| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | ||||||||||||||||||||||||
2 | Level: | 1 | Some Kinda Street Fighter | Magana Hektos | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Female Indigoblood | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | audaciousAnnihilator [AA] | Land of ___ and ___ | Bare Hands | Training Gi | Bare Hands | |||||||||||||||||||
5 | Artilliox | "If I punch them hard enough, do you think their head'll come off?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Bandanna | Glasses | ||||||||||||||||||
7 | Athletics | Str | +0 | +6 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 20 / 20 | 1 | 1 | Bare Hands | Tier 0 FistKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | Good for fistfights. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +0 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +0 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | You could punch someone out with these! | ||||||||||||||
14 | Occult | Int | +0 | +0 | Initiative | +1 | 11 | Bare Hands | Tier 0 FistKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +1 | Good for fistfights. | |||||||||||||||||||
16 | Insight | Wis | +0 | +1 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +1 | Strength | 17 (3) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 14 (2) | Fortitude | 17 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +1 | Dexterity | 13 (1) | +0 | Fade | 0 | You could punch someone out with these! | ||||||||||||||
20 | Survival | Wis | +0 | +1 | Intelligence | 10 (0) | Reflex | 11 | Cripple | 0 | Training Gi | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +1 | Wisdom | 12 (1) | +0 | Setback | 0 | "Light training gi to keep you on your toes." | ||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 13 (1) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | "Light clothing means you can move for the kill, fast." | |||||||||||||||||||||||
26 | Resources | Bandanna | Glasses | |||||||||||||||||||||
27 | Name | Name | Name | Name | Name | "Keeps the hair out of your eyes." | "They help you see better. One side is cracked." | |||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Bare hands | FistKind | Tier | 0 | Stat | STR | Hit | +5 to hit | BoStaffKind | Tier | 0 | Stat | STR | Hit | +5 to hit | |||||||||
49 | Type | Melee Double Brutality Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Melee Two-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Punch | Qd8+STR | 1d8+3 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+STR, basic] | Strike | Qd6+STR | 1d6+3 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic] | ||||||||||||||||
52 | Cheap Shot | Qd8+STR | 1d8+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+STR] | Poke | Qd4+STR | 1d4+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (5) for 1 round. This abilitech has the Combo property. [Base damage: Qd4+DEX] | ||||||||||||||||
53 | Kneecap | Qd8+STR | 1d8+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd6+STR] | Downward Row | Qd2 | 1d2 | Reaction: Make a melee attack against a single target within range. [Base damage: Qd2] | ||||||||||||||||
54 | Jab | Qd10+STR | 1d10+3 | Reaction: Make a melee attack against a single target within range. [Base damage: Qd2] | Sweep | Qd4+STR | 1d4+3 | Major action: Make a melee attack against three targets within range. This abilitech has the Combo property. [Base damage: Qd4+DEX] | ||||||||||||||||
55 | Hail of Blows | Qd12+STR | 1d12+3 | Major and minor action: Make two attacks against a single target within range. This abilitech has the Momentum property. [Base damage: Qd4] | ||||||||||||||||||||
56 | ||||||||||||||||||||||||
57 | ||||||||||||||||||||||||
58 | ||||||||||||||||||||||||
59 | ||||||||||||||||||||||||
60 | ||||||||||||||||||||||||
61 | ||||||||||||||||||||||||
62 | ||||||||||||||||||||||||
63 | ||||||||||||||||||||||||
64 | ||||||||||||||||||||||||
65 | ||||||||||||||||||||||||
66 | ||||||||||||||||||||||||
67 | ||||||||||||||||||||||||
68 | ||||||||||||||||||||||||
69 | ||||||||||||||||||||||||
70 | ||||||||||||||||||||||||
71 | Range: 5 feet Notes: You can and should alchemize for FistKind, either through substitutes such as boxing gloves, or an item you carry on you that confers the same effects. FistKind does not count as a free hand for the purposes of casting psionics. | Range: 10 feet | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Ruffiannihilate Gain +1 die size to your damage and Aim dice. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Heavy Striker, lvl 1, Slayer | Once per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high). | Remember, you pick one Step every two levels! | Persona: Martial | You have a fair understanding of the social rituals and norms followed by soldiers, warriors, and the militant members of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
140 | ||||||||||||||||||||||||
141 | ||||||||||||||||||||||||
142 | ||||||||||||||||||||||||
143 | ||||||||||||||||||||||||
144 | ||||||||||||||||||||||||
145 | ||||||||||||||||||||||||
146 | ||||||||||||||||||||||||
147 | ||||||||||||||||||||||||
148 | Grist and Boondollars | Sylladex (Weightlifter Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Heavy | Karate Trophy | m | |||||||||||||||||
150 | T1 | 0 | 80 Pound weight | |||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | 20 Pounds of Protein Powder | ||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | [insert name here] | Athletics | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 | ||||||||||||||||||||||||