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1 | PDF Page | Type | Quote | Issue | ||||||||||||||||||||||||
2 | 2 | Punctuation | console’s journey to the U.S. beginning, with an | Comma should come before the word "beginning" | ||||||||||||||||||||||||
3 | 2 | Line break | its original packaging, along | Shouldn't be a hard line break after original (may just be an Apple Preview artifact) | ||||||||||||||||||||||||
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15 | 89 | Missing word | Yes, Rygar evolves a proper action-RPG on NES. | Rygar evolves into a proper | ||||||||||||||||||||||||
16 | 90 | Image | Left bottom image | In Black & white. That's a mistake, yeah? | Nope, that's a palette cycling effect from casting Attack & Assail. | |||||||||||||||||||||||
17 | 90 | Release List | Rygar | Rygar was also on Virtual Console Arcade | ||||||||||||||||||||||||
18 | 95 | Word choice | idea of an enemy fortress broken into sections labeled by number. | Technically, the arcade breaks them into sections labeled alphabetically. Should it be labeled alphanumerically? | ||||||||||||||||||||||||
19 | 111 | Extra word | On top of that, but Zelda also proved | On top of that, but Zelda also proved | ||||||||||||||||||||||||
20 | 119 | Release List | Zelda | It's a stretch, but you included the Tiger Handheld for Double Dribble. Do you want to include Game & Watch here? | ||||||||||||||||||||||||
21 | 139 | Misspelling | a bridge that allows Samus to reach Tourain. | a bridge that allows Samus to reach Tourian. | ||||||||||||||||||||||||
22 | 140 | Misspelling | OAVs lived and died by consume sales. | OAVs lived and died by consumer sales. | ||||||||||||||||||||||||
23 | 183 | Missing word | You can transfer a full nine | The IF is marooned in the text element | ||||||||||||||||||||||||
24 | 184 | Misspelling | with its approximate spiritual success | with its approximate spiritual SUCCESSOR | ||||||||||||||||||||||||
25 | 193 | Misspelling | It really expect players | It really expects players | ||||||||||||||||||||||||
26 | 218 | Doubled Text | Release Chronology | The 1986 seems to have multiple text boxes | ||||||||||||||||||||||||
27 | 257 | Brackets | as Nintendo’s own F-1 Race (which didn’t even come to the U.S. | Needs a closing parentheses | ||||||||||||||||||||||||
28 | 289 | Missing word | intentions in the world count for nothing when they’re buried in game | intentions in the world count for nothing when they’re buried in a game | ||||||||||||||||||||||||
29 | 296 | Release List | Kid Niki | Kid Niki (the arcade version) was also on the Retro-Bit Super Retrocade | ||||||||||||||||||||||||
30 | 315 | Extra word | While After Burner may not have had the Top Gun license, it Sega definitely, unquestionably, undeniably took ample inspiration from the film.t | Remove it | ||||||||||||||||||||||||
31 | 325 | Release List | BreakThry | This was on Johnny Turbo's Arcade as well | ||||||||||||||||||||||||
32 | 331 | Missing word | Wizards & Warriors comes to us from Rare Ltd., who made their NES back at the beginning of the year with Slalom. | Wizards & Warriors comes to us from Rare Ltd., who made their NES debut back at the beginning of the year with Slalom. | ||||||||||||||||||||||||
33 | 350 | Missing word | Rockman 2 shipped almost exactly a year after the original to enormous praise and strong sales. The U.S. (as Mega Man 2) following a carpet-bombing of promotion by Nintendo Power magazine to its millions of fans, and it fared even better. | Maybe "It shipped in" the U.S.? Something to that effect | ||||||||||||||||||||||||
34 | 360 | Wrong Book | the Mark III—the system that would ship in the West as the Master System [see the upcoming Segaiden Vol. I]. I | I don't know your plans, but with context clues, it appears that this should be Segaiden Volume II as Volume 1 focuses on the SG-1000. | ||||||||||||||||||||||||
35 | 379 | Primary Source | Haunted Castle | You throw a lot of well-deserved shade at Haunted Castle. You also pose a lot of questions around why and how it could be so unbalanced and bad. Designer Masaaki Kukino talked about why the game is what it is with John Szczepaniak in the first volume of The Untold History of Japanese Game Developers. Say what you will about how John has done since, but it's an interesting interview. See the PDF attached to my e-mail. Pages 242-245 are focused on Haunted Castle. It sounds like a lot of ugly crunch. "I was not an original member of the development team. At that time the game was in a bad shape, quality– and schedule-wise. So the then boss [of Konami] ordered me to help out the team. I was developing an entirely different game, but for a single month all the artists of that team joined the project. We crunched the whole month to complete the unfinished stages and characters, and to improve all the player and enemy sprites, effects and attacks, which were not so good. The schedule left no room for any bigger considerations or changes, but the player attacks and gameplay were changed and improved. I think the crumbling bridge was an idea during that phase. The project was short-staffed. Time for debugging was needed, but we couldn’t make any more changes to the balancing. At that time I had already returned to my original project. That was the most regrettable part. I think the development time was about 6 months." | ||||||||||||||||||||||||
36 | 385 | Misspelling | acquiring treasures and battling both monsters and gangster. | acquiring treasures and battling both monsters and gangsters. | ||||||||||||||||||||||||
37 | 385 | Misspelling | In order to be able to crack those saves, you have to kick mice, | In order to be able to crack those safes, you have to kick mice, | ||||||||||||||||||||||||
38 | 386 | Misspelling | the fact that you can sometimes kick a white rat to cause it to drops a cross that grants Mikey | the fact that you can sometimes kick a white rat to cause it to drop a cross that grants Mikey | ||||||||||||||||||||||||
39 | 412 | Word Order | Boss battles largely amount to running in a circle [next page] around | Boss battles largely amount to running around in a circle (the words cross across 412-413 | ||||||||||||||||||||||||
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