UNIST Frame Data
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AB
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TermExplanation
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Move nameName of the move
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DamageThe amount of damage the move does on hit.
For multihit moves, the damage is combined.
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Guard
The way the move must be guarded.
Mid = Can be blocked while on the ground
OH = (Overhead) Can be blocked while standing
Low = Can be blocked while crouching
(Air) = Can be blocked while in the air
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StartupThe amount of frames before a move will hit.
For EX moves (20F) and Infinite Words (60F), the super freeze is not included.
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ActiveThe amount of frames where the move will hit after startup.
(#) The value in parenthesis is the gap in frames where the move doesn't hit.
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RecoveryThe amount of frames after the Active frames before you return to neutral state.
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OverallThe amount of frames this move takes from start to finish.
Startup-1+Active+Recovery=Overall
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AdvantageThe amount of frame difference between players when they can act after the move is blocked.
(+) Plus means you get to act first.
(-) Minus means the opponent gets to act first.
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Invincibility
Invincibility frames and type.
Full = Strike and Throw invincible
Strike = Strike Invincible (Anything that isn't a Throw is a Strike)
Throw = Throw Invincible
Head = Head Attribute Invincibility (Jump attacks)
Foot = Foot Attribute Invincibility
Dive = Air Special Invincibility
Proj = Projectile Attribute Invincibility
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AttributeThe move's attribute. Attribute is only used in determining invinciblity.
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NotesAdditional notes on certain moves.
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※The unit of time used in this document is frames. 1 frame = 1/60 second
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Sheet color represents translation progress
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CompleteFeedback
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Names not done
For any issues found, please provide feedback using the form in the following link and we'll happily address them.
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Almost donehttp://inbirth.info/contactform
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Notes not done
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A lot not done
Original Japanese Document
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https://docs.google.com/spreadsheets/d/1OJSwsl2bvkrzSimHYefUMKqDZtVbRL8tUDt27lNqfP4/htmlview
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For any translation feedback, please see @sagevarq via twitter or @sagevarq#8951via UNI discord
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https://twitter.com/SageVarq
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https://discordapp.com/invite/cx5GNqT
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Developer
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French Bread (フランスパン)
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http://inbirth.info/
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Translation Errors/Additions Log
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Hyde: “Can perform actions after recovery” on j236C
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Hyde: j236X Added vacuum in notes
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Hyde: 66B was incorrectly marked as Head attribute (Changed to blank)
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Hyde: 214C recovery was incorrectly marked as 4 (Changed to 14 upon land)
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Hyde: 623C invul condensed to 1~13 full instead of 1~4/5~13
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Linne: 236C attribute corrected to Proj
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Orie: Air FF distance cannot be changed by direction input
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Enkidu: Added some data for 6C/[C] shockwave
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Enkidu: Added additional data for 2CCC advantage
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Enkidu: Corrected 623C frame data (now -38, was -8)
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Systems: Added VO on hit values and corrected on whiff overall to 108 (was 107)
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Waldstein: 4B information for shockwave
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Waldstein: 3C attribute is Throw?
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Carmine: Added 24 Recovery for 6B
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Vatista: Added "Destroys projectiles" for B+C
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All: Added Frame Advantage for all basic Throws on hit
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Byakuya: Added Throw attribute to all webs.
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Eltnum: Added Active and Advantage frames for Increased Hollow Point using values from lexbot.
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Eltnum: Corrected 22B enhance recovery to 19
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Vatista: Split data for gem set and detonation and added self tested values for detonation
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Vatista: Consolidated gem set data
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Hilda: Condensed Fallen Pain's A/B/C data since they're all identical
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Hilda: Added frame data for Hilda's backdash teleport.
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