A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Betson-Kortek KT-2914 27in multisync monitor OSD (On Screen Display) group settings | |||||||||||||||||||||||||
2 | ||||||||||||||||||||||||||
3 | Do NOT sort any of these sheets! | |||||||||||||||||||||||||
4 | Sorting a Google Sheet breaks cell references (see https://webapps.stackexchange.com/questions/86427/how-can-i-sort-data-with-named-ranges-without-breaking-references-to-the-ranges) | |||||||||||||||||||||||||
5 | Actually, you may sort the "static" sheet without issue, but that sheet might not be current | |||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
7 | April 2022 I created this spreadsheet based on /files/videoGames/MAME/hardware/Betson-Kortek KT-2914 27in multisync monitor/my 03DEC2005 resolution notes/betson resolutions/resolutions.txt | |||||||||||||||||||||||||
8 | Original spreadsheet is saved here: /files/videoGames/MAME/hardware/Betson-Kortek KT-2914 27in multisync monitor/old/Betson OSD groups.ods | |||||||||||||||||||||||||
9 | ||||||||||||||||||||||||||
10 | I used GroovyMAME 0.239 | |||||||||||||||||||||||||
11 | ||||||||||||||||||||||||||
12 | The new OSDgroups have no relation to the original ArcadeVGA info groups | |||||||||||||||||||||||||
13 | ||||||||||||||||||||||||||
14 | [As of 18APR2022 I think the Betson can only save settings for 12 different groups] | |||||||||||||||||||||||||
15 | -I believe there are 13 or 14 different groups, but after entering settings for my 13th group on 03APR2022 I noticed some of my other games' OSD settings had gone weird | |||||||||||||||||||||||||
16 | -Some settings were reset back to defaults | |||||||||||||||||||||||||
17 | -Some games changed which OSD group they were a member of | |||||||||||||||||||||||||
18 | -I think I resolved my issue by resetting my last two OSD groups (Y and Z) to defaults and then never changing a setting in these groups again | |||||||||||||||||||||||||
19 | -I'm fairly confident I could add one more group (a 12th group) without issue, but I haven't tested this yet | |||||||||||||||||||||||||
20 | -Morale of the story, don't add a new OSD group unless I'm sure I'm going to use games in that group, otherwise it's just not worth the risk | |||||||||||||||||||||||||
21 | -Note: I originally planned on entering settings for every resolution in this spreadsheet, but since I'm scared of finding new groups I've quit entering new resolutions (which is why there are so many blank resolutions) | |||||||||||||||||||||||||
22 | ||||||||||||||||||||||||||
23 | ||||||||||||||||||||||||||
24 | From Reply #178 on: December 02, 2014 here: | |||||||||||||||||||||||||
25 | http://forum.arcadecontrols.com/index.php/topic,117489.msg1477621.html#msg1477621 | |||||||||||||||||||||||||
26 | He found 14 different OSD groups! | |||||||||||||||||||||||||
27 | 13 | I found this many different OSD groups | ||||||||||||||||||||||||
28 | ||||||||||||||||||||||||||
29 | See also in: | /files/videoGames/MAME/hardware/Betson-Kortek KT-2914 27in multisync monitor | ||||||||||||||||||||||||
30 | calibrateBetson.txt | |||||||||||||||||||||||||
31 | KT-2914 monitor presets/readme.KT-2914monitorPresets.txt | |||||||||||||||||||||||||
32 | ||||||||||||||||||||||||||
33 | ArcadeVGA.txt is found here: | |||||||||||||||||||||||||
34 | /files/videoGames/MAME/hardware/Ultimarc ArcadeVGA/avga5000/misc/avres.zip | |||||||||||||||||||||||||
35 | ||||||||||||||||||||||||||
36 | ||||||||||||||||||||||||||
37 | These settings never change, so I don't include them in my OSDgroups sheet | |||||||||||||||||||||||||
38 | BRIGHT | 44 | ||||||||||||||||||||||||
39 | CONT | 80 | ||||||||||||||||||||||||
40 | ROTATION | Rotation control doesn't work (i.e. changing it does nothing) | ||||||||||||||||||||||||
41 | H.MOIRE | MIN | ||||||||||||||||||||||||
42 | V.MOIRE | MIN | ||||||||||||||||||||||||
43 | LANGUAGE | ENG | ||||||||||||||||||||||||
44 | COLORTMP | 9300K | ||||||||||||||||||||||||
45 | ZOOM | ZOOM and H.SIZE are simply different names for the same setting. Changing one changes the other and they're always the same. I always use H.SIZE | ||||||||||||||||||||||||
46 | ||||||||||||||||||||||||||
47 | ||||||||||||||||||||||||||
48 | ||||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||
50 | ||||||||||||||||||||||||||
51 | //Column description/details below (copied from /files/videoGames/MAME/hardware/Betson-Kortek KT-2914 27in multisync monitor/calibrateBetson.txt) | |||||||||||||||||||||||||
52 | -See the column header cells' comments for more details | |||||||||||||||||||||||||
53 | -After you're done editing the spreadsheet download a backup copy to: | |||||||||||||||||||||||||
54 | /files/videoGames/MAME/hardware/Betson-Kortek KT-2914 27in multisync monitor/old | |||||||||||||||||||||||||
55 | //Column overview below: | |||||||||||||||||||||||||
56 | COLUMN | LABEL | DESCRIPTION | |||||||||||||||||||||||
57 | A | O | Order | |||||||||||||||||||||||
58 | B | Date | Date I verifed this setting | |||||||||||||||||||||||
59 | C | Game ROM1 | This links to column AQ. This column simply makes it easier to see the game name. | |||||||||||||||||||||||
60 | D-G Machine Information | //What MAME reports when you start the game (also in the game's TAB menu) | ||||||||||||||||||||||||
61 | -Vert? | Y this is a vertical game on a horizontal monitor, so swap the horizontal and vertical resolutions we record (for example 288x224 becomes 224x288) | ||||||||||||||||||||||||
62 | -HR and VR columns: | horizontal and vertical resolutions as reported by MAME's "Machine Information" | ||||||||||||||||||||||||
63 | H-K Switchres SR(0) //The SR(0) line from MAME’s "Machine Information" (last line in the "Video" section) | |||||||||||||||||||||||||
64 | -SR(0) Xres: horizontal resolution, 2560 = GroovyMAME super resolution | |||||||||||||||||||||||||
65 | -Yres: | vertical resolution | ||||||||||||||||||||||||
66 | -V (Hz): | vertical refresh rate | ||||||||||||||||||||||||
67 | -H (kHz): | horizontal refresh rate | ||||||||||||||||||||||||
68 | L-P Arcade OSD Modeline | //From Arcade OSD's title bar | ||||||||||||||||||||||||
69 | -Same meanings as above for Switchres, only Modeline is new | |||||||||||||||||||||||||
70 | Q | VRefresh: | Vertical Refresh from the original ArcadeVGA.txt | |||||||||||||||||||||||
71 | //i.e. if blank this resolution is NOT from ArcadeVGA.txt | |||||||||||||||||||||||||
72 | R-S Betson OSD | what the Betson monitor's On Screen Display reports when you press its menu button | ||||||||||||||||||||||||
73 | T | Game ROM1 | This links to column AQ. This column simply makes it easier to see the game name. | |||||||||||||||||||||||
74 | U-W OSDgrp | metadata | ||||||||||||||||||||||||
75 | X | OSDgrp On-Screen Display Group | ||||||||||||||||||||||||
76 | -Groups seem to be based primarily on Hz (vertical refresh-rate), however vastly different KHz (horizontal) refresh rates will also create new groups | |||||||||||||||||||||||||
77 | Y-AH Betson OSD Settings //The settings I most frequently need to change are highlighted in yellow | |||||||||||||||||||||||||
78 | AI-AO | My testing info/notes | ||||||||||||||||||||||||
79 | AP | Modeline | ||||||||||||||||||||||||
80 | AQ | Game ROM1 | Usually the ROM name, but could be the name used to launch the game if different from the ROM name (example "pacman" instead of "puckman") | |||||||||||||||||||||||
81 | AR | Game ROM2 | Secondary game ROM name I used to test this resolution | |||||||||||||||||||||||
82 | AS | Game Name | The games full/friendly name | |||||||||||||||||||||||
83 | AT | GU | Game URL | |||||||||||||||||||||||
84 | AU | Notes | Misc notes about the game | |||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | ||||||||||||||||||||||||||
88 | [Horizontal Size setting] | |||||||||||||||||||||||||
89 | Each horizontal # can have 1-3 "clicks" | |||||||||||||||||||||||||
90 | If a # has two clicks I enter the first value as .0, the second as .5 | |||||||||||||||||||||||||
91 | If a # has three clicks I enter the first value as .3, the second as .6 | |||||||||||||||||||||||||
92 | For example, with Ms Pac-Man it takes three clicks to get through all horizontal value 28 settings: | |||||||||||||||||||||||||
93 | -Click 1 = 28.0 | |||||||||||||||||||||||||
94 | -Click 2 = 28.3 | |||||||||||||||||||||||||
95 | -Click 3 = 28.6 | |||||||||||||||||||||||||
96 | -Click 4 = the Betson OSD finally flips to 29 | |||||||||||||||||||||||||
97 | I.e. even though the Betson OSD displays just "28" for clicks 1-3 these are three distinct values. 28.0 and 28.3 are fine, but 28.6 has shaking on the "Machine Information" screen | |||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | ||||||||||||||||||||||||||
100 | [General game crosshatch instructions] |