| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ||
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1 | Player | Alignment | Role Name | Role PM | Status | Day 1 | Night 1 | D 2 | N 2 | D3 | N3 | D4 | N4 | ||||||||||||||
2 | kitaman27 | Town | Bruce Wayne | Welcome to Aperture Mafia 4: this time it's personal. You are [b][green]Bruce Wayne[/green][/b], the CEO of Wayne Enterprises. [b]Inheritance:[/b] You have a lot of money and therefore can screw the rules. Once per day during the day phase, you may PM the hosts with a player name. You and that player may PM each other for the rest of the day phase. Hosts will notify that player that they may pm you. You always keep your ears open for potential threats against Gotham. During the night phase, you will visit the player that you exchanged PMs with during the day phase. If you witness 2 different players' deaths in this fashion, then you will don your suit and become Batman, The Dark Knight. You will lose your current abilities and gain new abilities. You win with the town. [i]"The night is darkest just before the dawn. And I promise you, the dawn is coming." -Harvey Dent[/i] | Inheritance: Holyflare | Watching if Holyflare dies | Being magneted by HtS | Inheritance: ObiWanShinobi | Watching if ObiWanShinobi dies Being ability investigated by VA | Inheritance: Onegu | Watching to see if onegu dies 1FKP (redirected to batsnacks) | ||||||||||||||||
3 | kitaman27 | Batman, The Dark Knight | Welcome to Aperture Mafia 4: This Time it's Personal. You now are [blue][b]Batman, The Dark Knight[/b][/blue]! [b]Return to the Asylum:[/b] The criminals have gotten complacient and think you only protect Gotham at night, but you'll show them! During any day phase, you may return an inmate back to Arkham Asylum. PM the host with a player name, that player's reign of terror will be ended and they will be shot with 1 armor piercing bullet (ignores medic protects/vet stacks). Your fight scenes always take forever, so this palyer will not flip unitl the end of the day, with the lynch. The kill flavor for this kill will be "PLAYERNAME has had his reign of terror ended!" You win with the town. [i]"You thought we could be two decent men in an indecent time! But you were wrong. The world is cruel." -Two-Face[/i] | INACTIVE | |||||||||||||||||||||||
4 | LightningStrike | Town | Commissioner Gordon | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]Commissioner Gordon[/blue][/b]! You are a tough cop trying to do your job in the tough political climate of a dangerous City. [b]Call in a favor:[/b] Once per night, you [b]must[/b] investigate a player. Because all of the players are high powered members of Gotham's elite, you cannot check into them too deeply. You will not recieve the results of any of these checks. [b]Bat signal:[/b] Once per game, during the night phase, instead of taking any other action you may rush to the roof to activate the Bat Signal to call for the Dark Knight to come and validate your suspicions. This ability is not an action and may not be roleblocked or prevented. When you return to your office the following day phase, You will find an envelope with the results of each of your investigations. Your results of your investigation in this manner will give the actual alignments (town, mafia, 3rd party, 4th party, 5th party, planar dragon, etc.) of those players and is immune to any and every sort of alignment altering ability (including framing, godfather, miller, etc.) These checks will be 100% accurate. Even though you can't investigate your suspicions too deeply, you still have made some conclusions and have left clues all over your office in case the worst should happen. If, at any point during the game, you die before activating the bat signal, a list naming all of the players you investigated will be posted alongside your death. The list will announce the number of anti-town entities within it. The results of your investigation posted in this manner will be subject to all alignment altering abilities affecting those players during the phase in which you checked them. You win with town. [i]"He’s the hero Gotham deserves, but not the one it needs right now. So we’ll hunt him because he can take it, because he’s not our hero. He’s a silent guardian, a watchful protector…a dark knight."[/i] | Investigation list: Hapahauli | [b]Call in a favor[/b] Hapahauli | Investigate Obiwanshinobi being namechecked by HF busdriven to Alakaslam by OWS (artorius) tracked by JAT (house) Given Sauna bomb by Exo | ||||||||||||||||||||
5 | VisceraEyes | Town | GreYMisT | Welcome to Aperture Mafia 4: This Time it's Personal. You are an embodiment of the host, [b][blue]GreYMisT[/blue][/b]! As GreYMisT, you are obsessed with the successes of your previous aperture games, so why not bring that success here?! You begin the game with 5 GreYMisT points. You will die if you ever have 0 GreYMisT points because you will be a disgrace to GreYMisT and must leave his game immediatly. If you are actioned on a total number times equal to your current amount of GreYMisT points (over the entire game), you will begin to lose GreYMisT points at the rate of 1 per phase change. A medic protection/vet stack will not prevent this death. During the day, You may choose to reduce the amount of GreYMisT points you have by 1 to assume any role from a previous Aperture Mafia game. You may not choose the following roles: The Balrog, Demon of Morgoth, Assassinating Survivor; Kanti, lord of the black flames; Cell leader; the 3rd party planar dragon (Aperture Mafia 1); Red; Blue; and All 3rd parties in Aperture 2, episode 2. Pheonix Wright and Gordon Freeman (aperture 2 ep. 2) will operate differently than they did in their respective games. When you assume a new role, you will gain its rolename and flavor text at the start of the night. You will retain the GreYMisT power in addition to whatever power that role had. Your choice is ultimatly subject to the very limited discretion of the hosts. At any point during the day, you may, at no cost, reassume the GreYMisT role. You will, however, have to spend another GreYMisT point to reassume the role you just had. This will not recharge any limited use abilities that role has. Links to the previous Aperture Games: Aperture Mafia: https://docs.google.com/spreadsheet/ccc?key=0AgKjZGxYxczudFVrYlZGQXoxNDNrYzRXcXBoT3hCb3c#gid=0 Aperture Mafia 2, Portal Edition: https://docs.google.com/spreadsheets/d/1UYzRYwGJQ9OZu4hvAflyo6Z-IJuYs4DAAv7cdv-UnqU/edit#gid=0 Aperture Mafia 2, Episode 2: https://docs.google.com/spreadsheets/d/14Ykb7WWygZubp-dktQiHfobq28tD21IQHnSxoKOUbOQ/edit You win with town. [i]"Remembrance of things past." - William Shakespeare[/i] | 5/4 visited | being given futility mask being ability checked by BH | Becomes Link, the Hero of time from Aperture 2, Ep 2 | Longest Roaded to HTS Being Magneted to HTS Deathmasked by OWS (1KP) Namechecked by HF Special shot by Snarfs (0KP) Futility Mask to OWS | |||||||||||||||||||
6 | rsoultin | Town | Frank Underwood | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]Frank Underwood[/blue][/b], the house majority whip. Its your job to round up all the important votes. [b]I have no ulterior motive here[/b]You have the power (once per game) to call an emergency session of congress and create a 2 person lynch at night. During the day, you may message the host with 2 names (you cannot choose yourself). A plurality lynch between those 2 players will be annouced at the night post. The player that gets the most votes will be lynched but will not flip. At any time after the vote, you may PM the host to have them publicly reveal the role and alignment of the lynched player (this will occur at the next phase change). If you do this, the player who recieved the least amount of votes will become lynchproof. This protection only survives as long as your remain in power (alive). In addition, if the player who was lynched was revealed to be town, you may choose, at night, to have the following day begin with a half-majority of votes on a player of your choice. This player must have voted for the player who was lynched as a result of your power. You win with town. If you also gain the most or second most votes in the election on day 1, you will achieve a special Underwood2016 victory. [i]"I have zero tolerance for betrayal, which they will soon indelibly learn"[/i] | Hearsayed | protect koshi Being perception checked by Trfel (DM) | 1 FKP | ||||||||||||||||||||
7 | Crossfire99 | Town | Strong Bad | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]Strong Bad[/blue][/b], and you don't know it yet, but he is the reason you're here. [b]Sbmail[/b]: Once during each day phase, you may PM the hosts to have target player be able to send you exactly 1 email (TL pm) during that day. You may reply to that player with exactly 1 return email (TL pm). Be sure to make fun of any grammatical errors they make [b]So I'm gonna have to jump![/b] Once per game during any phase, you may choose to have to jump. You may submit a role name, abilities, alignment and flavor text. At that next phase change, your "death" with the fake role, abilities, alignment and flavor text will be posted. For the next 24 hours (for the whole following night phase if you jumped during the day phase OR for the first 24 hours of the following day phase if you jumped during the night phase) you will not be able to post, vote, PM players, be targeted by abilities (including mafia KP). The hosts will reintroduce you into the game with a post announcing your miraculous survival. After jumping, you will become Dangeresque and receive new abilities. You win with town. [i]"It's the Compé, and ya can't stop mé... when we join forces with the scrolla but-ton-és!"[/i] | Will revive at midway in day 2 | SBmail: Hapahauli | JUMP | ||||||||||||||||||||
8 | Crossfire99 | Town | Dangeresque | Welcome to Aperture Mafia 4: This Time it's Personal. Termites burned down the stairwell, so you had to jump and are now [b][green]Dangeresque[/green][/b]! you have the following abilities: [b]I do all my own stunts.[/b] Your stunt double will almost take some of the damage if you would ever die. If you would ever die for any reason, then you will stay alive for one extra phase (a day phase or night phase) and die at the next phase change. You would be told if you have to use this ability. You will be able to take actions and vote as normal during this period. [b]Where is that missing tape?[/b] Once per game, you may swap the REAL evidence with the fake evidence and frame a player. When that player dies he will be flipped as his opposite alignment, but his role name and abilities will not be changed. 24 hours after that player flips, the Chief will realize that you faked all the evidence and post the correct flip. After using this ability, you will be notified when a mafia player acts on the your target, what the basic nature of that action was and a summary of all basic actions that targeted your target starting from night 1 and up until that point. You win with town. [i]"This whole system is outta line!"[/i] | ACTIVE | Missing Tape Ability on VA | 1 FKP | ||||||||||||||||||||
9 | WaveofShadow | Town | BK-201, The Black Reaper | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]BK-201, The Black Reaper[/blue][/b], an assassin with the ability to manipulate matter in order to control electricity (I didn't write the anime). You start the game with a bulletproof jacket and mask. You are protected while wearing this from 1 KP, but you are also recognizable. As long as you have this protection, you will return the opposite alignment to roles that check you alignment. This item may be stolen but it may not be given away. [b]Electrocute:[/b] You may use your contractor abilities to electrocute a player. In the first 24 hours of any day phase (except day 1), you may PM the host to electrocute a target player. That player will be hit with 1 lightning KP. Regardless of whether or not your target dies, it will be announced in the thread that "BK-201, the Black Reaper has electrocuted/attempted to electrocute PLAYERNAME." You win with town. [i]"Does the Reaper dream of dreams darker than black?"[/i] | Shots: 0 Vest/mask used | Electrocute: Hapahauli | dealt 2 kp by Slam | ||||||||||||||||||||
10 | Chezitwo | Town | Sherlock Holmes | Welcome to Aperture Mafia 4: This Time it's Personal. You are the legendary consultant detective, [b][green]Sherlock Holmes[/green][/b]! [b]Elementary:[/b] Every night you [b]must[/b] check one player. You will receive that player's alignment back. You know you are sane. Duh. In addition, you will receive checks back from both Inspector Lestrade and Professor Moriarty. However, you do not know who they checked. You know they are fond of looking at your notes, so they might also learn the results of your check as well (though not your target). You win with town. [i]"How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?"[/i] | Elementary: VayneAuthority FKP: 1 | ||||||||||||||||||||||
11 | sicklucker | Town | Legitimate Businessman | Welcome to Aperture Mafia 4: This Time it's Personal. You are a [b][green]Legitimate Businessman[/green][/b]! [b]Bribe:[/b] Each night, you may target a player to bribe. That player will be roleblocked with no notification. However, any uses/charges that would have been used will be refunded. If this occurs, they will not be told their ability failed (unless necessary), but will be notified that they have recieved an additional charge/use. You are also adamant that you run a legitimate business. Any ability that targets you fails(charges not refunded) and the player who actioned on you will instead recieve a message saying "Your check on PLAYERNAME has returned that he is the Legitimate Businessman." This passive ability will NOT prevent the first heal or the first 2 KP that target you, but your message will still be sent to those players. You win with the town. [i]"I'm a Legitimate Businessman."[/i] | Lynched | ||||||||||||||||||||||
12 | yamato77 | Town | The Time-Travelling Perfectionist | Welcome to Aperture Mafia 4: This Time it's Personal. You are the [b][green] Time-Travelling Pefectionist[/green][/b]! [b]Time Travel Without a TARDIS:[/B] You have the power to travel through time, but only to make sure things happen AS THEY WERE SUPPOSED TO THE FIRST TIME. Once per game, during the day, you may target a player and name a phase in the game (night 1, 2, etc). The next phase of the same type (either the next day or night), that player will be returned to whatever status they had at the beginning of the phase you named. In addition, they will be forced to perform the same action on the same target they did that phase (not including factional KP), and all actions that occurred to them that phase will happen again with the exception of roleblocks and medic protects. In order to activate this ability, you must type in the thread ##But the Future Refused to Change: (playername)(phase name). You win with the town. [i]"...I see how it is confusing. From my perspective it was clear" - GreYMisT, regarding a role in Chrono Trigger Mafia"[/i] | But the future refused to change: jat, D2 This will get active on D4 | 1 FKP | |||||||||||||||||||||
13 | Snarfs | Town | Dr. John Watson | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][green]Dr. John Watson[/green][/b]! [b]Physician Heal thyself:[/b] You were a doctor in the British military. Every night you may heal one player. You may not target yourself. You are (somewhat) in the know. You are aware that Sherlock Holms, Inspector Lestrade, and Professor Moriarty exist in the game, but you do not know their alignments. You will recieve the results of any checks they perform, but you will not know who they checked. [b]Mark II Adams Revolver:[/b] As a military man, you may carry a gun. You start the game with a gun with a single bullet. That bullet will deliver an armor piercing round ONLY to Sherlock Holmes, Inspector Lestrade or Professor Moriarty. You may PM the host at night with a player name to attempt to shoot them. Your round will not be refunded if you fail. This is not an item. You win with town. [i]"You see but you do not observe. The distinction is clear." --Sherlock Holmes[/i] | Shots: 0 | Physician: Koshi Told other people's checks | heal justanothertownie | Shoot VE | Protect ObiWanShinobi 1 FKP | ||||||||||||||||||
14 | Hapahauli | Town | Jace The Mind-Sculptor | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]Jace The Mind-Sculptor[/blue][/b]. You are a powerful practicioner in blue magic and were banned in standard constructed. You start with 4 loyalty. If you drop to 0 loyalty you die. You have 4 abilities which either cost or grant loyalty. you may only use one ability per night. [b]Memory Lapse +2 loyalty:[/b] You two-way busdrive two target players. You will receive flavor text from one of the two player's roles at random. [b]Scry +0 loyalty:[/b] You will learn a random flavor text in the game. You cannot learn the same text twice from this ability. [b]Unsummon -1 loyalty:[/b] All actions that would happen on target player (excluding this action and factional KP) are delayed 1 cycle. [b]Parallel Thoughts -8 loyalty:[/b] You may target half of the players in the game. The next day those players will all be trapped in one of your illusions and move to another thread. That thread will have its own lynch. During that day players in one thread will not be able to quote, vote for, or action on players in the other thread. At the conclusion of the day, the players will return to the main game again. If your power would cause there to be less than 3 players in any thread at the start of the day, it will fail. You will be refunded your loyalty points. You win with town. [i]"The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest."[/i] | Loyalty 6 | ##Busdrive: Koshi & Justanothertownie being checked by Lightning strike (gordon) | |||||||||||||||||||||
15 | justanothertownie | Town | Dr. House | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]Dr. House[/blue][/b]. Head of the Diagnostics Department, your ability to snoop into other people's affairs are unparalleled. [b]Everybody Lies:[/b] Every night, you may choose to track a player. You will be told who that person visited that night. [b]Differential Diagnosis:[/b] Once per game during the night phase you may assemble your team and shout out names of extremely uncommon diseases in order to diagnose them. You will be told that player's role name in addition to their alignment (town aligned, not-town aligned). If 0 other people act on your target that night, then your sanity will be insane (opposite of accurate). If 1 other person acts on your target that night, then your sanity will be sane (accurate). If 2 other people act on your target that night, then your sanity will be naive (returns as town aligned). If 3 other people act on your target that night, then your sanity will be paranoid (returns as mafia aligned). Otherwise your sanity will be sane (accurate) You win with town. [i]"Occam's Razor. The simplest explanation is almost always somebody screwed up."[/i] | Differential diagnosis used Hearsayed (no PM) Soul Fragment Lurker Spine Death Mask | Differential Diagnosis: VayneAuthority Given lurkerspikes by Damdred (abathur) Busdrived to Koshi by Hapa (jace) Being busdriven to Onegu by Slam (prophet) Ability checked by BH (lestrade) | tracking LS healed by Snarfs being masked by Onegu Receiving Soul Fragment from Damdred | Spine VA (failed obviously) Sent SoulFragment and Deathmask to Obiwanshinobi | Track Holyflare Is no longer allowed to PM Dealt 7KP by Vayne | Yamato used "but the future refused to change". Regardless of what happened, set him back to the Status of D2 | |||||||||||||||||
16 | Keirathi | Town | The Settlers of Catan | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][green]The Settlers of Catan[/green][/b]! You may use the powerful resource managemant abilities you gained from settling in Catan to influence the town. You have the following abilities: [b]Longest Road:[/b] Once per game, at night, you may make 2 target players lovers for the night. Any action that targets one player will target the other as well and vice versa. You may not target yourself with this ability [b]Largest Army:[/b] Once per game, you may use your immense military might to stop a lynch from happening. Before a vote for a lynch is concluded, you must message all of the hosts that you wish to use the Largest Army. If you use this power, the lynch will end in a no-lynch, regardless of the vote count. After this power has been used, the player who had the highest number of votes at the end of the phase will control the lynch the following day. Any powers used that affect vote counts/abilities will be suspended until the next day. [b]Resource management:[/b] The only resource card you seem to be able to draw is sheep. Each day you draw 2 sheep cards (these are treated as an item). A sheep card has the follwing abilities: [hr] [b]Sheep economy:[/b] during any phase, you may trade this sheep card to another player. The actual transfer will not take place until the phase change, after all actions have occured [b]A useless card:[/b] If a player has 3 or more sheep cards at the start of the night phase, they are roleblocked for that night. This roleblock cannot occur on the same player twice in a row. You are not immune to this role block. [b]Port authority:[/b] A player may discard (remove from the game) 4 sheep cards to recieve a more usefull wood or brick card. the wood or brick card will passivly prevent 1 roleblock. This card may not be traded to any other player. Port authority may be used even if a player would be roleblocked by "A useless Card". However, this ability will be prevented by regular roleblocks. A player can only benefit from the wood or brick card once (though they may still use this ability to discard 4 sheep cards). [hr] You win with the town. You will achieve a special "Sheep Victory" if you win the game with 10 or more sheep on your character. [i]"Now that I have some wood, I will begin the erection of my settlements" - Sheldon Cooper[/i] | 6 Sheep Cards | 4 sheep cards roleblocked | Longest Road VE & HTS Roleblocked by Sep (liliana) 1 FKP | ||||||||||||||||||||
17 | ritoky | Town | Captain Malcolm Reynolds | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][blue]Captain Malcolm Reynolds[/blue][/b], captain of the firefly class ship, Serenity. Although you work on the fringes of the law (an understatement), you live by a fierce code of honor towards your crew and will do whatever you can to see that they remain safe. At the start of the game, you begin with 11 charges of fuel/luck/medicine/Jayne's Grenades [b]Part of the Crew:[/b] Each night you may submit a ordered list of player name(s) numbered 1 to X. Upon doing this you will lose X charges from your total. Your ship is great, but Wash can only fly it so fast. You will heal the first person on your list (counting from #1 down) to get hit with a KP, and only that person. You may not put yourself on the list because you are a proud browncoat. If you ever save someone with this power, they will be thankful, but will only give you 1 charge back becuase the people you save never have any gorram money. You win with town. "Next time you want to stab me in the back, have the guts to do it to my face." | Down to 5 charges | 1. rsoultin 2. holyflare 3. koshi 4. alakaslam 5. VE 6. yamato77 roleblocked by sepulchre (liliana) FKP: 1 | |||||||||||||||||||||
18 | Half The Sky | Town | PSY | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][green]PSY[/green][/b], KPOP sensation! Oppa Gangnam Style. You have the following abilities [b]Hey, Sexy Lady[/b]- Each night you may target a player. that player will be forced to action on you that night. In the event that player selects multiple targets, the first one listed will be swapped out for you. [b]Have a dance off with that guy in the yellow suit in a parking garage for some reason[/b] - Once per game at night, in addition to your normal power, you may gain 1 voting power for the following day for each person who ended the pervious day voting for you. You win with town. [i]"오빤 강남스타일 강남스타일 낮에는 따사로운 인간적인 여자 커피 한잔의 여유를 아는 품격 있는 여자 밤이 오면 심장이 뜨거워지는 여자 그런 반전 있는 여자 나는 사나이 낮에는 너만큼 따사로운 그런 사나이 커피 식기도 전에 원샷 때리는 사나이 밤이 오면 심장이 터져버리는 사나이 그런 사나이 아름다워 사랑스러워 그래 너 hey 그래 바로 너 hey 아름다워 사랑스러워 그래 너 hey 그래 바로 너 hey 지금부터 갈 때까지 가볼까 오빤 강남스타일 강남스타일 오-오-오-오 오빤강남스타일 강남스타일 오-오-오-오 오빤강남스타일 Eh, sexy lady 오-오-오-오 오빤 강남스타일 Eh, sexy lady 오-오-오-오 정숙해 보이지만 놀 땐 노는 여자 이때다 싶으면 묶었던 머리 푸는 여자 가렸지만 웬만한 노출보다 야한 여자 그런 감각적인 여자 나는 사나이 점잖아 보이지만 놀 땐 노는 사나이 때가 되면 완전 미쳐버리는 사나이 근육보다 사상이 울퉁불퉁한 사나이 그런 사나이 아름다워 사랑스러워 그래 너 hey 그래 바로 너 hey 아름다워 사랑스러워 그래 너 hey 그래 바로 너 hey 지금부터 갈 데까지 가볼까 오빤 강남 스타일 강남스타일 오-오-오-오 오빤 강남스타일 강남스타일 오-오-오-오 오빤 강남스타일 Eh, sexy lady 오-오-오-오 오빤 강남스타일 Eh, sexy lady 오-오-오-오 뛰는 놈 그 위에 나는 놈 Baby baby, 나는 뭘 좀 아는 놈 뛰는 놈 그 위에 나는 놈 Baby baby, 나는 뭘 좀 아는 놈 (You know what I'm sayin'?) 오빤 강남스타일 Eh, sexy lady 오-오-오-오 오빤 강남스타일 Eh, sexy lady 오-오-오-오 오빤 강남스타일 오빤 강남스타일"[/i] | Vote worth 0 at final count cannot PM at night | Votestolen by Vayne Authority (bolas) | Lightning Rod Kita | Magnet on VE Longest Roaded to VE | batsnacks used Objection, cannot PM at night | Hey, Sexy Lady on blazinghand Uses Have a dance of for the next day (+3 Votes D5) | |||||||||||||||||
19 | Onegu | Town | Happy Mask Salesman | Welcome to Aperture Mafia 4: This Time it's Personal. You are the [b][blue]Happy Mask Salesman[/blue][/b]! You spread joy to the people of hyrule/termina by selling your masks! You also have some weird mystical power to seal away evil into masks, to be used later. [b]Song of Healing:[/b] Each night, you may target a player. At the beginning of the day that player will recieve a named mask which acts as a 1 shot item with the inverse of every power that targeted the player that night. You may not use these masks, they are for the happiness of others. If the player you targeted would die the same night you act on them, the mask is not created. You may only target each player in the game once, and if a mask would be created that is identical to a previous mask you have created, your ability will fail (this still counts as acting on them for the purpose of this ability, meaning you will be unable to target them again). You will not be notified if your ability fails in this way. In addition, you begin the game with the item "Majora's Mask." Or at least you would have if it wasnt taken from you! A random player will begin the game with Majora's Mask. You are unaware whether or not the mask has a power. You do know, however, that in addition to operating in accordance with the item mechanics, majora's mask will automatically transfer to a random player who actions on its holder at night. This transfer occurs at the start of each day. this transfer does not occur when you hold majora's mask. If, at the end of the Night of the "Final day" (night 3), you do not have Majora's Mask, you will lose your powers. You win with town. [i]"You've met with a terrible fate, haven't you?"[/i] | Broken Mask Majora's Mask | Mask Koshi Busdriven to Blazinghand by Slam (prophet) | Song of Healing JAT giving futility mask to VE | Song of Healign Onegu Ability checked by BH Gains Artanis Gains broken mask (does nothing) | Song Of Healing on ObiWanShinobi Use Artanis on batsnacks | ||||||||||||||||||
20 | Strongandbig | Town | TL Mafia Power Ranking | Welcome to Aperture Mafia 4: This Time it's Personal. You are the [green]TL Mafia Power Ranking[/green]. It is your sacred duty to rank and reward those who grace the forums with their superior play. [b]Making a list:[/b] During night 1, you must submit a power ranking of 7 names ordered 1 to 7. those 7 players will be moved to the top of the player list in the OP in that order. This ability may not be roleblocked. [b]Checking it twice:[/b] Once per game, during the day, you may decide that the ranking is shit and completely rework it. You may name a new ranking of 7 players. Those players will be moved to the top of the player list. You may not include in this ranking any players you have crossed off the list. [b]Going to find out who's been naughty or nice:[/b] During every night phase, if anyone in the first 7 slots of the player list voted for a town member who was lynched on the previous day phase, you must cross one of them (of your choice) off the ranking, moving them to the bottom of the player list. The player list in the OP will be updated each day to reflect this change in power ranking. This ability may not be roleblocked. [b]TL Christmas:[/b] Some players leave such epic marks on history that they gain power unto themselves. Every night you may bestow the power of one of those players to the person listed first on the player list. The first person on the player list will then be moved to the bottom of the player list. [b]Holyflare the Insane:[/b] Bullet Bill in a can. Holyflare either has KP or knows where to find it with uncanny precision. This item allows the user to expend Holyflare the Insane during the night phase to target a player. The bearer will learn if that player has any sort of kill power at his disposal (including mafia KP). [b]marvellosity:[/b] Jailkeeper on a sexy, sexy body. We all know that Marv likes it kinky. The bearer of marvellosity may exhaust him to target a player during the night phase. That player is roleblocked and will be shielded from 1 KP during that night phase. [b]Koshi the qtpie:[/b] Koshi is quite the vote herder and a well known Showtime player. Once per day, during the day phase the bearer of Koshi the qtpie may end the day after 24 hours, and not the normal 48. The lynch will resolve normally as if the day had ended and the game will be moved into the following night phase. [b]raynpelikoneet:[/b] Mad Hatter in a sauna. Rayn's insanity in and for mafia is well documented. During each night phase the bearer of raynpelikoneet may place his Sauna bomb in front of a player OR as an action move his Sauna bomb. If the bearer of raynpelikoneet dies during the night phase, then his insanity is passed on to the bearer of his Sauna bomb and the bearer of the Sauna bomb will be targeted with 1 KP. The bearer of the Sauna bomb will not be notified that they bear it and the Sauna bomb may not be stolen, moved, traded or given away by any means. [b]Artanis[XP]:[/b] The dutch god is the well known Magic the Gathering Player. Currently he is running his "red deck wins" lightening bolt deck. The holder of Artanis[XP] may target a player at night. That player will become a lightening rod for the player above and below him on the player list (those players will be forced to target the player you target with Artanis[XP]. You win with town. [i]"Im pretty jelly you didnt include me in ur lil circle jerk so heres an edgy post to try and make yall feel bad."-- Coagulation[/i] | Koshi qtpie created rayn sauna created | Power rank: Alakaslam, LightningStrike, Onegu, Rsoultin, Ritoky, Cheztwo, koshi Bestow Koshi the qtpie | Giving Sauna bomb to LS | Send Artanis to Onegu 1 FKP | |||||||||||||||||||
21 | Koshi | Town | TL Mafia Ban List | Welcome to Aperture Mafia 4: This Time it's Personal. You are the [blue]TL Mafia Ban List[/blue]. [b]Judgment of the Marshal:[/b] Twice per game during the night phase, you may recommend that a player be banned. Bans are subject to GMarhal's approval and the rest of the forum's opinion, however, so your suggestion isnt final. The player you targeted must choose to either take a 'warning' (and be roleblocked for the following day phase and the following night phase) or 'sitout a game' (that player's vote during the following day phase is not counted). [b]OMGUS eat your heart out:[/b] Once per game during the night phase, you may choose to ban Geript and cause drama. The ruckus caused by the drama brings Coag and crew back for the popcorn. The following day phase it will be announced that players may PM during that day phase. You win with Town. [i]"GMarshal, the creator and destroyer in one." --GreyMist[/i] | Omgus power used Poisioned! (delt 1kp on night 2) | Omgus: PMs during D2 FKP: 1 Being healed by Snarfs (watson) Being song of healing by Onegu Bodyguarded by Rsoultin Busdrived to Justanothertownie from Hapa (jace) | roleblocked by Sep (liliana) 1 FKP | ||||||||||||||||||||
22 | Trfel | 3rd Party | Dungeon Master | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b] The Dungeon Master.[/b] You may not be elected on day 1. If you would be elected, then people below you will receive extra votes on the final tally so that you will not be any of the 3 highest vote leaders. You play as literally everything else in the game and have a nifty DM screen that allows you to screw with dice roles. You also have complete control over the story. As such you have the following powers: [b]Retcon[/b]: Once per phase, you are allowed to edit one of your posts. [b]DM Hacks:[/b] Bad things don't happen to you or your minions unless you want them to. You are immune to mafia factional KP. [b]Make a perception check:[/b] And they thought this dungeon would be easy? Once per game, at night, you may target a member of the adventuring party. If that member if targeted by the mafia this night, they will be delt 1 kp. [b]Burning Skeletons:[/b] Everybody loves things that explode on death. Once per game during the day phase, you may target a player. If that player is mafia and that player gets lynched, then they will become vengeful and be forced to deal 1 KP to their choice of the Fighter, Rogue or Cleric the following night. [b]Enter the Dungeon:[/b] You get really pissy when a player tries to argue the rules with you, as you have more books than them. So being the good GM you are, you design an encounter that will either kill their character, or make them so powerful that not even you can stop them. Once per game during any phase you may send a party member on a solo dungeon side quest. The following phase (day phase if you attempted to exile at night or night phase if you attempted to exile during the day) you will create a lynch between you and a party member of your choice. Whoever gets more votes will be lynched. You win and are removed from the game when the Fighter, Rogue and Cleric have all been killed and you played some part in at least 2 of their deaths. (voting for them when they are lynched counts). If you fail your win con, you will also be removed from the game. (the DM hates to lose). [i]"A goblin punched a..ghost I think. Good for him. Good for everyone. -GLaDOS (DOTA 2)"[/i] | perception check used Burning Skeleton used | Perception check: rsoultin Give majora's mask to Onegu | Burning Skeleton: Vayne Authority Retcon: http://www.teamliquid.net/forum/viewpost.php?post_id=24000225 | ||||||||||||||||||||
23 | Holyflare | 3rd Party | Professor Moriarty | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b]Professor Moriarty[/b] [b]Mathmatical Research:[/b] Your powers of deduction rival that of even the "legendary" Sherlock Holmes. Every night you [b]must[/b] check one player. You will receive that player's Role Name. Your criminal contacts keep you in the know. thus, In addition, you will receive checks back from both Sherlock Holmes and Inspector G. Lestrade. However, you do not know who they checked. Because you love leaving clues and breadcrumbs to screw with people, you are aware that they will, in turn recieve the results of your check but not know who you targeted. You have layers upon layers of contingency plans. You will ignore the first KP that targets you in the game because it will hit one of your cleverly disguised doubles (you are a veteran). If you lose your vet stack, you will no longer recieve your results because you must be more descrete (you must still check people, you just won't get the results of your check). You dont want to kill Sherlock, your victory comes from seeing him suffer as those who depend on him die.You win and will be removed from the game if Inspector G. Lestrade dies while you and either Sherlock Holmes or Dr. Watson are alive. [i]"If I were assured of your eventual destruction I would, in the interests of the public, cheerfully accept my own." --Sherlock Holmes[/i] | Vet stack: intact | check crossfire99 poison Blazinghand being visited by kitaman | check LightningStrike | Name check VE Tracked by JAT | |||||||||||||||||||
24 | Alakaslam | 3rd Party | The Incredibly Ambitious Prophet | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b]The Incredibly Ambitious Prophet![/b] Ok, I'll be real...You are not doing so hot. You made a lot of predictions to some very impatiant and powerful people and the only way you can get out of this alive is if you help fate along a bit. You have the following abilities [b]Smoke and Mirrors:[/b] With the art of misdirection, you can focus people's attention in one area while you are up to tricks somewhere else. Once per game, you may make an ordered list of 3 players (1 to 3). All actions of the first player will be redirected to the second player; all actions on the second player will be redirected to the third player; all actions on the third player will be redirected to the first player. [b]I'm right, I'll bet my life on it!:[/b] You know when to go all in on your belief. Once per game you may target one player; you target that player 2 KP. You will be targeted with 2 KP 24 hours into the next day phase as it takes a bit for what you have predicted to come to pass. Any healing abilities on you during this night will prevent KP from this abilitiy [b]A Dark Omen:[/b] You can identify items as being dark omens that need to be restored. Every night you may target a player and "protect" (take) an item at random that they have. [b]Rigged Deck:[/b] You manage to pull the queen of diamonds from the deck. That clearly gives you the credibilty to finger someone for a crime. Once per game you may frame a player so that their alignment would return as the opposite of what it normally would return as. In order to win, you must meet 2 of these goals: 1. Frank Underwood must be elected on D1 (as fighter, rogue or cleric) 2. The cleric, the rogue, then the fighter must die in either that or the reverse order 3. 2 planeswalkers must die before they use their ultimate abilities 4. The number of 3rd party in the game equals both the number of mafia and the number of town 5. The Time-Travelling Perfectionist acts on you 6. Kill a role (not via the lynch, unless you mayor control over it) that has been in a previous Greymist game 7. Collect 3 items (you must have the 3 items when you have completed your other required goal) 8. Frame a player the night they are investigated 9. Get a majority of the players in the game to type ##Vote: GLaDOS in the thread in a single day. 10. Survive your "I'm Right, I'll bet my life on it!" ability Once you achieve 2 victory conditions, then you will be removed from the game. If you manage to meet more than 2 of these goals before being removed from the game, you will have achieved a special "Told Ya So" victory. [i]"I see you dying of extreme old age. Or perhaps a very old person will kill you. One or the other." - Oracle, DOTA 2[/i] | Smoke and mirrors used I'll bet my life used | Smoke & Mirrors: Blazinghand -> Justanothertownie->Onegu-> BH (3way bus) | Koshi the qtpi used | Bet my Life Waveofshadow (2kp) Vote stolen by VA (Bolas) Busdriven to Lightning Strike by OWS (artorius) 1 FKP | |||||||||||||||||||
25 | VayneAuthority | Mafia | Nicol Bolas | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][red]Nicol Bolas[/red][/b], the lone survivor of the Dragon War and one of the most powerful planeswalkers in existance. You start with 4 loyalty. If you drop to 0 loyalty you die. You have 3 abilities which either cost or grant loyalty. You may only use 1 ability per night. [b]Treachery +3 loyalty:[/b] You steal one player's vote. For the following day phase, target player's vote is worth 0 and your vote is worth 2 on the final vote count. [b]Fateseal -2 loyalty:[/b] You may give someone a false check. One player of your choice will recieve a false role name and alignment of a second player of your choice. You may choose the role name and alignment (town aligned or mafia aligned) for the second player. [b]Touch of the Dragon Lord -9 loyalty:[/b] You may target one target player with 7 KP. You learn the name of a second target player's abilities (active abilities only). You win with mafia. You may communicate with them [url=http://www.quicktopic.com/51/H/kVkQdgm7Cik]here[/url]. [i]"Your pathetic ideas lie in shambles, Planeswalker. Where is your arrogant pride now?"[/i] | Loyalty: 1 Vote worth 2 at final count on D5 1 sheep card | Treachery +3 Loyalty, Half the Sky being checked by Chezitwo (sherlock) | Votesteal Alakaslam | Touch (ult) 7KP to JAT learn Kita's abilties gains 1 sheep card | Treachery (Vote steal) on kitaman27, moved to batsnacks | ||||||||||||||||||
26 | Blazinghand | Mafia | Inspector G. Lestrade | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][red]Inspector G. Lestrade[/red][/b]! You think the police is being run by corrupt people with London's worst interests in mind, but your hands are tied so the best thing is to probably just go along with it. [b]Scotland Yard's Finest:[/b] Every night you [b]must[/b] check one player. You will receive a summary of that player's primary power. For example, you will receive back: kill power, investigative, healing, roleblocking, item based, redirection, or other. In addition, you will receive checks back from both Sherlock Holmes and Professor Moriarty. However, you do not know who they checked. However, the levels of buracracy you must go through means that your investigation is easy to track. Sherlock and Lestrade will also recieve the results of your check, but will not learn who you targeted. [b]Follow a Lead:[/b] Every night, you may choose to put a tail on Sherlock and Moriarty in addition to checking a player. On any night you choose to follow a lead, then instead of receiving a summary of the primary power of the player you checked (from Scotland Yard's Finest) then you will receive who Sherlock Holmes and Professor Moriarty checked in addition to their results. You win with mafia. You may communicate with them [url=http://www.quicktopic.com/51/H/kVkQdgm7Cik]here[/url]. [i]"You were thinking. It's annoying." -Sherlock Holmes[/i] | 1 sheep card | check justanothertownie Busdriven to Justanothertownie by Slam (prophet) | check VisceraEyes | Ability check Onegu gains 1 sheep card | Check Sepulchre magneted by HalfTheSky | ||||||||||||||||||
27 | batsnacks | Mafia | The Federal Rules of Evidence | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][red]The Federal Rules of Evidence[/red][/b]. You get to control what evidence the Jury (town), gets to hear! [b]Rule 802, The Rule against Hearsay:[/b] Each day you may target a player. That player's out of court statements are prohibited from appearing before the jury. For the rest of the game, that player may not PM other players at night. You may use this power each night, however, you may only have 2 objections against Hearsay sustained at any given time. You may withdrawl your objections on any number of players as a free action during the day. If you die, your objections will disapear. [b]Rule 404(b), Evidence of other acts to prove character to prove conformity therewith:[/b] During the night phase you may declare that the evidence against a player is inadmissible character evidence, forcing the jury to rely on things such as general reputation evidence. You may target a player and select up to 3 other players. Target player's alignment will be framed (returns the opposite of what he would normally return as) and is shown to be visiting the other 3 selected player if that player is tracked. If target player is watched, then the targeted player will appear to be visited by the other selected players. Trackers and watchers will not see the normal actions on your selected target. [b]Motion in Limine:[/b] Once per game, at night, you may make a motion to suppress evidence only in front of the judge, outside of the presence of the jury. The lynch vote for the following day will take place via PMs with the hosts. [b]Rule 609, Impeachment by evidence of prior conviction:[/b] Once per game during the night you may send the Host a PM containing a quote of a statement a player (not from the mafia) has said in the game. The host will either state "True" or "False". If the player you targeted is not a member of the town, you will have impeached them, rendering their vote the following day useless. You win with mafia. You may communicate with them [url=http://www.quicktopic.com/51/H/kVkQdgm7Cik]here[/url]. [i]" These rules should be construed so as to administer every proceeding fairly, eliminate unjustifiable expense and delay, and promote the development of evidence law, to the end of ascertaining the truth and securing a just determination" - Rule 102[/i] | Objection: half the sky Vote worth 0 on final count D5, 3 sheep cards | Frame: BH Choose: Alakaslam, ritoky, and yamato as visitors | Rule 802: Rsoultin | ##Frame: Obiwanshinobi ##Other targets: Holyflare, Trfel, Kitaman | Rule 802: justanothertownie | Motion in limine gains 3 sheep cards | Rule 802: Half The Sky | Roleblocked due to 3 sheep cards Power "Artanis" used on him: Lightning Rod for Kitaman27 and VayneAuthority | |||||||||||||||
28 | ObiWanShinobi | Mafia | Knight Artorias, the Abysswalker | Welcome to Aperture Mafia 4: This Time it's Personal. You are [red]Knight Artorias, The Abysswalker![/red] You once fought bravely against the torrent of the abyss, but since it corrupted you and your sword you have gained its powers. Despite your wishes, all you feel is the urge to [b]Consume This World with Dark[/b]. Each night, you may use the confusing powers of the dark abyss to replace one player with another, bussdriving them. any action that would target one player will instead target the other, and vice versa. You may not use this power to target yourself or any other member of the mafia. Once per game, when you have a half majority of the players voting for you (rounded up) OR you are the final mafia remaining, You may PM the host to unleash the [b]Wrath of the Abyss[/b]. Once you have done this, It will be announced in the thread that “The dark powers of the Abyss are unstoppable!” If you manage to survive the day, You will gain the ability to immediately leap and kill a player who was voting you when you used [b]Wrath of the Abyss[/b] After using this power, You will return as mafia to all checks, no matter what. You win with mafia. You may communicate with them [url=http://www.quicktopic.com/51/H/kVkQdgm7Cik]here[/url]. [i]"Ah, Sif, there you are *cough*. All of you, forgive me, for I have avialed you nothing."[/i] | Soul Fragment Futility Mask | busdriving LS and alakaslam Being checked by LS (gordon) being framed by batsnacks (Federal) to/from holy,trfel,kita | Received Deathmask and soul fragment Deathmask on VE Got futility Mask from VE | Protected by Snarfs | |||||||||||||||||||
29 | Damdred | Mafia | Abathur | Welcome to Aperture Mafia 4: This Time it's Personal. You are [b][red]Abathur[/red][/b], Servant of Kerrigan's swarm and underpowered hero in Heroes of the Storm. You start the game with 5 evolutions that other people may use; these evolutions are treated as items. You may not use or activate any of these evolutions unless they have been given away at least once already; you may not pass these items to mafia players unless you have received them back. These evolutions are actions and may not be used in addtion to other actions during the same phase. You may give a player an evolution once per night phase. They will recieve the item with the daypost. [b]Chameleon skin:[/b] During the day phase, the bearer of this item may activate this item to prevent the player lynched during this phase from flipping. [b]Lurker Spikes:[/b] During the day phase, the bearer of this item may post [b]##Shoot PLAYERNAME[/b]; it has 1 bullet. That player will be targeted with 0 KP. Whoever is given this item will be told that it will hit with 1 KP. [b]Soul fragment:[/b] During the day phase, the bearer of this item may consume this item to increase his voting power by 1. Whoever is given this fragment is not told that this decreases your voting power (if you are alive) by 1 for that day. [b]Ultralisk plating:[/b] This item passively protects the bearer from 1 KP (as a bulletproof vest). If a player would die even with the use of this vest, then the vest is not used and instead is passed on to one of the killers at random. [b]Overseer Tentacle:[/b] During the night phase, the bearer of this item may consume it to target a player. The bearer is told each and every player that visits his target during the night phase. [b]Evolution Pool:[/b] During the night phase, the bearer of this item may target a player. The bearer will copy one of their target's powers (at random) and gain it as a permanent ability. You win with mafia. [i]"Spin sequences. Good."[/i] | Given out Lurker Spikes Given out Soul Fragment | Lurker Spikes: Justanothertownie | Soulfragment to JAT | ||||||||||||||||||||
30 | Sepulchre | Mafia | Liliana Vess | Welcome to Aperture Mafia 4: This Time it's Personal. you are [b][red]Liliana Vess[/red][/b], a Planeswalker that uses black mana. You start with 4 loyalty. If you drop to 0 loyalty you die. You have 3 abilities which either cost or give you loyalty. You may only use 1 ability per night. [b]Duress +1 loyalty:[/b] Roleblock target player. [b]Diabolic Edict -2 loyalty:[/b] Target a player and submit a rolename. If you correctly guess that player's rolename, then that player is targeted with 2KP. [b]Living Death -6 loyalty:[/b] Target 1 dead player in this game. You create a zombie from that player's corpse. That zombie has all of the powers of that player and you control their actions. The zombie retains all charges/uses for abilities that it had in life. You will be given a smurf account which will be added into the game. The zombie may be actioned on and voted for as if he were another player. However, because the zombie lacks a soul, he may not vote. You win with mafia. [i]"Stop complaining. You can rest when you're dead. Oh—sorry."[/i] | Loyalty: 7 1 sheep card | Duress (roleblock) ritoky | Roleblock Koshi | Duress: Keirathi gains 1 sheep card | Living Dead: Keirathi | ||||||||||||||||||
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