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1 | Loot Available | Earned In | Current Owner | Anyone else interested? | Type | Level | Traits | Powers | |||||||||||||||||||||
2 | Spear of the Watchful Guardian | 4-1B | Grazzle | Weapon | 1 | Spear Melee Piercing 2-Handed Magic | Reveal this card to add 1d6 to your Perception check. For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6. If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result. | ||||||||||||||||||||||
3 | Filter Hood | 4-1B | Armor | 1 | Accessory Light Armor Elite | Reveal this card to reduce Acid, Electricity, or Poison damage dealt to you by 1. If proficient with light armors, bury this card to reduce Acid, Electricity, or Poison damage dealt to you to 0. You may succeed at an Intelligence or Craft 8 check to recharge this armor instead. | |||||||||||||||||||||||
4 | Game of the Afterlife | 4-1C | Lem | Item | 1 | Object Gambling | Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it. | ||||||||||||||||||||||
5 | Compass | 4-1D | Raheli | Item | 1 | Object Basic | Recharge this card to move, then you may examine the top card of your location. You may not use this power during an encounter. Discard this card to explore your location. | ||||||||||||||||||||||
6 | Camel | 4-1D | Raheli | Ally | 1 | Animal Mount Basic | Bury this card to evade a monster you encounter. At the end of your turn, discard this card to move. Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks. | ||||||||||||||||||||||
7 | Akhentepi's Armor | 4-1E | Armor | 1 | Light Armor Magic | Recharge this card to ignore a non-villain bane's power that happens before you act. Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead. If proficent with light armors, you may recharge this card when you reset your hand. | |||||||||||||||||||||||
8 | Scorpion Whip | 4-1E | Weapon | 1 | Whip Melee Piercing Poison Finesse Elite | For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If proficient with weapons, you may add or subtract 3 from your result. If you would fail this check, and you are proficient with weapons, you may discard this card to ignore the result and evade the bane. | |||||||||||||||||||||||
9 | Natron Fang | 4-2A | Weapon | 2 | Sword Melee Slashing Magic | For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; if the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4. | |||||||||||||||||||||||
10 | Hand of the Honest Man | 4-2A | Raheli | Item2 | 2 | Accessory Magic Mummy | Bury this card to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead. Recharge this card to add a die to your Charisma or Diplomacy non-combat check. | ||||||||||||||||||||||
11 | Disable Mechanism | 4-2C | Lem | Spell 2 | 2 | Magic Arcane Divine | Discard this card to evade a bane that has the Construct, Lock, or Trap trait. Discard this card to add 2d8 to a Disable check or a check against a bane that has the Construct, Lock, or Trap trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it. | ||||||||||||||||||||||
12 | Neferekhu | 4-2E | Ally | 2 | Undead Mummy Melee Mace Magic | For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Outsider or Undead trait, you may additionally discard this card to add another 1d8. Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location, then succeed at a Diplomacy 8 check or suffer the scourge Curse of the Withering. | |||||||||||||||||||||||
13 | Ushabti of the Willing Servant | 4-2E | Item | 2 | Object Undead | Bury this card to add 1d8 to a Strength, Dexterity, or Perception check at your location; you may succeed at a Craft 8 check to discard this card instead. | |||||||||||||||||||||||
14 | Sun Falcon Pectoral | 4-3B | Grazzle | Item | 3 | Accessory Magic | Recharge this card to explore your location. If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; if the bane has the Undead trait, add another 2d6. | ||||||||||||||||||||||
15 | Scarab Brooch | 4-3B | Item | 3 | Accessory Magic | Recharge this card to automatically succeed at your check to temporarily close a location. If you would fail a check to close a location, bury this card to reroll the dice; take the new result. | |||||||||||||||||||||||
16 | Blessing of your choice | 4-3D | Lem (Maat?) | Blessing | |||||||||||||||||||||||||
17 | Golden Serpent Armband | 4-4A | Loot (Item) | 4 | Accessory Magic | Reveal this card to reduce damage dealt to you by 1. You may play another item. When you play a spell on your combat check, recharge this card to add your Strength or Melee skill. | |||||||||||||||||||||||
18 | Elemental Skin | 4-4B | Spell | 4 | Magic Arcane Divine | Display this card next to your location and choose Acid, Cold, Electricity, or Fire. While displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location. At the end of the turn, if you do not have either the Arcane or Divine skill, banish it; otherwise, discard it, or you may succeed at an Arcane or Divine 14 check to recharge it instead. | |||||||||||||||||||||||
19 | Eruption | 4-4B | Lem | Spell | 4 | Magic Arcane Divine Attack Electricity Fire | For your combat check, discard this card to use your Arcane or Divine skill + 4d6; ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it. | ||||||||||||||||||||||
20 | Erayu | 4-4C | Loot (Ally) | 4 | Maftet Aristocrat | Recharge this card to add 1d10 to your Intelligence check. Discard this card and you may recharge any number of cards; then explore your location. During this exploration, add 1d8 to your Intelligence checks. | |||||||||||||||||||||||
21 | Maftet Hunter | 4-4C | Lem | Ally | 4 | Hunter Maftet | Discard this card to add 2d6 and the Melee trait to a combat check at another location. Discard this card to recharge any number of cards, then explore your location. If you encounter a monster during this exploration, you may add 2d6 to your combat checks. | ||||||||||||||||||||||
22 | Mythopoeic Sphinx | 4-4D | Loot (Item) | 4 | Object Sphinx | At the end of your turn, recharge this card to recharge any number of cards; after you reset your hand, you may search your deck for a spell and draw it. Banish this card to draw a loot ally that has the Maftet or Sphinx trait from the box. | |||||||||||||||||||||||
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