| A | B | |
|---|---|---|
1 | Label | Value |
2 | Project | Corpus Et Spiritus - Targeted QA Pass - Card Systems & State Integrity |
3 | Test Intent | Focused QA pass targeting card resolution, card lifecycle behaviour, and input handling under mixed interactions. Designed to validate system stability under sequential and rapid play, identify input-related failure points, and assess clarity of player-facing feedback. |
4 | Build | Live Build (2026.03.27.1) |
5 | Environment | PC (Windows 11) - 1080p - Keyboard/Mouse |
6 | Networks | Standard home broadband (Wi-Fi) |
7 | Tools | OBS - Google Sheets - Steam |
8 | Test Focus | Exploratory QA focused on system interaction rather than isolated features. Priority areas include card resolution behaviour, input handling (click vs drag), card lifecycle (playable vs recyclable), and system response under rapid and repeated inputs. Testing targets whether systems complete cleanly, remain stable under pressure, and maintain consistent behaviour during mixed interaction patterns. Additional focus on whether gameplay feedback remains clear when systems stack, ensuring players can understand cause and effect during high-intensity interactions. |
9 | Headlines (Key Findings) | Card execution is stable under sequential and rapid play with no state breaks or unresolved actions. Rapid clicking introduces input instability, causing failed triggers and unintended multi-card activation on subsequent drag. Card lifecycle states (playable vs recyclable) are not clearly communicated, reducing player understanding despite consistent system behaviour. |
10 | What’s inside | 1-Liner Summary - Charters - Session Notes - Bug Log - Risk Matrix - STAR Summary - Player Experience Notes |
11 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
12 | Approach | Charter-driven exploratory testing focused on high-risk interaction behaviour rather than broad system coverage. Testing conducted in short, targeted sessions applying rapid and repeated inputs, combining click and drag interactions, and forcing frequent card state changes through continuous play and recycling. Scenarios intentionally introduced input pressure and mixed interaction patterns to expose instability in input handling, card activation, and lifecycle transitions. Focus placed on observing real gameplay conditions rather than isolated testing, ensuring findings reflect actual player experience under pressure. Lower-priority areas such as balance tuning, long-term progression, and event-driven system transitions were not explored. |
13 | Evidence tip | All bugs include reproducible steps and supporting video clips where applicable. |
14 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |