| C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|
1 | Hand (Size 6): | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | ||
2 | Splashbolt Crossbow | Red War Paint | Venomous Heavy Crossbow +2 | Potion of Healing | 9 | ||||
3 | Brooch of Protection | Stormrune Knife | Crystalline Carnivore (Subject-13) | Random from Discarded: | Total Deck: | ||||
4 | Burglar's Buckler | Noxious Bomb (Core) | 11 | ||||||
5 | Sunrod | Major Cure | Random from Hand: | Random Card of Type: | |||||
6 | Blessing of Abadar | Any | |||||||
7 | The Snakebite | Blessing of the Pallid Princess | Reloaded: | ||||||
8 | Push cards up to fill empty space. | ||||||||
9 | |||||||||
10 | |||||||||
11 | |||||||||
12 | |||||||||
13 | Heal X cards. Enter X Below. | ||||||||
14 | |||||||||
15 | Set Aside: | 0 | |||||||
16 | |||||||||
17 | Recovery: | ||||||||
18 | Potion of Focus | ||||||||
19 | Good Omen (Core) | Healing Text: | |||||||
20 | |||||||||
21 | Attempt to Recover all cards in Recovery by rolling: | ||||||||
22 | Other: | ||||||||
23 | [b]Hero Points:[/b] 1 | ||||||||
24 | [b]Paizo Reroll 1 Die Used:[/b] Yes | 1d10+4+3 | |||||||
25 | |||||||||
26 | |||||||||
27 | TEXT LOOKUP - Enter card name: | The Snakebite | (Want to hide this section? Just press the 'minus' button by the "Row 26" label) | ||||||
28 | Type: | Blessing 1 | |||||||
29 | Traits: | Suit: Books, Harrow, Veteran | |||||||
30 | Powers: | On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead. Discard to explore. This exploration, on your combat check, you may add 1d4 and the Poison trait. | |||||||
31 | |||||||||
32 | |||||||||
33 | |||||||||
34 | |||||||||
35 | (Optional) Current Location: | Stable | |||||||
36 | Leave notes here for your team - Support/Movement/Other: | Copy/paste from here: | Recovery Text: | ||||||
37 | Saving for myself - None * Splashbolt Crossbow - Add 1d6 and the Acid, Cold, Electricity, Fire, or Poison trait to another character's combat check * Good Omen - Add 1d6+# to any check to acquire, close, or guard * Potion of Focus - For a local non-combat check, add the Intelligence or Craft skill of character making the check | [quote=Damiel] [b]Hand: [url=https://pacg.fandom.com/wiki/Splashbolt_Crossbow]Splashbolt Crossbow[/url], [url=https://pacg.fandom.com/wiki/Burglar%27s_Buckler]Burglar's Buckler[/url], [url=https://pacg.fandom.com/wiki/Sunrod]Sunrod[/url], [url=https://pacg.fandom.com/wiki/The_Snakebite]The Snakebite[/url], [/b] [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Red_War_Paint]Red War Paint[/url], [url=https://pacg.fandom.com/wiki/Brooch_of_Protection]Brooch of Protection[/url], [b]Deck:[/b] 11 [b]Discard:[/b] 6 [b]Buried:[/b] 0 [b]Current Location: [/b]Stable [b]Hero Points:[/b] 1 [b]Paizo Reroll 1 Die Used:[/b] Yes [b]NOTES:[/b] [b]Available Support: [/b]Saving for myself - None * Splashbolt Crossbow - Add 1d6 and the Acid, Cold, Electricity, Fire, or Poison trait to another character's combat check * Good Omen - Add 1d6+# to any check to acquire, close, or guard * Potion of Focus - For a local non-combat check, add the Intelligence or Craft skill of character making the check [b]Movement: [/b]Move me to the Pits or Blood Pool next, if needed. [b]Other: [/b]"Hello. I'm Damiel. Are you my next test subject? No? Ah, well, looks like I'll keep testing on myself, then..." [/quote] [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Delve, Lady of Valor (Core), Alkali Flask, Flame Cannon, Blessing of Isis, Blessing of Ptah, Razorglass Knife, Bottled Lightning (Core), Acid Flask (Core) [b][i]Recharged: [/i][/b]Potion of Healing, Crystalline Carnivore (Subject-13), [b][i]Discard Pile: [/i][/b][s]Venomous Heavy Crossbow +2, Stormrune Knife, Noxious Bomb (Core), Major Cure, Blessing of Abadar, Blessing of the Pallid Princess, [/s] [b][i]Buried Pile: [/i][/b][/spoiler] [spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Dexterity d12[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc] - [b]Disable[/b]: Dexterity+1 [b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Intelligence d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] - [b]Craft[/b]: Intelligence+3 [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] - [b]Perception[/b]: Wisdom+2 [b]Charisma d4[/b] [ooc]☐ +1[/ooc] Favored Card: [b]Weapon[/b] [b]Hand Size: [/b]5 [b]☑ 6[/b] [ooc]☐ 7[/ooc] [b]Proficiencies:[/b] [i]Weapon, Alchemical, Spell[/i] [b]POWERS:[/b] - You may not play Attack spells. - During recovery, you may recharge Alchemical boons instead of banishing them. On your check to recharge a non-Attack spell, you automatically succeed. - On your Dexterity combat check (☑ or your Strength, Dexterity, or Constitution non-combat check), you may discard an Alchemical card (□ or any 2 cards) to add your Intelligence. [s]- ☑ When you defeat a barrier that has the Obstacle trait (☑ or any barrier), you may explore again. [/s] [s]- ☑ At the end of your turn, you may recharge a random card (☑ or any card) from your discard pile (☑ or your buried cards)[/s] - □ Society Initiate: You may assign this reward only to the first PACS character that you create. You get a hero point that may not be spent to gain a feat. While your character is Tier 1, when you complete a scenario, you may choose a bonus deck upgrade. At the end of a scenario, if your character is dead, you may cross off the box that precedes this reward; your character is no longer dead. - After you use the Base's power to recharge cards, you may move or shuffle your deck. (Season 6) - When you close a location and move to the Base, you may immediately explore it once. (Season 6) [/spoiler] | |||||||
38 | Move me to the Pits or Blood Pool next, if needed. | ||||||||
39 | "Hello. I'm Damiel. Are you my next test subject? No? Ah, well, looks like I'll keep testing on myself, then..." | ||||||||
40 | [quote=Damiel] [b]Hand: [url=https://pacg.fandom.com/wiki/Splashbolt_Crossbow]Splashbolt Crossbow[/url], [url=https://pacg.fandom.com/wiki/Burglar%27s_Buckler]Burglar's Buckler[/url], [url=https://pacg.fandom.com/wiki/Sunrod]Sunrod[/url], [url=https://pacg.fandom.com/wiki/The_Snakebite]The Snakebite[/url], [/b] | Character Name: | Pronoun: | Marked Scourges: | |||||
41 | [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Red_War_Paint]Red War Paint[/url], [url=https://pacg.fandom.com/wiki/Brooch_of_Protection]Brooch of Protection[/url], | Damiel | his | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may not examine locations. If you explored this turn, you may not explore again. If you didn't suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | ||||
42 | [b]Deck:[/b] 11 [b]Discard:[/b] 6 [b]Buried:[/b] 0 | Hand Size: | Recovery Skill: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | ||||
43 | [b]Current Location: [/b]Stable [b]Hero Points:[/b] 1 [b]Paizo Reroll 1 Die Used:[/b] Yes | 6 | Craft | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | ||||
44 | [b]NOTES:[/b] [b]Available Support: [/b]Saving for myself - None * Splashbolt Crossbow - Add 1d6 and the Acid, Cold, Electricity, Fire, or Poison trait to another character's combat check * Good Omen - Add 1d6+# to any check to acquire, close, or guard * Potion of Focus - For a local non-combat check, add the Intelligence or Craft skill of character making the check [b]Movement: [/b]Move me to the Pits or Blood Pool next, if needed. [b]Other: [/b]"Hello. I'm Damiel. Are you my next test subject? No? Ah, well, looks like I'll keep testing on myself, then..." | Draw from Reload first? | Sort Hand on Push? | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | ||||
45 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | ||||||
46 | [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Delve, Lady of Valor (Core), Alkali Flask, Flame Cannon, Blessing of Isis, Blessing of Ptah, Razorglass Knife, Bottled Lightning (Core), Acid Flask (Core) [b][i]Recharged: [/i][/b]Potion of Healing, Crystalline Carnivore (Subject-13), [b][i]Discard Pile: [/i][/b][s]Venomous Heavy Crossbow +2, Stormrune Knife, Noxious Bomb (Core), Major Cure, Blessing of Abadar, Blessing of the Pallid Princess, [/s] [b][i]Buried Pile: [/i][/b][/spoiler] | Hide Warning Messages? | Card Type colors? | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||
47 | [spoiler=Skills and Powers][b]SKILLS[/b] | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||||
48 | [b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b] At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | ||||||
49 | [b]Dexterity d12[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [ooc]☐ +4[/ooc] | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b] When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | ||||||
50 | - [b]Disable[/b]: Dexterity+1 | ||||||||
51 | [b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | ||||||||
52 | [b]Intelligence d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] | * Flame Cannon - Add 2d8 and Fire trait to any combat check (I'll auto-recharge) | |||||||
53 | - [b]Craft[/b]: Intelligence+3 | * Splashbolt Crossbow - Add 1d6 and the Acid, Cold, Electricity, Fire, or Poison trait to another character's combat check | |||||||
54 | [b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | * Stormrune Knife - Add 1d4 and Electricity trait to distant combat check | |||||||
55 | - [b]Perception[/b]: Wisdom+2 | * Razorglass Knife - Add 2d4 when a character at your location plays another weapon on a combat check (recharge) | |||||||
56 | [b]Charisma d4[/b] [ooc]☐ +1[/ooc] | * Venomous Heavy Crossbow +2 - Add 1d4+2 and the Poison trait to a combat check by a character at another location | |||||||
57 | * Good Omen - Add 1d6+# to any check to acquire, close, or guard | ||||||||
58 | * Delve - Add 1d8 to any check to acquire a weapon, armor, or item | ||||||||
59 | * Major Cure - Local character heals 1d4+1 random cards from their discard (and I heal 1) | ||||||||
60 | Favored Card: [b]Weapon[/b] | * Acid Flask (Core) - Add 2d4 and the Acid trait to a local Combat or check to defeat a Lock/Trap barrier | |||||||
61 | [b]Hand Size: [/b]5 [b]☑ 6[/b] [ooc]☐ 7[/ooc] | * Potion of Healing - Local character heals 1d4 random cards from their discard | |||||||
62 | [b]Proficiencies:[/b] | * Potion of Focus - For a local non-combat check, add the Intelligence or Craft skill of character making the check | |||||||
63 | [i]Weapon, Alchemical, Spell[/i] | * Bottled Lightning - During a local encounter with a non-story bane monster, banish to ignore its before acting powers. (Damiel will recharge it) | |||||||
64 | [b]POWERS:[/b] | * Crystalline Carnivore - Add 1 die to local combat check | |||||||
65 | - You may not play Attack spells. | * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a barrier | |||||||
66 | - During recovery, you may recharge Alchemical boons instead of banishing them. On your check to recharge a non-Attack spell, you automatically succeed. | * Blessing of Isis - Add 1 die to any check, add 2 dice to any Intelligence check or check that invokes Acid or Construct | |||||||
67 | - On your Dexterity combat check (☑ or your Strength, Dexterity, or Constitution non-combat check), you may discard an Alchemical card (□ or any 2 cards) to add your Intelligence. | * Blessing of the Pallid Princess - Add 1 die to any check, add 2 dice to any Fortitude, Poison, or Undead check | |||||||
68 | [s]- ☑ When you defeat a barrier that has the Obstacle trait (☑ or any barrier), you may explore again. [/s] | * Blessing of Ptah - Add 2 dice to any Craft check or any check that invokes the Construct or Obstacle trait | |||||||
69 | [s]- ☑ At the end of your turn, you may recharge a random card (☑ or any card) from your discard pile (☑ or your buried cards)[/s] | * Blessing of the Quartermaster - Add 1 die to any check, recharge if check is non-combat | |||||||
70 | - □ Society Initiate: You may assign this reward only to the first PACS character that you create. You get a hero point that may not be spent to gain a feat. While your character is Tier 1, when you complete a scenario, you may choose a bonus deck upgrade. At the end of a scenario, if your character is dead, you may cross off the box that precedes this reward; your character is no longer dead. | * Lady of Valor (Core) - Add 2d8 on another character's check to defeat | |||||||
71 | - After you use the Base's power to recharge cards, you may move or shuffle your deck. (Season 6) | ||||||||
72 | - When you close a location and move to the Base, you may immediately explore it once. (Season 6) | ||||||||
73 | [/spoiler] | ||||||||
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