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1
NotesLight olor for SimpleGreen is PHBPurple is SaV
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COUNTA of --- Book
34 max
2
Final Value of .5If a weapon has a final value of .5, it will automatically be treated as if rounded up. If you instead wish to round down, you'll have to manually correct through the final Damage Die.Dark color for MartialBlue is WHRed is EC0
3
AutoAuto weapons must include the burst, rapid, or penetrating property.Die Base Values, Ranges, Reload and WeightPHB2
4
Burst/Penetrating/RapidBurst number should equal base reload number. Penetrating/rapid number should equal half the base reload number. You can halve the number again at the cost of another damage die step. Number can't be reduced below 2.Die SizePointsBase ValueBlaster RangeBlaster ReloadBase Weight
Grand Total
2
5
d3502080202
6
Range (see note)Range should align with the Die Base Values, Ranges, Reload and Weight table. Range can increase or decrease by 25% of base at a cost or bonus of .5 per step.d40502080202
7
Reload (see note)Reload should align with the table. Reload can increase or decrease by an amount equal to 50% of base (max 4 reload a step) at a cost or bonus of .5 per step, to a max/min of 20/2 reload.d6112540160162
8
SpecialThe special property is subjective and thus not given a particular weight or cost. A number entered in this column will affect the weapon's total value.d8222560240124
9
StrengthHigher strength requirements can increase the damage die further. Strength 13 for 2 points, 15 for 3 points, 17 for 4 points, 19 for 5 points, or 21 for 6 points.2d434258032086
10
Strength/MightyStrength and mighty are mutually exclusive.d10475010040048
11
SwitchA switch weapon's alternate damage should be one step lower, without affecting base value, range, reload, or weight. Additionally, it's reload should drop one step.d1251000120480210
12
Alternate Damage Types (from energy or kinetic to acid, cold, fire, ion, lightning)Alternate damage types should force the weapon's damage down by one step, without affecting base value, range, reload, or weight. Additionally, it should double the weapon's base value manually through the SPECIAL column. Ion damage should be two steps down or half the weapon's damage, whichever is higher.2d66125011
13
3d47175012
14
WeaponSimple/MartialAutoBrutal 1BurstDire 1Disguis- edDisintegrateDisrupt- iveFixedHiddenKeen 1LightMightyPenetratingPiercing 1RangeRapidReloadSilentStrength 11+Smart (15/+2)SwitchTwo-HandedVicious 1SpecialTotal PointsDamage DieTotal ValueItem WeightMin
Range
Max
Range
ReloadDamage TypeWeapon Spec
15
Point Value1/2+1-1-1*-1-.5-.5-1-.5-.5-1-1*-1-1*-10*-1*0*-.5+1*0*0*+1-10*
16
Cost Adjustment100cr250cr150cr250cr25cr100cr250cr25cr25cr250cr50cr50cr150cr250cr50cr150cr50cr75cr50cr500cr500cr150cr250cr
17
Weight Adjustment0.5lb0.5lb1.lb0.5lb0.5lb0.5lb0.5lb0.5lb0.lb0.5lb-1.lb0.5lb0.5lb0.5lb0.5lb0.5lb0.5lb0.5lb0.5lb0.5lb2.lb2.lb0.5lb
18
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WeaponS/M/EAutoBrutal
1
BurstDire 1DisguisedDisintegrateDisrupt- iveFixedHiddenKeen 1LightMightyPenetratingPiercing 1RangeRapidReloadSilentStrength 11+Smart (15/+2)SwitchTwo-HandedVicious 1SpecialTotal PointsDamage DieTotal ValueItem WeightMin
Range
Max
Range
ReloadDamage TypeSpec
19
PHBBlaster pistol1-0.50.5d6175cr2.5lb50ft200ft16EnergySidearm
20
PHBBlaster rifle2-1.511.5d8525cr7.5lb105ft420ft12EnergyRifle
21
21-2214d101,400cr12.lb100ft400ft4
22
0d450cr2.lb20ft80ft20
23
0d450cr2.lb20ft80ft20
24
0d450cr2.lb20ft80ft20
25
0d450cr2.lb20ft80ft20
26
0d450cr2.lb20ft80ft20
27
0d450cr2.lb20ft80ft20
28
0d450cr2.lb20ft80ft20
29
0d450cr2.lb20ft80ft20
30
0d450cr2.lb20ft80ft20
31
0d450cr2.lb20ft80ft20
32
0d450cr2.lb20ft80ft20
33
0d450cr2.lb20ft80ft20
34
0d450cr2.lb20ft80ft20
35
0d450cr2.lb20ft80ft20