A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | GC | DESCRIPTION | MODES | CLASS | TRAITS | |||||||||||||||||||||
2 | Auto-saving | Auto-saving removes necessity for player to manually save game, saving is done automatically, like in modern games. | ||||||||||||||||||||||||
3 | Bound Gear | Makes it impossible to equip or unequip items when in battle (except hand slots). | ||||||||||||||||||||||||
4 | Effortless | Makes game easier. Monsters only deal half damage to you. Doesn't get easier than that. | ||||||||||||||||||||||||
5 | Live off the Land | Towners will not sell you any items. They will provide their service though: repair, identify, enchanting, etc. | ||||||||||||||||||||||||
6 | Prohibition | Monsters will not drop stat elixirs randomly anymore. Note: Heavy Drinker perk will still give elixirs from unique monsters. | ||||||||||||||||||||||||
7 | Full Contact | Makes game easier. Monsters with ranged attacks don't retreat. | ||||||||||||||||||||||||
8 | Hack & Slash | Makes game easier. There is no need to switch weapon type anymore to adiust to monster type. All weapons do neutral damage. Just hack and slash. | ||||||||||||||||||||||||
9 | That's My Secret | Makes game easier. Fury doesn't have a cooldown and can be recast as soon as it ends. | ||||||||||||||||||||||||
10 | No Regeneration | Adds challenge. Character has no basic regeneration of life and mana. | ||||||||||||||||||||||||
11 | Clean Hands | Adds challenge. Monsters do not drop items that can be equipped by character. Player is supposed to acquire them through buying and/or enchanting. | ||||||||||||||||||||||||
12 | Ice Age | Cosmetic change. Dungeon levels look like it is deep winter, all is iced and frozen. Have you ever imagined how Hell would look like if frozen over? | ||||||||||||||||||||||||
13 | Tougher Monsters | Makes game harder. Monsters have +200% hit points. | ||||||||||||||||||||||||
14 | Indestructible Items | Makes game easier. Items will not be destroyed if durability drops to zero. Instead, items will become unusable until repaired. | ||||||||||||||||||||||||
15 | Vaccinated | Makes game easier. Monsters lose immunities, and there is no need to switch spells. Stone Curse, Bone Spirit, Elemental and Holy spells are unaffected. | Easy | Inquisitor, scout, mages other than summoners | ||||||||||||||||||||||
16 | Night Kin | Hungry for blood, you venture deep into the labirynth of Tristram to prey on the weak. This changes gameplay. You don't use items and rely on your innate powers. | Easy/ Normal/ Hard/ Hardcore | Executioner | ||||||||||||||||||||||
17 | No map | Adds challenge. Auto-map is unavailable. You will have to find your way around dungeons without it. Feel lost already? | ||||||||||||||||||||||||
18 | Double Damage | Makes game easier. Your attacks deal double damage to monsters. Warning: it may become disappointingly easy. Don't choose this if you want to keep the thrill of battle. | Easy | |||||||||||||||||||||||
19 | See No Evil | Adds challenge. Seeing does not highlight monsters in the darkness. | ||||||||||||||||||||||||
20 | Groundhog Day | Alter playstyle. Same dungeon is generated every time, populated by the same monsters. You can play and improve timing each time you play. | Speedrun | |||||||||||||||||||||||
21 | Black Death | You are infected. The plague of Black Death has taken over you. It is a curse that develops uncontrollably. How long can you last until it claims your life? | All but Easy | All but Warlock and Executioner | All but Adrenaline, Forgetful, Sisyphean, Prodigy, Insensitive | |||||||||||||||||||||
22 | Item Drops | Dying makes you drop equipped items. Warning: if the dropped items are not retrieved within the same game session, they will disappear. | MP and Auto-Saving GC in SP | |||||||||||||||||||||||
23 | ||||||||||||||||||||||||||
24 | ||||||||||||||||||||||||||
25 | ||||||||||||||||||||||||||
26 |