Appendix: Starting Gold
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Starting Gold Shop
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Items your New Character can purchase for game. All Starting Gold must be spent at Character Creation. At Character Creation, purchasing a Firearm or Ranged Weapon will include its corresponding Ammo Pouch or Quiver.
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Starting Gold is: 20 silver
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CategoryItemSilver CostPhys-Rep RequirementsOther Notes
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Armor1 pt Armor1fur, light leather, nagahyde, heavy cloth, etc.
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2 pt Armor2heavy leather, studded leather, etc.
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3 pt Armor3hardened leather, plated leather, etc.Requires Medium Armor Skill
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4 pt Armor4brigandine, chainmail, etc.Requires Medium Armor Skill
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5 pt Armor5plate mail, scale mail, etc.Requires Heavy Armor Skill
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ShieldBuckler27" - 16" diameterRequires Buckler Skill
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Small Shield316" - 24" diameterRequires Small Shield Skill
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Large Shield424" - 26" diameterRequires Large Shield Skill
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Melee WeaponDagger112 – 20
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Short Sword221 – 33
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Short Axe/Mace/Club/Hammer221 – 35
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Improvised Short Weapon2 copper21 – 36
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Long Sword334 – 46
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Long Axe/Mace/Club/Hammer336 – 48
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Inprovised Long Weapon3 copper36 – 49
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Staff360 – 72
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Spear460 – 72
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Bastard Sword440 - 56Hilt must be minimum 12"
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Great Sword448 – 62
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Great Axe/Mace/Club/Hammer450 - 64
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Improvised Great Weapon4 copper50 - 65
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Banded Staff472 - 84
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Polearm/Halbard572 - 84
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Ranged WeaponThrown Weapon (2)16 - 12Requires Thrown Weapon Skill
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Javelin112 - 24Requires Thrown Weapon Skill
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Improvised Thrown Weapon (2)1 copper6 - 24Requires Thrown Weapon Skill
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Short Bow2Requires Bow Skill
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Long Bow3Requires Bow Skill
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Crossbow4Requires Crossbow Skill
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Slingshot2Requires Slingshot Skill
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Firearms WeaponPistol10Requires Firearms Skill
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Musket10Requires Firearms Skill
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Shotgun20Requires Firearms Skill
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Single Shot Rifle20Requires Firearms Skill
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Blunderbus10Requires Firearms Skill
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Six Shooter20Requires Firearms Skill
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PotionsLesser Heal1Heals 1 limb or stabilizes
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Greater Heal2Heals Torso Wound or 3 Limb Wounds
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Fire Pot2Wound to Location Hit, Requires Alchemy
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Antidote3Cures lesser Poison
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Remedy3Cures Lesser Disease
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GemCraftingSimple Ring5Shiny & valuable
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Simple Necklace10Shiny & valuable
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Simple Bracelet14Shiny & valuable
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Simple Earrings4Shiny & valuable
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EngineeringDoor Bar1Barricades Door. Must use Crowbar or Strength to open
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Simple Lock1Simple lock for door or chest
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Thieves Lockpicks1Can pick simple locks
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Written WordDecoder Ring1Used to read Coded Text
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News Report1Generates a light source for 6 hours
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Glue1Adhesive
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Article2Glows when you lie
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