ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJ
1
2
S1.0
Pathfinder Society 2nd Edition RosterRequired columns for the chronicle tool (pf2player.com/chronicle/) are denoted with an asterisk
Scenario Number format:
Season 1 & 2: #-## (Example: 1-03 or 1-22)
Quests and Bounties: Q# or B# (Example: Q2 or B5)
One Shots: OS# (Example: OS1)

Instructions for Using Challenge Points

These instructions are taken from the instructions posted in the OPF Guide to Organized Play:
http://www.organizedplayfoundation.org/encyclopedia/pathfinder-2-0-gm-basics/

We are automatically calculating challenge points for you as long as the low and high level (in the scenario tier) are three apart, like 1-4 or 3-6. If the levels are not three apart, then these calculations do not work (The guide suggests picking two adjacent subtiers when more than one subtier is available; this should provide the same result regardless of which subtiers you choose.). As long as the calculation works, the challenge points appear in the box to the left labeled "Challenge Points". This takes care of steps 1-3.

Step 4
Compare the sum to Table 2: Calculating Subtier and Adjustments. Some of the subtier entries reference a 5- or 6-player adjustment, which appears in labeled sidebars in each adventure. Some subtier entries reference a level bump, which is a small boost to obstacles’ DCs and other numbers, as described in Applying Modifications below.

If the scenario you are running references challenge points directly in the encounter scaling, those override and replace the instructions here. Determine if your table is playing high tier or low tier and reference the appropriate scaling instructions in the scenario. You can then skip to step 5.

Total Points Subtier
8–9 Low subtier
10–11.................Low subtier (5-player adjustment)
12–13 Low subtier (6-player adjustment)
OR Low subtier with level bump
14–15.................Low subtier (5-player adjustment with level bump to the adventure)
16–18 High subtier
19–22.................High subtier (5-player adjustment)
23–27 High subtier (6-player adjustment)
OR High subtier with level bump
28-32..................High subtier (5-player adjustment with level bump to the adventure)
33–42 High subtier (6-player adjustment with level bump to the adventure)

Challenge Point totals of 12–13 and 23–27 allow the GM to make a choice between two options that provide a similar degree of challenge.

However, each scenario varies slightly in the differences between these two options, and the GM is encouraged to select the option they predict will be a more fun and fair challenge for the group. (Parties often prefer options that give the PCs more monsters to fight.) You can pick between the options individually for each encounter.

Step 5
Apply a level bump to any PCs who have the lowest level within the tier(high subtier only). When a PC is several levels lower than the group’s appropriate subtier, the threats can seem insurmountable and overwhelming. When playing in the higher subtier, characters of the scenario’s minimum level (such as a 3rd-level PC playing in a Tier 3–6 scenario’s high subtier) gain a temporary boost called a level bump (see Applying Adjustments) to provide them a more fun and fair experience, representing the higher-level PCs’ mentorship and support.
3
4
Please fill out the information below! Use one of the PC lines to enter your name, your character's name, and your Organized Play ID (including the character number). Please also add some extra information, like progression, character level, perception mod, and will save if you can. This helps make it easier on the GM to create chronicle sheets, and the extra information is useful in cases where the GM needs to be making checks behind the screen!
5
6
Event NameEvent CodeScenario NameScenario Number *
7
8
9
Date PlayedTime ZoneScenario DescriptionScenario Tier
10
Min LevelMax Level
11
-
12
Start TimeEnd Time
13
14
Total Challenge Points
15
Unavailable
16
Slot Number
(if applicable)
Session Number
(if applicable)
17
18
Bonus Faction
(if applicable)
19
None
20
21
Scenario TagsTreasure Bundles
Found *
22
23
24
Scenario Reporting NotesGame Room (Roll20, etc)Voice Chat (Discord, etc.)Subtier Played *
25
ABCD
26
GM Use Only
27
28
Player Name * / EmailCharacter Name / Party RoleOrganized Play ID
(and character #) *
Faction *Progression *Character Level *Day Job
Proficiency
# Day Job
Days
Perception Mod
and Notes
Will Save Mod
and notes
Other NotesDead?Day Job Roll
Reputation Earned *
Bonus Faction ReputationXP Earned *# of Infamy EarnedDowntime NotesOther notes
for chronicle
Chronicle
Generated?
Chronicle Given?Reported?
29
GMNormal Progression
(you get full XP/prestige/gold)
n/a
30
31
PC 1Normal Progression
(you get full XP/prestige/gold)
Not Dead
32
33
PC 2Normal Progression
(you get full XP/prestige/gold)
Not Dead
34
35
PC 3Normal Progression
(you get full XP/prestige/gold)
Not Dead
36
37
PC 4Normal Progression
(you get full XP/prestige/gold)
Not Dead
38
39
PC 5Normal Progression
(you get full XP/prestige/gold)
Not Dead
40
41
PC 6Normal Progression
(you get full XP/prestige/gold)
Not Dead
42
43
WAITLISTPC 7Normal Progression
(you get full XP/prestige/gold)
Not Dead
44
45
PC 8Normal Progression
(you get full XP/prestige/gold)
46
47
PC 9Normal Progression
(you get full XP/prestige/gold)
48
49
PC 10Normal Progression
(you get full XP/prestige/gold)
50
51