ABCDEFGHIJKLMNOPQRSTUVWXYZAAABAC
1
WeaponPri. Base DmgSec. Base DmgMax Charged Shot DmgSplash DamagePri. Muzzle Vel.Sec Muzzle Vel.Spread WalkingSpread RunningBouncesFire RateAmmorange of weap
2
Pistol 1/2/326/26/45-/*/*97.5-5500550000-500
3
E-11 1/2/32624/24/26--550055001.21.2-350 (Pri), 200 (Sec)8192
4
Disruptor2028150-HitscanHitscan00-1000
5
Clone Pistol282828-007500
6
Bowcaster3030240-48004800?700-350 (Pri), 750 (Sec)
7
Clone Rifle20---550055001.05?-190/160/100 (Pri) 500/4000/4000(Sec)
8
Rockets250--200??00-2000
9
T-216028--450040001.21.4-
10
A280/DLT20A3030--525042501.25?-
11
Westar M52447--550070001.1251.4-
12
EE328100--550070001 to 101 to 10-
13
Proj Rifle500
14
15
*Note: Bryar Alt Charge gives us 1 more unit every 1200ms
16
The formula is as follows. Every 1200ms the count increases and this multiplies x 0,75 x the base damage of 26. so the max possible damage is 26 * 5 * 0.75 = 97.5
17
To get this much you had to charge for 1200ms x 5 so 6 seconds.
18
19
20
All above are weapon speed 5500 so this x3 = 16,500
21
22
Note Fire rate is in milliseconds between firings
23
(M)ace codes bugs
24
25
Note: bg_weapon.c line 34 and on has all u need per class
26
line 366 ammo data
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100