ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAE
1
Vital StatisticsSkills
2
NameStarting TierAvailable Character Points
Total Experience Points
Primary AttributeBonus Skill Points
3
???1360Intelligence0
4
Skill Point Calculations
5
RaceArmor BonusArmor ClassDamage ReductionNameBase AttributeAdditional Ranks (Cost CP)
Total Modifier
CP CostEligible CP Deduct
6
????050000
7
000
8
Health MeterSanity Meter000
9
Full HealthFull Sanity000
10
000
11
000
12
Current Damage000
13
Name
Points of Damage
Current PointsPercent Remaining000
14
Hit Points0-5-000
15
Wound Points00100%000
16
Stress Points0-5-000
17
Sanity Points00100%000
18
000
19
000
20
Attributes000
21
NameBase ScoresAdditional Points (Cost CP)Total Modifier000
22
Intelligence00-5000
23
Charisma00-5000
24
Wisdom00-5000
25
Dexterity00-5000
26
Constitution00-5000
27
Strength00-5000
28
000
29
000
30
Resiliencies000
31
NameBase ModifierAdditional Points (Cost CP)Total Resilience000
32
Hit Points-50-5000
33
Wound Points0-0000
34
Stress Points-50-5000
35
Sanity Points0-0000
36
000
37
000
38
Resistances (Saves)000
39
NameBase ModifierAdditional Points (Cost CP)Total Resistance000
40
Fortitude-50-5000
41
Evasion (Reflex)-50-5
42
Will-50-5
43
Social-50-5Special Abilities (Feats)
44
NameCP CostDescription
45
-
46
Background Points-
47
NameBoon ValueDrawback ValueDescription-
48
--
49
--
50
--
51
--
52
--
53
--
54
--
55
--
56
-
57
-
58
-
59
-
60
-
61
-
62
-
63
64
65
66
67
68
Net Background Points00
69
70
71
Character Point Calculations
72
SourcesValue
73
Character Points from Tier36
74
Character Points from Race0
75
Character Points from Experience
0
76
77
Expenses
78
Attribute Score Increases0
79
Increased Hit Points0
80
Increased Stress Points0
81
Increased Fortitude-
82
Increased Evasion0
83
Increased Will-
84
Increased Social0
85
Skills0
86
Special Abilities0
87
Magic Points (Non-Aeldrum)
0
88
89
Available Character Points36
90
Effective Tier1
91
92
93
94
95
96
97
98
99
100