TCG2013 Schedule
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Course HacksDigital HacksCardboard HacksOpen Play
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FridayKelvin Smith Library - 11055 Euclid Ave.
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We are experiencing some site issues with the schedule links. Please go to the BootCamps tab above for Workshop information.
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TimeRoom LL06CRoom LL06BRoom LL06ADampeer Room
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8:30-9:00Intro
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9:15-10:30Long SessionModding the LMS: There Is No Spoon -- Gerol PetruzellaGaming the Web: creating experiences for the browser -- John MurrayDesigning Board Games with a Purpose -- Anastasia SalterOpen Play
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10:45-12:00Making Games Educational -- Jared BendisAnastasia Salter
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12:00-1:00Lunch
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1:10-3:10Short 1think. design. play. | creating meaning through essential principles of game design -- Jarah MoeschAn Introduction to Open Source Hardware -- Candra GillCourse Content as RPG -- Laura Zucconi
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3:20-5:10Short 2Game-based learning and digital technology at the Cleveland Museum of Art -- Jennifer Foley and Seema RaoDigital Game Design Jam -- James MorganCan we make a test fun? -- Eric Church
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5:20-5:30Debrief and planning
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Saturday:Clark Hall - 11130 Bellflower Rd
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TimeRoom 206Room 104Room 309Room 205Room 210Room 302
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8:00-8:30Vote on Sessions
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8:30-9:00Introduction; Dork Shorts during session scheduling.
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9:15-10:30Open PlayOpen for impromtu sessionsUsing Analog Games for EducationGames as Text in K-12 ClassroomRole Play / Chat games in the writing classroom
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10:45-12:00Open for impromtu sessionsMaking Interactive Texts in the ClassroomGaming the Survey CourseCybership 370 BC
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12:00-1:00 - LunchDork Shorts during lunch
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1:00-2:15Open PlayOpen for impromtu sessionsBuilding Support for Institutional Game-Based Learning ProgramRigging the in-class GameMod Videogames for great knowledge
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2:30-3:45Open for impromtu sessionsRole Playing in the classroomMaking Accessible GamesCan XP Replace Grades?
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4:00-5:15Open for impromtu sessionsBreak these Values: Game Your DisciplineARGs, LARPs, and Porting Values / Approaches between RPG GenresGames that Teach Programming Literacy
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SundayClark Hall - 11130 Bellflower Rd
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Attendee game-jammers might consider creating a product for submission to the "Proceedings of THATCamps"
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Digital Game Design Followup
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Cardboard Game Design Followup
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Course/pedagogy Design
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