Development Plan
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TaskStatusAssigneeDeadlineDetails
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Week 1Setup website skeletonJesse Qin4/4/2015
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Logistics and planning
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Week 2Finish project specEveryone4/6/2015By 10PM (class deadline)
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Development Setup and Basic functionality (not necessarily pertaining to the game yet)Determine weekly meeting time(s)Everyone4/6/2015
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Team/game nameEveryone4/8/2015
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Week reportsEveryone4/15/2015
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Graphics setupGraphics team4/10/2015
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Network setupNetwork team4/10/2015
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Week 3
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Pairing front-end & back-end and structure determination Basic box modelEveryone4/20/2015
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Texture map the worlds & collision detectionMike4/16/2015
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Crusader model + RiggingDavid4/18/2015
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Server/client base functionality completeBE team4/17/2015
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Week 4
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Combining week 3 with a network and begin culling for graphicsBump mapping, animation workingMike4/27/2015
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Get one animation working at leastDavid4/27/2015
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Merging -> one complete game world with enviornment, crusder, etc.Front-End Team4/27/2015
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Two people in a world able to play with each other/hit each otherFull Team4/27/2015
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STRETCH GOAL: UI Stuff (health bar etc.)4/27/2015
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Fix network issuesBdoge Jqwan Yoohoo4/27/2015
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Week 5
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Shaders for graphics and major game logic being coded in the loop, revisit initial visionTwo dudes with the moving arm animationFull Team4/30/2015
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Start of game UI/life bars+ timeFront End5/4/2015
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Health/time tracking in game loopBack end5/4/2015
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Apply shaders to crusaders & vampiresFront End5/4/2015
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Form of culling that doesn't draw a building between the crusader and an object or somethingBack End5/4/2015
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Basic game where you can hit someone and reduce their life pointsFull Team 5/4/2015
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5/4/2015
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Week 6
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Basic functionality done for both front-end and back-end seperately but not necessarily combined yet
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Week 7
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Basic functioning, playable game
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Week 8
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Improving all aspects, graphics and back-end
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Week 9
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Testing-focus, debugging, user testing, etc.
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Week 10
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Beta-testing, extra stretch goals, documentation
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Finals Week
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SOME of the team will get drunk
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