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Name:תאראניס דאונרAbilModMod+LvlSkill Check Bonus
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Class:Commander(M)Str18450NOTE: When printing, only print page 1. No sense printing this page.
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Race:Wood ElfCon1423
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Level:1Dex1001Initiative:1
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Multiclass:Int1423
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AC18Wis1423
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PD13Cha8-10
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MD15Stat Bonuses
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Save BonusBasic AttacksMelee Weapon Die:d6
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Current HP:Melee:+5 vs AC1d6+41Ranged Weapon Die:d6
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Max HP:27AttackHitMissKey AbilitiesMelee Weapon Attack:0
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Current Recov:Ranged: +1 vs AC1d6+00First AbilityMelee Weapon Damage:0
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Max Recov:8Second AbilityMelee Miss Damage:0
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Recovery Roll:1d8+21st Class2nd ClassRanged Weapon Attack:0
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Armor Atk Penalty20Ranged Weapon Damage:0
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One Unique ThingFeatsRanged Miss Damage:0
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אני נצר אחרון לבית מלוכה אלפי וקרוב רחוק של המלכה האלפית , ככזה אני בן טיפוחה ואיש סודה. אשר נרדף בחזיונות לא ברורים של מוות והרסPowers & SpellsInto the Fray featAC:0
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Fight from the Front

PD:0
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Weigh the Odds

MD:0
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Max HP:0
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Max Recoveries:0
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Initiative Bonus:0
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Icon RelationshipsRecovery Die:d8
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המלכה האלפית-2 נקודת ביחסים חיובייםEliminate Attack Penalty?No
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המילך הליץ'-נקודה אחת ביחסים מסובכים
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Backgrounds
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בן מלוכה מלומד 3EquipmentGP:
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Armor:Armor Type:Heavy
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מפקד צבא מחושב 5Shield:Shield?:Yes
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hamer
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Class Features
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Command; Fight from the Front; Weigh the Odds; Tactics; +2 Str OR +2 Cha
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40 gp
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TalentsMagic Items
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Tactician You rely on perception, intuition, and common sense as a commander instead of charismatic presence. Any time an element of the commander class refers to Charisma, you can replace that element with a reference to Wisdom. In addition, one battle per day, you can reroll your initiative if you don’t like the first result. You must take the re-rolled result.
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Armor Skills- Unlike other commanders, you take no attack penalties for fighting in heavy armor. (As indicated on your class chart, your base AC in heavy armor is 14.)
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Into the Fray
At the start of each battle before you and your allies roll initiative, roll a d4. A number of your allies equal to the roll gain the following benefit of your choice: a +4 bonus to initiative that battle; OR a +2 bonus to AC until the end of the first round. You also gain the chosen bonus
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Racial PowerIncremental Advances
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Elven Grace: At start of each turn roll die. If result equal or lower than Esc Die receive extra standard action. Start with d6. Each success increase die size. d6->d8->d10->d12->d20->auto fail
+2 Dex OR +2 Wis
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