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Level:1Some Kinda Street FighterMagana HektosDream MoonWardrobifier
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0 XPNext level at 30 XPFemale IndigobloodClass of AspectHandWardrobeHand
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audaciousAnnihilator [AA]Land of ___ and ___Bare HandsTraining GiBare Hands
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Artilliox"If I punch them hard enough, do you think their head'll come off?"AccessoryAccessoryAccessory
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SkillStatBonusTotalBandannaGlasses
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AthleticsStr+0+6AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20020 / 2011Bare Hands | Tier 0 FistKind
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AcrobaticsDex+0+1Temporary HP100%Hit Die RollGood for fistfights.
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Sleight of HandDex+0+101d8+2
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StealthDex+0+1
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EngineeringInt+0+0Lesser slots0Greater slots0
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InvestigationInt+0+0Speed30 ft.Passive PerceptionProficiency+2You could punch someone out with these!
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OccultInt+0+0Initiative+111Bare Hands | Tier 0 FistKind
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Animal HandlingWis+0+1Good for fistfights.
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InsightWis+0+1Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+1Strength17 (3)+0Rupture0
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PerceptionWis+0+1Constitution14 (2)Fortitude17Sunder0
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SanityWis+0+1Dexterity13 (1)+0Fade0You could punch someone out with these!
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SurvivalWis+0+1Intelligence10 (0)Reflex11Cripple0Training Gi | Tier 0 Apparel
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DeceptionCha+0+1Wisdom12 (1)+0Setback0"Light training gi to keep you on your toes."
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IntimidationCha+0+2Charisma13 (1)Will12Max HP Redux0
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PerformanceCha+0+1+0
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PersuasionCha+0+3Hit Bonus+0Crit Range20Defense Bonus+0
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"Light clothing means you can move for the kill, fast."
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ResourcesBandannaGlasses
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NameNameNameNameName"Keeps the hair out of your eyes.""They help you see better. One side is cracked."
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CurrentCurrentCurrentCurrentCurrent
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MaximumMaximumMaximumMaximumMaximum
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Bare handsFistKindTier0StatSTRHit+5 to hitBoStaffKindTier0StatSTRHit+5 to hit
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TypeMelee Double Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypeMelee Two-Handed Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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PunchQd8+STR1d8+3Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic]StrikeQd6+STR1d6+3Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic]
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Cheap ShotQd8+STR1d8+3Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR]PokeQd4+STR1d4+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (5) for 1 round. This abilitech has the Combo property. [Base damage: Qd4+DEX]
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KneecapQd8+STR1d8+3Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR]Downward RowQd21d2Reaction: Make a melee attack against a single target within range. [Base damage: Qd2]
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JabQd10+STR1d10+3Reaction: Make a melee attack against a single target within range. [Base damage: Qd2]SweepQd4+STR1d4+3Major action: Make a melee attack against three targets within range. This abilitech has the Combo property. [Base damage: Qd4+DEX]
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Hail of BlowsQd12+STR1d12+3Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4]
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Range: 5 feet

Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects.

FistKind does not count as a free hand for the purposes of casting psionics.
Range: 10 feet
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Ruffiannihilate
Gain +1 die size to your damage and Aim dice.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Fighting Style: Heavy Striker, lvl 1, SlayerOnce per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high).Remember, you pick one Step every two levels!Persona: MartialYou have a fair understanding of the social rituals and norms followed by soldiers, warriors, and the militant members of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Weightlifter Modus)
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T0Build Grist20What kind of captchalogue deck do you have?HeavyKarate Trophym
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T1080 Pound weight
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T20You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet.20 Pounds of Protein Powder
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0[insert name here]Athletics
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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