ABCDEFGHIJKLMNOPQRSTUVWXYZAA
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GFX NAME/PURPOSETileTable(s)Palette(s)Pointer(s)
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UNCATEGORIZED
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3679E4 = Samus Starting Intro36BC24 = Samus' eyes opening
36B620 = Samus' Close-up
367924 (6 lines)
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3ED5FC = "Main Boss Killed" cutscene tiles3EFAD0 & 3EFFC83ED4FC (8 lines)
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314304 = Statue Head GFX
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3F0610 = Similar to above
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329ED4 = Plasma Beam GFX (uncompressed)327168 (5 colors)
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BOOT INTROS
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45FDB4 =(EMERGENCY ORDER, Starship Flies In), Also Text GFX for the boot intro 45F914 (5 lines)
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464CE4 = Samus in her Ship4697E445F9F4 (5 lines)
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46B18C = View of Zebes Used when Samus' ship is heading to Zebes46E03445FB34 (5 lines)
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469E6C = Samus' ship heading towards Zebes Sprite45FA94 (5 lines) = (Also has a new palette for Intro text)
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46E938 = Mother Brain
47376845FBD4 (5 lines) = Pallete for MB
45FC74 (4 lines) = Palette for Fuzz after MB view
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46122C = Space BG4643E045F9B4 (1 line)
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GAMEOVER SCREEN
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44F1BC = GAMEOVER & BG tiles
453D88 = BG tiletable
454350 = GAMEOVER Tiletable
44F11C (1 line) = "GAMEOVER" text. Colors 5-A cycle to give a glow
44F13C (1 line) = Asteroid BG
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451C84 = gameover selection (yes, resume) (no, return)
44F15C (2 lines) = Used for "TRY AGAIN/YES/NO" ect. text and for Zero Suit Samus' head
44F19C (1 line) = Samus Helmet and Visor
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4521B8 = Japanese Gameover selection
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TITLE SCREEN
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4470E0 = "METROID ZERO MISSION" text
and "Nintendo" "Start Game" text
44E27C
446D68 (8 lines) = "METROID ZERO MISSION" text & glow
446F08 (7 ines) = Start Game Button/Glows
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4481FC = Sparkles that appear around "METROID ZERO MISSION" lettersSprite
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4485FC = Space BG of title screen44E598446E68 (4 lines) (Use 446D68 as the palette for MAGE's tilemap editor)
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44B808 = additional background menu stuff
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44C47C = Zebes surface446EE8 (1 line)
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FILESELECT
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4124B0 = JP prompt to erase save data unused
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412884 = Prompt to erase ALL Save data
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413890 = JP Prompt to erase ALL save data unused
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413C64 = Same as 412884
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455F70 = fileselect BG45DBDC454898 (1 line) (Use palette 454818 in MAGE tiletable editor)
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458E14 = SAMUS DATA/COPY/ERASE ect. GFX
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45A600 = English words for fileselect.
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45C0F4 = EN Fileselect Graphics454818 (2 lines) = Used for "SAMUS DATA," green lines, and more. Line 2 seems mostly unused.
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411B64 = File select/main menu window
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4122D8 = Not sure. Looks similar to 411B64.
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MOTHERSHIP EXPLODING5C9638 (Palettes for cutscene, organize later)
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3F76A4 = Samus in Blue escape ship
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3FAF88 = Escape ship controls powering up
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480148 = Mothership blowing up/explosions
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5CA118 = Pirate Mothership Escape BG
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5CF94C = Blue escape ship
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5D5AE8 = Blue Escape ship with view of Samus inside
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5D8AD4 = Letters Used for "MISSION ACCOMPLISHED" text
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KRAID CONFRONTATION CUTSCENE
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36C1D8 = Kraid Opens Eyes 372BB8 = Eyes closed
373178 = Eye Barely open
373738 = Eyes open more
373CF8 = Eyes fully open
36BFF8 (5 lines)
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36F214 = Samus and Puff sprites for when Kraid risesSprites36C0D8 = (1 line) = Varia Suit Samus
36C098 = (1 line) = Power Suit Samus
36C0B8 (1 line) = Used for puffs?
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36FDD8 = Kraid Rising3742B836C0F8 (7 lines)
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3716FC = Cave BG for Kraid Rising37475436C198 (1 line) (Use 36C0F8 in tiletable editor)
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-
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MOTHER BRAIN SEES YOU CUTSCENE
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378E2C = Mother Brain Close up BG378E2C376144 (5 lines)
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37B404 = Samus on the elvator to Norfair (appears in MBs eye)3824343761E4 (5 lines) = Power Suit Samus (use 376144 in tiletable editor)
376284 (5 lines) = Varia Suit Samus (Use 3761E4 in tiletable editor)
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37E2E0 = MB's eye openingSprite
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37F498 = Close up on MB's eye. Pupil is shownSprite376364 (1 line)
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382B00 = Overhead view of Mother Brain3868A0386E60 (8 lines)
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3763A4 = Mother Brain Frontal view3818AC = Mother Brain
3829F4 = Glass Tube
376084 (6 lines)
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RIDLEY AFTER LEAVING KRAID
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387088 = Mother Ship with 2 small ships Sprites39D8B0 (3 lines)
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3981EC = Space BG39FC2C39DCD0 (5 lines)
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3888FC = Ridley Inside of ship39DD7039D910 (6 lines)
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38C51C = Mother Ship BG with silhouette39E47439D910 (6 lines)
39D9B0 (7 lines) = Glow for circles in BG (not to use in tiletable editor)
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3909B8 = Ridley's Face39ED30 = Normal
39F1AC = Squinting
39DB30 = (10 rows) (Use 39DA90 for tiletable editor)
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39285C = BG of mothership39F62839DA90 (5 lines)
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396A88 = Mothership front and backSprites39DC70 (3 lines)
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RIDLEY LANDING
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3A0E14 = Zebes and Space BG3B3EE43A09D4 (3 lines) = Space BG
3A0A34 (5 lines) = Zebes. (use 3A09D4 for tiletable editor)
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3A3F90, 3A4028, 3A4114, 3A4218, 3A4378, 3A44E0, 3A4664, 3A4790, 3A4830 = All Parts of mothershipSprite3A0AD4 (1 line)
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3A97A4 = Rocky Surface Mothership lands on3B557C3A0AF4 (3 lines)
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3A9F18 = Rocky Surface on BG 13B5168 (only other tilemap available, but it doesnt work?)3A0AF4 (3 lines)
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3AE4EC = Ridley Flying and RockSprites3A0D34 (2 lines) (line 1 is for Ridley, line 2 is for rock)
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3B107C = Ridley Headed to lair BG3B57383A0D74 (5 lines)
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3A4878 = Landing BG3B47683A0B54 (10 lines) (use 3A0AF4 in tiletable editor)
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3AB6C0 = Mothership GFXSprite3A0C94 (5 lines)
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RIDLEY CONFRONTATION CUTSCENE
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3B6094 = Ridley Confrontation BG3BFAD43B5ED4 (10 lines) = Samus' and the BG colors for the cutscene
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3B8CCC = Samus stance/Ridley flying inSprites3B5E14 (2 sets of identical 3 lines)
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3BAF68 = Samus Closeup (visor and eyes)3C0094 = Helmet
3C0654 = Visor
33B5ED4 (10 lines)
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3BE0D8 = Ridley reaching towards Samus with mouth closed/openSprite3B6074 (1 line)
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MECHA RIDLEY SEES YOU
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3C0DFC = Mecha Ridley's (opened?) Eye.
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3C91C0 = Sparkles and a circular thing.
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CHOZO GUARDIAN CUTSCENE
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3CE8F4 = Left Side of the Chozo Wall
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3D2838 = Right Side of Chozo Wall
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3DCB3C = Young Samus and Greyvoice
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3DE73C = Samus and Greyvoice at another angle
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3E22E4 = Young Samus Close up
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3CA1E4 = Samus Obtaining Fullsuit BG
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