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1 | VIDEO GAMES LOCALIZATION GLOSSARY - Spanish (Latam) | |||||||||||||||||||||||||
2 | A joint effort from translators from all around the world. | |||||||||||||||||||||||||
3 | Distributed under Attribution-NonCommercial 4.0 International (CC BY-NC 4.0): https://creativecommons.org/licenses/by-nc/4.0/ | |||||||||||||||||||||||||
4 | Rules of use: Always follow your own criteria and each project's particular details when applying this glossary. Please bear in mind this shouldn't be followed blindly, but more as a sort of guide that helps you navigate through some common terminology. | |||||||||||||||||||||||||
5 | Kindly use the "Discussion" sheet to add any additions or edits to the current list. | |||||||||||||||||||||||||
6 | ||||||||||||||||||||||||||
7 | English | Definition | Spanish (Latin America) | |||||||||||||||||||||||
8 | achievement | An indicator of accomplishment or skill, showing that the player has performed some particular action within the game. | logro | |||||||||||||||||||||||
9 | aggro | In MOBAs, the targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc. | foco de agresión, amenaza | |||||||||||||||||||||||
10 | aim down sights | Refers to the common alternate method of firing a gun in a first-person shooter (FPS) game, typically activated by the right mouse button. The real-life analogue is when a person raises a rifle up and places the stock just inside the shoulder area, and leans their head down so they can see in a straight line along the top of the rifle, through both of the iron sights or a scope, if equipped. In most games this greatly increases accuracy, but can limit vision, situational awareness, mobility, and require a small amount of time to change the weapon position. | apuntar con la mira | |||||||||||||||||||||||
11 | anti-aliasing | Anti-aliasing uses various techniques to get rid of jagged edges on your screen which appear as a result of square pixels forming non-rectangular shapes. | suavizado de contorno, suavizado de bordes, alisado | |||||||||||||||||||||||
12 | AoE | Abbreviation of "area of effect". | AdE | |||||||||||||||||||||||
13 | area of effect | A term used in many role-playing and strategy games to describe attacks or other effects that affect multiple targets within a specified area. | área de efecto | |||||||||||||||||||||||
14 | bark | Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events. | grito | |||||||||||||||||||||||
15 | battle royale | A battle royale game is an online multiplayer video game genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay. | battle royale, todos contra todos | |||||||||||||||||||||||
16 | beat 'em up | A video game genre featuring hand-to-hand combat between the protagonist and an improbably large number of opponents. | beat 'em up | |||||||||||||||||||||||
17 | bonus | "Bonus" is used both as a noun and as an adjective in English, so always keep an eye on how the text uses it. | bonificación, bonus, adicional, extra | |||||||||||||||||||||||
18 | boost | potenciar, potenciación, potenciamiento | ||||||||||||||||||||||||
19 | booster | potenciador | ||||||||||||||||||||||||
20 | buff | Buff is a term used in some video games, especially MMORPGs and MUDs, to describe increases in the power of a game element. There are two main usages. The first describes a permanent (or at least indefinite) increase in power levels as a result of adjustments to game mechanics, usually in pursuit of game balance. In this usage, buff is the opposite of nerf. The second usage of buff describes an effect (usually cast as a spell) that temporarily enhances a player. | mejora, potenciación, ventaja, efecto positivo | |||||||||||||||||||||||
21 | bug | A software bug is an error, flaw or fault in a computer program or system that causes it to produce an incorrect or unexpected result. | error | |||||||||||||||||||||||
22 | camper | Term used for a person that just stays still in a fixed place. Usually used in a pejorative way (especially in battle royale games). | camper | |||||||||||||||||||||||
23 | capture the flag | Game where two teams each have a flag (or other marker) and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base. | captura la bandera | |||||||||||||||||||||||
24 | checkpoint | An area in a level from which the player will start the level from next time they die, rather than having to start the level over. Checkpoints typically remain in place until the player completes the level or gets a Game Over. | punto de control | |||||||||||||||||||||||
25 | chest | cofre | ||||||||||||||||||||||||
26 | cinematic | A game segment that exists solely to provide detail and exposition to the story. They are used extensively in MMOs and RPGs in order to progress the plot. Cut-scenes are more likely to be generated by the in-game engine while cinematics are pre-recorded. | cinemática | |||||||||||||||||||||||
27 | cloud gaming | Term used for a game that is played using a strong Internet connection. In cloud gaming, the game's graphics and processing are transmitted through the Internet connection itself, dismissing the need of a high-spec machine. | juego en la nube | |||||||||||||||||||||||
28 | combo | Term used mostly in fighting games. | combo, combinación | |||||||||||||||||||||||
29 | controller | Bear in mind different platforms: Playstation, Xbox, Switch, PC. | control | |||||||||||||||||||||||
30 | cooldown | It is the amount of time before a champion ability, item, or rune can be used again after activation. | enfriamiento, recuperación, recarga, tiempo de reutilización | |||||||||||||||||||||||
31 | cooperative gameplay | Feature in video games that allows players to work together as teammates, usually against one or more AI opponents | modo de juego cooperativo, juego cooperativo, aventura cooperativa | |||||||||||||||||||||||
32 | craft | forjar, fabricar, diseñar, crear, artesanía | ||||||||||||||||||||||||
33 | crash | As in "the game crashes". | cerrar (bruscamente), caer, colapsar, cierre, caída | |||||||||||||||||||||||
34 | critical hit | A hit that deals significantly more damage that a normal hit would do. Usually has a random chance of happening. Some games, like Fire Emblem, tell you the chance. | golpe crítico | |||||||||||||||||||||||
35 | critical | See "critical hit". | crítico | |||||||||||||||||||||||
36 | crowd control | It refers to abilities that influence or prevent the abilities or actions of other characters. | control de masas | |||||||||||||||||||||||
37 | cutscene | A small video that plays featuring dialogue from the characters. A "cutscene" can be a video, or even just an auto-progression of the story without the player's input. | escena | |||||||||||||||||||||||
38 | D-pad | Short for directional-pad. A 4-directional rocker button that allows the player to direct game action in eight different directions: up, down, left, right, and their diagonals. | pad direccional, botones de dirección | |||||||||||||||||||||||
39 | damage per second | Refers to the amount of damage that is dealt each second. i.e. 30 DPS means the player is doing 30 damage each second. In 5 seconds, that will total to 150. | daño por segundo | |||||||||||||||||||||||
40 | DPS | Damage per second. | DPS | |||||||||||||||||||||||
41 | deathmatch | A mode of play in which the aim is to kill the characters controlled by other players. | partida a muerte, combate a muerte, todos contra todos | |||||||||||||||||||||||
42 | team deathmatch | The same as above, but players are split into two teams. | partida a muerte en equipos, combate a muerte en equipos | |||||||||||||||||||||||
43 | debuff | An effect that makes a game character weaker; a status effect. | debilitar, debilitamiento, despotenciar, despotenciamiento, perjuicio | |||||||||||||||||||||||
44 | damage over time | daño con el tiempo, daño continuo | ||||||||||||||||||||||||
45 | DoT | Abbreviation for "damage over time". | daño prolongado, daño continuo | |||||||||||||||||||||||
46 | downloadable content | Additional content that can be downloaded, either for free, or by paying an extra price. | contenido descargable | |||||||||||||||||||||||
47 | DLC | Abbreviation for "downloadable content". | DLC | |||||||||||||||||||||||
48 | drop | Bounty or treasure drop (noun). | botín | |||||||||||||||||||||||
49 | drop | To drop a bounty or treasure (verb). | dejar caer | |||||||||||||||||||||||
50 | e-sports | Short for "electronic sports". | e-sports, esports, deportes electrónicos | |||||||||||||||||||||||
51 | fast travel | A mechanic that allows the player to move from location A to location B within the game's map usually instantly (without requiring them to move from location A to B manually.) | viaje rápido | |||||||||||||||||||||||
52 | field of view | The representation of what your playable character can see on your screen in a first person shooter. | campo visual, campo de visión | |||||||||||||||||||||||
53 | FOV | Abbreviation for "field of view". | campo visual, campo de visión | |||||||||||||||||||||||
54 | fog of war | Fog of war in strategy video games refers to enemy units, and often terrain, being hidden from the player. | niebla de guerra | |||||||||||||||||||||||
55 | first person shooter | juego de disparos en primera persona | ||||||||||||||||||||||||
56 | FPS | Short term for "first-person shooter". | FPS | |||||||||||||||||||||||
57 | frag | A term associated with shooting something in a first-person shooters, usually a human-controlled opponent. To kill or achieve a kill in a game against a player or non-player opponent. | asesinato, derribo, eliminación | |||||||||||||||||||||||
58 | frame-rate | To create illusion of movement, a game changes pictures 30 or 60 times per second. The amount of times the picture (called "frame") changes is what we call the "frame-rate". In simple terms, it's as if a camera will take 30 shots to 60 shots each second. | velocidad de cuadros, fotogramas por segundo, frecuencia de imagen, tasa de cuadros | |||||||||||||||||||||||
59 | freeze | As in "the game freezes". | congelarse, trabarse, tildarse | |||||||||||||||||||||||
60 | gacha | gacha, cápsula | ||||||||||||||||||||||||
61 | game engine | The "engine" is the program that takes care of the physics and graphics of the game. In simple terms, you can call it the "skeleton" of the game. | motor del juego | |||||||||||||||||||||||
62 | game over | fin del juego, fin de la partida | ||||||||||||||||||||||||
63 | game save | partida guardada | ||||||||||||||||||||||||
64 | gameplay | jugabilidad, juego | ||||||||||||||||||||||||
65 | heal | sanar, curar | ||||||||||||||||||||||||
66 | healing over time | Refers to the amount of HP (Hit Points) that are healed as time passes. | sanación con el tiempo, curación con el tiempo, sanación continua, curación continua | |||||||||||||||||||||||
67 | HoT | Abbreviation for "healing over time". | sanación con el tiempo, curación con el tiempo, sanación continua, curación continua | |||||||||||||||||||||||
68 | hitbox | In programming, a hitbox refers to the area where the sprite will react. | zona de impacto, receptor de daño | |||||||||||||||||||||||
69 | in-app purchase | Refers to a purchase that is made within the app/game, usually for extra resources. (i.e. lives, diamonds, gems...etc.) | compra dentro de la aplicación | |||||||||||||||||||||||
70 | in-game purchase | compra dentro del juego | ||||||||||||||||||||||||
71 | indie | indie, independiente | ||||||||||||||||||||||||
72 | item | objeto | ||||||||||||||||||||||||
73 | leaderboard | tabla de clasificación, tabla de posiciones | ||||||||||||||||||||||||
74 | ledge | cornisa, borde | ||||||||||||||||||||||||
75 | loot | Noun | botín | |||||||||||||||||||||||
76 | loot | Verb | saquear, recoger, levantar, revisar | |||||||||||||||||||||||
77 | lootbox | caja de botín | ||||||||||||||||||||||||
78 | matchmaking | emparejamiento, buscador de partidas | ||||||||||||||||||||||||
79 | metagame | metajuego | ||||||||||||||||||||||||
80 | MMORPG | Accronym for "Massively Multiplayer Online Role Playing Game." | MMORPG | |||||||||||||||||||||||
81 | MOBA | Accronym for "Multiplayer Online Battle Arena." | MOBA | |||||||||||||||||||||||
82 | mount | Noun | montura | |||||||||||||||||||||||
83 | mulligan | mano inicial, segunda oportunidad | ||||||||||||||||||||||||
84 | nerf | A term used in the gaming community. Usually, when new game patches come out that make characters weaker than what they were in previous versions (usually in the interest of balancing), we call that a "nerf". | debilitación, despotenciamiento, nerf, nerfear | |||||||||||||||||||||||
85 | non-player character | Refers to a character that cannot be controlled. | personaje no jugador, personaje no jugable | |||||||||||||||||||||||
86 | NPC | Abbreviation for "non-playable character". | PNJ | |||||||||||||||||||||||
87 | open world | A genre of game where the player can freely explore the world. Open-world games usually offer more flexibility in gameplay, as the player can play the game however they desire. | mundo abierto | |||||||||||||||||||||||
88 | otome | If we go by the Japanese defintion, "otome" means "girl". It's usually to describe a genre that appeals to female audiences. (Though male audiences aren't prohibited from playing it!) | otome | |||||||||||||||||||||||
89 | party | As in group or band. | equipo, grupo, banda | |||||||||||||||||||||||
90 | pathfinding | búsqueda de ruta, búsqueda de camino | ||||||||||||||||||||||||
91 | player versus environment | jugador contra entorno | ||||||||||||||||||||||||
92 | player versus player | jugador contra jugador | ||||||||||||||||||||||||
93 | power up | Verb | potenciar | |||||||||||||||||||||||
94 | power-up | Noun | potenciador, potenciación, potenciamiento, mejora | |||||||||||||||||||||||
95 | PvE | Short for "Player VS Enemy". | JcE | |||||||||||||||||||||||
96 | PvP | Short for "Player VS Player". | JcJ | |||||||||||||||||||||||
97 | quick time event | A short event that takes place usually abprutly, where the player has to quickly press a button or make a decision before time runs out. | evento de acción rápida | |||||||||||||||||||||||
98 | QTE | Short for "quick time event". | evento de acción rápida | |||||||||||||||||||||||
99 | ranked match | partida clasificatoria, partida clasificada | ||||||||||||||||||||||||
100 | ready | ¿todo listo?, prepárate |