ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBT
1
Category Filter
ClassHDSkillsBABFort
Reflex
WillLevel#REF!
2
RonroneoChaotic NeutralCatfolkDesnaMedium
Favored Class Bonuses
BaseSorcererd61+0+0+0+21
3
Character NameAlignmentRaceDeityXP Growth Rate
Bonus HP
Hybrid
4
#REF!
2k XP to next level
1
Bonus Skills
Monstrous
5
MediumMAdult
Other Bonus
6
Base/Current SizeAge CategoryExperience PointsTotals72+0+0+0+21
7
HPRanksBABFort
Reflex
WillLevel
8
ABILITIESScore
Modifier
Base
Enhance
Inherent
Temp.
Penalty
HIT POINTS
HP Formula:
Custom RolledSKILLS
2 / 2
Total
Ranks
Ability
ClassMisc.
Temp.
Size &
Armor
9
STRENGTH
121=120
Defenses
7 / 7Health
Acrobatics
Dex3 =3
10
DEXTERITY
163=160DR -
SR -
X
Bluff
Cha8 =143
11
CONSTITUTION
121=120
Climb
Str9 =18
12
INTELLIGENCE
7-2=70
Resistances
Diplomacy
Cha5 =41
13
WISDOM
121=120Fire 0 Cold 0
Acid 0 Elect 0
Damage
Temp
Disable Device
Dex =3
14
CHARISMA
184=180
NonL
Disguise
Cha4 =4
15
Escape Artist
Dex3 =3
16
SAVESTotalBase
Ability
Resist
Misc.
Temp.
DEFENSESTotal
Armor
Shield
DexSize
Natural
Deflect
Dodge
Misc.
Temp.
XFlyDex3 =3
17
FORTITUDE
1=+0100
ARMOR CLASS
14=10300000
Heal
Wis1 =1
18
REFLEX
3=+0300
FLAT-FOOTED
11=100000X
Intimidate
Cha4 =4
19
WILL
3=+2100
TOUCH
13=BABSTR30000X
Kn. Arcana
Int =-2
20
CMD
14=+0130000
Kn. Dungeoneering
Int =-2
21
Saving Throw Notes
Armor Class Notes
Kn. Local
Int =-2
22
Kn. Nature
Int =-2
23
X
Kn. Planes
Int8 =143
24
Kn. Religion
Int =-2
25
mAtk
mDmg
Enh.OFFENSES
Formula Variables
Attacks
Dice
Damage
CritMult
Range
Type
Perception
Wis3 =12
26
Unarmed CombatMelee AttackSTR to hit, STR to damage (Standard Melee)+11d31d3 + 120/ x2
Ride
Dex3 =3
27
Light crossbowRanged AttackDEX to hit (Crossbows, Firearms, Ranged Touch attacks)+31d81d8 + 019/ x280
Sense Motive
Wis1 =1
28
MaceMelee AttackSTR to hit, STR to damage (Standard Melee)+11d81d8 + 120/ x2X
Spellcraft
Int =-2
29
Frost RayRanged AttackDEX to hit (Crossbows, Firearms, Ranged Touch attacks)+31d61d6 + 020/ x230
Stealth
Dex5 =32
30
Survival
Wis3 =12
31
Swim
Str1 =1RESOURCESMAGICAL ITEMS
32
Attack Notes
Combat Effect Quick Toggles - see Row 123X
Use Magic Device
Cha =4Uses
/ Max
Resource, Item, or Ability
SlotItem
33
+1 attack & damage with ranged attacks under 30"
Power AttackRapid Shot77Frost Rayhead
34
Combat Expertise(Custom Effect 7)
B. SKILLS
2 / 2
Total
Ranks
Ability
ClassMisc.
Temp.
Armor
headband
35
Deadly Aim(Custom Effect 8)X
Appraise
Int-2 =-2face/eyes
36
MOVEMENT
Enter base values in
the Effects Table
Move
Charge
Run
Ignore Armor?
INITIATIVEHeroism(Custom Effect 9)
Handle Animal
Cha4 =4throat
37
Move
Charge
Run
Base
3060120
Flight
Maneuverability
average
TotalDEXMisc.
Temp.
Haste(Custom Effect 10)
Kn. Engineering
Int =-2shoulders
38
Climb
204080Fly
Run
Multiplier
3=30EntangledDazzled
Kn. Geography
Int =-2body
39
Swim
Burrow
Charge
Bonus Distance
BlindedNegative Levels
Kn. History
Int =-2torso
40
Kn. Nobility
Int =-2arms
41
mSkill
mDex
Enh.ARMOR AND PROTECTIVESItem
Material
ACSkills
MaxDex
Spells
Magical Item or FeatureTargetTypeValue
Linguistics
Int =-2hands
42
HaramakiHaramaki100%
Sleight of Hand
Dex =3waist
43
000%XPerform:SingCha9 =1431feet
44
Armor Notes
XProf:
Sailor
Wis5 =113ring
45
XProf:Wis =1ring
46
Languages:Comun, Catfolk
47
48
SPELLCASTING
(To reveal this hidden section, click the arrows in the Row Numbers to the far left edge of the screen)
(To hide this row completely, right-click the Row Number and select "Hide Row")
(Tertiary casters can highlight and right-click to "Hide Rows 60-69" to remove 5th-9th level)
49
CANTRIPS/ORISONS
DC 14
1ST LEVEL
4/day
DC 15
2ND LEVEL
DC 16
3RD LEVEL
DC 17
4TH LEVEL
DC 18
SPELL-LIKE ABILITIES
Spellcasting Notes
50
SorcererLightMage armor1/day Spell-Like Abilities
Arcane Spell Failure Chance:
0%
51
Acid splashEar piercing scream
52
Ability:Charisma4Mage hand
<-- Highlight range AY51:BO51 and drag the bottom-right corner down to wipe a region like this clean.-->
53
Drench
SUGGESTED PREPARED CASTER FORMAT
54
LevelPer DayKnown
1ST LEVEL
4/day
DC 15
This snippet would indicate that the Magus in question has 2 Grasps still prepared, but 0 Shields available. He "counts down" within each spell
55
043/day Spell-Like AbilitiesShield
56
142xMagic Missile
57
2xxShocking Grasp
58
3
SUGGESTED SPONTANEOUS CASTER FORMAT
59
4
1ST LEVEL
5/day
DC 17
This snippet would indicate that the Flame Oracle has cast 2 total spells of this level. She "counts up" to her maximum daily capacity.
60
5
5TH LEVEL
DC 19
6TH LEVEL
DC 20
7TH LEVEL
DC 21
8TH LEVEL
DC 22
9TH LEVEL
DC 23
At-Will Spell-Like Abilities2Cure Light Wounds
61
6Burning Hands
62
7(rearrange these inBless
63
8 whatever order best
64
9 fits your character)
SUGGESTED FORMAT KEY
65
Class
Level:
TotalLevelmisc.Constant Spell-Like Abilities
CL +1 Spells are Dark Red
DC +1 Spells are Bold
66
1=1
CL +2 Spells are Bright Red
DC +2 Spells are Bold and Italicized
67
Caster
Level:
TotalLevelmisc.
??? Spells have a background
Mythic Spells have a Blue Border
68
1=1
Note: Conditional Formatting -> "Custom Formula is" -> =K120="Active"
69
70
TRAITS AND DRAWBACKCLASS FEATURESFEATSSTORY & MISC. NOTES
71
Trait
Planar Savant:
Use CHA with Knowledge (planes) checks.
Weapon and Armor
Proficiency
Simple weapons.
No armor, not shields.
free
Point Blank Shot
+1 attack & damage weapons up to 30 feet.
Sorcerer - (Marid Blood)
72
Trait
Barroom Talespinner:
+1 Diplomacy & Perform (one any).
1/week can make DC 15 Knowledge (local) or
Intelligence check know a popular legendary
pirate tale, telling it grants +1 on checks
made to influence NPCs on the ship.
Bloodline:
Marid
Add Knowledge (planes) to class.
Can change spell energy damage, to cold.
HERO POINTS
<-- Make as many copies of this box as you need for your character!
73
DB
Eschew Materials:
Can cast spells with a material component costing
1 gp or less without needing that component.
0/0
You can keep them here, or move 2 at a time into the Resources or
74
Trait
Bloodline Powers:
Class Features columns with space to spare!
75
- Frost Ray (Sp):
30' as touch attack. 1d6 cold damage +1/(2 lvls).
3+CHA per day.
76
RACIAL FEATURESCHANNEL ENERGY 0/0<-- This longer resource tracker is the correct size to overwrite the Combat Effect Quick Toggles space... perfect for when you want to print this sheet!
77
Catfolk
+2 DEX, +2 CHA, -2 WIS
Favoured class
Bonus
+1 skill point
78
Catfolk
Medium Size, 30ft base speed, Humanoid (catfolk)
^-- Note how easy it is to write custom formulas for pool-based abilities now!
79
Catfolk
Cat’s Luck (Ex):
1/day can repeat Reflex saving throw (better).
80
Catfolk
Natural Hunter:
+2 bonus to Perception, Stealth, & Survival.
81
Catfolk
Climber:
20' climb speed (+8 bonus on Climb checks).
Clnl. Mustard in the Study with the Rod of Wonder
82
Catfolk
Scent (Ex):
Survival check to find or follow a track
83
84
You'll need to clear this region manually rather than using the script on the Welcome Page.
85
Try Copy/Pasting the white region below to easily overwrite the Hero Point etc. formatting
86
87
88
89
90
91
92
EFFECT TABLEBACKGROUND / PERSONALITY
93
How were you raised? Do you have any close family?
94
Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRanged
Magic
Extra AttackRelative
Size
Change
SpeedSkill Checks
95
ACNatFortRefWillStrDexConIntWisCha
Attack
Dmg
OHD2HD1stA
Attack
Dmg
1stACLTWF
Melee
Range
Base
Fly
Swim
Burrow
Climb
AllSpecified Skills & Initiative
96
TOTAL:00000000000000000000000030200-
Where/From whom did you learn your skills?
97
Semi-Permanent or Miscellaneous Effects:
98
Base Move SpeedsSizeACTIVE3020
99
What are your personal life goals? What challenges do you seek?
100