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START HERE
(The below text block is spoiler free, consider all other content spoilers.)
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READ ME

Welcome to the big spreadsheet of RoN bullshit.

THIS DOCUMENT IS NOT RECOMMENDED FOR NEW PLAYERS


The spreadsheet is heavy with spoilers for gameplay and in-depth mechanical/statistical info for those who seek it.

RoN is designed to have vague game mechanics and reading further can expose these mechanics to you preemptively.

I personally advise that you play through the RoN campaign -at least- once, as a lot of the fun comes from learning and experiencing the game for yourself and forming original thoughts about it.

This spreadsheet also includes HEAVY bias from my own experience, which will be included in flavor text and side tips.

Any opinions (especially around ~meta~) are mine and mine alone, please try things for yourself, even after reading through.


You can leave comments on any page/cell in this document.
If you have questions, want to change my mind, or just want to say something... please feel free to :)



Below this text block is one last spoiler warning and the rest of the introduction page, including table of contents.
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If you see a square with a small black corner on the top right, it means I have left a note on that square.

Hover over the square to see the extra text.
<-------- here
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SPOILERS BELOW THIS LINE
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UPDATE FOR "MISSION EDITOR" (v1.5) IN PROGRESS
PLEASE REFER TO STATUS CHART TO THE RIGHT
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Whether you learned something or found this to be complete nonsense, please consider leaving a comment or review on the steam guide. As it helps others find the document naturally. Thank you! Steam Guide Link
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Version: ME v1.5
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Page NameMission Editor v1.5 Status
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MM-DD-YYYYLast Updated9/3/2026Created By MMMM (O_O)
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Status:Partial CheckRoN Patch Notes6.5 JHP limb damage/stagger fixed, mission editor! (peak)
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Game VersionMission Editorv1.5 Assisted Endlessly by AspidZEUSConsole UpdateRetaining for now, may remove
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Basic MechanicsUnchanged (tentatively)
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Map InformationUnchanged
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Special ThanksArmor, Vests, HelmetsUnchanged
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Steel, Ceramic, or Kevlar?Unchanged
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I would like to thanking LAUGHING SOLDIER for creating his original damage sheet and making it available to the community. I've included the link to it here and have used it as reference to improve my own formatting, something I'm very inexperienced with. Some of the pages have been directly taken from his document and updated/reformatted to be relevant with current RoN Builds

This document is only focused on vanilla content and is always subject to change.

https://docs.google.com/spreadsheets/d/1YKqPSb0UPOcYUqyxXrhvu7_dANyTnUs_/edit#gid=1034224574
Ammo Quick Ref6.5 JHP limb damage fixed
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WeaponsUnchanged<- trying to go through attachments sucks really bad
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Range/Stagger6.5 JHP limb damage/stagger fixed
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Rifle Dmg6.5 JHP limb damage fixed
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Pistol/SMG DmgUnchanged
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Shotgun DmgUnchanged
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Morale,Stress, & NonlethalsNeed to check (fuck me)
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Commander TraitsUnchanged
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Shots To KillTo Do
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To-Doyep
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If you have any questions or are curious about some of my logic for this troublesome process. Please reach out to me on discord at...

efferrari


(Used to be MMMM (O_O)#1711 discord name reset thing happened)

You can also leave a comment directly on this document or go to the guide on steam (link below)
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Table of Contents
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IF YOU ARE JUST LOOKING FOR DAMAGE VALUES START HERE:

--->
Rifle/SMG-Pistol/Shotgun Damage Pages: These three tabs are for each category of lethal weapon, Pistol/SMG are combined due to major overlap between the two.

Everything Else:

Basic Mechanics:
Contains everything about mechanics such as bleeding, ricochets, the difference between ammo types, armor, and player health.

Map Information: Info about every map and mode in the game. Enemy armor/weapons, bonus modifiers, general difficulty rating.

Armor, Vests, Helmets: Explains the differences between light/heavy armor and the general effectiveness of each armor plate type, as well as the different ballistic performance of helmets and munitions

Steel, Ceramic, Kevlar?: Nitty gritty explanation of health + armor mechanics.

Ammo Quick Ref: At-a-glance information about penetration/general effectiveness of a caliber without getting too detailed.

Weapons/Mods: Attachments and General usability/reliability for all lethal firearms, NOT damage numbers. If you can't seem to find a weapon you like, come here, otherwise this information really isn't needed to enjoy/play the game.

Range/Stagger: Information about damage falloff, the chances for triggering "stagger" as opposed to the default damage flinch and spalling damage, radius.

Damage Pages: In-depth information about the damage dealt from calibers against specific armor types

Morale, Stress, & Nonlethals: Information about nonlethal tools and the vague "morale/stress" dynamics of suspects. This is the most wishy-washy-feely thing on this document. To this day, the AI still kinda does whatever it wants whenever it wants.

Commander Traits: Information about officers traits in Commander Mode.

Shots To Kill: Shows how many hits are required to down the Player and SWAT AI across different armor materials and Commander traits such as Armorer and Nutritionist.
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FAQ:

Q: I found something that differs from your observations
A: Contact information on the right of this page

Q: Are you going to cover mods? (Including unlockers for hidden/unfinished vanilla stuff)
A: No, there is too much and I dislike current mod implementation via mod.io and 3rd party sites.


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If you learned something, or just appreciate the effort, please consider leaving a comment/review on the steam guide.

Hopefully Void will include more of this information in the form of a tutorial/handbook at some point. But it seems at least for now we're stuck with guides like this, so spread them around to reduce the confusion/misinformation that always pops up, and to help teach new players the mechanics without having to explain it all yourself.
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Steam Guide Link
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Bonus ROF/Reload Speed Sheet (still relevant)
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