ABCD
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SheetFunction
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A partial list of text assets extracted by Memoria.FFPR, by Albeoris.A quick reference legend for what things mean.
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Note that not all edits to csvs are necessarily reflected on import.
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If this is the case, the value you intend to edit is likely stored in another location.
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This resource is a work-in-progress.
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If you have any corrections or revisions, please inform me.
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Text Assets (*.txt)
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etc_text_en.txttext assets related to Gallery & Music Player
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story_cha_en.txtspeaker identities in dialogue
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story_mes_en.txtstory messages for the English locale
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system_en.txtsystem messages for the English locale
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Enumeratated Types (*.txt)
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EnumBattleFlagType.txtEnums associated with categorical flags for monster party encounters in FFVI, courtesy of Silvris
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EnumContentFlagType.txtEnums associated with categorical flags for combat abilities in FFVI, courtesy of Silvris
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EnumFunctionType.txtEnums associated with combat ability functions in FFVI, courtesy of Silvris
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EnumMonsterFlagType.txtEnums associated with categorical flags for monsters in FFVI, courtesy of Silvris
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Comma-Separated Values Sheets (*.csv)
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ability.csvcharacteristics of combat abilities
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ability_group.csvability categories
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ability_random_group.csvgroups of abilities for use in circumstances where one is executed by probability
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achievement.csvSteam Achievements
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action.csvactions defined in json files
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area.csvarea designations under which maps are grouped
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armor.csvarmors and their associated characteristics
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attribute.csvelemental attributes
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attribute_group.csvgroups of elemental attributes used to define resistances, absorptions, weaknesses, etc.
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battle_background_asset.csvbackground art assets used in combat
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battle_bgm_asset.csv<unimplemented>
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battle_effect_asset.csveffect animation assets used in combat
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battle_equipment_asset.csvgraphical assets for weapons wielded by party members in combat
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battle_flag_group.csvmonster party encounter categories defined per use of Enums
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battle_weapon_asset.csv<unimplemented>
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bgm_asset.csvbackground music
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chanting_csvspellcasting animation assets per category of ability use in combat
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character_asset.csvgraphical assets for party members
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character_asset_posture.csvgraphical assets used when party members are imposed with status conditions
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character_default_name.csvdefault names of party members
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character_status.csvparty members' initial combat parameters, menu commands, and equipment
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command.csvcharacteristics of menu commands by which to invoke abilities in combat
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command_group.csvgroups of commands for use in circumstances where one is executed by probability
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condition.csvstatus conditions imposed on party members or monsters
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condition_group.csvgroups of status conditions for reference in condition immunities, etc.
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content.csvidentifies entities in game content to designations in English locale per reference codes listed in system_en.txt
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content_flag_group.csvability categories defined per use of Enums
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content_type.csvcontent entity categories used in content.csv
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encount_area.csvassociates random encounter monster sets to regions in the Overworld
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encount_area_grid.csvthe size of tiles in the Overworld encounter area grid, and the lowest encounter area ID per World
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encount_effect.csvanimation assets displayed during random encounters by category
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equipment_asset_posture.csvpostures assumed by party members when wielding weapons of different categories
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erase_condition_group.csvgroups of status conditions overwritten on imposition of another status condition
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exp_table.csvrequired experience points per level
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field_character_asset.csvgraphical assets used by characters that appear on the Overworld
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foot_information.csvterrain categories that appear in the Overworld, and their associated battle background assets
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function.csvmirror of EnumFunctionType.txt to *.csv, highlighting missing and unimplemented Enum types
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function_group.csvability function categories defined per use of Enums
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gallery_list.csvart assets displayed in the Gallery and their associated titles
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game_constant_int.csva mostly self-explanatory bank of game constants
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gps.csvgraphical assets used by the Overworld mini-map
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gps_point.csvlocation points that appear on the Overworld mini-map
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gps_point_group.csvthe maximum number of locations and the minimum gps_point IDs permissible in a given Overworld mini-map
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growth_curve.csvHP and MP gain per level
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habitat_asset.csvgraphical assets used by the Overworld map of the Bestiary
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habitat_point.csvspawn locations associated with monsters per their coordinate position in the Overworld map of the Bestiary
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habitat_point_group.csvthe maximum number of spawn locations displayed per monster in the Overworld map of the Bestiary
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icon.csvreference codes for icons displayed in menu text
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initialize_data.csvparty composition and inventory contents as of initiating a new game
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intermediate_growth_curve.csvassociates party members to growth curve ids and exp tables
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item.csvitems and their associated characteristics
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job.csvassociates party members to job names
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job_group.csvequipment categories permissible per character
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landing_group.csvcapacity to disembark a vehicle per Overworld terrain category
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lang.csvsystem languages
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learning.csvconditions for the acquisition of innate magic, Dances, Bushido & Blitz techniques, and spells from Espers
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map.csvmaps and their associated graphical assets and characteristics
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map_script.csvgame scripts associated with maps
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mapobject.csvgraphical assets associated with map objects & NPCs
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message_conclusion.csvmessage and menu text undefined to English designations in content.csv
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monster.csvmonsters and their associated characteristics
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monster_ai_script.csvAI scripts for monsters
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monster_asset.csvgraphical assets for monsters
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monster_flag_group.csvmonster categories defined per use of Enums
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monster_party.csvformations in which monsters occur, and their associated background art assets
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monster_set.csvsets of monster parties that appear in random encounters per location
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name.csvresident bank of Japanese text assets used by the Pixel Remaster engine
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name_sort.csvdefault sort order for game content entities per content.csv
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npc.csv<unimplemented>
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parameter.csv???
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parameter_correction.csv<unimplemented>
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parameter_group.csv<unimplemented>
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parameter_set.csv<unimplemented>
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parts_group.csvequipment categories permissible per character body part
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picture_book.csvsequence of monsters listed to the Bestiary, and their associated background art assets
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picture_book_group.csvreconciliation of internal and external Bestiary IDs
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player_lines.csv<unimplemented>
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product.csvitem inventories per shop location
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product_group.csvstore categories displayed per shop location, appended with location information from json files
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resident_mapobject.csv<unimplemented>