A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
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1 | Onshape Benchmark Sheet | Instructions (Click here for a tutorial video) 📺 | ||||||||||||||||
2 | UNOFFICIAL by Michael Pascoe | 1 | Copy this Benchmark Record Sheet to record all of your results. | |||||||||||||||
3 | 2 | Record your computer's System Info. To do this, follow the steps below: 1. Click the windows icon or the Mac equivelant. 2. Type "System Information" and select the system information app. 3. Press the keyboard shortcut (CTRL + A) to select the entire list, then (CTRL + C) to copy the selection. 4. Paste this list in the PC Information portion of the Results Sheet | ||||||||||||||||
4 | Select a category to compare: | Standard Refresh Load Times | - Use a stopwatch. Do not use the Onshape built in regeneration time, this should be noted, but does not replace stopwatch recorded load times. - If you are repeating this test, make sure you copy the original benchmark studio, do not copy an already copied studio for this test. | |||||||||||||||
5 | 3 | Record the Time to Copy Original Benchmark Document. 1. While inside Onshape, viewing one of the documents below, start a stopwatch on your phone the moment you press copy. 2. End the stopwatch after ALL loading indicators have finished their animation and the graphics area is fully rendered and functional. | ||||||||||||||||
6 | Onshape Assembly Studio - by Alnis | |||||||||||||||||
7 | Onshape Part Studio - by Michael | |||||||||||||||||
8 | 4 | Record the Hard Refresh Load Time. Start a stopwatch the moment you press (CTRL + SHIFT + R) to do a hard refresh. | ||||||||||||||||
9 | 5 | Record the Standard Refresh Load Time. Start a stopwatch the moment you press (CTRL+ R) to do a standard refresh. | ||||||||||||||||
10 | 6 | Record the results for your Onshape System Check from: cad.onshape.com/check - Run this several times to make sure it is measuring the triangles and lines per second properly. - Double check the GL Renderer, sometimes it will not get the correct graphics card. | ||||||||||||||||
11 | 7 | Record the results for your Internet Check from: speedtest.net & Onshape server speed from the server indicated in your Onshape System Check: https://cloudharmony.com/speedtest-for-aws:s3 | ||||||||||||||||
12 | Open division and other records can be viewed here. | 8 | Your results will be compared with other peoples benchmarks in the chart to the left. Post a link to your results sheet here in the Onshape forums, or message this info to Michael Pascoe in the Onshape forums and I will update the benchmarks records to include your results. | |||||||||||||||
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14 | 2 | System Info | RESET | Benchmark Load Times | 6 | Onshape System Check https://cad.onshape.com/check | ||||||||||||
15 | System Model | MacBook Air | Assembly Benchmark | Studio Benchmark | Browser | |||||||||||||
16 | (See Onshape System Check for your graphics card) GPU | Apple M1 7 Core | Recording Number | 1 | 2 | 3 | Avg. | 1 | 2 | 3 | Avg. | User Agent | Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:98.0) Gecko/20100101 Firefox/98.0 | |||||
17 | CPU | Apple M1 8 Core | 3 | Time to Copy Original Benchmark Document Recorded via stopwatch. (seconds) | 6 | 6.5 | 6 | 6.17 | 20 | 22 | 17 | 19.67 | Platform | MacOS | ||||
18 | RAM (GB) | 8 | 4 | Hard Refresh Load Time (CTRL + SHIFT + R) Recorded via stopwatch. (seconds) | 15 | 18 | 16 | 16.33 | 7 | 9 | 14 | 10.00 | Browser | Firefox | ||||
19 | 5 | Standard Refresh Load Time (CTRL + R) Recorded via stopwatch. (seconds) | 11 | 12.5 | 12 | 11.83 | 4.5 | 5 | 5 | 4.83 | Browser Version | 98 | ||||||
20 | Model Name: | MacBook Air | Regeneration Time or Mate Solve Time Recorded by the Onshape performance panel. (seconds) | 0.237 | 0.237 | 0.237 | 0.237 | 7.76 | 5.7 | 5.7 | 6.39 | WebGL and extensions | ||||||
21 | Model Identifier: | MacBookAir10,1 | Core WebGL | |||||||||||||||
22 | Chip: | Apple M1 | 7 | Internet Check | Generic speedtest.net | AWS http://cloudharmony.com/speedtest-for-aws:s3) | Onshape servers | Float textures | ||||||||||
23 | Total Number of Cores: | 8 (4 performance and 4 efficiency) | Ping (ms) | 6 | 91 | Latency | Float buffer blending | |||||||||||
24 | Memory: | 8 GB | Download (Mbps) | 30 | 10.91 | Downlink / 4 threads | Antisotropic texture filtering | |||||||||||
25 | System Firmware Version: | 7459.101.2 | Upload (Mbps) | 28 | 23.1 | Downlink / 2 threads | 32-bit indices | |||||||||||
26 | OS Loader Version: | 7459.101.2 | High precision fragment shaders | |||||||||||||||
27 | Renderer | |||||||||||||||||
28 | CHART CALCULATIONS | (Graphics card will be here) GL renderer | Apple M1 | |||||||||||||||
29 | Assembly | HRT | SRT | DCT | GL vendor | Apple | ||||||||||||
30 | Your Average | 11.8 | 16.3 | 11.8 | 6.2 | Performance check | ||||||||||||
31 | Average Benchmark From Others | 14.7 | 17.2 | 14.7 | 11.7 | Measured triangles per second | 493 million | |||||||||||
32 | Fastest Benchmark From Others | 8.7 | 9.3 | 8.7 | 5.3 | Measured lines per second | 143 million | |||||||||||
33 | WebSockets | |||||||||||||||||
34 | WebSocket conection | |||||||||||||||||
35 | Studio | HRT | SRT | DCT | Geographical data | |||||||||||||
36 | Your Average | 4.8 | 10.0 | 4.8 | 19.7 | Location | Atlanta, Georgia, United States | |||||||||||
37 | Average Benchmark From Others | 7.5 | 8.8 | 7.5 | 21.7 | Onshape server region | us-west-2 | |||||||||||
38 | Fastest Benchmark From Others | 2.8 | 2.7 | 2.8 | 9.7 | Expected server region | us-west-2 | |||||||||||
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