Create_3D_models_workflow
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Project name:
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The steps for productionDifficulty
Time estimate/highly subjective
SoftwareDonetime starttime endNotes
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1Come up with a subject, use pinterest, houzz, artstation etc120Firefox/chrome
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2Create pinterest board on subject25Firefox/chrome
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3Pin at least 100 images on that board330Firefox/chrome
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4Select reference images and blueprints (5-10)215Firefox/chrome
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5setup references in Kuadro/Pureref, preferable on a second monitor210Kuadro/Pureref
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6setup blueprints in blender if available or at least a main background image25Blender
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7Save the blendfile, doing this will ensure autosaves for recovery if blender craches15Blender
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8create high poly mesh5360Blender
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9Name the mesh parts in the outliner210Blender
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10Assign materials to high poly mesh310Blender
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11separate high poly mesh by material35Blender
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12delete scrap mesh, ie clean up file310Blender
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13Create low poly mesh. For instance retopology or smart use of decimate modifier5120Blender
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14uv-unwrap low poly mesh430Blender
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15Assign vertex color to low poly mesh415Blender
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16Assign a single material to low poly mesh35Blender
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17Export low poly as obj or fbx25Blender
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18Export high poly as obj or fbx25Blender
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19Import in marmoset toolbag25Marmoset Toolbag
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bake normal, curve, ao, id, position, world normal, thickness, can also be done in blender, check textool addon
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21save maps25Marmoset Toolbag
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22import lowpoly and maps in substance painter45Substance Painter
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23assign maps in painter310Substance Painter
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24create a folder for each material in layer stack35Substance Painter
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25assign id map color to each folder35Substance Painter
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26create materials5180Substance Painter
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27export maps in 4k, 2k, 1k215Substance Painter
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28create color variations and export 4k, 2k, 1k260Substance Painter
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29create roughness variation and export 4k, 2k, 1k230Substance Painter
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30bulk rename exported maps35Rename Master
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31create render blendfile or use a preexisting blendfile with a light setup25Blender
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32import low poly and material maps25Blender
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33setup light and camera430Blender
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34setup freestyle edges and render settings to render wireframe25Blender
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35setup render images size 1024x1024, ratio 1:125Blender
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36render 3 quarter view and wireframes290Blender
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37create portfolio render with post process330Blender/Affinity photo
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38cleanup project folder315Explorer
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39Insert model into chocofur model manager, free addon310Explorer/Blender
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