| A | B | C | D | |
|---|---|---|---|---|
1 | Sheet | Function | ||
2 | A partial list of text assets extracted by Memoria.FFPR, by Albeoris. | A quick reference legend for what things mean. | ||
3 | Note that not all edits to csvs are necessarily reflected on import. | |||
4 | If this is the case, the value you intend to edit is likely stored in another location. | |||
5 | This resource is a work-in-progress. | |||
6 | If you have any corrections or revisions, please inform me. | |||
7 | ||||
8 | Text Assets (*.txt) | |||
9 | etc_text_en.txt | text assets related to Gallery & Music Player | ||
10 | story_cha_en.txt | speaker identities in dialogue | ||
11 | story_mes_en.txt | story messages for the English locale | ||
12 | system_en.txt | system messages for the English locale | ||
13 | ||||
14 | Enumeratated Types (*.txt) | |||
15 | EnumBattleFlagType.txt | Enums associated with categorical flags for monster party encounters in FFVI, courtesy of Silvris | ||
16 | EnumContentFlagType.txt | Enums associated with categorical flags for combat abilities in FFVI, courtesy of Silvris | ||
17 | EnumFunctionType.txt | Enums associated with combat ability functions in FFVI, courtesy of Silvris | ||
18 | EnumMonsterFlagType.txt | Enums associated with categorical flags for monsters in FFVI, courtesy of Silvris | ||
19 | ||||
20 | Comma-Separated Values Sheets (*.csv) | |||
21 | ability.csv | characteristics of combat abilities | ||
22 | ability_group.csv | ability categories | ||
23 | ability_random_group.csv | groups of abilities for use in circumstances where one is executed by probability | ||
24 | achievement.csv | Steam Achievements | ||
25 | action.csv | actions defined in json files | ||
26 | area.csv | area designations under which maps are grouped | ||
27 | armor.csv | armors and their associated characteristics | ||
28 | attribute.csv | elemental attributes | ||
29 | attribute_group.csv | groups of elemental attributes used to define resistances, absorptions, weaknesses, etc. | ||
30 | battle_background_asset.csv | background art assets used in combat | ||
31 | battle_bgm_asset.csv | <unimplemented> | ||
32 | battle_effect_asset.csv | effect animation assets used in combat | ||
33 | battle_equipment_asset.csv | graphical assets for weapons wielded by party members in combat | ||
34 | battle_flag_group.csv | monster party encounter categories defined per use of Enums | ||
35 | battle_weapon_asset.csv | <unimplemented> | ||
36 | bgm_asset.csv | background music | ||
37 | chanting_csv | spellcasting animation assets per category of ability use in combat | ||
38 | character_asset.csv | graphical assets for party members | ||
39 | character_asset_posture.csv | graphical assets used when party members are imposed with status conditions | ||
40 | character_default_name.csv | default names of party members | ||
41 | character_status.csv | party members' initial combat parameters, menu commands, and equipment | ||
42 | command.csv | characteristics of menu commands by which to invoke abilities in combat | ||
43 | command_group.csv | groups of commands for use in circumstances where one is executed by probability | ||
44 | condition.csv | status conditions imposed on party members or monsters | ||
45 | condition_group.csv | groups of status conditions for reference in condition immunities, etc. | ||
46 | content.csv | identifies entities in game content to designations in English locale per reference codes listed in system_en.txt | ||
47 | content_flag_group.csv | ability categories defined per use of Enums | ||
48 | content_type.csv | content entity categories used in content.csv | ||
49 | encount_area.csv | associates random encounter monster sets to regions in the Overworld | ||
50 | encount_area_grid.csv | the size of tiles in the Overworld encounter area grid, and the lowest encounter area ID per World | ||
51 | encount_effect.csv | animation assets displayed during random encounters by category | ||
52 | equipment_asset_posture.csv | postures assumed by party members when wielding weapons of different categories | ||
53 | erase_condition_group.csv | groups of status conditions overwritten on imposition of another status condition | ||
54 | exp_table.csv | required experience points per level | ||
55 | field_character_asset.csv | graphical assets used by characters that appear on the Overworld | ||
56 | foot_information.csv | terrain categories that appear in the Overworld, and their associated battle background assets | ||
57 | function.csv | mirror of EnumFunctionType.txt to *.csv, highlighting missing and unimplemented Enum types | ||
58 | function_group.csv | ability function categories defined per use of Enums | ||
59 | gallery_list.csv | art assets displayed in the Gallery and their associated titles | ||
60 | game_constant_int.csv | a mostly self-explanatory bank of game constants | ||
61 | gps.csv | graphical assets used by the Overworld mini-map | ||
62 | gps_point.csv | location points that appear on the Overworld mini-map | ||
63 | gps_point_group.csv | the maximum number of locations and the minimum gps_point IDs permissible in a given Overworld mini-map | ||
64 | growth_curve.csv | HP and MP gain per level | ||
65 | habitat_asset.csv | graphical assets used by the Overworld map of the Bestiary | ||
66 | habitat_point.csv | spawn locations associated with monsters per their coordinate position in the Overworld map of the Bestiary | ||
67 | habitat_point_group.csv | the maximum number of spawn locations displayed per monster in the Overworld map of the Bestiary | ||
68 | icon.csv | reference codes for icons displayed in menu text | ||
69 | initialize_data.csv | party composition and inventory contents as of initiating a new game | ||
70 | intermediate_growth_curve.csv | associates party members to growth curve ids and exp tables | ||
71 | item.csv | items and their associated characteristics | ||
72 | job.csv | associates party members to job names | ||
73 | job_group.csv | equipment categories permissible per character | ||
74 | landing_group.csv | capacity to disembark a vehicle per Overworld terrain category | ||
75 | lang.csv | system languages | ||
76 | learning.csv | conditions for the acquisition of innate magic, Dances, Bushido & Blitz techniques, and spells from Espers | ||
77 | map.csv | maps and their associated graphical assets and characteristics | ||
78 | map_script.csv | game scripts associated with maps | ||
79 | mapobject.csv | graphical assets associated with map objects & NPCs | ||
80 | message_conclusion.csv | message and menu text undefined to English designations in content.csv | ||
81 | monster.csv | monsters and their associated characteristics | ||
82 | monster_ai_script.csv | AI scripts for monsters | ||
83 | monster_asset.csv | graphical assets for monsters | ||
84 | monster_flag_group.csv | monster categories defined per use of Enums | ||
85 | monster_party.csv | formations in which monsters occur, and their associated background art assets | ||
86 | monster_set.csv | sets of monster parties that appear in random encounters per location | ||
87 | name.csv | resident bank of Japanese text assets used by the Pixel Remaster engine | ||
88 | name_sort.csv | default sort order for game content entities per content.csv | ||
89 | npc.csv | <unimplemented> | ||
90 | parameter.csv | ??? | ||
91 | parameter_correction.csv | <unimplemented> | ||
92 | parameter_group.csv | <unimplemented> | ||
93 | parameter_set.csv | <unimplemented> | ||
94 | parts_group.csv | equipment categories permissible per character body part | ||
95 | picture_book.csv | sequence of monsters listed to the Bestiary, and their associated background art assets | ||
96 | picture_book_group.csv | reconciliation of internal and external Bestiary IDs | ||
97 | player_lines.csv | <unimplemented> | ||
98 | product.csv | item inventories per shop location | ||
99 | product_group.csv | store categories displayed per shop location, appended with location information from json files | ||
100 | resident_mapobject.csv | <unimplemented> |