| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | |
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1 | If you're having issues using the filters on the spreadsheet, please feel free to try out the 2.0 version using Google's Looker Studio tool: https://lookerstudio.google.com/u/0/reporting/2f39b56e-7393-4aa2-9fd5-bf8bf615c95f/page/5koHB | ||||||||||||||||||||
2 | Studio (Featured listings in blue) (Most recent in orange) | City | Province/State/Region | Country | Job Title | Experience Level | On-Site/ Remote/Hybrid | Date | Source/Contact | Software/Programs (Required/Preferred) | Notes (Some roles may be remote or hybrid although job descriptions may not specifically state this. Please check with the studio for further information.) | ||||||||||
3 | Scopely | Barcelona | Catalonia | Spain | Lighting/VFX Artist | Lead | Hybrid | July 31, 2026 | https://www.linkedin.com/jobs/view/4439423739/ | Unreal | Must be eligible to work in Spain | ||||||||||
4 | Cosmic Dino Studio | Brisbane | Queensland | Australia | CG Supervisor | Manager / Supervisor | On-Site | July 30, 2026 | jobs@cosmicdinostudio.com | Maya, Houdini | Looking for someone with 10+ years of CG Supervision | ||||||||||
5 | Good Karma Entertainment | Milan | Italy | Production Assistant | Assistant | Hybrid | July 28, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7483149945055879168/ | Excel | ||||||||||||
6 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Animator, 3D | Lead | On-Site | July 23, 2026 | https://careers.werecruit.io/en/atlantis/offers/3d-lead-animator-d3e2bf | Maya | Must be eligible to work in the EU | |||||||||||
7 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Crowd Artist | Mid | On-Site | July 23, 2026 | https://careers.werecruit.io/en/atlantis/offers/crowd-artist-d20cd5 | Golaem, Maya | Must be eligible to work in the EU | |||||||||||
8 | Atlantis Animation | Santa Cruz de Tenerife | Spain | Lighting TD | Mid, Senior | On-Site | July 23, 2026 | https://careers.werecruit.io/en/atlantis/offers/lighting-td---midsenior-level-47b1e8 | Arnold, USD | Must be eligible to work in the EU | |||||||||||
9 | Flow Postproduction | Antwerp | Belgium | VFX Supervisor | Manager / Supervisor | On-Site | July 23, 2026 | https://www.flow-postproduction.com/news/wanted-vfx-supervisor/ | Nuke, Blender, Houdini, Shotgrid | ||||||||||||
10 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | CG Supervisor | Manager / Supervisor | On-Site | July 23, 2026 | https://3doubles.factorial.es/job_posting/cg-supervisor-313344 | Maya, Houdini, Nuke | ||||||||||||
11 | 3 Doubles Producciones | Santa Cruz de Tenerife | Spain | Production Manager | Manager / Supervisor | On-Site | July 23, 2026 | https://3doubles.factorial.es/job_posting/production-manager-312852 | Shotgrid | ||||||||||||
12 | Glitch Productions | Sydney | New South Wales | Australia | Color Artist | Mid | Remote | July 22, 2026 | https://glitchproductions.applytojob.com/apply/WggVvWDrzv/Freelance-Color-Artist | Photoshop, Airtable | This is open to candidates worldwide | ||||||||||
13 | Glitch Productions | Sydney | New South Wales | Australia | Line Artist, 2D | Mid | Remote | July 22, 2026 | https://glitchproductions.applytojob.com/apply/LePEQZq7Vw/Freelance-2D-Line-Artist | Photoshop, Airtable | This is open to candidates worldwide | ||||||||||
14 | Doghouse Films | Differdange | Luxembourg | Animator, 3D | Senior | On-Site | July 31, 2026 | https://odoo.doghousefilms.eu/jobs/outfoxed-3d-senior-animator-maya-52 | Starts in September 2026 and goes until February 2027 (ignore the dates in the listing): https://www.linkedin.com/feed/update/urn:li:activity:7488874335458304000/ | ||||||||||||
15 | Important Looking Pirates | London | United Kingdom | England | Compositor | Senior | Hybrid | July 31, 2026 | https://careers.ilpvfx.com/jobs/6842406-senior-compositor | Nuke | Starts in either August or September and goes until the end of December (there may be an opportunity to extend) | ||||||||||
16 | Important Looking Pirates | Hamburg | Hamburg | Germany | Compositor | Senior | Hybrid | July 31, 2026 | https://careers.ilpvfx.com/jobs/6842406-senior-compositor | Nuke | Starts in either August or September and goes until the end of December (there may be an opportunity to extend) | ||||||||||
17 | Important Looking Pirates | Stockholm | Uppland | Sweden | Compositor | Senior | Hybrid | July 31, 2026 | https://careers.ilpvfx.com/jobs/6842406-senior-compositor | Nuke | Starts in either August or September and goes until the end of December (there may be an opportunity to extend) | ||||||||||
18 | FutuRats | Turin | Italy | Game Designer | Mid | Remote | July 31, 2026 | https://futurats.com/freelance-game-designer/ | Unity, Unreal | Must be based in an EU timezone | |||||||||||
19 | FutuRats | Turin | Italy | Game Designer | Mid, Senior | Hybrid | July 31, 2026 | https://futurats.com/mid-senior-game-designer/ | Unity, Unreal | 12-month contract. Must be fluent in English | |||||||||||
20 | FutuRats | Turin | Italy | Programmer | Mid, Senior | Hybrid | July 31, 2026 | https://futurats.com/senior-programmer/ | C#, C++, Unity, Unreal | 12-month contract. Must be fluent in English | |||||||||||
21 | Titmouse | Vancouver | British Columbia | Canada | Paint Artist | Mid | All options | July 31, 2026 | https://airtable.com/appElRehku8Nv3w6e/pagRkaZNxfdhraqex/form | Adobe CS, Google Workplace, Filemaker Pro, Office | Background Painter. Goes from September 20, 2026 to January 2027. They are prioritizing applicants based in BC but will consider fully remote applicants | ||||||||||
22 | Rodeo FX | Montreal | Québec | Canada | Animator, 3D | Senior | Remote | July 31, 2026 | https://jobs.smartrecruiters.com/RodeoFX/744000140768350-animation-artist-freelance | Maya | Immediate start with multiple positions available (contracts of varying lengths). Must be able to work on the Montreal timezone (some flexibility possible). Primarily looking for freelancers based in North America or Europe | ||||||||||
23 | Rodeo FX | Montreal | Québec | Canada | FX Artist | Senior | Remote | July 31, 2026 | https://jobs.smartrecruiters.com/RodeoFX/744000140771944-freelance-fx-artist | Houdini | Immediate start with multiple positions available (contracts of varying lengths). Must be able to work on the Montreal timezone (some flexibility possible). Primarily looking for freelancers based in North America or Europe | ||||||||||
24 | Treehouse | Bournemouth | United Kingdom | England | Compositor | Mid | Remote | July 31, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7488145405667524608/ | Starts mid-August. Must be able to work UK hours. Connect via LinkedIn if interested | |||||||||||
25 | FIN VFX | Sydney | New South Wales | Australia | CG Supervisor | Manager / Supervisor | On-Site | July 31, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7488766349138305026/ | ||||||||||||
26 | Digital Domain | Montreal | Québec | Canada | FX Artist | Mid, Senior | Remote | July 31, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7486895965740744704/ | Must be based in Montreal. Goes from mid-August to mid-November | |||||||||||
27 | Digital Domain | Vancouver | British Columbia | Canada | FX Artist | Mid, Senior, Lead | Remote | July 31, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7486895965740744704/ | Must be BC-based and have the legal right to work in Canada. Starts in August/September (contract lengths vary by project) | |||||||||||
28 | Digital Domain | Los Angeles | California | United States | FX Artist | Mid, Senior | Remote | July 31, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7488747432583843841/ | Must be based in either the US or Canada and able to work US west coast hours. Goes from August to November 15th | |||||||||||
29 | Entain | London | United Kingdom | England | Producer | Senior | Hybrid | July 31, 2026 | https://jobs.smartrecruiters.com/Entain/744000140697815-senior-producer | ||||||||||||
30 | MagicLab | Prague | Central Bohemia | Czech Republic | Compositor | Senior | On-Site | July 31, 2026 | https://www.magiclab.film/jobs/senior-2d-compositor/ | Nuke | |||||||||||
31 | MagicLab | Warsaw | Mazowieckie | Poland | Compositor | Senior | On-Site | July 31, 2026 | https://www.magiclab.film/jobs/senior-2d-compositor/ | Nuke | |||||||||||
32 | MagicLab | Bratislava | Bratislava | Slovakia | Compositor | Senior | On-Site | July 31, 2026 | https://www.magiclab.film/jobs/senior-2d-compositor/ | Nuke | |||||||||||
33 | Art&Graft | London | United Kingdom | England | Motion Designer | Mid | On-Site | July 31, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7488873663757234176/ | ||||||||||||
34 | Flying Bark Productions | Sydney | New South Wales | Australia | Crowd TD | Mid | Hybrid | July 31, 2026 | https://flyingbark.bamboohr.com/careers/264 | Maya, ATOM, Golaem, Massive, Houdini | |||||||||||
35 | Flying Bark Productions | Madrid | Spain | Production Coordinator | Mid | Hybrid | July 31, 2026 | https://flyingbark.bamboohr.com/careers/143 | Office, Shotgrid | Must be fluent in Spanish and English and be eligible to work in Spain | |||||||||||
36 | Avantis Education | Gloucester | United Kingdom | England | Producer | Mid | Hybrid | July 31, 2026 | https://www.linkedin.com/jobs/view/4444455645 | Unreal, Unity | Content Producer | ||||||||||
37 | Stellar Entertainment | Guildford | United Kingdom | England | Gameplay Engineer | Senior | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/6d0a7e8e-41de-46a0-9641-c2cc8ed3c188 | C++, Unreal, Unity | |||||||||||
38 | Stellar Entertainment | Guildford | United Kingdom | England | Generalist & Physics Engineer | Senior | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/02a62eeb-d875-41d7-92ac-3e747b79066f | C++ | |||||||||||
39 | Stellar Entertainment | Guildford | United Kingdom | England | Optimization Engineer | Mid | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/6a3006c1-23ee-4f48-a432-009cce2dab87 | C++ | |||||||||||
40 | Stellar Entertainment | Guildford | United Kingdom | England | Rendering Engineer | Mid | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/5e067256-96d1-4923-9d48-a920639c9fbe | C++, Unreal | |||||||||||
41 | Stellar Entertainment | Guildford | United Kingdom | England | Systems Engineer | Mid | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/0aac38d4-0b75-4e27-b451-7920b28bd6af | C++ | |||||||||||
42 | Stellar Entertainment | Guildford | United Kingdom | England | Systems Engineer | Senior | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/b646eb42-f61b-4b63-94b9-5bd6659d4197 | C++ | |||||||||||
43 | Stellar Entertainment | Guildford | United Kingdom | England | Technical Director | Senior | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/15801e8c-be67-47e4-ad33-32c00964a8a5 | C, C++ | |||||||||||
44 | Stellar Entertainment | Guildford | United Kingdom | England | Vehicle Handling Engineer | Senior | Hybrid | July 31, 2026 | https://jobs.ashbyhq.com/stellarentertainment/b7ddc70d-4b8d-46cf-864c-3ca364400262 | C++, Unreal, PhysX, Havok, Chaos | |||||||||||
45 | CarouselStudio | Las Palmas de Gran Canaria | Spain | Producer | Mid | Remote | July 31, 2026 | https://www.linkedin.com/jobs/view/4445515522 | Visual Effects Producer. Goes from mid-August to the end of October. This is for a commercial project. Must be UK or EU-based. | ||||||||||||
46 | Jagex | Cambridge | United Kingdom | England | Art Director | Mid | Hybrid | July 31, 2026 | https://apply.workable.com/jagex-limited/j/D8928688EA/ | For RuneScape. This position offers flexible working options, including predominantly remote work. Applicants are preferably based (or willing to relocate) within a comfortable commuting distance of their office to attend onsite as required. | |||||||||||
47 | Jagex | Cambridge | United Kingdom | England | Graphic Designer | Mid | Hybrid | July 31, 2026 | https://apply.workable.com/jagex-limited/j/5404263E9A/ | For RuneFest. This position offers flexible working options, including predominantly remote work. Applicants are preferably based (or willing to relocate) within a comfortable commuting distance of their office to attend onsite as required. | |||||||||||
48 | Jagex | Cambridge | United Kingdom | England | Producer | Mid | Hybrid | July 31, 2026 | https://apply.workable.com/jagex-limited/j/C6A3F25498/ | For Old School RuneScape. This position offers flexible working options, including predominantly remote work. Applicants are preferably based (or willing to relocate) within a comfortable commuting distance of their office to attend onsite as required. | |||||||||||
49 | Jagex | Cambridge | United Kingdom | England | Product Manager | Senior | Hybrid | July 31, 2026 | https://apply.workable.com/jagex-limited/j/946BAE18D3/ | SQL, Tableau, Looker, Power BI | For RuneScape. This position offers flexible working options, including predominantly remote work. Applicants are preferably based (or willing to relocate) within a comfortable commuting distance of their office to attend onsite as required. | ||||||||||
50 | thatgamecompany | Santa Monica | California | United States | Animator, 3D | Mid, Senior | Remote | July 30, 2026 | https://jobs.ashbyhq.com/thatgamecompany/c6dd9761-0f1e-457f-ac4b-76d7c7ea487d | Maya | Applicants must be authorized to work for any employer in the U.S or Canada | ||||||||||
51 | Framestore | New York City | New York | United States | Layout/Tracking TD | Mid | All options | July 30, 2026 | https://framestore.recruitee.com/o/freelance-layout-tracking-td-new-york-2026 | Maya, 3DEqualizer | Must be US-based (those in NY preferred) and have valid US work authorization. Goes from roughly October 2026 thru February 2027. | ||||||||||
52 | Riot Games | Los Angeles | California | United States | Animator, 3D | Senior | On-Site | July 30, 2026 | https://www.riotgames.com/en/work-with-us/job/8078137/senior-animator-unpublished-r-d-product-los-angeles-usa | Unreal, Unity | For an unpublished R&D product | ||||||||||
53 | Ubisoft | Montreal | Québec | Canada | Level Artist | Mid | On-Site | July 30, 2026 | https://jobs.smartrecruiters.com/Ubisoft2/744000140314479-artiste-de-niveau-unreal- | Unreal, Maya, 3ds Max | |||||||||||
54 | Softgames | Berlin | Berlin | Germany | Content Designer | Mid | All options | July 30, 2026 | https://jobs.softgames.de/o/game-content-designer-fully-remote | Must be fluent in English | |||||||||||
55 | Eyeline | Los Angeles | California | United States | Line Producer | Senior | On-Site | July 30, 2026 | https://apply.eyelinestudios.com/careers/job/790317580933 | ||||||||||||
56 | Gameloft | Brisbane | Queensland | Australia | Level Designer | Senior | Hybrid | July 30, 2026 | https://jobs.smartrecruiters.com/Gameloft/744000140392455 | Unreal | |||||||||||
57 | Gameloft | Yogyakarta | Indonesia | Graphic Artist | Internship | On-Site | July 30, 2026 | https://jobs.smartrecruiters.com/Gameloft/744000140378549 | |||||||||||||
58 | Neowiz | Seongnam | South Korea | Modeler | Mid | On-Site | July 30, 2026 | https://jobs.lever.co/neowiz/5ad83a87-38c2-4441-81da-5ab73e3217fc | |||||||||||||
59 | Keywords Studios | Malaysia | Producer | Associate | Remote | July 30, 2026 | https://apply.workable.com/keywords-intl1/j/92A4C60947/ | Office, Google Workspace, JIRA, Hansoft, Confluence, Project | Only those with relevant working rights for Singapore, Malaysia, and Indonesia will be considered | ||||||||||||
60 | Keywords Studios | Manila | Philippines | Animator, 3D | Mid | On-Site | July 30, 2026 | https://apply.workable.com/keywords-intl1/j/480025FA4C/ | Maya, 3ds Max, MotionBuilder | ||||||||||||
61 | Lakshya Digital | Canada | Hair | Senior | Remote | July 30, 2026 | https://apply.workable.com/keywords-intl1/j/CA33DB1208/ | Xgen, Ornatrix, Houdini, Blender | Must be based in either Canada or the US | ||||||||||||
62 | Lakshya Digital | Canada | World Artist | Senior | Remote | July 30, 2026 | https://apply.workable.com/keywords-intl1/j/DFC975DF70/ | Unity | Must be based in either Canada or the US | ||||||||||||
63 | Aristocrat | Kraków | Poland | 2D/3D Artist | Mid | Hybrid | July 30, 2026 | https://aristocrat.wd3.myworkdayjobs.com/en-GB/AristocratExternalCareersSite/job/Krakow-Poland/XMLNAME-3D-Animator_R0021819-1 | After Effects, Blender, Unity | ||||||||||||
64 | Light & Wonder | London | United Kingdom | England | Production Designer | Mid | Hybrid | July 30, 2026 | https://lnw.wd5.myworkdayjobs.com/LightWonderExternalCareers/job/Chiswick-United-Kingdom/Marketing-Production-Designer_R322502 | Adobe CS | Marketing Production Designer | ||||||||||
65 | Sports Interactive | London | United Kingdom | England | Game Designer | Senior | Hybrid | July 30, 2026 | https://sega.wd3.myworkdayjobs.com/en-US/SEGA_Careers/job/Senior-Game-Designer-Speculative-Application_JR100146 | Unity, Excel, Miro, PowerPoint, Confluence, JIRA | |||||||||||
66 | Sports Interactive | London | United Kingdom | England | Production Director | Director | Hybrid | July 30, 2026 | https://sega.wd3.myworkdayjobs.com/en-US/SEGA_Careers/job/Greater-London-E15-2GW/Production-Director_JR100055 | ||||||||||||
67 | Tencent | Osaka | Japan | Environment Artist | Mid | On-Site | July 30, 2026 | https://tencent.wd1.myworkdayjobs.com/en-US/Tencent_Careers/job/Japan-Tokyo-Business-Tower/-Environment-Artist_R107842-4 | Maya, 3ds Max, Blender, ZBrush, Unreal, Unity | ||||||||||||
68 | Tencent | Tokyo | Japan | Environment Artist | Mid | On-Site | July 30, 2026 | https://tencent.wd1.myworkdayjobs.com/en-US/Tencent_Careers/job/Japan-Tokyo-Business-Tower/-Environment-Artist_R107842-4 | Maya, 3ds Max, Blender, ZBrush, Unreal, Unity | ||||||||||||
69 | King | Barcelona | Catalonia | Spain | Data Scientist | Senior | On-Site | July 30, 2026 | https://xboxgaming.wd1.myworkdayjobs.com/en-US/King_External_Careers/job/Barcelona---King---PG/Senior-Data-Scientist---Catalog-Games_R027825 | SQL, Python, Looker, Tableau, Git | Data Scientist | Catalog Games | ||||||||||
70 | Liquid Development | Adelaide | South Australia | Australia | Producer | Mid | Hybrid | July 30, 2026 | https://jobs.smartrecruiters.com/keywordsstudios/744000140593179 | JIRA, Confluence, Trello, Asana | Art Producer | ||||||||||
71 | Liquid Development | Brisbane | Queensland | Australia | Producer | Mid | Hybrid | July 30, 2026 | https://jobs.smartrecruiters.com/keywordsstudios/744000140593179 | JIRA, Confluence, Trello, Asana | Art Producer | ||||||||||
72 | Liquid Development | Melbourne | Victoria | Australia | Producer | Mid | Hybrid | July 30, 2026 | https://jobs.smartrecruiters.com/keywordsstudios/744000140593179 | JIRA, Confluence, Trello, Asana | Art Producer | ||||||||||
73 | El Guiri Studios | Madrid | Spain | Storyboard Artist | Mid | On-Site | July 29, 2026 | https://app.sesametime.com/jobs/ElGuiriStudios/7471e113-bd2d-40f3-acbf-0336c7c11c0d/overview | Storyboard Pro, Blender | ||||||||||||
74 | welevel | Munich | Bavaria | Germany | Foliage Artist | Senior | On-Site | July 29, 2026 | https://career.welevel.com/jobs/senior-foliage-artist | SpeedTree | |||||||||||
75 | welevel | Munich | Bavaria | Germany | Sound Designer | Senior | On-Site | July 29, 2026 | https://career.welevel.com/jobs/senior-sound-designer | Unreal, Wwise, FMOD | |||||||||||
76 | Lionsgate | Santa Monica | California | United States | HR Coordinator | Mid | On-Site | July 29, 2026 | https://jobs.lionsgate.com/Lionsgate/job/Santa-Monica-Coordinator,-Human-Resources-CA-90404/1413443900/ | Office | |||||||||||
77 | Critical Path Games | Burnaby | British Columbia | Canada | Animator, 3D | Senior | On-Site | July 29, 2026 | https://critpath.com/careers/senior-animator/ | Maya, MotionBuilder, Blender, Unreal, Unity | |||||||||||
78 | Stirling Animation Studio | Stirling | Scotland | Look Development Artist | Mid | All options | July 29, 2026 | https://stirlinganimationstudios.bamboohr.com/careers/79 | Unreal | For characters. Candidates must be located regionally within the UK (outside the M25). For this role, priority will be given to those based in Scotland. Roles will be offered on a freelance contract, expected to start in September/October 2026 and run until early 2027 | |||||||||||
79 | Stirling Animation Studio | Stirling | Scotland | Look Development Artist | Mid | All options | July 29, 2026 | https://stirlinganimationstudios.bamboohr.com/careers/82 | Unreal | For environments. Candidates must be located regionally within the UK (outside the M25). For this role, priority will be given to those based in Scotland. Roles will be offered on a freelance contract, expected to start in September/October 2026 and run until early or mid 2027 | |||||||||||
80 | Stirling Animation Studio | Stirling | Scotland | Modeler | Mid | All options | July 29, 2026 | https://stirlinganimationstudios.bamboohr.com/careers/77 | Maya, Substance Painter, Unreal | For characters. Candidates must be located regionally within the UK (outside the M25). For this role, priority will be given to those based in Scotland. Roles will be offered on a freelance contract, expected to start in August 2026 and run until early 2027 | |||||||||||
81 | Stirling Animation Studio | Stirling | Scotland | Modeler | Mid | All options | July 29, 2026 | https://stirlinganimationstudios.bamboohr.com/careers/80 | Maya, Substance Painter, Unreal | For props. Candidates must be located regionally within the UK (outside the M25). For this role, priority will be given to those based in Scotland. Roles will be offered on a freelance contract, expected to start in August or October 2026 and run until early 2027 | |||||||||||
82 | Stirling Animation Studio | Stirling | Scotland | Modeler | Mid | All options | July 29, 2026 | https://stirlinganimationstudios.bamboohr.com/careers/81 | Maya, Substance Painter | For environments. Candidates must be located regionally within the UK (outside the M25). For this role, priority will be given to those based in Scotland. Roles will be offered on a freelance contract, expected to start in August or September 2026 and run until late 2026 or early 2027 | |||||||||||
83 | Scopely | Seville | Spain | UX Designer | Senior | Hybrid | July 29, 2026 | https://job-boards.greenhouse.io/scopely/jobs/5294097008 | Principal role for Monopoly GO! | ||||||||||||
84 | Baleuko | Durango | Spain | Animator, 2D | Junior, Mid, Lead | On-Site | July 29, 2026 | https://www.linkedin.com/feed/update/urn:li:activity:7488187287424409602/ | Harmony | Looing for artists with availability by August or to start ASAP | |||||||||||
85 | EA Sports | Victoria | British Columbia | Canada | Level Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Level-Designer/215406 | Unreal, Frostbite, Unity, Maya, 3ds Max | |||||||||||
86 | EA Sports | Orlando | Florida | United States | Level Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Level-Designer/215406 | Unreal, Frostbite, Unity, Maya, 3ds Max | |||||||||||
87 | Respawn Entertainment | Vancouver | British Columbia | Canada | Game Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Designer-Legends-Apex-Legends/214774 | Photoshop, Illustrator, Figma | For Apex Legends | ||||||||||
88 | Respawn Entertainment | Vancouver | British Columbia | Canada | Game Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Designer-Legends-Apex-Legends/214774 | Photoshop, Illustrator, Figma | For Apex Legends | ||||||||||
89 | Respawn Entertainment | Los Angeles | California | United States | Game Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Designer-Legends-Apex-Legends/214774 | Photoshop, Illustrator, Figma | For Apex Legends | ||||||||||
90 | Respawn Entertainment | Madison | Wisconsin | United States | Game Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Designer-Legends-Apex-Legends/214774 | Photoshop, Illustrator, Figma | For Apex Legends | ||||||||||
91 | Motive | Montreal | Québec | Canada | Game Designer | Senior | Hybrid | July 29, 2026 | https://jobs.ea.com/en_US/careers/JobDetail/Senior-Game-Designer-Battlefield/211779 | For Battlefield | |||||||||||
92 | SIDE | London | United Kingdom | England | Production Manager | Manager / Supervisor | Hybrid | July 29, 2026 | https://apply.workable.com/sideinc/j/C2F9817CFC | Office | |||||||||||
93 | Larian Studios | Guildford | United Kingdom | England | Storytelling Director | Director | On-Site | July 29, 2026 | https://jobs.lever.co/larian/f28d860b-caed-486f-9815-b69f93b5e789 | ||||||||||||
94 | Larian Studios | Dublin | Ireland | Storytelling Director | Director | On-Site | July 29, 2026 | https://jobs.lever.co/larian/f28d860b-caed-486f-9815-b69f93b5e789 | |||||||||||||
95 | Bulkhead Interactive | Derby | United Kingdom | England | VFX Artist | Senior | On-Site | July 29, 2026 | https://careers.bulkhead.com/jobs/8138980-senior-vfx-artist | Unreal, Photoshop, Maya, 3ds Max | |||||||||||
96 | Fool's Theory | Bielsko-Biala | Poland | Technical Artist | Mid, Senior | Remote | July 29, 2026 | https://careers.foolstheory.com/jobs/8137759-technical-artist-regular-senior | C++, Visual Studio, Python, HLSL | Must be within +/- 2 hours from GMT +1 | |||||||||||
97 | Homa Games | Paris | Île-de-France | France | Gameplay Artist | Senior | Remote | July 29, 2026 | https://apply.workable.com/homa-games/j/DE453781D2/ | Unity | They primarily hire within European time zones (UTC to UTC+3) | ||||||||||
98 | New Moon Production | Hamburg | Hamburg | Germany | Product Manager | Manager / Supervisor | Remote | July 29, 2026 | https://newmoonproduction.teamtailor.com/jobs/8136961-product-owner-expert-product-manager | Must be located in a time zone within +/- 3 hours of CEST | |||||||||||
99 | LEGO Digital Play | London | United Kingdom | England | Director of Product | Director | Hybrid | July 29, 2026 | https://careers.legodigitalplay.com/jobs/7996972-senior-director-of-product-hybrid-play | ||||||||||||
100 | Soul Assembly | Leamington Spa | United Kingdom | England | Marketing Artist | Mid | Hybrid | July 29, 2026 | https://soulassembly.bamboohr.com/careers/94 | Photoshop, Illustrator, Procreate | |||||||||||