| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | |
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1 | Notes | Light olor for Simple | Green is PHB | Purple is SaV | --- Book | COUNTA of --- Book | 34 max | |||||||||||||||||||||||||||||
2 | Final Value of .5 | If a weapon has a final value of .5, it will automatically be treated as if rounded up. If you instead wish to round down, you'll have to manually correct through the final Damage Die. | Dark color for Martial | Blue is WH | Red is EC | 0 | ||||||||||||||||||||||||||||||
3 | Auto | Auto weapons must include the burst, rapid, or penetrating property. | Die Base Values, Ranges, Reload and Weight | PHB | 2 | |||||||||||||||||||||||||||||||
4 | Burst/Penetrating/Rapid | Burst number should equal base reload number. Penetrating/rapid number should equal half the base reload number. You can halve the number again at the cost of another damage die step. Number can't be reduced below 2. | Die Size | Points | Base Value | Blaster Range | Blaster Reload | Base Weight | Grand Total | 2 | ||||||||||||||||||||||||||
5 | d3 | 50 | 20 | 80 | 20 | 2 | ||||||||||||||||||||||||||||||
6 | Range (see note) | Range should align with the Die Base Values, Ranges, Reload and Weight table. Range can increase or decrease by 25% of base at a cost or bonus of .5 per step. | d4 | 0 | 50 | 20 | 80 | 20 | 2 | |||||||||||||||||||||||||||
7 | Reload (see note) | Reload should align with the table. Reload can increase or decrease by an amount equal to 50% of base (max 4 reload a step) at a cost or bonus of .5 per step, to a max/min of 20/2 reload. | d6 | 1 | 125 | 40 | 160 | 16 | 2 | |||||||||||||||||||||||||||
8 | Special | The special property is subjective and thus not given a particular weight or cost. A number entered in this column will affect the weapon's total value. | d8 | 2 | 225 | 60 | 240 | 12 | 4 | |||||||||||||||||||||||||||
9 | Strength | Higher strength requirements can increase the damage die further. Strength 13 for 2 points, 15 for 3 points, 17 for 4 points, 19 for 5 points, or 21 for 6 points. | 2d4 | 3 | 425 | 80 | 320 | 8 | 6 | |||||||||||||||||||||||||||
10 | Strength/Mighty | Strength and mighty are mutually exclusive. | d10 | 4 | 750 | 100 | 400 | 4 | 8 | |||||||||||||||||||||||||||
11 | Switch | A switch weapon's alternate damage should be one step lower, without affecting base value, range, reload, or weight. Additionally, it's reload should drop one step. | d12 | 5 | 1000 | 120 | 480 | 2 | 10 | |||||||||||||||||||||||||||
12 | Alternate Damage Types (from energy or kinetic to acid, cold, fire, ion, lightning) | Alternate damage types should force the weapon's damage down by one step, without affecting base value, range, reload, or weight. Additionally, it should double the weapon's base value manually through the SPECIAL column. Ion damage should be two steps down or half the weapon's damage, whichever is higher. | 2d6 | 6 | 1250 | 11 | ||||||||||||||||||||||||||||||
13 | 3d4 | 7 | 1750 | 12 | ||||||||||||||||||||||||||||||||
14 | Weapon | Simple/Martial | Auto | Brutal 1 | Burst | Dire 1 | Disguis- ed | Disintegrate | Disrupt- ive | Fixed | Hidden | Keen 1 | Light | Mighty | Penetrating | Piercing 1 | Range | Rapid | Reload | Silent | Strength 11+ | Smart (15/+2) | Switch | Two-Handed | Vicious 1 | Special | Total Points | Damage Die | Total Value | Item Weight | Min Range | Max Range | Reload | Damage Type | Weapon Spec | |
15 | Point Value | 1/2 | +1 | -1 | -1* | -1 | -.5 | -.5 | -1 | -.5 | -.5 | -1 | -1* | -1 | -1* | -1 | 0* | -1* | 0* | -.5 | +1* | 0* | 0* | +1 | -1 | 0* | ||||||||||
16 | Cost Adjustment | — | 100cr | 250cr | 150cr | 250cr | 25cr | 100cr | 250cr | 25cr | 25cr | 250cr | 50cr | 50cr | 150cr | 250cr | 50cr | 150cr | 50cr | 75cr | 50cr | 500cr | 500cr | 150cr | 250cr | — | ||||||||||
17 | Weight Adjustment | — | 0.5lb | 0.5lb | 1.lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.lb | 0.5lb | -1.lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 0.5lb | 2.lb | 2.lb | 0.5lb | — | ||||||||||
18 | --- Book | Weapon | S/M/E | Auto | Brutal 1 | Burst | Dire 1 | Disguised | Disintegrate | Disrupt- ive | Fixed | Hidden | Keen 1 | Light | Mighty | Penetrating | Piercing 1 | Range | Rapid | Reload | Silent | Strength 11+ | Smart (15/+2) | Switch | Two-Handed | Vicious 1 | Special | Total Points | Damage Die | Total Value | Item Weight | Min Range | Max Range | Reload | Damage Type | Spec |
19 | PHB | Blaster pistol | 1 | -0.5 | 0.5 | d6 | 175cr | 2.5lb | 50ft | 200ft | 16 | Energy | Sidearm | |||||||||||||||||||||||
20 | PHB | Blaster rifle | 2 | -1.5 | 1 | 1.5 | d8 | 525cr | 7.5lb | 105ft | 420ft | 12 | Energy | Rifle | ||||||||||||||||||||||
21 | 2 | 1 | -2 | 2 | 1 | 4 | d10 | 1,400cr | 12.lb | 100ft | 400ft | 4 | ||||||||||||||||||||||||
22 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
23 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
24 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
25 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
26 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
27 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
28 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
29 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
30 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
31 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
32 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
33 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
34 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||
35 | 0 | d4 | 50cr | 2.lb | 20ft | 80ft | 20 | |||||||||||||||||||||||||||||