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*These values are just estimations from testing so look at them as such.
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Last Updated: 4th May
Testing Plans
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1. Skill Multipliers
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General Information
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1. 1 ACT gives roughly 1.9 Damage. 1 DEF/MDEF reduces roughly 0.9 Damage.
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Possible DMG Formula = [( ACT * 1.9 ) - ( DEF if Physical / MDEF if Magical * 0.9 )] * ( 1 + ( Auto Passive DMG Up % - Auto Passive DMG Cut % ) )
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DEF affects Physical Damage dealers, MDEF affects Magical Damage dealers.
Testing Completed
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e.g. Having a +50 MDEF Memoir on Lalafin will not reduce any damage dealt by Tamao4, a Physical Damage dealer.
1. Aruru, Ichie, Yuyuko, Tamao Skill Multipliers
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2. Maya's Climax ACT debuff
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2. Normal Critical Damage = 150%. Memoirs that add Critical Damage are added additively.
3. How buffs and debuffs work together
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e.g. Karen/Hikari 4* Memoir gives 26% Critical Damage. A Hikari equipped with this memoir will deal 176% Critical Damage.
4. Burn ACT down %
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5. Some SPD debuffs
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3. Activating Revue Song gives about a 15% increase in damage dealt, even if no Song is equipped.
6. ACT & DEF/MDEF to DMG
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Currently from testing, there are no other changes in stats other than the 15% DMG increase during Revue Song when no Song is equipped.
7. Finishing Acts
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The stat gain from Songs is only active during the Revue Song.
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25th December
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4. Every time you use a skill, the skill will go through a RNG roll to decide the damage value. From current testing, there are about 17 damage values for each skill, with a damage spread of 17%.
- Fumi's AP3 targeting fixed.
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i.e. Minimum damage dealt is 100% while the maximum damage dealt of the same skill is 117%.
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e.g. If Maya's AP1 minimum damage value is 100, every time you use her AP1, she can deal anywhere between 100 - 117 DMG.
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5. Buffs and Debuffs from ANY source do stack together. (Highest ACT buff stacking reached so far is +46% ACT, a ~71% increase in AP1 damage ft Ichie)
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There seems to be no soft or hard cap on how high the buffs can stack together. Unfortunately, I don't really have the characters needed to test stacking up Party Buffs to the limit currently.
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e.g. With Ichie's Speed Debuff, Karen4/Nana4 still moves before her.
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With Ichie's Speed Debuff + Akira2's AP3 Speed Debuff together, it allows Ichie to move before Karen4/Nana4.
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(So far, I only did speed debuffs test with a max of 2 sources. When any of my accounts have the chance to test with 3/4 sources, I'll add in here to see if there is a limit to the stacking)
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e.g. Ichie's AP3 Self Buff + Aruru's Climax Buff can deal up to 54% more damage.
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e.g. Misora's Anthem can stack, allowing her to reach 100% Crit Rate
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6. Buffs and Debuffs seem to be added additively by their %.
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e.g. Aruru's Climax gives +22% Speed Buff, Aruru2's Climax deals -17% Speed Debuff. This will give an overall +5% Speed Buff.
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Aruru's Climax gives +22% ACT, Ichie's AP3 gives +12% ACT. This will give an overall +34% ACT increase.
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Aruru's Climax gives +22% ACT, Ichie's AP3 gives +12% ACT, Maya's Climax gives -17% ACT. This will give an overall 17% ACT increase.
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7. When both girls have the same speed, it is based on RNG that decides who moves before the other.
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e.g. Karen4 with 8% Speed Memoir has 1420.2 speed. Yuyuko4 with 3% Speed Memoir has 1420.37 speed.
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Both girls took turns making the first move with any of the skills used.
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(From this, the devs should be using either a round-up or round-down on their calculations as Yuyuko should beat out Karen by 0.17)
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8. You can Self Buff a girl thrice.
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There are 3 Buff Levels with Self Buffs. This means a character's Self Buff can stack up to 3 times.
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How Buff Stacks work ft. Yuyuko
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When no buff is being used, Yuyuko is at 0 Buff Stack.
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When she uses her AP3 ( a self MDEF↑ buff ), Yuyuko enters 1st Buff Stack ( +24% of MDEF ).
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When she uses her AP3 on the next turn, Yuyuko enters 2nd Buff Stack ( another +24% of MDEF).
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When she uses her AP3 on the next turn once more, Yuyuko enters 3rd Buff Stack ( third +24% of MDEF).
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The buff stacks together, so at 3rd Buff Stack, Yuyuko has a whopping 72% increase in her MDEF.
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As nice as this buff stacking is, the catch is that 3rd Buff Stack only exists on that specific turn itself, and that the self buff move ( in this case, AP3 ) must be used continously without fail.
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- Example of reaching 3rd Buff Stack
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On Turn 1 and 2, Yuyuko uses her AP3, which will bring her to 1st and 2nd Buff Stack respectively.
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On Turn 3, when Yuyuko uses her AP3, she will enter 3rd Buff Stack on this turn itself before returning to 2nd Buff Stack at the beginning of Turn 4.
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On Turn 4, if Yuyuko uses her AP3 again, she will enter 3rd Buff Stack, again only on this turn before returning to 2nd Buff Stack at the beginning of Turn 5.
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Turn 5, if Yuyuko did not use her AP3, she will drop to 1st Buff Stack.
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Turn 6, using Yuyuko's AP3 will bring her back to 2nd Buff Stack and it continues.
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This is probably just a for fun information, as realistically, it is near impossible to have a chance to use a girl's AP3 for 3 turns in a row to enter the 3rd Buff Stack as either you or your opponent will be dead in 2 turns in a 1v1.
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( For reference, Ichie dealt almost 45% of Maya's HP on the 3rd Turn with AP3 and 3 AP1s )
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I'm assuming what applies in PvP also applies in PvE, so in the case that you are solo-ing a boss and want to do maximum damage with a self ACT buffer ( e.g. Ichie ), be sure to always use her AP3 before the 3 AP1s.
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It is also possible Party Buffs as well as Debuffs work the same way, I will test it out when I have the time.
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9. Burn gives an ACT debuff of 10%.
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Yup, burn is strong. Lalafin3's hammer of justice! Also, it does not stack by itself with different sources of Burn ( Lalafin's Climax + Meifan's AP3 still gives 10% ACT debuff ).
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For reference during testing, a non-debuffed Tamao AP1 100% damage on Maya is 1062. After getting Burn from Lalafin's Climax, Maya's Climax and Lalafin 1st AP3 ACT debuff,
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Tamao's AP1 100% damage is 342. A giant drop of 720 DMG.
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Debuff values = Burn ( 10% ) + Maya's Climax ( 17% ) + Lalafin's 1st AP3 ( 5% ) = 32% ACT Debuff
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10. Finishing Acts
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Both Elemental and Normal Finishing Acts are Physical Damage Type. They cannot deal critical hits. They also have the 17% damage spread.
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The Finishing Act damage is determined by the Total ACT of the Girls participating in the Finishing Act.
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Finishing Act damage can be affected by ACT buffs and debuffs as well as Physical DEF debuffs on the opponents on the specific turn of the Finishing Act itself.
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Elemental Finishing Acts always deal more damage compared to Normal, at least 16% more damage ( not counting resistances or weaknesses ).
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The difference in damage between a 2 Girls Normal FA vs a 5 Girls Normal FA is about 60%, which can then assume that an additional girl participating in the FA will add a 20% increase in damage.
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( I am not exactly sure on the formula )
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The number of same element girls activating an Elemental Finishing Act do not make that much of a difference in damage.
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ACT and DMG does not scale proportionately for Finishing Acts.
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11. Gems Counter
Stamina Refill Cost
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Team Competition [ Duration: 8 days / 190 hours ]
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400 Gems for reaching 1200 points, 150/200/250/300 for team's finishing rank.
180116012401360
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4 Gacha tickets for reaching 8550 points, 2 - 5 tickets from mid-point rank 10k - 101, 2 - 5 tickets from individual finish rank 10k - 101
2160232024802720
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Total: 550 Gems & 8 Tickets at least
32403480372031080
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4640496041440
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58005120051800
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Daily/Weekly Login - 200 Gems [ 1000 Gems ]
6144062160
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Daily Mission - 50 Gems [ 1400 Gems ]
7168072520
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8192082880
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93240
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Memoir Boost Challenge Event [ Duration: ]
103600
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113960
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124320
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Girls' Support Event [ Duration: 12 days / 286 hours ]
134680
94
Detective Aijou Karen
145040
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4 Gacha Tickets from points rewards, 4 tickets from Event Shop
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400 Gems from points rewards, 300 Gems from Event Stories, 400 Gems from Event Shop
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Extra 1-2 Ticket from daily Event Shop, 100 Gems
" ランダムピース箱 " rates
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Total: 1100 Gems & 8 Tickets at least
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BlueRed SilverGoldRainbowGems
100
PvP NPC Battle [ 20+ days ]
Monthly Gems Rate
Total2262952042161819978