | Unreal, Adobe CS | Art Director - Core. Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in US without requiring current or future employer sponsorship. | ||||||||||
65 | 2K | Novato | California | United States | Art Director | Senior | Hybrid | September 2, 2026 | https://job-boards.greenhouse.io/2k/jobs/7964926003 | Unreal, Adobe CS | Art Director - Core. Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in US without requiring current or future employer sponsorship. | ||||||||||
66 | Ubisoft | Sherbrooke | Quebec | Canada | Online Programmer | Mid | On-Site | September 2, 2026 | https://jobs.smartrecruiters.com/Ubisoft2/744000146757104-programmeur-se-online-online-services-foundations-services | C#, Node.js, TypeScript, Python, Java, SQL | |||||||||||
67 | Ubisoft | Paris | Île-de-France | France | Group Manager, Creative Production | Manager / Supervisor | On-site | September 2, 2026 | https://jobs.smartrecruiters.com/Ubisoft2/744000146978161-group-manager-creative-production | Photoshop, Illustrator, After Effects, Premiere, JIRA | |||||||||||
68 | Virtuos | Chengdu | China | Environment Artist | Mid | On-site | September 2, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2255 | Maya, 3ds Max, Softimage | ||||||||||||
69 | Virtuos | Chengdu | China | Game QA Intern | Internship | On-site | September 2, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2260 | Must be fluent in English | ||||||||||||
70 | Virtuos | Kuala Lumpur | Malaysia | IT Internship | Internship | On-site | September 2, 2026 | https://fa-exhj-saasfaprod1.fa.ocs.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/2262 | |||||||||||||
71 | Elsewhere Entertainment | Warsaw | Mazowieckie | Poland | Technical Designer | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Work-Remotely---Wisconsin/Senior-Expert-Technical-Designer_R027905 | Unreal, Unity | It looks like this will start remotely, but the role will ultimately be based in Warsaw so the successful candidate needs to be willing to relocate once immigration processes have been completed. | ||||||||||
72 | Treyarch | Vancouver | British Columbia | Canada | Game Engineer | Internship | On-Site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Vancouver/Activision-2027-Summer-Internshps---Game-Engineering--Vancouver-_R027982 | C++ | Must currently be enrolled in a post-secondary or graduate program and graduating December 2027 – June 2028. Internship goes for 12 weeks and starts mid-May 2027. | ||||||||||
73 | Treyarch | Vancouver | British Columbia | Canada | IT Technician | Mid | On-Site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Vancouver/IT-Technician--Contractor----Treyarch---Vancouver--BC_R028092 | Office | |||||||||||
74 | Treyarch | Vancouver | British Columbia | Canada | Technical Designer | Internship | On-Site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Vancouver/Activision-2027-Summer-Internship---Tech-Design--Vancouver-_R027985 | Unreal, Unity, C++, C#, Python, LUA, Visual Studio | Must currently be enrolled in a post-secondary or graduate program and graduating December 2027 – June 2028. Internship goes for 12 weeks and starts mid-May 2027. | ||||||||||
75 | Raven Software | Middleton | Wisconsin | United States | Gameplay Engineer | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Senior-Expert-Gameplay-Engineer---Raven-Software---Middleton--WI_R028063 | C, C++ | |||||||||||
76 | Raven Software | Middleton | Wisconsin | United States | Gameplay Systems Engineer | Associate | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Associate-Gameplay-Systems-Engineer---Raven---Madison--WI_R028059 | C++, C | |||||||||||
77 | Raven Software | Middleton | Wisconsin | United States | Lighting Artist | Lead | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Lead-Lighting-Artist---Raven---Middleton--WI_R028052 | Unreal, Unity | |||||||||||
78 | Raven Software | Middleton | Wisconsin | United States | Lighting Artist | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Senior-Lighting-Artist---Raven---Middleton--WI_R028051 | Unreal, Unity, Houdini | |||||||||||
79 | Raven Software | Middleton | Wisconsin | United States | Producer | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Senior-Producer--Content---Raven---Middleton--WI_R028053 | JIRA | Producer, Content | ||||||||||
80 | Raven Software | Middleton | Wisconsin | United States | VFX Artist | Lead | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Lead-VFX-Artist---Raven---Middleton--WI_R028050 | Unreal, Unity, Maya, 3ds Max, Houdini, After Effects, Photoshop, Substance Designer, EmberGen | |||||||||||
81 | Raven Software | Middleton | Wisconsin | United States | VFX Artist | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/External/job/Middleton/Senior-VFX-Artist---Raven---Middleton--WI_R028049 | Unreal, Unity, Maya, 3ds Max, Houdini, After Effects, Photoshop, Substance Designer, EmberGen | |||||||||||
82 | Glitch Productions | Sydney | New South Wales | Australia | Head of Marketing | Manager / Supervisor | Hybrid | September 2, 2026 | https://glitchproductions.applytojob.com/apply/Hi72zU89i2/Head-Of-Marketing | ||||||||||||
83 | King | London | United Kingdom | England | Game Designer | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/King_External_Careers/job/Barcelona---King---PG/Senior-Game-Designer---Candy-Crush-Saga_R027772 | For Candy Crush Soda Saga | |||||||||||
84 | King | Barcelona | Catalonia | Spain | Game Designer | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/King_External_Careers/job/Barcelona---King---PG/Senior-Game-Designer---Candy-Crush-Saga_R027772 | For Candy Crush Soda Saga | |||||||||||
85 | King | Barcelona | Catalonia | Spain | Unity Developer | Senior | On-Site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/King_External_Careers/job/Barcelona---King---PG/Senior-Unity-Developer---Catalog-Games_R027966 | Unity, C++, C#, Python, Jenkins | Unity Developer | Catalog Games | ||||||||||
86 | King | Stockholm | Uppland | Sweden | Game Designer | Senior | On-site | September 2, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/King_External_Careers/job/Barcelona---King---PG/Senior-Game-Designer---Candy-Crush-Saga_R027772 | For Candy Crush Soda Saga | |||||||||||
87 | SuperPlay | Tel Aviv | Israel | Talent Acquisition Partner | Mid | On-site | September 2, 2026 | https://www.superplay.co/careers-position/82.278/ | Goes for 9 months | ||||||||||||
88 | Tripledot Studios | London | United Kingdom | England | User Acquisition Manager | Manager / Supervisor | Hybrid | September 2, 2026 | https://job-boards.eu.greenhouse.io/tripledotstudios/jobs/4937084101 | ||||||||||||
89 | DNEG | London | United Kingdom | England | Groom TD | Mid | Hybrid | September 2, 2026 | https://jobs.jobvite.com/double-negative-visual-effects/job/oQKJAfwD | Houdini, Yeti, Xgen, Python, USD, Python, MEL | |||||||||||
90 | Arrowhead Game Studios | Stockholm | Uppland | Sweden | Head of People | Head | Hybrid | September 2, 2026 | https://jobs.arrowheadgamestudios.com/jobs/8291886-head-of-people-parental-leave-cover | For parental leave cover. 12-month contract. Must be fluent in Swedish and English and eligible to work in Sweden | |||||||||||
91 | Arrowhead Game Studios | Stockholm | Uppland | Sweden | HR Business Partner | Senior | Hybrid | September 2, 2026 | https://jobs.arrowheadgamestudios.com/jobs/8289506-senior-hr-business-partner | Must be fluent in Swedish and English and eligible to work in Sweden | |||||||||||
92 | Skydance Animation Madrid | Madrid | Spain | Environment Set Dressing Artist | Trainee | On-Site | September 2, 2026 | https://jobs.lever.co/skydance/570eb832-3f6e-47cc-9a34-f7b34ca74a92 | Houdini, Maya | Must be currently enrolled in your last year in an Associate, Bachelor, or Master’s program at an accredited institution. Must be fluent in English with Spanish desirable | |||||||||||
93 | Skydance Animation Madrid | Madrid | Spain | Pipeline Engineer | Trainee | On-Site | September 2, 2026 | https://jobs.lever.co/skydance/ddbb6dd7-0ec1-403a-876b-85208ad02b84 | Python, PyQt | Must be currently enrolled in your last year in an Associate, Bachelor, or Master’s program at an accredited institution. Must be fluent in English with Spanish desirable | |||||||||||
94 | Untold Studios | Toronto | Ontario | Canada | HR Assistant | Assistant | Hybrid | September 2, 2026 | https://careers.untoldstudios.tv/jobs/8250417-hr-assistant-part-time-3-days-contract-role | Part-time (3 days a week) and goes for 3 months with possible extension. Must be eligible to work in Ontario | |||||||||||
95 | Wargaming | Kyiv | Ukraine | 3D Artist | Mid | Remote | September 2, 2026 | https://job-boards.greenhouse.io/wargamingen/jobs/8169078 | Unreal, Unity, Maya, 3ds Max, Blender, Substance, ZBrush, UVLayout, Marvelous Designer | Must be based in Ukraine | |||||||||||
96 | Wargaming | Belgrade | Serbia | Gameplay Engineer | Mid | Hybrid | September 2, 2026 | https://job-boards.greenhouse.io/wargamingen/jobs/8164203 | C++, Python, FastAPI, Django, Golang, JavaScript, TypeScript | Must be fluent in English | |||||||||||
97 | Mob Entertainment | St. Louis | Missouri | United States | Environment Artist | Senior | Remote | September 2, 2026 | https://job-boards.greenhouse.io/mobentertainment/jobs/5195729007 | Unreal, Maya, Blender, Photoshop, Substance, ZBrush | Must be US-based | ||||||||||
98 | Mob Entertainment | St. Louis | Missouri | United States | Writer | Senior | Remote | September 2, 2026 | https://job-boards.greenhouse.io/mobentertainment/jobs/5189618007 | Must be US-based and have horror experience | |||||||||||
99 | Zynga | Toronto | Ontario | Canada | Director of Product | Director | On-site | September 2, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/5587227004 | SQL | |||||||||||
100 | Zynga | London | United Kingdom | England | Director of Product | Director | On-site | September 2, 2026 | https://job-boards.greenhouse.io/zyngacareers/jobs/5587227004 | SQL | |||||||||||