ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Green means creatures only Red means instants/sorceries only Blue means any permanent Black means any spell Purple means any card Navy means nonland permanent
2
~ means "this card"Drafts #1-3, each card has a sticker limit of 1. Drafts #4-6, it increases to 2. Draft #7 and beyond, it increases to 3. Rares have a sticker limit 1 less than the current draft limit.
3
Hybrid and Phyrexian mana symbol stickers must replace a COST which shares a color with their symbol. You cannot put a sticker on a sticker.
4
KeywordDescription
5
ANY CARD----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
6
Basic Landcycling {1}Basic landcycling {1} ({1}, Discard ~: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
7
DeathtouchAny amount of damage ~ deals to a creature is enough to destroy it.
8
LifelinkDamage dealt by ~ also causes you to gain that much life.
9
ANY SPELL----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
10
CascadeWhen you cast ~, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.
11
Delve MC+4Each card you exile from your graveyard while casting ~ pays for 1.
12
Escape MC+2Mana Cost +2, Exile 3 other cards from your graveyard: Cast ~ from your graveyard.
13
FlashYou may cast ~ any time you could cast an instant.
14
Hunting~ costs {1} less to cast for each creature that attacked this turn.
15
Madness MC-1If you discard ~, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.
16
Spectacle MC-2You may cast ~ for its Mana Cost -2 if an opponent lost life this turn.
17
INSTANT/SORCERY ONLY----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
18
Bolster 2Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.
19
CipherAs ~ resolves, you may exile it encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.
20
Flashback MC+2You may cast ~ from your graveyard for its Mana Cost +2. Then exile it instead of putting it anywhere else.
21
InvestigateCreate a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”
22
Jump-startYou may cast ~ from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.
23
LearnYou may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card. (Every Instant/Sorcery here is considered a Lesson)
24
Manifest dreadLook at the top 2 cards of your library. Put one onto the battlefield facedown as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.
25
ProsperCreate a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
26
ReboundIf you cast ~ from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast ~ from exile without paying its mana cost.
27
Replicate {3}When you cast ~, copy it for each time you pay {3}. You may choose new targets for the copies.
28
Surveil 2Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.
29
ANY NONLAND PERMANENT
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
30
BanisherWhen ~ enters, exile target nonland permanent an opponent controls until ~ leaves the battlefield.
31
Dash MCYou may cast ~ with Dash for its Mana Cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.
32
Landfall - Gain a +1/+1 counter
Whenever a land enters the battlefield under your control, put a +1/+1 counter on ~.
33
Landfall - InvestigateWhenever a land enters the battlefield under your control, create a clue token.
34
Landfall - ProsperWhenever a land enters the battlefield under your control, create a treasure token.
35
MegaprowessWhenever you cast a noncreature spell, put a +1/+1 counter on ~.
36
Offspring {2}You may pay an additional {2} as you cast ~. If you do, when ~ enters, create a 1/1 token copy of it.
37
Pinger{1}, T: ~ deals 1 damage to any target.
38
Unearth MCMana Cost: Return ~ from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Activate only as a sorcery.
39
ANY PERMANENT----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
40
Exalted 2Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.
41
Looter{T}: Draw a card, then discard a card.
42
NaturalWhen ~ enters, exile up to one target artifact, enchantment, or card from a graveyard.
43
Paradise{T}: Add one mana of any color.
44
UndyingWhen ~ dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.
45
Ward - Discard a cardWhenever ~ becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays [Cost].
46
Ward - Pay 3 lifeWhenever ~ becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays [Cost].
47
Ward {2}Whenever ~ becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays [Cost].
48
CREATURES ONLY----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
49
ArcanistWhenever ~ attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
50
BattlemasterWhenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature’s power.
51
Bloodthirst 2If an opponent was dealt damage this turn, ~ enters with two +1/+1 counters on it.
52
CuriousWhenever ~ deals damage to an opponent, you may draw a card.
53
Daunt~ can’t be blocked by creatures with power 2 or less.
54
Embalm MC+2Mana Cost +2, Exile ~ from your graveyard: Create a token that’s a copy of ~, except it’s a white Zombie with no mana cost. Embalm only as a sorcery.
55
Evoke MC-2You may cast ~ for its mana cost -2. If you do, it’s sacrificed when it enters.
56
Menace~ can’t be blocked except by two or more creatures.
57
Nimble~ can’t be blocked by creatures with power 3 or greater.
58
Prototype {3} - 2/2You may cast ~ for {3}. If you do, it is a colorless 2/2 creature. It keeps all other abilities and types.
59
Prowess 2Whenever you cast a noncreature spell, ~ gets +2/+2 until end of turn.
60
Scavenge MCMana Cost, Exile ~ from your graveyard: Put a number of +1/+1 counters equal to ~’s power on target creature. Scavenge only as a sorcery.
61
Shadow~ can only block or be blocked by creatures with shadow.
62
SlithWhenever ~ deals damage to a player, put a +1/+1 counter on it.
63
SpecterWhenever ~ deals damage to an opponent, that player discards a card.
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100