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1 | Company Name | Job Title | Job Level | Skills Required | Skills Required | Skills Required | Skills Required | Skills Required | Plan | Date Searched | Link | |||||||||||||||
2 | Amiqus | Unity Game Programmer | Entry Level | Experience as a gameplay programmer | Experience with Unity 3D | Experience with version controll systems and C++ | Experience with mySQL | Able to create dummy art assets (2D or 3D graphics) for use in the prototypes | Learn C++, learn mySQL, and learn how to create dummy art | 2/15/22 | https://www.linkedin.com/jobs/view/2890330427 | |||||||||||||||
3 | Riot Games | Software Engineer- Infrastructure Platform, LOE | Senior Level | Expertise in C++. | 8+ years of software engineering experience, with deep expertise in gameplay systems & architecture or game tools | Experience with profiling and addressing performance problems in a real time graphical application | Experience with Python, Lua, Java, HTML/CSS, or Javascript | Experience with Perforce and Git | 2/15/22 | https://www.riotgames.com/en/work-with-us/job/2582814/staff-software-engineer-gameplay-tools-league-of-legends-modes-los-angeles-usa | ||||||||||||||||
4 | Insomniac Games | Gameplay Programmer | Entry Level | Strong 3D math skills | Knowledge of C and C++ | Understanding of procedural and object-oriented programming paradigms | Team Skills | Needs to be able to work independently and efficiently when required | Participate in more game jams and work more independently | 2/15/22 | https://boards.greenhouse.io/insomniac/jobs/4243280004 | |||||||||||||||
5 | Basement Games Studio | Unity Developer | Entry Level | Unity Engine (4 Years) | 4 years of Gameplay Programming | Strong experience in developing systems for turn-based tactical games | Experience standing up and maintaining scalable code architecture and systems to support game designers (Custom Editors, Scriptable Objects, etc.) | Get better at code architecture | 2/16/22 | https://www.indeed.com/viewjob?cmp=Basement-Games-Studio&t=Unity+Developer&jk=d2ec5710baa3e574&q=game+programmer&vjs=3 | ||||||||||||||||
6 | Waterleaf Interactive | Unity Developer | Entry Level | 2+ years of experience in the game industry writing code | Unity: 2 years | Shipped at least 2 games professionally | It seems that I have most of these qualifications | 2/16/22 | https://www.indeed.com/viewjob?cmp=Waterleaf-Interactive&t=Unity+Game+Developer&jk=1db3d71e08356132&q=game+programmer&vjs=3 | |||||||||||||||||
7 | DreamSail Games | Gameplay Programmer | Entry Level | Proficiency in C# | Experience with Unity 3D | Camera AI, Combat and Dialogue Systems | Proficiency in complete iOS game delivery and distribution | Familiarity with building combat engines in a Unity game development framework | I need to learn how to work on game development on IOS | 2/22/22 | https://www.linkedin.com/jobs/view/2890846218 | |||||||||||||||
8 | Tales | Unity Developer | Entry Level | Fluency with C# | Must have completed a game-jam or shipped a mobile game | Should have an eye for UI/UX; comfortable using wireframes and filling in the gaps | I need to work on my UI/UX skills | 2/22/22 | https://www.linkedin.com/jobs/view/2924621239 | |||||||||||||||||
9 | Versus Systems | Game Developer | Entry Level | Experience Using C# | 1-3 years developing games | Strong architecture, and development skills | Autonomy and self motivation with a ‘get it done’ attitude | Experiencing working with Unity | Applied to job | 6/13/22 | https://www.linkedin.com/jobs/view/2849534728 | |||||||||||||||
10 | Naughty Dog | Gameplay Programmer | Entry Level | C++ | Learn C++ | 6/13/22 | https://www.linkedin.com/jobs/view/3029791145 | |||||||||||||||||||
11 | Zebedee | Unity Developer | Entry Level | C# | 6/16/22 | https://www.linkedin.com/jobs/view/3122841775 | ||||||||||||||||||||
12 | Cloud Imperium | Gameplay Engineer | Entry Level | Strong C++ programming skills | 6/16/22 | https://www.linkedin.com/jobs/view/3125112196 | ||||||||||||||||||||
13 | Floor 84 Games | Programming Intern | Internship | Proficiency in C# | Able to work a tight schedule | Work onsite | Currently enrolled in a class | 6/28/22 | http://www.floor84studio.com/careers/ | |||||||||||||||||
14 | Gunzilla Games | Intern | Internship | Applied | 6/29/22 | https://www.gunzillagames.com/en/internships/ | ||||||||||||||||||||
15 | Heavy Iron Studios | Game Programmer Intern | Internship | Proficiency in C++ | Must be able to complete a C++ challenge | Learn C++ and complete that challenge | 6/30/22 | https://heavyiron.games/careers/ | ||||||||||||||||||
16 | Stonepunk Studios | 6/30/22 | https://www.stonepunkstudios.com/contact | |||||||||||||||||||||||
17 | Hidden Variable Studios | Engineer | Entry Level | 6/30/22 | https://www.hiddenvariable.com/careers/engineer/ | |||||||||||||||||||||
18 | Uncommon Games | Software Engineer | Entry Level | Unity and C# skills | Work onsite | Experience with Unity | 9/15/22 | https://www.uncommon.gg | ||||||||||||||||||
19 | Rockstar Games | Gameplay Engineer | All Levels | Hybrid | C# Skills | 9/15/22 | https://boards.greenhouse.io/rockstargames/jobs/5231818003 | |||||||||||||||||||
20 | Riot Games | Staff Software Engineer | C++ | Work Onsite | 5/11/23 | |||||||||||||||||||||
21 | Ghostpunch Games | Generalist Software Engineer | Entry Level | Online | 5/13/23 | |||||||||||||||||||||
22 | The Believer Company | Software Engineering | Entry Level | Unreal Engine | Remote | Unreal Engine | Learn unreal engine | 5/13/23 | ||||||||||||||||||
23 | Myr | Gameplay Engineer | Remote | Unity, C# | 7/6/23 | https://myr.recruitee.com/o/gameplay-engineer-unity-remote | ||||||||||||||||||||
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